osamodas
Osamodas are born Summoners! They have the power to summon creatures and they are the greatest tamers. Rumour has it that they even cut their clothes from the skin of their enemies. Go ask them whether it's true or not and you'll see for yourself!
- Speciality : Creature summoner
- Preferred Weapons : Hammer (100% damage) and staff (95% damage)
- Basic characteristics :
- 42 Health Points (HP)
- 6 6 Action Points (AP)
- 3 3 Movement Points (MP)
- 1 1 Initiative Point
- 100 - 100 Prospecting Points
Each time you level up in combat, you'll receive 5 points which you can use to improve your characteristics and one point for your spells. You should spend these points carefully and establish a direction in which you want your character to evolve.
In the table below you'll see how much it costs to improve each characteristic. The more you invest in any one characteristic, the more points you'll have to spend to continue improving it.
For Osamodas, each INTELLIGENCE or CHANCE point will only cost one capital point until you have accumulated 100. Thereafter, you'll have to spend two capital points to improve this characteristic.
VITALITY will always cost one point and WISDOM will always cost three.
| Cost in points for each characteristic . |
1 for 1 | 2 for 1 | 3 for 1 | 4 for 1 | 5 for 1 |
|---|---|---|---|---|---|
| Intelligence | 0 to 100 | 101 to 200 | 201 to 300 | 301 to 400 | 401 + |
| Strength | 0 to 100 | 101 to 200 | 201 to 300 | 301 to 400 | 401 + |
| Agility | 0 to 20 | 21 to 40 | 41 to 60 | 61 to 80 | 81 + |
| Chance | - | 0 to 50 | 51 to 300 | 150 to 250 | 251 + |
Osamodas don't really have a fundamental characteristic - the power of their summons does not depend on their own characteristics. In other words, investing your points capital on STRENGTH won't make your summons any stronger.
Your decision as to what basic path to follow will depend on how you intend to play the game. In any case, INTELLIGENCE and CHANCE will be the least costly characteristics to improve in terms of points capital. VITALITE, which is a non-elemental characteristic, also plays an important role in the evolution of some Osamodas.
Osamodas spells
Osamodas in general
What sets Osamodas apart is their ability as summoners. The creatures they summon are precious allies in combat and it is usually they who will batlle on the front lines while their master stands back.
It will be almost impossible for an Osamodas to take part in a fight without using a summons:
Summoning of Tofu, Summoning of Gobball, Summoning of Prespic, Summoning of Boar, Summoning of Boar, Summoning of Bwork Magus, Summoning of Crackler, Summoning of Red Wyrmling
You don't have to use all your creatures unless you specialise in pure summoning. Depending on your style of play, you may wish to focus on a restricted group of summons. It is then up to you to devolop a strategy which satisfies you.
As well as having the ability to summon all sorts of beasts, Osamodas have an arsenal of spells which provide them with bonuses in combat:
Bear Cry, Feline Movement, Toad, High-Energy Shot, Animal Healing, Natural Defense, Fangs of Boowolf
It's up to you to choose the spells you feel will server you best. There is one spell that all Osamodas cannot avoid using, regardless of which path you follow: WHIP
This spell is feared by all summons, whether they be your own or yoru enemies', so you will certainly come across it sooner or later.
As for your close combat weapons, you'll mainly be using a hammer (100% damage) and a staff (95% damage). Having said this, nothing is stopping you trying out the other weapons available to you, but your damage will fall to 90%.
As for choosing your attack spells, this will depend on the element you decide to specialise in. The Fire Osamodas are the most common types because they are the easiest to play. You might also want to be original and go for another element. Don't forget that the purest Osamodas disciples will not specialise in any particular element.
Osamodas summoners
As their name suggests, Osamodas summoners deal only with their summons, and usually do not concentrate on spells they can use themselves. Since the power of their creatures is not related to their characteristics, they do not follow any particular element. On the other hand, they will invest their points capital in vitality in order to remain alive as long as possible.
