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[Changelog] 2.4.0 - September 27, 2011

By #[Izmar] - ADMIN - September 27, 2011, 18:23:49
DevTracker

[Changelog] 2.4.0


Improvement of the Incarnam and Astrub areas:
  • The Incarnam area has been entirely reworked graphically. New background elements will enhance the appearance of this area and support its quests. New interactive elements are added to allow easy access to the history of Dofus.
  • Some Incarnam and Astrub quests are revised and others are added to improve the gaming experience of new players and to make it easier for them to explore the game.
  • The cost of Zaaps in Incarnam is reduced.


Meeting points for dungeons:
  • NPCs at dungeon entrances will now allow teleporting other members of a group to the dungeon entrance. Only characters with a sufficiently high level and the correct characteristics to access the dungeon can teleport members of their group or be teleported to the dungeon entrance. (e.g. It is not possible to teleport members of one’s group to the entrance of Obsidemon dungeon if they have not passed the Royal Mastogob dungeon.)
  • Each person cannot be teleported to a dungeon entrance more than once every 10 minutes.
  • This feature is not enabled on the Heroic Server.


Tactical mode:
  • A new display mode for combat will hide everything but minimal scenery and make the squares which block the line of sight more obvious. A Devblog will soon be available on this subject.


Creature mode:
  • The “hide models” mode in combat is replaced by creature mode (also available outside of fights), that allows one to better distinguish targets and aids in choosing between different characters.
  • All characters in creature mode are reworked, improved and optimized.
  • Monsters have the appearance of a generic creature in fight.
  • The boss has the appearance of a generic creature which is distinct from regular monsters.
  • Incarnations use creature mode correctly.
  • Characters on mounts use creature mode correctly.


New paddocks:
  • 260 new paddocks are available in the following areas:
    • Amakna (16)
    • Amakna Castle (20)
    • Bonta (48)
    • Brakmar (52)
    • Frigost (96)
    • Otomai (28)
  • The random delay after the server maintenance for the paddocks to go on sale is now between 4 and 24 hours.


Interfaces:
  • The names of Archmonsters are displayed in bold in a monster group.
  • A shortcut allows the simultaneous display of all names of characters present on a map (except those hidden by a camouflage potion).
  • Trades of more than 2 billion Kamas from an inventory are automatically canceled. The different game interfaces that include Kamas thus can no longer accommodate more than 2 billion Kamas.
  • It is now possible to use the mouse wheel to increase or decrease the value in a editable numeric field (the number of Kamas or quantities of objects, for example).
  • The left side of the exchange interface flashes when a character changes the number of Kamas or objects during an exchange.
  • The group interface is improved. A new option allows automatically refusing all invitations to other groups. The two options for the group system are put together in a context menu.
  • The initiative of characters is correctly updated in the group interface and in the characteristics menu after a gain of HP (for example, after the automatic regain of HP).
  • The current and maximum initiative are displayed in the characteristics menu.
  • Sending an object link in a private message without including a space between the recipient and the object no longer disconnects the client.
  • Sending an object link in guild channel using the shortcut (Alt + Enter) correctly displays the object link.
  • The management of notifications is improved. The important notifications (invitations for example) are given priority in the display.
  • Certain tooltips covered interfaces, this problem is corrected.
  • Sending a message to a group by using the shortcut (Shift + Enter) no longer causes problems for subsequent messages which use the history of previously-sent messages.
  • When the inventory is opened, it no longer displays quest objects by default and does not display them when it is useless (in the trade inventory, for example).
  • The search function available in the "Manage your shop" interface now works properly.
  • Dragging a weapon in the equipment interface now displays the orange border in the correct place to equip the weapon.
  • Sorting by categories and sub-categories in NPC shops now works correctly.
  • Objects for sale in NPC shops are now sorted by price.
  • Buying quantities of objects greater than 1000 from NPCs no longer causes glitches in the total price display.
  • Access to the alignment, shop and mount buttons is correctly shaded in the tutorial.
  • In the spell interface, spells which haven't yet been unlocked (the character is too low a level) are correctly shaded.
  • When closing the interface for allocating gifts, the subscription interface will close automatically if it was open.
  • The interfaces for buying and selling houses and paddocks now correctly close when pressing Escape.
  • Spells that have to be triggered to take effect display their duration correctly (Feca's fraction, for example, when it's displayed in the spell interface.)
  • The NPC dialogues with more than 5 choices now function correctly.
  • In the group interface, the overview of a member who is being invited is displayed in the correct language.
  • In the subscription gift assignment interface, the display of recipes associated with the object is corrected.
  • The buttons in the bottom menu bar that should not be accessible (the "Mount" button when no mount is equipped or the "Professions" button after all professions have been forgotten) are now correctly removed from the menu of additional buttons.
  • The Drag & Drop function to move usable objects to the quick bar is improved.
  • The tooltips for objects no longer display "Conditions" if there are none.
  • In the quick bar, using the shortcut “Shift + Click” on a resource or spell allows the insertion of a link into the chat.
  • The appearance the central medallion and the clock is improved in the beige theme.
  • In the characteristics menu, separators are added to improve readability.
  • The quality selection menu (displayed before the login menu) no longer appears the first time you launch the client after clearing the cache.
  • In the group search interface, the buttons for registration and invitation are correctly shaded when they can't be used.
  • In the advanced chat mode, the tabs 3 and 4 by default now contain private and guild chat respectively.
  • During login, the duration of your subscription and bans are replaced by the end date of your subscription or ban.
  • The interface listing bewitchments outside of fights now appears correctly.
  • In the group interface, the option to lock the fight to only the members of one’s group is shaded for all characters other than the group leader.
  • The conditions for equipping or using an object that requires an alignment gift now display properly whether the condition is met or not.
  • Interfaces which cannot be closed without a delay now work correctly.
  • When a connection is blocked because of the use of a banned IP or a reset password, a new message is displayed indicating what caused the problem.
  • The group interface allows choosing to display the normal group or Kolossium group.
  • The list of changes brought by the update is no longer displayed when launching the game. The changelog can be viewed directly in-game through a new button.
  • The red messages in the chatbox now use an orange color to improve their readability.
  • In the central medallion, the area to interact with the experience gauges is better defined and the selected gauge remains visible until another gauge is chosen.
  • After a reconnection in a fight, the images of reincarnated characters are correctly displayed in the timeline.
  • In the equipment menu, mousing over the amulet square displays the tooltip correctly.
  • In the Zaap and Zaapi interfaces, destinations that can't be reached because you don't have enough Kamas are greyed out.
  • In the sellroom interface in Buying mode, when an object is removed from sale while the Buying window is displayed, the validation of the purchase no longer buys the previous object, but instead correctly cancels the transaction.
  • The experience formula used to display the experience above groups of monsters is improved to better reflect the actual experience gains.


