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              <title><![CDATA[Updates - MMORPG DOFUS :: Massive Multiplayer Online Role Playing Game]]></title>
              <description><![CDATA[DOFUS is a massively multiplayer online role-playing game. You'll find a description of this free MMORPG's characters here.]]></description>
              <link>http://www.dofus.com/en</link>
              <language>en</language>
              <copyright><![CDATA[Updates - MMORPG DOFUS :: Massive Multiplayer Online Role Playing Game © 2012]]></copyright>
              <lastBuildDate>Thu, 23 Feb 2012 03:00:26 +0200</lastBuildDate>
              <pubDate>Thu, 23 Feb 2012 03:00:26 +0200</pubDate>
              <url>http://www.dofus.com/favicon.ico</url>
            <item>
  <title><![CDATA[Notes for Version 2.4.0]]></title> 
  <description><![CDATA[<p><br /> <span style="font-size: medium;"><strong>[Changelog] Version 2.4.0</strong></span><br /> <br /> <br /> <strong>Improvement of the Incarnam and Astrub areas:</strong></p>
<ul>
<li>The      Incarnam area has been entirely reworked graphically. New background      elements will enhance the appearance of this area and support its quests.      New interactive elements are added to allow easy access to the history of      Dofus.</li>
<li>Some      Incarnam and Astrub quests are revised and others are added to improve the      gaming experience of new players and to make it easier for them to explore      the game.</li>
<li>The      cost of Zaaps in Incarnam is reduced.</li>
</ul>
<p><br /> <br /> <strong>Meeting points for dungeons:</strong></p>
<ul>
<li>NPCs      at dungeon entrances will now allow teleporting other members of a group      to the dungeon entrance. Only characters with a sufficiently high level      and the correct characteristics to access the dungeon can teleport members      of their group or be teleported to the dungeon entrance. (e.g. It is not      possible to teleport members of one&#8217;s group to the entrance of Obsidemon      dungeon if they have not passed the Royal Mastogob dungeon.)</li>
<li>Each      person cannot be teleported to a dungeon entrance more than once every 10      minutes.</li>
<li>This      feature is not enabled on the Heroic Server.</li>
</ul>
<p><br /> <br /> <strong>Tactical mode:</strong></p>
<ul>
<li>A      new display mode for combat will hide everything but minimal scenery and      make the squares which block the line of sight more obvious. A Devblog      will soon be available on this subject.</li>
</ul>
<p><br /> <br /> <strong>Creature mode:</strong></p>
<ul>
<li>The      &#8220;hide models&#8221; mode in combat is replaced by creature mode (also available      outside of fights), that allows one to better distinguish targets and aids      in choosing between different characters.</li>
<li>All      characters in creature mode are reworked, improved and optimized.</li>
<li>Monsters      have the appearance of a generic creature in fight.</li>
<li>The      boss has the appearance of a generic creature which is distinct from      regular monsters.</li>
<li>Incarnations      use creature mode correctly.</li>
<li>Characters      on mounts use creature mode correctly.</li>
</ul>
<p><br /> <br /> <strong>New paddocks:</strong></p>
<ul>
<li>260      new paddocks are available in the following areas:   
<ul>
<li>Amakna       (16)</li>
<li>Amakna       Castle (20)</li>
<li>Bonta       (48)</li>
<li>Brakmar       (52)</li>
<li>Frigost       (96)</li>
<li>Otomai       (28)</li>
</ul>
</li>
</ul>
<ul>
<li>The      random delay after the server maintenance for the paddocks to come on sale      is now between 4 and 24 hours.</li>
</ul>
<p><br /> <br /> <strong>Interfaces:</strong></p>
<ul>
<li>The      names of Archmonsters are displayed in bold in a monster group.</li>
<li>A      shortcut allows the simultaneous display of all names of characters      present on a map (except those hidden by a camouflage potion).</li>
<li>Trades      of more than 2 billion Kamas from an inventory are automatically canceled.      The different game interfaces that include Kamas thus can no longer      accommodate more than 2 billion Kamas.</li>
<li>It      is now possible to use the mouse wheel to increase or decrease the value      in a editable numeric field (the number of Kamas or quantities of objects,      for example).</li>
<li>The      left side of the exchange interface flashes when a character changes the      number of Kamas or objects during an exchange.</li>
<li>The      group interface is improved. A new option allows automatically refusing      all invitations to other groups. The two options for the group system are      put together in a context menu.</li>
<li>The      initiative of characters is correctly updated in the group interface and      in the characteristics menu after a gain of HP (for example, after the      automatic regain of HP).</li>
<li>The      current and maximum initiative are displayed in the characteristics menu.</li>
<li>Sending      an object link in a private message without including a space between the      recipient and the object no longer disconnects the client.</li>
<li>Sending      an object link in guild channel using the shortcut (Alt + Enter) correctly      displays the object link.</li>
<li>The      management of notifications is improved. The important notifications      (invitations for example) are given priority in the display.</li>
<li>Certain      tooltips covered interfaces, this problem is corrected.</li>
<li>Sending      a message to a group by using the shortcut (Shift + Enter) no longer      causes problems for subsequent messages which use the history of      previously-sent messages.</li>
<li>When      the inventory is opened, it no longer displays quest objects by default      and does not display them when it is useless (in the trade inventory, for      example).</li>
<li>The      search function available in the "Manage your shop" interface      now works properly.</li>
<li>Dragging      a weapon in the equipment interface now displays the orange border in the      correct place to equip the weapon.</li>
<li>Sorting      by categories and sub-categories in NPC shops now works correctly.</li>
<li>Objects      for sale in NPC shops are now sorted by price.</li>
<li>Buying      quantities of objects greater than 1000 from NPCs no longer causes      glitches in the total price display.</li>
<li>Access      to the alignment, shop and mount buttons is correctly shaded in the      tutorial.</li>
<li>In      the spell interface, spells which haven't yet been unlocked (the character      is too low a level) are correctly shaded.</li>
<li>When      closing the interface for allocating gifts, the subscription interface      will close automatically if it was open.</li>
<li>The      interfaces for buying and selling houses and paddocks now correctly close      when pressing Escape.</li>
<li>Spells      that have to be triggered to take effect display their duration correctly      (Feca's fraction, for example, when it's displayed in the spell      interface.)</li>
<li>The      NPC dialogues with more than 5 choices now function correctly.</li>
<li>In      the group interface, the overview of a member who is being invited is      displayed in the correct language.</li>
<li>In      the subscription gift assignment interface, the display of recipes      associated with the object is corrected.</li>
<li>The      buttons in the bottom menu bar that should not be accessible (the      "Mount" button when no mount is equipped or the      "Professions" button after all professions have been forgotten)      are now correctly removed from the menu of additional buttons.</li>
<li>The      Drag &amp; Drop function to move usable objects to the quick bar is      improved.</li>
<li>The      tooltips for objects no longer display "Conditions" if there are      none.</li>
<li>In      the quick bar, using the shortcut &#8220;Shift + Click&#8221; on a resource or spell      allows the insertion of a link into the chat.</li>
<li>The      appearance the central medallion and the clock is improved in the beige      theme.</li>
<li>In      the characteristics menu, separators are added to improve readability.</li>
<li>The      quality selection menu (displayed before the login menu) no longer appears      the first time you launch the client after clearing the cache.</li>
<li>In      the group search interface, the buttons for registration and invitation      are correctly shaded when they can't be used.</li>
<li>In      the advanced chat mode, the tabs 3 and 4 by default now contain private      and guild chat respectively.</li>
<li>During      login, the duration of your subscription and bans are replaced by the end      date of your subscription or ban.</li>
<li>The      interface listing bewitchments outside of fights now appears correctly.</li>
<li>In      the group interface, the option to lock the fight to only the members of      one&#8217;s group is shaded for all characters other than the group leader.</li>
<li>The      conditions for equipping or using an object that requires an alignment      gift now display properly whether the condition is met or not.</li>
<li>Interfaces      which cannot be closed without a delay now work correctly.</li>
<li>When      a connection is blocked because of the use of a banned IP or a reset      password, a new message is displayed indicating what caused the problem.</li>
<li>The      group interface allows choosing to display the normal group or Kolossium      group.</li>
<li>The      list of changes brought by the update is no longer displayed when      launching the game. The changelog can be viewed directly in-game through a      new button.</li>
<li>The      red messages in the chatbox now use an orange color to improve their      readability.</li>
<li>In      the central medallion, the area to interact with the experience gauges is      better defined and the selected gauge remains visible until another gauge      is chosen.</li>
<li>After      a reconnection in a fight, the images of reincarnated characters are      correctly displayed in the timeline.</li>
<li>In      the equipment menu, mousing over the amulet square displays the tooltip      correctly.</li>
<li>In      the Zaap and Zaapi interfaces, destinations that can't be reached because      you don't have enough Kamas are greyed out.</li>
<li>In      the sellroom interface in Buying mode, when an object is removed from sale      while the Buying window is displayed, the validation of the purchase no      longer buys the previous object, but instead correctly cancels the      transaction.</li>
<li>The      experience formula used to display the experience above groups of monsters      is improved to better reflect the actual experience gains.</li>
</ul>
<p><br /> <br /> <strong>World map:</strong></p>
<ul>
<li>The      world map is displayed in a higher resolution in order to improve its      readability.</li>
<li>An      additional zoom level is available on the world map.</li>
<li>Arrows      are displayed on the world map to show the direction of pins that are off      the edge.</li>
<li>It      is now possible to change the zoom level and to navigate in the mini map.</li>
<li>Dark      Vlad's labyrinth is now correctly hidden in the world map.</li>
</ul>
<p><br /> <br /> <strong>Professions:</strong></p>
<ul>
<li>Miners      can now make Perfect Soul Stones.</li>
<li>Shield      Smiths now have a new skill that allows them to craft Kolossium trophies.</li>
<li>Craftsmen      can no longer fail a recipe that has 100% success rate (before, failures      could occur in rare cases).</li>
<li>A      new filter is displayed in the inventory when the craft interface is open.      It allows displaying only objects that can be used in available recipes.</li>
<li>The      organization of the list of skills in the profession menu is redesigned to      reduce the number of truncated descriptions.</li>
<li>Descriptive      text indicating the degree of difficulty of a recipe is now displayed when      mousing over a recipe in the craft interface.</li>
<li>It      is now possible to learn several harvesting professions in Incarnam.</li>
<li>The      NPC Gilles Caper allows characters with a character level and profession      level of less than 31 to forget the harvesting professions available in      Incarnam.</li>
</ul>
<p><br /> <br /> <strong>Sellrooms:</strong></p>
<ul>
<li>Full      soul stones (of classic monsters, Archmonsters or Dungeon bosses) show the      name of the main monster they contain rather than the generic name of the      object. This change does not only work in sellrooms but in all inventories      that display soulstones.</li>
<li>The      purchase interface for soul stones is enhanced to not show quantities but      instead to display the names of objects. A dedicated search field is added      to facilitate searches.</li>
<li>It      is no longer possible to sell Full soul stones (of classic monsters,      Archmonsters or Dungeon bosses) in batches of 10 or 100. This restriction      is necessary for the new way in which the Soul sellrooms work.</li>
<li>A      button to display the theoretical effects of an object is now available      for all items with variable characteristics. A second click will show the      actual effects again.</li>
<li>In      Buying mode, the first batch is no longer automatically selected upon      selection of an object.</li>
</ul>
<p><br /> <br /> <strong>Breeding:</strong></p>
<ul>
<li>A      new filter for "Sterile Mounts" is available in the breeding interface.      It allows displaying only sterile (having reached 20 matings) and neutered      mounts. </li>
<li>In      the breeding interface, the currently selected Dragoturkey is no longer      changed when the characteristics of a mount present in the paddock are      updated.</li>
</ul>
<p><br /> <br /> <strong>Guild interface:</strong></p>
<ul>
<li>"Managing      rights" is replaced by two separate rights: "Have full      rights" which grants rights similar to those of the Leader (in the      same way as the old "Managing Rights") and "Transmit      rights" which allows to give and take only the possessed rights with      the exception of &#8220;Transmit rights&#8221;.</li>
<li>In      the guild rights interface of a character, upon choosing a character&#8217;s      rank, only the leader can see the Leader position displayed.</li>
<li>In      the social interface, the list of paddocks owned by the guild is grouped by      the age of the area and name of the subarea.</li>
</ul>
<p><br /> <br /> <strong>Interactive elements:</strong></p>
<ul>
<li>The      management of interactive objects (harvestable resources for example) is      enhanced, interactive objects now have a tooltip displaying the name and      overview of the possible actions.</li>
<li>One      click is enough now to perform an action on an interactive object that      allows only one interaction at a time. The collection of cereal, for      example, is done with a single click on the resource.</li>
<li>Interactive      objects that allow multiple actions at the same time still offer a menu to      choose the appropriate action.</li>
</ul>
<p><br /> <br /> <strong>Custom set shortcuts:</strong></p>
<ul>
<li>A      character using a custom set shortcut which does not contain a pet or      mount no longer automatically dismounts.</li>
<li>The      mount is now visible in the equipped items and custom sets.</li>
</ul>
<p><br /> <br /> <strong>Real Estate Agency:</strong></p>
<ul>
<li>Houses      and paddocks that are becoming available for sale after being temporarily      banned from sale now appear in the lists of the real estate agency.</li>
</ul>
<p><br /> <br /> <strong>Dungeon Team Search:</strong></p>
<ul>
<li>When      a character registered in the group search for a dungeon invites another      character also registered in the group search for a dungeon, the two      characters are properly removed from the group search list.</li>
</ul>
<p><br /> <br /> <strong>Quests:</strong></p>
<ul>
<li>The interface of the quest book is redone, the overall usability is improved.</li>
</ul>
<ul>
<li>The      quests are grouped in categories in the quest book (Astrub quests,      Incarnam quests, for example).</li>
<li>The      number of completed quests is displayed in the quest book.</li>
<li>The      display of rewards in the quest book is improved: the rewards of XP and      Kamas are no longer displayed in editable fields and it is now possible to      view the description and the information about objects with a left click      on the icon of the object.</li>
<li>The      display of steps in the quest book is simplified.</li>
<li>Quests      related to a dungeon now have a tower icon.</li>
<li>The      names of quests displayed in the chat interface are now interactive and      can directly open the quest in the quest book.</li>
<li>The      level of quests is now displayed next to their name in the quest book.</li>
<li>An      icon is now displayed above NPCs that validate an objective during a      quest.</li>
<li>Starting      with the new quests of Devotion (available from the class teachers after      completing the main Incarnam quests), characters will gain the ability to      use the statue of their god in Astrub to teleport to their temple. They      will also return to Astrub from their temple through a large crystal. To      be able to teleport to a god&#8217;s temple through a statue, a character must      be of the corresponding class: you can not teleport to the temple of      another class this way.</li>
<li>The      Quests of Incarnam and Astrub are improved:   
<ul>
<li>Most       quests are arranged in series and rewards are better balanced.</li>
<li>Several       new quests are added.</li>
<li>Some       quests are removed and integrated into other quests or replaced.</li>
</ul>
</li>
<li>The      quest "Devotion" is removed and replaced with a new quest      specific for each class. Characters who have already done the quest      "Devotion" can do this new quest.</li>
<li>In      some cases, the Bontarian alignment quest "Lady Marmalade" was      not validated after bringing the "Threatening Letter" to      Amayiro. It is now enough to talk to Lady Marmalade again to solve the      problem. This problem can no longer occur after the update.</li>
<li>Quest      "Endangered Beer": some dialogues, as well as the names of the      characters and enemies to face during the quest are revised.</li>
<li>Quest      "Sanctification" Oshimo now refuses to validate the quest      objective if a character has several Bow Meow pets with them.</li>
<li>Quest      "Gobrator Vibrates for Pinkgob": the sequence of quest      objectives and the problem of getting stuck in combat against the Piwis      are corrected.</li>
<li>Quest      "The Latest Fashion": the Basic Cloak made by Alit Elfminate is      no longer exchangeable. It is possible to obtain a new one from the NPC if      the cloak has been destroyed.</li>
<li>Quest      "Operation Commando": the reference point available in the quest      book to complete the objective "Find the map: Exoram&#8217;s Escape"      is corrected.</li>
<li>Vulkania:      The Sea Sauroshells can now attack seashell collectors who have not      equipped a harvesting tool.</li>
<li>The      NPCs Ganymede Tihot &#160;has left Incarnam to take a well-deserved      holiday, he&#8217;s been replaced by Master Yakasi and      Master Sension.</li>
<li>The      NPC Altair retired (tired of all the players who swear by the Gobball      Dungeon), it is now Rotable the Sad Shepherd who guards the Gobball      Dungeon.</li>
<li>The      NPC Brett Ernal is now present on the      Heroic server, but he does not offer a fatal quest to adventurers.</li>
<li>Some      clarifications were made in the descriptive texts and the dialogues of Master Apro Simate during the guided      tutorial.</li>
<li>The      different Kerubim Militiamen in Incarnam now have names to identify them      more easily.</li>
<li>The      order of responses in the dialogues of Otomai and the Dopple Masters      concerning the choice to reset characteristics is fixed.</li>
<li>Invalid      exchange options offered in the dialogues of the NPCs Laura Soho and Linda      Malibou are deleted.</li>
</ul>
<p><br /> <br /> <strong>Artifical Intelligence:</strong></p>
<ul>
<li>Monsters      can no longer be blocked on the edge of the map.</li>
<li>The      management of the maximum of cumulative spell effects per target is      improved. For example, the Cra Dopple should no longer cast its spell      Powerful Shooting on the summoner if they are already benefiting from the      effects of the spell.</li>
<li>The      management of spells whose combination allows no effect is improved      (Sacrifice and Spell Rebound, for example).</li>
<li>The      AI correctly handles zero pushback damage when a target is in the state      "Invulnerable".</li>
<li>The      management of negative spell effects compared to the positive effects is      improved. For example, a summoned Gobball will cast its spell Contusion      more often on a target protected by Spell Rebound.</li>
<li>The      AI handles triggered effects more efficiently. For example, monsters avoid      attacking enemies that could kill them automatically upon receiving      damage.</li>
</ul>
<ul>
<li>The      AI &#8203;&#8203;now correctly handles the      possibility of resurrecting several allies in the same turn. For example,      Celestial Bearbarian can now use its spell Little Brown      Bearbarian several times in the same turn.</li>
<li>The      management of areas of effect is improved. Monsters can move more      efficiently to increase the number of targets hit.</li>
<li>The      "cowardly" behaviour is improved. Monsters which have this      behavior and can not cause negative effects to their targets because of      their resistance or spell reflecting effects do no longer use an      aggressive behaviour.</li>
<li>The      management of pushing opponents back in order to leave a tackle zone is      improved. For example, the Rogue Dopple can use its spell Kickback on its      opponents to leave a tackle zone.</li>
<li>The      management of traps is improved. Monsters no longer place a trap which      they will trigger when moving.</li>
<li>The      AI correctly &#8203;&#8203;uses all available AP if      it anticipated killing      a target in a single attack but could not.</li>
<li>The      AI &#8203;&#8203;will now try to attack      invulnerable targets if the attack can remove certain states. For example,      summons properly attack Kolosso when it is invulnerable if the attack      removes the invulnerable state.</li>
<li>The      management of line-of-sight is improved.</li>
</ul>
<p><br /> <br /> <strong>Dungeons :</strong></p>
<ul>
<li>Brumen      Tinctorias's Laboratory:   
<ul>
<li>The       levels, health points and experience of the monsters are revised to       better match the level of the dungeon.</li>
<li>The       area of effect and the effects of Toxic Exhalation used by Nelween are       reduced.</li>
</ul>
</li>
<li>The      Kwakwa's Nest:   
<ul>
<li>The       health points of Kwakwa are increased.</li>
<li>The       resistances of Kwakwa are reduced.</li>
</ul>
</li>
<li>It      is no longer necessary to have a key to the Pandala dungeons in order to      use a savepoint of one of these dungeons.</li>
<li>Characters      are no longer removed from the Team Search when they reach the entrance      map of the following dungeons: Lair of the Giant Kralove, Blop Dungeon,      Skeleton Dungeon.</li>
<li>The      gate of the Incarnam dungeon can now be opened by a single character.</li>
<li>The      NPC Mamowa, the guardian of the Pandikaze Dungeon, now answers characters      who have a bunch of keys but have not started the quest "Pandala: an      island unlike the others".</li>
<li>The      dialogues of certain NPCs referring to dropping dungeon keys from monsters      are revised.</li>
</ul>
<p><br /> <br /> <strong>Monsters:</strong></p>
<ul>
<li>The      respawn times and respawn rates of the Archmonsters Quetnin the Fictional,      Scaraheath the Hanger and Minoknok the Visitor are modified to match those      of other Archmonsters.</li>
<li>Smiths'      Chest : the monster can now be captured.</li>
<li>Lousy      Pig Knight : the monster now has an aggressive behavior.</li>
<li>Lousy      Pig Shepherd : the monster now has a fearful behavior.</li>
<li>Chaferfu      : the monster is correctly oriented when it plays its attack animation in      the direction northwest.</li>
<li>Crocodyl      Chief : the monster's power is reduced.</li>
<li>Bwork      Archer : the monster's power is reduced.</li>
<li>Feca      Dopple (temple) : the spell "Dopplesque Immunity" now applies      the state "Invulnerable" and protects against poisons and      pushback damage.</li>
