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The Leagues of the Kolossium

By [Manaia] - ADMIN - September 18, 2018, 11:00:00
DevTracker AnkaTracker

KOLOSSIUM LEAGUES

  • A Kolossium League system has been added. More information can be found in this Devblog: https://www.dofus.com/en/mmorpg/news/devblog/tickets/906138-kolossium-leagues
  • Certain Kolossium cards have been removed.
  • The DWS tactical cards, a card from the 10-Year Tournament, and a card from the 1001 Claws Tournament have been added to the Kolossium card list.
  • The league system has been implemented for 3v3 solo and team.
  • Mutual friends' leagues now appear in the friend list.
  • The leagues have been integrated into the rankings, which are visible in the Kolossium interface.
  • Two league reward interfaces have been added: league change and end of season.
  • A league column has been added to the Friends interface.

PET REVAMP

  • The way pets work has been completely overhauled. More information can be found in this Devblog: https://www.dofus.com/en/mmorpg/news/devblog/tickets/904504-revamping-pets
  • Pets no longer have health points and can no longer die.
  • Pet ghosts can no longer be obtained.
    • If you have a pet ghost, it will be revived automatically.
  • It is now possible to give pets any food whatsoever as long as it consists of a resource.
  • You will no longer have to wait before being able to feed your pet again.
  • Pets now work using a level system: They gain experience when fed, allowing them to level up.
    • Each resource provides a different experience value based on its level, how rare it is to acquire, and how it is acquired.
    • The maximum pet level is 100.
    • A pet's bonuses are acquired linearly in relation to its level (excluding AP- and MP-style bonuses, which are unlocked at a certain level).
  • Pets no longer have a favorite area.
  • Pet hormones have been removed.
  • The items Eniripsa Powder, Resurrection Powder, and Creashun Powder have been removed.
  • Pet improvement potions no longer have any effect.
    • They may be consumed to give users the former ingredients from their recipes (except for the pet hormone).
  • Minor and Major Croquettes have been removed.
  • The Pet Sanctuary has been removed.
  • Pet certificates have been removed.
    • If you have a pet certificate, you will automatically receive the corresponding pet.
  • Former pets have been automatically converted to work with the new system.
    • They have all been reset: no bonuses and level 0.
    • For each pet in your inventory when the conversion takes place, you will receive a Super Croquette.
    • This Super Croquette may be given to any pet as food, giving it a great experience value.
    • The experience value given depends on the pets' bonuses before conversion.
      • For example, if you had a Nomoon that gave 90 Prospecting, you will receive a Super Croquette that will give your Nomoon enough experience for it to reach level 75 and thus give 90 Prospecting.
      • If the Nomoon gave 60 Prospecting, then the Super Croquette will give the equivalent of level 50 in experience.
      • You will also be able to give the Super Croquette to another of your pets if your Nomoon's new bonuses aren't to your liking.
      • Certain pets' bonuses have been completely overhauled. It is therefore possible that in certain cases, it will not be possible to find a direct match between the new and former bonuses. In this case, the Super Croquette will give a value proportional to that of the former bonuses. A Croquette from a pet that had 10 heals will give significantly less experience than one from a pet that had 400 Vitality, for example.
      • Super Croquettes cannot be exchanged (except between characters on the same account) and it will be possible to give multiple Super Croquettes to the same pet.
  • Since the contents of books about pets have become obsolete with the pet revamp, these books have been removed.
  • A Pet Food interface has been introduced; you can drag and drop up to 50 different resources and preview the bonuses the pet will get.
  • In the inventory, hovering over an equipped pet with a resource will display the experience and bonuses the pet will get. Dragging and dropping the resource will feed it to the pet.
  • Displaying theoretical effects (using the option to have them constantly or using the Ctrl shortcut) on pets displays the maximum bonuses a given pet can reach.
  • Certain pets who could previously be acquired only through promotions can now be acquired in the game.
    • Most of them are available in the form of a non-player character.
    • They appear to characters who have completed specific content.
    • Eligible characters can adopt them if they bring them specific resources.
    • Pets acquired this way can only be acquired once per character.
    • The pets in question available in Update 2.48 are as follows:
      • Ghast
      • Pink Dragoone
      • Croum
      • Bilby
      • Blue Piwin, Yellow Piwin, Pink Piwin, Red Piwin, Green Piwin, Purple Piwin
      • Mini Wa
      • Willy Peninzias
      • El Scarador
      • Minifoux
      • Pingoku
      • Pandawa Cub
      • Feanor
      • Angora Bow Meow
      • Borbat
      • Smush
      • Tofrazzle
      • Sting
      • Brindled Bow Wow
      • Gupin
      • Cromigmite
      • Scarakiri
      • Mekrab
      • Boarhog
      • Razorbuck
      • Snickermite
      • Bulbutting
      • Snailmate
      • Eliom
      • Tanuk
      • Groogler
      • Skrot
      • Dauge
      • Thing
  • Similarly, the ways in which certain pets are acquired have been overhauled:
    • Fire Bwak, Water Bwak, Air Bwak, Earth Bwak
    • Bworky
    • Baby Crowdzilla
    • Peki Peki
    • Little White Bow Meow
    • Little Black Bow Wow
    • Atooin
  • Certain pets have been turned into ceremonial items.
    • If you have a pet with a bonus that has become a ceremonial item, you will receive a Super Croquette that provides an experience value proportional to its former bonus.
    • This concerns the following pets:
      • Cube
      • Mini Champion
      • Phoenix
      • Measured Tofu, Paunchy Tofu, Icky Tofu, Charming Tofu, Brakmarian Tofu, Bontarian Tofu
      • Tofury
      • Measured Bow Meow, Paunchy Bow Meow, Icky Bow Meow, Charming Bow Meow, Brakmarian Bow Meow, Bontarian Bow Meow
      • Jumbow Meow
      • Measured Boon, Paunchy Boon, Icky Boon, Charming Boon, Brakmarian Boon, Bontarian Boon
      • Boonax
      • Measured Godron, Paunchy Godron, Icky Godron, Charming Godron, Brakmarian Godron, Bontarian Godron
      • Dragnir
      • Drhellakna
      • Dhrellthat
      • Drhellilax
      • Mechadrhell
  • The following pets' equipment level is now 60: Gupin, Bontick, Brakarina, the Godfather's Gobtubby, Mastostroke, Ratcham, Gobtubby, Platypus, Ghast, Vampirina, Tofume, Jellufo, Tiwabbit Wosungwee, Miniminotot, Crocodyl, Toucantankerous, Solid Plissken.
  • It is no longer possible to face Kwakere Protectors by interacting with the nests on Crackler Mountain. Kwakere Protectors have been removed from the achievement Kwakeres.
  • Brulay: The Vitality penalty has been removed. The Intelligence bonus has been increased: 140 → 160
  • Kompost: The Vitality penalty has been removed. The Strength bonus has been increased: 140 → 160
  • Dehluge: The Vitality penalty has been removed. The Chance bonus has been increased: 140 → 160
  • Sirocco: The Vitality penalty has been removed. The Agility bonus has been increased: 140 → 160
  • Drhexler: The Vitality penalty has been removed. The Critical Hit bonus has been increased: 5 → 10
  • A new ceremonial pet, the Minowang, can be acquired as rare loot from all dungeon keepers. The higher the dungeon's level, the more likely you'll get it.
  • A new ceremonial pet, the Al Howin Gobtubby, can be acquired from all dungeon keepers for the duration of the Al Howin event. The higher the dungeon's level, the more likely you'll get it.

AL HOWIN

  • New quests, achievements, and rewards will complement the Al Howin event.

