Inside Ankama On Air: Epsiode 18
2012-02-08 17:30

Hosts: Mascha and Izmar
Topics: Ohhhh, Frigost Episode 3... where art thou??? This week Izmar will talk you through the basics of a new devblog article about Frigost 3 that should be coming out later this week. We'll even hear statistics about how many players have completed all of the Frigost content... and the answer may surprise you.

Macha will tell you about the pro and anti-Valentine's Day event for Wakfu! Do you want to be married in Wakfu? Are you in need of a speed divorce? Listen to the episode to find out how you might get official confirmation of these life-changing events, and then send us an email....

This lovely Wakfu Wedding Dress was created by fanartist Kamilla-e
Don't forget about our Inside Ankama On Air banner design contest! This is the last week to submit your entry! Your design could be our banner for four straight weeks! Learn more about it in the news thread.
Let us not forget the best part; an all new EPIC NPC THEATER! If you know which DOFUS NPC Izmar performed this week, please send your guess (along with your account's display name) by email with the title "Epic NPC Theater." You can send your entries to insideankama.en@ankama.com.
Remember that winners will be drawn randomly from all the correct entries on next week's show. Congratulations to this week's winner: --suke--!
If you have questions you'd like to hear answered on the podcast, drop us an email (insideankama.en AT ankama DOT com), or better yet - leave us a voice message on Skype!
We're looking forward to hearing from you!
The solution is simple, boost the exp to obscenely high levels just like the difficulty and time required. Right now in Frigost each successive dungeon seems to give you less and less return on investment. If you want to boost the percentages and get people working harder to go farther in the game, this curve should go the other way.
Each successive dungeon should give more exp and more valuable items, rather than weaker and weaker experience because the bosses take 1-2 hours to beat.
@Benja The problem with your pet idea (in that it does little to help others out) is that multiclienters with enough accounts will still just run the dungeons without inviting anyone. I have a friend who raises 6-8 Stings at a time, and he lets others join in on his runs because he is a nice guy but he doesn't need to. However, I would be all for such a pet. <3 souleaters.
@xxsem I don't really like your first and second ideas personally, but your third one is spot on. A lot of people who haven't done the dungeons see no reason to do them. If they got something cool...perhaps a shield that gave you a status representing the highest level of completion you have earned or something...we might see a few more people trying to do the dungeons. Or maybe they could give the whole team an item whenever a member completed a dungeon for the first time. [HEY! perhaps that's how you get the soul eater pets Benja wanted, with relative strengths and stats to the dungeon beaten] In this fashion, people would be constantly looking to include new members into their groups.
Other ideas...hmm... well I believe what Alyss was trying to get at is that those of us with multiple accounts have already completed the dungeons and therefore can no longer personally increase %. So perhaps there could be a kama reward system tiered based on how many different IP addresses are represented in your group. I don't think this would be very effective, as giving too many kamas in reward could quickly just inflate markets but its an idea that perhaps someone else can expand on. That is all the thinking my poor little brain can handle tonight, but if I think of any more rest assured that I will spam this comments section with them.
P.S. I did a bit of math and if we did the pet thing with the distribution system, a player with 8 accounts could get a total of 36 pets through their own players (1 player in a group, then that1 +1, then those2 +1 ect up to 8... 1+2+3+4+5+6+7+8=36). However, this requires a lot of outside assistance and tons of patience. Someone who just rushed in with their 8 would only be able to get 8 pets out of it...the more I think about that the more I really want it to become reality.
I like your ideas. Maybe they can take them all into account and make changes to help the issue. Did some more brainstorming to help.
I multi-client and also too take solo players, friends & guildie through dungeons. Being the guild leader, i've learned that most people are aways looking for kamas to buy a better set. But don't want to take the time to acquire it. For the most part, everyone at frig is still asking to be leech to high lvls with wis sets, but no battle set at all. I don't believe your population of real active players are at high enough lvls. I believe most are in the ball park of 50 to 150ish lvl, not even close enough lvl to even take on frig dungeons. Ok, here's my idea.
1) Why not combine certain servers to increase the population of active players available and able to accomplish the dungeon.
2) Maybe decrease the monsters with the boss strength as some hit the same or even harder than the boss in dungeon
3) Maybe decrease the monster with the boss HP.
some more idea's.
tbh i would like to know if all the active 180-200s were count or just all.
Secondly, i would love to hear the stats on 199-200s finishing the last dungeons are end game content and end games dofus is 199-200 not 180-200
You know what... that has inspired me though... I'm making it a goal this weekend to spend all my time helping people through the first 3 dungeons. I'm stocking up on keys tonight and going to see if I can help make a difference on the Shika server.
Until the Whole Community is FG2,
Benjamight
That's a great goal, I'd love to see you pull it off. I realize I generalized all MA's and I shouldn't have there are a few out there are do take the time to help a SA in need.