<li>Sadida      Dopple (temple) : the spell "Dopplesque Sylvan Power" now      applies the state "Invulnerable" and protects against poisons      and pushback damage.</li>
<li>Rogue      Dopple (temple) : Level 20 and 40 versions of this monster now have the      spell "Dopplesque Detonator".</li>
<li>Masqueraider      Dopple (temple) : all spells are now animated.</li>
<li>Wild      Dragoturkey (Ginger, Almond and Golden) :   
<ul>
<li>The       monster's MP are reduced.</li>
<li>The       maximum range of the spell Turkifire is reduced.</li>
</ul>
</li>
<li>Mastogob      :   
<ul>
<li>Water       resistance of this monster has been increased.</li>
<li>The       monster's behaviour becomes "Cowardly".</li>
</ul>
</li>
<li>Mastogob      Warrior :   
<ul>
<li>Water       resistance of this monster has been increased.</li>
<li>The       monster's behaviour becomes "Cowardly".</li>
</ul>
</li>
<li>Mastogobbly      :   
<ul>
<li>Water       resistance of this monster has been increased.</li>
<li>The       monster's behaviour becomes "Cowardly".</li>
</ul>
</li>
<li>The      appearances of Cracklers, Legendary Cracklers and Crackrocks are improved      and optimized.</li>
<li>The      appearances of monsters in the Koalak family are improved and optimized.</li>
<li>The      animation of spells used by certain Koalaks are improved and diversified.</li>
<li>The      appearances of Snoowolves and Miliboowolves are improved and optimized.</li>
</ul>
<p><br /> <br /> <strong>Pets and Mounts</strong>:</p>
<ul>
<li>Pets,      both equipped and not equipped, can now be fed using a new interface      accessible from the pet's contextual menu. This interface allows one to      filter all resources in the inventory that the pet can eat (Enhancement      Potions and Croquette Potions are not yet included in that list), and it      also makes it possible to feed a pet multiple units of the same resource      at once.</li>
<li>Soul-eating      pets can no longer be fed with the souls of monsters in case of defeat or      abandoning the fight.</li>
<li>It      is now possible to obtain a pet hormone at the end of a fight when having      the corresponding pet equipped. The drop rate of pet hormones has been      increased accordingly.</li>
<li>The      image of the character appears correctly in the central medallion of the      client interface, even if the character is on a Petsmount.</li>
</ul>
<p><br /> <br /> <strong>Experience</strong>:</p>
<ul>
<li>Stars      will now appear on groups of monsters at twice the original rate. Groups      of monsters now earn 2% Experience and Drop bonuses per hour. A group of      monsters, if not killed, can reach a 5 star bonus (100%) in 2 days and 2      hours and a 10 star bonus (200% bonus) in 4 days and 4 hours.</li>
</ul>
<p><br /> <br /> <strong>Fights</strong>:</p>
<ul>
<li>A      team's initiative now corresponds to the average of the initiative of the      team members, instead of corresponding to the highest initiative among the      team members. This modification gives more importance to the initiative      score of each member of a team.</li>
<li>Characters      of level 100 or below will no longer be able to aggress characters that      are 50 levels or higher than their own level (the reversed scenario      remains possible). This limitation has been put into place to reduce the      excessive use (mainly on the Heroic Server) of low level characters to      divide character groups in order to aggress members of a team separately      (sometimes referred to as "aggression alts" or "aggression      mules").</li>
<li>It      is now possible to re-display map cells pointed out by players in a fight,      thanks to a link in the fight log.</li>
<li>A      new fight option makes it possible to hide dead characters and monsters in      the timeline.</li>
<li>A      new fight option makes it possible to hide summons in the timeline.</li>
<li>The      spell interface no longer refreshes unnecessarily during fights.</li>
<li>Characters      can once again equip an item that they do not meet the requirements for      during the preparation phase of a Perceptor fight as long as the bonuses      of that item will allow them to meet the requirements.</li>
<li>The      message displayed when a character cannot be carried has been improved.</li>
<li>The      bonus effects of Masqueraider shields are correctly displayed while      mousing over a target.</li>
<li>Effects      of the type "Skip a turn" are now displayed in the target's list      of effects.</li>
<li>The      interface to view fights in progress on a map now lists the fights      according to their start time. Fights in the preparation phase will be      displayed at the top of the fight list.</li>
<li>The      selection of a fight in the list of active fights is no longer reset when      the list of fights is updated.</li>
<li>A      new option is now available in the Fight options: it allows displaying the      distance (in number of tiles to cross) in the preview of a particular      movement.</li>
<li>Characters      transformed into monsters can now choose their starting position during      the placement phase of fights.</li>
<li>Spell      cooldowns that are modified by a class set item are now displayed      correctly after a reconnection during combat.</li>
<li>If      a mounted character is transformed, its thumbnail in the timeline      refreshes properly.</li>
<li>When      the timeline exceeds the width of the screen and its size is suddenly      reduced (for example, due the death of a summoner or the use of a filter      option for the timeline), it now displays properly.</li>
</ul>
<p><br /> <br /> <strong>Display of spell effects in combat:</strong></p>
<ul>
<li>The      grouping of effects in the interface displaying spell effects on a target      no longer takes the duration into account: several effects of the same      spell, but with different durations, are now grouped under the same icon.      This change makes the display of spell effects on a target better      readable.</li>
<li>The      name of the caster is now displayed when mousing over an icon in the spell      effects interface of the target.</li>
<li>The      caster is now automatically highlighted when mousing over an icon in the spell      effects interface of the target.</li>
<li>The      tooltip containing all the active effects (displayed when mousing over the      button used to hide the spell effects) is improved to only display a      summary of effects. The effects are grouped by type, regardless of the      caster and duration. To facilitate reading these effects, they are grouped      into several categories: positive effects, negative effects, active      bonuses (usable during the turn of the target) and passive bonuses (usable      outside of the turn of the target, such as protections or vulnerabilities,      for example).</li>
</ul>
<p><br /> <br /> <strong>Spell effect duration:</strong></p>
<p>&#160;</p>
<p>The management of spell effect durations has been completely revised. All spell effect durations are counted from the beginning of the caster's turn instead of being counted at the end of the target's turn.<br /> This modification allows for fair and homogeneous durations of spell effects which are active outside of the target&#8217;s turns (for example, shields and resistance reductions). Thus, the position of a target in the timeline no longer influences the duration of the spell effects it receives.<br /></p>
<p><strong>Magical Orb:</strong></p>
<p><br /> A Magical Orb is given to all subscribed accounts and former subscribers.<br /></p>
<p><br /> <strong>Spells:</strong></p>
<p><br /> Spells which add a vitality bonus (Repercussion, for example), BP (Plastron, for example) or which cause damage based on HP (Punishment, for example) as a percentage, no longer take any temporary vitality bonuses or penalties into account. Only the maximum HP are taken into account.<br /></p>
<p><br /> <strong>Sadida:</strong></p>
<p><br /> Paralyzing Poison:</p>
<ul>
<li>The      spell can only affect each target once total at any time. </li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Dolly Sacrifice:</p>
<ul>
<li>The      AP cost of this spell is reduced to 2 AP at levels 1 to 5.</li>
<li>The      amount of life stolen increases at levels 1 to 4.</li>
<li>The      range changes to 1-2 at levels 1 to 5.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> The Inflatable:</p>
<ul>
<li>The      AP cost is reduced to 4 AP at levels 1 to 5.</li>
<li>The      cooldown increases to 7, 6, 5, 4 and 3 turns at levels 1, 2, 3, 4 and 5.</li>
<li>The      summon&#8217;s elemental resistances are increased.</li>
<li>The      summon&#8217;s HP are increased.</li>
<li>The      heals increase at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Sylvan Power:</p>
<ul>
<li>The      effect&#8217;s duration is reduced to 2 turns at levels 3 to 6.</li>
<li>The      HP gains for allies increase at all levels.</li>
<li>The      AP cost is reduced to 2 AP at levels 1 to 5.</li>
<li>The      cooldown is reduced to 8 turns at level 6.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> The Ultra-Powerful:</p>
<ul>
<li>The      summon now has a "Cowardly" behaviour.</li>
<li>The      summon&#8217;s elemental resistances are increased.</li>
<li>The      summon&#8217;s HP are increased at all levels.</li>
<li>This      summon no longer summons Swindlings, it now casts the spell &#8220;Cutting&#8221; on      its target directly, which reduces MP and reduces MP loss resistance.</li>
<li>The      amount of MP reduced by Cutting is increased at all levels.</li>
<li>Cutting      now has a circular area of effect of 2 squares.</li>
<li>The      wisdom of the summon is increased at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Soothing Bramble:</p>
<ul>
<li>The      cooldown increases to 9, 8, 7, 6 and 5 turns at levels 1, 2, 3, 4 and 5.</li>
<li>The      range increases to 1-9 squares at level 6.</li>
<li>The      MP reduction on a critical hit is reduced to 4 at level 6.</li>
<li>The      MP reduction is reduced to 3 at levels 1 to 5.</li>
</ul>
<ul>
<li>The      spell can only affect each target once total at any time.</li>
</ul>
<ul>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Tear:</p>
<ul>
<li>The      AP cost is reduced to 4 AP at levels 1 to 4.</li>
<li>The      number of casts per turn per target is set to 2.</li>
<li>The      damage is increased at all levels.</li>
<li>The      range increases to 4, 5, 6 and 7 at levels 2, 3, 4 and 5.</li>
<li>The      spell no longer requires line of sight.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> <strong>Enutrof:</strong></p>
<p><br /> Bribery:</p>
<ul>
<li>The      "Corrupted" state which prevents casting Bribery for several      turns is now displayed as an effect only on allied Enutrofs to improve the      readability of the fight journal. </li>
<li>The      spell now puts its caster in the "Weakened" state for the      current turn. This state prevents weapon use.</li>
<li>The      minimum range of the spell is now 5.</li>
<li>The      maximum range of the spell is now 8.</li>
<li>The      spell&#8217;s range is modifiable.</li>
<li>The      spell points invested in the spell are returned.</li>
</ul>
<p><br /> <br /> Living Shovel:</p>
<ul>
<li>The      summon can no longer cause pushback damage, to prevent it from choosing to      cause pushback damage over moving a target.</li>
</ul>
<p><br /> <br /> Shovel Throwing:</p>
<ul>
<li>The      critical hit rate is now 1/40 at levels 1 to 4.</li>
<li>The      range increases to 3 at level 1.</li>
<li>The      damage on a normal hit increases at all levels</li>
<li>The      damage on a critical hit increases at levels 1 to 4.</li>
<li>The      number of casts per turn per target is set to 2.</li>
</ul>
<p><br /> <br /> Mound:</p>
<ul>
<li>The      AP cost is reduced to 4 AP at levels 1 to 3.</li>
<li>The      number of casts per turn is set to 2.</li>
<li>The      critical hit rate is now 1/30 at levels 1 to 4.</li>
<li>The      damage on both normal and critical hits increases at all levels.</li>
<li>The      size of the area of effect increases to 2 at levels 1 to 4.</li>
</ul>
<p><br /> <br /> Prime of Life:</p>
<ul>
<li>The      AP cost is reduced to 3 AP at all levels.</li>
<li>The      MP theft on a critical hit is set to 1.</li>
<li>The      damage on both normal and critical hits increases at levels 1 to 4.</li>
<li>The      damage on a critical hit increases at level 6.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Pandora's Box:</p>
<ul>
<li>The      AP cost is reduced to 2 AP at levels 1 to 4.</li>
<li>The      cooldown increases to 8, 7, 6, 5 and 4 at levels 1, 2, 3, 4 and 5.</li>
<li>The      HP gains on both normal and critical hits increase at levels 1 to 5.</li>
</ul>
<p><br /> <br /> Living Chest:</p>
<ul>
<li>The      range changes to 2, 3, 4, 5 and 6 cells at levels 2, 3, 4, 5 and 6.</li>
<li>The      summon now has MP.</li>
<li>The      summon&#8217;s behaviour is now &#8220;Aggressive&#8221;.</li>
<li>The      summon&#8217;s elemental resistances and HP increase at all levels.</li>
<li>On      top of a prospecting bonus, the summon&#8217;s spell Prospecting now causes      damage to characters surrounding it, affecting only enemies. The damage      increases as the Living Chest&#8217;s health decreases.</li>
<li>The      summon&#8217;s Prospecting bonus is now fixed and lasts 2 turns. The values of      the prospecting buff increased but the maximum of cumulative bonuses      decreased.</li>
</ul>
<p><br /> <br /> <strong>Iop:</strong></p>
<p><br /> Jump:</p>
<ul>
<li>The      spell now applies a % resistance penalty in all elements to enemies in a      cross of size 1 for the duration of 1 turn (thus affecting all enemies      adjacent to the target cell).</li>
<li>The      spell can only affect each target once total at any time.</li>
<li>The      number of casts per turn is set to 1.</li>
<li>The      spell now has a critical hit.</li>
<li>The      AP cost is reduced to 5 AP at level 1.</li>
<li>The      range is reduced from 2 to 1 at level 1.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Divine sword:</p>
<ul>
<li>The      AP cost is reduced to 3 AP at levels 1 to 5.</li>
<li>The      number of casts per turn is set to 2.</li>
<li>The      spell can only affect each target twice total at any time.</li>
<li>The      damage on a normal hit is less random at all levels.</li>
<li>The      damage on a normal hit increases at all levels.</li>
<li>The      damage on a critical hit increases at level 6.</li>
<li>The      size of the area of effect increases to 3.</li>
<li>The      damage bonus for allies increases at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Compulsion:</p>
<ul>
<li>The      AP cost is reduced to 2 AP at all levels.</li>
<li>The      range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.</li>
<li>The      spell can only affect each target once total at any time. </li>
<li>The      damage bonus increases at level 6.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Celestial Sword:</p>
<ul>
<li>The      AP cost is reduced to 4 AP at levels 1 to 4.</li>
<li>The      number of casts per turn is set to 2.</li>
<li>The      damage is less random at all levels.</li>
<li>The      critical hit rate is now 1/45 at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Mutilation:</p>
<ul>
<li>The      spell also causes HP loss for the caster on critical hits.</li>
<li>The      AP cost is now 2 AP at all levels.</li>
<li>The      %damage bonus increases at all levels.</li>
<li>The      critical hit rate is now 1/40 at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Strengthstorm:</p>
<ul>
<li>The      number of casts per turn per target is reduced to 2 at all levels.</li>
<li>The      number of casts per turn is set to 3 at all levels.</li>
<li>The      AP cost is reduced to 3 at levels 1 to 3.</li>
<li>The      critical hit rate is now 1/45 at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Destructive Sword:</p>
<ul>
<li>The      number of casts per turn is set to 2.</li>
<li>The      range increases to 3 at all levels.</li>
<li>The      spell&#8217;s area of effect changes to a perpendicular line of 3 squares.</li>
<li>The      critical hit rate is now 1/40 at all levels.</li>
<li>The      AP cost is reduced 4 for at levels 1 to 5.</li>
<li>The      duration of the critical hit malus increases to 2 on normal hits and 3 on      critical hits at all levels.</li>
<li>The      spell can only affect each target 4 times total at any time.</li>
<li>The      critical hit malus is no longer random at any level.</li>
<li>The      damage is less random at all levels.</li>
<li>The      damage on a normal hit increases.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Concentration:</p>
<ul>
<li>The      critical hit rate is now 1/45 at levels 1 to 3.</li>
</ul>
<p><br /> <br /> Power:</p>
<ul>
<li>The      AP cost is reduced to 4 AP at levels 1 to 5.</li>
<li>The      range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.</li>
<li>The      cooldown increases to 10, 9, 8, 7 and 6 turns at levels 1, 2, 3, 4 and 5.</li>
<li>The      spell can only affect each target once total at any time.</li>
<li>The      effect&#8217;s duration on both normal and critical hits changes to 6 turns at      all levels.</li>
<li>The      damage bonuses on both normal and critical hits increase at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Vitality:</p>
<ul>
<li>The      spell now gives a vitality bonus which is a percentage of the character&#8217;s      maximum HP. The percentage is lower on allies than on the caster.</li>
<li>The      AP cost is now 3 AP at all levels.</li>
<li>The      range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.</li>
<li>The      spell&#8217;s cooldown changes to 3 turns.</li>
<li>The      spell can only affect each target twice total at any time.</li>
<li>The      duration of the vitality bonus changes to 6 turns at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Brokle:</p>
<ul>
<li>The      range increases to 3 at all levels.</li>
</ul>
<p><br /> <br /> <strong>Sram</strong></p>
<p>&#160;<br /> Jinx:</p>
<ul>
<li>The      range increases to 3 at all levels.</li>
</ul>
<p><br /> <br /> Chakra Concentration:</p>
<ul>
<li>The      AP cost is reduced to 3 AP at levels 1 to 5.</li>
<li>The      spell can only affect each target once total at any time.</li>
<li>The      range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.</li>
<li>The      spell&#8217;s range is modifiable.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Chakra Impulse:</p>
<ul>
<li>The      spell can only affect each target once total at any time.</li>
<li>The      range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.</li>
<li>The      spell&#8217;s range is modifiable.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Mistake:</p>
<ul>
<li>The      AP cost is reduced to 4 AP at levels 1 to 5.</li>
<li>The      spell can only affect each target twice total at any time.</li>
<li>The      number casts per turn is set to 2.</li>
<li>The      strength and agility steals increase at all levels.</li>
<li>The      duration of the strength and agility steals increases at all levels.</li>
<li>The      damage increases at level 6.</li>
<li>The      damage is less random at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> <strong>Pandawa:</strong></p>
<p><br /> Hangover:</p>
<ul>
<li>The      AP cost is now 3 AP at all levels.</li>
<li>The      range increases to 3 at all levels.</li>
<li>The      number of casts per turn per target is set to 3 at all levels.</li>
<li>The      damage on both normal and a critical hits is less random and increases at      all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Boozer:</p>
<ul>
<li>The      AP cost is reduced to 1 AP at levels 1 to 5.</li>
</ul>
<p><br /> <br /> Blazing Fist:</p>
<ul>
<li>The      AP cost is reduced to 3 AP at levels 1 to 4.</li>
<li>The      range increases to 3 at all levels.</li>
<li>The      number of casts per turn per target is set to 3 at all levels.</li>
<li>The      damage increases at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Terror:</p>
<ul>
<li>The      AP cost is reduced to 2 AP at levels 1 to 5.</li>
<li>The      number of casts per turn is set to 3 at all levels.</li>
<li>The      spell can only affect each target twice total at any time.</li>
<li>The      critical hit malus at level 6 increases.</li>
<li>The      spell now has a critical hit.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Alcoholic Breath:</p>
<ul>
<li>The      AP cost is reduced to 3 AP at levels 1 to 5.</li>
<li>The      number of casts per turn per target is set to 2.</li>
<li>The      range increases to 4, 5, 6, 7 and 8 cells at levels 2, 3, 4, 5 and 6.</li>
<li>The      damage is less random at all levels.</li>
<li>The      damage increases at levels 1, 2 and 6.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Stabilization:</p>
<ul>
<li>The      AP cost is reduced to 2 AP at levels 1 to 5.</li>
<li>The      cooldown increases to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Chamrak:</p>
<ul>
<li>The      AP cost is reduced to 2 AP at levels 1 to 5.</li>
</ul>
<p><br /> <br /> Stain:</p>
<ul>
<li>The      number of casts per turn per target is set to 2.</li>
<li>The      AP cost is reduced to 3 at levels 1 to 4.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Melancholy:</p>
<ul>
<li>The      AP cost is reduced to 4 AP at levels 1 to 4.</li>
<li>The      damage is less random at all levels.</li>
<li>The      spell&#8217;s area of effect is now a perpendicular line of 3 squares.</li>
<li>The      number of casts per turn is set to 2.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Wrath of Zato&#239;shwan:</p>
<ul>
<li>The      AP cost is reduced to 3 at all levels.</li>
<li>The      damage bonus increases at level 6.</li>
</ul>
<p><br /> Explosive Flask:</p>
<ul>
<li>The      AP cost is reduced to 2 AP at levels 1 to 4.</li>
<li>The      damage is less random at all levels.</li>
<li>The      damage on a normal hit increases at all levels.</li>
</ul>
<p><br /> <br /> Pandatak:</p>
<ul>
<li>The      AP cost is reduced to 4 AP at levels 1 to 5.</li>
<li>The      damage is less random at all levels.</li>
<li>The      damage on both normal and critical hits increases at all levels.</li>
<li>The      number of casts per turn is set to 2.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Pandiniuras:</p>
<ul>
<li>The      AP cost is reduced to 2 AP at levels 1 to 3.</li>
<li>The      spell can only affect each target once total at any time.</li>
<li>The      cooldown increases to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.</li>
<li>The      MP gains are no longer random and increase on both normal and critical      hits at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Spirit Bond:</p>
<ul>
<li>The      AP cost is reduced to 3 at levels 1 to 4.</li>
</ul>
<p><br /> <br /> <strong>Xelor:</strong></p>
<p><br /> Haziness:</p>
<ul>
<li>The      "Blurry" state which prevents casting Haziness for several turns      is now displayed as an effect only on allied Xelors to improve the      readability of the fight journal. </li>
</ul>
<p><br /> <br /> Devotion</p>
<ul>
<li>The      AP cost is reduced to 2 AP at levels 1 to 4.</li>
<li>The      cooldown increases to 7, 6 and 5 turns at levels 1, 2 and 3.</li>
<li>The      AP bonus is now applied to enemies in the area of effect as well.</li>
<li>The      AP bonus increases to 2 at levels 1 to 4.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Counter:</p>
<ul>
<li>The      spell can only affect each target once total at any time.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Blinding Protection:</p>
<ul>
<li>The      AP cost is reduced to 2 AP at levels 1 to 4.</li>
<li>The      range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.</li>
<li>The      spell can only affect each target once total at any time.</li>
<li>The      spell points invested are returned.</li>
</ul>
<p><br /> <br /> Mummification:</p>
<ul>
<li>The      AP cost is now 4 AP at all levels.</li>
<li>The      cooldown is reduced to 5 turns at all levels.</li>
<li>The      duration is reduced to 2 turns at all levels.</li>
<li>The      spell can only affect each target once total at any time.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Clock:</p>
<ul>
<li>The      number of casts per turn per target is set to 2.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Loss of Motivation:</p>
<ul>
<li>The      spell can only affect each target 4 times total at any time.</li>
<li>The      number of casts per turn is set to 4.</li>
</ul>
<p><br /> <br /> Xelor's Dial:</p>
<ul>