COMBAT

  • Latent bombs are now summoned where the summoning glyph is situated, and no longer at the location selected upon using the spell.
  • Rogues' illusions now work correctly: They disappear when they suffer damage, including that from walls of bombs created recently. Pushback, attraction, and other spells no longer remove illusions unless whoever created them is hit.
  • It is no longer possible to summon an entity on an occupied cell.
  • The AI no longer gets targets mixed up in certain situations where a Pandawa is carrying an entity. Harpooners will therefore be able to take advantage of the Ambush state correctly.
  • A minimize icon has been added to the end-of-combat interface.
  • In spectator mode, the victory/defeat banner has been removed from the end-of-combat interface.
  • The client no longer closes while previewing damage with the Goblimp Sword's spell Unwrapping when there are multiple Prez' Leys of the same color.
  • During the combat preparation phase, it is now possible to use consumables on other players by targeting them.
  • During the Kolossium combat preparation phase, the opposing team is shown at the start of the timeline, but its Initiative order is not shown. The fighters (shown out of order) have a pictograph in the timeline to distinguish them, with no equipment visible. They are not visible on the map and each one's tooltip appears on top of their timeline cell.
  • In combat, when hovering over the effects of characters being carried, after the end of turn of the Pandawa carrying them, the tooltip displays the names of spells with their line of sight deactivated correctly.
  • In combat, when a character is being carried and is equipped with items belonging to a class set, after getting down from the Pandawa, the spell-modifying bonuses given by the items are still active.
  • If a Pandawa dies while carrying their own Summons, the Pandawa disappears from the combat map correctly.
  • In combat against a single character, if they are killed while invisible, they no longer remain invisible outside of combat on the map where they reappear.
  • In combat with a companion, if the fighter lost an MP bonus on the previous round, their possible movement area is the right size on their turn.
  • In combat, when a Summons becomes controllable, the AP/MP-modifying effects will no longer reappear on the other fighters if they were on their last turn.
  • In combat, when a character is being carried and the carrier moves, when hovering over the character being carried, their possible movement area appears correctly around their new position.
  • The end-of-combat interface has been modified to avoid pixels appearing outside the window.
  • Targeted fighters' tooltips being continuously displayed no longer makes all fighters' tooltips appear during an allied summoning.
  • The invulnerability obtained by a character at the end of a fight is now interrupted when changing maps.
  • It is no longer possible for a character to join a new fight directly while they are still in a state of invulnerability obtained at the end of a fight.
  • When a fighter leaves a glyph-aura's zone (voluntarily or not), the glyph-aura's effects will dissipate before the fighter is exposed to another effect. In return, when they enter a glyph-aura's zone, its effects are applied to the fighter before any other effects.
  • Spells that heal depending on the last damage suffered by one of the fighters, such as Eniripsa's Forbidden Word, are now based on the damage inflicted after reduction, and no longer before reduction.
  • The shield gain given by the Lavasmith Dofus is now triggered correctly by all attraction and repulsion spells.
  • In combat, when an Osamodas uses the spell Relay then gets killed, the action points of the fighter targeted by Relay are displayed correctly.

CLASSES

Cra:

  • Erosive Arrow:
    • Erosion value has been reduced: 15% -> 10%.
    • The erosion applied is no longer increased with critical hits.
  • Assailing Arrow:
    • AP cost has been increased: 3 -> 4.
    • A 1-cell cross-shaped area of effect has been added.
    • The spell's effects have been revised: It now provides 100 Power per entity within the area of effect for one turn, stackable three times.
    • The straight-line casting restriction has been removed.
    • Now requires a target.
  • Sentinel:
    • AP cost has been increased: 2 -> 3.
    • The spell's effects now apply during the current turn and end at the end of the caster's turn.
  • Arrow of Judgement:
    • Maximum Range has been increased: 7 -> 9.
  • Tyrannical Arrow:
    • Each element's damage can now only be triggered 3 times per round.
    • Damage has been increased.
  • Tactical Beacon:
    • If a Tactical Beacon is already on the field, the spell can be recast even if the maximum number of summonable creatures has already been reached.
      • Note: The spell is no longer grayed out even if there aren't any tactical beacons on the field when the maximum number of creatures has been reached, but the beacon still uses up a summoning and still cannot be used in this situation.

Ecaflip:

  • Summoning Claw:
    • The summons's health points have been increased at rank 3.
    • Damage has been reduced at ranks 1 and 2.
    • Additional Effect: The summons now increases its summoner's Power for two turns, on every attack. The Power gain cannot be unbewitched, and is not removed if the summons is killed.
  • Peril:
    • Minimum Range has been decreased: 1 -> 0.
    • How the spell works has been changed: Now inflicts Water damage on summons, and heals entities that aren't Summons. The caster is not affected.
    • The recast interval has been increased: 1 turn -> 2 turns.
  • Reflex:
    • Erosion value has been increased: 10% -> 13%.
    • The erosion applied is no longer increased with critical hits.
  • Ecaflip's Audacity:
    • Pushback has been reduced: 3 cells -> 2 cells.
    • Damage has been increased.
  • Misfortune:
    • No longer moves the caster closer to their target.
    • Additional Effect: Now gives the caster 1 MP for the current turn.
    • Can now inflict damage on allies.
  • Kraps:
    • AP cost has been reduced: 5 -> 4.
    • Damage has been reduced accordingly.
    • Pushback distance has been increased: 2 -> 3.
  • Heads or Tails:
    • No longer increases enemies' damage.
    • Additional Effect: Now, when the spell is cast, its damage is reduced on the following turn.
  • Lucky Star:
    • The effects can now only be triggered 3 times per round.
  • Repercussion:
    • The value of the Shield points applied now depends on the caster's level.

 

Eliotrope:

  • Shock:
    • AP cost has been increased: 3 -> 4.
    • Damage has been increased accordingly.
  • Lazybeam:
    • Damage has been increased.
  • Offence:
    • Range has been increased: 5 -> 7.
  • Stretching:
    • AP cost has been increased: 2 -> 3.
  • Correction:
    • No longer moves the caster closer to the target.
    • Additional Effect: Now pushes the target 2 cells.
  • Cabal:
    • The 1-MP and 3-MP bonuses can no longer be combined.
    • The area of effect is now a 1-cell cross.
    • No longer affects enemies.
  • Virus:
    • AP cost has been reduced: 5 -> 4.
    • Damage has been reduced accordingly.
  • Coalition:
    • AP cost has been increased: 1 -> 2.
  • Convulsion:
    • No longer inflicts damage on allies.
  • Distribution:
    • Heals took into account the reduction of area-of-effect spell effects in an abnormal way, starting from the first cell affected; this issue has been fixed.
    • The heals generated are now calculated based on damage done after taking into account damage reductions on the target.

 

Eniripsa:

  • General:
    • Water and Air spells that heal in function of damage inflicted (Wounding Word, Forbidden Word, Mischievous Word, etc.) now heal based on final damage inflicted (therefore after reduction) and not based on initial damage (before reduction).
  • Selective Word:
    • Now requires a target.
  • Life-Giving Word:
    • No longer consumes the Stimulated state.
    • The length of the MP bonus has been increased: 2 -> 3 turns.
    • The MP bonus is removed if the target loses the Stimulated state.
  • Stimulating Word:
    • Duration has been reduced: 4 -> 3 rounds.
  • Friendship Word:
    • The recast interval before the summons can be summoned again has been increased: 2 -> 3 turns.
    • The duration of the glyph placed on the death of the summons has been increased: 2 -> 3 rounds.
    • The summons no longer heals flasks placed by Seductive Word.
    • It is now possible to cast the spell if a Coney is already on the field. Doing so causes one's Coney to teleport to the targeted cell.
  • Affectionate Word:
    • The recast interval before the summons can be summoned again has been increased: 2 -> 3 turns.
    • The duration of the glyph placed on the death of the summons has been increased: 2 -> 3 rounds.
    • The summons no longer heals flasks placed by Seductive Word.
    • It is now possible to cast the spell if a Protective Coney is already on the field. Doing so causes one's Protective Coney to teleport to the targeted cell.
  • Sacrificial Word:
    • The heals received by the targeted ally are now increased by 25% for 2 rounds.
  • Galvanising Word:
    • How the spell works has been changed: Now applies the effects of Stimulating Word to all allies (except the caster) for 3 rounds.
    • The recast interval of the spell has been increased: 2 -> 5 turns.
    • AP cost has been increased: 3 -> 5.
  • Uniting Word:
    • No longer requires line of sight.
    • Minimum Range has been decreased: 1 -> 0.
  • Seductive Word:
    • AP cost has been reduced: 4 -> 3.
    • Damage has been reduced accordingly.
  • Furious Word:
    • The straight-line casting restriction has been removed.
  • Preventing Word:
    • The value of the Shield points applied now depends on the caster's level.

 

Enutrof:

  • Hard Cash:
    • Range is now modifiable.
  • Shovel Throwing:
    • AP cost has been increased: 4 -> 5.
    • Damage has been increased accordingly.
    • Additional Effect: Removes Range from the target for 1 turn.
    • The number of casts per target has been reduced: 2 -> 1.
    • The number of casts per turn is now 2.
    • Max Stacking Limit: 1.
  • Spade Throw:
    • Now removes 2 MP in an area of effect.
    • Max Stacking Limit: 2.
  • Peat Bog:
    • AP cost has been reduced: 5 -> 4.
    • Damage has been reduced accordingly.
    • The number of casts per turn has been increased: 1 -> 2.
  • Living Satchel:
    • When summoned, now heals allies in its area of effect.
    • Damage sharing now works with summons.
  • Ghostly Spade:
    • Range is now modifiable.
  • Wandering:
    • Additional Effect: Reduces the target's effects by 2 rounds.
  • Obsolescence:
    • The number of casts per target has been increased: 1 -> 2.
    • The number of casts per turn has been increased: 2 -> 3.
    • Damage has been reduced.
  • Armlock:
    • Heal value has been reduced: 15% -> 12%.
  • Vivacity:
    • Heal value has been reduced: 12% -> 10%.
  • Last Resort:
    • The targeted summons is no longer killed.
    • AP cost has been increased: 2 -> 3.
  • Decadence:
    • AP cost has been reduced: 3 -> 2.
  • Living Chest:
    • The summons's Lock value has been reduced: 30, 65, 100 -> 30, 50, 70 at ranks 1, 2, 3.
  • Reducing Key:
    • Critical hits have been removed.
  • Toolbox:
    • The Pacifist state is now also applied to the target's summons.
  • Spade Kiss:
    • The effects can now only be triggered 3 times per round.
  • Carnivore Spade:
    • The effects can now only be triggered 3 times per round.
    • Damage has been increased.
  • Regenerating Chest:
    • No longer heals enemies when killed.

