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Infinite Dreams

By [Manaia] - ADMIN - December 11, 2018, 14:30:00
DevTracker AnkaTracker

INFINITE DREAMS

Twelvians can now access the Infinite Dreams.
Details of this new feature are available in this devblog article.

 

EBONY DOFUS

The Ebony Dofus has made its appearance in the game. New quests related to obtaining it and reuniting the 6 Primordial Dofus have been added.

 

SPELLS

  • Loss of negative suffering now correctly kills Sacriers if their health points fall below 1 HP. This issue had blocked players' turns, meaning that players had no other option but to wait for their turns to end.
  • Combining Sacrier Perfusion/Sacrifice with Sadida Harmony no longer generates disproportionate healing.
  • Damage inflicted following movement effects is now correctly calculated based on the current positions of the affected entities, instead of on their original positions. The Foggernaut Tide spell therefore correctly inflicts ranged damage when calculating damage.
  • Eliotrope portals are no longer blocked for a turn when a Summons that used the portal dies during its turn.
  • Entering glyph-auras now stops characters. This will avoid a non-calculated loss of AP or MP, allowing players to rethink these actions; it will also correct some issues related to crossing glyphs.
  • The effects triggered by glyph-auras that trigger movement effects, such as the removal of MP from the Burning Glyph spell on Tal-Kasha, no longer make it possible to move with impunity as if no effects had been triggered.
  • "Retreat" effects, such as the Ecaflip Pawpads, Masqueraider Reinforcement and Cra Withdrawal Arrow spells, now correctly trigger pushback effects on the player, and no longer on all entities present on the map.
  • Using a portal correctly triggers the effects on the destination cell in addition to those on the entrance cell. Walls of bombs and traps placed on exit portals will therefore indeed be triggered, as expected.
  • Reflected damage is now based on damage done, and no longer on initial damage for the Sacrier Riposte and Bloodthirsty Madness spells. Targets will therefore only reflect damage if they suffer damage.
  • The position swap caused by the "Explosion of the Double" spell worked abnormally even if the Double or its summoner were in the "Gravity" state. This issue has been fixed. All the effects (except the position swap effect) work if ever the summoner or their double are in the "Gravity" state.
  • Characters may no longer be transposed to the same cell as the one on which they were before the transposition.
  • Damage caused by the Force of Nature spell on the initial target and infected targets differed. It is now identical and equal to the damage currently applied to the initial target.
  • The heals from the Desolation spell are now correctly applied if the target is killed.
  • Damage from the Gash spell was abnormally high because the spell caused Sacriers' Suffering to change before applying the damage. The effects are now applied in the correct order.
  • Pandawas in the Unmovable state can no longer abnormally take advantage of the summoned Bamboo bonus that deactivates line of sight on its spells.
 

ITEMS

  • Items offered during events or conventions have been transformed into ceremonial items.
  • The effect of theHai Ring that increased the number of casts per turn for the Inoculation spell wasn't working. This issue has been fixed.
  • The Maneuver spell had become the Barricade variant, and Pavise the Bastion variant. However, the class items that affect these spells were not modified accordingly when rolling out the last update. This issue has been fixed. The Maneuver spell is now modified by the Relief Boots, and the Pavise spell by the Zinda Hood.
  • The Girdle Belt incorrectly modified the Gust spell twice. The effect that removed the line of sight from Gust was supposed to modify the Barrier spell. Now the Barrier spell is indeed the one whose line of sight is removed by the Feca class belt.
  • The bonus from the Cloak Orporal that modifies the Determination spell wasn't working. This issue has been fixed. The spell can now apply to the targeted ally if the caster has the class item in question.
  • An error crept into the description of the 641 Champion Shield; the line "Place this shield over another, already-equipped shield to change its appearance," had been replaced by a different text. The description is now correct.
  • The following breeding items can now be properly recycled for nuggets:
    • Bethel Akarna Drinking Trough
    • Count Razof Lightning Thrower
    • Mantiscore Drinking Trough
    • Koutoulou Larva Lightning Thrower
    • Dantinea Slapper
    • Ilyzaelle Dragobutt
    • Tal Kasha Patter
    • El Piko Manger
    • Cauldini Slapper
    • Solar Dragobutt
    • Anerice the Shushess Manger
    • Dazahk Freezammer's Lightning Thrower
    • Wurmlord's Drinking Trough
    • Meno Drinking Trough
    • :
 

MONSTERS

  • Royal Jellies: The Royal Jellies' Jelly summons spells have been harmonized. They all now have a 5-round recast interval and fixed range.
  • Cheeken: The Rotten Breath spell now reduces range for 3 turns at all monster levels.
  • Mastifang: The Pop-Up spell no longer grants 7 AP to Mastifang if he doesn't perform a critical hit.
  • Sharcut: The Crunchy Charge spell now properly applies the Unshakeable state to its caster with critical hits.
  • The different types of Treechnees' Brush-Up spell remove 1 round of bewitchment.
 

