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Revenge of the Feathered Dragon

By [Ankama]DOFUS - ADMIN - July 05, 2019, 16:12:15
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Archipelago of Scales

  • A new zone is available: Crocuzko Island. Located in the Crocodyl archipelago, this small island, struck by the supernatural phenomenon of an endless night, is now a potential destination for the most experienced adventurers. In this place lit only by the pale moonlight, the dark depths of the troubled waters and their inhabitants are more than hostile to any outside presence. No respite will be given to visitors to the ancient city of Crocuzko, built in the heart of this place forgotten by the sun.
  • A terrible danger awaits the bravest of heroes in a new dungeon: Turtelonia's Sanctuary.
  • New quests and achievements related to this new content have been added.
  • An access quest from the Astrub Zaap lets you go to the island.
 

Dreggon Peninsula

  • The Dreggon Peninsula is getting updated graphics. In the outdoor zone, the destroyed houses have been revised, the general atmosphere has been improved, and visual fixes have been made.
  • The village interior and underground areas, the sanctuary, and Crocabulia's dungeon have been completely revamped.
  • Two new dungeons are available: the village tavern (which hasn't moved) and Draegnerys's Trial, located in the middle of the zone.
  • The wider Dreggon family has been updated and now contains three different families:
    • The Immature Dreggons can be found on the Dreggon Peninsula. They now have their own dungeon and related achievements.
    • The Dragosses can be found in Dreggon Village (both inside and out) and have their own dungeon and related achievements.
    • The Protective Dreggons, meanwhile, are staying in the Dreggons' Sanctuary. The dungeon is staying at level 120 and two new monster families are rounding off the family – the Dragmatics and the Dragnnoyeds.
       
  • The archmonsters previously associated with monsters that are disappearing in version 2.52 are being associated with other monsters. This will have no impact on soul stones players already have. The following archmonsters are affected:
    • Dreggrieg the Pianist
    • Dreggooniz the Adventurous
    • Dreggooliz the Macho
    • Dreggoog the Downunder
    • Dragospel the Black
    • Dragoskovit the Barefoot
    • Dragaustin the Power
    • Dragostino the Tiny
    • Dreggonzola the Cheesy
    • Dragoolash the Stewed
    • Dreggershween the Tinpanalley
    • Drakween the Cross Dresser
       
  • Following the changes to the Dreggons, the following monsters are being replaced by other ones in the quest An Eternal Harvest:
    • Immature White Dreggon → Wind Kwak
    • Immature Golden Dreggon → Earth Kwak
    • Immature Black Dreggon → Fire Kwak
    • Immature Sapphire Dreggon → Ice Kwak
    • White Dragoss → Dragmatic
    • Golden Dragoss → Vetauran
    • Black Dragoss → Shape-Shifting Dragoss
    • Sapphire Dragoss → Dragnnoyed
    • Explosive Shell → Mumussel
    • Alert White Dreggon → Plains Larva
    • Alert Golden Dreggon → Beaztinga
    • Alert Black Dreggon → Foxfyter
    • Alert Sapphire Dreggon → Alabaster Dreggon
    • Aeroktor the Warrior → Weirbwork
    • Aquabralak the Warrior → Burnabwork
    • Ignilicrobur the Warrior → Mabwork
    • Terrakubiack the Warrior → Megabwork
    • Ignirkocropos the Famished → Equipped Chest
    • Terraburkahl the Perfidious → Robo Mace
    • Aerogoburius the Malicious → Pushy Robot
    • Aqualikros the Merciless → Robionicle
       
  • Dreggon resources have been renamed and distributed among the various families.
  • Dreggon equipment has been updated:
    • The Dreggon Set has been split into two three-piece sets: the Armoured Dreggon Set and the Vagabond Dreggon Set.
    • Dreggheadgear has been standardized; all these items are now at level 63 and their characteristics have been changed.
    • The Dragostess Headgear and Flying Dreggon Headgear have been leveled up and their characteristics have been changed. The Flying Dreggon Headgear has been renamed the Dragandrop Headgear.
 

Vulbis Dofus

  • High-level adventurers who already investigated the temporal anomalies can go see Xelor's Emissary to explore a new, very special anomaly… They'll then set off on a quest to reveal the mystery surrounding the Vulbis Dofus.
  • The Vulbis Dofus has an additional retroactive effect: Lock is increased by 20 for 1 turn if a damage-dealing attack has been suffered since the last game turn.
  • The level required to equip the Vulbis Dofus is changing from 100 to 180.
  • As for the other Dofus, the Vulbis Dofus is linked for four months when it is acquired.
 

Kolossium

  • The way in which league-point gains and losses are calculated has been changed. These changes are explained in detail in this devblog.
  • A new reward, the Skeleton Rhineetle Harness, has been added in Glad Yator's shop.
  • It is no longer possible to get the name of your opponent in the preparation phase by using creature mode.
 

Classes

  • A new interface explaining class spell mechanics is now available via the spell window. Descriptive pages in the class guides have been removed.
  • Since April, our GDs have been working extensively on all the game's classes. Find out more about the iterations in this thread (in French), thanks to [Crocus] and [Starbender].

OSAMODAS

Preface
Let's make it clear: The new Osamodas are fighting summoners. Not because they're brutes, but because they take an active part in fights alongside their Summons. This new way of understanding the summoner role is a long-term project looking for a way to play Summons that is easier to balance while keeping the fun of playing a summoning class. Thank you to all the players who participated in this project on the BETA forum in recent months. Thanks to your commitment, everyone will benefit from a better gaming experience as soon as this content is released. — [Starbender]

