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Who are the Magik Riktus Bandits?

Well whoever they are, they've just arrived in the World of Twelve. If you really want to find out more, click here.
In its current form, the clan, is divided into 4 orders:

Each Bandit uses their order's specialist weapon, which allows them to use the powers confided in them by the clan. Whenever Bandits equip these weapons, clan rules dictate that they may not display devotion to their god or use the powers they usually use.


The clan has recently started recruiting huge numbers of adventurers in order to extend its influence.

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The four types of Bandit

Sorcerer Bandit

Weapon: Wand
These Bandits are the most versatile in the clan. They can increase or reduce striking power, and heal or unbewitch their allies.

Sorcerer Bandit spells at lowest power level:

Magmanic Meteorite

3 RA

Required level 30

6 AP

Deals zone of effect Fire damage

Effects

Damage: 6 to 9 (fire)
Damage: 10 (fire)

Other characteristics

Critical hit probability

Failure probability

Nb. of casts per turn

Nb. of casts per turn per player

Nb. or turns between two casts

1/40

1/100

-

-

3

Boosted range

Line of sight

Linear

Free cells

 
 
 
 
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Archer Bandit

Weapon: Bow
A long-range fighter is always useful. Archer Bandits keep the enemy at a distance by reducing their ability to move and then pick them off safely.

Archer Bandit spells at lowest power level:

Enflamed Shot

3 -> 6 RA

Required level 30

2 AP

Deals Fire damage

Effects

Damage: 3 to 6 (fire)
Damage: 7 (fire)

Other characteristics

Critical hit probability

Failure probability

Nb. of casts per turn

Nb. of casts per turn per player

Nb. or turns between two casts

1/40

1/100

-

2

-

Boosted range

Line of sight

Linear

Free cells

 
 
 
 
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Wandering Bandit

Weapon: Staff
These Bandits devote themselves to the safety of their companions, and work on their resistance to the detriment of their potential damage.

Wandering Bandit spells at lowest power level:

Enflamed Blow

1 -> 1 RA

Required level 30

2 AP

Deals Fire damage in close combat

Effects

Damage: 3 to 5 (fire)
Damage: 6 (fire)

Other characteristics

Critical hit probability

Failure probability

Nb. of casts per turn

Nb. of casts per turn per player

Nb. or turns between two casts

1/40

1/100

-

-

-

Boosted range

Line of sight

Linear

Free cells

 
 
 
 
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Swashbuckling Bandit

Weapon: Sword
The brawlers of the clan. They love to get up close and personal.

Swashbuckling Bandit spells at lowest power level:

Infernal Blade

1 RA

Required level 30

3 AP

Deals Fire damage

Effects

Damage: 7 to 10 (fire)
Damage: 12 (fire)

Other characteristics

Critical hit probability

Failure probability

Nb. of casts per turn

Nb. of casts per turn per player

Nb. or turns between two casts

1/40

1/100

-

2

-

Boosted range

Line of sight

Linear

Free cells

 
 
 
 
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How do I become a Master Bandit?

When you equip your Magik Riktus weapon, you profess your undying devotion to the clan and the experience you gain in combat will add only to your mastery of the range of Magik Riktus fighting techniques.

For every 10 levels you gain, you'll climb to the next rank in your spells.

If you reach level 50, you'll become a master in the Bandit clan.

Fight monsters in the name of your clan and harvest the experience you deserve - soon enough, you'll be a hero among Bandits.


XP table


Why can't Bandits use Dragoturkeys?

The clan rules are very clear: All Bandits must fight, evolve and travel using the strength of their muscles alone. This is why Dragoturkeys are shunned by the Bandits when they use their Magik Riktus weapons.

How do I become a Bandit?

Magik Riktus Bandits come free with DOFUS subscriptions:

Once you have the weapon, you just need to get to level 30 to equip it and become a Bandit yourself. Back to top
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