World map:
  • The world map is displayed in a higher resolution in order to improve its readability.
  • An additional zoom level is available on the world map.
  • Arrows are displayed on the world map to show the direction of pins that are off the edge.
  • It is now possible to change the zoom level and to navigate in the mini map.
  • Dark Vlad's labyrinth is now correctly hidden in the world map.


Professions:
  • Miners can now make Perfect Soul Stones.
  • Shield Smiths now have a new skill that allows them to craft Kolossium trophies.
  • Craftsmen can no longer fail a recipe that has 100% success rate (before, failures could occur in rare cases).
  • A new filter is displayed in the inventory when the craft interface is open. It allows displaying only objects that can be used in available recipes.
  • The organization of the list of skills in the profession menu is redesigned to reduce the number of truncated descriptions.
  • Descriptive text indicating the degree of difficulty of a recipe is now displayed when mousing over a recipe in the craft interface.
  • It is now possible to learn several harvesting professions in Incarnam.
  • The NPC Gilles Caper allows characters with a character level and profession level of less than 31 to forget the harvesting professions available in Incarnam.


Sellrooms:
  • Full soul stones (of classic monsters, Archmonsters or Dungeon bosses) show the name of the main monster they contain rather than the generic name of the object. This change does not only work in sellrooms but in all inventories that display soulstones.
  • The purchase interface for soul stones is enhanced to not show quantities but instead to display the names of objects. A dedicated search field is added to facilitate searches.
  • It is no longer possible to sell Full soul stones (of classic monsters, Archmonsters or Dungeon bosses) in batches of 10 or 100. This restriction is necessary for the new way in which the Soul sellrooms work.
  • A button to display the theoretical effects of an object is now available for all items with variable characteristics. A second click will show the actual effects again.
  • In Buying mode, the first batch is no longer automatically selected upon selection of an object.


Breeding:
  • A new filter for "Sterile Mounts" is available in the breeding interface. It allows displaying only sterile (having reached 20 matings) and neutered mounts.
  • In the breeding interface, the currently selected Dragoturkey is no longer changed when the characteristics of a mount present in the paddock are updated.


Guild interface:
  • "Managing rights" is replaced by two separate rights: "Have full rights" which grants rights similar to those of the Leader (in the same way as the old "Managing Rights") and "Transmit rights" which allows to give and take only the possessed rights with the exception of “Transmit rights”.
  • In the guild rights interface of a character, upon choosing a character’s rank, only the leader can see the Leader position displayed.
  • In the social interface, the list of paddocks owned by the guild is grouped by the age of the area and name of the subarea.


Interactive elements:
  • The management of interactive objects (harvestable resources for example) is enhanced, interactive objects now have a tooltip displaying the name and overview of the possible actions.
  • One click is enough now to perform an action on an interactive object that allows only one interaction at a time. The collection of cereal, for example, is done with a single click on the resource.
  • Interactive objects that allow multiple actions at the same time still offer a menu to choose the appropriate action.


Custom set shortcuts:
  • A character using a custom set shortcut which does not contain a pet or mount no longer automatically dismounts.
  • The mount is now visible in the equipped items and custom sets.


Real Estate Agency:
  • Houses and paddocks that are becoming available for sale after being temporarily barred from sale now appear in the lists of the real estate agency.


Dungeon Team Search:
  • When a character registered in the group search for a dungeon invites another character also registered in the group search for a dungeon, the two characters are properly removed from the group search list.


Quests:
  • The interface of the quest book is redone, the overall usability is improved.
  • The quests are grouped in categories in the quest book (Astrub quests, Incarnam quests, for example).
  • The number of completed quests is displayed in the quest book.
  • The display of rewards in the quest book is improved: the rewards of XP and Kamas are no longer displayed in editable fields and it is now possible to view the description and the information about objects with a left click on the icon of the object.
  • The display of steps in the quest book is simplified.
  • Quests related to a dungeon now have a tower icon.
  • The names of quests displayed in the chat interface are now interactive and can directly open the quest in the quest book.
  • The level of quests is now displayed next to their name in the quest book.
  • An icon is now displayed above NPCs that validate an objective during a quest.
  • Starting with the new quests of Devotion (available from the class teachers after completing the main Incarnam quests), characters will gain the ability to use the statue of their god in Astrub to teleport to their temple. They will also return to Astrub from their temple through a large crystal. To be able to teleport to a god’s temple through a statue, a character must be of the corresponding class: you can not teleport to the temple of another class this way.
  • The Quests of Incarnam and Astrub are improved:
    • Most quests are arranged in series and rewards are better balanced.
    • Several new quests are added.
    • Some quests are removed and integrated into other quests or replaced.
  • The quest "Devotion" is removed and replaced with a new quest specific for each class. Characters who have already done the quest "Devotion" can do this new quest.
  • In some cases, the Bontarian alignment quest "Lady Marmalade" was not validated after bringing the "Threatening Letter" to Amayiro. It is now enough to talk to Lady Marmalade again to solve the problem. This problem can no longer occur after the update.
  • Quest "Endangered Beer": some dialogues, as well as the names of the characters and enemies to face during the quest are revised.
  • Quest "Sanctification" Oshimo now refuses to validate the quest objective if a character has several Bow Meow pets with them.
  • Quest "Gobrator Vibrates for Pinkgob": the sequence of quest objectives and the problem of getting stuck in combat against the Piwis are corrected.
  • Quest "The Latest Fashion": the Basic Cloak made by Alit Elfminate is no longer exchangeable. It is possible to obtain a new one from the NPC if the cloak has been destroyed.
  • Quest "Operation Commando": the reference point available in the quest book to complete the objective "Find the map: Exoram’s Escape" is corrected.
  • Vulkania: The Sea Sauroshells can now attack seashell collectors who have not equipped a harvesting tool.
  • The NPCs Ganymede Tihot has left Incarnam to take a well-deserved holiday, he’s been replaced by Master Yakasi and Master Sension.
  • The NPC Altair retired (tired of all the players who swear by the Gobball Dungeon), it is now Rotable the Sad Shepherd who guards the Gobball Dungeon.
  • The NPC Brett Ernal is now present on the Heroic server, but he does not offer a fatal quest to adventurers.
  • Some clarifications were made in the descriptive texts and the dialogues of Master Apro Simate during the guided tutorial.
  • The different Kerubim Militiamen in Incarnam now have names to identify them more easily.
  • The order of responses in the dialogues of Otomai and the Dopple Masters concerning the choice to reset characteristics is fixed.
  • Invalid exchange options offered in the dialogues of the NPCs Laura Soho and Linda Malibou are deleted.


