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For the release of Frigost episodes 1 and 2, we used a new recipe format for equipment recipes, the equipment sets released in these updates were each associated with one dungeon and all ingredients needed to craft them could be obtained through the monsters of the corresponding dungeon.
This recipe format was intended to allow casual players to have easier access to the necessary ingredients, thus avoiding the need to run a multitude of dungeons in order to gather all the necessary ingredients.

Even though this type of recipe was not a source of complaints, beginning in 2011, we have decided to no longer follow this formula for creating equipment recipes. This trend is continuing in version 2.10.
 


What really happened

In fact, this recipe format did not have the effect we hoped, it has primarily allowed a minority of players (especially those using multiple accounts) to generate a lot of objects quite autonomously, without interacting with other players.
It is this recipe format that, among other things, led to disproportionate concentrations of Kamas for some characters.
After realising this, we embarked on a new recipe format adventure that would include resources from several different dungeons, several different areas, as well as pebbles obtainable through the Kolossium and Dopples.

By ensuring a sufficient variety of ingredients, we encourage players that want to craft their own items to diversify their activities (several dungeons and several different gameplay options) or to play the market to the best of their abilities in order to obtain the missing ingredients. This approach allows us to restore the interest potential of certain dungeons and resources, as well as a better distribution of Kamas across players. Characters are more dependent on each other, profits are better distributed, and the economy plays a more important and interesting role for the players.
 

Ok, fair enough, but what will be changed?

With the 2.10 update, we decided to review the old recipes released during the Frigost episodes 1 and 2, which did not respect this new format. We have modified every recipe to be compliant with this new recipe model.
Some items will cost more, others less. This will  of course evolve over time in response to the changes, because the economy of DOFUS and the prices of items are set by the supply and demand generated by players.

We are quite aware that these changes to old recipes are late and many items have been created, but with the upcoming arrival of Frigost 3 we have decided to review once and for all every “old” recipe relating to items that are still quite popular. We deem these modifications to still be relevant and necessary.

We have also modified the recipes of items that were released during the 2.9 version, that included pebbles obtainable through the Almanax. We have replaced these pebbles with others that can be obtained via the Kolossium and Dopples.
The completion of daily Almanax quests leads to the generation of large amounts of Almokens
and the price of the associated pebbles became too low, no longer reflecting the value we wanted those items to have.
As such, we have decided to no longer use the Almanax pebbles for these items, and use them for other things (such as upcoming trophies, for example).

However, we do know about the difficulty in obtaining Kolossokens faced by some smaller servers due to low availability of Kolossium fights, so we have added a temporary measure with this update that allows players to trade two Doploons for one Kolossoken. We will remove this measure when we have solved the problem of low Kolossium fight availability.

The Future of recipes (of the future)

The game design team is generally satisfied with the current recipe model and how it promotes trade and interaction between players. However, we may continue to tweak this model and run experiments to see if it can be improved further when the opportunity arises.
In Frigost 3, for example, we expect to include resources from repeatable quests in some recipes to allow players that enjoy questing to carve out an important niche in the item creation ecosystem.
Some of you have expressed concerns about resources that do not have uses other than being accepted for Almanax quests. Don’t worry, we don’t intend to leave things like this. These new resources will be integrated into future recipes, including the recipes for the new trophies that will be added in version 2.10.
Although these resources were created for the Almanax, they are part of a longer project to improve the profile of certain monsters or monster families that are in need of improvement. In general, we do not want to have any “useless” resources that are not used in even one recipe, and in the next few updates, this should be fixed.
Likewise, we are working on increasing the value of resources that are in recipes already, but have extremely low value in the market. Our internal tools allow us to track the average price of resources and evaluate their value compared to the number of recipes they are used in. So when we create new recipes, we will try to integrate these undervalued resources as much as possible to upgrade their usefulness. This is a long-term project and we expect that it will progress gradually over several updates.
By: [lichen], on 20 February 2013
Comments
55
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Cute-Fire 16 November 2013 - 16:25

(taekwondoobill @ 16 November 2013 16:21) *
You should look into the kolossium system, and stop punishing people with high ratings. Currently the very same 5-6 teams fight each other multiple time a day because no one else matches their ratings.

consider making it based on level, and give everyone the same conditions?
This thread is outdated so don´t reply to it.
If you don't want to kolo vs the same people, move to a bigger server
Next to that, Ankama is already working on a cross server kolosiumsystem (beta will be released at the end of the year)
taekwondoobill 16 November 2013 - 16:21
You should look into the kolossium system, and stop punishing people with high ratings. Currently the very same 5-6 teams fight each other multiple time a day because no one else matches their ratings.

consider making it based on level, and give everyone the same conditions?
Eoxxx 28 May 2013 - 22:34
Well collecting kolossium pebbles is the best solution for already OP classes and teams, that just grind fortune and kamas from kolossium...

Also the kolossium system should be reviewed, because only people who do kolossium most of the Dofus time regulary can get fair fights. Most likely kolossium fights are unfair and one team is more superior that the other...

This could be solved by making players to do kolossium more often or by re-modeling the kolosium rank system.

