The character classes
Osamodas are born Summoners! They have the power to summon creatures and they are the greatest tamers. Rumour has it that they even cut their clothes from the skin of their enemies. Go ask them whether it's true or not... and you'll see for yourself!
Speciality: Creature summoner
Preferred weapons: Hammer (100% damage) and staff (95% damage)
- 50 Health Points (HP)
- 6 Action Points (AP)
- 3 Movement Points (MP)
- 0 Initiative Points
- 100 Prospecting Points
Each time you level up in combat, you'll receive 5 points which you can use to improve your characteristics and one point for your spells. You should spend these points carefully and establish a direction in which you want your character to evolve.
In the table below you'll see how much it costs to improve each characteristic. The more you invest in any one characteristic, the more points you'll have to spend to continue improving it.
For Osamodas, each INTELLIGENCE or CHANCE point will only cost one capital point until you have accumulated 100. Thereafter, you'll have to spend two capital points to improve this characteristic.
VITALITY will always cost one point and WISDOM will always cost three.
|Cost in points for each
|1 for 1||2 for 1||3 for 1||4 for 1||5 for 1|
|Intelligence||0 to 100||101 to 200||201 to 300||301 to 400||401+|
|Chance||0 to 100||101 to 200||201 to 300||301 to 400||401+|
|Agility||0 to 20||21 to 40||41 to 60||61 to 80||81+|
|Strength||-||0 to 50||51 to 150||151 to 250||251+|
Osamodas don't really have a fundamental characteristic - the power of their summons does not depend on their own characteristics. In other words, investing your points capital on STRENGTH won't make your summons any stronger.
Your decision as to what basic path to follow will depend on how you intend to play the game. In any case, INTELLIGENCE and CHANCE will be the least costly characteristics to improve in terms of points capital. VITALITE, which is a non-elemental characteristic, also plays an important role in the evolution of some Osamodas.
Required level 70Bwork Magus can cast long-distance magic spells.
- Summons Bwork Magus
- Bwork Magus (Level 1)
- HP : 60
- AP : 7
- MP : 4
- Critical hit probability -
- Failure probability -
- No. of casts per turn 1
- No. of casts per turn per player -
- No. of turns between two casts 9
- Boosted range no
- Line of sight yes
- Linear no
- Free cells yes
Osamodas in general
What sets Osamodas apart is their ability as summoners. The creatures they summon are precious allies in combat and it is usually they who will batlle on the front lines while their master stands back.
It will be almost impossible for an Osamodas to take part in a fight without using a summons:
You don't have to use all your creatures unless you specialise in pure summoning. Depending on your style of play, you may wish to focus on a restricted group of summons. It is then up to you to devolop a strategy which satisfies you.
As well as having the ability to summon all sorts of beasts, Osamodas have an arsenal of spells which provide them with bonuses in combat:
It's up to you to choose the spells you feel will server you best. There is one spell that all Osamodas cannot avoid using, regardless of which path you follow: WHIP
This spell is feared by all summons, whether they be your own or yoru enemies', so you will certainly come across it sooner or later.
As for your close combat weapons, you'll mainly be using a hammer (100% damage) and a staff (95% damage). Having said this, nothing is stopping you trying out the other weapons available to you, but your damage will fall to 90%.
As for choosing your attack spells, this will depend on the element you decide to specialise in. The Fire Osamodas are the most common types because they are the easiest to play. You might also want to be original and go for another element. Don't forget that the purest Osamodas disciples will not specialise in any particular element.