General Changes
  • The summoning mechanic has been revised in depth.
    • The 12 summoning spells have been replaced by 6 generic summoning spells that, under certain conditions, can all summon any type of creature.
    • Re-casting a summoning spell moves the creature previously summoned by the spell.
    • The recast interval for summoning spells starts when the creature summoned by the spell dies. This interval ranges from 1 to 3 turns, depending on the Summons.
    • It is no longer possible for the same player to have two of the same Osamodas Summons at once.
    • However, all the Summons in a family can be summoned during the same fight.
    • Summoning spells are obtained at levels 1, 30, 70, 120, 160, and 200; this therefore limits the number of simultaneous Summons respectively to 1, 2, 3, 4, 5 and 6 at these levels.
  • Consecutive Osamodas elemental spells let you earn 1 to 4 charges associated with the animal (Tofucharge, Gobbacharge, Toacharge or Wyrmlicharge).
    • Charges 1 to 3 can be used up by summoning spells to summon respectively a melanic (formerly black), albino or colorful creature in the corresponding family.
    • The 4th charge transforms the Osamodas into one of four animal forms, providing bonuses to the summoner, their Summonses, and allies within 2 cells of one of them.
  • The summoning spells have been completely revised. They have 1 spell at levels 1 to 67, 2 spells at levels 68 to 133, and 3 at levels 134 and up.
  • Summoning spells are placed opposite spells that improve Summons. Osamodas can now choose between the quantity and quality of their Summons.
Class Spells in Detail
Here is the new Osamodas spell selection with each spell followed by its variant.
  • Dragonic
    • Description: Inflicts Fire damage on enemies and heals entities that attack them. Increases the healing received by the caster and the targeted ally. Gives 1 Wyrmling charge (requires a target)
    • 3 AP, modifiable range, in a line, 3 casts/turn, 2 casts/target, stackable 1 time, 5% critical hits.
    • 3 ranks (Lvl. 1, 66 and 132)
      • Rank 1 (Lvl. 1): 1 to 6 Range.
      • Rank 2 (Lvl. 66): 1 to 7 Range.
      • Rank 3 (Lvl. 132): 1 to 8 Range.
  • Sparkmeleon (variant of Dragonic)
    • Description: Inflicts Fire damage on enemies. Heals allies.
      Damage and healing are increased if the target is within 2 cells of one of your Wyrmlings.
    • 3 AP, 3 casts/turn, 2 casts/target, stackable 1 time, 5% critical hits.
    • 2 ranks (Lvl. 95 and 162).
      • Rank 1 (Lvl. 95): 1 to 6 Range.
      • Rank 2 (Lvl. 162): 1 to 7 Range.
  • Geyser
    • Description: Inflicts Water damage on enemies. Increases the caster's and the targeted ally's Power. Gives 1 Toad charge (requires a target)
    • 3 AP, 1 to 5 Range, 3 casts/turn, 2 casts/target, stackable 1 time, 5% critical hits.
    • 3 ranks (Lvl. 1, 67, and 133).
  • Aquaculture (variant of Geyser)
    • Description: Inflicts Water damage on the targeted enemy and all adjacent enemies, and so on. The caster's Toads count as enemies for this chain but do not suffer damage.
    • 5 AP, 1 to 3 Range, 2 casts/turn, 1 cast/target, stackable 1 time, 15% critical hits.
    • 2 ranks (Lvl. 100 and 167).
  • First
    • Description: Consumes summoning charges to summon one of 13 controllable creatures, chosen based on the charge's element and power.
      Casting this spell again moves the Summons, and the recast interval only resets when the Summons dies.
    • Summoning Charges: Consecutive elemental spells increase the summoning charge in that element. This determines the family (Air → Tofu, Earth → Gobball, Water → Toad, Fire → Wyrmling) and the number of charges determines the colour (Melanic, Albino, Colourful).
    • 2 AP, 1 to 3 Range, 1 cast/turn.
    • 3 ranks (Lvl. 1, 68, and 134).
  • Favouritism (variant of First)
    • Description: Applies the Favourite state to one of the caster's Tofus, Gobballs, Toads or Wyrmlings. The favourite Summons gains a damage suffered reduction that is updated at the end of each of the caster's turns based on the caster's total number of Tofus, Gobballs, Toads or Wyrmlings.
      The favourite Summons thus gains +15% damage (6 turns) at the start of each turn.
      Gives a 40/25/15/10/5% reduction when the caster has 1/2/3/4/5 Tofu, Gobball, Toad or Wyrmling Summons.
    • 3 AP.
    • 2 ranks (Lvl. 105 and 172).
      • Rank 1 (Lvl. 105): 1 to 4 Range, 5 cooldown turns.
      • Rank 2 (Lvl. 172): 1 to 6 Range, 4 cooldown turns.
  • Canine
    • Description: Inflicts Air damage and reduces enemies' Lock. Increases the caster's and targeted ally's MP. Gives 1 Tofu charge (requires a target)
    • 3 AP, modifiable range, 3 casts/turn, 2 casts/target, stackable 1 time, 15% critical hits.
    • 3 ranks (Lvl. 1, 69, and 136).
      • Rank 1 (Lvl. 3): 1 to 4 Range.
      • Rank 2 (Lvl. 69): 1 to 5 Range.
      • Rank 3 (Lvl. 136): 1 to 6 Range.
  • Repulsive Fang (variant of Canine)
    • Description: Inflicts Air damage on enemies, pushes back, and moves forward one cell. The caster gains 1 MP and 1 Tofu charge (requires a target)
    • 4 AP, in a line, 2 casts/turn, 5% critical hits.
    • 2 ranks (Lvl. 110 and 177).
      • Rank 1 (Lvl. 110): 1 to 2 Range.
      • Rank 2 (Lvl. 177): 1 to 3 Range.
  • Fossil
    • Description: Inflicts Earth damage on enemies and reduces their MP. Increases the caster's and targeted ally's Lock. Gives 1 Gobball charge (requires a target)
    • 3 AP, 3 casts/turn, 2 casts/target, stackable 1 time, 25% critical hits.
    • 3 ranks (Lvl. 6, 71, and 138).
      • Rank 1 (Lvl. 6): 1 to 4 Range.
      • Rank 2 (Lvl. 71): 1 to 5 Range.
      • Rank 3 (Lvl. 138): 1 to 6 Range.
  • Sedimentation (variant of Fossil)
    • Description: Inflicts Earth damage.
      Reduces Power.
    • 4 AP, 1 to 3 Range, 3 casts/turn, 2 casts/target, stackable 1 time, 15% critical hits.
    • 2 ranks (Lvl. 115 and 182).
  • Protective Balm
    • Description: Consumes a summoning charge to give a shield to a targeted allied summons.
    • 2 AP, 2 casts/turn, 1 cast/target.
      • Forbidden state: Uncharged
    • 3 ranks (Lvl. 10, 77, and 144).
      • Rank 1 (Lvl. 10) 1 to 4 Range.
      • Rank 2 (Lvl. 77): 1 to 5 Range.
      • Rank 3 (Lvl. 144): 1 to 6 Range.
  • Fourth (variant of Protective Balm)
    • Description: Consumes summoning charges to summon one of 13 controllable creatures, chosen based on the charge's element and power.
      Casting this spell again moves the Summons, and the recast interval only resets when the Summons dies.
    • Summoning Charges: Consecutive elemental spells increase the summoning charge in that element. This determines the family (Air → Tofu, Earth → Gobball, Water → Toad, Fire → Wyrmling) and the number of charges determines the colour (Melanic, Albino, Colourful).
    • 2 AP, 1 to 3 Range, 1 cast/turn.
    • 2 ranks (Lvl. 120 and 134).
  • Beastly Balance
    • Description: Removes a summoning charge and sets it aside. The next two castings return the same charge.
    • 1 AP, 0 Range, without line of sight.
    • 3 ranks (Lvl. 15, 82, and 149).
  • Puncture (variant of Beastly Balance)
    • Description: Gains 1 summoning charge in the (caster's) targeted Tofu, Gobball, Toad or Wyrmling family.
    • 1 AP, modifiable range, 1 cast/turn.
    • 2 ranks (Lvl. 125 and 192).
      • Rank 1 (Lvl. 125): 1 to 6 Range.
      • Rank 2 (Lvl. 192): 1 to 8 Range.
  • Aquatic Wave
    • Description: Inflicts Water damage.
      Increases damage inflicted by Summons.
    • 4 AP, in a line, 3 casts/turn, 2 casts/target, stackable 1 time, 25% critical hits.
    • 3 ranks (Lvl. 20, 87, and 154).
      • Rank 1 (Lvl. 20): 1 to 4 Range.
      • Rank 2 (Lvl. 87): 1 to 5 Range.
      • Rank 3 (Lvl. 154): 1 to 6 Range.
  • Scalding Poison (variant of Aquatic Wave)
    • Description: Inflicts Water damage at the start of the turn or whenever a Toad attacks. In the second case, the Toad's summoner gains an additional Toad summoning charge.
    • 2 AP, 3 casts/turn, 1 cast/target, stackable 1 time.
    • 2 ranks (Lvl. 130 and 197).
      • Rank 1 (Lvl. 130): 1 to 5 Range.
      • Rank 2 (Lvl. 197): 1 to 6 Range.
  • Flaming Crow
    • Description: Inflicts slight Fire damage without line of sight. Base damage, minimum range and maximum range increase with each casting. Gives 1 Wyrmling charge (requires a target)
    • 2 AP, 1 to 5 Range, without line of sight, 3 casts/turn, 1 cast/target, 5% critical hits.
    • 3 ranks (Lvl. 25, 92, and 159).
  • Cross Scale (variant of Flaming Crow)
    • Description: Inflicts Fire damage along a diagonal. If the target is one of the caster's Wyrmlings, the two cells behind it are hit.
      Grants a Wyrmling summoning charge for each entity damaged.
    • 4 AP, 1 to 6 Range, along a diagonal, 2 casts/turn, 1 cast/target, 5% critical hits.
    • 1 rank (Lvl. 135).
  • Second
    • Description: Consumes summoning charges to summon one of 13 controllable creatures, chosen based on the charge's element and power.
      Casting this spell again moves the Summons, and the recast interval only resets when the Summons dies.
    • Summoning Charges: Consecutive elemental spells increase the summoning charge in that element. This determines the family (Air → Tofu, Earth → Gobball, Water → Toad, Fire → Wyrmling) and the number of charges determines the colour (Melanic, Albino, Colourful).
    • 2 AP, 1 to 3 Range, 1 cast/turn.
    • 3 ranks (Lvl. 30, 68, and 134).
  • Natural Defence (variant of Second)
    • Description: The targeted Summons becomes Invulnerable for 1 turn.
      Only works on the caster's Summons.
    • 2 AP, 1 to 7 Range, 3 cooldown turns.
    • 1 rank (Lvl. 140).
  • Duster
    • Description: Inflicts Air damage and gives 1 Tofu charge.
      Cast on one of the caster's Tofus: returns part of the AP cost to increase damage from the base spell. This effect is weakened when used several times on the same Tofu. Does not give any Tofu charges.
    • 4 AP, 1 to 5 Range, modifiable range, 5 casts/turn, 2 casts/target, 5% critical hits.
    • 3 ranks (Lvl. 35, 102, and 169).
  • Plucking (variant of Duster)
    • Description: Places an invisible mark on the ground, triggered by the next entity to walk on it. If it's one of the caster's Tofus, inflicts Air damage on enemies and gives a charge. If not, the mark dissipates.
    • 3 AP, 1 to 5 Range, modifiable range, without line of sight, 1 cast/turn.
    • 1 rank (Lvl. 145).
  • Crackler Punch
    • Description: Inflicts Earth damage in an area of effect.
      Grants a summoning charge if at least one target is hit and a second if at least three targets are hit.
    • 4 AP, 1 to 3 Range, 2 casts/turn, 5% critical hits.
    • 3 ranks (Lvl. 40, 107, and 174).
  • Constriction (variant of Crackler Punch)
    • Description: Steals Earth health.
    • 3 AP, 1 to 5 Range, in a line, 3 casts/turn, 2 casts/target, 25% critical hits.
    • 1 rank (Lvl. 150).
  • Reminder
    • Description: Kills an allied Summons. If it's one of your Tofus, Gobballs, Toads or Wyrmlings, recovers one of the summoning charges and 3 AP.
    • 1 AP, 1 cast/turn.
    • 3 ranks (Lvl. 45, 112, and 179).
      • Rank 1 (Lvl. 45): 1 to 4 Range.
      • Rank 2 (Lvl. 112): 1 to 6 Range.
      • Rank 3 (Lvl. 179): 1 to 8 Range.
  • Replacement (variant of Call to Order)
    • Description: Replaces one of your Tofus, Gobballs, Toads or Wyrmlings with a new, identical Summons with all alterations removed. The more the replaced Summons is damaged, the more the replacement Summons gains a high Vitality bonus (from +10% to +100%).
    • 2 AP, 1 to 3 Range, in a line, 3 cooldown turns.
    • 1 rank (Lvl. 155).
  • High-Energy Shot
    • Description: Considerably increases Vitality, damage, MP and AP of one of the caster's Summons. Most of the increase only lasts 1 turn, while part is kept indefinitely beyond the 3 turns.
      A Summons may only receive the shot once.
    • 3 AP, 1 to 3 Range, 1 initial cooldown turn, 4 cooldown turns.
    • 3 ranks (Lvl. 50, 117, and 184).
  • Fifth (variant of High-Energy Shot)
    • Description: Consumes summoning charges to summon one of 13 controllable creatures, chosen based on the charge's element and power.
      Casting this spell again moves the Summons, and the recast interval only resets when the Summons dies.
    • Summoning Charges: Consecutive elemental spells increase the summoning charge in that element. This determines the family (Air → Tofu, Earth → Gobball, Water → Toad, Fire → Wyrmling) and the number of charges determines the colour (Melanic, Albino, Colourful).
    • 2 AP, 1 to 3 Range, 1 cast/turn.
    • 1 rank (Lvl. 160).
  • Dragon's Breath
    • Description: Inflicts Fire damage on enemies. Heals allies. Repels adjacent entities that are not on the same team.
      Gives 1 Wyrmling charge (requires a target)
    • 4 AP, modifiable range, 3 casts/turn, 2 casts/target, 15% critical hits.
    • 3 ranks (Lvl. 55, 122, and 198).
      • Rank 1 (Lvl. 55): 1 to 4 Range.
      • Rank 2 (Lvl. 122): 1 to 5 Range.
      • Rank 3 (Lvl. 198): 1 to 6 Range.
  • Dragon Heart (variant of Dragon's Breath)
    • Description: Heals allies located within two cells of the caster or their Wyrmlings. Healing is only applied once per target.
    • 3 AP, 0 Range, without line of sight, 2 casts/turn, 15% critical hits.
    • 1 rank (Lvl. 165).
  • Woolly Sledgehammer
    • Description: Inflicts Earth damage. Hitting the same target twice in the same turn increases damage but steals 1 MP from the caster (not unbewitchable).
    • 2 AP, 1 to 3 Range, 3 casts/turn, 2 casts/target, stackable 1 time, 15% critical hits.
    • 3 ranks (Lvl. 60, 127, and 194).
  • Gobball Fleece (variant of Woolly Sledgehammer)
    • Description: Inflicts Earth damage on enemies. If there are more enemies than allies in the area, the allies gain a shield for each ally in the area.
      Grants an additional Gobball summoning charge if none of the caster's Gobballs are hit by the spell.
    • 5 AP, 0 to 1 Range, without line of sight, 1 cast/turn, 5% critical hits.
    • 1 rank (Lvl. 170).
  • Takeoff
    • Description: Switches places with one of the caster's Summons to inflict Air damage on enemies. Regains up to 3 AP, 1 for each enemy hit. Gives 1 Tofu charge.
    • 5 AP, 1 to 4 Range, without line of sight, 2 casts/turn, 1 cast/target, 15% critical hits.
      • Forbidden state: Gravity
    • 3 ranks (Lvl. 65, 131, and 198).
  • Gambol (variant of Takeoff)
    • Description: Teleports the caster symmetrically in relation to the target, then inflicts Air damage on enemies adjacent to the destination cell. Gives 1 Tofu charge.
    • 2 AP, 1 Range, without line of sight, 3 casts/turn, 1 cast/target, 15% critical hits.
      • Forbidden state: Gravity
    • 1 rank (Lvl. 175).
  • Third
    • Description: Consumes summoning charges to summon one of 13 controllable creatures, chosen based on the charge's element and power.
      Casting this spell again moves the Summons, and the recast interval only resets when the Summons dies.
    • Summoning Charges: Consecutive elemental spells increase the summoning charge in that element. This determines the family (Air → Tofu, Earth → Gobball, Water → Toad, Fire → Wyrmling) and the number of charges determines the colour (Melanic, Albino, Colourful).
    • 2 AP, 1 to 3 Range, 1 cast/turn.
    • 2 ranks (Lvl. 70 and 134).
  • Relay (variant of Third)
    • Description: Links the allied target to the nearest Summons to give 2 AP to the target. If the two entities are within 3 cells of each other, they switch places.
      The effects dissipate on the death of the Summons or target. The Summons and the target must not already be under the effect of Relay.
    • 2 AP, 1 to 5 Range, without line of sight, 2 cooldown turn, stackable 1 time.
    • 1 rank (Lvl. 180).
  • Whirlwind
    • Description: Inflicts Water damage. On a caster's Toad: Inflicts Water damage in an area of effect. The size of the area of effect depends on the Toad.
      • Melanic: adjacent cells.
      • Albino: adjacent and diagonal cells.
      • Verdant: cells within a distance of 2 cells.
    • 4 AP, 1 to 4 Range, 2 casts/turn, 15% critical hits.
    • 2 ranks (Lvl. 75 and 142).
  • Batra (variant of Whirlwind)
    • Description: Inflicts Water damage around the caster and all the caster's Toads. Damage is inflicted only once per target.
    • 4 AP, 0 Range, without line of sight, 2 casts/turn, 5% critical hits.
    • 1 rank (Lvl. 185).
  • Spiritual Leash
    • Description: Revives the last allied character who died. If the summoner dies, the revived character dies too. If the revived ally is a player or sidekick, the other allies suffer a 30% resistance penalty in all elements as long as the revived ally is alive.
      If the revived Summons is already on the field, the resurrection is cancelled and the AP cost is reimbursed. If not, prevents the spell from being cast for 7 turns.
    • 3 AP, 1 to 3 Range, 1 cast/turn.
      • Forbidden state:
      • Recent Resurrection
    • 2 ranks (Lvl. 80 and 147).
  • Sacrificial Fire (variant of Spiritual Leash)
    • Description: Sacrifices a Summons to heal nearby.
      Only works on the caster's Summons.
    • 2 AP, 1 to 5 Range, 1 cast/turn.
    • 1 rank (Lvl. 190).
  • Whip
    • Description: Whips one of the caster's Tofus, Gobballs, Toads or Wyrmlings to move entities around the Summons.
      • Tofu: repels allies and enemies diagonally.
      • Gobball: attracts enemies in a line.
      • Toad: attracts allies and enemies diagonally.
      • Wyrmling: attracts allies in a line.
    • 2 AP, 1 cast/turn.
    • 2 ranks (Lvl. 80 and 147).
      • Rank 1 (Lvl. 85): 1 to 4 Range.
      • Rank 2 (Lvl. 152): 1 to 6 Range.
  • Crop (variant of Whip)
    • Description: Apply movement effects based on the number of summoning charges and their family.
      • Wyrmling: repels the caster 2–4 cells.
      • Toad: moves the caster closer by 2–4 cells.
      • Gobball: attracts the target 2–4 cells.
      • Tofu: repels the target 2–4 cells.
    • 2 AP, in a line, 1 cast/turn.
      • Forbidden state: Uncharged
    • 2 ranks (Lvl. 80 and 147).
      • Rank 1 (Lvl. 195): 1 to 5 Range.
      • Rank 2 (Lvl. 195): 1 to 6 Range.
  • Animal Blessing
    • Description: Consumes summoning charges to apply an effect on an allied entity. Effect power increases with the number of charges consumed.
      • Tofu: MP bonus.
      • Gobball: reduction in damage suffered.
      • Toad: Power bonus.
      • Wyrmling: AP bonus (prevents use of Relay and vice versa).
    • 2 AP, without line of sight, 3 casts/turn, 1 cast/target, stackable 3 times.
      • Forbidden state: Uncharged
    • 2 ranks (Lvl. 90 and 157
      • Rank 1 (Lvl. 90) 1 to 5 Range.
      • Rank 2 (Lvl. 157): 1 to 8 Range.
  • Sixth (variant of Animal Blessing)
    • Description: Consumes summoning charges to summon one of 13 controllable creatures, chosen based on the charge's element and power.
      Casting this spell again moves the Summons, and the recast interval only resets when the Summons dies.
    • Summoning Charges: Consecutive elemental spells increase the summoning charge in that element. This determines the family (Air → Tofu, Earth → Gobball, Water → Toad, Fire → Wyrmling) and the number of charges determines the colour (Melanic, Albino, Colourful).
    • 2 AP, 1 to 3 Range, 1 cast/turn.
    • 1 rank (Lvl. 200).
 