<li>The      malus to AP loss resistance of the spell Weakness can only affect each      target 4 times total at any time.</li>
</ul>
<p><br /> <br /> <strong>Sacrier</strong></p>
<p><br /> Life transfer:</p>
<ul>
<li>The      cooldown increases to 6, 5, 4, 3, 2 and 1 turns at levels 1, 2, 3, 4, 5      and 6.</li>
<li>The      size of the area of effect increases to a circle of 3 cells at levels 1 to      4.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Bloodthirsty Madness:</p>
<ul>
<li>The      number of casts per turn is reduced to 5 at level 6.</li>
<li>The      number of casts per turn per target is reduced to 1 at levels 1 to 5 and      to 2 at level 6.</li>
<li>The      HP restored on a critical hit are reduced at level 6.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Punishment:</p>
<ul>
<li>The      spell now has an initial cooldown of 2 turns (which means that the spell      cannot be cast before 2 turns have passed at the beginning of a battle or      after a resurrection).</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Evasion:</p>
<ul>
<li>There      is no longer a critical hit effect to this spell.</li>
<li>The      spell points invested in this spell have been returned.</li>
</ul>
<p><br /> <br /> <strong>Eniripsa:</strong></p>
<p><br /> Word of Recovery:</p>
<ul>
<li>The      spell now applies the state &#8220;Unhealable&#8221; to the target for 3 turns. The      spell can be used on enemies as well to heal and apply the &#8220;Unhealable&#8221;      state for 3 turns.</li>
<li>The      AP cost is now 4 AP at all levels.</li>
<li>The      cooldown increases to 11, 10, 9, 8, 7 and 6 turns at levels 1, 2, 3, 4, 5      and 6.</li>
<li>The      range increases to 2, 3 and 4 at levels 1, 2 and 3.</li>
<li>The      heals on a normal hit are less random at all levels.</li>
<li>The      heals on a critical hit are reduced at all levels.</li>
<li>The      heals increase at levels 1 to 4.</li>
<li>The      critical hit rate is now 1/40 at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Stimulating Word:</p>
<ul>
<li>The      AP bonus is now applied to enemies in the area of effect as well.</li>
<li>The      AP bonus is now 2 AP on both normal and critical hits at all levels.</li>
<li>The      cooldown increases to 10, 9, 8, 7, 6 turns at levels 1, 2, 3, 4 and 5.</li>
<li>The      AP cost is reduced to 2 AP at level 1.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Word of Thorn:</p>
<ul>
<li>The      spell can only affect each target once total at any time.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Friendship Word:</p>
<ul>
<li>The      MP and healing bonus given by the summon can only affect each target once      at any time. </li>
<li>The      duration of the MP and healing bonus given by the summon is now 2 turns on      both normal and critical hits at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Lifting Word:</p>
<ul>
<li>The      spell can only affect each target once total at any time.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Forbidden Word:</p>
<ul>
<li>The      number of casts per turn per target is set to 3. </li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> <strong>Feca:</strong></p>
<p><br /> Animations are improved for the following spells:</p>
<ul>
<li>Aqueous      Armor</li>
<li>Glowing      Armor</li>
<li>Earth      Armor</li>
<li>Wind      Armor</li>
<li>Natural      Attack</li>
<li>Blindness</li>
<li>Feca      Shield</li>
<li>Bubble</li>
<li>Fraction</li>
<li>Aggressive      Glyph</li>
<li>Glyph      of Blindness</li>
<li>Paralyzing      Glyph</li>
<li>Burning      Glyph</li>
<li>Immunity</li>
<li>Spell      Rebound</li>
<li>Truce</li>
</ul>
<p><br /> <br /> Glyph of Silence:</p>
<ul>
<li>This      spell is replaced by "Glyph of Repulsion."</li>
<li>It      creates a cross-shaped glyph with a hole in the center. The glyph causes      damage in the elements Fire, Water and Earth to any creature that ends its      turn on the glyph. <br /> This glyph can be cast at range on an ally or on oneself. It allows      driving enemies off a cell (to unlock an ally, for example) or to inflict      damage to enemies while keeping them in place.</li>
<li>The      spell points invested in Glyph of Silence are returned.</li>
</ul>
<p><br /> <br /> Natural Attack:</p>
<ul>
<li>The      AP cost is now 3 AP at all levels.</li>
<li>The      range increases from 6 to 7 at levels 1 to 4.</li>
<li>The      number of casts per turn per target is set to 3.</li>
<li>The      damage is less random at all levels.</li>
<li>The      damage increases at levels 1 to 4.</li>
<li>The      power of critical hits is reduced at all levels.</li>
<li>The      critical hit rate changes from 1/50 to 1/40.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Spell Rebound:</p>
<ul>
<li>The      spell now reflects spells of levels 1 to 6 at all levels.</li>
<li>The      cooldown is increased to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and      5.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Blindness:</p>
<ul>
<li>The      range increases to 7 at level 1.</li>
<li>The      AP reduction is now 2 AP at levels 1 to 5 of the spell and 3 AP at level 6      on both normal and critical hits.</li>
<li>The      damage is less random at all levels.</li>
<li>The      damage on a critical hit is reduced at level 6.</li>
<li>The      damage increases at levels 1 to 5.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Cloudy Attack:</p>
<ul>
<li>The      spell now does water damage.</li>
<li>The      spell steals chance from the target for 3 turns. The chance bonus can only      affect the caster twice total at any time. </li>
<li>The      AP cost is reduced to 4 AP at levels 1 to 4.</li>
<li>The      number of casts per turn per target is set to 2.</li>
<li>The      damage increases at all levels.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Immunity:</p>
<ul>
<li>The      AP cost is reduced to 3 AP at levels 1 to 5.</li>
<li>The      duration of the spell is now 1 turn at all levels because the effects now      end on the turn of the caster.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Bubble:</p>
<ul>
<li>The      AP cost is reduced to 3 AP at levels 1 to 4.</li>
<li>The      range increases to 7 at levels 1 to 4.</li>
<li>The      damage is less random at all levels.</li>
<li>The      damage on a normal hit increases at levels 1 to 4.</li>
<li>The      damage on a critical hit increases at all levels.</li>
</ul>
<p><br /> <br /> Backlash:</p>
<ul>
<li>The      spell's range increases to 4 at all levels.</li>
<li>The      damage changes from neutral to earth damage.</li>
<li>The      damage is less random at all levels.</li>
<li>The      damage increases at levels 1 to 4.</li>
<li>The      strength steal lasts 3 turns and increases on both normal and critical      hits at all levels.</li>
<li>The      effects of the spell (strength bonus on the caster and strength malus on      the target) can not affect a target more than twice at any time.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Glyph of Blindness:</p>
<ul>
<li>The      duration of the glyph increases from 2 to 3 turns at level 1.</li>
<li>The      AP loss is set to 3 AP at all levels of the spell.</li>
</ul>
<p><br /> <br /> Teleportation:</p>
<ul>
<li>The      AP cost is reduced from 5 to 4 AP at levels 1 to 5.</li>
<li>The      range is reduced from 8 to 7 at level 5.</li>
<li>The      cooldown increases to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Burning Glyph:</p>
<ul>
<li>The      AP cost is reduced from 4 to 3 AP at levels 1 and 2.</li>
<li>The      range increases from 3 to 4 at levels 1 to 3.</li>
<li>The      size of the glyph increases to a circle of 3 cells at levels 1 to 4.</li>
<li>The      damage is less random at all levels.</li>
</ul>
<p><br /> Feca Shield:</p>
<ul>
<li>The      AP cost is reduced from 4 to 3 AP at levels 1 to 5.</li>
<li>The      range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.</li>
<li>The      spell can only affect each target once total at any time.</li>
<li>The      cooldown increases from 6 to 7 turns at levels 1 to 5.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Paralyzing Glyph:</p>
<ul>
<li>The      range increases to 5, 6, 7 and 8 at levels 3, 4, 5 and 6.</li>
</ul>
<p><br /> <br /> Reinforced Protection:</p>
<ul>
<li>The      caster may use a weapon during the turn the spell is cast on himself but      will not be able to use the weapon during the next round.</li>
</ul>
<p><br /> <br /> <strong>Ecaflip:</strong></p>
<p><br /> Bluff:</p>
<ul>
<li>The      number of casts per turn per target is reduced to 3.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Repercussion:</p>
<ul>
<li>The      range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.</li>
<li>The      spell can only affect each target once total at any time.</li>
<li>The      loss of HP is removed.</li>
<li>The      vitality bonus lasts 2 turns at all levels.</li>
<li>The      vitality bonus is increased at all levels.</li>
<li>The      spell now has a critical hit.</li>
<li>The      spell points invested are returned.</li>
</ul>
<p><br /> <br /> Rough Tongue:</p>
<ul>
<li>The      AP cost is reduced to 4 AP at levels 1 to 5.</li>
</ul>
<ul>
<li>The      number of casts per turn is set to 2.</li>
<li>The      critical hit rate is now 1/30 at levels 1 to 5.</li>
<li>The      spell can only affect each target 4 times total at any time.</li>
<li>The      spell now reduces range on normal hits as well, but with a shorter      duration.</li>
<li>The      duration of range reduction increases at levels 1 to 4.</li>
<li>The      damage increased at level 6.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Fate of Ecaflip:</p>
<ul>
<li>The      AP cost is reduced to 4 AP at levels 1 to 5.</li>
<li>The      damage is reduced at levels 1 to 5.</li>
<li>The      number of casts per turn is set to 3.</li>
<li>The      number of casts per turn per target is set to 2.</li>
<li>The      spell can only affect each target 3 times total at any time.</li>
<li>The      spell now has a dodgeable MP loss on a normal hit.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> Claw of Ceangal:</p>
<ul>
<li>The      critical hit rate is now 1/40 at all levels.</li>
<li>The      number of casts per turn is set to 3.</li>
<li>The      number of casts per turn per target is set to 2.</li>
<li>The      spell can only affect each target 3 times total at any time.</li>
<li>The      spell now has a dodgeable AP loss on a normal hit.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> Reflex:</p>
<ul>
<li>The      AP cost is reduced to 2 AP at levels 1 to 4.</li>
</ul>
<p><br /> <br /> Clover:</p>
<ul>
<li>The      AP cost is reduced to 2 AP at levels 1 to 5.</li>
</ul>
<ul>
<li>The      range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.</li>
<li>The      range is modifiable.</li>
<li>The      spell can only affect each target once total at any time.</li>
<li>The      spell points invested in this spell are returned.</li>
</ul>
<p><br /> <br /> <strong>Rogue:</strong></p>
<ul>
<li>Powder:      bombs affected by Powder can no longer be carried by Pandawas.</li>
<li>The      summons Grenado, Water Bomb and Boombot now properly display a level      corresponding to the spell level on mouseover during combat.</li>
<li>Walls      of bombs no longer deal damage every time a bomb is moved if this bomb is      not necessary to create the wall.</li>
</ul>
<p><br /> <br /> <strong>Maps and areas:</strong></p>
<ul>
<li>The      following areas are reworked and improved:   
<ul>
<li>Interiors       of Amakna and Astrub.</li>
<li>Mines       on the Porco Island.</li>
<li>Enutrof       Temple.</li>
<li>Ecaflip       Temple.</li>
<li>Pandawa       Temple.</li>
<li>Cra       Temple.</li>
<li>Eniripsa       Temple.</li>
<li>Breeder       Village on Otomai Island.</li>
<li>Astrub       Outskirts</li>
</ul>
</li>
<li>Some      Bonta and Brakmar Zaapis are repositioned in order to facilitate their      selection and interaction.</li>
</ul>
<p><br /> <br /> <strong>Alignments:</strong></p>
<ul>
<li>It      is no longer possible to disable PvP mode on maps where aggressions are      allowed, but deactivation of wings no longer results in the loss of honour      points.</li>
<li>A      new explanatory message is added for when a character tries to place a      prism in a neutrally aligned area.</li>
<li>Village      guards respawn more quickly after their respective village changes      alignment.</li>
<li>In      the alignment interface, deactivating PvP mode no longer displays a      confirmation message.</li>
</ul>
<p><br /> <br /> <strong>Objects and Sets:</strong></p>
<ul>
</ul> ]]></description>
  <link>http://www.dofus.com/en/mmorpg-community/updates/280692-notes-version-2-4-0</link>
  <category><![CDATA[Dofus]]></category>
  <pubDate>Wed, 28 Sep 2011 17:19:04 +0100</pubDate>
  <guid isPermaLink="false">c22211c9e7c18d7f3f025f564cafee52</guid>
</item>
<item>
  <title><![CDATA[Notes for Version 2.3.5]]></title> 
  <description><![CDATA[<p><strong><span id="inposttopictitle">[Changelog] 2.3.5 - June 14, 2011</span></strong></p>
<p><strong> </strong><strong>Function of Spells that give fixed Damage Reduction</strong> <br /> <br />We've changed the function of fixed damage reduction. It is no  longer modified by the elemental stats of the caster but now enjoy a  bonus of 5% per level of the caster. <br />This change allows us to limit the importance of Intelligence in  relation to fixed damage reduction and thus facilitate the use of other  elements for classes that rely on fixed damage reduction. <br />Changing this formula also improves progression of fixed resistances  as a character levels up, which prevents fixed damage from becoming too  powerful at low levels and not powerful enough at higher levels.</p>
<ul>
<li>The following class spells are affected by this change:  
<ul>
<li>Wind Armour (Feca)</li>
<li>Earth Armour (Feca)</li>
<li>Glowing Armour (Feca)</li>
<li>Aqueous Armor (Feca)</li>
<li>Toad (Osa)</li>
<li>Preventing Word (Eniripsa)</li>
<li>Mummification (Xelor)</li>
</ul>
</li>
</ul>
<p><strong> <br /></strong><strong></strong><strong> </strong><strong>Rogue</strong></p>
<ul>
<li>Roguery  
<ul>
<li>The spell is usable under the state Gravity.</li>
<li>The cost of the spell is reduced from 4 to 3 AP.</li>
<li>The cooldown is changed to 9, 8, 7, 6, 5 and 4 turns at levels 1, 2, 3, 4, 5 and 6.</li>
</ul>
</li>
<li>Magnet  
<ul>
<li>The spell can no longer attract a bomb that can not be moved.</li>
</ul>
</li>
<li>Dirty Trick  
<ul>
<li>The spell is usable under the state Gravity.</li>
<li>The spell can no longer be used on a bomb that can not be moved.</li>
</ul>
</li>
<li>Grenado  
<ul>
<li>The duration of the MP bonus when using the spell Kaboom increases to 2 turns at levels 1-5 and 3 turns at level 6.</li>
<li>The maximum size of the wall of air is now 6 squares (was 4 previously).</li>
</ul>
</li>
<li>Explobomb  
<ul>
<li>The duration of the bonus damage when using the spell Kaboom now lasts 2 turns at levels 1 to 5 and 3 turns at level 6.</li>
<li>The maximum size of the wall of fire is now 6 squares (was 4 previously).</li>
</ul>
</li>
<li>Water bomb  
<ul>
<li>The duration of the AP bonus when using the spell Kaboom now lasts 2 turns at levels 1 to 5 and 3 turns at level 6.</li>
<li>The maximum size of the wall of water is now 6 squares (was 4 previously).</li>
</ul>
</li>
<li>Bomb Walls  
<ul>
<li>Damage of the walls of Air, Fire, and Water are increased.</li>
<li>The bonus combos are now spread between the bombs connected by walls of bombs.</li>
<li>The bombs connected by walls of bombs are triggered when a bomb is triggered.</li>
<li>A wall of bombs is no longer formed when three bombs are aligned on adjacent squares.</li>
<li>The walls of bombs now appear even when there is an obstacle between the bombs lined up (a tree in the middle for example).</li>
</ul>
</li>
<li>Extraction  
<ul>
<li>The cost of the spell is reduced from 4 to 3 AP.</li>
<li>Damage is reduced at all levels.</li>
<li>The spell points invested are returned.</li>
</ul>
</li>
<li>Boomerang Daggers  
<ul>
<li>The damage from this spell is increased.</li>
<li>The spell no longer requires line of sight to be cast.</li>
</ul>
</li>
<li>Deception  
<ul>
<li>The maximum range of the spell is 1.</li>
</ul>
</li>
<li>Carbine  
<ul>
<li>The size of the area of effect of the spell is increased from 3 to 5 squares.</li>
</ul>
</li>
<li>Last Breath  
<ul>
<li>The cooldown is increased from 2 to 3.</li>
<li>Cost to cast the spell is decreased from 3 to 2.</li>
<li>The combo bonus is increased.</li>
<li>Bonus damage on allies is increased.</li>
<li>Spell points invested are returned.</li>
</ul>
</li>
<li>Kaboom  
<ul>
<li>The cost of the spell is decreased from 4 to 3 AP.</li>
<li>The spell no longer requires line of sight to be launched.</li>
<li>The spell makes the target invulnerable to damage from bomb walls.</li>
<li>The spell no longer makes the target invulnerable to enemy bombs.</li>
</ul>
</li>
<li>Summoning of Rogue Dopple  
<ul>
<li>This Dopple now uses the "Coward" AI.</li>
</ul>
</li>
<li>Bombs  
<ul>
<li>The size of a bomb is increased each time it receives a combo bonus. This change visually represents their increase in power.</li>
<li>The combo bonus earned automatically by bombs after the first two rounds no longer disappears after their caster's turn.</li>
</ul>
</li>
</ul>
<p><br /><strong> </strong><strong>Ecaflip</strong></p>
<ul>
<li>Roulette  
<ul>
<li>The effects of the spell now affect both allies and enemies.</li>
<li>The negative effects of the spell have been removed, only the positive effects are maintained.</li>
<li>The effects of the spell that affect the caster are only active during the current round (not the current round and next round).</li>
<li>Spell points invested are returned.</li>
<li>We  modified this spell so its effects are no longer too overpowering and  unbalancing to the overall outcome of the fight. The spell was once able  to randomly change the outcome of an entire battle with ease, now it is  more focused on randomizing the outcome of a particular round. This  change seems most compatible with our intentions to keep the game  tactical and based on skill while also offering game mechanics that can  generate surprising effects and highlight a player's ability to adapt to  any combat situation.</li>
</ul>
</li>
<li>Rekop  
<ul>
<li>The operation of  the spell has been changed: it now causes damage randomly in 1, 2, 3 or 4  elements. The higher the number of elements, the less damage per cell  is done. The spell no longer randomly steals AP from the caster.</li>
<li>The cost of the spell has been changed to 4 AP for all levels.</li>
<li>The maximum number of times the spell can be targeted on a single person is set at 2.</li>
<li>The critical hit rate is now 1/50.</li>
<li>Spell points invested are returned.</li>
<li>We  changed this spell to reduce its impact on the outcome of battles. The  damage from this spell is now much more stable. The impact of randomness  for this spell is now refocused on the number of elements the spell  hits with and their type.</li>
</ul>
</li>
</ul>
<p><strong></strong><strong> </strong><strong>Feca</strong> <br /> <br />Changes to the Feca class spells present in this update are only  some of the changes planned for this class at this time (for example, at  this time, we are still planning to fuse the basic armour spells to  create space for 3 new spells in the future). <br /> <br /></p>
<ul>
<li>Earth, Wind, Aqueous and Glowing Armours  
<ul>
<li>The damage  reduction values have been modified to take into account the new  management formula for fixed damage reduction. Overall damage reduction  have been reduced for low levels, but increase for medium and high  levels.</li>
<li>Combining several identical armour spells is no longer  possible (it is no longer possible for a single character to be affected  by multiple casts of Earth Armour, for example).</li>
<li>Spell points invested in these spells have been returned.</li>
</ul>
</li>
<li>Immunity  
<ul>
<li>This spell now uses the "Invulnerable" state, and protects from poison effects and pushback damage.</li>
<li>The state can be unbewitched.</li>
</ul>
</li>
<li>Feca Dopple  
<ul>
<li>The Art of Staff spell has been replaced by Bubble.</li>
<li>Points invested in this spell have been returned.</li>
</ul>
</li>
<li>Art of Staff  
<ul>
<li>This spell has been replaced by a new spell named "Fraction."</li>
<li>The  function of this spell has been changed to now share damage equally  over several friendly targets (excluding summons). The average of all  resistances and protections of all allied characters involved is used to  calcuate the damage received, which is the redistributed equally. We  have changed this spell to improve the Feca's capacity to control  high-damage enemies. This spell is expected to provide an alternate to  the concept of sacrifice (concentrating damage and protection on a  single target), by allowing a team to divide damage received over  several characters, reducing the chance of losing a particular  character.</li>
</ul>
</li>
</ul>
<p><strong> </strong><strong>Eniripsa</strong></p>
<ul>
<li>Preventing Word  
<ul>
<li>Damage reduction for this spell have been been       modified to take into accout the new fixed damage reduction forumula.</li>
<li>This spell now costs 3 AP at all levels.</li>
<li>This spell now has a duration of 2 rounds at all       levels.</li>
<li>Points invested in this spell have been returned.</li>
</ul>
</li>
</ul>
<p><br /> <strong></strong><strong> </strong><strong>Xelor</strong></p>
<ul>
<li>Mummificiation  
<ul>
<li>Damage reduction for this spell have been been       modified to take into accout the new fixed damage reduction forumula.</li>
<li>Points invested in this spell have been returned.</li>
</ul>
</li>
</ul>
<p><br /> <strong> </strong><strong>Osamodas</strong></p>
<ul>
<li>Toad  
<ul>
<li>Damage reduction for this spell have been been       modified to take into accout the new fixed damage reduction forumula.</li>
<li>Damage reduction for allies (excluding summons) have       been increased, but the duration for non-summon allies is still lower.</li>
<li>Points invested in this spell have been returned.</li>
</ul>
</li>
</ul>
<p><br /> <br /> <strong></strong><strong> </strong><strong>Sadida</strong></p>
<ul>
<li>Sylvan Power   
<ul>
<li>This spell now uses the "Invulnerable"       state, and protects from poison effects and pushback damage.</li>
<li>The state can be unbewitched.</li>
</ul>
</li>
</ul>
<p><br /> <strong> </strong><strong>Sram</strong></p>
<ul>
<li>Jinx  
<ul>
<li>This spell now has a critical hit, which increases its       duration.</li>
</ul>
</li>
</ul>
<p><strong> <br /></strong><strong> </strong><strong>Improvements to the Toolbars and Spellbars</strong></p>
<ul>
<li>The  item Toolbar now manages objects placed in it for quick access as true  inventory shortcuts, as does the spell Toolbar. Now, it is possible to  display the same spell in several different toolbars, or show an item's  quality in one's inventory in real time. <a href="http://devblog.dofus.com/en/posts/110499-toolbar-shortcuts.html">Read more about this system on the Devblog</a>.</li>
</ul>
<p><strong> </strong><strong>Lock System</strong></p>
<ul>
<li>The  preview of characters' movement paths now take obstacles and locking  areas into consideration in order to display accessible tiles. Tiles  that are not accessible due to the enemies' locking abilities are  displayed in red. This change allows for a more efficient visualization  of the areas that are accessible to all parties in a fight. <a href="http://devblog.dofus.com/en/posts/112214-movement-range-display-improvement.html">A Devblog article has been published to explain this new display system in detail</a>. </li>
<li>The  bonuses and penalties of Lock, Dodge and Agility acquired during a turn  in progress are now correctly taken into account for the calculation of  the number of Movement Points available. </li>
<li>A character which  was completely locked (impossible escape) attempting to move, then using  a movement spell in order to get out of the lock area is now able to  correctly move following the escape. </li>
<li>The Lock and Dodge characteristics in the "Advanced Characteristics" tab now each have an icon. </li>
<li>Static summons (for example, Rogue bombs) no longer interfere with the movement display by identifying a non-existent lock. </li>
<li>When  an attempt to escape the Lock area of a Rogue, if disposing of an  activated Roguery spell takes place, the information indicating the AP  and MP losses is correctly displayed on one single line. </li>
<li>A  character on the edge of a map is no longer considered to be on an  adjacent tile to that of its opponents situated on the opposite edge of  the same map.</li>
</ul>
