The disconnect/reconnect system has been active on the Oto Mustam Heroic Server since September, and after a range of satisfactory internal tests, the same system will be applied to combat situations on all classic servers as of December 16.

How does the system work?

If you get disconnected during a fight and you manage to reconnect before it ends, you'll be able to return to the fray as though nothing happened.
While you are gone, however, the other participants will continue fighting as normal. Many turns may pass before you get to return to the fight, but at least this new system gives you a fighting chance!

What if...?

What happens while I'm out of the fight?

If you're playing in a team, you will miss your turn automatically, thus allowing the other players to take theirs more quickly. The fight will continue as if you had never arrived!
If you are fighting alone, your opponents will play their turn as normal.

What happens if my character dies while I'm gone?

If you're playing alone, you'll lose the fight. If you're playing as part of a team and your companions win, no matter how long the fight lasts, you'll be counted as having won too.

Is there any other situation where I could lose the fight?

- If you do not die, and do not reconnect, or if you do not play for 20 turns, you'll be thrown out of the fight and will lose automatically.
- If, while taking part in a fight, you get disconnected and then subsequently reconnect to a different server, you'll be thrown out of the fight and will lose automatically.

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Remember PvP?

Honor Points are the standard unit of measurement applied to all fighters in the World of Twelve! A high level of honor points is a sure sign that a player is fully dedicated to their alignment, and to reward them, they get a beautiful set of wings which grow as more points are won. They will also receive bonuses when territory is conquered by their alignment.

The territorial conquest system works with prisms which are placed by players of each alignment to gain considerable XP and drop bonuses in these areas. These prisms can then be attacked by the opposing alignment, and must periodically be defended by you and your comrades. So be ready for repeated confrontations whenever a prism of your alignment is installed!

What's changed?

Defeats in prism battles (territorial conquest) will no longer cause the loss of honor points! You no longer have to be afraid. Now you can go attack enemy prism, or defend your own, with nothing to lose. The PvP system has opened its doors to all - including the scruffy would-be warriors at the bottom of the pile.

The winners of prism battles will always win honor points! Even if the battle isn't quite fair, each prism battle will bring in honor points for the victor. One thing though: the fairer the fight is, the more honor points the winner will collect.

We have revised the way prisons work in Bonta and Brakmar. No more will you be spending long hours waiting in prison when no ally comes to your aid. From now on, you'll be left out before too long!

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Pets in DOFUS, as lovely as they may be, are fragile creatures that are sometimes called back to the spirit world when their masters forget to feed them or when they are hurt too badly. But even if they have passed, they aren't lost forever... In the World of Twelve there is a magical Resurrection Powder that can bring them back to life, but which can only be found in the Pet Sematary, heart of Koalak Mountain's swamps.

With DOFUS 1.26, a dungeon that was once long and complicated is now quick and fun!

What's different?

You will no longer be reincarnated as your lost pet, but as your choice of 4 ghost pet archetypes: the Gobtubby, the Pandawa Cub, the Dragoone or the Bow Meow.

Each of these 4 archetypes has specific spells to offer more strategic possibilities, when mixing and matching them in combat.

In this new version of the Pet Sematary, the other ghosts have more health points but in return your spells are more powerful, to take better advantage of your differences.

All you need is a deceased pet, no matter what kind, to enter the Sematary.

The archetypes

The Gobtubby is the tank of the group. He has very few life points, but can attract enemies towards him and has protection spells for a better intake of damage. He only attacks in close combat.



The Pandawa Cub, on top of being cute and adorable, is a healer. He can remove buffs and curses and heal at a distance in an area of effect or a single target. He also has a weak ranged attack.



The Dragoone is the expert at dealing massive damage from a distance! She has two range spells that are quite powerful and can put debuffs on enemies to weaken them. She can also repel enemies and remove MP.





The Bow Meow is the king of close combat. Two of his Close Combat attacks deal an incredible amount of damage. The Bow Meow has a great deal of agility and can boost it with a spell. He can also give an ally or himself one extra MP.

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The challenge system opens up a new dimension to fighting in DOFUS by offering generous rewards in both loot and experience when the requirements at the start of the fight have been met.

A random challenge will be launched every time a fight starts. You can choose whether to ignore it or not. If you respect the challenge's constraints, a bonus prize will be awarded at the end. If not, you will still receive as usual, the normal loot and experience you would've received had there not been a challenge.

NB : Inside of dungeons, you are not prompted with one, but with two challenges. You can choose whether to do any one of the two, or both. If you successfully carry out both challenges, you will earn a double bonus prize.