 

SACRIER

Preface – The Objectives of the Redesign:

  • Turn Sacriers into true berserkers in order to better represent the background story for this class. We've done this by modifying the Suffering system, as we'll explain in more detail in a moment, and by revising the class's utility and elemental spells.
  • Move as far away as possible from the monotonous older gameplay that encouraged players to spam the same spells all the time, in order to ensure that each turn will now force Sacriers to adapt dynamically to different situations.
  • Eliminate the separation between Sacriers' tanking and damage-dealing abilities, while still preserving the idea of making a choice between the two, but more at the level of individual turns than an entire battle.
  • Give the elemental paths a strong identity so that each one has a specific role that meets Sacriers' different needs. Create a better synergy between the spells in a given elemental path.
  • Rebalance the elemental paths with respect to one another, so that each one is viable in its given role.
  • Whether it's through their elemental spells or their utility spells, we want Sacriers to gain additional utility effects to help them integrate more effectively into a team gameplay style, without necessarily having to play "full health/resistance/lock/no-brainer".
  • Help players get better use out of the multi-element approach, which should allow them to put together much more varied Sacrier builds than before so that they can surprise both allies and opponents alike.
  • We also hope that all these changes will improve the situation for Sacriers in PvM, especially at high and very high levels.

General Changes

  • The number of spells has changed from 42 to 44.
  • The levels at which spells are unlocked have been adjusted: 1, 1, 1, 3, 6, 10, 15, 20, […], 195, 200.
  • The order in which spells are unlocked has been changed to make access to the various elemental paths easier from the start of the game.
  • All spell damage has been changed to adapt to the other modifications made.
  • The Suffering mechanic has been entirely revised:
    • Negative Suffering has been removed.
    • Suffering now depends on the caster's current percent of maximum Vitality. It ranges from 0 to 10, with each 10% Vitality threshold corresponding to a degree of Suffering. Each degree of Suffering brings a reduction in final damage suffered and an increase in final damage inflicted.
    • Spells that increased or decreased Suffering have been revised to no longer affect it directly. Indeed, since Suffering now depends on Vitality, spells that cause Sacriers to gain or lose health points naturally alter Suffering.
  • A new mechanic is also appearing in Sacrier gameplay: Bleeding. Bleeding charges can be generated using certain utility spells and spent using others. Spending these charges increases the effects of the spells that spend them. These charges can be combined up to three times and disappear after three turns if they haven't been used by then.
  • = 100% → Suffering 0: Damage received × 100% + Damage inflicted × 100%
  • < 100% → Suffering 1: Damage received × 99% + Damage inflicted × 101%
  • < 90% → Suffering 2: Damage received × 95% + Damage inflicted × 105%
  • < 80% → Suffering 3: Damage received × 90% + Damage inflicted × 110%
  • < 70% → Suffering 4: Damage received × 83% + Damage inflicted × 117%
  • < 60% → Suffering 5: Damage received × 75% + Damage inflicted × 125%
  • < 50% → Suffering 6: Damage received × 67% + Damage inflicted × 133%
  • < 40% → Suffering 7: Damage received × 60% + Damage inflicted × 140%
  • < 30% → Suffering 8: Damage received × 55% + Damage inflicted × 145%
  • < 20% → Suffering 9: Damage received × 52% + Damage inflicted × 148%
  • < 10% → Suffering 10: Damage received × 50% + Damage inflicted × 150% → Transformation into a Berserker!

Spell Details

  • Hemorrhage
    • Description: Steals Air health and removes Lock.
    • 3 AP, 1 Range, without line of sight, 3 casts/turn, 2 casts/target, stackable 1 time, 5% critical hits.
    • 3 ranks (Lvl. 1, 66 and 132).
  • Nervousness
    • Description: Inflicts Water damage in an area of effect. If the spell hits the caster, the caster loses 5% of their HP for 2 turns and the spell's damage increases for the next castings.
    • 3 AP, 0 to 4 Range, 2 casts/turn, stackable 1 time, 15% critical hits.
    • 3 ranks (Lvl. 1, 67, and 133).
  • Attraction
    • Description: Attracts the target.
    • 3 AP, modifiable range, in a line, 1 cast/target.
    • 3 ranks (Lvl. 1, 68, and 134).
      • Rank 1 (Lvl. 1): 2 to 5 Range.
      • Rank 2 (Lvl. 68): 2 to 7 Range.
      • Rank 3 (Lvl. 134): 2 to 9 Range.
  • Blood Bath
    • Description: Steals Earth health in an area of effect and increases the caster's Lock for each enemy hit.
    • 4 AP, 0 Range, without line of sight, 2 casts/turn, stackable 4 times, 25% critical hits.
    • 3 ranks (Lvl. 3, 69, and 136).
  • Motivating Pain
    • Description: Inflicts Fire damage in an area of effect. If the spell hits the caster, the caster loses 5% of their HP for 2 turns and the spell's damage increases for the next castings.
    • 3 AP, 0 to 4 Range, in a line, 2 casts/turn, stackable 1 time, 15% critical hits.
    • 3 ranks (Lvl. 6, 71, and 138).
  • Mutilation
    • Description: Increases the caster's Power for 3 turns. Applies a Bleeding charge on the caster immediately, then at the start of every turn for 2 turns. Bleeding causes Neutral HP to be lost at the start of turn. Casting Mutilation again stops the Bleeding and removes the Power bonus.
    • 2 AP, 0 Range, without line of sight, 1 cast/turn, stackable 1 time.
    • 3 ranks (Lvl. 10, 77, and 144).
  • Flying Sword
    • Description: Summons a controllable sword that heals the caster when it inflicts damage. When the caster falls below 50% HP, the sword changes appearance, gains Lock and gains damage suffered reduction.
    • 3 AP, 1 to 4 Range, in a line.
    • 3 ranks (Lvl. 15, 82, and 149).
      • Rank 1 (Lvl. 15): 6 cooldown turns.
      • Rank 2 (Lvl. 82): 5 cooldown turns.
      • Rank 3 (Lvl. 149): 4 cooldown turns.
  • Devastate
    • Description: Inflicts Earth damage on enemies.
    • Moves the caster closer.
    • 3 AP, 1 to 6 Range, in a line, 2 casts/turn, 1 cast/target, 5% critical hits.
    • 3 ranks (Lvl. 20, 87, and 154).
  • Assault
    • Description: Inflicts Air damage on enemies.
    • Switches places with the target.
    • 2 AP, 1 to 2 Range, 3 casts/turn, 1 cast/target, 15% critical hits.
    • 3 ranks (Lvl. 25, 92, and 159).
  • Transposition
    • Description: Switches places with the target.
    • 3 AP, modifiable range, without line of sight, 1 initial cooldown turn, 2 cooldown turns.
      • Forbidden state: Gravity.
    • 3 ranks (Lvl. 30, 97, and 164).
      • Rank 1 (Lvl. 30): 1 to 6 Range.
      • Rank 2 (Lvl. 97): 1 to 8 Range.
      • Rank 3 (Lvl. 164): 1 to 10 Range.
  • Condensation
    • Description: Attracts the targets in the area of effect towards the Sacrier. Inflicts Water damage on enemies.
    • 3 AP, 0 to 5 Range, 2 casts/turn, 15% critical hits.
    • 3 ranks (Lvl. 35, 102, and 169).
  • Hostility
    • Description: Inflicts Fire damage on enemies.
    • Pushes the target.
    • 2 AP, 1 Range, without line of sight, 3 casts/turn, 2 casts/target, 5% critical hits.
    • 3 ranks (Lvl. 40, 107, and 174).
  • Thorn Crown
    • Description: For 1 turn, the caster reduces damage suffered by 25% and reflects 25% of damage they suffer in an area of effect around them.
    • 3 AP, 0 Range, without line of sight.
    • 3 ranks (Lvl. 45, 112, and 179).
      • Rank 1 (Lvl. 45): 4 cooldown turns.
      • Rank 2 (Lvl. 112): 3 cooldown turns.
      • Rank 3 (Lvl. 179): 2 cooldown turns.
  • Life Transfer
    • Description: Transfers part of the caster's HP to allies in the area of effect. The caster gains 1 Bleeding charge for 3 turns.
    • 2 AP, 0 Range, without line of sight.
    • 3 ranks (Lvl. 50, 117, and 184).
      • Rank 1 (Lvl. 50): 3 cooldown turns.
      • Rank 2 (Lvl. 117): 2 cooldown turns.
      • Rank 3 (Lvl. 184): 1 cast/turn.
  • Absorption
    • Description: Steals Fire health. Heals the target if it is an ally.
    • 3 AP, 1 to 5 Range, 3 casts/turn, 2 casts/target, 15% critical hits.
    • 3 ranks (Lvl. 55, 122, and 189).
  • Decimation
    • Description: Inflicts Earth damage. If the spell hits the caster, the caster loses 10% of their HP for 2 turns and the spell's damage increases for the next castings.
    • 3 AP, 0 to 1 Range, without line of sight, 3 casts/turn, 2 casts/target, stackable 1 time, 15% critical hits.
    • 3 ranks (Lvl. 60, 127, and 194).
  • Sacrifice
    • Description: Targets allies in an area of effect to suffer damage instead of them.
    • 2 AP.
    • 3 ranks (Lvl. 65, 131, and 198).
      • Rank 1 (Lvl. 65): 1 to 3 Range, 5 cooldown turns.
      • Rank 2 (Lvl. 131): 1 to 4 Range, 4 cooldown turns.
      • Rank 3 (Lvl. 198): 1 to 5 Range, 3 cooldown turns.
  • Fury
    • Description: Inflicts Air damage. If the spell hits the caster, the caster loses 10% of their HP for 2 turns and the spell's damage increases for the next castings.
    • 3 AP, 0 to 1 Range, without line of sight, 3 casts/turn, 2 casts/target, stackable 1 time, 15% critical hits.
    • 2 ranks (Lvl. 70 and 137).
  • Stase
    • Description: Steals Water health and removes MP.
    • 3 AP, 1 to 5 Range, without line of sight, 3 casts/turn, 2 casts/target, stackable 1 time, 25% critical hits.
    • 2 ranks (Lvl. 75 and 142).
  • Coagulation
    • Description: Applies a shield around the caster for 2 turns. The shield's value is increased with each Bleeding charge. Consumes the charges and removes the effects of the Mutilation spell.
    • 3 AP, 0 Range, without line of sight.
    • 2 ranks (Lvl. 80 and 147).
      • Rank 1 (Lvl. 80): 4 cooldown turns.
      • Rank 2 (Lvl. 147): 3 cooldown turns.
  • Pillory
    • Description: Applies the Unmovable state and reduces damage received from a distance. If the target takes close-combat damage, the effects of the spell are removed, and the caster gains 1 Bleeding charge for 3 turns.
    • 2 AP.
    • 2 ranks (Lvl. 85 et 152).
      • Rank 1 (Lvl. 85): 0 to 3 Range, 4 cooldown turns.
      • Rank 2 (Lvl. 152): 0 to 4 Range, 3 cooldown turns.
  • Retribution
    • Description: Inflicts damage in the caster's best attack element, plus Neutral damage based on eroded HP.
    • 4 AP, 1 Range, without line of sight, 1 initial cooldown turn, 25% critical hits.
    • 2 ranks (Lvl. 90 and 157
      • Rank 1 (Lvl. 90): 3 cooldown turns.
      • Rank 2 (Lvl. 157): 2 cooldown turns.
  • Desolation
    • Description: Steals Air health in an area of effect and increases allies' MP.
    • 4 AP, 1 to 3 Range, in a line, 2 casts/turn, stackable 1 time, 15% critical hits.
    • 2 ranks (Lvl. 95 and 162).
  • Unleashing
    • Description: Inflicts Water damage in an area of effect. If the spell hits the caster, the caster loses 10% of their HP for 2 turns and the spell's damage increases for the next castings.
    • 4 AP, 0 to 5 Range, in a line, 2 casts/turn, stackable 1 time, 25% critical hits.
    • 2 ranks (Lvl. 100 and 167).
  • Perfusion
    • Description: For 2 turns, the targets are healed of up to 25% of the damage inflicted on the caster.
    • 2 AP, 1 to 5 Range, stackable 1 time.
    • 2 ranks (Lvl. 105 and 172).
      • Rank 1 (Lvl. 105): 2 cooldown turns.
      • Rank 2 (Lvl. 172): 1 cast/turn.
  • Torture
    • Description: Steals Earth health. The caster reduces damage suffered by 10% for 1 turn.
    • 3 AP, 1 Range, without line of sight, 3 casts/turn, 2 casts/target, stackable 1 time, 15% critical hits.
    • 2 ranks (Lvl. 110 and 177).
  • Immolation
    • Description: Inflicts Fire damage in an area of effect. If the spell hits the caster, the caster loses 10% of their HP for 2 turns and the spell's damage increases for the next castings.
    • 4 AP, 0 to 3 Range, 2 casts/turn, stackable 1 time, 25% critical hits.
    • 2 ranks (Lvl. 115 and 182).
  • Punishment
    • Description: Applies the Gravity state in an area of effect. Returns 5% of the caster's health per enemy affected.
    • 3 AP, 0 Range, without line of sight.
    • 2 ranks (Lvl. 120 and 187).
      • Rank 1 (Lvl. 120): 4 cooldown turns.
      • Rank 2 (Lvl. 187): 3 cooldown turns.
  • Swift Sword
    • Description: Summons a controllable sword that attracts.
    • 3 AP, 1 to 3 Range, in a line.
    • 2 ranks (Lvl. 125 and 192).
      • Rank 1 (Lvl. 125): 5 cooldown turns.
      • Rank 2 (Lvl. 192): 4 cooldown turns.
  • Light Speed
    • Description: Teleports in a line to the first available cell and inflicts Air damage on enemies present on the cells crossed.
    • 3 AP, 1 to 5 Range, without line of sight, 1 cast/turn, 25% critical hits.
      • Forbidden state: Gravity
    • 2 ranks (Lvl. 130 and 197).
  • Aversion
    • Description: Inflicts Fire damage in an area of effect. Pushes targets from the centre of the area.
    • 2 AP, 2 to 5 Range, without line of sight, 2 casts/turn, 15% critical hits.
    • 1 rank (Lvl. 135).
  • Fluctuation
    • Description: Increases MP. Applies the Unable to Lock and Unlockable states.
    • 3 AP, 0 Range, without line of sight, 3 cooldown turns.
    • 1 rank (Lvl. 140).
  • Influx
    • Description: Inflicts Earth damage on enemies. Attracts targets.
    • 2 AP, 0 Range, without line of sight, 2 casts/turn, 15% critical hits.
    • 1 rank (Lvl. 145).
  • Projection
    • Description: Inflicts Water damage. The caster is teleported behind the target.
    • 2 AP, 1 Range, without line of sight, 2 casts/turn, 1 cast/target, 5% critical hits.
    • 1 rank (Lvl. 150).
  • Jashin Ritual
    • Description: Applies the Jashin Ritual state on the enemy target and places a glyph-aura around the caster. As long as the caster is inside this glyph, the caster shares damage suffered with their target and vice versa.
    • 3 AP, 1 to 8 Range, modifiable range, 4 cooldown turns.
    • 1 rank (Lvl. 155).
  • Retaliation
    • Description: Moves the caster closer. For 1 turn, if the targeted enemy inflicts damage on the caster, the caster moves 2 cells closer to their attacker.
    • 2 AP, 1 to 5 Range, in a line, 2 cooldown turns.
    • 1 rank (Lvl. 160).
  • Slaughter
    • Description: Steals Fire health from enemies in an area of effect. Increases allies' power.
    • 4 AP, 1 to 3 Range, in a line, 2 casts/turn, stackable 1 time, 15% critical hits.
    • 1 rank (Lvl. 165).
  • Gash
    • Description: Inflicts Earth damage. If the spell hits the caster, the caster loses 15% of their HP for 2 turns and the spell's damage increases for the next castings.
    • 4 AP, 0 to 1 Range, without line of sight, 2 casts/turn, stackable 1 times, 25% critical hits.
    • 1 rank (Lvl. 170).
  • Penitence
    • Description: The caster switches places with an ally. For one turn, when this ally is attacked, the caster switches places with it.
    • 2 AP, 1 to 6 Range, without line of sight, 2 cooldown turns.
    • 1 rank (Lvl. 175).
  • Carnage
    • Description: Inflicts Air damage. If the spell hits the caster, the caster loses 15% of their HP for 2 turns and the spell's damage increases for the next castings.
    • 4 AP, 0 to 1 Range, without line of sight, 2 casts/turn, stackable 1 times, 25% critical hits.
    • 1 rank (Lvl. 180).
  • Dissolution
    • Description: Steals Water health in an area of effect and applies a Range penalty.
    • 4 AP, 1 to 5 Range, 2 casts/turn, stackable 1 time, 25% critical hits.
    • 1 rank (Lvl. 185).
  • Blood Pact
    • Description: The damage inflicted by the target is reduced by 30%, but it reflects 30% of the damage it suffers onto the caster for 1 turn. The target must be an enemy.
    • 2 AP, 1 Range, without line of sight, 2 cooldown turns.
    • 1 rank (Lvl. 190).
  • Berserk
    • Description: Increases the caster's Power for each enemy within two cells of the caster immediately then at the start of each turn for 2 turns.
    • 3 AP, 0 Range, without line of sight, 4 cooldown turns.
    • 1 rank (Lvl. 195).
  • Bloodthirsty Madness
    • Description: Steals health in the caster's best attack element from an ally or an enemy. Bloodthirsty Madness rebounds onto the entity closest to the first target and so on until the spell can no longer rebound. Any given target can only be hit once per casting.
    • 3 AP, 1 to 3 Range, 2 cooldown turns.
    • 1 rank (Lvl. 200).
 
