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devblog
The 2.11 update is less than a week away, and like most major updates, it will bring along some new interfaces and client improvements. We've already talked about the new status system and the integrated bestiary, but that's not all! Here's a partial list of the other major improvements that you'll find in your client this coming Tuesday.
By: Sili, on 10 April 2013
With the 2.11 update, a new interface is coming into light: The Bestiary. As you might guess from its name, it will enable you access to lots of information on each of the monsters that populate the World of Twelve.
By: Sili, on 4 April 2013
In the 2.11 update, the dev team wanted to introduce a feature that should delight the more sociable players (and the more misanthropic players too, for that matter): a new status management system that allows you to manage invitations, private messages, and more!
We’ve told you that Frigost 3 will bring new areas, new monsters, new resources, and new items to DOFUS. And how to better celebrate the long awaited “Frigost finale” than by rolling out the red carpet for the biggest wave of new items in a very long time, if not the largest collection of new equipment added to the game since the beginning of DOFUS?
While the restrictions on the number of weapon strikes per turn is intended to generally balance the function of weapons vs. spells, we are also including additional balancing measures on individual weapons. In this devblog, we’ll explore that process. Let's take a look...
By: [Izmar], on 27 March 2013

For the 2.11 update, we’ve planned to include the long awaited global weapon balancing with the following objectives:
  • Make weapons less essential in relation to spells.
  • Diversify moves performed during a turn.
  • Provide the players with more choices.
  • Increase the tactical aspect of PVM and PVP combats.
A little over a year after the article "Frigost: what we’ve learned so far, and where we’re heading," and approximately two months away from the release of Frigost III, here's another truckload of statistics related to visitor traffic on Dofusians' favorite icy island.
 
By: [Izmar], on 6 March 2013
For the release of Frigost episodes 1 and 2, we used a new recipe format for equipment recipes, the equipment sets released in these updates were each associated with one dungeon and all ingredients needed to craft them could be obtained through the monsters of the corresponding dungeon.
This recipe format was intended to allow casual players to have easier access to the necessary ingredients, thus avoiding the need to run a multitude of dungeons in order to gather all the necessary ingredients.

Even though this type of recipe was not a source of complaints, beginning in 2011, we have decided to no longer follow this formula for creating equipment recipes. This trend is continuing in version 2.10.
By: lichen, on 20 February 2013

Our Balancing Policy

In 2.10, we've decided to keep working on several class projects that we started a few updates ago, mainly by balancing the individual spell levels in order to make any spell viable even at level 1. We've gone even further by generally removing the reduction of AP costs between levels 5 and 6 (sometimes by increasing the AP cost of the level 6 spell, sometimes by decreasing the AP cost of the spell in levels 1 through 5).
By: lichen, on 13 February 2013
As some of you may already know, the DOFUS update 2.9 will be an opportunity to welcome a series of new items dedicated to high-level players.

We’re talking about no less than 7 sets composed of 3 items, in addition to 3 new single items, which bring the total of new items that are level 190 and more to 24.
By: lichen, on 6 December 2012