Artifical Intelligence:
  • Monsters can no longer be blocked on the edge of the map.
  • The management of the maximum of cumulative spell effects per target is improved. For example, the Cra Dopple should no longer cast its spell Powerful Shooting on the summoner if they are already benefiting from the effects of the spell.
  • The management of spells whose combination allows no effect is improved (Sacrifice and Spell Rebound, for example).
  • The AI correctly handles zero pushback damage when a target is in the state "Invulnerable".
  • The management of negative spell effects compared to the positive effects is improved. For example, a summoned Gobball will cast its spell Contusion more often on a target protected by Spell Rebound.
  • The AI handles triggered effects more efficiently. For example, monsters avoid attacking enemies that could kill them automatically upon receiving damage.
  • The AI now correctly handles the possibility of resurrecting several allies in the same turn. For example, Celestial Bearbarian can now use its spell Little Brown Bearbarian several times in the same turn.
  • The management of areas of effect is improved. Monsters can move more efficiently to increase the number of targets hit.
  • The "cowardly" behaviour is improved. Monsters which have this behavior and can not cause negative effects to their targets because of their resistance or spell reflecting effects do no longer use an aggressive behaviour.
  • The management of pushing opponents back in order to leave a tackle zone is improved. For example, the Rogue Dopple can use its spell Kickback on its opponents to leave a tackle zone.
  • The management of traps is improved. Monsters no longer place a trap which they will trigger when moving.
  • The AI correctly uses all available AP if it anticipated killing a target in a single attack but could not.
  • The AI will now try to attack invulnerable targets if the attack can remove certain states. For example, summons properly attack Kolosso when it is invulnerable if the attack removes the invulnerable state.
  • The management of line-of-sight is improved.


Dungeons :
  • Brumen Tinctorias's Laboratory:
    • The levels, health points and experience of the monsters are revised to better match the level of the dungeon.
    • The area of effect and the effects of Toxic Exhalation used by Nelween are reduced.
  • The Kwakwa's Nest:
    • The health points of Kwakwa are increased.
    • The resistances of Kwakwa are reduced.
  • It is no longer necessary to have a key to the Pandala dungeons in order to use a savepoint of one of these dungeons.
  • Characters are no longer removed from the Team Search when they reach the entrance map of the following dungeons: Lair of the Giant Kralove, Blop Dungeon, Skeleton Dungeon.
  • The gate of the Incarnam dungeon can now be opened by a single character.
  • The NPC Mamowa, the guardian of the Pandikaze Dungeon, now answers characters who have a bunch of keys but have not started the quest "Pandala: an island unlike the others".
  • The dialogues of certain NPCs referring to dropping dungeon keys from monsters are revised.


Monsters:
  • The respawn times and respawn rates of the Archmonsters Quetnin the Fictional, Scaraheath the Hanger and Minoknok the Visitor are modified to match those of other Archmonsters.
  • Smiths' Chest : the monster can now be captured.
  • Lousy Pig Knight : the monster now has an aggressive behavior.
  • Lousy Pig Shepherd : the monster now has a fearful behavior.
  • Chaferfu : the monster is correctly oriented when it plays its attack animation in the direction northwest.
  • Crocodyl Chief : the monster's power is reduced.
  • Bwork Archer : the monster's power is reduced.
  • Feca Dopple (temple) : the spell "Dopplesque Immunity" now applies the state "Invulnerable" and protects against poisons and pushback damage.
  • Sadida Dopple (temple) : the spell "Dopplesque Sylvan Power" now applies the state "Invulnerable" and protects against poisons and pushback damage.
  • Rogue Dopple (temple) : Level 20 and 40 versions of this monster now have the spell "Dopplesque Detonator".
  • Masqueraider Dopple (temple) : all spells are now animated.
  • Wild Dragoturkey (Ginger, Almond and Golden) :
    • The monster's MP are reduced.
    • The maximum range of the spell Turkifire is reduced.
  • Mastogob :
    • Water resistance of this monster has been increased.
    • The monster's behaviour becomes "Cowardly".
  • Mastogob Warrior :
    • Water resistance of this monster has been increased.
    • The monster's behaviour becomes "Cowardly".
  • Mastogobbly :
    • Water resistance of this monster has been increased.
    • The monster's behaviour becomes "Cowardly".
  • The appearances of Cracklers, Legendary Cracklers and Crackrocks are improved and optimized.
  • The appearances of monsters in the Koalak family are improved and optimized.
  • The animation of spells used by certain Koalaks are improved and diversified.
  • The appearances of Snoowolves and Miliboowolves are improved and optimized.


Pets and Mounts:
  • Pets, both equipped and not equipped, can now be fed using a new interface accessible from the pet's contextual menu. This interface allows one to filter all resources in the inventory that the pet can eat (Enhancement Potions and Croquette Potions are not yet included in that list), and it also makes it possible to feed a pet multiple units of the same resource at once.
  • Soul-eating pets can no longer be fed with the souls of monsters in case of defeat or abandoning the fight.
  • It is now possible to obtain a pet hormone at the end of a fight when having the corresponding pet equipped. The drop rate of pet hormones has been increased accordingly.
  • The image of the character appears correctly in the central medallion of the client interface, even if the character is on a Petsmount.


Experience:
  • Stars will now appear on groups of monsters at twice the original rate. Groups of monsters now earn 2% Experience and Drop bonuses per hour. A group of monsters, if not killed, can reach a 5 star bonus (100%) in 2 days and 2 hours and a 10 star bonus (200% bonus) in 4 days and 4 hours.