 

Cra

Spell Pairs and Rank Acquisition Levels

  1.  Magic Arrow (Lvl. 1, 66, 132) vs. Concentration Arrow (Lvl. 95, 162)
  2.  Retreat Arrow (Lvl. 1, 67, 133) vs. Erosive Arrow (Lvl. 100, 167)
  3.  Dispersing Arrow (Lvl. 1, 68, 134) vs. Reprisal (Lvl. 105, 172)
  4.  Frozen Arrow (Lvl. 3, 69, 136) vs. Paralysing Arrow (Lvl. 110, 177)
  5.  Burning Arrow (Lvl. 6, 71, 138) vs. Repulsive Arrow (Lvl. 115, 182)
  6.  Distant Shooting (Lvl. 10, 77, 144) vs. Absolute Acuteness (Lvl. 120, 187)
  7.  Atonement Arrow (Lvl. 15, 82, 149) vs. Redemption Arrow (Lvl. 125, 192)
  8.  Bat's Eye (Lvl. 20, 87, 154) vs. Crushing Arrow (Lvl. 130, 197)
  9.  Critical Shooting (Lvl. 25, 92, 159) vs. Recall Beacon (Lvl. 135)
  10.  Immobilising Arrow (Lvl. 30, 97, 164) vs. Assailing Arrow (Lvl. 140)
  11.  Punitive Arrow (Lvl. 35, 102, 169) vs. Arrow of Judgement (Lvl. 145)
  12.  Powerful Shooting (Lvl. 40, 107, 174) vs. Tactical Beacon (Lvl. 150)
  13.  Plaguing Arrow (Lvl. 45, 112, 179) vs. Slaughtering Arrow (Lvl. 155)
  14.  Poisoned Arrow (Lvl. 50, 117, 184) vs. Curative Arrow (Lvl. 160)
  15.  Tormenting Arrow (Lvl. 55, 122, 189) vs. Tyrannical Arrow (Lvl. 165)
  16.  Destructive Arrow (Lvl. 60, 127, 194) vs. Barricade Shot (Lvl. 170)
  17.  Absorptive Arrow (Lvl. 65, 131, 198) vs. Devouring Arrow (Lvl. 175)
  18.  Lashing Arrow (Lvl. 70, 137) vs. Withdrawal Arrow (Lvl. 180)
  19.  Slow-Down Arrow (Lvl. 75, 142) vs. Striking Arrow (Lvl. 185)
  20.  Conniving Arrow (Lvl. 80, 147) vs. Abolition Arrow (Lvl. 190)
  21.  Explosive Arrow (Lvl. 85, 152) vs. Fulminating Arrow (Lvl. 195)
  22.  Bow Skill (Lvl. 90, 157) vs. Sentinel (Lvl. 200)
 

Changes Spell by Spell

  • Magic Arrow
    • Damage:
      • Level 1: 11 to 13 (CH: 13 to 15)
      • Level 66: 15 to 17 (CH: 18 to 20)
      • Level 132: 19 to 21 (CH: 23 to 25)
  • Concentration Arrow
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 8 → 7 / 8
    • Damage:
      • Level 95: 18 to 21 (CH: 21 to 25)
      • Level 162: 22 to 26 (CH: 26 to 31)
  • Retreat Arrow
    • Damage:
      • Level 1: 15 to 17 (CH: 18 to 20)
      • Level 67: 20 to 22 (CH: 23 to 26)
      • Level 133: 25 to 28 (CH: 30 to 34)
  • Erosive Arrow
    • Damage:
      • Level 100: 20 to 23 (CH: 24 to 28)
      • Level 167: 25 to 29 (CH: 30 to 35)
  • Dispersing Arrow
    • No change.
  • Reprisal
    • Casting conditions modified at ranks 1 / 2:
      • Recast interval: 5 → 7 / 5
  • Frozen Arrow
    • Damage:
      • Level 3: 10 to 12 (CH: 12 to 14)
      • Level 69: 13 to 15 (CH: 16 to 18)
      • Level 136: 17 to 19 (CH: 20 to 23)
  • Paralysing Arrow
    • Damage:
      • Level 110: 31 to 34 (CH: 38 to 40)
      • Level 177: 39 to 42 (CH: 47 to 50)
  • Burning Arrow
    • Damage:
      • Level 6: 19 to 21 (CH: 23 to 25)
      • Level 71: 26 to 28 (CH: 32 to 34)
      • Level 138: 33 to 35 (CH: 40 to 42)
  • Repulsive Arrow
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 7 → 6 / 7
    • Damage:
      • Level 115: 24 to 27 (CH: 29 to 33)
      • Level 182: 28 to 32 (CH: 34 to 38)
  • Distant Shooting
    • No change.
  • Absolute Acuteness
    • Casting conditions modified at ranks 1 / 2:
      • Recast interval: 3 → 5 / 3
  • Atonement Arrow
    • Damage:
      • Level 15: 22 to 24 (CH: 26 to 28)
      • Level 82: 28 to 30 (CH: 34 to 36)
      • Level 149: 35 to 37 (CH: 42 to 44)
    • Damage increase:
      • Level 15: 23 (CH: 27)
      • Level 82: 29 (CH: 35)
      • Level 149: 36 (CH: 43)
  • Redemption Arrow
    • Damage:
      • Level 125: 17 to 19 (CH: 20 to 23)
      • Level 192: 19 to 22 (CH: 23 to 26)
    • Damage increase:
      • Level 125: 10
      • Level 192: 12
  • Bat's Eye
    • Damage:
      • Level 20: 10 to 12 (CH: 12 to 14)
      • Level 87: 13 to 15 (CH: 15 to 17)
      • Level 154: 16 to 18 (CH: 19 to 22)
  • Crushing Arrow
    • Casting conditions modified at ranks 1 / 2:
      • Recast interval: 3 → 4 / 3
    • Damage:
      • Level 20: 21 to 24 (CH: 26 to 29)
      • Level 130: 30 to 34 (CH: 36 to 41)
      • Level 197: 34 to 38 (CH: 41 to 46)
  • Critical Shooting
    • No change.
  • Recall Beacon
    • No change.
  • Immobilising Arrow
    • Damage:
      • Level 30: 6 to 7 (CH: 7 to 8)
      • Level 97: 8 to 9 (CH: 10 to 11)
      • Level 164: 10 to 11 (CH: 12 to 13)
  • Assailing Arrow
    • Damage:
      • Level 140: 33 to 37 (CH: 40 to 44)
  • Punitive Arrow
    • Damage:
      • Level 35: 18 to 20 (CH: 22 to 24)
      • Level 102: 23 to 25 (CH: 28 to 30)
      • Level 169: 29 to 31 (CH: 35 to 37)
    • Damage increase:
      • Level 35: 19 (CH: 23)
      • Level 102: 24 (CH: 29)
      • Level 169: 30 (CH: 36)
  • Arrow of Judgement
    • Damage:
      • Level 145: 39 to 45 (CH: 47 to 54)
  • Powerful Shooting
    • No change.
  • Tactical Beacon
    • No change.
  • Plaguing Arrow
    • Damage:
      • Level 45: 8 to 10 (CH: 10 to 12)
      • Level 112: 11 to 13 (CH: 13 to 15)
      • Level 179: 13 to 15 (CH: 16 to 18)
  • Slaughtering Arrow
    • Damage:
      • Level 155: 34 to 38 (CH: 41 to 46)
    • Damage increase:
      • Level 155: 18 (CH: 22)
  • Poisoned Arrow
    • Damage:
      • Level 50: 10 to 11 (CH: 13 to 14)
      • Level 117: 14 to 15 (CH: 17 to 18)
      • Level 184: 17 to 18 (CH: 20 to 21)
  • Curative Arrow
    • No change.
  • Tormenting Arrow
    • Damage:
      • Level 55: 7 to 9 (CH: 8 to 10)
      • Level 122: 9 to 11 (CH: 12 to 14)
      • Level 189: 11 to 13 (CH: 13 to 16)
  • Tyrannical Arrow
    • No change.
  • Destructive Arrow
    • Damage:
      • Level 60: 21 to 23 (CH: 26 to 28)
      • Level 127: 27 to 29 (CH: 32 to 34)
      • Level 194: 30 to 32 (CH: 36 to 38)
  • Barricade Shot
    • Damage:
      • Level 170: 29 to 33 (CH: 35 to 40)
  • Absorptive Arrow
    • Damage:
      • Level 65: 21 to 23 (CH: 26 to 28)
      • Level 131: 26 to 28 (CH: 31 to 33)
      • Level 198: 29 to 31 (CH: 35 to 37)
  • Devouring Arrow
    • The description has been updated to better explain how the spell works.
  • Lashing Arrow
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 5 / 7 / 9 → 6 / 9
  • Withdrawal Arrow
    • No change.
  • Slow-Down Arrow
    • Damage:
      • Level 75: 29 to 31 (CH: 35 to 37)
      • Level 142: 36 to 38 (CH: 43 to 46)
    • AP penalty: 2 / 2 / 3 → 2 / 3
  • Striking Arrow
    • Damage:
      • Level 185: 7 to 10 (CH: 8 to 12)
    • Damage (end of turn):
      • Level 185: 19 to 23
  • Conniving Arrow
    • New spell!
    • Variant of Abolition Arrow.
    • 2 ranks unlocked at levels 80 / 147.
    • How the spell works: Inflicts Earth damage around the targeted ally.
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Area of effect: Cross
      • AP cost: 4
      • Minimum range: 5
      • Maximum range: 8 / 10
      • Modifiable range: yes
      • Line of sight: no
      • Casts per turn: 3 / 3
      • Casts per target per turn: 2 / 2
      • Critical: 15%
    • Damage:
      • Level 80: 31 to 34 (CH: 37 to 40)
      • Level 147: 38 to 42 (CH: 46 to 50)
  • Abolition Arrow
    • New spell!
    • Variant of Conniving Arrow.
    • 1 rank unlocked at level 190.
    • How the spell works: Inflicts Air damage. The damage inflicted is increased on Summons.
    • Casting conditions at rank 1:
      • Area of effect: cell
      • AP cost: 4
      • Minimum range: 2
      • Maximum range: 9
      • Modifiable range: no
      • Line of sight: yes
      • Casts per turn: 2
      • Casts per target per turn: 1
      • Critical: 10%
    • Damage:
      • Level 190: 34 to 38 (CH: 41 to 46)
    • Damage (Summons):
      • Level 190: 44 to 50 (CH: 53 to 60)
  • Explosive Arrow
    • Damage:
      • Level 85: 24 to 27 (CH: 29 to 33)
      • Level 152: 30 to 34 (CH: 36 to 41)
  • Fulminating Arrow
    • No change.
  • Bow Skill
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 2 / 4 / 6 → 3 / 6
    • Damage bonus: 40 / 50 / 60 → 40 / 60
    • Damage bonus (critical): 50 / 60 / 70 → 50 / 70
  • Sentinel
    • No change.
 
