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pandawa

Pandawas are Sherpa Warriors who know what they can get out of their bodies... and out of other bodies too! A faithful Pandawa will lift both ally and enemy off their feet... it's how they let you down that counts!

Profile
  • Speciality : Manipulator of position and resistance
  • Preferred Weapons : Axe (100 % damage) and Staff (95 % damage)
  • Basic characteristics :
    • 46 Health Points (HP)
    • 6 6 Action Points (AP)
    • 3 3 Movement Points (MP)
    • 1 1 Initiative Point
    • 100 - 100 Prospecting Points

Each time you level up in combat, you'll receive 5 points which you can use to improve your characteristics and one point for your spells. You should spend these points carefully and establish a direction in which you want your character to evolve.

In the table below you'll see how much it costs to improve each characteristic. The more you invest in any one characteristic, the more points you'll have to spend to continue improving it.

For Pandawas, each INTELLIGENCE point will only cost one capital point until you have accumulated 50. Thereafter, you'll have to spend two capital points to improve this characteristic.

VITALITY will always cost one point and WISDOM will always cost three.

Cost in points for each
characteristic .
1 for 1 2 for 1 3 for 1 4 for 1 5 for 1
Intelligence 0 to 50 51 to 200 201 + - -
Strength 0 to 50 51 to 200 201 + - -
Agility 0 to 50 51 to 200 201 + - -
Chance 0 to 50 51 to 200 201 + - -

Pandawas do not really have a primary characteristic. INTELLIGENCE, CHANCE, AGILITY and STRENGTH will all cost the same amount of points. You are free to choose the path that you feel suits you.

Pandawa spells

Blazing Fist

1 1 RA

Required level 1

5 AP

Blazing Fist inflicts Fire-type damage. The caster must be in a state of Drunkenness.

Effects

Normal
Critical

Nb. of casts per turn

Nb. of casts per turn per player

Nb. or turns between two casts

1/40

1/100

-

-

-

Line of sight

Linear

Free cells

 
 
 
 

Pandawas in general

The Pandawas' versatility is their greatest asset, but the way they use their spells is just as unusual. Some spells can be cast when they are sober and the rest require them to be in the state Drunk. Regardless of how you choose to play, you'll need to get to know the spells that transform you from one state to another:

picole, Bamboo Milk, Zatoishwan's Wrath

But Pandawas also have invaluable healing spells:

White-Hot Vulnerability, Terror, Aqueous Vulnerability, Karcham, Wind Vulnerability, Stabilization, Chamrak, Earth Vulnerability, Pandiniuras, Spirit Bond

These spells are particular to this class and even if you don't use them all, you'll find a few among them that will become essential.

For close combat, Pandawas equip an axe(100 % damage) or a staff (95 % damage). Nothing's stopping you from trying out the other weapons in the game, but with these your damage will fall to 90%.

As for choosing your attack spells, this will depend on the element you decide to specialise in. Pandawas are some of the most versatile warriors in the game, so it's up to you to decide how to play your character.

Fire Pandawa

Fire Pandawas are by no means the most powerful in the class but they do have two attack spells which require very low AP. One of the spells is cast in the state Drunk and the other while sober, so using these spells, they have an advantage in all situations. Fire Pandawas will have to invest their points capital in their intelligence if they want to increase their fire damage.

Fire Pandawas will equip themselves with items that bring Intelligence bonuses. Items which increase basic damage can also compensate for their lack of striking power. In their early stages, Pandawas may fight in close combat with a Fire-type axe such as Bamboo Slayer.

Fire Pandawa attack spells: Blazing Fist, Explosive Flask

Fire Pandawas can also rely on their support spell White-Hot Vulnerability to decrease their enemies' Fire resistance.

Earth Pandawa

Earth Pandawas are more powerful than their Fire brothers and they also have two attack which are linked to their element, one which is cast when they are Drunk, the other when sober. They also have a large selection of Neutral-type weapons to choose from for close combat. Earth Pandawas will have to invest their points capital in their Strength if they want to increase their damage. 

Earth Pandawas will equip themselves with items that bring Strength bonuses. In close combat, they will tend to use a Neutral axe such as a Wild Cherry Splitter ou une Stone Axe.

Earth Pandawa attack spells: Hangover, pandatak

Fire Pandawas can also rely on their support spell Earth Vulnerability to decrease their enemies' Earth resistance.

Water Pandawa

The advantage of Water Pandawas lies in their single attack spell, which is the most powerful in the class in terms of damage and which does not require them to be in the state Drunkto be cast. Water Pandawas will have to invest their points capital in their Chance if they want to increase their damage.

Water Pandawas will equip themselves with items that bring Chance bonuses. In close combat, they will tend to use a Neutral axe such as a Samuel J. Axe or a staff such as the Akwadala Staff.

Water Pandawa attack spell: Melancholy

Water Pandawas can also rely on their support spell Aqueous Vulnerability to decrease their enemies' Water resistance.

Air Pandawa

Due to their mobility and ability to move others, Air Pandawas can form an vital part of combat strategies. Pandawas can move between combattants in a battle, change their position on the map, tackle enemies and even repel them using the spell Alcoholic Breath.Water Pandawas will have to invest their points capital in their Agility if they want to increase their Air damage.

Air Pandawas will equip themselves with items that bring Agility bonuses. va tenter de gagner en Agilité grâce à son équipement. In close combat, they will tend to use an Air axe such as a Jon Lemon.

Air Pandawa attack spell: Alcoholic Breath

Water Pandawas can also rely on their support spell Wind Vulnerability to decrease their enemies' Air resistance.

Multi-elemental Pandawa

As their name indicates, Multi-elemental Pandawas combine spells of at least two types . The combination can be formed between Air/WaterEau or Earth/Air or even Water/Fire.

In general, Pandawas lend themselves to combinations of elements, so you can decide not to limit yourself to a single attack element.

It is not advisable to evolve your character based on more than two attack elements. Your capital points will be spread too thin and your character will lack focused strength, making it an impractical option.