 

Feca:

  • Dazzling:
    • AP cost has been reduced: 5 -> 4 AP.
    • No longer removes Dodge.
    • Additional Effect: Attracts targets 1 cell toward the caster.
  • Trouncer has been renamed Pavise.
    • How the spell works has been changed:
      • Now poses a static summons that has 1 HP but is invulnerable to ranged damage.
      • The summons is killed at the start of the following round.
      • Is now the variant of Barricade.
  • Manœuvre:
    • Is now the variant of Bastion.
  • Barrier:
    • Additional Effect: Applies the Gravity state to the target for 1 turn.
    • If the target takes damage from Barrier, the Gravity state is removed.
    • The color is changed to be more easily identifiable in certain tactical modes.
    • The glyph now correctly interrupts movement (it is no longer possible to move through it without receiving the effects).
  • Lifelessness:
    • Range has been increased: 5 -> 7.
  • Aegis:
    • The summons's health points have been increased by 20%.
    • The summons has been renamed Aegis.
  • Gravitational Glyph:
    • The color is changed to be more easily identifiable in certain tactical modes.
  • Stormy Attack:
    • A 1-cell cross-shaped area of effect has been added.
  • Burning Glyph:
    • Damage has been reduced.
  • Fortification:
    • Duration has been increased: 2 -> 3 rounds.
    • The recast interval has been increased: 3 -> 4 turns.
  • Glyph of Blindness:
    • AP removal has been reduced: 4, 5, 6 -> 3, 4, 5 at ranks 1, 2, 3.
  • Ataraxia:
    • Additional Effect: Applies the Gravity state to the targeted ally.
    • The Gravity state is removed if the ally receives damage.
  • Shiver:
    • Damage has been increased.
  • Gust:
    • Damage has been increased.
  • Swelling:
    • Damage has been increased.
  • Repulsion Glyph:
    • The overall recast interval now works correctly.
  • Excursion Glyph:
    • The glyph no longer makes it possible to switch places with the spell's caster if they or the ally using the glyph is in the Gravity state.
    • Switching places no longer happens if the caster is in the Gravity state.
    • The glyph now correctly interrupts movement (it is no longer possible to move through it without receiving the effects).

 

Huppermage:

  • Stinger:
    • How the spell works has been changed: Now inflicts Water damage then Earth damage.
    • Sets the Water state then the Earth state.
    • Places an Earth rune.
  • Celestial Wave:
    • How the spell works has been changed: Now inflicts Earth damage then Air damage.
    • Sets the Earth state then the Air state.
    • Places an Air rune.
  • Cataract:
    • How the spell works has been changed: Now inflicts Fire damage then Water damage.
    • Sets the Fire state then the Water state.
    • Places a Water rune.
  • Ember:
    • How the spell works has been changed: Now inflicts Air damage then Fire damage.
    • Sets the Air state then the Fire state.
    • Places a Fire rune.
  • Manifestation:
    • Range has been increased: 5 -> 8.
    • Range is now modifiable.
    • No longer requires line of sight.
  • Morph:
    • Additional Effect: Modifies the target's element according to the Water -> Earth -> Air -> Fire -> Water cycle.
    • The number of casts per target has been increased: 1 -> 2.
  • Elemental Loop has been renamed Creation.
    • How the spell works has been changed: Places a rune on the target's location. The rune's element will be the same as that of the last rune placed.
    • AP: 2
    • Range: 1 to 6.
    • Does not require line of sight.
    • Recast Interval: 1 turn.
    • Is now the variant of Contribution.
  • Elemental Cycle:
    • Is now the variant of Imprint.
  • Storm:
    • Range is now modifiable.
  • Telluric Blade:
    • Damage has been increased.
  • Quadramental Current:
    • How the spell works has been changed:
    • Now applies a penalty to the target for 1 turn based on its elemental state:
      • Water: 30% erosion.
      • Air: -5 Range.
      • Earth: -3 MP.
      • Fire: -4 AP.
    • AP cost has been reduced: 2 -> 1.
    • Max Stacking: 1
    • The initial recast interval has been removed.
  • Runic Treatment:
    • AP cost has been reduced: 3 -> 2.
  • Imprint:
    • The recast interval is now 2 turns.
  • Contribution:
    • The value of the Shield points applied now depends on the caster's level.

 

Iop:

  • Conquest:
    • The summons's health points have been increased: 500 -> 700.
    • The straight-line casting restriction has been removed.
  • Pressure:
    • Erosion value has been reduced: 15% -> 10%.
    • The erosion applied is no longer increased with critical hits.
    • Damage has been increased.
  • Fracture:
    • Erosion value has been reduced: 20% -> 13%.
    • The erosion applied is no longer increased with critical hits.
    • Damage has been increased.
  • Outpouring:
    • AP cost has been increased: 3 -> 4.
    • Damage has been increased accordingly.
    • The Shield gain has been increased: 3% -> 4%.
    • The value of the Shield points applied now depends on the caster's level.
  • Cleaver:
    • The Shield gain has been increased: 3% -> 4%.
    • The value of the Shield points applied now depends on the caster's level.
  • Destructive Sword:
    • The Critical Hit penalty has been removed.
    • Additional Effect: Now attracts targets 2 cell toward the caster.
    • No longer inflicts damage on allies.
  • Intimidation:
    • Pushback distance has been reduced at rank 3: 4 -> 3 cells.
  • Sword of Judgement:
    • How the spell works has been changed:
      • Fire damage is no longer done as a health steal and is equivalent to Air damage.
      • Air damage has been reduced but spell damage has been increased overall.
  • Condemnation:
    • How the spell works has been changed:
      • Now inflicts Air damage directly.
      • Inflicts Fire damage on the initial target when the spell is cast on another target.
      • Fire damage is increased if the spell is used a second time on the initial target.
  • Endurance:
    • AP cost has been reduced: 4 -> 3.
    • The value of the Shield points applied now depends on the caster's level.
  • Pygmachia:
    • The damage bonus has been reduced: 20 -> 15.
  • Fit of Rage:
    • The damage bonus has been reduced: 40 -> 30.
  • Determination:
    • When being carried by a Pandawa, the effects are applied to the caster correctly.
  • Virtue:
    • The value of the Shield points applied now depends on the caster's level.

 

Osamodas:

  • General:
    • Osamodas now transmit 50% of their characteristics to their summons without needing to be fused:
    • Tofus get 50% of their summoner's Agility and Air damage.
    • Gobballs get 50% of their summoner's Strength, Neutral damage and Earth damage.
    • Toads get 50% of their summoner's Chance and Water damage.
    • Wyrmlings get 50% of their summoner's Intelligence, Fire damage, and heals.
    • Animal Link and Animal Union no longer transmit partial characteristics to summons.
  • Black Tofu, Podgy Tofu, Albino Tofu:
    • Their damage no longer increases with each round.
    • Base damage has been increased.
  • Crop:
    • The effect of Tofu Transformation has been revised: Now repels the target instead of trading places with it.
    • The movement distance of the 4 effects has been increased: 3 cells -> 4 cells.
  • Slimy Toad:
    • The summons's Toad Slobber spell no longer causes damage if the main target is an ally.
  • Black Toad:
    • The overall recast interval now works correctly.
  • Replacement:
    • The recast interval has been increased: 2 turns -> 3 turns.
    • Can now be cast even if the maximum number of summonable creatures has already been reached.
  • Protective Balm:
    • AP cost has been increased: 2 -> 3 AP.
    • The value of the Shield points applied now depends on the caster's level.
  • Takeoff:
    • No longer causes damage around the target.
    • The damage caused around the caster has been increased.
    • No longer kills the targeted summons if it's a Tofu.
  • Relay:
    • A 2-turn recast interval has been added.
  • Natural Defence:
    • No longer kills the targeted summons.
    • The recast interval has been increased: 2 -> 3 turns.
    • Is now the variant of the Gobball spell.
  • Animal Communion:
    • Is now the variant of Geyser.
    • Now gives 2 AP to all Tofus, Gobballs, Wyrmlings and Toads (in addition to the damage sharing effect).
  • Sacrificial Fire:
    • Is now the variant of Spiritual Leash.
  • Whirlwind:
    • Damage has been increased.
  • Wyrmlings:
    • The heal value of Dragoheal has been increased: 20 -> 30.
  • Black Wyrmling
    • The heal value of Black Dragofire has been increased: 20 -> 30.
  • Dragon Heart:
    • Heal value has been increased: 20 -> 30.
  • Dragon's Breath:
    • Heal value has been increased: 20 -> 30.
  • Gobball:
    • Damage has been reduced at ranks 2 and 3.
  • Gobbly:
    • The overall recast interval now works correctly.
  • Black Gobball:
    • Damage has been reduced at ranks 2 and 3.
  • Favouritism:
    • The value of the inflicted damage bonus has been corrected to 25% (it was 30%).