INTERFACE

  • The spell preview system has been improved.
  • An issue preventing players from joining a Perceptor fight as spectators from the guild interface has been fixed.
  • The real-time update of the marketplace search when several categories of items have been selected now no longer refreshes only the last category, but all the categories, as expected.
  • The achievement score is no longer reset in the guild interface following a repeat login.
  • The amount of vitality gained or lost is no longer a mixture of value and percentage, but the value of gained or lost vitality. Casting Vitality (+20% vitality) on an Iop with 1050 HP now displays +210 Vitality instead of + 210% Vitality.
  • Spells are now all displayed in the ensemble creation interface.
  • The size of the spell list now adjusts according to the number of spells to display.
  • The interface to join a fight when still in the invulnerable state no longer closes if one does not join the fight.
  • Options have been added to select/deselect all themes in the haven bag customization filters.
  • A button has been added to open the ensemble interface from the interface menu.
  • The tooltips for ceremonial items now display compatibility information and not the text, "???".
  • The achievement score for mutual friends now displays correctly.
  • The hand cursor now disappears when an interface help option is activated/deactivated.
  • The list of resources hunters can harvest is now correctly displayed after closing and reopening the profession interface.
  • It is now possible to see alignment allies when hovering over a character that has activated the player versus player mode in combat if the associated option has been activated.
  • A logout validation error when the main menu is closed has been fixed.
  • An error when trying to quit the game via the main menu during one's combat turn has been fixed.
  • An error when pinning the item tooltip has been fixed.
  • An error during double attempts to delete items has been fixed.
  • An error during attempts to delete an already deleted ensemble has been fixed.
  • An error when changing tabs in the spell interface when it is opened via the level up/spell gain notification has been fixed.
  • An error when validating a pop-up from an interface that has been closed has been fixed.
  • An exception with video playback on the update news page has been fixed.
  • The stat reinitialization confirmation window now closes at the same time as the character stat interface.
  • The server selection behavior has been modified to harmonize the double-click and confirm button.
  • State tooltips now disappear correctly when the state expires.
  • It is no longer possible to be logged out by clicking multiple times on the "Play" button when creating a character.
  • The sale withdrawal pop-up has been changed.
 

EVENTS

  • New quests, new achievements, and new rewards have been added to the Kwismas event.
  • The following pets no longer come as Kwismas gifts:
    • Wabbit
    • Bow Meow
    • Nomoon
    • Atooin
    • Air Bwak
    • Water Bwak
    • Fire Bwak
    • Earth Bwak
    • Bworky
    • Baby Crowdzilla
    • Little White Bow Meow
    • Little Black Bow Wow
    • Peki Peki
 
  • The following resources no longer come as Kwismas gifts:
    • Wind Bwak Egg
    • Water Bwak Egg
    • Fire Bwak Egg
    • Earth Bwak Egg
 
  • A new ceremonial set is available to be crafted.
 