Fights:
  • A team's initiative now corresponds to the average of the initiative of the team members, instead of corresponding to the highest initiative among the team members. This modification gives more importance to the initiative score of each member of a team.
  • Characters of level 100 or below will no longer be able to aggress characters that are 50 levels or higher than their own level (the reversed scenario remains possible). This limitation has been put into place to reduce the excessive use (mainly on the Heroic Server) of low level characters to divide character groups in order to aggress members of a team separately (sometimes referred to as "aggression alts" or "aggression mules").
  • It is now possible to re-display map cells pointed out by players in a fight, thanks to a link in the fight log.
  • A new fight option makes it possible to hide dead characters and monsters in the timeline.
  • A new fight option makes it possible to hide summons in the timeline.
  • The spell interface no longer refreshes unnecessarily during fights.
  • Characters can once again equip an item that they do not meet the requirements for during the preparation phase of a Perceptor fight as long as the bonuses of that item will allow them to meet the requirements.
  • The message displayed when a character cannot be carried has been improved.
  • The bonus effects of Masqueraider shields are correctly displayed while mousing over a target.
  • Effects of the type "Skip a turn" are now displayed in the target's list of effects.
  • The interface to view fights in progress on a map now lists the fights according to their start time. Fights in the preparation phase will be displayed at the top of the fight list.
  • The selection of a fight in the list of active fights is no longer reset when the list of fights is updated.
  • A new option is now available in the Fight options: it allows displaying the distance (in number of tiles to cross) in the preview of a particular movement.
  • Characters transformed into monsters can now choose their starting position during the placement phase of fights.
  • Spell cooldowns that are modified by a class set item are now displayed correctly after a reconnection during combat.
  • If a mounted character is transformed, its thumbnail in the timeline refreshes properly.
  • When the timeline exceeds the width of the screen and its size is suddenly reduced (for example, due the death of a summoner or the use of a filter option for the timeline), it now displays properly.


Display of spell effects in combat:
  • The grouping of effects in the interface displaying spell effects on a target no longer takes the duration into account: several effects of the same spell, but with different durations, are now grouped under the same icon. This change makes the display of spell effects on a target better readable.
  • The name of the caster is now displayed when mousing over an icon in the spell effects interface of the target.
  • The caster is now automatically highlighted when mousing over an icon in the spell effects interface of the target.
  • The tooltip containing all the active effects (displayed when mousing over the button used to hide the spell effects) is improved to only display a summary of effects. The effects are grouped by type, regardless of the caster and duration. To facilitate reading these effects, they are grouped into several categories: positive effects, negative effects, active bonuses (usable during the turn of the target) and passive bonuses (usable outside of the turn of the target, such as protections or vulnerabilities, for example).


Spell effect duration:
  • The management of spell effect durations has been completely revised. All spell effect durations are counted from the beginning of the caster's turn instead of being counted at the end of the target's turn.
  • This modification allows for fair and homogeneous durations of spell effects which are active outside of the target’s turns (for example, shields and resistance reductions). Thus, the position of a target in the timeline no longer influences the duration of the spell effects it receives.

Magical Orb:
  • A Magical Orb is given to all subscribed accounts and former subscribers.

Spells:
  • Spells which add a vitality bonus (Repercussion, for example), BP (Plastron, for example) or which cause damage based on HP (Punishment, for example) as a percentage, no longer take any temporary vitality bonuses or penalties into account. Only the maximum HP are taken into account.

Sadida:
Paralyzing Poison:
  • The spell can only affect each target once total at any time.
  • The spell points invested in this spell are returned.


Dolly Sacrifice:
  • The AP cost of this spell is reduced to 2 AP at levels 1 to 5.
  • The amount of life stolen increases at levels 1 to 4.
  • The range changes to 1-2 at levels 1 to 5.
  • The spell points invested in this spell are returned.


The Inflatable:
  • The AP cost is reduced to 4 AP at levels 1 to 5.
  • The cooldown increases to 7, 6, 5, 4 and 3 turns at levels 1, 2, 3, 4 and 5.
  • The summon’s elemental resistances are increased.
  • The summon’s HP are increased.
  • The heals increase at all levels.
  • The spell points invested in this spell are returned.


Sylvan Power:
  • The effect’s duration is reduced to 2 turns at levels 3 to 6.
  • The HP gains for allies increase at all levels.
  • The AP cost is reduced to 2 AP at levels 1 to 5.
  • The cooldown is reduced to 8 turns at level 6.
  • The spell points invested in this spell are returned.


The Ultra-Powerful:
  • The summon now has a "Cowardly" behaviour.
  • The summon’s elemental resistances are increased.
  • The summon’s HP are increased at all levels.
  • This summon no longer summons Swindlings, it now casts the spell “Cutting” on its target directly, which reduces MP and reduces MP loss resistance.
  • The amount of MP reduced by Cutting is increased at all levels.
  • Cutting now has a circular area of effect of 2 squares.
  • The wisdom of the summon is increased at all levels.
  • The spell points invested in this spell are returned.


Soothing Bramble:
  • The cooldown increases to 9, 8, 7, 6 and 5 turns at levels 1, 2, 3, 4 and 5.
  • The range increases to 1-9 squares at level 6.
  • The MP reduction on a critical hit is reduced to 4 at level 6.
  • The MP reduction is reduced to 3 at levels 1 to 5.
  • The spell can only affect each target once total at any time.
  • The spell points invested in this spell are returned.


Tear:
  • The AP cost is reduced to 4 AP at levels 1 to 4.
  • The number of casts per turn per target is set to 2.
  • The damage is increased at all levels.
  • The range increases to 4, 5, 6 and 7 at levels 2, 3, 4 and 5.
  • The spell no longer requires line of sight.
  • The spell points invested in this spell are returned.


Enutrof:
Bribery:
  • The "Corrupted" state which prevents casting Bribery for several turns is now displayed as an effect only on allied Enutrofs to improve the readability of the fight journal.
  • The spell now puts its caster in the "Weakened" state for the current turn. This state prevents weapon use.
  • The minimum range of the spell is now 5.
  • The maximum range of the spell is now 8.
  • The spell’s range is modifiable.
  • The spell points invested in the spell are returned.


Living Shovel:
  • The summon can no longer cause pushback damage, to prevent it from choosing to cause pushback damage over moving a target.


