Back to www.dofus.com

No flash

 
devblog
Home / Devblog / Posts
Following on from the various Game Design articles about the changes coming to DOFUS in version 2.7, here’s a quick rundown of the main modifications being made to the DOFUS client.

Map
 


Displaying the world map has been causing problems for some time now: it was slow to open and made the client considerably more sluggish, especially for players with less powerful set-ups. This problem was due in part to the large volume of conquest territory data which had to be loaded each time, which was quite resource-consuming for the client.
 
We have therefore changed the way this map works so that it will require fewer resources and display more quickly. The default setting will now be to hide the conquest territories (which you will still be able to view by clicking a button), which frees up the whole interface to display the map, making it not only smoother to load but also much more legible and user-friendly.
 
Emoticons
 


The emoticon panel has been enlarged and over 60 new emoticons have been added. More funny faces to express your emotions means less writing and more playing!
 
Interface buttons
 


For a long time now, you’ve been asking for a feature which allows you to modify the buttons displayed at the bottom of the interface (underneath the spell and item shortcuts), so that you can put the buttons you use the most in pole position and hide those that you use the least. We’ve got good news – you can now rearrange these buttons to your heart’s content!
 
All you have to do is click on the “+” at the right-hand side of the bar to display the hidden buttons and then drag and drop them to rearrange them as you wish. Placement works in the same way as it does for moving spells and items to the shortcut bar: when you drop one button onto another, the two will switch places.
 
Advanced transfers
 
A few patches ago, we improved transfers from inventories to chests by allowing you to move all the items in one inventory to another. This improvement made a lot of transfers much easier. However, in most cases, this feature did not correspond to players’ needs. A second option was to hold down the Shift key when clicking on the transfer button, in order to move visible items only. Unfortunately, this feature is less well-known and is rarely used.
 
We have therefore decided to improve the system further by offering three different options for your item transfers:
 
  •  Transfer all items: Unsurprisingly, this option lets you transfer everything in the right hand inventory (from Equipment, Miscellaneous and Resources) to the left-hand chest and vice versa.
 
  •  Transfer visible items: This is the equivalent to the keyboard shortcut mentioned above and enables you to move a selection of items: a certain category, a certain type, or the results of a search. This feature can be used to move all of your resources, all of your Wool, or all items containing the word “Gobball”, for example.
 
  •  Transfer existing items: This is a new option which only transfers items which can already be found in the destination chest. Particularly useful for super-organised players, it will enable you to transfer all the resources you dropped during your last trip to see Kimbo to your dedicated “Otomai Resources” chest with one simple click.
 
Now you have no excuse for an untidy inventory!
By: Sili, on 18 June 2012
Comments
21
To comment, you need to login to your account or register an account
mainak 27 June 2012 - 07:54
very nice.... 2nd good thing i like about this update
Sacrieronn 26 June 2012 - 16:01
very nice
Liquid-Flame 20 June 2012 - 15:03
I have a small question about Sufokia: in the beta server, I didn't find the schwimming pool. Will the Sufokian Schwimming Pool still exist after the emergence of the Foggernaut class? My fisherman is depending upon it.

Also, will the interface improvements include that while gathering things using multiple task selection (shift-clicking on a cell) you can open up the interfaces like guild and friend and characteristic and profession without having your character stop doing what you indicated they should do?
EscheliusTheArdent 20 June 2012 - 14:27
always going to be complaints of things that were not even on the list - point being - no complaints about this part of the update cause it's all good stuff.

complaint is about something that isn't in this update - these will always exist as people don't get what they want.

does that make sense...i feel like i'm rambling lol
CatOcatastrofe 20 June 2012 - 10:24

(gabrieloliveiracharum @ 20 June 2012 05:02) *
this is the first time i have nothing to complain about a change on dofus, haha
well done folks
Not even at the fact that some issues were neglected ? Suchas Bart said...? :p

And yes, well done Ankama! Get'er done.

-Cato
gabrieloliveiracharum 20 June 2012 - 05:02
this is the first time i have nothing to complain about a change on dofus, haha
well done folks
BadBartIV 20 June 2012 - 01:41
When are they going to fix the problem of transferring Kama between players? If i want to transfer 5000 Kama no problem. But if i want to transfer 5500. the system always throws an extra 0 in between the two fives. it automatically types this 50500, which an extreme piss off.. i hate having to correct something i didn't type. This has been around since the beginning of Ver2. Come on Ankama lets get this resolved.

This does not happen with banks or chests.
TheFatPanda 19 June 2012 - 23:48
Love the new option for transferring only if you have it already stored in your bank.

My OCD over how my bank looks is going to be far easier to maintain. xD
EscheliusTheArdent 19 June 2012 - 15:52
thus far, the best news of the 2.7 update in my opinion!
Sverte 19 June 2012 - 15:48
Hi , those are great news Well done !!!
Will this new transfer options be available on mounts as well ?
(It could be very useful for chars/mounts/banks/chests/trash/npc)