 

Ouginak:

  • Cerberus:
    • Damage has been increased at ranks 1 and 2.
  • Jaw:
    • The straight-line casting restriction has been removed.
  • Calcaneus:
    • The attraction distance has been increased: 1 cell -> 2 cells.
  • Woof:
    • Damage has been increased.
  • Tailing:
    • Pushback distance has been reduced: 3 cells -> 2 cells.
    • Range has been increased: 1 -> 2.
    • Casting is now in a straight line only.
  • Tibia:
    • Pushback distance has been reduced at rank 3: 3 cells -> 2 cells.
  • Hunt:
    • Damage has been increased.
  • Beaten:
    • The straight-line casting restriction has been removed.
  • Snuggletooth:
    • No longer reduces Power.
  • Ferocity:
    • The Power bonus has been replaced by a Shield bonus.
  • Carrion:
    • Erosion value has been reduced: 20% -> 13%.
  • Affection:
    • The recast interval has been reduced: 3 -> 2 turns.
  • Amarok:
    • Damage has been increased.
  • Pursuit:
    • How the spell works has been changed: Gives 2 MP to allies instead of moving closer to the Prey.
  • Gripe:
    • Additional Effect: When cast, adds 40 Pushback damage and 20 Lock for 2 turns.
  • Protective Pelt:
    • The value of the Shield points applied now depends on the caster's level.
  • Ferocity:
    • The value of the Shield points applied now depends on the caster's level.

 

Pandawa:

  • Burning Circle:
    • Damage has been reduced.
  • Consolation:
    • No longer works on enemies.
    • Heal value has been increased: 5% -> 7%.
  • Waterfall:
    • Range has been reduced: 6 -> 5.
  • Filthipint:
    • Damage has been increased.
  • Stretcher:
    • Heal value has been increased: 7% -> 10%.
  • Fermentation:
    • The value of the Shield points applied now depends on the caster's level.
  • Karcham and Chamrak:
    • When a Pandawa is carrying another Pandawa who is themself carrying another entity, both Pandawas' spells are limited correctly owing to their Carrying state.

 

Rogue:

  • Fuze:
    • The targeted bomb can no longer give Kaboom bonuses.
  • Latent Explobomb:
    • The initial combo bonus has been increased: 40% -> 60%.
  • Latent Seismobomb:
    • The initial combo bonus has been increased: 40% -> 60%.
  • Latent Grenado:
    • The initial combo bonus has been increased: 40% -> 60%.
  • Latent Water Bomb:
    • The initial combo bonus has been increased: 40% -> 60%.
  • Ruse:
    • Applies Shield points to the targeted bomb.
    • The value of the Shield points applied now depends on the caster's level.
  • Musket:
    • The AP cost is now 2.
    • Damage has been reduced accordingly.
  • Crossing:
    • Range has been increased: 5 -> 7.
  • Boomerang Daggers:
    • AP cost has been reduced: 5 -> 4.
    • Damage has been reduced accordingly.
  • Deception:
    • AP removal has been increased: 1, 1, 2 -> 2, 2, 3 at ranks 1, 2, 3.
    • There is now a stacking limit of 1.
  • Megabomb:
    • AP cost has been reduced: 4 -> 3.
    • The recast interval has been reduced: 4 -> 3.
    • The summons's resistances in all elements have been increased: 10% -> 20%.
  • Machine Gun:
    • Damage has been increased.
  • Magnetic Trap:
    • AP cost has been reduced: 3 -> 2.
  • Walking Bomb:
    • The summons's number of MP has been reduced: 9 -> 7.
  • Blunderbuss:
    • Erosion value has been reduced: 25% -> 17%.
    • The erosion applied is no longer increased with critical hits.
  • Weigh Down:
    • Damage has been increased.
    • The straight-line casting restriction has been removed.
  • Boombot:
    • The range of the spells Exhaler, Inhaler, and Detonation has been increased at the first ranks: 3, 5, 7 -> 5, 6, 7 at ranks 1, 2, 3.

Sacrier:

  • Positive Suffering: The base damage bonus applied to certain spells has been decreased:
    • Spells with 3 AP: 6 -> 3 damage per unit.
    • Spells with 4 AP: 8 -> 5 damage per unit.
    • Spells with 5 AP: 10 -> 7 damage per unit.
  • Negative Suffering: The Vitality bonus has been reduced: 6 -> 4 Vitality per unit.
  • Coagulation:
    • How the spell works has been changed: Now applies Shield points to the caster based on their number of negative units at the end of their turn.
    • AP cost has been increased: 2 -> 3.
    • The recast interval has been increased: 1 -> 3.
    • The value of the Shield points applied now depends on the caster's level.
  • Riposte:
    • The initial approaching distance has been increased: 2 -> 4 cells.
    • No longer moves the caster closer to the target when they suffer damage.
    • Now, when the caster suffers damage, 25% of this damage is applied to the target for 1 round.
  • Swift Sword:
    • The summons's Lock has been reduced. Above level 200, it has been changed from 100 Lock to 60.
  • Desolation:
    • The heal no longer applies if the spell is cast on an ally.
    • AP cost has been increased: 3 -> 4 AP.
    • Damage has been increased accordingly.
  • Projection:
    • AP cost has been reduced: 3 -> 2 AP.
    • Damage has been reduced accordingly.
  • Blood Bath:
    • AP cost has been reduced: 5 -> 4.
  • Cauterisation:
    • The number of casts per turn has been increased: 1 -> 2.
    • The amount of Suffering applied has been reduced: 2 -> 1.
  • Slaughter:
    • Damage has been increased.
  • Carnage:
    • Damage has been increased.
    • The amount of Suffering applied has been reduced: 2 -> 1.
  • Perfusion:
    • The heals generated are now calculated based on damage done after taking into account damage reductions on the target.

 

Sadida:

  • General:
    • Any given target can now receive damage via the Infected state only three times per round, no matter what the spell.
    • This limit is reinitialized at the start of each round.
  • Inoculation:
    • Range has been reduced: infinite -> 8.
    • The spell now requires a line of sight.
    • The spell's recast interval is now shared between all Sadidas on the same team.
  • Repotting:
    • Can no longer be cast during the first round.
    • The recast interval has been increased: 2 turns -> 3 turns.
  • Manifold Bramble:
    • Does not affect the caster's Summons.
  • Poisoned Wind:
    • The summoned Tree is no longer Leafy.
  • Vegetal Altruism:
    • The caster's PM bonus has been removed.
    • Additional Effect: Now heals the caster by 12% of their maximum Vitality.
  • Aggressive Bramble:
    • Additional Effect: If the target is an enemy, the caster gains 1 MP. Also works on Infected targets.
  • Plaguing Bramble:
    • Additional Effect: Removes 2 MP from enemies in the area of effect.
  • Madoll and Transmuted Madoll:
    • The duration of the Infected state has been reduced: Infinite -> 2 turns.
  • Block and Transmuted Block:
    • The summons's number of MP has been increased: 4 -> 5.
    • The summons's elemental resistances have been increased: 12%, 16%, 20% -> 20%, 25%, 30% at ranks 1, 2, 3.
    • The summons's Agility has been increased: 100, 150, 200 -> 150, 200, 250 at ranks 1, 2, 3.
  • Sacrificial Doll and Transmuted Sacrificed:
    • Additional Effect: The summons now applies the Infected state to its target.
  • Voodoo Curse:
    • Each element's damage can now only be triggered 3 times per round.
  • Leafy Tree:
    • The overall recast interval now works correctly.
  • Earthquake:
    • No longer reveals invisible allies.