Shovel Throwing:
  • The critical hit rate is now 1/40 at levels 1 to 4.
  • The range increases to 3 at level 1.
  • The damage on a normal hit increases at all levels
  • The damage on a critical hit increases at levels 1 to 4.
  • The number of casts per turn per target is set to 2.


Mound:
  • The AP cost is reduced to 4 AP at levels 1 to 3.
  • The number of casts per turn is set to 2.
  • The critical hit rate is now 1/30 at levels 1 to 4.
  • The damage on both normal and critical hits increases at all levels.
  • The size of the area of effect increases to 2 at levels 1 to 4.


Prime of Life:
  • The AP cost is reduced to 3 AP at all levels.
  • The MP theft on a critical hit is set to 1.
  • The damage on both normal and critical hits increases at levels 1 to 4.
  • The damage on a critical hit increases at level 6.
  • The spell points invested in this spell are returned.


Pandora's Box:
  • The AP cost is reduced to 2 AP at levels 1 to 4.
  • The cooldown increases to 8, 7, 6, 5 and 4 at levels 1, 2, 3, 4 and 5.
  • The HP gains on both normal and critical hits increase at levels 1 to 5.


Living Chest:
  • The range changes to 2, 3, 4, 5 and 6 cells at levels 2, 3, 4, 5 and 6.
  • The summon now has MP.
  • The summon’s behaviour is now “Aggressive”.
  • The summon’s elemental resistances and HP increase at all levels.
  • On top of a prospecting bonus, the summon’s spell Prospecting now causes damage to characters surrounding it, affecting only enemies. The damage increases as the Living Chest’s health decreases.
  • The summon’s Prospecting bonus is now fixed and lasts 2 turns. The values of the prospecting buff increased but the maximum of cumulative bonuses decreased.


Iop:
Jump:
  • The spell now applies a % resistance penalty in all elements to enemies in a cross of size 1 for the duration of 1 turn (thus affecting all enemies adjacent to the target cell).
  • The spell can only affect each target once total at any time.
  • The number of casts per turn is set to 1.
  • The spell now has a critical hit.
  • The AP cost is reduced to 5 AP at level 1.
  • The range is reduced from 2 to 1 at level 1.
  • The spell points invested in this spell are returned.


Divine sword:
  • The AP cost is reduced to 3 AP at levels 1 to 5.
  • The number of casts per turn is set to 2.
  • The spell can only affect each target twice total at any time.
  • The damage on a normal hit is less random at all levels.
  • The damage on a normal hit increases at all levels.
  • The damage on a critical hit increases at level 6.
  • The size of the area of effect increases to 3.
  • The damage bonus for allies increases at all levels.
  • The spell points invested in this spell are returned.


Compulsion:
  • The AP cost is reduced to 2 AP at all levels.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell can only affect each target once total at any time.
  • The damage bonus increases at level 6.
  • The spell points invested in this spell are returned.


Celestial Sword:
  • The AP cost is reduced to 4 AP at levels 1 to 4.
  • The number of casts per turn is set to 2.
  • The damage is less random at all levels.
  • The critical hit rate is now 1/45 at all levels.
  • The spell points invested in this spell are returned.


Mutilation:
  • The spell also causes HP loss for the caster on critical hits.
  • The AP cost is now 2 AP at all levels.
  • The %damage bonus increases at all levels.
  • The critical hit rate is now 1/40 at all levels.
  • The spell points invested in this spell are returned.


Strengthstorm:
  • The number of casts per turn per target is reduced to 2 at all levels.
  • The number of casts per turn is set to 3 at all levels.
  • The AP cost is reduced to 3 at levels 1 to 3.
  • The critical hit rate is now 1/45 at all levels.
  • The spell points invested in this spell are returned.


Destructive Sword:
  • The number of casts per turn is set to 2.
  • The range increases to 3 at all levels.
  • The spell’s area of effect changes to a perpendicular line of 3 squares.
  • The critical hit rate is now 1/40 at all levels.
  • The AP cost is reduced 4 for at levels 1 to 5.
  • The duration of the critical hit malus increases to 2 on normal hits and 3 on critical hits at all levels.
  • The spell can only affect each target 4 times total at any time.
  • The critical hit malus is no longer random at any level.
  • The damage is less random at all levels.
  • The damage on a normal hit increases.
  • The spell points invested in this spell are returned.


Concentration:
  • The critical hit rate is now 1/45 at levels 1 to 3.


Power:
  • The AP cost is reduced to 4 AP at levels 1 to 5.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The cooldown increases to 10, 9, 8, 7 and 6 turns at levels 1, 2, 3, 4 and 5.
  • The spell can only affect each target once total at any time.
  • The effect’s duration on both normal and critical hits changes to 6 turns at all levels.
  • The damage bonuses on both normal and critical hits increase at all levels.
  • The spell points invested in this spell are returned.


Vitality:
  • The spell now gives a vitality bonus which is a percentage of the character’s maximum HP. The percentage is lower on allies than on the caster.
  • The AP cost is now 3 AP at all levels.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell’s cooldown changes to 3 turns.
  • The spell can only affect each target twice total at any time.
  • The duration of the vitality bonus changes to 6 turns at all levels.
  • The spell points invested in this spell are returned.


Brokle:
  • The range increases to 3 at all levels.


Sram
Jinx:
  • The range increases to 3 at all levels.


Chakra Concentration:
  • The AP cost is reduced to 3 AP at levels 1 to 5.
  • The spell can only affect each target once total at any time.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell’s range is modifiable.
  • The spell points invested in this spell are returned.


Chakra Impulse:
  • The spell can only affect each target once total at any time.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell’s range is modifiable.
  • The spell points invested in this spell are returned.


Mistake:
  • The AP cost is reduced to 4 AP at levels 1 to 5.
  • The spell can only affect each target twice total at any time.
  • The number casts per turn is set to 2.
  • The strength and agility steals increase at all levels.
  • The duration of the strength and agility steals increases at all levels.
  • The damage increases at level 6.
  • The damage is less random at all levels.
  • The spell points invested in this spell are returned.


Pandawa:
Hangover:
  • The AP cost is now 3 AP at all levels.
  • The range increases to 3 at all levels.
  • The number of casts per turn per target is set to 3 at all levels.
  • The damage on both normal and a critical hits is less random and increases at all levels.
  • The spell points invested in this spell are returned.