Osamodas summoners will try to summon as many allies as possible and to do so they will equip items which bring AP bonuses. These items will usually have a negative effect on other characteristics, which is why they do not specialise in any particular element. They prefer to avoid close combat confrontations and therefore equip items according to the bonuses they will give them. The Gobball Hammer, to begin with, and then the Pinambour Hammer, will often be used by this type of Osamodas.
Osamodas Summoners will tend not to use direct attack spells. They will rather let their creatures fight in their place and will invoke as many as possible to overcome their enemies by improving their summoning spells as much as they can.
Fire Osamodas
Fire Osamodas are the most common type because they are easy to evolve from the beginning. On top of their summoning spells, they have a spell linked to their element right from level one. They can improve their intelligence using their points capital and can, if they decide it's necessary, increase their Vitality.
Fire Osamodas will above all choose equipment that brings Intelligence and Vitality bonuses as well as items that allow them to summon additional creatures. For their close combat weapon, they may choose a good Fire-type hammer, such as Toh'Lo Hammer.
The Fire Osamoda's attack spells are: Ghostly Claw, Crow, Punch of the Crackler
Remember that the number of Health Points awarded by the spell Animal Healing will increase with Intelligence (as with healing spells in general). Fire Osamodas will therefore have the ideal profile to use this spell effectively.
Earth Osamodas
Earth Osamodas will mainly fight in close combat, often equipped with a good hammer. They have no attack spell linked to their element. Strength will increase the Neutral damage inflicted by the spell WHIP and so this will become a powerful weapon against enemy summons. Earth Osamodas will try to improve their characteristics using scrolls, but can use their points capital if they wish. Increasing Vitality is often a wise decision for these characters also.
Their equipement will be mainly made up of items which bring Strength bonuses, but bonuses for Vitality and summoned creatures will be sought also. For a weapon, Earth Osamodas often equip a Neutral hammer such as the Cerberus or the Ragnarok.
Osamodas who choose the way of Earth will often deviate towards Fire, but this elemental direction will suit the style of play of Osamodas summoners.
Water Osamodas
The principal advantage for Water Osamodas is their ability to tap into all 4 elements (whether they do this themselves or through their summons). In actual fact, Water is the only attack element to which these creatures do not have access. And even if this type of Osamodas only has one water type spell, they can increase their Chance just as easily as Fire Osamodas can increase their intelligence.
Water Osamodas will equip items that bring bonuses for Chance, Vitality and summoned creatures. Their weapon of choice being the hammer, they will be capable of dealing quite high damage with a Tortoi Hammer, but nothing's stopping them from going for a staff.
The Water Osamoda's attack spells are: Lashing Claw
So as to optimise their main characteristic (the ability to attack in all elements), Water Osamodas should diversify their spells as much as possible. The attack element of these creatures will often play a definitive role in their game strategy.
Air Osamodas
Air Osamodas are one of the most difficult to evolve. They have no spell linked to their element and increasing their Agility will prove very costly in terms of points capital. They will tend to improve their characteristics using scrolls instead. In spite of all these drawbacks, Air Osamodas are capable of avoiding awkward close combat situations or of casting their spells on a Critical Hit.
Air Osamodas will equip items that improve their Agility and their capacity to summon greater numbers of creatures. They may also decide to use items that inrease their MP or bring Critical Hit bonuses. They will often be forced to choose between different bonuses and their decisions will depend on their overall game strategy. During their lower levels, Bearman's Staff or a Ha Hammer should aid them in close combat.
Since they don't have any direct attack spells, Air Osamodas will concentrate moreso on summoning spells, often playing from a distance and summoning creatures with high MP or long range.
Mixed Osamodas
Mixed Osamodas combine spells from at least two specialities. In one way, elemental Osamodas are already Mixed Osamodas. Even if some of them use direct attack spells, they rarely ignore summoning altogether. A so-called Fire Osamodas will therefore be effectively a 'Mixed' summoner/Fire character most of the time.
But beyond this initial duality, some will attempt to master a double elemental specialisation. In theory, it is entirely possible to play a Fire/Water or a Fire/Earth Osamodas, but this path should only be taken by players who are familiar with these characters already.
It is not advisable to evolve your character based on more than two attack elements since it is difficult enough as it is for Osamodas to work on their summons.