The character classes
Sacriers are Berserkers who increase their powers tenfold with each attack! As they have nothing to fear from cuts or blows, they haunt the front lines in battle and are treasured by groups of adventurers! Sacriers are the perfect allies for those long, relentless battles.
Speciality: Enduring pain-sufferer
Preferred weapons: None
- 50 Health Points (HP)
- 6 Action Points (AP)
- 3 Movement Points (MP)
- 0 Initiative Points
- 100 Prospecting Points
Each time you level up in combat, you'll receive 5 points which you can use to improve your characteristics and one point for your spells. You should spend these points carefully and establish a direction in which you want your character to evolve.
Sacrier's are unusual in that it will always cost the same amount of points to improve their characteristics.
It will always cost Sacriers 3 points to improve Wisdom, Strength, Intelligence and Chance.
On the other hand, they will gain 2 Vitality points for evey point invested in this characteristic.
The main characteristic of the Sacriers is Vitality and so you should try and spend as many characteristic points as possible on this aspect of your character. It is not worth investing in any particular elemental direction. Vitality willl increase your endurance in combat and will allow you to take damage without suffering... and you're sure going to have to do that!
|Cost in points for each
|1 for 1||2 for 1||3 for 1||4 for 1||5 for 1|
|Intelligence||-||-||0 to 100||101 to 150||151+|
|Chance||-||-||0 to 100||101 to 150||151+|
|Agility||-||-||0 to 100||101 to 150||151+|
|Strength||-||-||0 to 100||101 to 150||151+|
Required level 48This spell allows the caster to change places with an enemy.
- Switches positions
- 'Displaced' state (1 turn)
- Critical hit probability -
- Failure probability -
- No. of casts per turn -
- No. of casts per turn per player -
- No. of turns between two casts 8
- Boosted range yes
- Line of sight no
- Linear no
- Free cells no
Sacriers in general
Beyond their Vitality, which is shockingly high, what characterises Sacriers is their capacity to profit from injury. Having a Sacrier on the front lines can also be a vital strategic tool for a team in combat. Regardless of the basic course you decide to take with your character, you'll find yourself using these fundamental spells again and again:
If you use them correctly, these support spells can become a valuable asset in combat, so you would do well to get to know them inside out.
Your punishment spells, however are what will make you unique. They will also replace your precious few characteristic points. Depending which elements you choose to follow, you'll find yourself using one of these spells sooner or later:
As for close combat, you'll have to rely on a special class malus. When you use your weapon, no matter which it it is, you'll never cause more than 90% of basic damage. Sacriers usually fight bare-fisted as a result (and barefoot, too!).
As for choosing your attack spells, this will depend on the element you decide to specialise in. The Air and Earth Sacriers are the most common types because they are the easiest to evolve. They also have the most attack spells linked to their element. You might also want to be original and adopt Fire or Water as your element.