enutrof
Enutrofs are helplessly covetous treasure Hunters. They are interested in any kind of goods, items or creatures that can be turned into Kamas. The first thing an Enutrof does when he meets another adventurer is count his value with a single, sweeping look. In the eyes of an Enutrof, an adventurer is nothing but a vessel full of valuable goods and items!
- Speciality : Treasure hunter and manipulator of characteristics
- Preferred Weapons : Shovel (100 % damage) and Hammer (95 % damage)
- Basic characteristics :
- 42 Health Points (HP)
- 6 6 Action Points (AP)
- 3 3 Movement Points (MP)
- 1 1 Initiative Point
- 120 - 100 Prospecting Points
Each time you level up in combat, you'll receive 5 points which you can use to improve your characteristics and one point for your spells. You should spend these points carefully and establish a direction in which you want your character to evolve.
In the table below you'll see how much it costs to improve each characteristic. The more you invest in any one characteristic, the more points you'll have to spend to continue improving it.
For Enutrofs, each CHANCE point will only cost one capital point until you have accumulated 100.Thereafter, you'll have to spend two capital points to improve this characteristic.
VITALITY will always cost one point and WISDOM will always cost three.
| Cost in points for each characteristic . |
1 for 1 | 2 for 1 | 3 for 1 | 4 for 1 | 5 for 1 |
|---|---|---|---|---|---|
| Intelligence | 0 to 20 | 21 to 60 | 61 to 100 | 100 to 140 | 141+ |
| Strength | 0 to 100 | 101 to 150 | 151 to 230 | 231 to 330 | 331+ |
| Agility | 0 to 20 | 21 to 40 | 41 to 60 | 61 to 80 | 81+ |
| Chance | 0 to 50 | 51 to 150 | 151 to 250 | 251 to 350 | 351+ |
The primary characteristic of the Enutrofs is CHANCE and it is this characteristic that will cost the least amount of capital points to develop. CHANCE increases your Water damage and it is on this element that many of their spells are based.
CHANCE effects your prospection even more than it does Water damage. The more you increase this characteristic, the more likely you will be to win items at the end of succseeful battles, be they resources or equipment. Prospection increases by one point with every ten points you invest in CHANCE. As an Enutrof, you'll start out with 20 more Prospecting points than any other character class.
Remember that, no matter what you elemental pathway, investing some or your points capital in CHANCE (or improving it using scrolls) is always beneficial as many shovels require a good level in this characteristic to be equipped.
Enutrof spells
Enutrof in general
What sets Enutrofs apart is their enormous capacity to increase their CHANCE and to use other means to maximise their drops. a capacité à optimiser sa CHANCE et se servir de ses différents atouts pour droper un maximum. You'll find yourself using the following fundamental spells again and again, especially if you choose the path of the treasure hunter:
chance, LIVING SHOVEL, LIVING CHEST
Enutrofs are also excellent support characters and are adept at manipulating the capacities of enemy and ally alike. Support Enutrofs will use some of the following spells :
REDUCING KEY, PANDORA'S BOX, GHOSTLY SHOVEL, GREED, CLUMSINESS, MASS CLUMSINESS, ACCELERATION ou encore corruption
In close combat, Enutrofs will tend to use a shovel (100% damage) or a hammer (95% damage). Having said this, nothing is stopping you trying out the other weapons available to you, but your damage will fall to 90%.
As for choosing your attack spells, this will depend on the element you decide to specialise in. Water Enutrofs are the most common type since they are most suited to the overall profile of their class. But nothing's stopping you from choosing another element on which to base your character.
Water Enutrof
Water Enutrofs are the most popular choices for players who enjoy playing with this class, since this type are the most likely to drop' objects. They are relatively difficult to evolve, however, and do not receive their first attack spell until level 26. Water Enutrofs will usually increase their CHANCE, and to a lesser degree their VITALITY, using their points capital.
Water Enutrofs will equip items that bring CHANCE bonuses and may decide to use items that increase Prospecting. So as to maximise their close combat damage, they will tend to use a Water type shovel such as the Sponge Shovel in their early stages and later Zebuth Shovel.
The Water Enutrof's attack spells are: COINS THROWING, SHOVEL OF JUDGMENT, SLAUGHTERING SHOVEL
Water Enutrofs almost always specialise in drops and for this reason will usually combine their Water spells with spells that effect CHANCE and Prospecting such as chance, LIVING SHOVEL, ou LIVING CHEST.
Earth Enutrof
Earth Enutrofs are fearsome enemies in close combat. As they have a wide choice of Neutral-damage shovels, they will attempt to boost their STRENGTH so as to increase their striking power. They should also focus on improving their CHANCE using scrolls in order to be able to use the weapons that require this characteristic.
Their equipment will consist mainly of elements which bring STRENGTH bonuses and since weapons which deal Neutral damage are plentiful, they will be spoilt for choice. Among the most powerful are the Graybeard, which they will use early on, and the Mismashovel and the Woukuis Shovel which they will use as they evolve. .
The Earth Enutrof's attack spells are: SHOVEL THROWING, MOUND
As they only have two attack spells linked to their element, Earth Enutrofs should focus on support spells such as: REDUCING KEY, PANDORA'S BOX, GREED, CLUMSINESS, ACCELERATION...
Fire Enutrof
Fire Enutrofs are relatively difficult to evolve but they have a powerful weapon - the spell GHOSTLY SHOVEL which not only deals damage but can unbewitch enemies on a critical hit. They may choose to increase their INTELLIGENCE with their points capital, or may decide to use scrolls instead, in which case they should also invest in CHANCE and VITALITY.
Fire Enutrofs will do their best to equip items that bring INTELLIGENCE. Since shovels that deal Fire damage are rare, they won't hesitate to go for a Fire-type hammer such as the Toh'Lo Hammer in close combat.
The Fire Enutrof's attack spells are: GHOSTLY SHOVEL, SHOVEL KISS
Fire Enutrofs should do their best to improve their support spells, particularly PANDORA'S BOX. This spell increases their chances of striking critical hits with GHOSTLY SHOVEL. The spell Greed will also prove very useful.
Air Enutrof
Air Enutrofs are extremely mobile warriors who take full advantage of the critical hit bonuses they acquire. They a rare and difficult to evolve, due to the lack of attack spells they have. They tend to work on their AGILITY using either their points capital or scrolls. They should also improve their VITALITY and CHANCE to benefit from their characteristics.
Air Enutrofs are always on the look out for items that bring AGILITY bonuses and additional MP. Air-type shovels and hammers are rare until they reach the higher levels, although they may choose the Ha Hammer or a good dagger when they start out.
The Air Enutrof's attack spells are: UNSUMMONING, PRIME OF LIFE
Air Enutrofs will often use spells which manipulate MP, such as CLUMSINESS, MASS CLUMSINESS or ACCELERATION in order to benefit from their mobility and reduce that of others.
Multi-elemental Enutrof
As their name indicates, Multi-elemental Enutrof combine spells of at least two specific elements Often the combination is formed between Water and another complimentary element, but playing a Earth/Air or a Fire/Earth Enutrof is also entirely possible. On the other hand, these types of character paths are some of the most difficult to evolve.
It is not advisable to evolve your character based on more than two attack elements. Your capital points will be spread too thin and your character will lack focused strength, making it an impractical option.