Sram:

  • Toxines:
    • How the spell works has been changed:
      • The targeted enemy suffers one Air poison for 2 turns.
      • If the target gets caught in a trap while under the effects of Toxines, poison damage is increased and its duration is reinitialized.
      • There can only be one enemy under the effect of Toxines. If the spell is cast on another target, it is removed from the initial target.
  • Mistake:
    • Erosion value has been reduced: 15% -> 10%.
    • The erosion applied is no longer increased with critical hits.
  • Cut-Throat:
    • Range has been increased: 5 -> 7.
  • Double:
    • The summons now dies at the end of its 3rd turn of life.
    • Addition of an indicator at the start of the Sram's turn on the turn when the Double will die.
  • Plotter:
    • The summons now dies at the end of its 3rd turn of life.
    • Addition of an indicator at the start of the Sram's turn on the turn when the Double will die.
  • Trapster:
    • Once the spell has been cast, the Range bonus is now removed at the end of the turn (instead of being removed the first time it is cast).
  • Mass Trap:
    • Damage has been increased.
  • Ambush:
    • Range has been increased: 3 -> 5.
    • In fights with multiple Srams, if the spell is cast on an ally by a Sram, then by a second Sram, the first target is not moved the second time the spell is cast.
  • Fragmentation Trap:
    • AP cost has been reduced: 5 -> 4.
  • Drift Trap:
    • AP cost has been reduced: 3 -> 2.
    • Range is now modifiable.
  • Insidious Trap:
    • The number of casts per turn has been increased: 1 -> 2.
    • Range has been increased: 4, 4, 4 -> 4, 5, 6 at ranks 1, 2, 3.
    • Range is now modifiable.
  • Calamity:
    • AP cost has been reduced: 5 -> 4.
  • Invisibility:
    • When being carried by a Pandawa, the effects are applied to the caster correctly.
  • Contempt:
    • The spell no longer makes an entity switch places with its double if the entity is in the Gravity state. The spell's other effects are played normally, even if the target is in the Gravity state.
  • Malevolent Trap:
    • AP cost has been reduced: 4 -> 3.
    • The damage bonus is correctly reinitialized between multiple triggers.

Foggernaut:

  • Transition:
    • AP cost has been increased: 3 -> 4.
  • Harmattan:
    • The straight-line casting restriction has been removed.
  • Assistance:
    • AP cost has been increased: 1 -> 2.
    • The movement now works on all allies. The heal still only works on Turrets.
  • Torpedo:
    • AP cost has been reduced: 4 -> 3.
    • Pushback distance has been reduced: 4 -> 3.
  • Corrosion:
    • Range has been increased: 6 -> 8.
  • Hypertension:
    • AP cost has been reduced: 3 -> 2.
    • Range has been increased: 3 -> 6.
    • The straight-line casting restriction has been removed.
  • Periscope:
    • Damage has been increased.
  • Short-Circuit:
    • The size of the area of effect has increased: 2 cells -> 3 cells.
    • The recast interval has been reduced: 2 turns -> 1 turn.
    • Damage has been reduced.
  • Surge:
    • Damage has been increased.
  • Trident:
    • The effects from Pushback damage can now be triggered only 3 times per round.
    • Triggered damage has been increased.
    • Triggered damage is no longer increased with Critical Hits, and can no longer be increased by the caster's critical damage.
  • Armour-Plating:
    • The value of the Shield points applied now depends on the caster's level.
  • Bathyscaphe:
    • The value of applied Shield points now depends on the caster's (summoner's) level.

 

Xelor:

  • Xelor's Dial:
    • The recast interval has been reduced: 4 -> 3 turns.
  • Xelor's Sandglass:
    • The AP removal is no longer stackable.
  • Temporal Distortion:
    • Damage has been increased.
  • Temporal Suspension:
    • Range has been increased: 4 -> 6.
    • Range is now modifiable.
  • Temporal Instability:
    • Additional Effect: Entities in the glyph now have the Unlockable state.
    • Duration has been reduced: 2 -> 1 round.
  • Pendulum:
    • AP cost has been reduced: 5 -> 4.
    • Damage has been reduced accordingly.
  • Time Rift:
    • The recast interval has been reduced: 3 -> 2.
  • Temporal Oop Shield:
    • Additional Effect: The target also goes back to its previous position when it is attacked.
  • Premonition:
    • Range has been increased: 2 -> 5.
    • Can now be cast on an occupied cell.
  • Dark Ray:
    • Damage has been reduced.
  • Knell:
    • No longer sends the target back to its initial position, and no longer reduces its damage done.
    • How the spell works has been changed:
      • Now inflicts Air, Water, Earth and Fire damage.
      • Damage is increased for each Telefrag generated since it was last cast.
      • Does not inflict any damage if no Telefrags have been generated since it was last cast.
      • AP Cost: 3
      • Recast Interval: 2 turns.
      • Requires line of sight and a target.
  • Synchro:
    • In certain cases, the Summons did not inflict damage if it was triggered by the spell Temporal Dust. This issue has been fixed.
  • Mummification:
    • The duration of the Telefrag state has been reduced: 2 turns -> 1 turn.
    • No longer prevents the caster from inflicting damage.

Masqueraider:

  • General:
    • The value of Shield points is now indexed on the caster's level rather than the caster's Vitality.
    • New Values: 10% Shield = 3 x level. At level 200, the spells that gave 10% of Health in Shield now give 600 (3 x 200) Shield, which corresponds to the given Shield value if the Masqueraider had 6,000 Vitality.
    • The other classes have different Shield values, roughly equivalent to 5,000 Vitality at level 200.
  • Armadur:
    • No longer requires line of sight.
  • Boliche:
    • Pushback distance has been reduced: 4 -> 3.
    • Damage has been increased.
  • Comedy:
    • Range is now modifiable.
  • Catalepsy:
    • Damage now steals health.
    • Damage has been increased.
  • Grimace:
    • The summons no longer increases the damage suffered by itself and its summoner.
    • Its number of MP has been increased: 4, 4, 4 -> 4, 5, 6 at ranks 1, 2, 3.
  • Scudo:
    • There is now a stacking limit of 1.
 

INTERFACES

  • Marketplace:
    • The new Marketplace interface is now displayed by default and is called advanced mode.
    • The advanced-mode Marketplace is sorted by alphabetical order by default. Moreover, the sorting mode is retained when changing category.
    • The sorting mode is retained when changing prices in the Marketplace sales section in advanced mode.
    • It is now possible to access the options for items that are not currently on sale in the Marketplace in advanced mode.
    • The warning window no longer appears when an item without an average price is put on sale in the Marketplace in advanced mode.
    • It is no longer possible to enter characters other than numerals in the Marketplace sale price in advanced mode.
    • In the classic Marketplace, searching while changing category now works correctly.
  • The up and down arrows can now be used in the advanced-mode Marketplace or Encyclopedia search bar without selecting the adjacent fields.
  • When entering the same number twice and pressing the Escape or Tab keys in the "minimum level" field or a filter, the maximum level is no longer changed to the minimum level.
  • When pressing Delete in a level search field, the level is reset to 1 rather than 0.
  • Numerals can no longer be entered in the Encyclopedia level filters.
  • A "Cosmetics" category has been added to the Encyclopedia. It contains costumes, ceremonial items, and living items.
  • The sorting filters in estate agencies now sort by ascending or descending order across all Marketplaces, and no longer only the 10 Marketplaces on the current page.
  • The gray squares behind the character preview arrows in the shop have been removed.
  • In the Crafting interface, the "You have received:" message no longer appears when trying to craft an item at too low a profession level.
  • The min/max pop-up window for the percentage of experience given to the mount no longer goes off-screen.
  • When a mount reaches the maximum level, its experience bar is now at its maximum, and experience required is no longer displayed.
  • The quest tracker is no longer affected by entering or leaving the tutorial if it has not been completed.
  • The titles are now visible in the quest rewards.
  • When a player tries to equip an Idol Group containing missing idols, the error message no longer displays "criteria error", but correctly displays a list of missing idols before equipping all the other idols that can be equipped.
  • Saving a group containing a pet or companion no longer causes an unexpected disconnection if the items have invalid criteria (when previewing the group).
  • Spell groups now retain the positions of associated shortcuts in the various shortcut bars, which no longer causes resets or confusion in the shortcut bars if a player customizes them.
  • In the Kolossium interface, the Beta banner in the 1v1 interface has been removed.
  • The effect of magic effect throwers now appears correctly, in the same way as other effects.
  • In the contextual menu for items, the "Free item from its Mimisymbic" option is available for ceremonial items that became Mimisymbic before becoming ceremonial items.
  • The grid on the ground outside of combat is no longer forced after a Kolossium fight.
  • The interface help for territories on the world map now appears correctly.
  • After searching the world map, the areas appear highlighted again when hovered over.
  • The Companions/Sidekicks interface can now be closed by pressing the Escape key.
  • The sort by name button in the friend list has been changed from "Account name (character name)" to "Account nickname (character)".
  • The first time the Achievements interface is opened, it opens in the Character tab and not the Account tab.
  • The switch position request icon in the combat preparation phase now remains displayed above the corresponding fighter on the timeline.
  • The obstructive interfaces are now obstructive even when changing the size of the client and/or zooming in or out.
  • The food quantity displayed for a living item is still 1.

