The character classes
As proud as they are accurate, Cras are the master Archers. They are precious allies to those embroiled in a messy attack. From a distance, their bows, eyes and tight fists become one as their deadly arrows pierce through the melee to their chosen target.
Speciality: Archer, long-range attacks
Preferred weapons: Bow (100% damage) and Daggers (95% damage)
- 50 Health Points (HP)
- 6 Action Points (AP)
- 3 Movement Points (MP)
- 0 Initiative Points
- 100 Prospecting Points
Each time you level up in combat, you'll receive 5 points which you can use to improve your characteristics and one point for your spells. You should spend these points carefully and establish a direction in which you want your character to evolve.
In the table below you'll see how much it costs to improve each characteristic. The more you invest in any one characteristic, the more points you'll have to spend to continue improving it.
For instance, for Cras, each point in INTELLIGENCE will cost 1 capital point until you reach 50. Once you've passed this threshold, if you want to improve the Characteristic it will cost you 2 capital points.
VITALITY will only cost you 1 point whereas to improve your WISDOM you will need 3.
|Cost in points for each
|1 for 1||2 for 1||3 for 1||4 for 1||5 for 1|
|Intelligence||0 to 50||51 to 150||151 to 250||251 to 350||351+|
|Chance||0 to 20||21 to 40||41 to 60||61 to 80||81+|
|Agility||0 to 50||51 to 100||101 to 150||151 to 200||201+|
|Strength||0 to 50||51 to 150||151 to 250||251 to 350||351+|
In general, Cras have to spend a lot of capital points improving their characteristics. INTELLIGENCE and STRENGTH are the least costly and so are often chosen as primary characteristics. INTELLIGENCE increases the intensity of the Fire damage they deal and STRENGTH increases the power of earth and Neutral damage.
Required level 1Causes Fire-type damage and steals range from the target.
- 15 to 17 (Fire damage)
- Steals 2 range (1 turn)
- 17 to 19 (Fire damage)
- Steals 2 range (1 turn)
- Critical hit probability 1/30
- Failure probability -
- No. of casts per turn -
- No. of casts per turn per player 1
- No. of turns between two casts -
- Boosted range yes
- Line of sight yes
- Linear no
- Free cells no
Cras in general
What sets Cras apart is the long range of their spells. They keep their distance and attack from far away, doing their best to avoid close combat.
Regardless of the basic course you decide to take with your character, you'll find yourself using these fundamental spells again and again:
Critical Shooting, Distant Shooting, Powerful Shooting, Bats Eye, Bow Skill
These are your class spells, and its a good idea to get to know them inside out.
Obviously, the weapons of choice for these elite archers are either Bows (100% damage) or Daggers (95%). Having said that, theres nothing stopping you from using the other weapons available in-game (90% damage).
Your choice of attack spells will depend on the element you decide to specialise in. Fire Cras and Earth Cras are the commonest types and the easiest to play. However, you might want to be original and specialise in another element.