Update 1.26 – Episode 5: PvP Quests
2008-12-11 17:05General Presentation
With all the attention put on Territorial Conquest, we often forget that there are other aspects to PvP. To shed a bit of light on them, we’ve decided in this update to take a closer look at Player vs. Player aggressions.
With the Bonta and Brakmar war beating strong, courageous players are encouraged to ‘aggress’ players from opposite factions. If the combat is fair and well-balanced, winners will shine in the light of their respective cities, and receive recognition in the form of Honor Points. These honor points later unlock loot and experience bonuses, on affiliated territories.
The goal of these new quests is not only to make the basis of PvP aggressions more dynamic, but also, with the XP received, to give you an alternative way to move forward and level!
How do PvP Quests Work?

Aligned characters need only talk to Thomas or Emma Sacre in their city’s militia.
The NPC will give the player a target with a series of Seeker Scrolls to find him. The player will have to track down his target and beat him in a fair fight. When the combat is over, all that is left to do is go back to the militia, talk to the NPC, and claim your prize: experience and Kamas.
Additional Information
- Minimum level requirement to access the PvP Quests is level 50.
- Targets can only be aligned players whose PvP mode is activated when the opposing player receives his assignment.
- The target’s level will always be close to that of the player’s.
- If the fight is unbalanced, the quest will not be marked as completed.
- If the target logs off, is in a PvP Free zone, or is unattainable, the player can return to the militia and change contracts every 15 minutes.
- There is no limit on the amount of contracts one can do daily.
- The target attribution system and randomization was conceived with care so that no player would be regularly tracked by other players.
- Someone cannot be targeted more than once every 24 hours.
Experienced Earned
XP earned from PvP Quests depends on the characters level:
Level 50 to 59: 65 000
Level 60 to 69: 90 000
Level 70 to 79: 120 000
Level 80 to 89: 160 000
Level 90 to 99: 210 000
Level 100 to 109: 270 000
Level 110 to 119: 350 000
Level 120 to 129: 440 000
Level 130 to 139: 540 000
Level 140 to 149: 650 000
Level 150 to 154: 760 000
Level 155 to 159: 880 000
Level 160 to 164: 1 000 000
Level 165 to 169: 1 130 000
Level 170 to 174: 1 300 000
Level 175 to 179: 1 500 000
Level 180 to 184: 1 700 000
Level 185 to 189: 2 000 000
Level 190 to 194: 2 500 000
Level 195 to 200: 3 000 000