MISCELLANEOUS

  • The waiting period in the activation of certain items can be terminated prematurely, canceling use of the item, and avoiding an unnecessary loss of time for players. For example, the animation for AvA potion use is no longer played if AvA is deactivated.
  • The AI correctly takes into account the effects of bonuses on final damage. This modification should fix issues such as the ones encountered when the Yosh idol is activated.
  • Invulnerability when a character leaves a fight is now impacted by the actions of their group. If a member of a group moves or starts a fight, they are no longer invulnerable, and the rest of the group sees their invulnerability time reduced to 1 second. An error message appears if a player tries to join a fight before the end of invulnerability.
  • When watching a fight as a spectator, a player is no longer considered to be in PvP combat and so PvP restrictions no longer apply.
  • Characters who have been offline for more than three months are once again automatically excluded from their respective guilds – except if the character is the leader of a guild of which they are the only member. Under these conditions, they will retain their guild leader status for one year. After that, they will be excluded and the guild will be deleted, due to a lack of members.
  • A lumberjack workshop icon has been added to the map in every Pandala conquest village.
  • The Dofus receptacle is no longer part of the Feudala conquest village; the map is now only accessible as part of the Primordial Dofus and Pandawa quests.
  • A new teleportation potion is available for those wanting to reach Meriana's house in the Nauseating Swamps. You need to have completed the Sorceress from the Swamps quest to be able to use it.
  • Following feedback from some players, various spelling corrections have been made to the game text.
  • The Trool Fair tracks have now been fixed visually.
  • The chest and the lottery have been activated in the Moon and Field haven bags.
  • It is no longer possible to take the secret passage without first having opened it in the basement of Astrub's house in [5,-17].
  • You can no longer attempt to trigger an emote while on a mount if there is no animation available.
  • When replaying characters on the Epic and Heroic servers, dungeon progress saves are deleted.
  • Communication with the sound engine is now better managed.
  • HiDPI screens are handled in Windows.
  • Conditional recipes not visible under certain conditions now display properly.
  • Conquest villages are no longer excluded when calculating the trajectory of Globally Pre-Sentient mounts.
  • Lines of sight sometimes differed across two entities. This issue has been fixed.
  • The client shutting down and the opening of several clients in the updater has been fixed.
  • An error on logging out with the emoticon window open and at least one emoticon in shortcuts has been fixed.
  • A visual element that was missing from a map of the Srambad catacombs has been added.
  • Coordinate conflicts have been resolved in certain maps


http://www.dofus.com/en/mmorpg/news/update/940203-infinite-dreams
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First Ankama intervention

The game servers were updated and here is the list of changes made:

Infinite Dreams

  • A tooltip was added to explain the replacement of an existing Dungeon Keeper (currently present in the Infinite Dreams) when purchasing rewards related to adding Dungeon Keepers to an existing group of monsters.
  • The tracking interface of the Well of Infinite Dreams now correctly displays “Active Insurance for this floor” instead of “Active backup for this floor”
  • The compatibility check between two Dungeon Keepers, when a Dungeon Keeper is added to an existing group of monsters, is improved.
  • El Piko’s Paradox: the description has been clarified.
  • Tengu Snowfoux’s Nightmare: the description has been modified.
  • The Neye monster is removed from the Infinite Dreams.
 

Quests

  • Quest "New heir": The goal " Protect the egg until Crocoburio hatches" now validates correctly if the Swampy Gloots are defeated.
  • Quests "Sword from the Rock" and "Meriana’s Crucible": the objects Supermagical Cure and Abyssal Alloy can no longer be manufactured in cooperative mode.
  • Quest "The Enemies of My Enemies Are My Enemies": the final fight against the Armarines now takes place on a map with fixed starting placement.
  • Repeatable quests are no longer reset after a character change.
 

Artificial Intelligence

  • The AI no longer passes its turn if its enemies are within a Sram’s Mist.
  • The AI no longer passes its turns when on a portal if it can reach an opponent.
  • The AI trying to lock its opponents no longer moves away once it reaches its destination.
  • The AI now tries to avoid granting final damage bonuses to an enemy if said enemy will deal such damages frequently.
 

Smithmagic

  • The use of Transcendence and Corruption runes was temporarily deactivated.

Miscellaneous

  • Recipes for incarnation weapons were removed. The fact that these weapons have a recipe was a mistake; the weapons created with these recipes will remain in circulation.
  • Dates relating to pets linked to characters are no longer reset under certain condition.
  • The NPC Selya Hegs was deactivated.
See message in context
Reactions 3

The game servers were updated and here is the list of changes made:

Infinite Dreams

  • A tooltip was added to explain the replacement of an existing Dungeon Keeper (currently present in the Infinite Dreams) when purchasing rewards related to adding Dungeon Keepers to an existing group of monsters.
  • The tracking interface of the Well of Infinite Dreams now correctly displays “Active Insurance for this floor” instead of “Active backup for this floor”
  • The compatibility check between two Dungeon Keepers, when a Dungeon Keeper is added to an existing group of monsters, is improved.
  • El Piko’s Paradox: the description has been clarified.
  • Tengu Snowfoux’s Nightmare: the description has been modified.
  • The Neye monster is removed from the Infinite Dreams.
 