ITEMS

  • Items linked to a guild are unequipped automatically when a player leaves the guild. However, they remain equipped until the end of the fight if in a Kolossium fight.
  • Conditional ceremonial items are no longer unequipped automatically when the player is incarnated.
  • Store items visible in the game (capes, backpacks, headgear, shields, and weapons) have all been turned into ceremonial items that are linked to the account for 62 days. The items are now all at level 1, are no longer Smithmageable, and can be sold in Marketplaces once the link has expired. Items that are not visible in the game (belts, boots, rings, and amulets) keep their current levels, their bonuses have been rebalanced, and they are no longer linked to the account. They can now be acquired in the game using a recipe and sold in Marketplaces. All sets made up of items that were in the store before the revamp have been removed.
  • When a ceremonial item is dissociated from its host item, its link duration is retained correctly.
  • It is possible to collect an item with an appearance applied using a Mimisymbic on an item that has become a ceremonial item. The original item is thus restored with random statistical jets, if it has any.
  • If a ceremonial item with a ceremonial effect of its own is applied to an item of equipment, the ceremonial effect is preventively dissociated from the ceremonial item to create a new ceremonial item based on the effect.
  • The following veteran reward equipment criteria have been corrected (they required one day too much):
    • Green Ninja Nunchakus
    • Green Ninja Shell
    • Green Ninja Pizzashield
    • Green Ninja Headband
    • Raccoon
    • Fouxar
    • Air Knight Shovel
    • Air Knight Wings
    • Air Knight Shield
    • Air Knight Helmet
  • The Groogler's appearance is now retained in underwater areas.
  • The value of the shield points applied by the Emerald Dofus now depends on the caster's level.
  • Farle Ingalsse Set: The physical reduction bonus has been removed. This effect is no longer used.
  • The recycling bonus is now correctly applied to Bomma Distributa and Bomma Stomach resources if an alliance owns the Snowy Forest zone.
  • The Quisnoa resource now has a value in nuggets. The resource can therefore be recycled or fed to a pet.
  • The Mahaquany Wood resource now has a value in nuggets. The resource can therefore be recycled or fed to a pet.
  • The Salikronia resource now has a value in nuggets. The resource can therefore be recycled or fed to a pet.
  • The Limpet resource now has a value in nuggets. The resource can therefore be recycled or fed to a pet.
  • The Sepiolite resource now has a value in nuggets. The resource can therefore be recycled or fed to a pet.

CLASS SETS

  • Following the Update 2.48 balancing, several spells have been modified or replaced, and the bonuses given by class items have therefore been overhauled accordingly.
  • Cra:
    • Robbie Hoodie Cap
      • Assailing Arrow: The bonus that removed line of sight has become a Range bonus of 1.
  • Eliotrope:
    • Transit Boots
      • Offence: The bonus that increased Range has become an AP cost reduction.
  • Eniripsa:
    • Blub Belt
      • Galvanising Word: The bonus that reduced the recast interval has become an AP cost reduction.
      • Furious Word: The bonus that removed line of sight has become a Range bonus of 2.
    • Chee Ring
      • Uniting Word: The bonus that made Range modifiable has become a line-of-sight removal.
      • Sacrificial Word: The line-of-sight deactivation bonus has been replaced by an increase in the number of casts per target.
  • Feca:
    • Cape Adossia
      • Fortification: The bonus that reduced the recast interval has become a Range bonus of 2.
  • Huppermage:
    • Oringinal
      • Creation: The bonus that added 20 damage has become a Range bonus of 2.
    • Initial Boots
      • Runic Treatment: The bonus that reduced the AP cost has become a line-of-sight removal.
      • Quadramental Current: The increase in the number of casts per turn has been replaced by a reduction in the recast interval.
  • Iop:
    • Hat Ariutokinabot
      • Destructive Sword: The bonus that increased Range has become an AP cost reduction.
  • Osamodas:
    • Diezzle Belt
      • Replacement: The bonus that increased Range by 3 has been reduced to 2.
    • Cool Hood
      • Natural Defence: The bonus that reduced the recast interval has become a line-of-sight removal.
  • Ouginak:
    • Helmeteo
      • Jaw: The bonus that deactivated straight-line casting has become a line-of-sight removal.
    • Bootarkies
      • Beaten: The bonus that deactivated straight-line casting has become a line-of-sight removal.
    • Jusfur Wrap
      • Affection: The bonus that reduced the recast interval has become a line-of-sight removal.
  • Rogue:
    • Glisserin Belt
      • Crossing: The bonus that removed line of sight has become an AP cost reduction.
    • Hanging Cloak
      • Magnetic Trap: The bonus that reduced the AP cost has become a Range bonus of 2.
    • Doc Post-Martems
      • Weigh Down: The bonus that increased Range by 1 has been increased to 2.
  • Sacrier:
    • Ring Neinwonwon
      • Coagulation: The bonus that reduced the recast interval has become an AP cost reduction.
    • Cap Rayer
      • Blood Bath: The bonus that reduced the AP cost has become a Range bonus of 1.
  • Sram:
    • Clinkin Belt
      • Ambush: The bonus that increased Range has become modifiable Range.
    • Hat Tsokey
      • Fragmentation Trap: The bonus that reduced the AP cost has become a Range bonus of 2.
  • Foggernaut:
    • Buoy's Belt
      • Transition: The bonus that increased Range by 3 has been reduced to 2.
    • Pressure Ring
      • Corrosion: The bonus that increased Range has become an AP cost reduction.
    • Roboots
      • Short-Circuit: The bonus that reduced the recast interval has become a line-of-sight removal.
      • Hypertension: The bonus that reduced Range has become a line-of-sight removal.
  • Xelor:
    • The bonuses of certain items have been inverted for better consistency: Certain modified spells did not have their variant modified by the same item.
    • Shal'Hal Boots
      • No longer modifies the spell Petrification.
      • Gear: Range is now modifiable.
      • Time Rift: The bonus that reduced the recast interval has become an AP cost reduction.
      • Knell: The bonus that increased Range has become a recast interval reduction.
    • Subma Ring
      • No longer modifies the spell Gear.
      • Petrification: The critical hit rate has been increased by 10%.
    • Hatter Lily
      • No longer modifies the spell Temporal Distortion.
      • Souvenir: Range has been increased by 1.
    • Sleepless Belt
      • No longer modifies the spell Souvenir.
      • Temporal Distortion: The number of times the spell can be cast per turn has been increased by 1.
  • Masqueraider:
    • Retchual Rope
      • Armadur: The bonus that removed line of sight has become a Range bonus of 2.
    • Mithik Bracelet
      • Comedy: The bonus that increased Range has become a line-of-sight removal.

MAPS AND ZONES

  • Several corrections have been made to the 16:9 segments in the Royal Gobball's Court and Incarnam.
  • A Belladonna that was inaccessible in the Dark Jungle has been moved.
  • A few troublesome elements have been improved in Vulkania, Astrub Meadow, and the Royal Pingwin's Excavation.

DUNGEONS

  • The Otomai Island dungeon keys have been added to their dungeon keepers' loot: They are no longer given out by NPCs. This change concerns the following keys:
    • Otomai's Ark Key
    • Bherb's Gully Key
    • Tynril Lab Key
    • Kimbo's Canopy Key
  • The First Sphincter Dungeon Key has been added to the White Rat's loot when beaten in the Bonta Rat Dungeon.
  • The Second Sphincter Dungeon Key has been added to the Black Rat's loot when beaten in the Brakmar Rat Dungeon.
  • In general, it is no longer possible to teleport to dungeon exit maps via in-dungeon saves, except for certain specific cases (ongoing quests, and dungeons that work in a particular way).
  • The Catseye Challenge save is no longer replaced by a dungeon exit save when a character is teleported by the NPC Crookortails during one of the quests from the Ivory Dofus series.

MONSTERS

  • Hunter NPCs will now collect rotten meat (instead of mineral meat) from Kloon Snappers.
  • If a fight against a Rhineetle reaches the 26th round, it is canceled. Therefore, there is neither a winner or loser, and the Rhineetle reappears on the same map.
  • During a fight against a Crimson Rhineetle, when a character kills the golem for the 5th time, the spell Mount Taming is unlocked for all characters.
  • The monster Rotaflor may cast its spell Gall in close combat.
  • The Giant Kralove may no longer switch places or use portals. At the start of combat, it also enters the Gravity state indefinitely.
  • The Voodryzl spell heal of the companion Kamus Rex is now played correctly if the target is killed.