<p><strong> <br /></strong><strong> </strong><strong>Interfaces</strong></p>
<ul>
<li>Loading  an interface using an inventory window (for example, exchange  interface) no longer fails when the inventory is already open.</li>
<li>The size of the options' interface has been increased in order to improve its readability.</li>
<li>In chests with a limited number of space allocation, the pod gage is correctly based on the number used spaces.</li>
<li>In the social interface, the listings of friends, enemies and ignored are now sorted alphabetically by name by default.</li>
<li>In the gift allocation interface, the item's information pop-up is no longer displayed upon closing the interface.</li>
<li>The  spell and alignment interfaces are no longer refreshed automatically  when a character regains HP, but rather when a refresh is necessary.  This modification corrects interface problems where the scroll bar  positioning would be reset due to an unnecessary refresh of these  interfaces.</li>
<li>In the exchange interface, pods are no longer displayed as Kamas.</li>
<li>The conditions to perform certain behaviours ("emotes") are displayed correctly.</li>
<li>The text search in marketplaces works correctly.</li>
<li>In  the interface for allocating characteristic points, the input area for  points to be allocated is no longer set to zero by default.</li>
<li>In  the dialogue interface with an NPC, after selecting an answer, the  orange highlighting seen while hovering over the answers is correctly  removed.</li>
<li>Additional icons have been added to the Custom Set Interface. </li>
<li>In  the Zapp interface, hitting the "Enter" key on your keyboard while  mousing-over a destination automatically validates your selection.</li>
<li>In  the group interface, the symbol representing the group leader is now  displayed correctly if a character with higher initiative leaves the  group.</li>
<li>Changing the colours of a Pandawa from a non-subscribed account works correctly.</li>
<li>In the Zapp interface, the compass now indicates the correct coordinates.</li>
<li>In  the lower user interface bar a button has been added to allow the  expansion of a contextual menu with additional interface buttons.</li>
<li>In the gift allocation interface of a heroic server, dead characters are no longer displayed.</li>
<li>The position of the lower user interface bar is now corrected.</li>
<li>Coordinates are displayed correct on instantiated maps.</li>
<li>The extra line breaks in books and documents are now removed.</li>
<li>A confirmation request has been added when using a consumable might remove another consumable's effect.</li>
<li>Game notifications are no longer displayed continuously when reset.</li>
<li>Filtering items by category (Belt, Boots, Keys, etc) in the inventory interface is preserved between two interface openings.</li>
<li>Filtering  items by categories in the inventory interface is preserved when  changing inventory tab (Equipment, Miscellaneous, Resources and Quest  Items).</li>
<li>The status of the inventory interface (expanded or minimized) is preserved after relogging.</li>
<li>Tooltips  in the contextual menu of inventory items are no longer displayed when  the interface option "Show item information in tooltips" isn't  activated.</li>
<li>Detailed tooltips on inventory items are correctly  displayed upon hovering over the item when the interface option "Show  item information in tooltips" is activated.</li>
<li>The customization  of the displayed information in detailed tooltips of an object,  accessible via a right click in the inventory interface, is once again  working.</li>
<li>During an exchange, a drag-drop towards the exchange  area belonging to the other character now displays the destination as  being invalid.</li>
<li>Clicking on the amount of Kamas in chest interfaces no longer displays a pop up window when there aren't any Kamas available.</li>
<li>During a purchase confirmation of an item from the sellrooms, the total price no longer displays the word "Kamas" twice.</li>
<li>Closing  an interface during a drag and drop action no longer results in causes  an unexpected result (character and interface freeze).</li>
<li>It is no longer possible to transfer non-exchangeable items into a mounts' inventory by clicking on "Transfer all items".</li>
</ul>
<p><strong> </strong><strong>Custom Set Interface</strong></p>
<ul>
<li>Additional icons have been added to the Custom Set Interface.</li>
<li>If  a Custom Set is saved while mounted on a dragoturkey, using the  associated shortcut will now switch the character to their current  dragoturkey (if they have one equipped).</li>
</ul>
<p><strong></strong><strong> </strong><strong>Perceptors</strong></p>
<ul>
<li>In the Perceptors contextual menu, the "Attack" option is grayed out if the Perceptor cannot be attacked.</li>
<li>A Perceptor's dialog now indicates when it can be attacked again.</li>
<li>In  the Perceptors list in the guild interface and the dialog interface  with a Perceptor, information on Kamas, experience and items gathered is  displayed. The estimated value of the items is calculated based on the  average prices of sellrooms and characters in merchant mode.</li>
<li>It  is now possible to join a Perceptor defense by clicking directly on the  sword signaling the start of a fight displayed on the combat map.</li>
<li>The perceptors list in the guild interface is correctly displayed in the social interface even after changing characters.</li>
<li>The starting positions in a Perceptor fight are now random even in dungeons.</li>
<li>Perceptors can be placed in any of the rooms of a dungeon.</li>
</ul>
<p><strong> </strong><strong>Territory Conquest and PvP</strong></p>
<ul>
<li>Upon  a second prism defense during the same game session, the prism defense  interface no longer displays the defenders of the previous attack.</li>
<li>Guards  of conquest villages respawn again correctly. It is no longer possible  to block a character by challenging it when he arrives on the map.</li>
<li>Upon the destruction of a prism, the characters of the losing alignment can't place a prism in the sub-area for a few minutes.</li>
<li>New messages have been added in order to explain why a prism cannot be placed.</li>
<li>When  a reconnection during a fight takes place whilst multi accounting in a  fight where it is prohibited, the other multi accounts are disconnected  from the fight.</li>
<li>If a character reconnects during a fight where  multi-accounting is prohibited, other characters run from the same  computer who are already in the fight will be disconnected.</li>
</ul>
<p><strong></strong><strong> Fights</strong></p>
<ul>
<li>When  mousing over a character during a fight, its corresponding thumbnail in  the "Timeline" is highlighted in order to facilitate target  identification.</li>
<li>Spells can no longer become unusable after equipping a class set item.</li>
<li>In  the end of combat interface, upon hovering over the experience gage, a  pop up now indicates the percentage of the current progress and  experience in relation to the experience required to reach the next  level.</li>
<li>Spell cool-down periods (when they exist) are correctly  displayed in the spell effects information area and updated when they  are modified (for example, by equiping a Class set).</li>
<li>Character  aggressions are now limited to targets who's tile position is known to  the player. As such, it is no longer possible to aggress an invisible  character by clicking on their name in the chat interface.</li>
<li>During the fight preparation phase, the HP gage correctly updates itself, even if players use consumable to regain HP.</li>
<li>Spell effects who's duration has elapsed now disappear correctly during a fight.</li>
<li>Spell effects that modify other spell effects are displayed correctly (the name of the spell in question is now displayed).</li>
<li>During character aggressions, mousing over the combat swords correctly displays the composition of each team.</li>
<li>Removal of certain spell effects during a fight after the death of a character or summon has been improved. </li>
<li>Spell  information is correctly updated upon the addition or removal of a  Class set item or upon the cast of spell that modifies spell effects  (for example, Iop's Wrath).</li>
<li>Upon the death of a character, its HP gage is correctly updated (without temporarily displaying negative values).</li>
<li>In the information interface for highlighted targets, the icons have been enlarged in order to improve readability.</li>
<li>Open interfaces no longer protect players from aggressions.</li>
<li>Allies  and enemy targets are correctly differentiated in the fight log when  they are targeted by an area-of-effect spell or weapon.</li>
<li>Contextual  menus associated with a character during the placement phase are  correctly labeled with the character's name instead of the "!object  Object" annotation.</li>
<li>The pushback movement display is no longer influenced by tackle zones.</li>
<li>Changing  spell short cut bars during a fight no longer pre-selects a spell from a  new bar if a spell has been previously selected when the bar changed.</li>
<li>The  display of remaining turns for the effects applied on an enemy out of  turn is corrected: the values displayed in the tooltips and the spell  effect interface are now the same.</li>
<li>The display of the number of turns after a reconnection has been corrected.</li>
<li>Summoning a creature on a trap now triggers the trap.</li>
<li>It  is no longer possible to create "sacrifice chains": if B sacrifices A  and C sacrifices B, as soon as A is attacked, it is B who will receive  the damages and not C.</li>
</ul>
<p><strong> </strong><strong>Challenges</strong></p>
<ul>
<li>Fights against the following monsters can no longer trigger certain challenges deemed incompatible:  
<ul>
<li>Celestial Bearbarian: Scanty, Untouchable</li>
<li>Korriander: Scanty, Limpwrist, Tight, Nomad, Statue, Zombie</li>
<li>Kolosso: Scanty, Barbaric</li>
<li>Tengu Snowfoux: Scanty, Mystique</li>
<li>Obsidemon: Scanty, Barbaric</li>
<li>Buck Anear: Scanty</li>
<li>Royal Pingwin: Scanty, Incurable, Self Sacrifice, Barbaric</li>
<li>Royal Mastogob: Scanty, Barbaric</li>
<li>Kimbo: Scanty, Tight, Nomade, Zombie</li>
<li>Tynril: Scanty, Barbaric, Impertinence, Elementary, my dear!</li>
<li>Silf the Greater Bherb: Scanty, Barbaric, Time Flies</li>
<li>Minotoror: Scanty, Untouchable</li>
<li>Minotot: Scanty, Untouchable</li>
<li>Crocabulia: Scanty, Untouchable</li>
<li>Soft Oak: Scanty, Untouchable</li>
<li>Skeunk: Scanty, Maniac, Contract Killer, Reprieve, Unpredictable, Barbaric, Untouchable, Elitist, Focus</li>
<li>Bworker: Scanty</li>
<li>Peki Peki: Scanty, Untouchable</li>
<li>Royal Tofu: Scanty, Untouchable</li>
<li>Moon: Scanty, Elementary, my Dear!</li>
<li>Dragon Pig: Exuberant, Arachnophile, Gardner, Gravedigger</li>
<li>Lord Crow: Untouchable</li>
<li>Gigantic Kralove: Scanty, Pighead, Barbaric</li>
<li>Pandora Master: Scanty, Elementary, my dear!</li>
<li>White Rat: Elementary, my dear!</li>
<li>Kwakwa: Elementary, my dear!</li>
<li>Tanukoui San: Elementary, my dear!</li>
</ul>
</li>
<li>The challenge "Clean Hands" no longer fails when direct damages are inflicted upon an oponent but the blow is not fatal.</li>
</ul>
<p> <strong>Professions</strong></p>
<ul>
<li>In  maging, after a failure due to the impossibility of adding a more  powerful rune onto an object, the object is now correctly updated.</li>
<li>In the characteristics interface, the list of professions is now correctly updated upon learning or forgetting a profession.</li>
<li>It is now possible to use scrolls as recipe ingredients.</li>
</ul>
<p><strong> </strong><strong>Guilds</strong></p>
<ul>
<li>The  rights "Allow guild members to rest in this house" and "Allow guild  members to teleport to this house" are no longer inverted.</li>
<li>The readability of the right management interface for guild members is improved.</li>
<li>A new guild right is added, permiting to retrieval of loot from one's own perceptors.</li>
<li>A  new guild right is added, permiting the replacement of a higher leveled  character than one's own character during a perceptor defense.</li>
<li>During  the Perceptor defense fight preparation phase, when the maximum number  of defenders has been reached, it is now possible to replace characters  of a lower level by clicking on their portrait</li>
<li>After changing guilds, the list of guild houses is refreshed correctly.</li>
</ul>
<p><strong>Pets</strong></p>
<ul>
<li>The number of a pet's missed meals is now displayed when hovering over its status.</li>
<li>Pets that once gave +Life bonuses are modified and now possess +Vitality bonuses.</li>
<li>The appearance of the Miniminotot pet has been modified.</li>
</ul>
<p><strong> </strong><strong>Soul Stones</strong></p>
<ul>
<li>The level of monsters is now displayed in souls stones placed in the inventory.</li>
<li>It is now possible to use Soul Stones and Simple Capturing Nets as close combat weapons.</li>
</ul>
<p><strong> Houses and Paddocks</strong></p>
<ul>
<li>The  system for both the resale of abandoned houses and paddocks as well as  the sale of new houses and paddock is modified: a random delay (from 12  hours to a week) for each paddock and house is now set before a purchase  can be possible. This modification's objective is to avoid the purchase  of houses and paddocks being done simultaneously by a small minority of  players after a restart of the game servers. This modification does not  impact the paddocks and houses put up for sale manually by players.</li>
<li>It is no longer possible to resell a house or a paddock at a lower price than its base price.</li>
<li>A new underground paddock maze is added to the Koalaks' area, including 148 new paddocks.</li>
</ul>
<p><strong> </strong><strong>Breeding</strong></p>
<ul>
<li>The  automatic update of the Dragoturkeys' characteristics whilst the  breeding interface is open now updates the tiredness correctly.</li>
</ul>
<p>&#160;</p>
<p> <strong>Maps and Areas</strong></p>
<ul>
<li>The Breeder Village is completely remodeled. 12 new houses are added.</li>
<li>The Wild Dragoturkey Territory is completely remodeled.</li>
<li>The Kaliptus Forest is completely remodeled.</li>
<li>Gobbowl stadiums are now accessible from the Bonta and Brakmar arenas.</li>
<li>The Xelor temple is completely remodeled.</li>
<li>The Enutrof temple is completely remodeled.</li>
<li>Several Ankama buildings (Bakery, Smith, Carver Workshop, Jeweller Workshop, etc) are redone.</li>
<li>Hunter workshops are added in the Butchers' Quarters of Bonta and Brackmar.</li>
<li>The generic Underground area can no longer be aligned.</li>
</ul>
<p><br /> <br /><strong> </strong><strong>Texts and Books</strong></p>
<ul>
<li>New  texts can be read in the Masters of the Order's chambers in Bonta and  Brakmar. They describe the specifics of each order for the sake of  assisting the militians in making their choice.</li>
<li>A sacred  document is now on display in each class temple. It presents the deity  worshipped by the local devotees, as well as its commandments. This  document is ilustrated with a coloured engraving of the deity in  question, showing them off to beautiful effect.</li>
<li>The books on  the classes (given at the end of the quest "Follow Your Path") are now  accessible in the different temples. However, it is only a lending copy,  and cannot be removed from the temple. </li>
<li>A new publication on the Protectors of Months can be consulted in all 5 libraries of the World of Twelve.</li>
<li>A missing paragraph has been added to the book "The Choice of Gods" (part II of the Found Fragments).</li>
<li>An update on Lock is incorporated into the book How to Be a Perfect Mercenary in Astrub.</li>
<li>The book "Prophets, Cults and Faith" can once again be purchased from the NPC Narber the Merchant</li>
</ul>
<p><br /> <br /><strong> Quests</strong></p>
<ul>
<li>The  initial objective to complete during the second stage of the quest  Lenald Legends is clarified: it now provides the name of the character  to find.</li>
<li>The quest "Prisoners of Astrub" is revised (dialogs,  NPC position). The NPC Edgg Komb no longer gives the book How to Be a  Perfect Mercenary in Astrub.</li>
<li>The quest "Beware of the Beast!" can be initiated without having previously received the Box of Plasmogrine.</li>
<li>The  access restriction to the island of Pandala for Pandawa players who had  started the quest "Pandala: An Island unlike the Others" is now working  correctly.</li>
<li>The NPC Koka Dekolak validates the objectives  linked to the quests it offers even if the character has several of its  quests simultaneously in progress.</li>
<li>The NPC Benn Zeen no longer blocks the progression of the quest "Usuwpation of Identity".</li>
<li>In the quest "Delivery Problem", the NPC Sam Croa correctly accepts the valid Form to Fill.</li>
<li>The NPC Maya no longer disappears prior to the display of its dialog, completing the quest "Maya the bee-autiful".</li>
<li>In the quest "Sword: Directions for Use", the NPC Two-Fingers accepts the Sword Hilt, allowing the player to continue the quest.</li>
<li>In  the quest "The difficulty of being a Jeweller", the NPC Shani Sings  correctly validates the objective consisting of bringing 6 Mush Mush  Thorns.</li>
<li>The quest "Star Ski and Dutch" no longer conflicts with  the quest "Full Contact" on the "Talk to Juss Tafinger". Furthermore,  the Mycos Saps can also be obtained on Cromagmunks at a weaker drop  rate.</li>
</ul>
<p><br /> <br /><strong> </strong><strong>Dungeons</strong></p>
<ul>
<li>Blacksmith Dungeon:  
<ul>
<li>The composition of the last room's group is changed.</li>
<li>It is now possible to have 8-character fights in the last room of the dungeon.</li>
<li>It is now possible to place a Perceptor in the last room of the dungeon.</li>
<li>The  performance of the Boss have been reviewed ( it now makes use of new  spells, extra health points and offers better experience but lower  amounts of kamas).</li>
</ul>
</li>
<li>Dungeon keys can no longer be  dropped by monsters, as they now need to be crafted exclusively by  Handymen. Only the keys listed below are exempt from this modification:  
<ul>
<li>Incarnam Dungeon Key</li>
<li>Cherry Key Fragment</li>
<li>Coco Key Fragment</li>
<li>Indigo Key Fragment</li>
<li>Pippin Key Fragment</li>
<li>Second Part of the Dragon Pig Key Maze</li>
<li>Kwismas Dungeon Key</li>
<li>Kwismas Cavern Key</li>
<li>Father Kwismas' House Key</li>
</ul>
</li>
<li>The recipes to the following keys are modified in order to be easier to craft:  
<ul>
<li>Bwork Dungeon Key</li>
<li>Canidae Dungeon Key</li>
<li>Fungus Dungeon Key</li>
</ul>
</li>
<li>The recipe for the Key to the Rat Dungeon at Amakna Castle is modified to correspond to its level.</li>
<li>The  monster, Fuji Snowfoux can now be confronted in the Tengu Snowfoux  dungeon. Before the last room, the players will be given the choice to  confront either Tengu Snowfoux (classic combat) or Tengu Snowfoux and  Fuji Snowfoux. The Snowfoux tears can, moreover, be dropped from the  Fuji Snowfoux who appears in the dungeon. Fuji Snowfoux will stay in the  cavern and the Snowfoux who invade the village will continue to do so.</li>
<li>The monster N in the Sakai Mine Dungeon will only appear at his maximum level from now on.</li>
</ul>
<p><br /> <br /> <strong>Monsters</strong></p>
<ul>
<li>Ougaa: The Health Points of this monster are reduced. </li>
<li>Royal Blue Jelly: The level of the monster is increased. </li>
<li>Royal Mint Jelly: The level of the monster is increased. </li>
<li>The  reduction values of fixed damages of all monsters that use damage  reduction spells are slightly modified (both max and min) following the  modifications to the fixed resistance calculation formula. </li>
<li>The look of all Dreggons, Sauroshell and Field Monsters have been redesigned. </li>
<li>Monsters can now play animations out of battle in order to bring more life into the Dofus universe. </li>
<li>Starfish Trooper's attack animations are now played correctly</li>
</ul>
<p><br /> <br /><strong> </strong><strong>Artificial Intelligence</strong></p>
<ul>
<li>The overall "coward" behaviour of monsters has been  improved. A monster with a "coward" behaviour who does not perform an  offensive action during its turn will switch to "aggressive" behaviour  (approaching its enemies) until the execution of an offensive action  upon an enemy. </li>
<li>Summons of "aggressive" behaviour locking an  opponent no longer try to leave the locking area if they have the  possibility to lock two targets at the same time. For example, the  Pandawaste will not make its way towards two targets when it is already  locking a single target. </li>
<li>Monsters will no longer try to position themselves on healing glyphs when they possess all their health points. </li>
<li>The  AI uses its spells more effectively when a target die. For example, the  Red Wyrmling utilizes his AP more effectively when given the chance. </li>
<li>Management of linear attacks with an area of effect of several tiles of Monsters with "coward" behaviour has been improved. </li>
<li>The  AI more effectively manages spell effects that are activated at the  beginning of a turn. For example, the Legendary Crackler takes its turn  correctly once under the effect of "Heart of a Crackler " and gains 1  AP. </li>
<li>Management of monsters' transposition effects has been  improved: the monsters correctly take their destination tile into  consideration prior to the sequence of upcoming spells. For example,  Ouassingues no longer transposition themselves elsewhere whilst healing  their starting position that might contain an ally with full Health  Points. </li>
<li>Monsters that are killed whilst under the effect of a  forced turn skip (Bribery, for example) and ressurected several turns  later are no longer under the effect that forces them to skip their  turn. </li>
<li>The AI correctly manages effects of movement during an  attack (for example, the spell "Evasion"): monsters no longer attack an  empty spot after their target changes position.</li>
<li>The AI now  handles invisible people correctly: when a monster attacks an empty cell  which may potentially be occupied by an invisible person, he guesses at  a new position for them if the cell is empty. If not, he will continue  to attack the same cell.</li>
</ul>
<p><br /> <br /> <strong>Objects and Equipment</strong></p>
<ul>
<li>The number of Snowfoux Tears needed to create an item from the Fuji Snowfoux Set is now set to 30, instead of 50. </li>
<li>The weight of all the resources dropped by Frigost monsters is now set to 1 pod, instead of 10. </li>
<li>Phong Huss's Sword no longer requires &gt;50 Strength in order to be equipped. </li>
<li>The display order of the different types of effects on items has now been fixed in order to improve their readability. </li>
<li>The minimum range for attacking with the Hunting Bow is now set to 2, instead of 1. </li>
<li>The  items Metronome, Kaniger Staff, Strawaff, Arctangent Bow, Sabre Aces  and Shovel Tonjon are now displayed correctly in the hands of the  characters. </li>
<li>Soul stones and the Simple Capturing Net are now displayed correctly in the hands of the characters. </li>
<li>Bewitched Aspen now appears correctly in game. </li>
<li>The Celestial Bearbarian Mask is now displayed correctly on Pandawa characters </li>
<li>The Lumberjack Axe no longer uses the same sprite as the Blade O'Ven .</li>
</ul>
<p><br /> <br /><strong> </strong><strong>Incarnations</strong></p>
<ul>
<li>The end of turn glyph Silent Distortion of the Tracon  incarnation correctly removes AP for the upcoming turn of the target and  not for the turn in progress. </li>
<li>The spell animations for the Haku incarnation are now displayed correctly. </li>
<li>The  spell Compartmentalisation of the Haku incarnation has been corrected:  the associated damage bonus can be stacked correctly four times, and no  longer gains bonuses if the spell is casted on another target but  itself. The range of the spell has been increased at all levels but is  no longer modifiable. </li>
<li>The animation for the spell Achilles' Heel of the Kalkaneus incarnation is now displayed correctly. </li>
<li>The  spell Regenerative Stone Skin of the Grouillot incarnation no longer  reduces damages but places its caster into an invulnerable state. The  state is lost if the caster is pushed against an obstacle. </li>
<li>The incarnation spells can once again be moved and their order is preserved if the incarnation is used regularly. </li>
<li>The range of the spell Selective Trap of the Hichete incarnation has been increased at all levels. </li>
<li>The  Crocodyl Crockmaker's lock bonus of the Hichete incarnation bas been  replaced by an Agility bonus in order to guarantee a progression linked  to the level of the character as well as a better synergy with the spell  Alopecia. </li>
