The graphic world of the Foggernauts2012-06-07 15:10
Lorko, the artistic director of DOFUS, shares his experience of bringing the Foggernauts to life in the game.
“Even before the Sufokians were revealed in the WAKFU animated series, Tot (one of the three Ankama founders) wanted this class to be integrated within the game of DOFUS and WAKFU. My team concentrated on “the past” and what the Foggers would look like in the age of DOFUS. Everything we were working on would pre-date the comics and the animated series.
To feed our artistic research, we relied on three simple principles:
The Foggernaut technology seen in the age of DOFUS is far less advanced than that seen in other Krosmoz projects. So out with the sleek and sophisticated submaries! The DOFUS Foggers are very ingenious, but they are limited to rudimentary instruments: large wooden barrels bound with iron and equipped with pedals to create the necessary thrust to explore underwater depths. (Yes, the energy of Stasalis was not yet explored in the age of DOFUS…)
The background of the historic waterfront town of Sufokia will expand dramatically. The architecture and operation of the underwater Sufokia buildings will really surprise you. Some of these submerged areas will be revealed with the release of the Fogger class, but this is only the tip of the iceberg… the rest will come later. ;)
We wanted a class that would be a combination of deep-sea divers and fishermen with puffy pants, heavy leaden boots, and a metal clamp collar that could be used to attach a diver’s helmet. On the design side, we don’t have any character with a triangular outline, except for Enutrofs!
The basics were all there, all we had to do them was start sketching!"