TREASURE HUNTS

  • New decor elements have are now into account for treasure hunts:
    • Crate
    • Watering can
    • Broken crate
    • Bones
    • Boat
    • Well with a roof
    • Fallen hollow trunk
    • Vulkania flag
    • Sign
    • Parasol
    • Sack of wool
    • Statue
    • Shell
    • Hanging bucket
    • Balloon
    • Cauldron
    • Poster
    • Human skeleton lying down
    • Cage
    • Hatchet

QUESTS

  • Litol Goblait the Goblinmagus: An information message has been added specifying that Litol is running away in the event that the player hands him over to Boowolf Bigfang.
  • That Be Frugal, One Time: It is no longer possible to face Paindep during the quest.
  • Rapture of the Deep: The rewards obtained at the end of the quest (kamas and experience points) have been decreased.
  • Maya the Bee-Autiful: The book "D For…" is now available for purchase for two ice kamas from the NPC Grampa Muscle once the quest has been completed.
  • Modern Warrior: Special Tactics: The objective to discover a map of the Kitsoune Dungeon now specifies that it concerns a side room of the dungeon.
  • Cuckoo-Clock Body: Waypoints have been added and corrected for the 6th and 7th objectives in the quest.
  • A Perfect Culprit: The NPC Kit Dingaround's appearance has been modified in order to correct certain inconsistencies.
  • A Painted Shadow: The quest's rewards, which were obtained twice, have been corrected.
  • Devotion to Sacrier: Waypoints have been corrected for the 2nd and 3rd objectives in the quest which had previously indicated the wrong position for the Sacrier Temple.
  • Sawing for Bambelle: The player is teleported to prison correctly if they fail to neutralize one of the NPCs.
  • Lack of Mussels: It is now possible to make a pair of Iron Scissors while this quest is underway, in order to be able to recover Sadida Tufts from PCs from the corresponding class.

ACHIEVEMENTS

  • Breeding achievements are now organized into three categories: Dragoturkeys, Seemyools, and Rhineetles.
  • The achievement objectives No Idol, No Glory, Vulkanian Idol, and Kwismas Idol have been updated to take into account the new idol scores to be reached.
  • The achievement Bulbalicious now gives Bulbig Brotha's resources as a reward, instead of plain Bulbig resources.
  • The level objective texts for the achievements Fugitives and Altdemons have been filled in.
  • The achievement They're Asking For It correctly requires you to complete the achievement Boowolves (and not Troolfs).

PERCEPTORS

  • PvP combat restrictions are now applied correctly while preparing to defend a perceptor. This fix should allow defenders to be teleported correctly in combat to defend their perceptor. If the problem persists and no teleportation takes place, try to enter into perceptor defense again for the second defensive stage.
  • The time between placing two perceptors now always appears in the correct format: HH:MM (for example: 14h09m instead of 14h9m).

GUILDS

  • All guild icons and perceptors are now visible in all areas.

ALLIANCES

  • A player who reconnects in a tomb with their Alliance vs. Alliance mode activated within an area that is currently in Alliance vs. Alliance will have their soul freed immediately.

HEROIC SERVER

  • Losing or having a fight canceled against a group of monsters no longer removes the loot earned by the group so far.

MISCELLANEOUS

  • The messages about cleaning soul stones are now correct, showing the number of stones and souls affected.
  • The connection status of players is no longer displayed when not necessary.
  • Group, Kolossium, guild, alliance, Haven Bag, and other invitations no longer provide information about the activity of players who receive the invitations. In the event that an unsuccessful invitation, the invited player will receive information about who sent the invitation and why the invitation failed.
  • Monster group tooltips appear in their entirety when the monsters are at the map's edges.
  • Harvestable resources that appear on the 16:9 segments in Incarnam now belong to the instance where the player is. A cut-down tree will therefore remain cut down after changing maps.
  • It is now possible to place a marker and complete the treasure hunt steps while still moving around.
  • Joining your partner while he or she is in spectator mode for a fight no longer teleports the player to the fight map, but in proximity to their partner.
  • Mounts move around in paddocks and progress correctly if their owners stay connected on the map.
  • Relics that were previously used to restat with Otomai can no longer be acquired in the game; they have been turned into recyclable resources.
  • Adventurers who completed the quest Brikkr-a-Brokkr can acquire two new works on the Stubbyobs. These books are available from Aisling, the librarian in Astrub.
  • The NPCs Ebru of El and Shush Tercesasti no longer allow you to purchase the characters' items.
  • The texts of certain volumes of the Found Fragments have been revised in order to fix a few inconsistencies and misinterpretations attributed to Acidrik Gutsplitter.
  • Following feedback from some players, various spelling corrections have been made to the game text.
  • When a character is moving around, using items (bread, potions, etc.) stops the character moving and uses the item immediately.
  • Magic item throwers now display the spell they contain.
  • When a player tries to log into an account that is already logged into the game and watching a Kolossium fight, the account is now logged out correctly.
  • If a player is subject to an in-game change of appearance and takes a sex/name/face/etc. change potion, it is now possible for them to login in again with that character.
  • Globally Pre-Sentient mounts, which make it possible to retrieve the Pre-Sentient Potion given to a mount, can no longer be exchanged with the NPCs dedicated to each mount race, but with a single NPC, Oto Pylott, who can be found at the Zaap near Amakna Castle.
  • Breeding items and mounts are now returned to their owners correctly when a private paddock is freed up after the guild owning it ceases to exist.
  • Special characters in mount names are no longer accepted.
  • The error when using the Gladiator emote while a follower pet is equipped has been fixed.
  • Consecutively opening the Ensembles interface (e) followed by the world map (m) no longer causes an error.
  • In the Quests interface, changing steps while an area is selected no longer causes an error.
  • Scrolls allowing emotes to be learned indicate when it is not possible to learn them, even if the emote is not available.
  • The Kwismas Pastry Monster consumable can now only be used on Kwismas Island.
  • Using Wine for the Linux version of the game: Adobe AIR no longer needs to be installed, however Wine must be installed (https://www.winehq.org/).
 

http://www.dofus.com/en/mmorpg/news/patch-notes/917332-leagues-kolossium
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First Ankama intervention

The game servers have been updated. Here is the list of modifications:

Pets

  • The Little Black Bow Wow is correctly given by its corresponding NPC. Characters that have received a Fire Kwakblade can talk to the NPC once again and exchange resources for the Little Black Bow Wow.
  • A problem relating to the display of XP values given to pets has been fixed.
  • When dragging and dropping resources to feed pets, the level gain is correctly displayed.
  • Pet ghosts stacked in the inventory have been properly transformed into their equivalent pet.

Items

  • Some items that have become Ceremonial Items retained their previews effects. This has been corrected.
  • It is no longer possible to put a Ceremonial Item in an equipment slot not designated for that purpose.
  • Pet enhancing potions can once again be used properly.
  • It is once again possible to use Fairyworks.
  • The Pac-Tiger Shield is categorized as a Ceremonial Item.

Kolossium

  • Kolossium fights end correctly and players get their end-of-fight rewards.

Combat

  • Feca and Osamodas characters can once again use their base spells whose variants have been modified in this update.

Interface

  • Stats of pets that were equipped before the update are no longer preserved, and their new bonuses are displayed correctly.
  • Spell shortcuts no longer disappear from the shortcut bar after using an ensemble.
  • Ensembles are no longer removed following a re-logging.

Miscellaneous

  • The Kama Exchange interface is once again up and running.
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The game servers have been updated. Here is the list of modifications:

Pets

  • The Little Black Bow Wow is correctly given by its corresponding NPC. Characters that have received a Fire Kwakblade can talk to the NPC once again and exchange resources for the Little Black Bow Wow.
  • A problem relating to the display of XP values given to pets has been fixed.
  • When dragging and dropping resources to feed pets, the level gain is correctly displayed.
  • Pet ghosts stacked in the inventory have been properly transformed into their equivalent pet.

Items

  • Some items that have become Ceremonial Items retained their previews effects. This has been corrected.
  • It is no longer possible to put a Ceremonial Item in an equipment slot not designated for that purpose.
  • Pet enhancing potions can once again be used properly.
  • It is once again possible to use Fairyworks.
  • The Pac-Tiger Shield is categorized as a Ceremonial Item.

Kolossium

  • Kolossium fights end correctly and players get their end-of-fight rewards.

Combat

  • Feca and Osamodas characters can once again use their base spells whose variants have been modified in this update.

Interface

  • Stats of pets that were equipped before the update are no longer preserved, and their new bonuses are displayed correctly.
  • Spell shortcuts no longer disappear from the shortcut bar after using an ensemble.
  • Ensembles are no longer removed following a re-logging.

Miscellaneous

  • The Kama Exchange interface is once again up and running.
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The servers have been updated (19.09.2018) and the following changes have been made:

Interfaces

  • Items for sale in marketplaces (advanced mode) are no longer being displayed in duplicates.
  • Pet levels no longer range from 1 to 101 and are now from 0 to 100. This change only affects the level display.
  • The AvA interface displays correctly when entering or logging on in an AvA area.
  • The hand cursor no longer displays on interfaces once the guide interface tutorials have been triggered or stopped.
  • An exception to a client launch, where a player has ensemble icons in its shortcut bar, is now fixed.
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The servers have been updated (25.09.2018) and the following changes have been made:

Kolossium

  • The standard number of league points in the event of a victory goes from 10 to 15.
  • After a class change, the rating value displayed is no longer incorrect.
  • In 1v1, the displayed number of remaining fights needed to rank is correctly updated after the weekly maintenance.

