The character classes
Sadidas are Summoners who specialise in creating powerful ointments and insidious poisons. Taming brambles to form horrifying weapons, crafting war and healing dolls - these are a Sadida's bread and butter.
Speciality: Voodoo mage and summoner of dolls
Preferred weapons: Staff (100% damage) and Wand (95% damage)
- 50 Health Points (HP)
- 6 Action Points (AP)
- 3 Movement Points (MP)
- 0 Initiative Points
- 100 Prospecting Points
Each time you level up in combat, you'll receive 5 points which you can use to improve your characteristics and one point for your spells. You should spend these points carefully and establish a direction in which you want your character to evolve.
In the table below you'll see how much it costs to improve each characteristic. The more you invest in any one characteristic, the more points you'll have to spend to continue improving it. For Sadidas, each STRENGTH point will only cost one capital point until you have accumulated 50. Thereafter, you'll have to spend two capital points to improve this characteristic.
VITALITY will always cost one point and WISDOM will always cost three.
|Cost in points for each
|1 for 1||2 for 1||3 for 1||4 for 1||5 for 1|
|Intelligence||0 to 100||101 to 200||201 to 300||301 to 400||401+|
|Chance||0 to 100||101 to 200||201 to 300||301 to 400||401+|
|Agility||0 to 20||21 to 40||41 to 60||61 to 80||81+|
|Strength||0 to 50||51 to 250||251 to 300||301 to 401||401+|
Sadidas have no true principal characteristic. INTELLIGENCE and CHANCE are the easiest characteristics to evolve, but in the long term, you will find that STRENGTH will cost much more points capital. For this reason, many players choose STRENGTH as a basic characteristic.
As well as direct attack spells, Sadidas have a whole arsenal of summoning spells which they can develop independent of their elemental direction. It is useless to increase their AGILITY in the hopes of increases the damage dealt by The Sacrificial Doll.
Required level 1Bramble inflicts physical damage on an enemy.
- 12 to 15 (Earth damage)
- 16 (Earth damage)
- Critical hit probability 1/50
- Failure probability -
- No. of casts per turn -
- No. of casts per turn per player 2
- No. of turns between two casts -
- Boosted range yes
- Line of sight yes
- Linear no
- Free cells no
Sadidas in general
The Sadidas' Strength comes from their versatility and their relationship with nature, not to mention their ability to summon voodoo dolls! Regardless of how you choose to play, you'll need to get to know these spells sooner or later:
Some spells which are linked to nature will also prove very useful:
You don't have to use these spells, of course, but they will suit the characteristics of this class so you should get to know them well.
For close combat, Sadidas tend to equip a staff (100 % damage) or a wand (95 % damage). Nothing's stopping you from trying out the other weapons in the game, but with these your damage will fall to 90%.
As for choosing your attack spells, this will depend on the element you decide to specialise in. Earth Sadidas are the commonest type and the easiest to play, although, being versatile, any type of Sadida will be playable.