Boozer:
  • The AP cost is reduced to 1 AP at levels 1 to 5.


Blazing Fist:
  • The AP cost is reduced to 3 AP at levels 1 to 4.
  • The range increases to 3 at all levels.
  • The number of casts per turn per target is set to 3 at all levels.
  • The damage increases at all levels.
  • The spell points invested in this spell are returned.


Terror:
  • The AP cost is reduced to 2 AP at levels 1 to 5.
  • The number of casts per turn is set to 3 at all levels.
  • The spell can only affect each target twice total at any time.
  • The critical hit malus at level 6 increases.
  • The spell now has a critical hit.
  • The spell points invested in this spell are returned.


Alcoholic Breath:
  • The AP cost is reduced to 3 AP at levels 1 to 5.
  • The number of casts per turn per target is set to 2.
  • The range increases to 4, 5, 6, 7 and 8 cells at levels 2, 3, 4, 5 and 6.
  • The damage is less random at all levels.
  • The damage increases at levels 1, 2 and 6.
  • The spell points invested in this spell are returned.


Stabilization:
  • The AP cost is reduced to 2 AP at levels 1 to 5.
  • The cooldown increases to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.
  • The spell points invested in this spell are returned.


Chamrak:
  • The AP cost is reduced to 2 AP at levels 1 to 5.


Stain:
  • The number of casts per turn per target is set to 2.
  • The AP cost is reduced to 3 at levels 1 to 4.
  • The spell points invested in this spell are returned.


Melancholy:
  • The AP cost is reduced to 4 AP at levels 1 to 4.
  • The damage is less random at all levels.
  • The spell’s area of effect is now a perpendicular line of 3 squares.
  • The number of casts per turn is set to 2.
  • The spell points invested in this spell are returned.


Wrath of Zatoïshwan:
  • The AP cost is reduced to 3 at all levels.
  • The damage bonus increases at level 6.

Explosive Flask:
  • The AP cost is reduced to 2 AP at levels 1 to 4.
  • The damage is less random at all levels.
  • The damage on a normal hit increases at all levels.


Pandatak:
  • The AP cost is reduced to 4 AP at levels 1 to 5.
  • The damage is less random at all levels.
  • The damage on both normal and critical hits increases at all levels.
  • The number of casts per turn is set to 2.
  • The spell points invested in this spell are returned.


Pandiniuras:
  • The AP cost is reduced to 2 AP at levels 1 to 3.
  • The spell can only affect each target once total at any time.
  • The cooldown increases to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.
  • The MP gains are no longer random and increase on both normal and critical hits at all levels.
  • The spell points invested in this spell are returned.


Spirit Bond:
  • The AP cost is reduced to 3 at levels 1 to 4.


Xelor:
Haziness:
  • The "Blurry" state which prevents casting Haziness for several turns is now displayed as an effect only on allied Xelors to improve the readability of the fight journal.


Devotion
  • The AP cost is reduced to 2 AP at levels 1 to 4.
  • The cooldown increases to 7, 6 and 5 turns at levels 1, 2 and 3.
  • The AP bonus is now applied to enemies in the area of effect as well.
  • The AP bonus increases to 2 at levels 1 to 4.
  • The spell points invested in this spell are returned.


Counter:
  • The spell can only affect each target once total at any time.
  • The spell points invested in this spell are returned.


Blinding Protection:
  • The AP cost is reduced to 2 AP at levels 1 to 4.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell can only affect each target once total at any time.
  • The spell points invested are returned.


Mummification:
  • The AP cost is now 4 AP at all levels.
  • The cooldown is reduced to 5 turns at all levels.
  • The duration is reduced to 2 turns at all levels.
  • The spell can only affect each target once total at any time.
  • The spell points invested in this spell are returned.


Clock:
  • The number of casts per turn per target is set to 2.
  • The spell points invested in this spell are returned.


Loss of Motivation:
  • The spell can only affect each target 4 times total at any time.
  • The number of casts per turn is set to 4.


Xelor's Dial:
  • The malus to AP loss resistance of the spell Weakness can only affect each target 4 times total at any time.


Sacrier
Life transfer:
  • The cooldown increases to 6, 5, 4, 3, 2 and 1 turns at levels 1, 2, 3, 4, 5 and 6.
  • The size of the area of effect increases to a circle of 3 cells at levels 1 to 4.
  • The spell points invested in this spell are returned.


Bloodthirsty Madness:
  • The number of casts per turn is reduced to 5 at level 6.
  • The number of casts per turn per target is reduced to 1 at levels 1 to 5 and to 2 at level 6.
  • The HP restored on a critical hit are reduced at level 6.
  • The spell points invested in this spell are returned.


Punishment:
  • The spell now has an initial cooldown of 2 turns (which means that the spell cannot be cast before 2 turns have passed at the beginning of a battle or after a resurrection).
  • The spell points invested in this spell are returned.


Evasion:
  • There is no longer a critical hit effect to this spell.
  • The spell points invested in this spell have been returned.


Eniripsa:
Word of Recovery:
  • The spell now applies the state “Unhealable” to the target for 3 turns. The spell can be used on enemies as well to heal and apply the “Unhealable” state for 3 turns.
  • The AP cost is now 4 AP at all levels.
  • The cooldown increases to 11, 10, 9, 8, 7 and 6 turns at levels 1, 2, 3, 4, 5 and 6.
  • The range increases to 2, 3 and 4 at levels 1, 2 and 3.
  • The heals on a normal hit are less random at all levels.
  • The heals on a critical hit are reduced at all levels.
  • The heals increase at levels 1 to 4.
  • The critical hit rate is now 1/40 at all levels.
  • The spell points invested in this spell are returned.


Stimulating Word:
  • The AP bonus is now applied to enemies in the area of effect as well.
  • The AP bonus is now 2 AP on both normal and critical hits at all levels.
  • The cooldown increases to 10, 9, 8, 7, 6 turns at levels 1, 2, 3, 4 and 5.
  • The AP cost is reduced to 2 AP at level 1.
  • The spell points invested in this spell are returned.


Word of Thorn:
  • The spell can only affect each target a total of once at any time.
  • The spell points invested in this spell are returned.


Friendship Word:
  • The MP and healing bonus given by the summon can only affect each target once at any time.
  • The duration of the MP and healing bonus given by the summon is now 2 turns on both normal and critical hits at all levels.
  • The spell points invested in this spell are returned.