<li>The displayed level of Nasty Little Lousy Pig  (summon of the Piggy Paupe incarnation) corresponds to the level of the  spell. The Critical Hit damages have been increased. </li>
<li>The spell effects of the level 2 Krusty (summon of the Kloug incarnation) has been corrected.</li>
</ul>
<p><br /> <br /> <strong>Heroic Server</strong></p>
<ul>
<li>The NPCs Emma Sacre and Thomas Sacre are disabled on the  Heroic Server. The seeker scroll system is also disabled on the Heroic  Server.</li>
</ul>
<p><br /> <br /><strong> </strong><strong>Miscellaneous</strong></p>
<ul>
<li>For Linux, major updates no longer provokes temporary sound loss. </li>
<li>For Mac, clicking on a URL in the chat interface no longer redirects to an invalid page (anti-phishing measure). </li>
<li>The NPC Nistracolamus now evokes the priests and their power of ressurection in his dialogue; </li>
<li>The  two Temple Masters Hairader (Masqueraider) and Agent Smisse (Rogue) can  now use the magical orbs just like their colleagues. </li>
<li>Some  rank/specialization names of Bonta Orders have been slightly modified:  Silent Spy replaces Spy (the brakmarian equivalent keeps the name Dark  Spy), and Enlightened Apprentice replaces Apprentice (the brakmarian  equivalent keeps the name Dark Apprentice) The generic terms of Spy and  Apprentice are now indicators of the militians in question on both the  Bonta and Barkmar side. </li>
<li>The NPC Frigostine now sells Baker's Yeast, Water and The Kneader. </li>
<li>Drinking a potion now triggers one type of animation, and drinking a beer trigger a different animation; </li>
<li>During the mining animation, the Sacrier's foot no longer detaches itself from the body. </li>
<li>The hands of Enutrof characters are now of normal size during the "Refuse" emote animation; </li>
<li>The smokey effect during the "Mount" animation or Incarnation has been revised and now displays correctly</li>
</ul> ]]></description>
  <link>http://www.dofus.com/en/mmorpg-community/updates/279135-notes-version-2-3-5</link>
  <category><![CDATA[Dofus]]></category>
  <pubDate>Tue, 14 Jun 2011 12:17:43 +0100</pubDate>
  <guid isPermaLink="false">ee53118138851604dae791ef9f5031a0</guid>
</item>
<item>
  <title><![CDATA[Notes for Version 2.3.0]]></title> 
  <description><![CDATA[<p><strong><span style="font-size: small;"><span id="inposttopictitle">[Changelog] 2.3.0 - December 14, 2010</span></span></strong></p>
<p><br /><span style="color: #0000fa;"><strong>Event: Kwismas Island</strong></span></p>
<ul>
<li><a href="http://www.dofus.com/en/mmorpg-community/updates/kwismas" target="_blank">Kwismas Island</a> is accessible again this year. All Island maps and sprites have been completely redone.</li>
<li>The  Island can be accessed by speaking with the NPC Hector Kwismas. He can  be found at the co-ordinates (8,-6). On the Heroic Server, Hector  Kwismas will be standing in the Astrub Tavern at  the co-ordinates  (5,-17). <a href="http://www.dofus.com/en/mmorpg-community/updates/kwismas" target="_blank">Kwismas Island</a> will be available from December 14th, 2010 until January 11th, 2011.  The Island has been divided into three different zones (1-70, 71-130 and  131-200). A devblog article has been posted with more details about the  changes that can be expected from this event: <a href="http://devblog.dofus.com/en/posts/62-return-kwismas-island.html" target="_blank">http://devblog.dofus.com/en/posts/62-retur...mas-island.html</a></li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>New Class - The Rogue Menace:</strong></span><br />The Rogue class preview is now available for all players who purchase the <a href="https://secure.dofus.com/en/subscription-section" target="_blank">Rogue Pack</a>.<br /><br /><span style="color: #0000fa;"><strong>Optimization and Performance:</strong></span></p>
<ul>
<li>A  major CPU leak that occurred during fights has been corrected: the  performance of the DOFUS client should no longer degrade as quickly.</li>
<li>Format of the game&#8217;s archive files has been modified to reduce the length of client updates</li>
<li>&#8220;Save  game data&#8221; is no longer activated by default (this selection can be  found under the Support tab of the Options menu) to improve client  performance</li>
<li>NPC tooltips are now cached to accelerate their display</li>
<li>The following spell animations have been improved and optimized:<br /> 
<ul>
<li>Bow Skill </li>
<li>Plaguing Arrow </li>
<li>Critical Shooting </li>
<li>Powerful Shooting </li>
<li>Absorptive Arrow </li>
<li>Magic Arrow </li>
<li>Destructive Arrow </li>
<li>Frozen Arrow </li>
<li>Paralyzing Arrow</li>
<li>Atonement Arrow</li>
<li>Punitive Arrow </li>
<li>Explosive Arrow </li>
<li>Dark Ray</li>
<li>Aqueous Vulnerability</li>
<li>White-Hot Vulnerability</li>
<li>Wind Vulnerability</li>
<li>Earth Vulnerability</li>
</ul>
</li>
<li>Dragoturkey sprites have been optimized (the complexity of the sprite was reduced by 40% without any loss of quality)</li>
<li>A memory leak in the game servers has been fixed</li>
<li>A  new interface is available when starting the game to allow selection of  three simple performance presets suitable for different computer  configurations.</li>
<li>Emote icons are now displayed as bitmaps to improve the display speed of the emote menu.</li>
</ul>
<p><br /><br /><br /><span style="color: #0000fa;"><strong>Connection to the Game</strong></span></p>
<ul>
<li>It&#8217;s  no longer possible to interrupt the current connection attempt by  clicking on &#8220;Play&#8221; from the login interface. This change limits the  number of involuntary disconnections while the try attempts to connect  in the background. The number of connection attempts should be reduced  and the connection speed to the game globally improved.</li>
<li>The  operation of the &#8220;Interrupt&#8221; button has been adjusted and now properly  returns the user to the login if the client needs to display the message  &#8220;The server is taking too long to respond, and may be unavailable.&#8221;</li>
<li>While changing characters, the interface now displays the correct message if the server fails to respond within 10 seconds.</li>
<li>On the login interface, the state of the &#8220;Quick Connection&#8221; checkbox is saved from one game session to another.</li>
<li>When  connecting to the game the message &#8220;The server is taking too long to  respond, and may be unavailable&#8221; no longer appears when the user logging  in has already been placed in the queue. This correction ensures that  users already in the queue do not leave involuntarily. The number of  connection attempts should be reduced and the game connection speed  should improve globally.</li>
<li>In the login queue interface, the button  to return to the previous step now works correctly when the Quick  Connection option is activated.</li>
<li>Various optimizations to the  connection server have been made between December 3rd and November 22nd.  A Devblog article is available on this subject: <a href="http://devblog.dofus.com/en/posts/61-connection-problems.html" target="_blank">http://devblog.dofus.com/en/posts/61-conne...n-problems.html</a></li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Animations:</strong></span></p>
<ul>
<li>The Bamboo Milk spell animation no longer plays in a loop.</li>
<li>During the dodge-lock animation shown from behind, the female Pandawa&#8217;s torso no longer disappears.</li>
<li>During  the critical fail animation, when you&#8217;re using a shovel or a pick, the  weapon no longer looks like it&#8217;s floating in mid-air.</li>
<li>The Dragon Pig&#8217;s attack animations no longer play in a loop.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Characters:</strong></span></p>
<ul>
<li>The low-definition version of all character class faces have been improved.</li>
<li>When using the emote &#8220;Point,&#8221; a male Enutrof&#8217;s hand will no longer show through his beard.</li>
<li>The animation for alchemists&#8217; &#8220;Pick&#8221; action has been improved.</li>
<li>When viewed from the back, capes are now displayed properly on characters riding Dragoturkeys.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Equipment:</strong></span></p>
<ul>
<li>The following weapons are now correctly displayed in combat and when using the "Show weapon" emote:<br /> 
<ul>
<li>Sunshade Staff</li>
<li>Eternal Wand</li>
<li>Mallow Marsh Daggers</li>
<li>Assinscrede Axe</li>
<li>Korriander Axe</li>
<li>Projects Axe</li>
<li>Dorado Shovel</li>
<li>Peccadillo Blade</li>
</ul>
</li>
<li>Galgarion's Helmet is now displayed correctly in profile view.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Interfaces:</strong></span></p>
<ul>
<li>In  the inventory, the &#8220;Destroy this object&#8221; option present in an item&#8217;s  contextual menu is now available during exchanges with another character  or when you access the bank or market interfaces.</li>
<li>In the  majority of interfaces, the character names displayed are now  interactive and you can use them to open a contextual menu that gives  access to actions available with these characters (add to friends, send a  private message, etc.)</li>
<li>The guild experience gauge displayed around the medallion now only updates itself when it is displayed.</li>
<li>In the custom equipment set interface, the quantity of items which are part of the selected equipment is no longer displayed.</li>
<li>In the lower band, the text displayed when you hover over the &#8220;Emotes&#8221; button has been corrected.</li>
<li>In  the Grimoire, in the spells interface, a character&#8217;s class spells are  no longer displayed if the character has been transformed into an  Incarnation or a monster.</li>
<li>In the Grimoire, in the spells interface, it&#8217;s no longer possible to invest points in a spell you haven&#8217;t acquired yet.</li>
<li>In  the character selection interface, it is once again possible to connect  with a character after a previous attempt to connect has failed.</li>
<li>A character&#8217;s first three spells are now sorted in the same order in the Grimoire and in the spell shortcut bar.</li>
<li>When  a quest notification is removed from the global map, the corresponding  annotation on the mini map is now also correctly removed.</li>
<li>In the  interface which displays fights in progress on the map, the names of  the monsters and tax collectors no longer display a contextual menu  allowing you to carry out actions restricted to the player&#8217;s persons.</li>
<li>The interfaces for entering item quantities during item transfers are now automatically closed when the interface is closed.</li>
<li>The  exchange interfaces (used by artisans, to access the bank or to  exchange items, for example) no longer automatically close when you  click on the inventory access button or use the keyboard shortcut to  open the inventory (&#8220;i&#8221;, by default).</li>
<li>Tutorial notifications are no longer reinitialised when you change the option to display or hide them.</li>
<li>Activating tutorial notifications no longer requires you to restart the game client.</li>
<li>It  is now possible to equip a ring or a Dofus by double-clicking from the  inventory, even if an item of the same type is already equipped. It is,  for example, possible to equip a Gelano which has different bonuses from  another Gelano already equipped by the character.</li>
<li>An error  message in the chat window now informs you if you are unable to access  your mount&#8217;s inventory during a fight if an attempt is detected.</li>
<li>The  &#8220;Manage Item&#8221; option (which displays the Livitinem management  interface) in the contextual menu of an item is no longer available on  items which have been disassociated from a Livitinem.</li>
<li>The item  quantity selection interface displayed when you interact with a pile of  items in the inventory now closes automatically when the inventory is  closed.</li>
<li>The &#8220;Attack&#8221; option in the Prisms of Conquest contextual menu is now grey for neutrally aligned characters.</li>
<li>The chat window with an inactive Tax Collector now opens correctly.</li>
<li>The  availability of the different elements in the character creation  interface has been improved to allow you to select the new character  classes.</li>
<li>On the character selection interface, the pedestals are no longer deformed.</li>
<li>In  the social interface, in the information about Tax Collectors, the  times during which they are available are now correctly displayed.</li>
<li>In  the character customisation page, the advanced characteristics progress  bar no longer moves when the list is refreshed (during the gain of a  characteristics point or when you equip an item, for example).</li>
<li>In the contextual menu associated with the characters, the text used for the exchange action has been updated.</li>
<li>The zoom option in the characters&#8217; contextual menus now turns grey when zoom is unavailable.</li>
<li>When you enter a house which does not belong to your character, the house management interface is no longer displayed.</li>
<li>In the contextual menus, the gaps in the text to make room for selection buttons are now always present.</li>
<li>In the options menus, the Features and Performance tabs, inappropriate tool-tips are no longer displayed.</li>
<li>At  the bank, using the transfer all button, when there are already items  of the type to be transferred in the destination inventory, no longer  displays the incorrect quantity of these items after the transfer.</li>
<li>Opening  a contextual menu (by right-clicking) on an item or equipping an item  in the inventory via a double-click now causes the tool-tip of the item  concerned to disappear.</li>
<li>The tool-tip for the equipped weapon  displayed in the banner now updates correctly when the weapon&#8216;s effects  have been modified (when an Incarnation gains a level, for example).</li>
<li>Objects now display correctly in the set interface.</li>
<li>A scroll bar has been added to the &#8220;wanted&#8221; scrolls where the quest description is too long.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Fights:</strong></span></p>
<ul>
<li>Characters&#8217;  characteristics are now correctly updated when they&#8217;re invisible (A  Sram&#8217;s MP, for example, is now correctly calculated when they&#8217;re  invisible).</li>
<li>The invocations of a Summoner are now highlighted  when their summoner is selected or moused over. Similarly, Summoners are  now displayed highlighted when their summons are selected or moused  over. This change helps match summons and their summoners.</li>
<li>The second challenge interface no longer blocks the combat zone when there is only one active challenge.</li>
<li>Clicking  on a challenge icon now causes the tooltip for the challenge to  disappear. This change improves the visibility of the indication arrows  for challenges that have specific targets.</li>
<li>Static summons which  die in combat (Xelor&#8217;s Dial, Pandawa&#8217;s Barrel or Sadida&#8217;s Tree of Life,  for example) are now correctly calculated when totaling a character's  available summons.</li>
<li>Gains and losses of hit points are now properly reported in the combat timeline</li>
<li>Stacking spells that give AP (for example, Xelor's Time Theft), no longer displays the wrong amount of AP.</li>
<li>Stacking spells or attacks with weapons no longer results in display of negative AP.</li>
<li>The  error message displayed when a character is invisible on the path of  another character is now displayed even when the invisible character is  positioned on the first square of the movement path. A different message  is displayed when an interruption of a movement path is due to the  tackle zone of an invisible character, but only if there is no other  possible explanation.</li>
<li>A character revived by the spell  'Spiritual Leash' is no longer considered an summon of the Osa who  revived them in the case of challenges.</li>
<li>The area of effect of hammers and staves are now properly displayed.</li>
<li>At  the end of a fight, character, guild, and mount experience are  correctly displayed in the tooltip when mousing over a player's  experience bar.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Chat Window:</strong></span></p>
<ul>
<li>Scrolling  through text using the scroll button on the mouse now works correctly:  Scrolling up or down now causes the text to scroll the same number of  times as indicated by the mouse.</li>
<li>Now, when you enter the game, the size of the font will be the one chosen by the user.</li>
<li>The contextual menu for the chat window will no longer close when you chose the first channel to use.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Professions and Crafting:</strong></span></p>
<ul>
<li>In the item list, names of craftsmen and Smithmagi are now interactive.</li>
<li>On  the craft interface, crafting slots unusuable with the craftsman's  current profession level are properly displayed as unusable.</li>
<li>In  the cooperative crafting interface, customers can now change the  quantity of articles produced when the ingredients belong to the  crafter.</li>
<li>During cooperative crafting, the maximum quantity of  items requested by making the customer are now properly based on the  quantities of ingredients available.</li>
<li>The odds of success are  updated properly when gaining a profession level during mass-crafting.  It is no longer necessary to close the craft interface to benefit from  the increased chance of success (after gaining a crafting level) during  the mass-crafting.</li>
<li>Only one error message is now displayed at the failure of an item craft.</li>
<li>The  level of the job of a crafter in "public" mode is now correctly taken  into account: it no longer shows the level of the character making the  request.</li>
<li>The interruption of mass crafting no longer prevents the crafting of other objects with a different recipe.</li>
<li>On  the craft interface an cooperative interface, the list of recipes  available when "Show all possible" is activated is now correctly updated  when the inventory of the character changes.</li>
<li>Signature Runes  can now properly be removed after being placed as ingredients in the  crafting interface and cooperative interface.</li>
<li>It is no longer possible to use multiple Signature Runes during the production of a single object.</li>
<li>Ignored characters can no longer receive requests for cooperative crafts.</li>
<li>"Public" mode no longer prevents making cooperative crafting requests.</li>
<li>The  signature of an object is now placed correctly when trying to use a  signature rune when another signature is already on the object.</li>
<li>When  making a recipe that requires one or more ingredients with different  effects, only ingredients that have effects identical to those of the  ingredients used in the original recipe can be used in manufacturing a  series of objects.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Smithmagic:</strong></span></p>
<ul>
<li>The  results display for weapon repairs or element-changing is improved  (some changes were not displayed in an order or sometimes incorrect).</li>
<li>The  residual magic can now be generated by runes whose power is very low:  the calculations of residual magic ("sinks") are more rounded.</li>
<li>The position of the scroll bar on the item effects list is not reset with each change of the object.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Quests:</strong></span></p>
<ul>
<li>The  Eternal Harvest: It is now possiblefor characters who have  inadvertently lost their Gargantuan Perfect Soul Stone to obtain a new  one from the NPC Otomai.</li>
<li>The display of information in the quest  book has been adjusted. Descriptions of uncompleted quest steps are now  hidden. The rewards for an uncompleted step are no longer visible.</li>
<li>Non-repeatable  quests (like Emote Dungeon quests) can now be engaged 2 times per  account per 24 hours for non-subscribers and 8 times per account for  subscribers accounts.</li>
<li>The wanted poster for the Mastoslob now works properly in DOFUS clients set to display texts in Hispanic.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Incarnation Weapons:</strong></span></p>
<ul>
<li>Incarnation spells can not be deleted from the spell shortcut bar any more.</li>
<li>Experience  points earned by an Incarnation are now properly displayed at the end  of combat. A tooltip will now display if experience has been gained by  an Incarnation or a normal character.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Paddocks &amp; Breeding:</strong></span></p>
<ul>
<li>It is possible to target outside of an enclosure when adding or removing a mount for breeding.</li>
<li>It is now possible to place items on all livestock in a paddock, even those at the top of the paddock.</li>
<li>Dragoturkeys no longer fade when there are many animations of reproduction and use of breeding items.</li>
<li>Parts  of Armored Dragoturkeys are now correctly displayed in all views, and  no longer disappear when using the emote "release gases".</li>
<li>In the paddock interface, it is again possible to feed a mount several times.</li>
<li>The end of the experience gauge (around the central "medallion") for a Level 100 Mount is displayed correctly.</li>
<li>In the paddock interface, the text "All types" is correctly translated in the list of certificates.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Keyboard shortcuts:</strong></span></p>
<ul>
<li>Using  the shortcut "CTRL + Enter" to send a message in the chat interface  will now send the message directly into the "Team" channel in combat.</li>
<li>The shortcut Esc will now properly close the interface used to confirm the use of a spell point.</li>
<li>The shortcut Esc will now properly close the interface used to feed a mount.</li>
<li>Shortcuts "Left Arrow" and "Right Arrow" can now scroll through the pages of a book being read</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Sound and Music:</strong></span></p>
<ul>
<li>When  using numerous DOFUS clients at the same time, starting a large number  of fights consecutively no longer results in the progressive  disappearance of sounds and music.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Miscellaneous:</strong></span></p>
<ul>
<li>Following characters no longer block movement.</li>
<li>When changing the color of a character, the character's old colors are displayed correctly.</li>
<li>It is now possible to attack another character on the Dark Vlad map of the Evil Forest.</li>
<li>The animation blocking access to the cave Moowolf has been corrected.</li>
<li>The appearance of Frakacia Leukocytine has been improved.</li>
<li>The resources "Nelween Down" and "Flask of Nelween Smoke" are now correctly displayed in the inventory.</li>
<li>During  a perceptor attack, the message indicating that a character has left  the defending team appears only when this actually happens.</li>
<li>Error messages are now displayed when an item is not improved during a crafting attempt.</li>
<li>When selecting or creating a character, disconnection for inactivity is properly managed.</li>
</ul>
<p><span style="color: #0000fa;"><strong>Optimization and Performance:</strong></span></p>
<ul>
<li>A  major CPU leak that occurred during fights has been corrected: the  performance of the DOFUS client should no longer degrade as quickly.</li>
<li>Format of the game&#8217;s archive files has been modified to reduce the length of client updates</li>
<li>&#8220;Save  game data&#8221; is no longer activated by default (this selection can be  found under the Support tab of the Options menu) to improve client  performance</li>
<li>NPC tooltips are now cached to accelerate their display</li>
<li>The following spell animations have been improved and optimized:<br /> 
<ul>
<li>Bow Skill </li>
<li>Plaguing Arrow </li>
<li>Critical Shooting </li>
<li>Powerful Shooting </li>
<li>Absorptive Arrow </li>
<li>Magic Arrow </li>
<li>Destructive Arrow </li>
<li>Frozen Arrow </li>
<li>Paralyzing Arrow</li>
<li>Atonement Arrow</li>
<li>Punitive Arrow </li>
<li>Explosive Arrow </li>
<li>Dark Ray</li>
<li>Aqueous Vulnerability</li>
<li>White-Hot Vulnerability</li>
<li>Wind Vulnerability</li>
<li>Earth Vulnerability</li>
</ul>
</li>
<li>Dragoturkey sprites have been optimized (the complexity of the sprite was reduced by 40% without any loss of quality)</li>
<li>A memory leak in the game servers has been fixed</li>
<li>A  new interface is available when starting the game to allow selection of  three simple performance presets suitable for different computer  configurations.</li>
<li>Emote icons are now displayed as bitmaps to improve the display speed of the emote menu.</li>
