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Wand Carver

Houdini is your idol and you need a wand to be just like him? Well, there's no magic in that. All you need to do is learn how to become a Wand Carver!


Before you begin this profession you should ask yourself if you have anything to gain from it. Players who are experienced in handling swords will not be interested in buying or making wands. So unless you know a gang of rich Eniripsas or a few generous Xelors, Fecas and Sadidas, you should think twice!


As with all the weapon-making professions, not everyone will be able to use what you create, so your clientele will be specific. The only warriors who will invest in your creations are the classes mentioned above. Adventurers from other classes will almost never purchase from you. If you are having trouble getting rid of your stock, you can always go to the nearest Smithmagic Workshop and strip a weapon down for its runes.


To maximize your profits and keep your costs to a minimum, you should start making friends with a lumberjack as soon as possible! Nothing is better, however, than being an expert in this profession yourself before you start your career as a Wand Carver. This way, you can collect many of your materials yourself.

Have you been having dreams of long, hard, powerful things? Well if you think you might have a case of wand fever, go see Abely Bobeule. He'll welcome you into his workshop (3,12) and teach you the art of Wand Carving. You can also go and see Enileda (3,-20) if you happen to be closer to Astrub at the time. This renowned sculptress knows all there is to know about wands.


Once you've got the hang of carving, you'll need to invest in the tools - start with a Wand Slasher, which you can get from whoever taught you the trade. It'll cost you 150 Kamas, but you can also trade Elya Wood (7,1) one for some mushrooms if you'd rather save your money for other things.


That's it! You got the tools, you've got the know-how, nothing remains but to get down to business!

It's time for you to carve your first wand, so put down your weapon and equip your Slasher! When you arrive at the nearest Carvers' Workshop, click on a workbench and select the action 'Carve a Wand'. Then slide the ingredients into the slots available, bearing in mind the quantities you see in your recipe window.


The materials you'll need to carve your staff are as diverse as they are unusual - Chafer Bone, Prespic Peak, Larva Skin - you never know what you'll need next! You can do without some ingredients, but others will be absolutely essential - minerals and especially wood, will be the basic components of most recipes. You can buy all these materials in the Marketplaces of the world, in particular the ones that serve miners and lumberjacks.


When you start practicing your profession, you'll only be able to use simple recipes, and only ones with 2 resources (i.e. 2 slots). Once you get a little experience under your belt, you can move on to more complex recipes with more ingredients and more slots. The list below tells you the different grades of recipe along with the level you require to be able to use them:


  • 2 slots (level 1+)

  • 3 slots (level 10+)

  • 4 slots (level 20+)

  • 5 slots (level 40+)

  • 6 slots (level 60+)

  • 7 slots (level 80+)

  • 8 slots (level 100+)

Like with the craft professions, the more complex a recipe is, the more experience you'll gain if you manage to do it. But the lower your level is, the less likely you will be to succeed in using it… bear in mind that no recipe is a guaranteed success.

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There are many so-called ethereal wands in the World of Twelve. These weapons have a life-span that shrinks with every battle, but fortunately it is possible to repair them before their resistance runs out entirely and they disappear forever.


You'll have to reach level 10 in your profession before you can repair ethereal weapons at all, and to repair a particular weapon, its level must be less than or equal to twice the level of your profession. For example, if your level is 10, you will not be able to repair wands whose level is higher than 20.


It's time to repair an ethereal wand. Click on a Workbench and select the action 'Repair a Wand'. You'll only need two ingredients: the wand you want to repair and a wood shavings potion. This potion comes in three forms: Wood Shavings Potion, Strong Wood Shavings Potion and Rare Wood Shavings Potion. Each potion will restore a particular number of resistance points to the weapon. You'll find them in alchemists' Marketplaces.


Note: No recipe will be displayed in the recipe window when you try to repair an ethereal weapon, but if you click on 'Combine', the operation will take place anyway. For this reason, you should follow the directions to minimize the chances of failure. Bear in mind the general rate of failure as well, which is about the same as when you create weapons. Note also that if the repair fails, you'll keep the wand, but its characteristics will be weaker.

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You'll need a workbench to make a wand. You'll find them in the carvers' workshops scattered around the World of Twelve:



  • - Astrub (2,-21)

  • - Amakna (3,12)

  • - Bonta (-30,-59)

  • - Brâkmar (-21,39)


You can then sell your creations in a carvers' marketplace. You'll find one in each of the main cities in the World of Twelve:



  • - Astrub (3,-20)

  • - Bonta (-29,-60)

  • - Brâkmar (-22,40)

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