Moving into action: Fights
For your character to be the best, you'll have to handle more than 10 different features: Health Points, Actions Points, Experience, Energy, Alignment, Strength, Vitality, Wisdom, Luck, Agility, Intelligence, etc. This is what makes him a unique being.
Alone or in a team
According to the personality and capacities of your character, you can decide to confront upcoming dangers alone. But, it would also be a good idea to create your guild in order to benefit from your fellow adventurers' talents. Warrior, Archer, Healer, Protector, Monster Shaman, etc. are as many skills that will save you many times.
DOFUS was released with more than 360 spells available. But when you start your adventure, your character doesn't have much experience and only knows a few magic tricks. While you scare a little Tofu, perverse Boowolf laughs at you... That's why you must learn new spells. May they be specific to your character class or may you learn them at the end of a fight, these spells enable you to attack, protect, heal, trick and even summon monsters.
Your character isn't restricted to spells to attack. He can also use close combat attacks which give him a wider range of offensive techniques to choose from. To improve these attacks, you can buy or make your weapons yourself, weapons that will become more and more devastating.
The Random Factor
Close combat spells and attacks rely on a virtual dice system. You can foresee the damage that you or your opponent will cause but it can never be certain. Stronger, weaker, your features and your equipment also influence the result. A fight will therefore be called a victory only when your opponents bite the dust.