Lifting Word:
  • The spell can only affect each target once total at any time.
  • The spell points invested in this spell are returned.


Forbidden Word:
  • The number of casts per turn per target is set to 3.
  • The spell points invested in this spell are returned.


Feca:
  • Animations are improved for the following spells:
  • Aqueous Armor
  • Glowing Armor
  • Earth Armor
  • Wind Armor
  • Natural Attack
  • Blindness
  • Feca Shield
  • Bubble
  • Fraction
  • Aggressive Glyph
  • Glyph of Blindness
  • Paralyzing Glyph
  • Burning Glyph
  • Immunity
  • Spell Rebound
  • Truce


Glyph of Silence:
  • This spell is replaced by "Glyph of Repulsion."
  • It creates a cross-shaped glyph with a hole in the center. The glyph causes damage in the elements Fire, Water and Earth to any creature that ends its turn on the glyph.
  • This glyph can be cast at range on an ally or on oneself. It allows driving enemies off a cell (to unlock an ally, for example) or to inflict damage to enemies while keeping them in place.
  • The spell points invested in Glyph of Silence are returned.


Natural Attack:
  • The AP cost is now 3 AP at all levels.
  • The range increases from 6 to 7 at levels 1 to 4.
  • The number of casts per turn per target is set to 3.
  • The damage is less random at all levels.
  • The damage increases at levels 1 to 4.
  • The power of critical hits is reduced at all levels.
  • The critical hit rate changes from 1/50 to 1/40.
  • The spell points invested in this spell are returned.


Spell Rebound:
  • The spell now reflects spells of levels 1 to 6 at all levels.
  • The cooldown is increased to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.
  • The spell points invested in this spell are returned.


Blindness:
  • The range increases to 7 at level 1.
  • The AP reduction is now 2 AP at levels 1 to 5 of the spell and 3 AP at level 6 on both normal and critical hits.
  • The damage is less random at all levels.
  • The damage on a critical hit is reduced at level 6.
  • The damage increases at levels 1 to 5.
  • The spell points invested in this spell are returned.


Cloudy Attack:
  • The spell now does water damage.
  • The spell steals chance from the target for 3 turns. The chance bonus can only affect the caster twice total at any time.
  • The AP cost is reduced to 4 AP at levels 1 to 4.
  • The number of casts per turn per target is set to 2.
  • The damage increases at all levels.
  • The spell points invested in this spell are returned.


Immunity:
  • The AP cost is reduced to 3 AP at levels 1 to 5.
  • The duration of the spell is now 1 turn at all levels because the effects now end on the turn of the caster.
  • The spell points invested in this spell are returned.


Bubble:
  • The AP cost is reduced to 3 AP at levels 1 to 4.
  • The range increases to 7 at levels 1 to 4.
  • The damage is less random at all levels.
  • The damage on a normal hit increases at levels 1 to 4.
  • The damage on a critical hit increases at all levels.


Backlash:
  • The spell's range increases to 4 at all levels.
  • The damage changes from neutral to earth damage.
  • The damage is less random at all levels.
  • The damage increases at levels 1 to 4.
  • The strength steal lasts 3 turns and increases on both normal and critical hits at all levels.
  • The effects of the spell (strength bonus on the caster and strength malus on the target) can not affect a target more than twice at any time.
  • The spell points invested in this spell are returned.


Glyph of Blindness:
  • The duration of the glyph increases from 2 to 3 turns at level 1.
  • The AP loss is set to 3 AP at all levels of the spell.


Teleportation:
  • The AP cost is reduced from 5 to 4 AP at levels 1 to 5.
  • The range is reduced from 8 to 7 at level 5.
  • The cooldown increases to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.
  • The spell points invested in this spell are returned.


Burning Glyph:
  • The AP cost is reduced from 4 to 3 AP at levels 1 and 2.
  • The range increases from 3 to 4 at levels 1 to 3.
  • The size of the glyph increases to a circle of 3 cells at levels 1 to 4.
  • The damage is less random at all levels.

Feca Shield:
  • The AP cost is reduced from 4 to 3 AP at levels 1 to 5.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell can only affect each target once total at any time.
  • The cooldown increases from 6 to 7 turns at levels 1 to 5.
  • The spell points invested in this spell are returned.


Paralyzing Glyph:
  • The range increases to 5, 6, 7 and 8 at levels 3, 4, 5 and 6.


Reinforced Protection:
  • The caster may use a weapon during the turn the spell is cast on himself but will not be able to use the weapon during the next round.


Ecaflip:
Bluff:
  • The number of casts per turn per target is reduced to 3.
  • The spell points invested in this spell are returned.


Repercussion:
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The spell can only affect each target once total at any time.
  • The loss of HP is removed.
  • The vitality bonus lasts 2 turns at all levels.
  • The vitality bonus is increased at all levels.
  • The spell now has a critical hit.
  • The spell points invested are returned.


Rough Tongue:
  • The AP cost is reduced to 4 AP at levels 1 to 5.
  • The number of casts per turn is set to 2.
  • The critical hit rate is now 1/30 at levels 1 to 5.
  • The spell can only affect each target 4 times total at any time.
  • The spell now reduces range on normal hits as well, but with a shorter duration.
  • The duration of range reduction increases at levels 1 to 4.
  • The damage increased at level 6.
  • The spell points invested in this spell are returned.


Fate of Ecaflip:
  • The AP cost is reduced to 4 AP at levels 1 to 5.
  • The damage is reduced at levels 1 to 5.
  • The number of casts per turn is set to 3.
  • The number of casts per turn per target is set to 2.
  • The spell can only affect each target 3 times total at any time.
  • The spell now has a dodgeable MP loss on a normal hit.
  • The spell points invested in this spell are returned.


Claw of Ceangal:
  • The critical hit rate is now 1/40 at all levels.
  • The number of casts per turn is set to 3.
  • The number of casts per turn per target is set to 2.
  • The spell can only affect each target 3 times total at any time.
  • The spell now has a dodgeable AP loss on a normal hit.
  • The spell points invested in this spell are returned.

Reflex:
  • The AP cost is reduced to 2 AP at levels 1 to 4.


