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Sacrier's Blood
Sacriers are berserkers who get a boost in power each time they are attacked!

As they have nothing to fear from cuts or blows, they haunt the front lines in battle, ready to draw first blood. Sacriers are the perfect allies for those long, relentless battles.
roles
Tank Positioning Damage
Spells
Pain Shared
Forced Punishment
Sacrier's Foot
Attraction
Evasion
Swap
Assault
Nimble Punishment
Dissolution
Bold Punishment
Spiritual Punishment
Sacrifice
Absorption
Vital Punishment
Cooperation
Transposition
Punishment
Fury
Flying Sword
Life Transfer
Bloodthirsty Madness
Summoning of Sacrier Dopple
Pain Shared

Pain Shared 0 Range / 2AP

Increases damage that allies can deal when they take damage themselves.

Normal effects

Punishment of 60 for 2 turn(s) (2 )
10% Erosion (5 )

Critical effects

Punishment of 70 for 2 turn(s) (2 )
10% Erosion (5 )

Other characteristics

Probability of critical hit
1/50
Casts per turn
-
Casts per player per turn
-
Turns between two casts
5
Modifiable range
No
Line of sight
No
Cast in a straight line only
No
Free cells
No
Media