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In our previous devblog article, we gave details about the new guild wars and alliances system and how it works. Today, we’ll address the specific modifications to the Heroic Server.

The Heroic server has been experiencing several malfunctions (mostly related to the alignment system) or has game mechanics that are not adapted enough to the specific rules of permanent death. While working on the new system of guild wars and alliances, we wanted to take the opportunity to correct most problems linked to the alignment and to globally improve the function of this special server.
For the 2.13 update, the development team has been working on a system of guild alliances and a system of alliance and guild wars that will allow guilds to conquer territories, compete against each other, or collaborate together.
We’ve told you that Frigost 3 will bring new areas, new monsters, new resources, and new items to DOFUS. And how to better celebrate the long awaited “Frigost finale” than by rolling out the red carpet for the biggest wave of new items in a very long time, if not the largest collection of new equipment added to the game since the beginning of DOFUS?
For the 2.11 update, we’ve planned to include the long awaited global weapon balancing with the following objectives:
  • Make weapons less essential in relation to spells.
  • Diversify moves performed during a turn.
  • Provide the players with more choices.
  • Increase the tactical aspect of PVM and PVP combats.
A little over a year after the article "Frigost: what we’ve learned so far, and where we’re heading," and approximately two months away from the release of Frigost III, here's another truckload of statistics related to visitor traffic on Dofusians' favorite icy island.
 
By: [Izmar], on 6 March 2013
For the release of Frigost episodes 1 and 2, we used a new recipe format for equipment recipes, the equipment sets released in these updates were each associated with one dungeon and all ingredients needed to craft them could be obtained through the monsters of the corresponding dungeon.
This recipe format was intended to allow casual players to have easier access to the necessary ingredients, thus avoiding the need to run a multitude of dungeons in order to gather all the necessary ingredients.

Even though this type of recipe was not a source of complaints, beginning in 2011, we have decided to no longer follow this formula for creating equipment recipes. This trend is continuing in version 2.10.
By: lichen, on 20 February 2013
As some of you may already know, the DOFUS update 2.9 will be an opportunity to welcome a series of new items dedicated to high-level players.

We’re talking about no less than 7 sets composed of 3 items, in addition to 3 new single items, which bring the total of new items that are level 190 and more to 24.
By: lichen, on 6 December 2012
The 2.9 update goodies keep coming, and in this article, we'll discuss the new average price display in inventories, banks, and at the end of combat... let's dissect this new feature!
By: lichen, on 29 November 2012
In version 2.9 of DOFUS, we are introducing a new interface dedicated to the management of Titles and Ornaments.

Those of you who have suffered through our eternal Facebook and forum teasers already suspect that we have been working on a new option for personalizing a character’s face and hairstyle. The news is out, and this devblog will fill in the missing details!