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As per what was announced upon the 2.6 update, it will no longer be possible to obtain characteristic scrolls by exchanging resources (or artifacts) with NPCs in the 2.7 update.
Characteristics scrolls will only be obtainable through the exchange of mount certificates or Doploons.
This decision was made in order to fight against the abnormal generation of scrolls through the use of bots and to refocus the creation of characteristics scrolls towards more recreational activities in game.
Spell Point Scrolls:
For the 2.7 update, we've also decided to withdraw the exchange of diamonds for spell point scrolls (for the same reasons that led us to modify the exchanges for characteristic scrolls).
As areplacement, we've added the option of exchanging spell point scrolls for Kolossokens by interacting with the NPC Glad Yator (at a rate of 1000 Kolossokens per spell point scroll), located inside the Kolossium.
Price Evolution
These changes could have a significant impact on prices and availability of spell point and characteristic scrolls. Our goal is not to make these scrolls scarce or impossible to obtain. We will be watching their prices and their availability over the upcoming updates and we will make changes to the methods and amounts of scrolls that you can obtain in game if we deem it necessary.
So remember to exchange your resources for scrolls before the release of version 2.7.0.. you only have a few weeks left!
I can barely afford a few scrolls, so it's not worth spending money on an inconsequential amount of points.
I can't win in Kolossium because they nerfed Sylvan Power and Poisonous Wind.
That means no scrolls.
I just want to have fun and maybe get some tokens for SP... but it seems it's going to be impossible for me!
And many, many players make money this way, not just bots, and it efficiently made me money well into the level 130-140 equipment. Bad, bad move, Ankama. It feels as though you don't even play your own game. I know I don't, and it's for reasons like this. I quit awhile ago. I was going to come back today, but visited the forum for the heck of it first. Then I saw this. Now, I just don't know. This is going to make the game harder for a lot of newer players.
At the moment a player can put in a huge amount of effort and end up getting absolutely nothing from the kolo system yet others can put in almost no effort and reap the rewards.
I've copied below a suggestion I made in another thread, what do people think of it?
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Quote (Relious @ 12 November 2012 00:02)
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Quote (anna-c @ 11 November 2012 23:48)
I think one possible solution is to reward players even if they lose, maybe give them the bonus tokens for the day just for competing. I bet you'd get a lot more people taking part in Kolossium fights if they got something for trying instead of no xp and no rewards.
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I think this suggestion would do wonders for the system. What level of reward would be enough to encourage participation? Maybe 1/4 the reward of a win?
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To get more people taking part I would suggest that the rewards for individual fights stays the same i.e. xp + tokens (rating divided by 100) but the change
I would suggest is to the bonus tokens you get the following day, currently all you have to do is win one fight and the next day you get tokens equal to your rating divided by 10, I think you should only get these tokens if you take part in 3 or 4 fights minimum a day and you should get them no matter if you win all or lose all.
Currently someone who has an elite PvP team with ratings of 1800+ can get 1 fight in say 20 mins and win in 10 so for 30 mins work they'll get nearly 600 tokens on that 1 performance, 18 per character for the win and 180 per character the next day as bonus tokens. Where as some one with a rating of 800 could spend 6 hours a day taking part in 5-10 fights and get absolutely nothing.
For me this is why a lot of people don't bother with Kolossium anymore.
- Things Izmar said:
- Devs intend SP prices to go up.
- Devs expect SPs to be rare.
- Devs don't want players to be able to easily scroll all spells
- Change is inevitable
- Devs intend to create obstacles so that players will have to adapt and overcome
- Devs will add a different way to get SP if small servers demonstrate the difficulty in getting SPs
- Older players, that harvested SPs from resource exchanges should be considered to be lucky
My updated/enlightened thoughts (not a response in order to my list above):Another option would be to make it so that Doploons can also be exchanged for SP scrolls. I hardly ever do kolo fights myself and for this reason am kinda unable to get SP scrolls unless I buy them.
Adding them as a buyable option with Doploons would also make them way more accessible for everyone, be it the people who fight dopples/kolo for them for their own use, or be it for people who can buy them easier.
~KAN~