Quests

  • Quest "New heir": The goal " Protect the egg until Crocoburio hatches" now validates correctly if the Swampy Gloots are defeated.
  • Quests "Sword from the Rock" and "Meriana’s Crucible": the objects Supermagical Cure and Abyssal Alloy can no longer be manufactured in cooperative mode.
  • Quest "The Enemies of My Enemies Are My Enemies": the final fight against the Armarines now takes place on a map with fixed starting placement.
  • Repeatable quests are no longer reset after a character change.
 

Artificial Intelligence

  • The AI no longer passes its turn if its enemies are within a Sram’s Mist.
  • The AI no longer passes its turns when on a portal if it can reach an opponent.
  • The AI trying to lock its opponents no longer moves away once it reaches its destination.
  • The AI now tries to avoid granting final damage bonuses to an enemy if said enemy will deal such damages frequently.
 

Smithmagic

  • The use of Transcendence and Corruption runes was temporarily deactivated.

Miscellaneous

  • Recipes for incarnation weapons were removed. The fact that these weapons have a recipe was a mistake; the weapons created with these recipes will remain in circulation.
  • Dates relating to pets linked to characters are no longer reset under certain condition.
  • The NPC Selya Hegs was deactivated.
Reply

The game servers were updated and here is the list of changes made:

INFINITE DREAMS

  • When a character accepts a Kolossium fight from within the Infinite Dreams, the erosion suffered in Infinite Dreams is no longer kept in Kolossium fight.
 

INTERFACE

  • If a character cannot use them, the titles related to the Kolossium Leagues are no longer displayed in the interface.
 

HEROIC SERVER

  • The NPC Hector Kwismas that allows characters to reach Kwismas Island is now present in Madrestam; the NPCs Harry Kwismas and Mary Kwismas are present at the Amakna village.
  • The maps on which these NPCs appear no longer prevent aggression.
 

MISCELLANEOUS

  • The /whois command now displays the account name and the target’s character name. The message 'The character does not exist' will be displayed if the character is not known to the server.
  • Mimisymbics no longer allow you to transfer certain effects from one item to another.
  • The NPC Selya Hegs was reactivated.
Reply

The game servers were updated and here is the list of changes made:

INFINITE DREAMS

  • Brutatax's Dream: the effect of the modifier is correctly applied.
  • Great Coralator’s Dream: the effect of the modifier is correctly applied.
  • Tanukoui San’s Dream: the MP increase now has a limit to the max accumulation.
  • Buck Anear’s Paradox: the effect of the modifier is correctly applied.
  • El Piko's Paradox: the malus applies to targets who have not received any damage.
  • Kwakwa’s Paradox: effect has been changed.
  • Professor Xa's Paradox: Professor Xa no longer heals himself with his own modifier.
  • Itzting’s Paradox: only damages in melee range are reflected.
  • Golden Scarabugly’s Paradox: the description has been changed to specify that even the AP/MP dodge triggers healing, and the value has been decreased to make the modifier more balanced.
  • Wa Wabbit’s Paradox: the effects of the modifier are visible in combat.
  • Fraktal’s Nightmare: the effects of the modifier can be unbewitched, with their duration goes from infinite to 5 turns.
  • Skeunk's Nightmare: the AP loss lasts 1 turn.
  • Mantiscore’s Nightmare: the effects of the modifier corresponding to those of the description.
  • The monsters accompanying Vortex which are not from its family now work correctly, taking into account the Dungeon Keeper’s mechanics.
  • It is no longer possible to make exchanges in the Infinite Dreams.
 

MONSTERS

  • Trydes can no longer be detected by the Ecaflip spell Roar.
 

KWISMAS

  • The conversion of the different Kwismas shields to ceremonial items caused a problem during the jails of reconciliation opening. Now, characters only need to have completed the achievements linked to these shields to stand on the tile, no longer needing to have the shield equipped.
 

INTERFACE

  • The effects of items are displayed on the rewards of Infinite Dreams.
  • For Infinite Dream rewards, a new instance of blocking is added: No effect (for example, purchase the erosion reset when the group has yet to suffer any erosion).
 

SPELL PREVIEW

  • The preview no longer considers the effects of Royal Pingwin’s initial spell during an attack on an Enutrof’s Living Bag.
  • The preview no longer considers the effects of Sylargh's "Mortar" spell on the Masqueraider’s “Trance” spell.
  • The correct values are displayed when triggering multiple Gluing Explobombs that are nearby.
  • The preview correctly displays characters’ range and spell casting.
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