</ul>
<p><br /><span style="color: #0000fa;"><br /><strong>Event: Kwismas Island</strong></span></p>
<ul>
<li>Kwismas Island is accessible again this year. All Island maps and sprites have been completely redone.</li>
<li>The  Island can be accessed by speaking with the NPC Hector Kwismas. He can  be found at the co-ordinates (8,-6). On the Heroic Server, Hector  Kwismas will be standing in the Astrub Tavern at  the co-ordinates  (5,-17). Kwismas Island will be available from December 14th, 2010 until  January 11th, 2011. The Island has been divided into three different  zones (1-70, 71-130 and 131-200). A devblog article has been posted with  more details about the changes that can be expected from this event: <a href="http://devblog.dofus.com/en/posts/62-return-kwismas-island.html" target="_blank">http://devblog.dofus.com/en/posts/62-retur...mas-island.html</a></li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Connection to the Game</strong></span></p>
<ul>
<li>It&#8217;s  no longer possible to interrupt the current connection attempt by  clicking on &#8220;Play&#8221; from the login interface. This change limits the  number of involuntary disconnections while the try attempts to connect  in the background. The number of connection attempts should be reduced  and the connection speed to the game globally improved.</li>
<li>The  operation of the &#8220;Interrupt&#8221; button has been adjusted and now properly  returns the user to the login if the client needs to display the message  &#8220;The server is taking too long to respond, and may be unavailable.&#8221;</li>
<li>While changing characters, the interface now displays the correct message if the server fails to respond within 10 seconds.</li>
<li>On the login interface, the state of the &#8220;Quick Connection&#8221; checkbox is saved from one game session to another.</li>
<li>When  connecting to the game the message &#8220;The server is taking too long to  respond, and may be unavailable&#8221; no longer appears when the user logging  in has already been placed in the queue. This correction ensures that  users already in the queue do not leave involuntarily. The number of  connection attempts should be reduced and the game connection speed  should improve globally.<br />[*In the login queue interface, the button  to return to the previous step now works correctly when the Quick  Connection option is activated.</li>
<li>Various optimizations to the  connection server have been made between December 3rd and November 22nd.  A Devblog article is available on this subject: <a href="http://devblog.dofus.com/en/posts/61-connection-problems.html" target="_blank">http://devblog.dofus.com/en/posts/61-conne...n-problems.html</a></li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Animations:</strong></span></p>
<ul>
<li>The Bamboo Milk spell animation no longer plays in a loop.</li>
<li>During the dodge-lock animation shown from behind, the female Pandawa&#8217;s torso no longer disappears.</li>
<li>During  the critical fail animation, when you&#8217;re using a shovel or a pick, the  weapon no longer looks like it&#8217;s floating in mid-air.</li>
<li>The Dragon Pig&#8217;s attack animations no longer play in a loop.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Characters:</strong></span></p>
<ul>
<li>The low-definition version of all character class faces have been improved.</li>
<li>When using the emote &#8220;Point,&#8221; a male Enutrof&#8217;s hand will no longer show through his beard.</li>
<li>The animation for alchemists&#8217; &#8220;Pick&#8221; action has been improved.</li>
<li>When viewed from the back, capes are now displayed properly on characters riding Dragoturkeys.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Equipment:</strong></span></p>
<ul>
<li>The following weapons are now correctly displayed in combat and when using the "Show weapon" emote:<br /> 
<ul>
<li>Sunshade Staff</li>
<li>Eternal Wand</li>
<li>Mallow Marsh Daggers</li>
<li>Assinscrede Axe</li>
<li>Korriander Axe</li>
<li>Projects Axe</li>
<li>Dorado Shovel</li>
<li>Peccadillo Blade</li>
</ul>
</li>
<li>Galgarion's Helmet is now displayed correctly in profile view.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Interfaces:</strong></span></p>
<ul>
<li>In  the inventory, the &#8220;Destroy this object&#8221; option present in an item&#8217;s  contextual menu is now available during exchanges with another character  or when you access the bank or market interfaces.</li>
<li>In the  majority of interfaces, the character names displayed are now  interactive and you can use them to open a contextual menu that gives  access to actions available with these characters (add to friends, send a  private message, etc.)</li>
<li>The guild experience gauge displayed around the medallion now only updates itself when it is displayed.</li>
<li>In the custom equipment set interface, the quantity of items which are part of the selected equipment is no longer displayed.</li>
<li>In the lower band, the text displayed when you hover over the &#8220;Emotes&#8221; button has been corrected.</li>
<li>In  the Grimoire, in the spells interface, a character&#8217;s class spells are  no longer displayed if the character has been transformed into an  Incarnation or a monster.</li>
<li>In the Grimoire, in the spells interface, it&#8217;s no longer possible to invest points in a spell you haven&#8217;t acquired yet.</li>
<li>In  the character selection interface, it is once again possible to connect  with a character after a previous attempt to connect has failed.</li>
<li>A character&#8217;s first three spells are now sorted in the same order in the Grimoire and in the spell shortcut bar.</li>
<li>When  a quest notification is removed from the global map, the corresponding  annotation on the mini map is now also correctly removed.</li>
<li>In the  interface which displays fights in progress on the map, the names of  the monsters and tax collectors no longer display a contextual menu  allowing you to carry out actions restricted to the player&#8217;s persons.</li>
<li>The interfaces for entering item quantities during item transfers are now automatically closed when the interface is closed.</li>
<li>The  exchange interfaces (used by artisans, to access the bank or to  exchange items, for example) no longer automatically close when you  click on the inventory access button or use the keyboard shortcut to  open the inventory (&#8220;i&#8221;, by default).</li>
<li>Tutorial notifications are no longer reinitialised when you change the option to display or hide them.</li>
<li>Activating tutorial notifications no longer requires you to restart the game client.</li>
<li>It  is now possible to equip a ring or a Dofus by double-clicking from the  inventory, even if an item of the same type is already equipped. It is,  for example, possible to equip a Gelano which has different bonuses from  another Gelano already equipped by the character.</li>
<li>An error  message in the chat window now informs you if you are unable to access  your mount&#8217;s inventory during a fight if an attempt is detected.</li>
<li>The  &#8220;Manage Item&#8221; option (which displays the Livitinem management  interface) in the contextual menu of an item is no longer available on  items which have been disassociated from a Livitinem.</li>
<li>The item  quantity selection interface displayed when you interact with a pile of  items in the inventory now closes automatically when the inventory is  closed.</li>
<li>The &#8220;Attack&#8221; option in the Prisms of Conquest contextual menu is now grey for neutrally aligned characters.</li>
<li>The chat window with an inactive Tax Collector now opens correctly.</li>
<li>The  availability of the different elements in the character creation  interface has been improved to allow you to select the new character  classes.</li>
<li>On the character selection interface, the pedestals are no longer deformed.</li>
<li>In  the social interface, in the information about Tax Collectors, the  times during which they are available are now correctly displayed.</li>
<li>In  the character customisation page, the advanced characteristics progress  bar no longer moves when the list is refreshed (during the gain of a  characteristics point or when you equip an item, for example).</li>
<li>In the contextual menu associated with the characters, the text used for the exchange action has been updated.</li>
<li>The zoom option in the characters&#8217; contextual menus now turns grey when zoom is unavailable.</li>
<li>When you enter a house which does not belong to your character, the house management interface is no longer displayed.</li>
<li>In the contextual menus, the gaps in the text to make room for selection buttons are now always present.</li>
<li>In the options menus, the Features and Performance tabs, inappropriate tool-tips are no longer displayed.</li>
<li>At  the bank, using the transfer all button, when there are already items  of the type to be transferred in the destination inventory, no longer  displays the incorrect quantity of these items after the transfer.</li>
<li>Opening  a contextual menu (by right-clicking) on an item or equipping an item  in the inventory via a double-click now causes the tool-tip of the item  concerned to disappear.</li>
<li>The tool-tip for the equipped weapon  displayed in the banner now updates correctly when the weapon&#8216;s effects  have been modified (when an Incarnation gains a level, for example).</li>
<li>Objects now display correctly in the set interface.</li>
<li>A scroll bar has been added to the &#8220;wanted&#8221; scrolls where the quest description is too long.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Fights:</strong></span></p>
<ul>
<li>Characters&#8217;  characteristics are now correctly updated when they&#8217;re invisible (A  Sram&#8217;s MP, for example, is now correctly calculated when they&#8217;re  invisible).</li>
<li>The invocations of a Summoner are now highlighted  when their summoner is selected or moused over. Similarly, Summoners are  now displayed highlighted when their summons are selected or moused  over. This change helps match summons and their summoners.</li>
<li>The second challenge interface no longer blocks the combat zone when there is only one active challenge.</li>
<li>Clicking  on a challenge icon now causes the tooltip for the challenge to  disappear. This change improves the visibility of the indication arrows  for challenges that have specific targets.</li>
<li>Static summons which  die in combat (Xelor&#8217;s Dial, Pandawa&#8217;s Barrel or Sadida&#8217;s Tree of Life,  for example) are now correctly calculated when totaling a character's  available summons.</li>
<li>Gains and losses of hit points are now properly reported in the combat timeline</li>
<li>Stacking spells that give AP (for example, Xelor's Time Theft), no longer displays the wrong amount of AP.</li>
<li>Stacking spells or attacks with weapons no longer results in display of negative AP.</li>
<li>The  error message displayed when a character is invisible on the path of  another character is now displayed even when the invisible character is  positioned on the first square of the movement path. A different message  is displayed when an interruption of a movement path is due to the  tackle zone of an invisible character, but only if there is no other  possible explanation.</li>
<li>A character revived by the spell  'Spiritual Leash' is no longer considered an summon of the Osa who  revived them in the case of challenges.</li>
<li>The area of effect of hammers and staves are now properly displayed.</li>
<li>At  the end of a fight, character, guild, and mount experience are  correctly displayed in the tooltip when mousing over a player's  experience bar.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Chat Window:</strong></span></p>
<ul>
<li>Scrolling  through text using the scroll button on the mouse now works correctly:  Scrolling up or down now causes the text to scroll the same number of  times as indicated by the mouse.</li>
<li>Now, when you enter the game, the size of the font will be the one chosen by the user.</li>
<li>The contextual menu for the chat window will no longer close when you chose the first channel to use.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Professions and Crafting:</strong></span></p>
<ul>
<li>In the item list, names of craftsmen and Smithmagi are now interactive.</li>
<li>On  the craft interface, crafting slots unusuable with the craftsman's  current profession level are properly displayed as unusable.</li>
<li>In  the cooperative crafting interface, customers can now change the  quantity of articles produced when the ingredients belong to the  crafter.</li>
<li>During cooperative crafting, the maximum quantity of  items requested by making the customer are now properly based on the  quantities of ingredients available.</li>
<li>The odds of success are  updated properly when gaining a profession level during mass-crafting.  It is no longer necessary to close the craft interface to benefit from  the increased chance of success (after gaining a crafting level) during  the mass-crafting.</li>
<li>Only one error message is now displayed at the failure of an item craft.</li>
<li>The  level of the job of a crafter in "public" mode is now correctly taken  into account: it no longer shows the level of the character making the  request.</li>
<li>The interruption of mass crafting no longer prevents the crafting of other objects with a different recipe.</li>
<li>On  the craft interface an cooperative interface, the list of recipes  available when "Show all possible" is activated is now correctly updated  when the inventory of the character changes.</li>
<li>Signature Runes  can now properly be removed after being placed as ingredients in the  crafting interface and cooperative interface.</li>
<li>It is no longer possible to use multiple Signature Runes during the production of a single object.</li>
<li>Ignored characters can no longer receive requests for cooperative crafts.</li>
<li>"Public" mode no longer prevents making cooperative crafting requests.</li>
<li>The  signature of an object is now placed correctly when trying to use a  signature rune when another signature is already on the object.</li>
<li>When  making a recipe that requires one or more ingredients with different  effects, only ingredients that have effects identical to those of the  ingredients used in the original recipe can be used in manufacturing a  series of objects.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Smithmagic:</strong></span></p>
<ul>
<li>The  results display for weapon repairs or element-changing is improved  (some changes were not displayed in an order or sometimes incorrect).</li>
<li>The  residual magic can now be generated by runes whose power is very low:  the calculations of residual magic ("sinks") are more rounded.</li>
<li>The position of the scroll bar on the item effects list is not reset with each change of the object.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Quests:</strong></span></p>
<ul>
<li>The  Eternal Harvest: It is now possiblefor characters who have  inadvertently lost their Gargantuan Perfect Soul Stone to obtain a new  one from the NPC Otomai.</li>
<li>The display of information in the quest  book has been adjusted. Descriptions of uncompleted quest steps are now  hidden. The rewards for an uncompleted step are no longer visible.</li>
<li>Non-repeatable  quests (like Emote Dungeon quests) can now be engaged 2 times per  account per 24 hours for non-subscribers and 8 times per account for  subscribers accounts.</li>
<li>The wanted poster for the Mastoslob now works properly in DOFUS clients set to display texts in Hispanic.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Incarnation Weapons:</strong></span></p>
<ul>
<li>Incarnation spells can not be deleted from the spell shortcut bar any more.</li>
<li>Experience  points earned by an Incarnation are now properly displayed at the end  of combat. A tooltip will now display if experience has been gained by  an Incarnation or a normal character.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Paddocks &amp; Breeding:</strong></span></p>
<ul>
<li>It is possible to target outside of an enclosure when adding or removing a mount for breeding.</li>
<li>It is now possible to place items on all livestock in a paddock, even those at the top of the paddock.</li>
<li>Dragoturkeys no longer fade when there are many animations of reproduction and use of breeding items.</li>
<li>Parts  of Armored Dragoturkeys are now correctly displayed in all views, and  no longer disappear when using the emote "release gases".</li>
<li>In the paddock interface, it is again possible to feed a mount several times.</li>
<li>The end of the experience gauge (around the central "medallion") for a Level 100 Mount is displayed correctly.</li>
<li>In the paddock interface, the text "All types" is correctly translated in the list of certificates.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Keyboard shortcuts:</strong></span></p>
<ul>
<li>Using  the shortcut "CTRL + Enter" to send a message in the chat interface  will now send the message directly into the "Team" channel in combat.</li>
<li>The shortcut Esc will now properly close the interface used to confirm the use of a spell point.</li>
<li>The shortcut Esc will now properly close the interface used to feed a mount.</li>
<li>Shortcuts "Left Arrow" and "Right Arrow" can now scroll through the pages of a book being read</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Sound and Music:</strong></span></p>
<ul>
<li>When  using numerous DOFUS clients at the same time, starting a large number  of fights consecutively no longer results in the progressive  disappearance of sounds and music.</li>
</ul>
<p><br /><br /><span style="color: #0000fa;"><strong>Miscellaneous:</strong></span></p>
<ul>
<li>Following characters no longer block movement.</li>
<li>When changing the color of a character, the character's old colors are displayed correctly.</li>
<li>It is now possible to attack another character on the Dark Vlad map of the Evil Forest.</li>
<li>The animation blocking access to the cave Moowolf has been corrected.</li>
<li>The appearance of Frakacia Leukocytine has been improved.</li>
<li>The resources "Nelween Down" and "Flask of Nelween Smoke" are now correctly displayed in the inventory.</li>
<li>During  a perceptor attack, the message indicating that a character has left  the defending team appears only when this actually happens.</li>
<li>Error messages are now displayed when an item is not improved during a crafting attempt.</li>
<li>When selecting or creating a character, disconnection for inactivity is properly managed.</li>
</ul> ]]></description>
  <link>http://www.dofus.com/en/mmorpg-community/updates/276779-notes-version-2-3-0</link>
  <category><![CDATA[Dofus]]></category>
  <pubDate>Fri, 17 Dec 2010 15:09:34 +0100</pubDate>
  <guid isPermaLink="false">0b5f39c04ace5cac9eaf9c0a9c1ed98f</guid>
</item>
<item>
  <title><![CDATA[Notes for Version 2.2.3]]></title> 
  <description><![CDATA[<p><strong><span style="font-size: medium;"><span id="inposttopictitle">[Changelog] DOFUS 2.2.3 - November 4, 2010</span></span></strong></p>
<p><strong>Performance and optimisation:</strong></p>
<ul>
<li>The main problems linked  to the use of low-definition character sprites have been corrected  (characters &#8220;moonwalking&#8221; across maps, missing spell animations during  fights, incorrect positioning of characters and pets etc.).</li>
</ul>
<p><br /><strong>Interfaces:</strong></p>
<ul>
<li>The font of the text in the chat channel no longer changes size after a change of character.</li>
<li>The character XP gauge is no longer replaced by the guild XP gauge when a guild member finishes a fight.</li>
</ul>
<p><br /><strong>Artificial Intelligence:</strong></p>
<ul>
<li>Monsters correctly execute their movements at the end of their turn as well as their actions if they have triggered a trap.</li>
</ul>
<p><br /><strong>Perceptors:</strong></p>
<ul>
<li>It is once again possible to change a character&#8217;s equipped items during the preparation phase of a fight involving a Perceptor.</li>
</ul> ]]></description>
  <link>http://www.dofus.com/en/mmorpg-community/updates/276258-notes-version-2-2-3</link>
  <category><![CDATA[Dofus]]></category>
  <pubDate>Thu, 04 Nov 2010 11:54:08 +0100</pubDate>
  <guid isPermaLink="false">672b67a5fd37dd3b2aba9cd515002eeb</guid>
</item>
<item>
  <title><![CDATA[Notes for Version 2.2.2]]></title> 
  <description><![CDATA[<p><strong><span style="font-size: medium;"><span id="inposttopictitle">[Changelog] DOFUS 2.2.2 - November 2, 2010</span></span></strong></p>
<p><strong>Performance and optimisation:</strong></p>
<ul>
<li>A new "Display  characters in low definition" option is available from the options menu  "Performance" tab. Selecting this option results in less detailed,  optimised characters to be displayed, improving the performance of the  DOFUS client. This option is activated by default when the "Average" or  "Low" Flash settings are selected.</li>
<li>The animations of the following spells have been improved and shortened:<br />Dark Ray<br />Sword of Iop<br />Cut<br />Melancholy<br />Paralyzing Arrow<br />Aqueous Vulnerability<br />Wind Vulnerability<br />Earth Vulnerability<br />White-Hot Vulnerability<br />Coin Throwing</li>
<li>The majority of class attack animations have been improved and shortened.</li>
<li>When running under Linux, multi-account optimisation now works correctly for the client with focus.</li>
<li>Monsters  no longer have to wait several seconds to take their turns after having  cast certain spells (Mount Scauldron monsters, for example).</li>
</ul>
<p><br /><strong>Dungeons:</strong></p>
<ul>
<li>One  Ice Kama is now awarded per day for each Frigost dungeon completed. As  such, 8 Ice Kamas can be won each day simply by completing the 8 Frigost  dungeons available. Please note: only one Ice Kama will be awarded per  dungeon per day, even if the same dungeon is run more than once in the  same day.</li>
</ul>
<p><br /><strong>Mood system:</strong></p>
<ul>
<li>A new system  allows you to set a "mood" for your character, which will last for the  game session in progress. This mood will be visible in your friend and  guild member lists. A devblog article concerning this subject is  available here: <a href="http://devblog.dofus.com/en/posts/57-interactive-illustrations-character-moods.html" target="_blank">http://devblog.dofus.com/en/posts/57-inter...cter-moods.html</a></li>
</ul>
<p><br /><strong>Pet areas of choice:</strong></p>
<ul>
<li>All pets in-game now have one or more areas of choice where their bonuses are improved. This change is retroactive.</li>
</ul>
<p><br /><strong>Interfaces:</strong></p>
<ul>
<li>In  the trade menu and the cooperative crafting and cooperative maging  interfaces, you can now interact with the characters shown on screen and  access a contextual menu so you can send them private messages  directly, for example. You&#8217;ll find a devblog article about this at the  following address: <a href="http://devblog.dofus.com/en/posts/57-interactive-illustrations-character-moods.html" target="_blank">http://devblog.dofus.com/en/posts/57-inter...cter-moods.html</a></li>
<li>In  the tooltips and the Grimoire, the information indicating whether the  range of a spell is modifiable or not will now be displayed.</li>
<li>When you double click on a spell in the spell shortcut interface, the spell menu will now open on the selected spell.</li>
<li>It is now possible to display up to 16 objects (compared to 5 previously) in a message in the discussion channel.</li>
<li>In  the Grimoire, in the quest tab, a new button now allows you to have a  quick look at the NPC&#8217;s dialogue which corresponds to the stage of the  quest selected.</li>
<li>It is once again possible to send messages in  the chat window when the exchange mode, purchase from an NPC or market  interfaces are open.</li>
<li>In the custom gauge menu, the value of the  gauge is now correctly rounded down to the nearest integer (for example,  the XP gauge will not show as 100% complete if it is actually at 99.8%.</li>
<li>When  you launch the game, when selecting the choice of graphic quality, the  information message now recognises the "Escape" and "Enter" shortcuts.</li>
<li>In the features option menu, the tooltips are now displayed correctly.</li>
<li>On  the server selection interface, if the selected server is being backed  up, the error message has been changed to make it more comprehensible.</li>
<li>The behaviour of the social interface has been improved when you&#8217;re saving a name with only one character to the "Ignore" list.</li>
