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DOFUS Battles 2 coming April 13th!

You play as Jeff Stobbs (the first instalment's big baddie), a man in pursuit of a mysterious and powerful artifact: the Golden Apple. His weapon? A tactile Slablet. His ammo? Zaplis that can be used to control his allies. Hmm, sounds familiar? Naaah, couldn't be...
Jeff Stobbs understands that a good offence is the best defence. Gone is the ''Tower Defence'' gameplay of DOFUS Battles 1; it's time for Tower Attack - a new, innovative and original concept from Ankama.
- 27 battles against a variety of characters from the 14 DOFUS classes and over 20 different monsters.
- 20 monsters to tame and control by solving the 20 corresponding Sokobans (those Japanese puzzles, you know?)
- More than 50 pieces of equipment for your allies Transform your Gobballs into CyberGobballs and kit them out to make them even more powerful!
- 9 DOFUS zones to explore (or re-explore...?)
- 1 unique story; a totally wacky parable based on a story well-known amongst iPhone, iPad and iPod users... revisited and revised Ankama-style.
- 1 entirely new and innovative type of gameplay! Discover the RPG aspect which led to the success of DOFUS BATTLES... but forget Tower Defence; this time around, Tower Attack is the way forward!
One finger to control them all...
No. I own a Samsung Galaxy S2 which rivals the iPhone 4S and is way better. It can hold more apps and still go trough the windows very smoothly.
But seriously. What's the difference between functions anyway? I'm a amateur app developer and I know that there's a function to convert the Java/HTML5 script to Android, not a big deal at all.
Because it have a 'i' infront of a product name doesn't have to say it's better.
Also, never played the game, but will try this one. O wait, it's only iOS ofcourse. What a shame.
Plus there r so many different versions etc...i already see other popular apps having trouble with it :/
Android > Apple