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With the increasing number of dungeons available in the game over our many updates and expansions, it has become increasingly difficult for players to find enough people available to create a casual group.

In response to this common problem, we have decided to add a new system to help players find ...
Introduction:
In order to improve dungeon accessibility, we have decided to rethink the way defeats are handled in dungeons and to propose a system to divide progress made into several stages.

Dungeon defeats are currently penalised in three ways:
Loss of time from having to reach the dungeon again...