Clover:
  • The AP cost is reduced to 2 AP at levels 1 to 5.
  • The range increases to 2, 3, 4, 5 and 6 at levels 2, 3, 4, 5 and 6.
  • The range is modifiable.
  • The spell can only affect each target once total at any time.
  • The spell points invested in this spell are returned.


Rogue:
  • Powder: bombs affected by Powder can no longer be carried by Pandawas.
  • The summons Grenado, Water Bomb and Boombot now properly display a level corresponding to the spell level on mouseover during combat.
  • Walls of bombs no longer deal damage every time a bomb is moved if this bomb is not necessary to create the wall.


Maps and areas:
  • The following areas are reworked and improved:
  • oInteriors of Amakna and Astrub.
  • oMines on the Porco Island.
  • oEnutrof Temple.
  • oEcaflip Temple.
  • oPandawa Temple.
  • oCra Temple.
  • oEniripsa Temple.
  • oBreeder Village on Otomai Island.
  • oAstrub Outskirts
  • Some Bonta and Brakmar Zaapis are repositioned in order to facilitate their selection and interaction.


Alignments:
  • It is no longer possible to disable PvP mode on maps where aggressions are allowed, but deactivation of wings no longer results in the loss of honour points.
  • A new explanatory message is added for when a character tries to place a prism in a neutrally aligned area.
  • Village guards respawn more quickly after their respective village changes alignment.
  • In the alignment interface, deactivating PvP mode no longer displays a confirmation message.


Objects and Sets:
  • Consumables that restore health or energy points can now be used in batches or in single units.
  • Quest items now have dedicated categories that allow filtering. For example, the "Tokens" category in the Quest Items Inventory will only display tokens (Kolossokens, Doploons, etc).
  • Boot-a-Hoop: The critical hit bonus for the spell Mutilation changes from +45 to +35.
  • Subma Ring: The reduction to Devotion's cooldown is replaced by a bonus of +1 range.
  • Blub Belt: The critical hit bonus for the spell Stimulating Word is replaced by a bonus of +1 range.
  • Girdle Belt: The range bonus to the spell Glyph of Silence is replaced by removing the line of sight requirement of the spell Glyph of Repulsion.
  • Cape Adossia: The AP cost reduction of the spell Teleportation is replaced by a 1 turn reduction of Teleportation's cooldown.
  • Cape of Spades: The range bonus to the spell Clover is replaced by an AP cost reduction of 1 AP.
  • The NPC Telma Faker no longer trades resources for Initiate weapons. The effects of all of these weapons are modified and their level changes from level 1 to level 12.
  • Frigost Spiritual Gems can only be obtained from the NPC Granny Capping if the character has already completed the quest of the corresponding dungeon.
  • The error message relating to the Treechorn's usability conditions is corrected.


Incarnations:
  • A new gauge for the central medallion allows displaying the experience of the currently used incarnation.
  • The level of incarnations is added to the effects of incarnation weapons.
  • The spell Light on your feet of the incarnation Kalkaneus is corrected and now correctly reduces the range of the spell Polymorphkick.
  • It is no longer possible to equip an incarnation while another is already equipped.
  • The AP and MP reductions of the spell Fortress of the incarnation Klume are corrected.


Emotes:
  • The “Manolias” emote no longer plays in a loop.
  • The “Skidmark” emote works properly when on a Dragoturkey.
  • Two new emotes can be purchased from the NPC Glad Yator inside the Kolossium.
  • Creature mode now allows the use of emotes.
  • Emotes can now be used by characters on Petsmounts.
  • When the Emote interface button is greyed out, it is no longer possible to play emotes by typing the commands in the chat interface.


Books:
  • Three new books can be obtained by completing quests: “The Crimson Dawn” (2 volumes) and “The Invasion of Esra'Ruoy'Dnim”.
  • A text on the legend of Rykke Errel can be decoded on an Incarnam Pillar.
  • Texts on the remains of the gods can be found in Incarnam.
  • Volume IV of Found Fragments, "The Dofus Era" can be obtained by completeing a new quest with Acidrik Gutsplitter.
  • The two versions of the manual "How To Become the Perfect Recruit" (Brakmarian and Bontarien editions) are now compiled into one edition.
  • The two volumes of "How To Travel Without Ever Losing Your Way" are no longer given by Arpagnagrobis, but now are offered by Wally Elconom at the end of the new quest “The Village People”.


Miscellaneous:
  • The NPC resale price of many items is reduced in order to reduce the effectiveness of certain Kama-generating schemes.
  • The quantity of Kamas generated by low-level monsters is globally reduced. This change should reduce about 70% of the total Kamas production in the game, in order to fight against inflation created by "abnormal" in-game behaviour.
  • When a client is idle for a long time, a new message is displayed in order to warn the players that they will soon be disconnected for inactivity.
  • An active player who does not perform any action requiring a data transfer (for example, while spectating a fight) is no longer disconnected for inactivity.
  • Caramel Shigekax: the initiative bonus changes from 1000 to 500.
  • The end of subscription no longer results in a character's teleportation to its recall point (or class statue) at the end of a fight. Instead, this teleportation will take place the next time a non-subscribed character connects.
  • Out-of-combat animations are correctly performed by monsters that respawn.
  • Teleportation via interaction with the class statues in Astrub is now indicated by a message that is displayed when mousing over the statues.
  • Incarnam's two fountains of youth can now be used by characters below level 31.
  • The majority of teleportation potions can no longer be used in Incarnam, with the exception of recall potions.
  • When teleporting onto a map (by using a recall potion, for example) trying to use a targetable item no longer causes errors or black screens.
  • The Zaap fees in Incarnam are divided by 4.
  • The automatic purchase of objects at low prices (below the NPC prices) by the militia is disabled.


Optimizations and performance:
  • The Custom Set system is optimized in order to reduce the quantity of data transfers between the client and the game server.


Information:
  • Kolossium system is not available in this update, it requires additional testing. It can be tested on the test server. We will inform you once we know the release date of this feature on the game servers.
  • The Headhunter system is not disabled, it will be once the Kolossium system is activated. Strokens may still be exchanged with the NPC for several months after disabling the Headhunter system.
  • In-game access to the Ankabox is not available in this update, it requires additional testing.
 
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We are currently deploying a client patch, which will correct disconnection problems caused by starting other programs.

Please completely close DOFUS and restart the Uplauncher to install this patch. Thank you!

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