From now on, the XP value the one can gain from a fight is displayed in the Information tooltip that appears when hovering over a group of monsters.
This value takes into consideration the level of a character as well as their Wisdom and the number of stars the mob currently has, but it also take into account the XP donation percentages a character has chosen to sacrifice towards its guild or mount. However, the displayed XP does not consider potential challenges, because challenges are only generated once the fight begins.
You will see two possible versions of this number:
If the character does not belong to a group, only one figure is displayed: this is the estimated amount of xp the character will win if they fight alone.
If the character belongs to a group, two values are displayed: one with the XP that the character would win by fighting the monsters alone, and one with the XP that they would get from winning the fight together with all the members of their group.
...but bigger numbers are even better!
Let's remember the fact that, during a fight, the experience gained is increased relative to the number of characters present in the fight, as long as the group attacks monsters within their level cap.
In general, for an optimal gainable XP, Total monster level is not lower than 5 below total player level and not higher than 10 above. * For groups of monsters, the level of at least one monster multiplied by 2.5 needs to be higher than the total player level. The greater the level difference between the two, the lower the gainable XP is. As such, sometimes it is more beneficial to fight a group of monster alone rather than in a group.
Dania doesn't abandon her friends, even for easy solo XP.
They'll find another group to kill together!
Hoping this will be useful to you all... Enjoy the game!
Tags : characters, dungeons, stats, monsters, groups, teams, battles, levels, xp, experience, fighting,
Official DOFUS Twitter
- Recreate your favorite movie scene in #DOFUS and you could win a month of subscription! http://t.co/j2Gz1cnU
- A new English #Foggernaut preview video has just been released! http://t.co/fd0NpCcf
- @Andy95x Unfortunately, we won't have a booth or staff at the May #MCM, but you may still feel Ankama's presence in other ways...
- #Foggernauts are bringing the pressure! http://t.co/lZ48brNt
- @SemanticBBK Unfortunately, it's not possible. You can transfer characters to a different server, but not to a different account.
- @SemanticBBK For account recovery tickets, it depends on how long it takes to find the account in question.
- @LightusX Congratulations!
- @SemanticBBK Hi! You can send a ticket to retrieve forgotten account info here: http://t.co/lBbhATe3
- The Double Exp/Drop bonus is active on Rosal and Rushu! More information: http://t.co/VZF0gXog
- We've released the first #Goultarminator 2012 report! http://t.co/aDsNsIni
- A new #DOFUS class is surfacing from the ocean depths: It's 20,000 Leagues Under the Asse Sea! http://t.co/OTgBoKJo
- Can you feel that change in the sea level? Something is coming...
- Did you have a chance to check out some of #Izmar's drawings on Facebook? If not, here you go... http://t.co/UCnBC1ql
- The maintenance will take place the morning of May 10, 2012, from 12:50 am (GMT) to 1:30 am (GMT). More details: http://t.co/mJooxmu5
- #DOFUS and all #Ankama games will be down while our host provider undergoes maintenance. More details: http://t.co/mJooxmu5
- @LightusX The re-formated #DP dungeon is definitely a fav, although I miss the old shortcut! #izmar
- @BillFR: Watch out, someone wrote a translation manual for server devspeak: http://t.co/KKSYl20C
- Changelog for yesterday's #DOFUS maintenance is up: http://t.co/m5KzHTRb
- @RoMeritHosFidel Obtener un nivel! Vamonos! #reachedthelimitofmySpanish
(I know I'm dreaming)
This new functionality will allow you to better anticipate the XP gained from a fight, and let you avoid fighting against a mob that doesn't really suit your group, or - quite the opposite - it will let you know if you're about to walk right by a big chunk of XP.
Hoping this will be useful to you all... Enjoy the game!
Wait...
Let you avoid fighting a mob that doesn't really suit your group? So aggro is being removed finally?
(I know I'm dreaming)
-Cato