In short - kolossium pebbles and other resourses mostly satisfy already rich and OP players, but angers the rest...
dazmarythethrid 12 May 2013 - 04:56
a problem with the whole pebbles in everything... not everyone likes doing dopples or kolo, i think its unfair to force people to do them. different dungeon items i agree on. pebbles belong in trophies and trophies only.
end opinion: could of done a better job, as always.
Duzy-Sadysta 07 May 2013 - 14:27
In case of kokonuts need to make moon you need like 80 for each player. And your friend before calling whole team could go afford and get some just to dont waste your time gathering it. Or else he could sell kokonuts and instead buy for kamas fabric. Schmen is right - if you cant afford anything by yourself you need to BUY it.


Doesnt matter how you earn kamas, if you dont want put work into it then its not game for you, maybe ? But since frigost came many people get lazy and lazy. Leech generation destroyin game from very inside. Ankama trying to somehow motivate people to do other activitys but it wont work since community let players for such behave.
Schmendrick 07 May 2013 - 12:20
Calling it a dungeon doesn't make it one. It certainly doesn't make it a "level 200 dungeon". It may be a long road, but even if you fight every single monster along the way, you'll be fighting monsters whose levels are between 50 and 80, not 200-250 (the level of monsters in the actual Level 200 Dungeon).

GAthering materials before having to re-do anything is not some magical exception that only applies to Moon. Since you can only use a Bunch of Keys once, you have to farm mats to make keys if you want to repeatedly run any other dungeon. Alternately, you can buy keys - just as you can buy Kokokos.

As for that other guy.... you expect me to be 100% serious when he says something like "What if someone wants pebbles but utterly refuses to do anything connected to gathering pebbles?" Buying becomes the only option, an option they apparently were not aware of.

And that is not unique to pebbles. If you want, say, Gobball Leather, but utterly refuse to fight Gobballs or do Gobball-related achievements or anything else required to actually get Gobball Leather on your own, then you can either buy the Leather, or go without. If you want Kaniger Nails but don't want to fight Kanigers, then you can either buy them or go without. And if you want Pebbles but utterly refuse to do Kolo, Almanax, or Dopples, then your options are to buy them or go without. There's no other answer.

It was a ridiculous statement to begin with, especially given that if you don't want to do Kolo (PvP), don't want to do Dopples (PvM), and don't want to do the Almanax (simple item-gathering), then what DO you want to do? Every activity in the entire game is one of those three.
Tropical-Ace 07 May 2013 - 12:15

(diamondhunter @ 07 May 2013 11:50) *
For starters, people call it a Moon dungeon since it's a long process to get to him. For my friend and I to run Moon we have to get like 700 kokonuts just to get to him and beat him once. This can take up to more than an hour of farming Kokokos on the island, not mentioning the time to destroy other useless heavy mats you also get from killing the mobs.


Not to interject much, but I just want to give you a bit of a tip. It should only take about 23 kokokonuts each to get through the jungle.
diamondhunter 07 May 2013 - 11:50
Schmendick, you don't have a clue of what you're talking about.

For starters, people call it a Moon dungeon since it's a long process to get to him. For my friend and I to run Moon we have to get like 700 kokonuts just to get to him and beat him once. This can take up to more than an hour of farming Kokokos on the island, not mentioning the time to destroy other useless heavy mats you also get from killing the mobs.

Furthermore, after all this process, you have to actually enter the jungle to waste your time with long walks and short waits for aggressive mobs to get out of your way.

Finally, what if you already did the achievements of Moon and you don't drop a fabric? You have to again collect the kokonuts and swear your way to getting to Moon again.


And finally I don't find treating other people as brats to be funny. Telling people that there are "kamas" and there is a process that's called "buying" is a childish way to get a few laughs, which didn't work. Instead of treating people like ignorant kids you might as well actually help and feel for other forumers.
DofusWorldChampion 07 May 2013 - 11:12

(Schmendrick @ 07 May 2013 10:48) *

(dazmarythethrid @ 07 May 2013 09:23) *
what if people dont want to do almanax, dopples or kolo... personaly i cant stand having pebbles in recipies, just another one of your but ugly updates.
There are these things called "kamas" and a process known as "buying", which you can use if you don't want to gather the ingredients yourself. Granted, if you do that, you're at the mercy of people who charge whatever they can get away with.

But the same is true for literally every other item in the entire game: gather the ingredients yourself, or buy them. Those are the only options.


(DofusWorldChampion @ 07 May 2013 09:37) *
Moon fabric in a royal mastogob amulet? Also known as a level 200 mat on a level 127 amulet?
The fabric is level 200, but the monster who drops it can be beaten at below level 100 (with a team, at least).


Seriously Ankama? Are you trying to screw low levels over or what?
Level 127 is "low level" now?


I am 100% against this update. It was so bad that when I tried buying my low level char a proper set on Shika, Prices were just skyrocketting due to the decrease in production (The more the products the cheaper the price usually. But in this case, there is only like what, 1 amulet in the entire server that's being sold. People are going nuts with the price of that ammy. Seriously.. )
You do realize that this update occurred about three months ago? This topic was bumped so that someone could complain that pebbles weren't accessible to anyone who deliberately avoided doing anything that generates pebbles, but the topic itself is from February.


