The 2.35 Update will also include a new underwater extension and equipment from level 200. We thought it would be interesting to use this update as an opportunity to make the content and rewards more accessible.
In version 2.34, we are introducing a new feature to the game called Community Challenges. This is a system that allows you to offer challenges to other players and to win kamas by betting on their success or failure. This feature is a "tool". The players are the ones who determine what type of challenges they would like to offer to the community.
Eniripsa class spells have evolved very little over the years. This is the class in which the attacking panel, made up of just 3 spells, was the weakest. Its main role as healer could justify this operation in part, but we want each class to have interesting and sufficiently diversified offensive capacities. What’s more, certain healing spells were redundant and the Word of Thorn spell has, amongst other things, always had a problem finding its place with the Eniripsa.
So we have reviewed all the spells in the class so as not to impair it: the Eniripsa keeps its healing role and the majority of its spells have kept the same role. However, we wanted to offer more varied healing capacities, in particular thanks to the new spells in the Air and Water route, more interesting support capacities and minor improvements in utility spells.
We need to test a number of features with real players, which is why the alpha version of ISK is now available on the beta server. However, not all of the ISK’s functionalities are available at this time and some of them are still in development.
Since the Idol system came into being, we've received a lot of feedback from players who have encountered difficulties when making frequent Idol changes between fights. Initially, we weren't expecting players to change Idols so often, but this is something we would like to encourage. We've recently been working on an custom set system for Idols that we've named "Groups of Idols".
In update 2.30 we are introducing a new mechanism for generating nuggets. The current passive generation system no longer suits us as it is not regulated by real demand and it is becoming increasingly difficult to maintain a stable destruction of nuggets over time, since the generation process is continuous.
Consequently we have worked on a new nugget generation system which is based on recycling resources and items.
- Some resources are far too rare and make the manufacturing of items (including consumables) too difficult.
- Recipes for consumables are sometimes too complex, and the dependence on other professions is too restrictive.
- The profession of fisherman is too difficult to level and the absence of certain protectors is penalizing.
- Progression in the profession of hunter is too laborious.
For the 2.29 update, we have been working on Incarnam. We’ve improved its graphics, updated the monsters of the area, optimised the maps and reduced the size of the area to cut out the large amount of travelling that was involved for some quests...
Find out more below the cut!