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The 2.11 update is less than a week away, and like most major updates, it will bring along some new interfaces and client improvements. We've already talked about the new status system and the integrated bestiary, but that's not all! Here's a partial list of the other major improvements that you'll find in your client this coming Tuesday.
By: Sili, on 10 April 2013
With the 2.11 update, a new interface is coming into light: The Bestiary. As you might guess from its name, it will enable you access to lots of information on each of the monsters that populate the World of Twelve.
By: Sili, on 4 April 2013
In the 2.11 update, the dev team wanted to introduce a feature that should delight the more sociable players (and the more misanthropic players too, for that matter): a new status management system that allows you to manage invitations, private messages, and more!

Our Balancing Policy

In 2.10, we've decided to keep working on several class projects that we started a few updates ago, mainly by balancing the individual spell levels in order to make any spell viable even at level 1. We've gone even further by generally removing the reduction of AP costs between levels 5 and 6 (sometimes by increasing the AP cost of the level 6 spell, sometimes by decreasing the AP cost of the spell in levels 1 through 5).
By: lichen, on 13 February 2013
In the 2.9.0 update, we’re adding a new system for harvestable resources that will ease exploration. You already know the system that adds stars to group of monsters that are rarely attacked; well the same concept is now applied to resources!
By: lichen, on 26 November 2012
For several weeks now, we’ve been teasing and talking about the new DOFUS expansion, Krosmaster. Thanks to news and videos, you’ve discovered the basics of figurine battles that you’ll experience in both DOFUS and WAKFU. Yet, one aspect of this expansion hasn’t been developed, its integration in DOFUS. How will you be able to access these figurine battles? What will be the reward? Let’s find out together!
By: [Izmar], on 26 October 2012
As one of the new features in the 2.8 update, we are introducing a system that will enable you to be notified, via an alert, of in-game events occurring when your DOFUS window is not in the foreground of your screen. Here is a detailed presentation of this tool.

By: [Brice], on 12 September 2012
To keep the good news coming, the 2.8.0 update will also contain some updates to the DOFUS client's interface. With this update, the client team would like to introduce you to five major changes or additions to help the DOFUS client meet some of the suggestions and expectations that are often expressed by the DOFUS community.

So let's take a look at what's coming for the client in version 2.8.0
By: Sili, on 10 September 2012
In the 2.8.0 update, we’ve decided to focus on the Iop class. We have been working for a while on some new concepts for this class, because overall, Iop gameplay has not changed much since DOFUS was originally released, and has generally lacked depth.
By: lichen, on 29 August 2012

The Temple Dopple system has only had one major change - in April 2009, when 1.27 was released. Ignoring the addition of the Rogue and Masqueraider classes, it’s functionally the same now as it was three years ago, whereas other aspects of the game have developed and expanded.


With this in mind, we’ve decided to bring it up to date and implement several changes. Although the general idea won’t change much, here is a list of improvements that we hope will be of interest to players regardless of the level of their characters.

 

"Why is the big cuddly plush toy so mean?"