The character classes
Fecas are faithful Protectors. They hold an important place in groups of adventurers because of their protective powers - not to mention their skill with a staff. For generations, the Fecas have prided themselves on guarding what treasure wise men have entrusted them with.
Speciality: Protector and defender
Preferred weapons: Staff (100% damage) and Wand (95% damage)
- 50 Health Points (HP)
- 6 Action Points (AP)
- 3 Movement Points (MP)
- 0 Initiative Points
- 100 Prospecting Points
Each time you level up in combat, you'll receive 5 points which you can use to improve your characteristics and one point for your spells. You should spend these points carefully and establish a direction in which you want your character to evolve.
In the table below you'll see how much it costs to improve each characteristic. The more you invest in any one characteristic, the more points you'll have to spend to continue improving it.
For Fecas, each Intelligence point will only cost one capital point until you have accumulated 100.Thereafter, you'll have to spend two capital points to improve this characteristic.
Vitality will always cost one point and Wisdom will always cost three.
|Cost in points for each
|1 for 1||2 for 1||3 for 1||4 for 1||5 for 1|
|Intelligence||0 to 100||101 to 200||201 to 300||301 to 400||401+|
|Chance||0 to 20||21 to 40||41 to 60||61 to 80||81+|
|Agility||0 to 20||21 to 40||41 to 60||61 to 80||81+|
|Strength||-||0 to 50||51 to 150||151 to 250||251+|
Intelligence is the basic characteristic of the Fecas and it is this aspect that will require the least number of points capital to increase. Intelligence increases the intensity of Fire damage, which is suited to developing the effectiveness of your spells.
Intelligence will maximise the effectiveness of all Feca spells, however the more you invest in this characteristic, the more your armor will diminish and the more vulnerable you will be.
Regardless of the basic course you decide to take with your character, and especially if you plan on using at least a few protection spells, you'll do well to invest part of your points capital in Intelligence.
Required level 1Inflicts Fire-type damage.
- 9 to 11 (Fire damage)
- 12 to 14 (Fire damage)
- Critical hit probability 1/40
- Failure probability -
- No. of casts per turn -
- No. of casts per turn per player 2
- No. of turns between two casts -
- Boosted range yes
- Line of sight yes
- Linear no
- Free cells no
Fecas in general
What sets Fecas apart is their ability as protectors. They can reduce damage taken not only by themselves, but by their allies as well. They can sometimes rebound damage as well. Regardless of the basic course you decide to take with your character, you'll find yourself using these protection spells again and again:
These are your class spells, so you would do well to get to know them inside out.
As for your close combat weapons, you'll mainly be using a Staff (100% damage) or a Wand (95% damage). Having said this, nothing is stopping you trying out the other weapons available, but your damage will fall to 90%.
Your choice of attack spells will depend on the element you decide to specialise in. Fire Fecas are the most common type because they are the easiest to play. You might also want to be original and go for another element.