The challenge system has nothing but advantages! The idea behind it is to add a little something extra to the fighting aspects of the game, and to offer players the choice to decide if they want the extra difficulty, with no loss if they don't. It's a way to break free from monotony and make the game more tactical, also to reward thought and bravery.

Different challenges:

Zombie: Use no more than one movement point per turn.

Statue: Every turn, finish on the same cell as you started on, for the duration of the fight.

Unwilling Volunteer: Kill a specific monster first.

Reprieve: Kill a specific monster last.

Scanty: Each player must not use the same action more than once, for the duration of the fight.

Versatile: Each player must not use the same action more than once, on every turn.

Gardener: Plant a Cawwot each time the spell is available, for the duration of the fight.

Nomad: Use all available MP during each turn, for the duration of the fight.

Barbarian: Do not use any spells for the duration of the fight.

Cruel: You must kill your enemies according to their levels in ascending order.

Mystique: Use only spells for the duration of the fight.

Gravedigger: Summon a Chaferfu each time the spell is available, for the duration of the fight.

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General Presentation

With all the attention put on Territorial Conquest, we often forget that there are other aspects to PvP. To shed a bit of light on them, we've decided in this update to take a closer look at Player vs. Player aggressions.

With the Bonta and Brakmar war beating strong, courageous players are encouraged to 'aggress' players from opposite factions. If the combat is fair and well-balanced, winners will shine in the light of their respective cities, and receive recognition in the form of Honor Points. These honor points later unlock loot and experience bonuses, on affiliated territories.

The goal of these new quests is not only to make the basis of PvP aggressions more dynamic, but also, with the XP received, to give you an alternative way to move forward and level!

How do PvP Quests Work?

Aligned characters need only talk to Thomas or Emma Sacre in their city's militia.

The NPC will give the player a target with a series of Seeker Scrolls to find him. The player will have to track down his target and beat him in a fair fight. When the combat is over, all that is left to do is go back to the militia, talk to the NPC, and claim your prize: experience and Kamas.

Additional Information

- Minimum level requirement to access the PvP Quests is level 50.
- Targets can only be aligned players whose PvP mode is activated when the opposing player receives his assignment.
- The target's level will always be close to that of the player's.
- If the fight is unbalanced, the quest will not be marked as completed.
- If the target logs off, is in a PvP Free zone, or is unattainable, the player can return to the militia and change contracts every 15 minutes.
- There is no limit on the amount of contracts one can do daily.
- The target attribution system and randomization was conceived with care so that no player would be regularly tracked by other players.
- Someone cannot be targeted more than once every 24 hours.

Experienced Earned

XP earned from PvP Quests depends on the character's level:

Level 50 to 59
Level 60 to 69
Level 70 to 79
Level 80 to 89
Level 90 to 99
Level 100 to 109
Level 110 to 119
Level 120 to 129
Level 130 to 139
Level 140 to 149
Level 150 to 154
Level 155 to 159
Level 160 to 164
Level 165 to 169
Level 170 to 174
Level 175 to 179
Level 180 to 184
Level 185 to 189
Level 190 to 194
Level 195 to 200

65 000
90 000
120 000
160 000
210 000
270 000
350 000
440 000
540 000
650 000
760 000
880 000
1 000 000
1 130 000
1 300 000
1 500 000
1 700 000
2 000 000
2 500 000
3 000 000

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What exactly are Invasions?

Invasions are a new experimental concept destined to make the DOFUS environment more dynamic and lively.

Monsters can invade a region adjacent to theirs and make it their own. In doing so, they eradicate the natural fauna of the environment. The unwelcome invaders can only be removed by the forceful hand of courageous adventurers.

The invasion is orchestrated by a single monster that is significantly stronger than his peers. As long as he lives, the invasion cannot be repelled and the natural wildlife cannot return. Players must find and remove this monster in order to put a stop to the invasion and return the region to its natural state.

What creatures are likely to invade regions?

In DOFUS 1.26.0, we have made two invasions possible: Bworks and Chafers.

Bworks lead by the notorious and very pink Swimp the Simple will most likely try and invade the neighboring area of Crackler Mountain regularly.

Chafers under the orders of the heavily armed Chafer Axit are sure to turn their attention to the Eltneg Woods as often as they can.

How is the natural wildlife of an area brought back?

The first and most important step is to remove the invaders' leader.

After vanquishing him, for the real inhabitants to reappear, you will have to remove every Chafer or Bwork you come across. It's that simple. As soon as the leader is dead the normal creatures of the area will slowly replace the invaders.

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