Quest Tracking - March 30, 2017 - [Moosty]

In order to make your game experience even better, we've been working on a new feature that will make its appearance in update 2.41: Quest Tracking! In this interface, you'll easily be able to track the progress of your ongoing quests and their objectives.

Shield Improvement - March 21, 2017 - [lichen]
In version 2.41, the shield system will be improved and new shields will be added to the game. Find out more here.
Kolossium 1vs1 - March 20, 2017 - [lichen]

With update 2.41, we wanted to add a one-on-one mode (1v1) for the Interserver Kolossium (ISK). Here are the details.

Server fusion - March 15, 2017 - [Simsoft]

Expected to begin on April 18th, the server fusion will result in a few game modifications. Here are the details.

Ouginaks 101 - January 31, 2017 - [Briss]
The new Ouginak class will be available to all players in update 2.40.
Revaluation of the Dofus - January 27, 2017 - [lichen]
In the 2.40 update, we decided to improve the bonuses given by the eight Dofus to make them more competitive with the trophies.
If the previous article about the sketches for Chapter 1 of Ohwymi wasn’t enough to quench your thirst, we now give you a close-up look at a few of the sketches and illustrations from the second part of this zone!
Sacrier Revamp - November 18, 2016 - [Griswold]
The Sacrier was the last class on the list for a revamp in 2016, and is meant to finish off the year in style.
Spell Variants - November 15, 2016 - [lichen]
In the December update we will give you the possibility to go beyond level 200 by earning Prestige levels. These levels will allow you to unlock new spells dedicated to each class, which we call variants.
We've been telling you for a while about level 200+, and more recently, about spell variants that would be offered at the same time. But there remained one important point to resolve: that of the experience accumulated by a character once they've reached level 200. Now this question has an answer!
Barely time to even taste the latest Update and another one is already on the table! On the program: sand as far as the eye can see, scorching heat and more fighting than a cowboy saloon on Friday night. Our graphic artists really let loose! The proof in images...
In version 2.37, we will be making two changes that will have a significant impact on smithmagic rune generation: a focus system to help produce certain runes and removal of the rune conversion penalty.
Overview of the ISK - September 21, 2016 - [lichen]
As of August 16, 2016, all the game servers are connected to the Inter-Server Kolossium. We would like to give you an overview of the ISK, to remind you about certain aspects of how it works, tell you about some things we’re working on and share our vision for the future of its development with you.
You have questions about the new interfaces, we have answers!
Transition to 16:9 - September 02, 2016 - [Kokillette]
The move to 16:9 and 16:10 ratio for DOFUS has met with a lot of enthusiasm from players. Many of you have been encouraging this idea in the DOFUS Lab.
As a result, we have been working around the clock to give you the best 16:9 experience possible, despite the technical limitations.
Here's what we're talking about!
Osamodas Redesign - August 29, 2016 - [Briss]
As previously mentioned in community letter #4, the Osamodas class redesign will be here in September. The biggest change resulting from this redesign is that you’ll now have the option of merging with your summons, but that’s far from being the only improvement!
A little while ago, we asked for your opinion on the Dofus interfaces. After collecting and analyzing the scores of feedback you provided, we started thinking about ways to optimize your game experience.
DDoS Prevention - July 27, 2016 - [Izmar]
PvP tournaments and other community events are – sadly – often the target of DDoS-type attacks, carried out by killjoys suffering from a lack of attention. In order to ensure these events run smoothly, here is some information and advice which will help you protect yourself against such attacks.
GOULTARMINATOR VIII - June 02, 2016 - [Izmar]
We are slowly but steadily getting ready for the 8th instalment of the Goultarminator. Before we get started on the selection phases and the fights themselves, let's go over the main bullet points of this year's rules!
In Update 2.35, we have decided to halve the number of experience points needed to go up from level 199 to level 200.
The 2.35 Update will also include a new underwater extension and equipment from level 200. We thought it would be interesting to use this update as an opportunity to make the content and rewards more accessible.
Community Challenges - April 05, 2016 - [lichen]

In version 2.34, we are introducing a new feature to the game called Community Challenges. This is a system that allows you to offer challenges to other players and to win kamas by betting on their success or failure. This feature is a "tool". The players are the ones who determine what type of challenges they would like to offer to the community.

Eniripsa reworking - April 04, 2016 - [Briss]

Eniripsa class spells have evolved very little over the years. This is the class in which the attacking panel, made up of just 3 spells, was the weakest. Its main role as healer could justify this operation in part, but we want each class to have interesting and sufficiently diversified offensive capacities. What’s more, certain healing spells were redundant and the Word of Thorn spell has, amongst other things, always had a problem finding its place with the Eniripsa.

So we have reviewed all the spells in the class so as not to impair it: the Eniripsa keeps its healing role and the majority of its spells have kept the same role. However, we wanted to offer more varied healing capacities, in particular thanks to the new spells in the Air and Water route, more interesting support capacities and minor improvements in utility spells.

Guild Notices - March 29, 2016 - [lichen]
We are planning a Guild Notice system (similar to a “Message of the Day” ), for the 2.34 update. The system will facilitate desynchronized communication and organization among guild members (organize a dungeon, a Perceptor’s attack, plan an event, send vital information, a funny joke and so on).

In the April update, we are adding a new messaging system for players in combat: instant messages.