Chop this! Chop that! Every day you want to chop more - veggies, your Bow Wow's head when it barks too loud... just about anything! Then you're meant to be an Axe Smith!
Before you begin this profession you should ask yourself if you have anything to gain from it. Players who are experienced in handling a hammer will not be interested in buying or making axes. So unless you know a gang of rich Pandawas or a few generous lumberjacks, you should think twice!
As with all the weapon-making professions, not everyone will be able to use what you create, so your clientele will be specific. The only warriors who will invest in your creations are the Pandawas, since the axe is their weapon of choice. Adventurers from other classes will almost never purchase from you. If you are having trouble getting rid of your stock, you can always go to the nearest Smithmagic workshop and strip a weapon down for its runes. You'll be able to sell these for a nice profit.
To maximize your profits and keep your costs to a minimum, you should start making friends with miners and lumberjacks as soon as possible (you might even be able to sell some of your axes to the same woodcutters!) Nothing is better, however, than being an expert in one of these professions yourself before you start your career as an Axe Smith. This way, you can collect many of your materials yourself, since wood and minerals are what you need most.
Do you know just what sort of axe you'd like, but you can't find it for love nor money in the Marketplaces of the world? Go see Two-fingers (6,-18) in Astrub smiths' Marketplace to learn the basics of this noble art or Hanniball Smisse in his Amakna workshop (-1,2).
Once you've got the hang of making axes, you'll need to invest in the tools - start with an Axe Smith's Hammer, which you can get from whoever taught you the trade. It'll cost you 150 Kamas.
That's it! You got the tools, you've got the know-how, nothing remains but to get down to business!
It's time for you to forge your first axe, so put down your weapon and equip your Smith's Hammer! When you arrive to the nearest Smith's Workshops, click on an anvil and select the action 'Forge an Axe'. Then slide the ingredients into the slots available, bearing in mind the quantities you see in your recipe window.
The materials you'll need to create your axe are as diverse as they are unusual - Luigie Mushroom, Bwork Epaulettes, Mama Koalak Bone - you never know what you'll need next! You can do without some ingredients, but others will be absolutely essential - wood and especially minerals, are the basic components of most recipes. You can buy all these materials in the Marketplaces of the world, in particular the ones that serve miners and lumberjacks.
When you start practicing your profession, you'll only be able to use simple recipes, and only ones with 2 resources (i.e. 2 slots). Once you get a little experience under your belt, you can move on to more complex recipes with more ingredients and more slots. The list below tells you the different grades of recipe along with the level you require to be able to use them:
- 2 slots (level 1+)
- 3 slots (level 10+)
- 4 slots (level 20+)
- 5 slots (level 40+)
- 6 slots (level 60+)
- 7 slots (level 80+)
- 8 slots (level 100+)
Like with the craft professions, the more complex a recipe is, the more experience you'll gain if you manage to do it. But the lower your level is, the less likely you will be to succeed in using it... bear in mind that no recipe is a guaranteed success.
You'll need an anvil to make an axe. You'll find them in the smith workshops scattered around the World of Twelve:
- - Astrub (6,-21)
- - Amakna (-1,2) ; (3,29)
- - Bonta (-26,-55)
- - Brâkmar (-21,34)
You can then sell your creations in a smith marketplace. You'll find one in each of the main cities in the World of Twelve:
- - Astrub (6,-18)
- - Bonta (-28,-55)
- - Brâkmar (-21,35)