sadida
Sadidas are Summoners who specialise in creating powerful ointments and insidious poisons. Taming brambles to form horrifying weapons, crafting war and healing dolls - these are a Sadida's bread and butter.
- Speciality : Voodoo mage and summoner of dolls
- Preferred Weapons : Staff (100 % damage) and Wand (95 % damage)
- Basic characteristics :
- 42 Health Points (HP)
- 6 6 Action Points (AP)
- 3 3 Movement Points (MP)
- 1 1 Initiative Point
- 100 - 100 Prospecting Points
Each time you level up in combat, youll receive 5 points which you can use to improve your characteristics and one point for your spells. You should spend these points carefully and establish a direction in which you want your character to evolve.
In the table below youll see how much it costs to improve each characteristic. The more you invest in any one characteristic, the more points youll have to spend to continue improving it. For Sadidas, each STRENGTH point will only cost one capital point until you have accumulated 50. Thereafter, youll have to spend two capital points to improve this characteristic.
VITALITY will always cost one point and WISDOM will always cost three.
| Cost in points for each characteristic . |
1 for 1 | 2 for 1 | 3 for 1 | 4 for 1 | 5 for 1 |
|---|---|---|---|---|---|
| Intelligence | 0 to 100 | 101 to 200 | 201 to 300 | 301 to 400 | 401 + |
| Strength | 0 to 100 | 101 to 200 | 201 to 300 | 301 to 400 | 401 + |
| Agility | 0 to 20 | 21 to 40 | 41 to 60 | 61 to 80 | 81 + |
| Chance | 0 to 50 | 51 to 150 | 201 to 300 | 301 to 401 | 401 + |
Sadidas have no true principal characteristic. INTELLIGENCE and CHANCE are the easiest characteristics to evolve, but in the long term, you will find that STRENGTH will cost much more points capital. For this reason, many players choose STRENGTH as a basic characteristic.
As well as direct attack spells, Sadidas have a whole arsenal of summoning spells which they can develop independent of their elemental direction. It is useless to increase their AGILITY in the hopes of increases the damage dealt by The Sacrificial Doll.
Sadida spells
The Inflatable Doll increases MP and can heal the caster or one of his allies.
Effects
Nb. of casts per turn
Nb. of casts per turn per player
Nb. or turns between two casts
-
1/100
1
-
6
Line of sight
Linear
Free cells
Sadidas in general
The Sadidas' Strength comes from their versatility and their relationship with nature, not to mention their ability to summon voodoo dolls! Regardless of how you choose to play, you'll need to get to know these spells sooner or later:
La folle, The Block, The Sacrificial Doll, The Inflatable, The Ultra-Powerful
Some spells which are linked to nature will also prove very useful:
Soothing Bramble, Silvan Power, Tree, Insolent Bramble
You don't have to use these spells, of course, but they will suit the characteristics of this class so you should get to know them well.
For close combat, Sadidas tend to equip a staff (100 % damage) or a wand (95 % damage). Nothings stopping you from trying out the other weapons in the game, but with these your damage will fall to 90%.
As for choosing your attack spells, this will depend on the element you decide to specialise in. Earth Sadidas are the commonest type and the easiest to play, although, being versatile, any type of Sadida will be playable.
Earth Sadida
Earth Sadidas the most common type of Sadida. From level one, they will have access to a relatively powerful attack with a reasonable range. Armed with this attack, they will find it easy to evolve rapidly, so the best tactic is to invest points capital in Strength to maximise damage.
Earth Sadidas will equip items that bring Strength bonuses. Terre choisira de s'équiper d'éléments lui donnant des bonus en Force. For close combat, they have a wide choice of Neutral damage staffs such as the Treechnidis Vivitus or Earth damage such as the Tont'Ata Staff.
The Earth Sadida's attack spells are: Bramble, Manifold Bramble, Poisoned Wind, Aggressive Brambles
Fire Sadida
Fire Sadidas are an interesting variety due to the small levels of recurring damage they cause. They will often play alone in the early stages of their evolution because their spells can harm themselves and their allies. They will invest much of their points capital in Intelligence but will also do their best to increase their Vitality using scrolls.
Fire Sadidas will equip items that improve their Intelligence and may couple this equipment with items that bring fixed damage bonuses which are very useful with spells such as:Earthquake. From the beginning, they will tend to use a Fire-type staff like the Flatu Lance or a good wand such as the Wily Wand.
The Fire Sadida's attack spells are: Earthquake, Paralyzing Poison, Wild Grass, Bush Fire
As well as investing in Intelligence, Fire Sadidas may invest in Chance using scrolls. The spell Bush Fire combines Fire and Water damage.
Water Sadida
Although they are rarer, Water Sadidas are no less powerful. They only have 2 attack spells, but they are both quite effective and their Water damage can be increased by investing in Chance using their points capital.
Water Sadidas will equip items that bring Chance bonuses and for close combat, a Water-type staff such as the '110' Spear or the Akwadala Staff will server them well.
The Water Sadida's attack spells are: Tear, Bush Fire
Like their Fire equivalents, Water Sadidas are likely to take full advantage of the double elemental damage of the spell BUSH FIRE. To do this, they will invest in Intelligence, mainly using scrolls.
Air Sadida
Air Sadidas are more difficult to evolve because they only have one attack spell linked to their element, and this only effects their summons. They have to rely on their summons and their support spells to fight their corner. They may decide to invest their points capital in Agility, but should use scrolls as much as possible. Improving their strength is also a good idea.
Air Sadidas will do their best to increase their Agility by equipping items which bring bonuses in this characteristic. As for close combat, they will turn to Air damage staffs such as the Bearman's Staff or choose a dagger.
The Air Sadida's attack spell is: Dolly Sacrifice
So as to take full advantage of their lack of versatility, Air Sadidas will focus on support spells and summoning:
The Block, Soothing Bramble, The Sacrificial Doll, The Inflatable
Multi-elemental Sadida
As their name indicates, Multi-elemental Sadidas combine spells of at least two specific elements. Often the combination is formed between Earth and another element, but playing a Fire/Water Sadida is also entirely possible. Sadidas lend themselves well to elemental combinations and players can choose to take a more uncommon path with their characters.
It is not advisable to evolve your character based on more than two attack elements. Your capital points will be spread too thin and your character will lack focused strength, making it an impractical option.
Sadida summoners
Sadida summoners rely mainly upon their summons for their power in battle. Since the power of their creatures is not related to their characteristics, they do not follow any particular element. On the other hand, they will invest their points capital in vitality in order to remain alive as long as possible.Sadida summoners will also try to imcrease their Agility, often using the spell Dolly Sacrifice
Sadida Osamodas summoners will try to summon as many allies as possible and to do so they will equip items which bring AP bonuses and increase their ability to summon. They will also make use of the spell Knowledge of Dolls to add to their summons' ranks.
If they can, Sadida summoners prefer to avoid close combat confrontations and therefore equip items according to the bonuses they will give them. The Wa Wabbit's Staff or the Pinambour Hammer will be useful for this purpose.Since they do not use direct attack spells, Sadida summoners will find it useful to concentrate on support spells, especially those which manipulate MP.