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Sets

Klume Set 

 Set Bonus

  • 4 Items
  • 30 Vitality
  • 20 Strength
  • 2 Range
  • 3 Items
  • 20 Vitality
  • 10 Strength
  • 2 Items
  • 10 Vitality

 Entire set bonus

  • 78 to 95 Strength
  • 92 to 110 Vitality
  • 1 MP
  • 1 Summons
  • Exchangeable: 01/01/600 02:02
  • 11 to 15% Power
  • 3 Range
  • 16 to 20 Wisdom
  • 1 to 2 Damage
  • Level #5 Incarnation

Klume's Boots

Level 52

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Description :
These boots can also be used as anvils. Their former owner urges you not to dance while wearing them.
  Features >>     << Features  
 Effects
  • 16 to 20 Strength
  • 21 to 30 Vitality
  • 1 MP
  • 1 Summons
  • Exchangeable: 01/01/600 02:02

Klume's Belt

Level 52

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Description :
Klume had three weaknesses: Arachnees, being tickled, and tickly Arachnees.
  Features >>     << Features  
 Effects
  • 26 to 35 Strength
  • 41 to 50 Vitality
  • 11 to 15% Power
  • 1 Range
  • Exchangeable: 01/01/600 02:02

Klume's Ring

Level 54

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Description :
Gontran Klume the smith traded a sword belonging to Dame Antium for this ring.
  Features >>     << Features  
 Effects
  • 16 to 20 Strength
  • 16 to 20 Wisdom
  • 1 to 2 Damage
  • Exchangeable: 01/01/600 02:02

Klume's Hammer

Level 51

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Description :
This hammer was used to forge a Kriptonite zipper for Captain Chafer. This magical weapon is still imbued with the spirit of the Dark Smith Klume. By equipping it, you may be able to embody him.
  Features >>     << Features  
 Effects
  • 13 to 19 (Earth damage)
  • Level #5 Incarnation
  • Exchangeable: 01/01/600 02:02
 Features
  • AP : 4
  • RA : 1
  • CH : 1/40 (+5)
  • CM : 1/0