Classes

  • Eliotrope:

    • Conjuration –The effects of the spell are correctly removed from damages sustained if the effects were applied one turn after the spell was casted.
    • Curative Palm – The increased healing is no longer applied is the spell is not cast through a portal.
  • Pandawa:

    • Karcham and Chamrak – It is no longer possible to accumulate the range bonus if the spell isn’t cast on a target.
  • Foggernaut:

    • Assistance – Teleportation is no longer performed if the target is in Gravity state.
  • Xelor:

    • Xelor’s Dial – The Dial’s damages (before considering the caster’s Intelligence) have been reduced; these were abnormally too high.

Items

  • The Eliom Improvement Potion correctly returns resources upon being used.
  • Some ceremonial items had an abnormally high level. This problem is now resolved. The following Ceremonial Items are now level 1:
    • Drhellilax
    • Drhellakna
    • Dhrellthat
    • Mechadrhell
    • Cube
    • Hapony
    • Cheekap
  • The following items can once again be sold in marketplaces: Julith’s Cape, Paper Hat, and Cloakscreen.
  • The Gourlo and LeChouque appearances can no longer be obtained with a Pirate Transformation Potion.

Breeding

  • After using an emote to move mounts in a paddock, these ignore the upcoming randomized move. This modification is intended to facilitate the movement control of mounts during active breeding.
  • During a random move, it is possible for all mounts in a paddock to move at the same time (resulting in the client slowing down for all players present on the map), just as it is possible for none to move. These two extreme cases can no longer happen and the number of mounts moving simultaneously is now proportional to the number of mounts present in the paddock.

Quests

  • Kaliste’s Destiny – When a fight against Cra’s Curse is launched, it is no longer possible for other characters to join the fight.

Interfaces

  • Spells can be placed in the shortcut bar from the ensemble interface without problems.
  • In the equipment interface, when dragging an item that could be equipped or used in one of the equipment slots, the slot is framed in green.
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The DOFUS servers have been updated (26.09.2018) and the following changes have been made:

KOLOSSIUM

  • Characters who have yet to fight in five combats in order to be ranked no longer get rewards (shield, social, ornament) that indicate their league.
  • Characters who have yet to fight in five combats in order to be ranked are no longer ranked in a league.
  • A miscalculation of league points could prevent some characters from accessing the Kolossium. This problem is now fixed.
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The DOFUS servers have been updated (27.09.2018) and the following changes have been made:

KOLOSSIUM

  • Access to the Kolossium rewards and fights is no longer blocked for players with more than 100 points in the Legend League.
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The DOFUS servers have been updated (02.10.2018) and the following changes have been made:

KOLOSSIUM

  • The Portuguese link to the Kolossium ranking, in the Kolossium interface, is fixed.
  • The Kolossium acceptance icons no longer appear in the classic group interface. They only appear on the Kolossium group members.
  • The system that evaluates the power difference between two different classes is changed. This should reduce the abnormally high waiting times, linked to the Kolossium combat search, for certain classes.
  • The search system is improved to reduce the chances of the following cases to occur:
    • A character below level 200 finds itself teamed up or facing level 200 characters.
    • A class faces an identical class in 3 vs 3.
    • A character finds itself teamed up with the same two other players several times in 3 vs 3 solo.
 

PETS

  • It is now possible to revive a Quaquack ghost by double-clicking on it.
  • The Karmeleon’s preferred area was removed.
 

ITEMS

  • The Gobbal Boots’ recipe is modified. It was identical to the recipe for the Cheekirdle.
  • The Mulish Cat’s Botts’ recipe is modified. It was identical to the recipe for the Adora Briefs.
  • The Tofu Sandals’ recipe is modified.
 

Feca

  • The spell Manoeuvre became the variant to Barricade and Pavise the spell variant to Bastion. However, the class set items that affect these spells were not changed accordingly when the latest update was deployed. The problem is fixed, with the Manoeuvre spell being modified by the Relief Boots and the Pavise spell being modified by the Zinda Hood.
 

Foggernaut

  • Roboots: the removal of the line of sight requirements for the Short-Circuit spell is replaced by an AP cost reduction.
 

Sadida

  • Hai Ring: the effect that increased Inoculation’s number of casts per turn didn’t work. This problem is now fixed.
 

INTERFACE

  • The icons of the following items are properly centered in the tooltip icon: Al Howin Borbat pet, Malicious Shield, Count Razor‘s Helmet.
  • The display of the following items is improved: Corsair Cloak, Ourobubble Cape, Malicious Cloak.
  • When moving icons in the menu bar, the right icons are displayed in the correct places.
 

MISCELLANEOUS

  • In some cases, it was possible to use multiple accounts, logged from the same computer, to attack and defend prisms, despite the restrictions in place. These cases are corrected.
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The DOFUS servers were updated (09.10.2018), here is the list of changes:

KOLOSSIUM

  • The system that evaluates the power of one class relative to the others is improved, in order to reduce the eventual over or under-evaluation of this power.

PETS

  • Pets can now be fed several different items at the same time.

CLASSES

  • Ouginak: Tetanisation: Under the bestial form, the spell can no longer be cast beyond the range of 1.

COMBAT

  • Illusions (e.g. those created by the Roguery spell) are destroyed when they suffer damage, regardless of the origin of said damage.

INTERFACE

  • The Min and Max buttons on the feeding interface no longer appear when feeding a living object because you can only feed it with one object at a time.
  • It is now possible to correctly manage one’s spells (variants and spall placements) in combat.
  • Spell shortcuts are added to the character’s ensemble set preview.
  • Spell shortcuts are updated when a character changes from an ensemble with an incarnation to an ensemble without an incarnation.
  • Spell shortcuts are updated in ensembles when a character undergoes a class change.
  • A player affected by a mutation cannot create an ensemble nor open the ensemble interface.
  • The Kometh and Minowang icons are appropriately displayed in their tooltips.
  • Several tips that have become obsolete are no longer displayed on the DOFUS loading screen.
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The game servers were updated, here is the list of changes made:

Eniripsa:

  • Rallying word - If the spell is cast on a Coney in Stimulated state, the spell effects will no longer play twice.

Incarnation:

  • Mirh's Hammer - Rise and Shine- when the spell is cast on the summon Mirh Station, it is the summon's damages that are applied. The caster's damage applies when the spell is cast on any other allied summon.

 Items:

  • 641 Champion Shield - An error had slipped into the item's description, which has now been corrected.
  • Some ceremonial items that did not appear on the site are now visible.
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The game servers were updated, here is the list of changes made:

Fights

  • Characters who sacrifice others now take the full damage dealt to the sacrificed characters.
    • Several years ago, the sacrifice mechanics had been modified to only take into account the resistances and protections in place on the sacrificed targets. This was intended to prevent abuses where damages could be avoided by all the sacrificed characters as well as the character sacrificing itself for them. For some time, a similar abuse had become possible, thanks to the different types of invulnerability. This is now modified for the same reasons as before.

Classes

  • Sram :
    • The position swap from the “Explosion of the Double” spell wasn#t working properly, even if the Double or summoner was in Gravity state. This problem is now fixed and all effects, except the position swap, work as intended should the summoner or its Double be in Gravity state.

Pets

  • When a pet is fed directly after being obtained from a gift, its level will not reset.

Items

  • The Girdle Belt brought changes to the Gust spell twice. The effect that removed the line of sight from Gust was intended for the Barrier spell. Now, it is indeed Barrier that loses the line of sight requirement by the Feca class belt.
  • The Poopapink Staff, as well as the Trool Hunter's Shield (ceremonial items), can now be equipped on the right kind of items.

Al Howin

  • The Al Howin Gobbal and Al Howin Tofu transformations can no longer be obtained while the quest "A Pumpkwin for Al Howin" is in progress.
  • The fight against Malice is no longer blocked when sidekicks are present in the fight; these will be automatically killed at the beginning of the fight
  • Several corrections were brought to the “Beer Request” quest to avoid instances that would block its progress.
  • Several corrections were brought to the “A Sweet Not Like the Others”:
    • It is no longer possible to obtain multiple Soiled Undies.
    • Having multiple Soiled Undies no longer stops Paindep from getting the needed items to craft the Nightmarish Sweet. If a player has multiple Soiled Undies, the surplus will be automatically deleted once the quest objective to deliver one pair of undies is validated.
    • Closing the window without choosing a disguise no longer interferes with the quest completion. Players that were stuck can now finish the quest as intended.
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