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Shoemaker
You've been tightening your belt for ages to save up for a pair of fancy sandals or great knightly boots? Become a shoemaker and you'll get to wear the greatest footwear - for free! And don't worry, your children will be the ones who go bare foot - not you!
As with many crafting profession, it's difficult to make a profit out of shoemaking in the beginning. The first boots and belts you whip up won't be of much interest to people so you'll find it hard to get rid of what you make. What's more, the materials you need to practice this profession are often very expensive.
But with a bit of hard work, you'll find your fortunes can change with time. For example, instead of paying for leather and wool, you can go out and hunt Gobballs yourself, and to make sure you sell what you make, you can do a little market research and only craft items that are in demand. The Lucky Belt, which is used for INTELLIGENCE scrolls, is always a good seller.
Over time, many shoemakers become successful, but you'll have to do your best to get a good price for the materials you purchase. Having some miners and lumberjacks among your friends is always a good idea and it can be very advantageous to join a guild - that way, you can place perceptors to collect the resources (leather and wool, for example) you and your friends gather.
If you can't find a pair of shoes that fit you just right, maybe you should just start making them yourself. Go see Ygat Chouse in his Astrub shop (0,-21) or Bowisse in Amakna (5,1) to learn this useful trade from an experienced craftsman.
Once you've got the hang of making shoes, you'll need to invest in the tools - start with a Leather Cutter which you can get from whoever taught you the trade. It'll cost you 150 Kamas.
That's it! You got the tools, you've got the know-how, nothing remains but to get down to business!
It's time for you to make your first pair of boots, so put down your weapon and equip your Leather Cutter! When you arrive at the nearest shoemakers' Workshop, click on a Cloth making table and select the action 'Make Boots'. Then slide the ingredients into the slots available, bearing in mind the quantities you see in your recipe window.
The materials you'll need to create your boots are as diverse as they are unusual - Boar Hair, Blop Pollen, Kwak Feather - you never know what you'll need next! You can do without some ingredients, but others will be absolutely essential - wool and especially leathers, are the basic components of most recipes. You can buy all these materials in the Marketplaces of the world, in particular the ones that specialize in resources.
When you start practicing your profession, you'll only be able to use simple recipes, and only ones with 2 resources (i.e. 2 slots). Once you get a little experience under your belt, you can move on to more complex recipes with more ingredients and more slots. The list below tells you the different grades of recipe along with the level you require to be able to use them:
- 2 slots (level 1+)
- 3 slots (level 10+)
- 4 slots (level 20+)
- 5 slots (level 40+)
- 6 slots (level 60+)
- 7 slots (level 80+)
- 8 slots (level 100+)
Like with the craft professions, the more complex a recipe is the more experience you'll gain if you manage to do it. But the lower your level is, the less likely you will be to succeed in using it... bear in mind that no recipe is a guaranteed success.
Bowisse's Boots
Level 50- 1 MP
- 11 to 30 Chance
- -54 Vitality
- 2 to 5 Prospecting
20 x Boar Leather + 1 x Dragon Pig Leather + 1 x Royal Gobball Wool + 1 x Royal Gobball Leather + 1 x Gobball War Chief Leather
Power Belt
Level 31- 21 to 35 Chance
- 2 Critical Hits
- 1 Damage
- -11 to -20 Agility
10 x Gobball Leather + 8 x Gold + 8 x Tin + 10 x Boar Leather + 10 x Black Gobbly Leather
Tot's Belt
Level 33- 31 to 50 Vitality
- 4 Critical Hits
- -11 to -30 Intelligence
4 x Gobball Leather + 2 x Gold + 2 x Bauxite + 8 x Boar Leather + 4 x Gobball War Chief Leather
Ragalde's Boots
Level 49- 11 to 20 Strength
- 11 to 20 Agility
- 11 to 20 Intelligence
- 11 to 30 Chance
- 2 to 5 Prospecting
- 21 to 30 Vitality
5 x Gold + 1 x Sapphire + 10 x Boar Leather + 1 x Royal Gobball Leather + 1 x Gobball War Chief Leather
Klime's Ultra-Powerful Boots
Level 41- 21 to 25 Vitality
- 21 to 25 Agility
- 21 to 30 Strength
15 x Gobball Wool + 1 x Chafer Lancer Leather Briefs + 15 x Boar Leather + 1 x Royal Gobball Leather + 1 x Gobball War Chief Leather
Small Chase Boots
Level 31- 1 MP
- 6 to 10 Chance
- -1 AP
2 x Gobball War Chief Leather + 2 x Piglet Leather + 1 x Plisskenskin + 1 x Forked Tongue + 1 x Dok Alako Fabric
Chase Boots
Level 34- 1 MP
- 16 to 20 Chance
- -1 AP
4 x Gobball War Chief Leather + 4 x Piglet Leather + 1 x Plisskenskin + 1 x Forked Tongue + 1 x Dok Alako Fabric
Great Chase Boots
Level 37- 1 MP
- 26 to 30 Chance
- -1 AP
6 x Gobball War Chief Leather + 6 x Piglet Leather + 1 x Plisskenskin + 1 x Forked Tongue + 1 x Dok Alako Fabric
Powerful Chase Boots
Level 39- 1 MP
- 26 to 35 Chance
- -1 AP
8 x Gobball War Chief Leather + 8 x Piglet Leather + 1 x Plisskenskin + 1 x Forked Tongue + 1 x Dok Alako Fabric
Adelus
Level 48- 16 to 25 Wisdom
- 2 to 4 Damage
2 x Gobball Leather + 1 x Silver + 2 x Boar Leather + 2 x Gobball War Chief Leather + 9 x Piglet Leather
When you've decided you want to make a pair of boots or a belt, you'll need to get yourself to a workshop. You'll find them scattered all over the world, in the shoemakers' Workshops of the World of Twelve:
- - Astrub (0,-21)
- - Amakna (5,1)
- - Bonta (-23,36)
- - Brâkmar (-30,-57)
You can then sell your boots and belts in a shoemakers' Marketplace. You'll find one in each of the main cities in the World of Twelve:
- - Astrub (6,-17)
- - Bonta (-29,-57)
- - Brâkmar (-24,36)