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Update 1.26 – Episode 4: Challenge System
2008-12-10 12:17
The 1.26.0 Update is on its way! It's touching down on December 16th and the many modifications brought by the update will all be revealed over the coming days. Today we’d like you to discover the new Challenge System!

The challenge system opens up a new dimension to fighting in DOFUS by offering generous rewards in both loot and experience when the requirements at the start of the fight have been met.

DOFUS 1.26

A random challenge will be launched every time a fight starts. You can choose whether to ignore it or not. If you respect the challenge’s constraints, a bonus prize will be awarded at the end. If not, you will still receive as usual, the normal loot and experience you would’ve received had there not been a challenge.

NB: Inside of dungeons, you are not prompted with one, but with two challenges. You can choose whether to do any one of the two, or both. If you successfully carry out both challenges, you will earn a double bonus prize.

The challenge system has nothing but advantages! The idea behind it is to add a little something extra to the fighting aspects of the game, and to offer players the choice to decide if they want the extra difficulty, with no loss if they don’t. It’s a way to break free from monotony and make the game more tactical, also to reward thought and bravery.

The Challenges:

Zombie: Use no more than one movement point per turn.
Statue: Every turn, finish on the same cell as you started on, for the duration of the fight.
Unwilling Volunteer: Kill a specific monster first.
Reprieve: Kill a specific monster last.
Scanty: Each player must not use the same action more than once, for the duration of the fight.
Versatile: Each player must not use the same action more than once, on every turn.
Gardener: Plant a Cawwot each time the spell is available, for the duration of the fight.
Nomad: Use all available MP during each turn, for the duration of the fight.
Barbarian: Do not use any spells for the duration of the fight.
Cruel: You must kill your enemies according to their levels in ascending order.
Mystique: Use only spells for the duration of the fight.
Gravedigger: Summon a Chaferfu each time the spell is available, for the duration of the fight.