I don't need to do moon dungeon also known as a level 200 dungeon (and may I remind you waste a lot of time getting the stupid mats for that dungeon as well) just so I can craft a level 127 amulet not to mention get myself a koolich stone and other unecessary things..
Um, no. First off, there is no "Moon Dungeon" (you just have to get to him, avoiding all the fights along the way if you like), and Moon himself is not endgame content (which is what "level 200" content is). He's not for level 20s, but he's not on the same level as Frigost 3 (which is explicitly for levels 190 and up), either. The Road To Moon is a level 55 area, filled with monsters who range from weak (Ambusher, level 20-ish) to moderately powerful but still under level 100 (Greedovores, level 80-ish). Even if you do decide to fight, there's nothing in that area which requires a full team of Level 200s, not even Moon himself.

Compare that to an actual level 200 Dungeon, Count Harebourg's Castle, where the weakest monsters are level 200, and they only go up from there. Moon is not on that level. (Admittedly, Moon's level is shown to be higher than the Count's, but the Count also has two to three times the HP and twice the AP of Moon, as well as much more powerful spells and an Invulnerability state you have to remove, like all other Frigost bosses. Moon you can just attack) Claiming that Moon and Frigost 3 are at the same level of difficulty does not make it so.

If there's a lack of supply, it's probably due more to people spending the last month in Frigost 3 rather than Moon. Grab a bunch of people, kill Moon a few times, and then you'll control the supply. That's how supply and demand works.

Yes, I do realise this update happened 3 months ago which is why I am arguing now about it after having dealt with it for awhile now.
It's a terrible update, I don't know if you realise but why would anyone want to go and do Moon island (especially with a team, just like you said) considering the fact that you need a lot of resources just to get into the dungeon itself.

I am a level 200 character and I will tell you this, I am personally not bothered to craft that amulet. It's way too much of a hassle for something that isn't even OP.
I personally don't know about you. But the items are a lot more harder to craft now. A bunch of people and myself have hated this update so much since we can't even create items for our characters because of the mass number of pebbles needed.

PS: Don't treat me as if I am a retard, I've been on the forums long enough to notice that the thread has been bumped.
Schmendrick 07 May 2013 - 10:48

(dazmarythethrid @ 07 May 2013 09:23) *
what if people dont want to do almanax, dopples or kolo... personaly i cant stand having pebbles in recipies, just another one of your but ugly updates.
There are these things called "kamas" and a process known as "buying", which you can use if you don't want to gather the ingredients yourself. Granted, if you do that, you're at the mercy of people who charge whatever they can get away with.

But the same is true for literally every other item in the entire game: gather the ingredients yourself, or buy them. Those are the only options.


(DofusWorldChampion @ 07 May 2013 09:37) *
Moon fabric in a royal mastogob amulet? Also known as a level 200 mat on a level 127 amulet?
The fabric is level 200, but the monster who drops it can be beaten at below level 100 (with a team, at least).


Seriously Ankama? Are you trying to screw low levels over or what?
Level 127 is "low level" now?


I am 100% against this update. It was so bad that when I tried buying my low level char a proper set on Shika, Prices were just skyrocketting due to the decrease in production (The more the products the cheaper the price usually. But in this case, there is only like what, 1 amulet in the entire server that's being sold. People are going nuts with the price of that ammy. Seriously.. )
You do realize that this update occurred about three months ago? This topic was bumped so that someone could complain that pebbles weren't accessible to anyone who deliberately avoided doing anything that generates pebbles, but the topic itself is from February.


I don't need to do moon dungeon also known as a level 200 dungeon (and may I remind you waste a lot of time getting the stupid mats for that dungeon as well) just so I can craft a level 127 amulet not to mention get myself a koolich stone and other unecessary things..
Um, no. First off, there is no "Moon Dungeon" (you just have to get to him, avoiding all the fights along the way if you like), and Moon himself is not endgame content (which is what "level 200" content is). He's not for level 20s, but he's not on the same level as Frigost 3 (which is explicitly for levels 190 and up), either. The Road To Moon is a level 55 area, filled with monsters who range from weak (Ambusher, level 20-ish) to moderately powerful but still under level 100 (Greedovores, level 80-ish). Even if you do decide to fight, there's nothing in that area which requires a full team of Level 200s, not even Moon himself.

Compare that to an actual level 200 Dungeon, Count Harebourg's Castle, where the weakest monsters are level 200, and they only go up from there. Moon is not on that level. (Admittedly, Moon's level is shown to be higher than the Count's, but the Count also has two to three times the HP and twice the AP of Moon, as well as much more powerful spells and an Invulnerability state you have to remove, like all other Frigost bosses. Moon you can just attack) Claiming that Moon and Frigost 3 are at the same level of difficulty does not make it so.

If there's a lack of supply, it's probably due more to people spending the last month in Frigost 3 rather than Moon. Grab a bunch of people, kill Moon a few times, and then you'll control the supply. That's how supply and demand works.