 

Ecaflip

Spell pairs and rank acquisition levels:

  1. Heads or Tails (Lvl. 1, 66, 132) vs. Tails or Heads (Lvl. 95, 162)
  2. Balling Up (Lvl. 1, 67, 133) vs. Meowch (Lvl. 100, 167)
  3. Ecaflip's Luck (Lvl. 1, 68, 134) vs. Godsend (Lvl. 105, 172)
  4. Bluff (Lvl. 3, 69, 136) vs. Nerve (Lvl. 110, 177)
  5. Feline Leap (Lvl. 6, 71, 138) vs. Leap (Lvl. 115, 182)
  6. Topkaj (Lvl. 10, 77, 144) vs. Yowling (Lvl. 120, 187)
  7. Summoning Claw (Lvl. 15, 82, 149) vs. Summoning Stroke (Lvl. 125, 192)
  8. Perception (Lvl. 20, 87, 154) vs. Roar (Lvl. 130, 197)
  9. All or Nothing (Lvl. 25, 92, 159) vs. Peril (Lvl. 135)
  10. Roulette (Lvl. 30, 97, 164) vs. Spell Strike (Lvl. 140)
  11. Repercussion (Lvl. 35, 102, 169) vs. Corollary (Lvl. 145)
  12. Rough Tongue (Lvl. 40, 107, 174) vs. Lapping Up (Lvl. 150)
  13. Wheel of Fortune (Lvl. 45, 112, 179) vs. Pussycat (Lvl. 155)
  14. Feline Spirit (Lvl. 50, 117, 184) vs. Pawpads (Lvl. 160)
  15. Clover (Lvl. 55, 122, 189) vs. Lucky Star (Lvl. 165)
  16. Smell (Lvl. 60, 127, 194) vs. Redistribution (Lvl. 170)
  17. Reflex (Lvl. 65, 131, 198) vs. Bravado (Lvl. 175)
  18. Playful Claw (Lvl. 70, 137) vs. Misadventure (Lvl. 180)
  19. Felintion (Lvl. 75, 142) vs. Kraps (Lvl. 185)
  20. Claw of Ceangal (Lvl. 80, 147) vs. Misfortune (Lvl. 190)
  21. Rekop (Lvl. 85, 152) vs. Trickery (Lvl. 195)
  22. Fate of Ecaflip (Lvl. 90, 157) vs. Ecaflip's Audacity (Lvl. 200)
 

Changes Spell by Spell

  • Ecaflip's Coin (initial spell)
    • Ecaflip spells that could have a critical hit increase their chances of having a critical hit when they do not have one. These effects are lost when the Ecaflip performs a critical hit.
      • 1 AP: 2%
      • 2 AP: 4%
      • 3 AP: 6%
      • 4 AP: 8%
      • 5 AP: 10%
      • 6 AP: 12%
  • Heads or Tails
    • Damage:
      • Level 1: 15 to 17 (CH: 19 to 21)
      • Level 66: 20 to 23 (CH: 24 to 27)
      • Level 132: 26 to 29 (CH: 31 to 35)
    • Damage (reduced):
      • Level 1: 10 to 12 (CH: 13 to 15)
      • Level 66: 14 to 16 (CH: 17 to 19)
      • Level 132: 18 to 20 (CH: 22 to 24)
  • Tails or Heads
    • How the spell works has changed:
      • Inflicts Earth damage on normal hits.
      • Increases Strength on critical hits but damage is reduced.
    • Strength bonus: 150 → 100 / 150
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 8 → 6 / 8
      • Critical: 25% → 15%
    • Damage:
      • Level 95: 19 to 22 (CH: 6 to 7)
      • Level 162: 23 to 27 (CH: 8 to 9)
  • Balling Up
    • How the spell works: Inflicts Air damage.
    • Casting conditions at ranks 1 / 2 / 3:
      • Area of effect: cell
      • AP cost: 3 / 3 / 3
      • Minimum range: 1 / 1 / 1
      • Maximum range: 2 / 3 / 4
      • Modifiable range: no
      • Line of sight: yes
      • Casts per turn: 3 / 3 / 3
      • Casts per target per turn: 2 / 2 / 2
      • Critical: 5%
  • Meowch
    • How the spell works: Inflicts Fire damage on normal hits. Increases Intelligence on critical hits but damage is reduced.
    • Casting conditions at ranks 1 / 2:
      • Area of effect: cell
      • AP cost: 3 / 3
      • Minimum range: 1 / 1
      • Maximum range: 5 / 7
      • Modifiable range: no
      • Line of sight: yes
      • Casts per turn: 3 / 3
      • Casts per target per turn: 2 / 2
      • Critical: 15%
    • Damage:
      • Level 100: 20 to 23 (CH: 7 to 9)
      • Level 167: 25 to 29 (CH: 9 to 11)
  • Ecaflip's Luck
    • No change.
  • Godsend
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 5 → 4 / 5
      • Casts per turn: 3 → 2 / 3
  • Bluff
    • How the spell works has changed: Inflicts Water damage on normal hits. Increases Chance on critical hits but damage is reduced.
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Casts per target per turn: 3 / 3 / 3 → 2 / 2 / 2
      • Critical: 25% → 15%
    • Damage:
      • Level 3: 17 to 19 (CH: 6 to 8)
      • Level 69: 23 to 25 (CH: 8 to 9)
      • Level 136: 29 to 32 (CH: 10 to 12)
  • Nerve
    • How the spell works has changed: Inflicts Air damage on normal hits. Increases Agility on critical hits but damage is reduced.
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 8 → 6 / 8
      • Critical: 25% → 15%
    • Damage:
      • Level 110: 28 to 31 (CH: 9 to 11)
      • Level 177: 35 to 39 (CH: 12 to 14)
  • Catnip
    • No change.
  • Leap
    • How the spell works has changed:
      • Also increases the caster's Dodge.
  • Topkaj
    • Damage:
      • Level 10: 16 to 18 (CH: 19 to 21)
      • Level 77: 22 to 24 (CH: 26 to 29)
      • Level 144: 27 to 30 (CH: 32 to 36)
  • Yowling
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 4 → 4 / 5
      • Line of sight: yes → no
      • Critical: 25% → 15%
    • Damage:
      • Level 120: 26 to 30 (CH: 31 to 36)
      • Level 187: 30 to 34 (CH: 36 to 41)
    • Heals:
      • Level 120: 26 to 30 (CH: 31 to 36)
      • Level 187: 30 to 34 (CH: 36 to 41)
  • Summoning Claw
    • Power given by the Kitten: 50 / 100 / 150 → 50 / 85 / 120
  • Summoning Stroke
    • Healing Kitten:
      • Health points (base): 200 → 200 / 220
      • Intelligence: 100 → 75 / 100
      • Chance: 150 / 200
  • Perception
    • No change.
  • Roar
    • Power per enemy: 100 → 50 / 70
    • Casting conditions modified at ranks 1 / 2:
      • Max. effect stacking: 5 → 7 / 7
  • All or Nothing
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Global recast interval: none → 2 / 2 / 2
    • Damage:
      • Level 25: 27 to 29 (CH: 32 to 35)
      • Level 92: 34 to 37 (CH: 40 to 44)
      • Level 159: 42 to 46 (CH: 50 to 55)
  • Peril
    • Casting conditions modified at rank 1:
      • Critical: 25% → 15%
    • Damage:
      • Level 135: 37 to 41 (CH: 44 to 49)
    • Heals:
      • Level 135: 32 to 36 (CH: 38 to 43)
  • Roulette
    • No change.
  • Spell Strike
    • No change.
  • Underdog
    • No change.
  • Corollary
    • Casting conditions modified at rank 1:
      • AP cost: 4 → 3
    • Erosion: 40 → 30.
  • Rough Tongue
    • Damage:
      • Level 40: 19 to 21 (CH: 23 to 25)
      • Level 107: 24 to 27 (CH: 29 to 32)
      • Level 174: 30 to 33 (CH: 36 to 40)
  • Lapping Up
    • Damage:
      • Level 150: 32 to 36 (CH: 38 to 43)
  • Wheel of Fortune
    • Power bonus: 100 / 200 / 300 → 100 / 175 / 250
    • Power bonus (critical): 200 / 250 / 350 → 140 / 245 / 350
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Critical: 25% → 15%
  • Pussycat
    • No change.
  • Feline Spirit
    • Damage:
      • Level 50: 19 to 21 (CH: 23 to 26)
      • Level 117: 26 to 29 (CH: 32 to 35)
      • Level 184: 31 to 34 (CH: 37 to 41)
  • Pawpads
    • Damage:
      • Level 160: 27 to 30 (CH: 32 to 36)
  • Clover
    • How the spell works has changed: Guarantees a critical hit with the next eligible action but reduces weapon damage.
    • Casting conditions modified at ranks 1 / 2:
      • Recast interval: 2 / 1 / none → 4 / 3 / 2
      • Casts per turn: - / - / 2 → -
  • Lucky Star
    • No change.
  • Smell
    • No change.
  • Redistribution
    • No change.
  • Reflex
    • Damage:
      • Level 65: 23 to 26 (CH: 28 to 31)
      • Level 131: 28 to 31 (CH: 33 to 38)
      • Level 197: 31 to 35 (CH: 37 to 42)
  • Bravado
    • Casting conditions modified at rank 1:
      • Critical: 25% → 15%
    • Damage:
      • Level 175: 46 to 50 (CH: 55 to 60)
  • Playful Claw
    • How the spell works has changed:
      • Inflicts Earth damage on several cells along a straight line.
      • On critical hits, damage is much higher but drops faster with distance.
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 3 / 4 / 5 → 3 / 5
      • Critical: 25% → 15%
    • Damage:
      • Level 70: 27 to 30 (CH: 37 to 41)
      • Level 137: 35 to 39 (CH: 47 to 53)
  • Misadventure
    • How the spell works has changed: Inflicts Earth damage in a ring. On critical hits, also steals health from targets inside the ring. The spell does not affect the caster.
    • Damage:
      • Level 180: 37 to 41 (CH: 44 to 49)
  • Felintion
    • Damage:
      • Level 75: 27 to 29 (CH: 32 to 35)
      • Level 142: 33 to 36 (CH: 40 to 43)
  • Kraps
    • Damage:
      • Level 185: 42 to 46 (CH: 50 to 55)
  • Claw of Ceangal
    • Damage:
      • Level 80: 13 to 15 (CH: 16 to 18)
      • Level 147: 17 to 19 (CH: 20 to 23)
  • Misfortune
    • Damage:
      • Level 190: 27 to 30 (CH: 32 to 36)
  • Rekop
    • Damage (1 turn):
      • Level 85: 15 to 17
      • Level 152: 19 to 21
    • Damage (2 turns):
      • Level 85: 18 to 20
      • Level 152: 22 to 25
    • Damage (3 turns):
      • Level 85: 22 to 24
      • Level 152: 27 to 30
  • Trickery
    • Damage:
      • Fire: 23 to 25 (CH: 28 to 30)
      • Water: 34 to 38 (CH: 41 to 46)
      • Air: 46 to 50 (CH: 55 to 60)
      • Earth: 58 to 62 (CH: 70 to 74)
  • Fate of Ecaflip
    • Damage:
      • Level 90: 31 to 34 (CH: 37 to 40)
      • Level 157: 38 to 42 (CH: 46 to 50)
  • Ecaflip's Audacity
    • Power:
      • Level 200: 150 (CH: 150 → 180)
    • Damage:
      • Level 200: 27 to 30 (CH: 32 to 36)
 

Eliotrope

Spell Pairs and Rank Acquisition Levels

  1. Portal (Lvl. 1, 66, 132) vs. Flexible Portal (Lvl. 95, 162)
  2. Insult (Lvl. 1, 67, 133) vs. Contempt (Lvl. 100, 167)
  3. Affliction (Lvl. 1, 68, 134) vs. Tribulation (Lvl. 105, 172)
  4. Shock (Lvl. 3, 69, 136) vs. Convulsion (Lvl. 110, 177)
  5. Wakfu Ray (Lvl. 6, 71, 138) vs. Lazybeam (Lvl. 115, 182)
  6. Neutral (Lvl. 10, 77, 144) vs. Interruption (Lvl. 120, 187)
  7. Offence (Lvl. 15, 82, 149) vs. Affront (Lvl. 125, 192)
  8. Stretching (Lvl. 20, 87, 154) vs. Contraction (Lvl. 130, 197)
  9. Therapy (Lvl. 25, 92, 159) vs. Snub (Lvl. 135)
  10. Distribution (Lvl. 30, 97, 164) vs. Diffusion (Lvl. 140)
  11. Stupor (Lvl. 35, 102, 169) vs. Distortion (Lvl. 145)
  12. Bullying (Lvl. 40, 107, 174) vs. Sermon (Lvl. 150)
  13. Healing (Lvl. 45, 112, 179) vs. Conjuration (Lvl. 155)
  14. Lightning Fist (Lvl. 50, 117, 184) vs. Insolence (Lvl. 160)
  15. Odyssey (Lvl. 55, 122, 189) vs. Exodus (Lvl. 165)
  16. Curative Palm (Lvl. 60, 127, 194) vs. Cabal (Lvl. 170)
  17. Audacious (Lvl. 65, 131, 198) vs. Composure (Lvl. 175)
  18. Focus (Lvl. 70, 137) vs. Conflagration (Lvl. 180)
  19. Parasite (Lvl. 75, 142) vs. Virus (Lvl. 185)
  20. Sinecure (Lvl. 80, 147) vs. Ridicule (Lvl. 190)
  21. Sarcasm (Lvl. 85, 152) vs. Persiflage (Lvl. 195)
  22. Mutual Assistance (Lvl. 90, 157) vs. Coalition (Lvl. 200)
 

