The character classes
Enutrofs are helplessly covetous treasure Hunters. They are interested in any kind of goods, items or creatures that can be turned into Kamas. The first thing an Enutrof does when he meets another adventurer is count his value with a single, sweeping look. In the eyes of an Enutrof, an adventurer is nothing but a vessel full of valuable goods and items!
Speciality: Treasure hunter and manipulator of characteristics
Preferred weapons: Shovel (100 % damage) and Hammer (95 % damage)
- 50 Health Points (HP)
- 6 Action Points (AP)
- 3 Movement Points (MP)
- 0 Initiative Points
- 120 Prospecting Points
Each time you level up in combat, you'll receive 5 points which you can use to improve your characteristics and one point for your spells. You should spend these points carefully and establish a direction in which you want your character to evolve.
In the table below you'll see how much it costs to improve each characteristic. The more you invest in any one characteristic, the more points you'll have to spend to continue improving it.
For Enutrofs, each Chance point will only cost one capital point until you have accumulated 100.Thereafter, you'll have to spend two capital points to improve this characteristic.
Vitality will always cost one point and Wisdom will always cost three.
|Cost in points for each
|1 for 1||2 for 1||3 for 1||4 for 1||5 for 1|
|Intelligence||0 to 20||21 to 60||61 to 100||100 to 140||141+|
|Chance||0 to 100||101 to 150||151 to 230||231 to 330||331+|
|Agility||0 to 20||21 to 40||41 to 60||61 to 80||81+|
|Strength||0 to 50||51 to 150||151 to 250||251 to 350||351+|
The primary characteristic of the Enutrofs is Chance and it is this characteristic that will cost the least amount of capital points to develop. Chance increases your Water damage and it is on this element that many of their spells are based.
Chance effects your prospection even more than it does Water damage. The more you increase this characteristic, the more likely you will be to win items at the end of succseeful battles, be they resources or equipment. Prospection increases by one point with every ten points you invest in Chance. As an Enutrof, you'll start out with 20 more Prospecting points than any other character class.
Remember that, no matter what you elemental pathway, investing some or your points capital in Chance (or improving it using scrolls) is always beneficial as many shovels require a good level in this characteristic to be equipped.
Required level 1Summons a Living Bag that suffers damage in the place of its allies. The Living Bag only protects allies found within the spell's area of effect when it is cast. The Living Bag dies after 4 turns.
- Critical hit probability -
- Failure probability -
- No. of casts per turn -
- No. of casts per turn per player -
- No. of turns between two casts 10
- Boosted range no
- Line of sight no
- Linear no
- Free cells yes
Enutrof in general
What sets Enutrofs apart is their enormous capacity to increase their Chance and to use other means to maximise their drops. a capacité à optimiser sa Chance et se servir de ses différents atouts pour droper un maximum. You'll find yourself using the following fundamental spells again and again, especially if you choose the path of the treasure hunter:
Enutrofs are also excellent support characters and are adept at manipulating the capacities of enemy and ally alike. Support Enutrofs will use some of the following spells :
In close combat, Enutrofs will tend to use a shovel (100% damage) or a hammer (95% damage). Having said this, nothing is stopping you trying out the other weapons available to you, but your damage will fall to 90%.
As for choosing your attack spells, this will depend on the element you decide to specialise in. Water Enutrofs are the most common type since they are most suited to the overall profile of their class. But nothing's stopping you from choosing another element on which to base your character.