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Devblog

Every summer, the temperature rises off the Otomai Coast. The ground shakes, and rumblings can be heard in the bowels of the earth. Could this be one of celebrated troubadour David Gettalife’s massive raves? Even better! It’s the reopening of Vulkania Park! And if you venture in there, you’ll end up raving about it too!
Goultarminator VII - June 11, 2015 - [Nerodos]
Are you feeling this tense atmosphere? Like somethin' is brewin' and bout to begin...  An ever so subtle mix of fear, excitation, and impatience... Nothing more normal: the Goultarminator is coming in from the East!
In the 2.29 update, the professions system has been improved, so we used this opportunity to make in-depth improvements to the Smithmagic interfaces also. The effects list display is largely based on a player mod, created by ExiTeD then reworked by Relena. Thanks go to both of you!
 
 
For the 2.29 update, we have been working on Incarnam. We’ve improved its graphics, updated the monsters of the area, optimised the maps and reduced the size of the area to cut out the large amount of travelling that was involved for some quests...

Find out more below the cut!
 
The Idol System - May 13, 2015 - [lichen]
The idol system is a new concept that allows players to increase their XP and loot rewards by increasing combat difficulty. It will be introduced in the 2.29 update.
 
Professions have always played an important role in DOFUS, as nearly every item used by players must be crafted by the players, and craftspeople and harvesters are essential and indispensable to the game. However, the profession system itself hasn’t evolved much over the years, as we’ve mainly only added new professions and new recipes. It was time to take a step back and improve the system as a whole. For the 2.29 update, we have therefore planned some significant changes for the professions, which we’ve already been working on for several months.
 

Update 2.29 will reveal a new system of managing Critical Hits in the game.

Starting on 5 March of this year, subscriptions and the gifts that come with the subscriptions will be offered in the form of "packs". The subscription periods will still be 1 week, 1 month, 3 months, 6 months and 1 year – and this will not change. If you wish to subscribe, you'll always be able to choose one of these 5 basic packs. The prices will not change either.
Sadida Revamp Devblog - February 03, 2015 - [Briss]
The Sadida class spells and gameplay need updating and improvement, despite the changes made to most of its spells two years ago. The class had a lot of trouble finding its place in groups, be it when fighting players or monsters. We put this trouble down to summons that aren’t very resistant, gameplay based a bit too much on these same summons, some spells that are obsolete when used within groups, and some damage spells that aren’t effective enough.
Obtaining Smithmagic Runes - February 02, 2015 - [Briss]
In update 2.27, we’re going to improve the way Smithmagic runes are obtained.

We’re not happy with the current system in which only a small number of different low-level items are used to create runes.
 
If the hat fits… - January 15, 2015 - [Izmar]
Ahhh, ten years have gone by, and in that time the hats and helmets have really piled up, with models in all shapes and sizes for players to choose from! But adapting hats to suit all the different classes is no mean feat...
In the 2.26 update which will be released in December, we have decided to review the way characteristics points (Strength, Chance, etc.) work and the way base points (gained each time you level up) and extra points (from characteristic scrolls) are stored.
Xelor Devblog - November 21, 2014 - [Briss]
As promised, after the Feca rework we’ll be revamping the Xelor class, anticipated for the update at the beginning of December.
Ask any game designers, they will tell you that the first few minutes of game-play are critical: that's when the player gets to discover the game, and decide whether it's worth their time or not. That's why we put a lot of care into Incarnam, Astub and the whole new player experience, but what happens before all that?
 
The 2.23 Update will reveal the third Divine Dimension. We'll take this opportunity to make significant modifications to the accessibility of Dimensions and the way they work. The Divine Dimensions still aim to offer a content requiring a great deal of preparation and a lot of caution. Failure in these areas is much more punishing than in the rest of the game, these areas are more dangerous, they include game mechanics that are more complex (combat modifiers and monster waves), and they're harder to access than classic areas.
We have however decided to simplify some concepts and to make accessing these areas easier, without compromising our original vision and goals.
In the 2.23 Update, we will be making several modifications to the treasure hunting system in order to make them more appealing, a little bit more 'resilient' against tools that allow one to resolve them instantly, and we will improve the way we're taking visual impediments into account.
Feca Devblog - August 21, 2014 - [lichen]
It's been the subject of discussion and debate for months and months, but finally, you're going to find out exactly how Fecas will change after their revamp!
The Epic Server will be a new type of server where the characters' death is permanent in PvM but not in PvP.
This server will be called "Shadow". Here's a little summary of his story:

"A creature born from Ereziah's shadow and the Ebony Dofus, Shadow is fascinated with the void. For him, there is no half-measure or grey area: there is no life after death, only emptiness. Some heroes have been influenced by this radical way of seeing the Krosmoz: they refuse reincarnation of any sort. For them, there can only be one destination, as finale as it is eternal. Their journey is thus made that much more epic."
This time, [Toun] joins us to introduce some quality-of-life improvements that we have planned for update 2.21!
 
You’ve looked all over Brakmar for that old iron thingy in the middle of hundreds of iron-like thingies. You’ve searched for hours for the orange barrel near Astrub that turned out to be three pixels wide and was hidden behind half-transparent tree leaves, the outlines of which were so low in quality that anything behind them was impossible to see. And what about that darned brown hammer, just lying there on a bunch of brown planks like a dead stick insect?! Not to mention the duck, floating freely under the bridge, or the bizarrely esoteric terminology (what the heck is a stele?!)...
 
Uplauncher version 3.9 released - Development - April 07, 2014 - [Ourson]
On Tuesday, April 8, 2014, the new Updater (formerly known as the Uplauncher) will be receiving some major improvements! We’ll break down all the details for you in this article, so let’s go!
[Update 2.19] Treasure Hunting - Development - March 25, 2014 - [lichen]
In the 2.19 update, you'll discover a new major game system: treasure hunting.
We'd like to offer you a new game mechanic which will depend on your ability to ferret out little clues hidden around the World of Twelve. You'll explore, search, scrutinize and maybe, just maybe, become a rich and famous treasure hunter.
 
 
The Divine Dimensions - Development - March 24, 2014 - [Izmar]
In 2014, there will be mysterious new areas to discover in the game that works differently than the areas you know already. The first Divine Dimension will be available in the 2.19 update, and we'll be adding others this year.
 
New Uplauncher gradual deployment - Development - February 19, 2014 - [Nerodos]
The DOFUS Uplauncher (the software that downloads and updates your game client) new version has been in testing on the Beta servers for many months already! Many of you have had a chance to test this new version. It's more graphic and more efficient. Time has come to progressively undergo this new version's deployment on the regular servers.