Changes Spell by Spell

  • Flexible Portal
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 6 → 5 / 6
  • Insult
    • Damage:
      • Level 1: 15 to 17 (CH: 18 to 20)
      • Level 67: 20 to 22 (CH: 24 to 26)
      • Level 133: 26 to 28 (CH: 31 to 34)
  • Contempt
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 7 → 6 / 7
    • Damage:
      • Level 100: 24 to 27 (CH: 29 to 33)
      • Level 167: 30 to 34 (CH: 36 to 41)
  • Affliction
    • Damage:
      • Level 1: 12 to 14 (CH: 14 to 16)
      • Level 68: 15 to 17 (CH: 19 to 21)
      • Level 134: 20 to 22 (CH: 24 to 26)
  • Tribulation
    • Ranks: 1 → 2
    • Damage:
      • Level 105: 18 to 21 (CH: 21 to 25)
      • Level 172: 22 to 26 (CH: 26 to 31)
  • Shock
    • Damage:
      • Level 3: 13 to 16 (CH: 16 to 19)
      • Level 69: 17 to 20 (CH: 21 to 24)
      • Level 136: 22 to 26 (CH: 26 to 31)
  • Convulsion
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 5 → 4 / 5
    • Damage:
      • Level 110: 16 to 18 (CH: 19 to 21)
      • Level 177: 20 to 22 (CH: 24 to 26)
  • Wakfu Ray
    • Damage:
      • Level 6: 15 to 17 (CH: 18 to 20)
      • Level 71: 21 to 23 (CH: 25 to 27)
      • Level 138: 26 to 28 (CH: 31 to 34)
    • Heals:
      • Level 6: 15 to 17 (CH: 18 to 20)
      • Level 71: 21 to 23 (CH: 25 to 27)
      • Level 138: 26 to 28 (CH: 31 to 34)
  • Lazybeam
    • Ranks: 1 → 2
    • Damage:
      • Level 115: 23 to 26 (CH: 27 to 32)
      • Level 182: 27 to 31 (CH: 32 to 37)
    • Health steal:
      • Level 115: 23 to 26 (CH: 27 to 32)
      • Level 182: 27 to 31 (CH: 32 to 37)
  • Interruption
    • Ranks: 1 → 2
    • Casting conditions:
      • AP cost: 1 → 2 / 1
  • Offence
    • Damage:
      • Level 15: 16 to 19 (CH: 20 to 23)
      • Level 82: 21 to 24 (CH: 25 to 29)
      • Level 149: 26 to 30 (CH: 31 to 36)
  • Affront
    • Ranks: 1 → 2
    • Damage:
      • Level 125: 22 to 25 (CH: 26 to 30)
      • Level 192: 25 to 29 (CH: 30 to 35)
  • Contraction
    • Ranks: 1 → 2
    • Casting conditions:
      • Recast interval: 2 → 3 / 2
  • Therapy
    • Is now the variant of Snub.
    • Damage:
      • Level 25: 14 to 16 (CH: 17 to 19)
      • Level 92: 18 to 20 (CH: 22 to 24)
      • Level 159: 23 to 25 (CH: 28 to 30)
  • Snub
    • Is now the variant of Therapy.
    • Ranks: 3 → 1
    • How it works: Any one target cannot be unbewitched twice in the same turn using Snub.
    • Damage:
      • Level 135: 26 to 30 (CH: 31 to 36)
  • Distortion
    • How it works: The Heal value procured by the Totem when the caster or an ally goes through a portal has been reduced: 8% → 5%
  • Bullying
    • Damage:
      • Level 40: 14 to 16 (CH: 17 to 19)
      • Level 107: 18 to 20 (CH: 22 to 24)
      • Level 174: 23 to 25 (CH: 28 to 30)
  • Sermon
    • Formerly Correction.
    • Damage:
      • Level 150: 34 to 38 (CH: 41 to 46)
  • Lightning Fist
    • Is now the variant of Insolence.
    • Damage:
      • Level 50: 14 to 16 (CH: 17 to 19)
      • Level 117: 19 to 21 (CH: 23 to 25)
      • Level 184: 23 to 25 (CH: 28 to 30)
  • Insolence
    • New spell!
    • Is now the variant of Lightning Fist.
    • Ranks: 1
    • How it works: Inflicts Water damage on enemies. Moves the caster 2 cells away from the target if the spell is cast through a portal.
    • Casting conditions:
      • Area of effect: single target
      • AP cost: 3
      • Minimum range: 2
      • Maximum range: 5
      • Modifiable range: no
      • Straight-line casting: no
      • Line of sight: yes
      • Casts per turn: 3
      • Casts per target: 2
      • Critical: 25%
    • Damage:
      • Level 160: 25 to 28 (CH: 30 to 34)
  • Curative Palm
    • Is now the variant of Cabal.
    • Ranks: 1 → 3
    • How it works:
      • The 20% bonus on the next Heals received has been removed.
      • The Heal value (excluding portals) has been changed:
        • 8% → 6% / 8% / 10% (CH: 8% / 12% / 14%)
      • The Heal value is now increased when the spell is cast through a portal:
        • → 8% / 12% / 14% (CH: 10% / 14% / 16%)
    • Casting conditions:
      • Casts per target: 2 → 1
  • Cabal
    • Is now the variant of Curative Palm.
  • Audacious
    • Damage:
      • Level 65: 21 to 24 (CH: 25 to 29)
      • Level 131: 25 to 29 (CH: 30 to 34)
      • Level 198: 28 to 32 (CH: 34 to 38)
  • Composure
    • Damage:
      • Level 175: 32 to 36 (CH: 38 to 43)
  • Focus
    • Ranks: 3 → 2
  • Parasite
    • Ranks: 3 → 2
    • Damage:
      • Level 75: 27 to 30 (CH: 32 to 36)
      • Level 142: 33 to 37 (CH: 40 to 44)
  • Virus
    • Damage:
      • Level 185: 34 to 38 (CH: 41 to 46)
  • Sinecure
    • Is now the variant of Ridicule.
    • Ranks: 1 → 2
    • How it works:
      • The Water damage has become Air damage.
      • The value of the Pushback resistance penalty has been reduced to 50 (40 at Rank 1), but it now lasts 2 turns and can be stacked a maximum of 2 times.
    • Casting conditions:
      • AP cost: 5 → 3
      • Maximum range: 1 → 3
    • Damage:
      • Level 80: 18 to 20 (CH: 22 to 24)
      • Level 147: 23 to 25 (CH: 28 to 30)
  • Ridicule
    • Is now the variant of Sinecure.
    • Damage:
      • Level 190: 30 to 34 (CH: 36 to 41)
  • Sarcasm
    • New spell!
    • Is now the variant of Persiflage.
    • Ranks: 2
    • How it works: Inflicts Earth damage. Reduces the chance of critical hits if the spell is cast through a portal.
      • Rank 1: -20% Critical (CH: -25%) (1 turn)
      • Rank 2: -25% Critical (CH: -30%) (1 turn)
    • Casting conditions:
      • Area of effect: single target
      • AP cost: 4
      • Minimum range: 1
      • Maximum range: 4
      • Modifiable range: no
      • Straight-line casting: no
      • Line of sight: yes
      • Casts per turn: 3
      • Casts per target: 2
      • Critical: 15%
      • Maximum stacking: 1
    • Damage:
      • Level 85: 26 to 29 (CH: 31 to 35)
      • Level 152: 32 to 36 (CH: 38 to 43)
  • Persiflage
    • Is now the variant of Sarcasm.
    • Casting conditions:
      • Maximum stacking: 2 → 1
    • Damage:
      • Level 195: 25 to 29 (CH: 30 to 35)
  • Mutual Assistance
    • Ranks: 3 → 2
    • Casting conditions:
      • Recast interval: 3 → 4 / 3
 

Eniripsa

Spell Pairs and Rank Acquisition Levels

  1. Alternative Word (Lvl. 1, 66, 132) vs. Striking Word (Lvl. 95, 162)
  2. Friendship Word (Lvl. 1, 67, 133) vs. Affectionate Word (Lvl. 100, 167)
  3. Wounding Word (Lvl. 1, 68, 134) vs. Slighting Word (Lvl. 105, 172)
  4. Forbidden Word (Lvl. 3, 69, 136) vs. Taboo Word (Lvl. 110, 177)
  5. Frightening Word (Lvl. 6, 71, 138) vs. Seductive Word (Lvl. 115, 182)
  6. Stimulating Word (Lvl. 10, 77, 144) vs. Self-Sacrificing Word (Lvl. 120, 187)
  7. Brutal Word (Lvl. 15, 82, 149) vs. Pernicious Word (Lvl. 125, 192)
  8. Word of Youth (Lvl. 20, 87, 154) vs. Defensive Word (Lvl. 130, 197)
  9. Selective Word (Lvl. 25, 92, 159) vs. Impartial Word (Lvl. 135)
  10. Blaring Word (Lvl. 30, 97, 164) vs. Resounding Word (Lvl. 140)
  11. Preventing Word (Lvl. 35, 102, 169) vs. Helping Word (Lvl. 145)
  12. Secret Word (Lvl. 40, 107, 174) vs. Agonising Word (Lvl. 150)
  13. Turbulent Word (Lvl. 45, 112, 179) vs. Mischievous Word (Lvl. 155)
  14. Paralysing Word (Lvl. 50, 117, 184) vs. Life-Giving Word (Lvl. 160)
  15. Puzzling Word (Lvl. 55, 122, 189) vs. Furious Word (Lvl. 165)
  16. Whirling Word (Lvl. 60, 127, 194) vs. Whirlwind Word (Lvl. 170)
  17. Thunderous Word (Lvl. 65, 131, 198) vs. Overwhelming Word (Lvl. 175)
  18. Word of Silence (Lvl. 70, 137) vs. Sacrificial Word (Lvl. 180)
  19. Regenerating Word (Lvl. 75, 142) vs. Regenerating Mark (Lvl. 185)
  20. Lifting Word (Lvl. 80, 147) vs. Rallying Word (Lvl. 190)
  21. Revitalising Word (Lvl. 85, 152) vs. Galvanising Word (Lvl. 195)
  22. Word of Recovery (Lvl. 90, 157) vs. Uniting Word (Lvl. 200)
 