<li>Links  towards URLs sent via the chat window are now interactive and are  subject to the same restrictions as links posted to the official forums:  Official URLs (managed by Ankama) will be displayed straight away and  all other URLs will only be accessible after confirming you want to  visit the URL following a warning message.</li>
<li>In the Grimoire, in the professions tab, the experience gauge now updates correctly.</li>
<li>A  new message has been added to warn the user when the connection to the  connection server works but the connection to the game server is  blocked.</li>
<li>The guild experience gauge has been added to the list of custom gauges.</li>
<li>The clock now displays the right date after 10pm.</li>
<li>In  the chat window, if the option allowing the last channel used to be  saved is activated, when you join a combat in spectator mode and the  saved channel is the "General" channel, the "Team" channel will  automatically be selected.</li>
<li>The emote and emoticon selection menus are now separate to make them clearer.</li>
<li>The  "Rejoin the tutorial" button has been moved so it no longer overlaps  the other interfaces (the end of combat window, for example).</li>
<li>The  "Rejoin the tutorial" button now disappears correctly once the  tutorial&#8217;s finished when the character has disconnected from the  tutorial when it hadn&#8217;t finished yet.</li>
<li>The way annotations appear  on the map and the mini-map has been improved. Numerous problems linked  to the annotations have been corrected (for example, the problems with  the annotations of duplicated quests and the annotations following a  group member that weren&#8217;t updating).</li>
<li>Numerous text overflows in the Linux version have been fixed.</li>
<li>The subscription pet icons on the login page will no longer stay there once you&#8217;ve disconnected.</li>
<li>The interactivity of character names you get using the "/whois" command now work correctly.</li>
<li>The tooltips will no longer be displayed once the interface has been closed.</li>
<li>The tooltips are now displayed correctly when mousing over truncated texts which finish with "...".</li>
<li>The animation on the level up popup is now displayed correctly.</li>
<li>Links to objects in the chat interface will now stay active when they appear in the conversation history.</li>
</ul>
<p><br /><strong>Markets:</strong></p>
<ul>
<li>When selling an item, the unit price has been renamed "batch price".</li>
<li>An empty batch slot no longer remains selected when another item is viewed in buying mode.</li>
<li>The sales fee is correctly updated when selling an item.</li>
<li>Major and Minor Croquette Potions are now sold in the Pet Market, under the "Pet Potion" category.</li>
</ul>
<p><br /><strong>Inventory:</strong></p>
<ul>
<li>The "Destroy" action is no longer displayed on an item&#8217;s contextual menu when the item cannot be destroyed.</li>
<li>Item effects on the item tab no longer change colour when clicked.</li>
<li>Items appear correctly in banks, house chests and other similar inventories when the category of displayed items is changed.</li>
</ul>
<p><br /><strong>Livitinems:</strong></p>
<ul>
<li>The amount of XP required to reach a Livitinem&#8217;s next level is correctly displayed on the Livitinem management interface.</li>
<li>The icon of a level 17 Livitinem Cape now corresponds to the cape displayed on the character.</li>
</ul>
<p><br /><strong>Hotkeys:</strong></p>
<ul>
<li>The hotkey to open a Dragoturkey inventory can now also be used to close said inventory.</li>
</ul>
<p><br /><strong>Combat:</strong></p>
<ul>
<li>A new visual effect has been added to show critical hits in combat.</li>
<li>In the chat interface, critical hits are now correctly displayed after weapon attacks.</li>
<li>You can now choose whether or not you want alignment wings to be displayed in combat.</li>
<li>The timeline now displays correctly when you join a fight as a spectator while it&#8217;s still in the preparation phase.</li>
<li>On  the timeline and the combat entities, the luminous halo surrounding the  game order numbers now changes according to the interface theme  selected.</li>
<li>The selection, during the preparation phase of a combat, of the fighter line-up display option now works correctly.</li>
<li>Dead characters&#8217; lifebars are now correctly shown as being empty in the timeline.</li>
<li>Health Points displayed in the timeline and in the bottom interface are now correct after a player has been resurrected.</li>
<li>The  gauges which display the amount of time passed shown in the timeline  are now correctly shown as empty at the end of each fighter&#8217;s turn.</li>
<li>A "Close" button has been added to the end of combat window.</li>
<li>Spells  cast are now interactive in the chat window and show you a quick glance  of the effect zone of a spell (the cells affected by the spell) for a  few seconds.</li>
<li>Spells which have been cast are now displayed in the chat window.</li>
<li>An error message will now be shown if a character tries to move to a square an invisible character is already standing on.</li>
<li>A  character who dies in battle during their turn of the game and who is  resuscitated will regain the correct number of AP and MP.</li>
<li>The death of an invisible character no longer blocks the turn of the next character in the timeline.</li>
<li>When a character is affected several times by the same state, now only one icon will appear.</li>
<li>The  movement path will no longer be displayed during a turn if the mouse  cursor is placed on an inaccessible element (for example, a rock).</li>
<li>Fights started immediately after map change (done automatically for certain quests) no longer cause the Timeline to malfunction.</li>
<li>When  an invisible character becomes visible again whilst they&#8217;re being  carried, they are now correctly displayed for the person who&#8217;s carrying  them and do not remain semi-transparent for themselves.</li>
<li>The  events in the fight log are now shown in the right order (some events,  like lost health points or critical hit effects were shown in reverse  order).</li>
<li>Characters now face the right direction when they are picked up, carried and put down.</li>
<li>Carried characters no longer disappear when transparent mode is activated.</li>
<li>The appearance of invisible characters that are carrying other characters at the end of a fight has been corrected.</li>
<li>Invisible characters will no longer remain semi-transparent when their invisibility has run out.</li>
<li>Characters that lose their invisibility while they&#8217;re being carried with be displayed correctly as being visible again.</li>
<li>A carried character will no longer disappear when they teleport.</li>
<li>A character that is being carried by a character that is being carried himself can now use his spells after having been thrown.</li>
<li>The fight log no longer displays the line "??? Is dead" at the end of a fight.</li>
<li>The  characters under the influence of "Boozer" or "Mummification" now  display correctly in the timeline when they&#8217;re on a Dragoturkey.</li>
<li>The  images of the entities (in the lower interface in the same place as the  spell and item shortcuts) are no longer upside down when you hover over  the targets.</li>
</ul>
<p><br /><strong>Group system:</strong></p>
<ul>
<li>Group members  are now notified when one of the members is attacked by a monster or  another player. The fight co-ordinates are also indicated.</li>
</ul>
<p><br /><strong>Guilds:</strong></p>
<ul>
<li>Guild  houses that belong to a member who has left the guild now automatically  lose their status as guild houses. This change is retroactive.</li>
<li>Adding or removing a guild house now works correctly.</li>
</ul>
<p><br /><strong>Items:</strong></p>
<ul>
<li>Signatures displayed on items are now interactive and display the following actions in their contextual menu:<br />Send a private message<br />Invite to join my group<br />Add to my friend list<br />Add to my enemy list<br />Ignore for this session<br />Information</li>
<li>Conditions for equipping a quest-related item are correctly displayed on the item tab.</li>
<li>Conditions for equipping a profession-related item are correctly displayed on the item tab.</li>
<li>Thunderbuff Hammer: The CH and CF fail rates are reduced from 1/60 to 1/75.</li>
<li>Turbine  Belt: The fire damage bonus has been replaced with a water damage  bonus. Belts that have already been crafted will become unusable and  must be exchanged with Juss Tafinger&#8217;s Assistant in the Ski Shop on  Frigost.</li>
<li>The item "Wolf Ears" has been renamed "Whitish Fang Ears".</li>
<li>The  item effect "-x AP" (meaning "equipping this weapon reduces the  wearer&#8217;s AP by x") is now displayed in red in order to differentiate it  from the effect "Target loses x to y AP" (meaning "the target of this  weapon (not the wearer) loses x to y AP when hit").</li>
<li>Mounts and breeding:</li>
<li>Mounts in stables can now be fed from the paddock interface. </li>
<li>Information displayed to the right hand side of the mount tab is now better positioned.</li>
<li>The effectiveness of breeding items is now displayed on their item tab.</li>
</ul>
<p><br /><strong>Crafting:</strong></p>
<ul>
<li>When creating a batch of items, the quantity is correctly displayed on the crafter&#8217;s side of the cooperative crafting interface.</li>
</ul>
<p><br /><strong>Maging:</strong></p>
<ul>
<li>When  maging an item for the first time that was previously stacked with  several other similar items, changes to the item as a result of the mage  are now correctly displayed in the chat interface.</li>
<li>Item effects are correctly updated when selecting a new rune during a maging attempt.</li>
<li>When maging up a negative stat, successes are now correctly displayed in the chat channel.</li>
<li>The display of the creation and destruction of "residual wells" has been improved and simplified.</li>
<li>It is no longer possible to stack several items of the same type in maging slots.</li>
</ul>
<p><br /><strong>Custom sets:</strong></p>
<ul>
<li>The "Change" button has been renamed as "Save".</li>
<li>When  an item that forms part of several custom sets is removed, it is now  the only item to be displayed as no longer being associated with the  custom set.</li>
<li>When an item belonging to a custom set is dropped on  the ground, the item&#8217;s icon is correctly crossed-out on the custom set  interface.</li>
<li>When a custom set uses an item that could form part  of a "batch" of identical items in the inventory, the item is no longer  removed from the custom set if the set is equipped and then unequipped.</li>
</ul>
<p><br /><strong>Emotes:</strong></p>
<ul>
<li>All emotes have been redone and improved. Certain emotes now differ between the two sexes.</li>
</ul>
<p><br /><strong>Monsters:</strong></p>
<ul>
<li>The  Great Coralator spell "Masterly Coral Attack" has been corrected and  now kills its targets even if they have survived the life theft effect.</li>
<li>The appearance of Whitish Fangs has changed.</li>
<li>The appearance of Brumen Tinctorias has changed.</li>
</ul>
<p><br /><strong>Artificial Intelligence:</strong></p>
<ul>
<li>The  handling of invisibility during a lock has been improved: the AI no  longer tries to go through cells with an invisible entity on them.</li>
<li>The handling of minimum range for spells cast in a straight line has been improved.</li>
<li>The  handling of triggered changes of state has been improved: the AI now  takes into account changes of state which can occur as a result of  certain spells. For example, a Sacrificial Doll will now attack Kolosso  because it will realise that by attacking it, the Sacrificial Doll will  cause Kolosso to lose his invulnerable state, even if it doesn&#8217;t do any  damage.</li>
<li>The handling of summons has been improved: the AI tries,  whenever possible, not to block movement paths or lines of sight when  they&#8217;re summoned. For example, the Sadida Dopple no longer blocks its  movements by summoning to the only adjacent cell available.</li>
<li>The  handling of spells triggered by heals has been improved. For example,  the AI takes into account that healing allies can kill other allies in  Royal Pingwin fights.</li>
<li>The AI is now capable of aligning more effectively with its targets when it can hit several of them using just one spell.</li>
<li>The  AI handles spells that can be cast on yourself or on a different target  more effectively. For example, the Eniripsa Dopple will now, first and  foremost, target its summoner with its spell "Lifting Word", rather than  targeting itself.</li>
<li>Monsters with devoted behaviour (the Sadida  Dopple, for example) will no longer enter close combat with their  opponents to summon.</li>
<li>The AP subtraction effect has been  re-evaluated for the AI. For example, the Feca Dopple now tries to use  its spell "Blindness" more often.</li>
<li>The handling of allied traps  has been improved: a summon which arrives in the middle of a fight will  now know where its allies&#8217; traps are before it joins the fight.</li>
<li>The handling of trap setting has been improved: the AI will now try to set its traps closer to its opponents wherever possible.</li>
<li>The  handling of the effect which reveals invisible entities (opponents or  traps, for example) has been improved: the AI will no longer use spells  with this purpose if there are no invisible entities to uncover.</li>
</ul>
<p><br /><strong>Quests:</strong></p>
<ul>
<li>The NPC Herr Peece now rewards an Ice Kama upon renewal of the Lurgi vaccine.</li>
<li>A  new, optional weekly quest, "No vaccine for naughty boys and girls"  will be available for characters that have the permanent vaccine. Its  reward is an Ice Kama.</li>
<li>The quest associated with the last objective of the quest "The survivors of Frigost" works correctly.</li>
<li>The  quests "Fishing with Mel", "Mel O'Dious" and "Mel O'Drama" have been  corrected and no longer stop certain characters from accessing the quest  "Get your fresh snapper here!".</li>
<li>The Lurgi and the Sarapox no longer affect being able to deliver Wanted Monsters to the Snowbound Village.</li>
<li>It  is now necessary to complete a quest in order to cross the Pandala  Bridge. Characters that already have access to the Zaaps or houses on  Pandala will still able to use them without needing to complete this  quest.</li>
</ul>
<p><br /><strong>Perceptors:</strong></p>
<ul>
<li>Perceptors can no longer be placed on the Tengu Snowfoux, Korriander, Kolosso and Celestial Bearbarian maps.</li>
<li>During  the first phase of a fight against a Perceptor, attackers may still  join the fight and position themselves, and guild members can come to  the defence of their Perceptor, but the duration of this phase has been  decreased from 1 minute to 30 seconds. At the start of the second phase,  the attackers can no longer position themselves or join the fight, but  the defenders still can, and this phase now lasts 30 seconds instead of  20. This change stops attackers from joining a fight at the last moment  in attempt to take the guild by surprise.</li>
</ul>
<p><br /><strong>Maps and areas:</strong></p>
<ul>
<li>The Otomai Island forest area has been completely redone.</li>
<li>The NPC Koalak Master at [-11, 17] in the Primitive Cemetery now works again.</li>
<li>Several problems with the blocking of line of sight and movement have been corrected.</li>
<li>A generic map is now displayed when the client encounters a problem and cannot load the map data.</li>
</ul>
<p><br /><strong>NPC:</strong></p>
<ul>
<li>Dave Growl no longer alters the savepoint of characters entering the Snowfoux Caverns.</li>
</ul>
<p><br /><strong>Cut-scenes:</strong></p>
<ul>
<li>The following cut-scenes have been added to the game:<br />Imp Transporter<br />Mine Waggon<br />Incarnam Hot Air Balloon<br />Scarplane<br />Cannon to Moon Island</li>
</ul>
<p><br /><strong>Incarnations:</strong></p>
<ul>
<li>Ektope: Lasm&#8217;s animation works correctly. Spell icons and descriptions have been corrected.</li>
</ul>
<p><br /><strong>Misc:</strong></p>
<ul>
<li>When  arriving on a map, characters that are sitting or lying down will now  appear in the correct position (and no longer standing up).</li>
<li>Interactive background elements no longer turn transparent.</li>
<li>Characters are displayed correctly when mounting or dismounting when sitting or lying down.</li>
<li>It is once again possible to follow the movements of your spouse.</li>
<li>Friend lists are now shared between all characters on an account, even if they&#8217;re associated with different servers.</li>
<li>The loading screen can now be modified to display information pertaining to the game (updates, conventions etc.)</li>
<li>The version number displayed on the loading screen is now more precise and takes minor updates into account.</li>
<li>Mousing  over a following character no longer gives an erroneous indication of  the character&#8217;s level via the colour of their alignment wings.</li>
</ul> ]]></description>
  <link>http://www.dofus.com/en/mmorpg-community/updates/276225-notes-version-2-2-2</link>
  <category><![CDATA[Dofus]]></category>
  <pubDate>Tue, 02 Nov 2010 14:16:20 +0100</pubDate>
  <guid isPermaLink="false">2c37e55be18276188956d5bb2424e998</guid>
</item>
<item>
  <title><![CDATA[[Changelog] DOFUS 2.2.0 - September 21, 2010]]></title> 
  <description><![CDATA[<p><span id="inposttopictitle">[Changelog] DOFUS 2.2.0 - September 21, 2010</span></p>
<p><span style="font-size: 16pt; line-height: 100%;"><strong>New expansion (Frigost episode 2):</strong></span></p>
<ul>
<li>A new expansion is available, and is a continuation of Frigost episode 1. The following content has been added:</li>
<li>4 new dungeons.</li>
<li>5 new areas.</li>
<li>1 new village to protect against a Snowfoux invasion.</li>
<li>4 new monster families.</li>
<li>More than 40 quests and 5 wanted monsters.</li>
<li>More than 50 new pieces of equipment of level 170 to 199.</li>
<li>New low level sets (with the new Frigost expansion effects) making it easier to create the new runes.</li>
<li>No paddocks, but more than 40 new houses, one of which is a huge manor house.</li>
<li>Ice Kamas can be exchanged for new, unique pets, soul stones and Frigost monster drops.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Performance and optimisation:</strong></span></p>
<ul>
<li>A  memory leak in the animation engine has been corrected. This change  will improve client performance and the way certain animations are  handled.</li>
<li>Neyes are no longer animated in the timeline or in the picture displayed at the start of their turns.</li>
<li>The  appearance and animations of the Sacrier Flying Sword summon have been  redone and improved. The sword is no longer animated in a fight or in  the timeline when not moving.</li>
<li>All members of the Kwak family, as well as Bwak pets, have been redone and improved.</li>
<li>The following equipment&#8217;s graphics have been improved:<br />o Cape Sulitis<br />o Nettlez<br />o Kaliptus Band<br />o Prespic Cape<br />o Novice Shield<br />o Prespwig<br />o Adventurer Cape<br />o Adventurer Hat<br />o Royal Gobball Hat<br />o Solomonk<br />o Moowolf Cape<br />o Moowolf Headgear<br />o Wabbit Ear<br />o Minor Adventurer Bag<br />o Mad Tofu Cloak<br />o Toady<br />o Soft Oak Hat<br />o Mopy King Sovereign Cape<br />o Cool Hood<br />o Cap Ricott</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Balancing of Frigost episode 1:</strong></span></p>
<ul>
<li>We  have balanced Episode 1&#8217;s monsters and dungeon bosses to reduce the  difficulty of fights and dungeons to make quests, crafting new items,  exploration and access to episode 2 easier. We have reduced the majority  of monsters' damage, reduced the power of monsters' critical hits, and  simplified fights against boss monsters. Here is a list of the main  changes:</li>
<li>The following dungeon key recipes have been simplified:<br />o Key to the Royal Mastogob's Greenhouse<br />o Pingwin Key<br />o Key to the Hesperus<br />o Key to the Obsidemon's Hypogeum</li>
<li>Experience gained from the following bosses has been significantly increased:<br />o Royal Mastogob<br />o Royal Pingwin<br />o Buck Anear<br />o Obsidemon<br />o N</li>
<li>The amount of Kamas obtained at the end of fights against episode 1&#8217;s boss monsters has been increased. </li>
<li>The following boss monsters have been changed:<br /><strong>&#160;</strong></li>
<li><strong>Royal Mastogob:</strong><br />o The effect of Berserkgob on the Royal Mastogob&#8217;s allies&#8217; damage has been reduced.<br />o Lichgob&#8217;s damage has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Royal Pingwin:</strong><br />o Pingwindbreak no longer kills allies in a map-wide cross, only those on the adjacent cell.<br />o Pingwind&#8217;s damage has been reduced.<br />o Pingwindscreen&#8217;s damage has been reduced.<br />o Pingwince&#8217;s vitality bonus has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Buck Anear:</strong><br />o Buck&#8217;s health points have been reduced.<br />o Buck&#8217;s maximum number of summons has been reduced.<br />o Ship Mate&#8217;s damage has been reduced. The spell&#8217;s area of effect has been reduced.<br />o Sea Shanty&#8217;s damage has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Obsidemon:</strong><br />o Obsidemon&#8217;s health points have been reduced.<br />o  The effect of Obliteration on the Obsidemon&#8217;s allies&#8217; damage has been  reduced. The spell no longer kills allies in a 1-cell cross when it is  triggered.<br />o Objurgation&#8217;s damage bonus has been reduced.<br />o Objection&#8217;s damage has been reduced. Its maximum range has been reduced and is no longer modifiable.<br />o Andespite&#8217;s range has been reduced and is no longer modifiable.<br />o Silicut&#8217;s damage has been reduced.<br />o Obsidemon&#8217;s maximum number of summons has been reduced.<br />o Tag&#8217;s damage has been reduced.<br />o The length of time before Shutout is cast has been increased, and Maglobs now cast the spell correctly.</li>
<li>Monsters in the Icefields have been changed:<br /><strong>&#160;</strong></li>
<li><strong>Mastogobbly:</strong><br />o Mastocate&#8217;s damage has been reduced.<br />o Mastickle&#8217;s heals have been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Mastogob:</strong><br />o The Mastogob&#8217;s lock and dodge have been reduced.<br />o Mastitis&#8217;s damage has been reduced.<br />o Mastinade&#8217;s damage has been reduced and the spell can now only be cast in a straight line.<br /><strong>&#160;</strong></li>
<li><strong>Mastogob Warrior:</strong><br />o  The way in which Mastomachache works has been changed. The spell now  applies a random weakness to an opponent but increases their fixed  damage with each attack received.<br />o Mastoschlap&#8217;s damage has been reduced.<br />o Ubermast&#8217;s increased damage effect has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Venerable Mastogob:</strong><br />o Mastohorns&#8217;s damage has been reduced.<br />o The Venerable Mastogob&#8217;s lock and dodge have been reduced.<br />o Mastard&#8217;s damage has been reduced.</li>
<li>Monsters on the Lonesome Pine Trails have been changed:<br /><strong>&#160;</strong></li>
<li><strong>Cromagmunk:</strong><br />o Iced Chestnut&#8217;s damage has been reduced.<br />o Propulsive Acorn&#8217;s damage has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Frighog:</strong><br />o Frigsty&#8217;s damage has been reduced.<br />o Frighogging&#8217;s damage has been increased.<br /><strong>&#160;</strong></li>
<li><strong>Kanigloo:</strong><br />o Gurgling&#8217;s damage has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Woolly Piggoth:</strong><br />o Piggy Carnage&#8217;s damage has been reduced.<br />o Piggy Boost&#8217;s increased damage effect has been reduced.<br />o Piggy Healing&#8217;s heals have been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Sabredon:</strong><br />o Clawing&#8217;s damage and elemental weakness have been reduced.<br />o Weakening&#8217;s damage has been reduced.<br />o Roar&#8217;s increased damage effect has been reduced.</li>
<li>Monsters on the Frozen Lake have been changed:<br /><strong>&#160;</strong></li>