Changes Spell by Spell

  • Alternative Word
    • Heals:
      • Level 1: 14 to 16 (CH: 17 to 19)
      • Level 66: 19 to 21 (CH: 22 to 25)
      • Level 132: 24 to 27 (CH: 29 to 32)
    • Damage:
      • Level 1: 9 to 11 (CH: 11 to 14)
      • Level 66: 13 to 15 (CH: 15 to 18)
      • Level 132: 16 to 19 (CH: 19 to 23)
  • Striking Word
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 5 → 4 / 5
    • Damage:
      • Level 95: 24 to 27 (CH: 29 to 33)
      • Level 162: 30 to 34 (CH: 36 to 41)
    • Heals:
      • Level 95: 35 to 39
      • Level 162: 43 to 48
  • Friendship Word
    • No change.
  • Affectionate Word
    • Protective Coney:
      • Base HP: 400 → 300 / 400
      • Wisdom: 250 → 190 / 250
      • Parry: 70 → 55 / 70
  • Wounding Word
    • Damage:
      • Level 1: 12 to 14 (CH: 14 to 16)
      • Level 68: 15 to 17 (CH: 19 to 21)
      • Level 134: 20 to 22 (CH: 24 to 26)
  • Slighting Word
    • Damage:
      • Level 105: 39 to 42 (CH: 46 to 50)
      • Level 172: 48 to 52 (CH: 58 to 62)
  • Forbidden Word:
    • Damage:
      • Level 3: 10 to 12 (CH: 12 to 14)
      • Level 69: 13 to 15 (CH: 16 to 18)
      • Level 136: 17 to 19 (CH: 20 to 23)
  • Taboo Word
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 7 → 6 / 7
    • Damage:
      • Level 110: 27 to 31 (CH: 33 to 37)
      • Level 177: 34 to 38 (CH: 41 to 46)
  • Frightening Word
    • No change.
  • Seductive Word
    • Vial:
      • Base HP: 200 → 180 / 210
      • Wisdom: 250 → 300
  • Stimulating Word
    • No change.
  • Self-Sacrificing Word
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 6 → 5 / 6
      • Power: 250 → 220 / 250
  • Brutal Word
    • Damage:
      • Level 15: 12 to 14 (CH: 15 to 17)
      • Level 82: 16 to 18 (CH: 19 to 21)
      • Level 149: 20 to 22 (CH: 24 to 26)
  • Pernicious Word
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 8 → 7 / 8
    • Damage:
      • Level 125: 8 to 10 (CH: 9 to 12)
      • Level 192: 9 to 11 (CH: 11 to 13)
    • Damage (increased):
      • Level 125: 24 to 28 (CH: 29 to 33)
      • Level 192: 28 to 32 (CH: 34 to 38)
  • Word of Youth
    • No change.
  • Defensive Word
    • Damage:
      • Level 130: 34 to 38 (CH: 41 to 45)
      • Level 197: 38 to 42 (CH: 46 to 50)
  • Selective Word
    • Heals:
      • Level 25: 14 to 16 (CH: 17 to 19)
      • Level 95: 18 to 20 (CH: 22 to 24)
      • Level 159: 23 to 25 (CH: 28 to 30)
    • Damage:
      • Level 25: 9 to 11 (CH: 11 to 13)
      • Level 95: 12 to 14 (CH: 14 to 16)
      • Level 159: 15 to 17 (CH: 18 to 20)
  • Impartial Word
    • Heals:
      • Level 135: 46 to 50 (CH: 55 to 60)
    • Damage:
      • Level 135: 38 to 42 (CH: 46 to 50)
  • Blaring Word
    • Damage:
      • Level 30: 17 to 19 (CH: 20 to 23)
      • Level 97: 22 to 24 (CH: 26 to 29)
      • Level 164: 27 to 30 (CH: 32 to 36)
  • Resounding Word
    • Damage:
      • Level 140: 23 to 25 (CH: 28 to 30)
  • Preventing Word
    • No change.
  • Helping Word
    • New spell!
    • Variant of Preventing Word.
    • 1 rank unlocked at level 1.
    • How the spell works: Increases the targeted ally's Power and gives the caster a shield. The spell can be cast again in the same turn to invert and increase the effects.
    • Casting conditions at rank 1:
      • Area of effect: cell
      • AP cost: 2
      • Minimum range: 1
      • Maximum range: 4
      • Modifiable range: no
      • Line of sight: no
      • Recast interval: 4
      • Max. effect stacking: 1
      • Critical: no
    • Power: 100
    • Shield: 250% of the Eniripsa's level.
    • Power (increased): 250
    • Shield (increased): 500% of the Eniripsa's level.
  • Secret Word
    • New spell!
    • Variant of Agonising Word.
    • 3 ranks unlocked at levels 40 / 107 / 174.
    • How the spell works:
      • Inflicts Earth damage without line of sight and repels the target.
      • Pushes 1 cell.
    • Casting conditions at ranks 1 / 2 / 3:
      • Area of effect: cell
      • AP cost: 2 / 2 / 2
      • Minimum range: 1 / 1 / 1
      • Maximum range: 4 / 5 / 6
      • Modifiable range: no
      • Line of sight: no
      • Straight-line casting: yes
      • Casts per turn: 3 / 3 / 3
      • Casts per target per turn: 2 / 2 / 2
      • Critical: 5%
    • Damage:
      • Level 40: 8 to 10 (CH: 10 to 12)
      • Level 107: 11 to 13 (CH: 13 to 15)
      • Level 174: 14 to 16 (CH: 17 to 19)
  • Agonising Word
    • Damage:
      • Level 150: 7 to 9 (CH: 8 to 11)
  • Turbulent Word
    • Damage:
      • Level 45: 16 to 18 (CH: 19 to 21)
      • Level 112: 21 to 23 (CH: 26 to 28)
      • Level 179: 26 to 28 (CH: 31 to 34)
  • Mischievous Word
    • Damage:
      • Level 155: 17 to 19 (CH: 20 to 23)
  • Paralysing Word
    • No change.
  • Life-Giving Word
    • No change.
  • Puzzling Word
    • Heals:
      • Level 55: 28 to 31 (CH: 33 to 37)
      • Level 122: 37 to 41 (CH: 44 to 49)
      • Level 189: 42 to 47 (CH: 50 to 56)
    • Damage:
      • Level 55: 20 to 24 (CH: 24 to 28)
      • Level 122: 27 to 31 (CH: 32 to 38)
      • Level 189: 31 to 36 (CH: 37 to 43)
  • Furious Word
    • Damage (center):
      • Level 165: 14 to 16 (CH: 17 to 19)
    • Damage (other targets):
      • Level 165: 42 to 48 (CH: 50 to 58)
  • Whirling Word
    • Damage:
      • Level 60: 20 to 22 (CH: 23 to 27)
      • Level 127: 24 to 28 (CH: 29 to 33)
      • Level 194: 27 to 31 (CH: 32 to 37)
  • Whirlwind Word
    • Damage:
      • Level 170: 30 to 34 (CH: 36 to 41)
  • Thunderous Word
    • Damage:
      • Level 65: 31 to 35 (CH: 38 to 42)
      • Level 131: 38 to 42 (CH: 45 to 51)
      • Level 198: 42 to 47 (CH: 50 to 56)
  • Overwhelming Word
    • Damage:
      • Level 175: 36 to 40 (CH: 43 to 48)
  • Silencing Word
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 1 / 2 / 3 → 2 / 3
      • AP Reduction: 2 / 3 / 4 → 2 / 4
  • Sacrificial Word
    • No change.
  • Regenerating Word
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 2 / 4 / 6 → 3 / 6
      • Recast interval: 3 / 2 / 1 → 2 / 1
  • Regenerating Mark
    • No change.
  • Lifting Word
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 3 / 5 / 7 → 4 / 7
  • Rallying Word
    • No change.
  • Revitalising Word
    • Heals (%): 20 / 27 / 33 → 20 / 33
  • Galvanising Word
    • No change.
  • Word of Recovery
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 3 / 5 / 7 → 4 / 7
      • Recast interval: 8 / 7 / 6 → 8 / 6
  • Uniting Word
    • No change.
 

Enutrof

Spell Pairs and Rank Acquisition Levels

  1.  Shovel Throwing (Lvl. 1, 67, 133) vs. Spade Throw (Lvl. 100, 167)
  2.  Living Bag (Lvl. 1, 68, 134) vs. Living Satchel (Lvl. 105, 172)
  3.  Coin Throwing (Lvl. 1, 66, 132) vs. Hard Cash (Lvl. 95, 162)
  4.  Shovel Kiss (Lvl. 3, 69, 136) vs. Spade Kiss (Lvl. 110, 177)
  5.  Shovelbrained (Lvl. 6, 71, 138) vs. Loafylactic (Lvl. 115, 182)
  6.  Acceleration (Lvl. 10, 77, 144) vs. Wandering (Lvl. 120, 187)
  7.  Pandora's Box (Lvl. 15, 82, 149) vs. Toolbox (Lvl. 125, 192)
  8.  Mound (Lvl. 20, 87, 154) vs. Peat Bog (Lvl. 130, 197)
  9.  Reducing Key (Lvl. 25, 92, 159) vs. Armlock (Lvl. 135)
  10.  Mineral Shovel (Lvl. 30, 97, 164) vs. Ignigaga (Lvl. 140)
  11.  Living Shovel (Lvl. 35, 102, 169) vs. Living Spade (Lvl. 145)
  12.  Greed (Lvl. 40, 107, 174) vs. Miserliness (Lvl. 150)
  13.  Ghostly Shovel (Lvl. 45, 112, 179) vs. Ghostly Spade (Lvl. 155)
  14.  Clumsiness (Lvl. 50, 117, 184) vs. Vivacity (Lvl. 160)
  15.  Prime of Life (Lvl. 55, 122, 189) vs. Obsolescence (Lvl. 165)
  16.  Opportuneness (Lvl. 60, 127, 194) vs. Fortune (Lvl. 170)
  17.  Shovel of Judgement (Lvl. 65, 131, 198) vs. Spade of Judgement (Lvl. 175)
  18.  Slaughtering Shovel (Lvl. 70, 137) vs. Carnivore Spade (Lvl. 180)
  19.  Pull Out (Lvl. 75, 142) vs. Last Resort (Lvl. 185)
  20.  Bribery (Lvl. 80, 147) vs. Decadence (Lvl. 190)
  21.  Unsummoning (Lvl. 85, 152) vs. Correction (Lvl. 195)
  22.  Living Chest (Lvl. 90, 157) vs. Regenerating Chest (Lvl. 200)
 