<li><strong>Kung-Fu Pingwin:</strong><br />o The Kung-Fu Pingwin&#8217;s lock and dodge have been reduced.<br />o Pingwinch&#8217;s damage has been reduced.<br />o Pingwinterkill&#8217;s damage has been reduced.<br />o Pingwinsome&#8217;s increased damage effect has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Mama Pingwin:</strong><br />o Pingwingman&#8217;s damage has been reduced.<br />o The power of Pingwhine&#8217;s effects has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Pingwobble:</strong><br />o Pingwindburn&#8217;s damage has been reduced.<br />o Pingwindsock&#8217;s damage has been reduced.<br />o Pingwindspread&#8217;s increased damage effect has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Shaman Pingwin:</strong><br />o Pingwindbag&#8217;s damage has been reduced.<br />o Pingwindsurf&#8217;s damage has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Pingwinkle:</strong><br />o Pingwinnow&#8217;s damage has been reduced.<br />o Pingwinker&#8217;s damage has been reduced.<br />o Pingwino&#8217;s heals have been reduced and the spell can now only be cast in a straight line.</li>
<li>Monsters in the Cradle of Alma have been changed:<br /><strong>&#160;</strong></li>
<li><strong>Talklyka Pirate:</strong><br />o Ranchor&#8217;s damage has been reduced.<br />o Canchor&#8217;s increased damage effect has been reduced.<br />o Oil Tanchor&#8217;s damage has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Yuara Pirate:</strong><br />o Barbarian&#8217;s damage has been reduced.<br />o Barbling&#8217;s heals and damage have been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Karrybean Pirate:</strong><br />o Kannonball&#8217;s damage has been reduced.<br />o Buoy&#8217;s heals have been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Retspan Pirate:</strong><br />o Spandex&#8217;s damage has been reduced.<br />o Spanokopita&#8217;s damage has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Harpy Pirate:</strong><br />o Pyromaniac&#8217;s damage has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Ectobomb:</strong><br />o Ch&#8217;boom&#8217;s damage has been reduced.<br />o Ch&#8217;bang&#8217;s bonus and duration have been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Vigi Pirate:</strong><br />o Vigintillion&#8217;s damage has been reduced.<br />o Vigilance&#8217;s damage has been reduced.</li>
<li>Monsters in the Tears of Ouronigride have been changed:<br /><strong>&#160;</strong></li>
<li><strong>Atomystique:</strong><br />o Prothon&#8217;s damage has been reduced.<br />o Maximum summon is now 1 (instead of 3).<br />o Nukleon&#8217;s damage has been reduced.<br />o Neuthron&#8217;s increased damage effect has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Steam Crackler:</strong><br />o Crackers&#8217;s damage has been reduced.<br />o Crackitulation&#8217;s increased damage effect and duration have been reduced.<br />o Crapture&#8217;s damage has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Fumaroller:</strong><br />o Novarupta&#8217;s damage and dodge penalty have been reduced.<br />o N&#225;mafjall&#8217;s damage has been reduced.<br /><strong>&#160;</strong></li>
<li><strong>Mofette:</strong><br />o Fettuccine&#8217;s heals have been reduced.<br />o Fetish&#8217;s damage has been reduced.<br />o Fettle now affects the monster&#8217;s allies.<br /><strong>&#160;</strong></li>
<li><strong>Solfatara:</strong><br />o Brimstone&#8217;s damage has been reduced.<br />o Sulpheeling Better&#8217;s heals have been reduced.<br />o Mercaptan&#8217;s damage has been reduced.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>New monster respawn system:</strong></span></p>
<ul>
<li>We  have developed a new monster respawn system to allow players to be able  to find groups of monsters that are adapted to the size of their group.</li>
<li>From  this point onwards, on almost all of the maps in-game, 3 groups of  monsters will appear. The first group will contain between 1 and 2  monsters, the second group between 3 and 4, and the third group between 5  and 8.</li>
<li>If the first group is killed, it will be replaced by another group containing between 1 and 2 monsters.</li>
<li>If the second group is killed, it will be replaced by another group containing between 3 and 4 monsters.</li>
<li>If the third group is killed, it will be replaced by another group containing between 5 and 8 monsters.</li>
<li>This system ensures that there is always a suitable mob on each map adapted to the size of most groups of players in-game.</li>
<li>Amongst  other things, this system allows players who play on their own or in a  small group to progress in areas that up to now were inaccessible  because the groups of monsters therein were too large.</li>
<li>Certain  older areas in-game have monsters that are much weaker than other  monsters in the area (Serpentines, for example). We intend to  progressively re-evaluate the level of these kinds of monsters in order  to avoid having groups made up solely of 1 or 2 of the monsters  concerned.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>New characteristics:</strong></span></p>
<ul>
<li>We&#8217;ve added 4 new characteristics:</li>
<li>AP reduction ability: 10 wisdom corresponds to 1 AP reduction ability.</li>
<li>MP reduction ability: 10 wisdom corresponds to 1 MP reduction ability.</li>
<li>AP loss resistance: 10 wisdom corresponds to 1 AP loss resistance.</li>
<li>MP loss resistance: 10 wisdom corresponds to 1 MP loss resistance.</li>
<li>The  new equipment introduced with episode 2 will give bonuses (and  penalties) to these characteristics, and the associated runes will be  available with the expansion.</li>
<li>Introducing these characteristics  means that more diverse characters can be created. A character might now  be able to specialise in the reduction of opponents&#8217; AP to the  detriment of its own ability to avoid AP reduction, for example.</li>
<li>AP/MP  loss resistance and AP/MP reduction ability are now displayed in a  different way. They no longer appear as a percentage, but as a simple  value. The values displayed will be lower than those used before the  expansion as the conversion of wisdom to loss resistance and ability has  changed (previously 4 wisdom gave 1 point of AP/MP loss resistance and  ability to reduce AP/MP, now the ratio is 10 to 1). This change has been  applied to character players as well as monsters.</li>
<li>AP and MP  loss resistance and the ability to reduce AP and MP as derived from a  character's wisdom is still calculated in the same way, so a character  with 400 wisdom will have exactly the same AP/MP loss resistance or  ability to reduce AP/MP as it did with 400 wisdom before the update.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Turn order display:</strong></span></p>
<ul>
<li>A  new option displays a number under characters and in the timeline,  making it easier to see the order in which they take their turns. This  option is switched off by default and can be activated from the  &#8220;Features&#8221; section of the option menu.</li>
<li>The timeline is now  displayed during the preparation phase, making it easier to position  characters relative to the initiative of opponents.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Gauge display:</strong></span></p>
<ul>
<li>A  new option is available when right-clicking on the central medallion  that allows gauges other than the XP gauge to be displayed:<br />o Guild XP.<br />o Mount XP.<br />o Profession XP (each profession is selectable).<br />o Honour points.<br />o Pods.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Interfaces:</strong></span></p>
<ul>
<li>A button has been added to the login menu to make it easier to access the Godfather Fortunes page.</li>
<li>The energy gauge on the character tab is correctly updated when using an energy potion.</li>
<li>If the option to automatically close the emote window has been selected, the tooltip of the emote in use is correctly removed.</li>
<li>The  message displayed when attempting to log in to a full server has been  corrected in cases where the list of available servers is empty.</li>
<li>A new chat channel is available, displaying promotional messages for Ankama products. It can be deactivated.</li>
<li>Tooltips about the senders of server messages (red messages, for example) have been deactivated.</li>
<li>The way in which the choice of chat channel colours works has been improved.</li>
<li>The list of categories in the option menu has been reorganised.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Inventory:</strong></span></p>
<ul>
<li>Opening the mount inventory while the equipment inventory is already open no longer causes a problem.</li>
<li>Sorting items by name, weight or quantity now works correctly.</li>
<li>The &#8220;transfer all&#8221; option no longer appears on interfaces where it cannot be used (merchant mode, for example).</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Markets and merchant mode:</strong></span></p>
<ul>
<li>When  buying an item from a market and having selected a type of item from  the left-hand list, the generic item tab is displayed below the  different batches of items. Having selected a batch, the item tab  appears, and a new button has been added to show the item&#8217;s theoretical  stats.</li>
<li>The previous quantity of item sold is automatically reused when selling a similar item in a market.</li>
<li>The maximum quantity is selected by default when selling an item in a market.</li>
<li>If  an attempt is made to sell more of an item than is actually possessed  in a market or to an NPC, the amount entered will be automatically  replaced with the amount actually possessed.</li>
<li>The total price is now displayed when selling or buying from an NPC or buying from a character in merchant mode.</li>
<li>The quantity field is now selected by default when selling or buying from an NPC so that it can be changed quickly.</li>
<li>When selling an item, the message displayed now lists:<br />o The unit price of the item put up for sale.<br />o  The total price of the item put up for sale (different from the unit  price if more than 1 of the same item has been put up for sale).<br />o The total fee.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Professions:</strong></span></p>
<ul>
<li>The window displaying the &#8220;crafting has been interrupted&#8221; message in crafting interfaces has been removed.</li>
<li>If  a player selects a new recipe during a cooperative crafting session,  the result and quantity information is now updated correctly.</li>
<li>The &#8220;waiting&#8221; menu now closes correctly when a player refuses an offer of a cooperative crafting or maging session.</li>
<li>The button that returns to the original item&#8217;s tab having displayed another item has been replaced on the associated recipe tab.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Maging:</strong></span></p>
<ul>
<li>The display of maging results in the chat channel has been simplified, and bonuses and penalties are now shown.</li>
<li>The check box on the maging interface for filtering the contents of the inventory has been corrected.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Spells:</strong></span></p>
<p>Spells  which give bonuses to AP/MP loss resistance and/or the ability to  reduce AP/MP have been modified to make them compatible with new  characteristics added in this extension.</p>
<p><br /><strong>Feca:</strong></p>
<ul>
<li>Wind Armour: MP loss resistance has been converted and rounded up.</li>
<li>Aqueous Armour: AP loss resistance has been converted and rounded up.</li>
</ul>
<p><br /><strong>Xelor:</strong></p>
<ul>
<li>Loss  of Motivation: The penalty to AP loss resistance has been rounded down  and the duration has been decreased at levels 1, 2 and 3. Points  invested in the spell will be returned. </li>
<li>Blinding Protection: AP loss resistance has been converted.</li>
<li>Mummification: AP loss resistance has been converted.</li>
<li>Xelor's  Dial: The penalty to AP loss resistance has been converted and rounded  up to the next complete figure for level 6 of the spell and has been  rounded down for levels 1-5. Points invested in the spell will be  returned.</li>
</ul>
<p><br /><strong>Enutrof:</strong></p>
<ul>
<li>Living Shovel: the MP loss resistance of the Luck spell has been converted and rounded up.</li>
</ul>
<p><br /><strong>Pandawa:</strong></p>
<ul>
<li>Stabilisation:  MP loss resistance has been converted.</li>
</ul>
<p><br /><strong>Sadida:</strong></p>
<ul>
<li>The Ultra-Powerful: Bewitched Cutting&#8217;s MP loss resistance has been converted and rounded up.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Combat:</strong></span></p>
<ul>
<li>It  is no longer possible for a character to die at the beginning of a  battle by stepping off a mount which gives Vitality bonuses.</li>
<li>Any characters which abandon a challenge will now appear on the end of fight interface. </li>
<li>Spectators can now change their equipment during a fight.</li>
<li>Poisons  based on AP loss will now take into account temporary undodgeable AP  bonuses or penalties: a temporary AP bonus which is consumed will lead  to a loss in HP. A temporary and undodgeable AP penalty will not lead to  loss of HP. </li>
<li>Damage reflection spells (like the Xelor spell  Counter, for example) will no longer steal HP when they reflect a  life-stealing attack. This change will have no effect on the reflection  of spells.</li>
<li>The use of the Osamodas spell Spiritual Leash on a  character that died while they were invisible will now make them visible  to other players.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Group system:</strong></span></p>
<ul>
<li>The management of fight locking has been improved when different members of the same group start different fights:<br />o  Only the leader of the group can change the option outside the fight,  and only the characters outside the fight (and those that leave the  fight) are notified of the option change.<br />o During a fight, the default option used is the one set outside the fight.<br />o  Only the leader of the group can change the option during a fight and  this will have no effect on those members of the group who are not in  the fight.</li>
</ul>
<p>&#160;</p>
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<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>PvP and territory conquest:</strong></span></p>
<ul>
<li>The effectiveness of the Knight who defends neutrally aligned characters has been improved at all levels:<br />o Initiative has been increased.<br />o Lock and Dodge bonuses have been increased.<br />o Movement Points have been increased.<br />o Action Points have been increased.<br />o Health Points have been increased.</li>
<li>Penalties associated with Disgrace Points have been changed and will, from now on, be applied from the first Disgrace Point:<br />o It is no longer possible to place or use a Conquest Prism.<br />o It is no longer possible to hide your alignment wings.<br />o  The character can be attacked by characters with a neutral alignment on  any maps where combat is permitted (including Zaap maps).<br />o During  fights against a character with neutral alignment, only other players of  the same alignment and with Disgrace Points can join the team of the  disgraced person.<br />o During fights against a character with neutral  alignment, it&#8217;s not possible to win or lose Honour Points or lose  Disgrace Points, even if characters of the opposite alignment join the  neutral team.</li>
<li>You will now have to be level 50 or higher to place or attack a Conquest Prism. However, you will no longer need to be grade 3. </li>
<li>It is no longer possible to teleport to a paddock or house located in an enemy city.</li>
<li>The  fight buttons (swords) shown for neutral and disgraced characters will  now have a special appearance so players will be able to see the  alignment of the characters fighting easily.</li>
</ul>
<p>&#160;</p>
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<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Heroic server:</strong></span></p>
<ul>
<li>It is no longer possible to kick a player with a higher level than your own from a PvP fight. </li>
<li>The  winner of a PvP fight will now take Honour Points from the losers. This  change will make it easier to increase Honour Points on the Heroic  Server.</li>
<li>The reminder of the rules message on the Heroic server is now shown when you log in, not every 4 hours.</li>
</ul>
<p>&#160;</p>
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<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Monsters:</strong></span></p>
<ul>
<li>Resistance to AP and MP loss for all monsters has now been converted to the new AP and MP loss scoring system.</li>
<li>Koalak Warrior: Joke now correctly repels enemies.</li>
<li>Immature Koalak: Shock and Brilliant Shock now correctly repel enemies.</li>
<li>Dragoss (White, Golden, Black, Sapphire): Freedoss now correctly repels enemies.</li>
<li>Crocabulia: Crocabulia's Breath correctly repels enemies.</li>
<li>Snapper (White, Blue, Kloon, Orange, Green): Repulsion correctly repels enemies. </li>
<li>Kido: Valve correctly repels enemies.</li>
<li>Pingwingle: Pingwinker no longer causes lag.</li>
<li>Ouassingue: this monster&#8217;s attack and heal animations are now correctly displayed.</li>
</ul>
<p>&#160;</p>
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<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Wanted monsters:</strong></span></p>
<ul>
<li>Brumen Tinctorias and Rok Gnorok are back in the World of 12 again.</li>
</ul>
<p>&#160;</p>
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<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Artificial Intelligence:</strong></span></p>
<ul>
<li>Devoted  monsters now move more efficiently at the end of the turn: they  continue to take into account the position of their summoner, but no  longer position themselves closer to the enemies.</li>
<li>Monsters with invisibility spells now try to move before the end of their turn, after having given away their position.</li>
<li>Monsters now try to end their turns on positive glyphs, not negative ones.</li>
<li>Srams&#8217; Doubles now try to block two targets if they&#8217;re close to them, instead of following the direction given by the summoner.</li>
<li>Srams&#8217; Doubles now take traps into account when they move, and try to avoid traps which don&#8217;t have enemies on them.</li>
<li>Monsters  with aggressive behaviour will now position themselves on cells  adjacent to several opponents, so they can try to lock as many of them  as possible.</li>
<li>Monsters won&#8217;t be summoned onto glyphs with negative effects anymore. </li>
<li>Monsters  with aggressive behaviour will now try to move back to use spells with  an effect zone larger than one cell that they wouldn&#8217;t be able to cast  without moving back.</li>
<li>Monsters with scary or aggressive behaviour will be able to use teleportation spells more efficiently.</li>
<li>Monsters will choose where they position their glyphs more carefully. </li>
<li>Monsters  with no MP will now cast their spells correctly, with an inverted  circular area-of-effect (for example, the Maglob monster and its Shutout  spell).</li>
</ul>
<p>&#160;</p>
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<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Pets:</strong></span></p>
<ul>
<li>Two  new potions are now available for pets: the minor croquette potion and  the major croquette potion. With the potions, you can take away a point  from a bonus already present on the pet to make room for another bonus.  These potions are subject to the following restrictions:<br />o These  potions only work with pets that can give different bonuses. For  example, you can&#8217;t use them with Ghasts or Gobtubbies, but they will  work with Fire Bwaks and El Scaradors.<br />o The potions will only work if the pet already has one or several bonuses.<br />o  The major croquette reduces the greatest bonus by one point (if several  bonuses have the same value, one of these potions will be chosen at  random).<br />o The minor croquette reduces the lowest bonus by one point  (if several bonuses have the same value, one of these potions will be  chosen at random).</li>
<li>For soul-eating pets only:<br />o The potions only work if the pet has already reached its maximum bonuses.<br />o The potions only work if the pet has at least two bonuses.<br />o  The pet will instantly regain 1 point in one of the bonuses present, if  possible (if the maximum value of the bonuses hasn&#8217;t already been  reached and if the pet has devoured enough souls to obtain this bonus).  For example, an El Scarador which gives +15% fire resistance and +5%  water resistance will only accept a major croquette potion if the pet  has devoured more than 300 Blue Scaraleaves (an El Scarador gains 1%  water resistance for each Scaraleaf killed). If the pet consumes a minor  croquette potion, its Fire resistance will change to 14% and its Water  resistance to 6%.</li>
<li>The message which announces the activation of bonuses in the pet&#8217;s area of choice is now displayed correctly.</li>
<li>It  is no longer necessary to restart a conversation with Oshimo at the Bow  Kennel for each individual pet certificate when exchanging multiple  certificates.</li>
<li>Pet improvement potions and Hippi-Hos are now used  as pet food: you can&#8217;t use them by double clicking on them anymore. You  have to feed them to your pet as if they were food. </li>
<li>When moving, Stone-washed Borbats&#8217; wings are no longer shown in black.</li>
</ul>
<p>&#160;</p>
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<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Resources:</strong></span></p>
<ul>
<li>The respawn time for fish on Frigost has been halved. About 20 new fishing locations have been added on Frigost.</li>
</ul>
<p>&#160;</p>
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<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Items:</strong></span></p>
<ul>
<li>Unchewa Staff: the recipe has been corrected, the 44 Steam Crackler Eggs have been replaced by 44 Steam Crackler Hearts.</li>
<li>Tonjon Shovel: this shovel is now one-handed.</li>
<li>Arctangent  Bow: the probability of a critical hit has been increased to 1/30. The  bonus on a critical hit has been increased to 7 and the probability of a  critical miss has been decreased to 1/50.</li>
<li>Sternutatory Wand: this wand is now one-handed and its maximum range increases to 3.</li>
<li>Sabre Aces: the bonus on a critical hit has been increased to 10 and the item&#8217;s prerequisites have been simplified.</li>
<li>The Harpy Pirate Mask and Lance now form the Harpy Pirate set, giving 6% resistance to all elements with both items equipped.</li>
<li>Cape Tivate: this cape&#8217;s level has been decreased from 173 to 161.</li>
<li>Moowolf Cloak: the lower part of the cloak is no longer truncated in the &#190; frontal view.</li>
<li>Cap Ricott: this hat no longer overlaps the heads of characters when viewed from the front and in the &#190; frontal view.</li>
<li>The position of hats on the heads of Osamodas has been slightly raised.</li>
<li>The size and positioning of the following items has been corrected:<br />o Mopy King Sovereign Hood<br />o Prespwig<br />o Kaliptus Band</li>
<li>The client now correctly displays item prerequisites.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Maps and areas:</strong></span></p>
<ul>
<li>Agony V'Helley has been entirely redone, and a small, new mine has been added.</li>
<li>Numerous corrections have been made to the lines of sight, movement blockages and interaction with the background scenery.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Quests:</strong></span></p>
<ul>
<li>Bontarian alignment quest 68 &#8220;Walky Talky Hawky &#8221; has been corrected.</li>
<li>The rewards for the Frigost dungeon quests have been increased.</li>
<li>Ice Kamas can now be exchanged with NPC Granny Capping, found in the village of Frigost&#8217;s Grocer&#8217;s Shop at [-77,-45].</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Dungeon maps:</strong></span></p>
<ul>
<li>Several new dungeon maps have been added:<br />o Lord Crow Dungeon<br />o Canopy Village<br />o Bonta Sewers<br />o Brakmar Sewers<br />o Snowfoux Caverns</li>
<li>The size of the icons on the map interface has been restricted to 200% max. zoom.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Incarnations:</strong></span></p>
<ul>
<li>The effects of the spells of Rapine and Ougicle have been corrected.</li>
<li>All incarnations now have a close combat attack animation.</li>
</ul>
<p>&#160;</p>
<!--sizeo:3-->
<p><span style="font-size: 16pt; line-height: 100%;"><!--/sizeo--><strong>Misc:</strong></span></p>
<ul>
<li>A cut-scene is now shown when using Frigostian Transporters.</li>
<li>All auras have been enlarged.</li>
</ul> ]]></description>
  <link>http://www.dofus.com/en/mmorpg-community/updates/275681-changelog-dofus-2-2-0-september-21-2010</link>
  <category><![CDATA[Dofus]]></category>
  <pubDate>Thu, 23 Sep 2010 14:27:43 +0100</pubDate>
  <guid isPermaLink="false">865f56a26ba7a577d93cd90003575394</guid>
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