Changes Spell by Spell

  • Coin Throwing
    • Variant of Hard Cash
    • 3 ranks unlocked at levels 1 / 20 / 40 → 1 / 66 / 132
    • Damage:
      • Level 1: 7 to 9 (CH: 9 to 11)
      • Level 66: 10 to 12 (CH: 12 to 14)
      • Level 132: 13 to 15 (CH: 16 to 18)
  • Hard Cash
    • Variant of Coin Throwing
    • 1 → 2 ranks unlocked at levels 101 → 95 / 162
    • Casting conditions modified at ranks 1 / 2:
      • Max. range: 8 → 7 / 8
    • Damage:
      • Level 95: 17 to 19 (CH: 20 to 23)
      • Level 162: 21 to 24 (CH: 25 to 29)
  • Shovel Throwing
    • Variant of Spade Throw
    • 3 ranks unlocked at levels 1 / 25 / 52 → 1 / 67 / 133
    • Casting conditions modified at ranks 1 / 2 / 3:
      • AP cost: 5 / 5 / 5 → 4 / 4 / 4
    • Damage:
      • Level 1: 19 to 21 (CH: 23 to 25)
      • Level 67: 25 to 27 (CH: 30 to 33)
      • Level 133: 32 to 35 (CH: 38 to 42)
  • Spade Throw
    • Variant of Shovel Throwing
    • 1 → 2 ranks unlocked at levels 105 → 100 / 167
    • Damage:
      • Level 100: 23 to 27 (CH: 28 to 32)
      • Level 167: 29 to 33 (CH: 35 to 40)
  • Living Bag
    • Variant of Living Bag
    • 3 ranks unlocked at levels 1 / 30 / 60 → 1 / 68 / 134
    • Controllable
  • Living Satchel
    • Variant of Living Satchel
    • 1 → 2 ranks unlocked at levels 110 → 105 / 172
    • Controllable
    • Casting conditions modified at ranks 1 / 2:
      • Max. range: 3 → 3 / 4
    • Summons
      • 200 → 220 HP at grade 2
      • 2% extra resistance at grade 2
  • Shovel Kiss
    • Variant of Spade Kiss
    • 3 ranks unlocked at levels 38 / 90 / 132 → 3 / 69 / 136
    • Description changed: "without line of sight".
    • Damage:
      • Level 3: 11 to 14 (CH: 14 to 16)
      • Level 69: 15 to 18 (CH: 18 to 21)
      • Level 136: 19 to 23 (CH: 23 to 28)
  • Spade Kiss
    • Variant of Shovel Kiss
    • 1 → 2 ranks unlocked at levels 155 → 110 / 177
    • Damage:
    • Level 110: 13 to 15
    • Level 177: 16 to 18
  • Shovelbrained
    • New spell!
    • Replaces: Mass Clumsiness.
    • Variant of Loafylactic
      • 3 ranks unlocked at levels 6 / 71 / 138
    • How the spell works: Inflicts Air damage on enemies.
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Area of effect: cell
      • AP cost: 4 / 4 / 4
      • Minimum range: 1 / 1 / 1
      • Maximum range: 4 / 6 / 8
      • Modifiable range: yes
      • Line of sight: yes
      • Casts per turn: 3 / 3 / 3
      • Casts per target per turn: 2 / 2 / 2
      • Critical: 15%
    • Damage:
      • Level 6: 24 to 27 (CH: 29 to 33)
      • Level 82: 32 to 37 (CH: 39 to 44)
      • Level 149: 40 to 46 (CH: 48 to 55)
  • Loafylactic
    • Variant of Shovelbrained
    • 1 → 2 ranks unlocked at levels 165 → 115 / 182
    • Casting conditions modified at ranks 1 / 2:
      • Max. range: 7 → 5 / 7
    • Damage:
      • Level 115: 16 to 18 (CH: 19 to 21)
      • Level 182: 19 to 21 (CH: 23 to 25)
  • Acceleration
    • Variant of Wandering
    • 3 ranks unlocked at levels 6 / 42 / 74 → 10 / 77 / 144
    • Casting conditions modified at ranks 1 / 2 / 3:
      • AP cost: 1 / 1 / 1 → 2 / 2 / 2.
  • Wandering
    • Variant of Acceleration
    • 1 → 2 ranks unlocked at levels 120 → 120 / 187
    • How the spell works has changed:
      • Effects reduced: 2 → 1 turn
      • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 4 → 4 / 6
  • Pandora's Box
    • Variant of Toolbox
    • 3 ranks unlocked at levels 9 / 47 / 87 → 15 / 82 / 149
    • No change.
  • Toolbox
    • Variant of Pandora's Box
    • 1 → 2 ranks unlocked at levels 125 → 125 / 192
    • Casting conditions modified at ranks 1 / 2:
      • Max. range: 4 → 3 / 5
  • Mound
    • Variant of Peat Bog
    • 3 ranks unlocked at levels 13 / 54 / 94 → 20 / 87 / 154
    • Damage:
      • Level 20: 12 to 14 (CH: 15 to 17)
      • Level 87: 16 to 18 (CH: 19 to 21)
      • Level 154: 20 to 22 (CH: 24 to 26)
  • Peat Bog
    • Variant of Mound
    • 1 → 2 ranks unlocked at levels 130 → 130 / 197
    • Casting conditions modified at ranks 1 / 2:
      • Max. range: 7 → 6 / 8
    • Damage:
      • Level 130: 46 to 51 (CH: 55 to 61)
      • Level 197: 51 to 57 (CH: 61 to 68)
  • Reducing Key
    • Variant of Armlock
    • 3 ranks unlocked at levels 17 / 58 / 102 → 25 / 92 / 159
    • No change.
  • Armlock
    • Variant of Reducing Key
    • 1 rank unlocked at level 135
    • No change.
  • Mineral Shovel
    • New spell!
    • Variant of Ignigaga
    • 3 ranks unlocked at levels 30 / 97 / 164
    • How the spell works:
      • Inflicts Water damage on enemies and heals allies in an area of effect at the end of their turns.
      • Heals: 5% of target's max. HP.
    • Casting conditions at ranks 1 / 2 / 3:
      • Area of effect: circle 2
      • AP cost: 4 / 4 / 4
      • Minimum range: 0 / 0 / 0
      • Maximum range: 3 / 5 / 7
      • Modifiable range: no
      • Line of sight: yes
      • Casts per turn: 2 / 2 / 2
      • Max. effect stacking: 1 / 1 / 1
      • Critical: 20%
    • Damage:
      • Level 30: 19 to 21 (CH: 23 to 26)
      • Level 97: 25 to 27 (CH: 30 to 33)
      • Level 164: 31 to 34 (CH: 37 to 41)
  • Ignigaga
    • New spell!
    • Variant of Mineral Shovel
    • 1 rank unlocked at level 140
    • How the spell works:
      • Summons a flaming shovel that doesn't play and blocks lines of sight. If an enemy destroys it, the caster inflicts Fire damage on the enemy. The shovel dies on its own after 4 turns.
    • Static Summons:
      • HP: 25 × (1 + Level/100)
    • Casting conditions at rank 1:
      • Area of effect: cell
      • AP cost: 2
      • Minimum range: 3
      • Maximum range: 7
      • Modifiable range: yes
      • Line of sight: yes
      • Casts per turn: 1
      • Cell must be free: yes
      • Critical: no
    • Damage:
      • 18 to 20
  • Living Shovels
    • Variant of Living Spade
    • 3 ranks unlocked at levels 27 / 72 / 118 → 35 / 102 / 179
    • Controllable
  • Living Spade
    • Variant of Living Shovel
    • 1 rank unlocked at level 145
    • Controllable
    • Baraka (Living Shovel spell):
      • Casting conditions modified at ranks 1 / 2 / 3:
        • Casts per turn: ∞ / ∞ / ∞ → 3 / 3 / 3
        • Casts per target per turn: ∞ / ∞ / ∞ → 2 / 2 / 2
  • Greed
    • Variant of Miserliness
    • 3 ranks unlocked at levels 32 / 81 / 124 → 40 / 107 / 174
    • No change.
  • Miserliness
    • Variant of Greed
    • 1 rank unlocked at level 150
    • No change.
  • Ghostly Shovel
    • Variant of Ghostly Spade
    • 3 ranks unlocked at levels 3 / 35 / 67 → 45 / 112 / 179
    • No change.
  • Ghostly Spade
    • Variant of Ghostly Shovel
    • 1 rank unlocked at level 115 → 155
    • No change.
  • Clumsiness
    • Variant of Vivacity
    • 3 ranks unlocked at levels 44 / 97 / 137 → 50 / 117 / 184
    • No change.
  • Vivacity
    • Variant of Clumsiness
    • 1 rank unlocked at level 160
    • No change.
  • Prime of Life
    • Variant of Obsolescence
    • 3 ranks unlocked at levels 22 / 65 / 108 → 55 / 122 / 189
    • No change.
  • Obsolescence
    • Variant of Prime of Life
    • 1 rank unlocked at level 140 → 165
    • No change.
  • Opportuneness
    • Variant of Fortune
    • 1 → 3 ranks unlocked at levels 170 → 60 / 127 / 194
    • How the spell works has changed:
      • First inflicts damage THEN increases Power.
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 5 → 4 / 5 / 6
    • Damage:
      • Level 60: 10 to 12 (CH: 12 to 14)
      • Level 127: 12 to 14 (CH: 15 to 17)
      • Level 194: 14 to 16 (CH: 17 to 19)
    • Power:
      • Level 60: 50 (CH: 55)
      • Level 127: 60 (CH: 65)
      • Level 194: 75 (CH: 80)
  • Chance
    • Variant of Opportuneness
    • 3 → 1 rank unlocked at level 56 / 112 / 147 → 170
    • Rank 3 is now the spell's only rank.
  • Shovel of Judgment
    • Variant of Spade of Judgement
    • 3 ranks unlocked at levels 62 / 116 / 153 → 65 / 131 / 198
    • No change.
  • Spade of Judgement
    • Variant of Shovel of Judgement
    • 1 rank unlocked at level 175
    • No change.
  • Slaughtering Shovel
    • Variant of Carnivore Spade
    • 3 → 2 ranks unlocked at levels 69 / 122 / 162 → 70 / 137
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 5 / 6 / 7 → 5 / 7
  • Carnivore Spade
    • Variant of Slaughtering Shovel
    • 1 rank unlocked at level 180
    • No change.
  • Pull Out
    • Variant of Last Resort
    • 3 → 2 ranks unlocked at levels 77 / 128 / 172 → 75 / 142
    • Casting conditions modified at ranks 1 / 2:
      • Recast interval: 9 / 8 / 7 → 9 / 7
  • Last Resort
    • Variant of Pull Out
    • 1 rank unlocked at level 185. No change
  • Bribery
    • Variant of Decadence
    • 3 → 2 ranks unlocked at levels 84 / 134 / 178 → 80 / 147
    • Casting conditions modified at ranks 1 / 2:
      • Recast interval: 7 / 6 / 5 → 7 / 5
  • Decadence
    • Variant of Bribery
    • 1 rank unlocked at level 190.
    • No change.
  • Unsummoning
    • Variant of Correction
    • 3 → 2 ranks unlocked at levels 92 / 141 / 187 → 85 / 152
    • Damage:
      • Level 85: 31 to 34 (CH: 38 to 40)
      • Level 152: 39 to 42 (CH: 47 to 50)
  • Chastisement
    • Variant of Unsummoning
    • 1 rank unlocked at level 195
    • No change.
  • Living Chest
    • Variant of Regenerating Chest
    • 3 → 2 ranks unlocked at levels 100 / 149 / 197 → 90 / 157
    • Controllable
    • New rank 1 → Grade 2
    • New rank 2 → Grade 3
  • Regenerating Chest
    • Variant of Living Chest
    • 1 rank unlocked at level 200.
    • Controllable
 

Huppermage

Spell Pairs and Rank Acquisition Levels

  1.  Ether (Lvl. 1, 66, 132) vs. Stinger (Lvl. 95, 162)
  2.  Telluric Wave (Lvl. 1, 67, 133) vs. Celestial Wave (Lvl. 100, 167)
  3.  Runification (Lvl. 1, 68, 134) vs. Manifestation (Lvl. 105, 172)
  4.  Flamethrower (Lvl. 3, 69, 136) vs. Cataract (Lvl. 110, 177)
  5.  Stalagmite (Lvl. 6, 71, 138) vs. Ember (Lvl. 115, 182)
  6.  Elemental Drain (Lvl. 10, 77, 144) vs. Morph (Lvl. 120, 187)
  7.  Storm (Lvl. 15, 82, 149) vs. Tectonic Breach (Lvl. 125, 192)
  8.  Astral Blade (Lvl. 20, 87, 154) vs. Telluric Blade (Lvl. 130, 197)
  9.  Polarity (Lvl. 25, 92, 159) vs. Quadramental Current (Lvl. 135)
  10.  Burning Stroke (Lvl. 30, 97, 164) vs. Volcano (Lvl. 140)
  11.  Glacier (Lvl. 35, 102, 169) vs. Stalactite (Lvl. 145)
  12.  Journey (Lvl. 40, 107, 174) vs. Runic Repulsion (Lvl. 150)
  13.  Elemental Shield (Lvl. 45, 112, 179) vs. Elemental Guardian (Lvl. 155)
  14.  Deflagration (Lvl. 50, 117, 184) vs. Flood (Lvl. 160)
  15.  Contribution (Lvl. 55, 122, 189) vs. Creation (Lvl. 165)
  16.  Icy Shards (Lvl. 60, 127, 194) vs. Sun Lance (Lvl. 170)
  17.  Runic Treatment (Lvl. 65, 131, 198) vs. Runic Overcharge (Lvl. 175)
  18.  Propagation (Lvl. 70, 137) vs. Elemental Trap (Lvl. 180)
  19.  Transfixing Gust (Lvl. 75, 142) vs. Hurricane (Lvl. 185)
  20.  Striking Meteor (Lvl. 80, 147) vs. Comet (Lvl. 190)
  21.  Imprint (Lvl. 85, 152) vs. Elemental Cycle (Lvl. 195)
  22.  Tribute (Lvl. 90, 157) vs. Arcane Torrent (Lvl. 200)

Changes Spell by Spell
  • Elemental Combination
    • Every time a different elemental combination is generated, the Huppermage gains 50 Power per combination for 2 turns (dissipates on death only)
  • Stinger
    • Changed from 1 to 2 ranks.
    • How it works: The order in which damage (and therefore elemental states) is applied has changed: Water/Earth → Earth/Water
    • Casting conditions:
      • Minimum range: 3 → 1
    • Damage:
      • Normal: 18 to 22 + 18 to 22 → 16 to 19 + 16 to 19 / 20 to 24 + 20 to 24
      • Critical: 22 to 26 + 22 to 26 → 19 to 23 + 19 to 23 / 24 to 29 + 24 to 29
  • Celestial Wave
    • Changed from 1 to 2 ranks.
    • How it works: The order in which damage (and therefore elemental states) is applied has changed: Earth/Air → Air/Earth
    • Casting conditions:
      • Modifiable range: no → yes
    • Damage:
      • Normal: 20 to 24 + 20 to 24 → 18 to 21 + 18 to 21 / 22 to 26 + 22 to 26
      • Critical: 25 to 29 + 25 to 29 → 21 to 25 + 21 to 25 / 27 to 31 + 27 to 31
  • Manifestation
    • Changed from 1 to 2 ranks.
    • Casting conditions:
      • Maximum range: 8 → 6 / 8
  • Cataract
    • Changed from 1 to 2 ranks.
    • How it works: The order in which damage (and therefore elemental states) is applied has changed: Fire/Water → Water/Fire
    • Casting conditions:
      • Straight-line casting: yes → no
    • Damage:
      • Normal: 26 to 30 + 26 to 30 → 22 to 26 + 22 to 26 / 26 to 30 + 26 to 30
      • Critical: 31 to 35 + 31 to 35 → 26 to 30 + 26 to 30 / 31 to 35 + 31 to 35
  • Ember
    • Changed from 1 to 2 ranks.
    • How it works: The order in which damage (and therefore elemental states) is applied has changed: Air/Fire → Fire/Air
    • Damage:
      • Normal: 23 to 27 + 23 to 27 → 21 to 24 + 21 to 24 / 24 to 28 + 24 to 28
      • Critical: 28 to 32 + 28 to 32 → 24 to 28 + 24 to 28 / 29 to 33 + 29 to 33
  • Elemental Drain
    • Casting conditions:
      • Maximum range: 1 → 1 / 2 / 3
      • Straight-line casting: no → yes
      • Line of sight: no → yes
  • Morph
    • Changed from 1 to 2 ranks.
    • Damage:
      • Normal: 28 to 32 → 24 to 27 / 28 to 32
      • Critical: 33 to 37 → 29 to 33 / 34 to 38
  • Tectonic Breach
    • Changed from 1 to 2 ranks.
    • How it works: Earth damage has become an Earth health steal.
    • Damage:
      • Normal: 13 to 15 → 11 to 13 / 13 to 15
      • Critical: 15 to 17 → 14 to 16 / 16 to 18
  • Astral Blade
    • Casting conditions:
      • Casts per turn: 1 → 2
  • Telluric Blade
    • Changed from 1 to 2 ranks.
    • Damage:
      • Normal: 34 to 38 → 30 to 34 / 34 to 38
      • Critical: 39 to 43 → 36 to 41 / 41 to 46
  • Quadramental Current
    • How it works:
      • Fire: -4 AP → -3 AP
      • Earth: -3 MP → -4 MP
  • Volcano
    • How it works: Fire damage has become a Fire health steal.
  • Stalactite
    • How it works: Water damage has become a Water health steal.
  • Runic Repulsion
    • Casting conditions:
      • Casts per turn: 2 → 1
  • Elemental Guardian
    • How it works: The Guardian can now be controlled by its summoner.
  • Deflagration
    • Casting conditions:
      • Casts per turn: 1 → 2
      • Casts per target: infinite → 1
  • Flood
    • How it works: Approach distance has increased: 2 → 4 cells
    • Damage:
      • Normal: 26 to 30 → 31 to 35
      • Critical: 30 to 34 → 37 to 42
  • Icy Shards
    • Casting conditions:
      • Casts per turn: 1 → 2
      • Casts per target: infinite → 1
  • Runic Treatment
    • Casting conditions:
      • Minimum range: 1 → 0
      • Casts per target: infinite → 1
  • Propagation
    • Changed from 3 to 2 ranks.
    • How it works: The area in which the state is applied has increased: circle 2 → circle 3
  • Transfixing Gust
    • Changed from 3 to 2 ranks.
  • Hurricane
    • How it works: Air damage has become an Air health steal.
  • Striking Meteor
    • Changed from 3 to 2 ranks.
    • Casting conditions:
      • Casts per turn: 1 → 2
  • Imprint
    • Changed from 3 to 2 ranks.
  • Tribute
    • New spell!
    • How it works: The caster gains bonuses (stackable 2 times) based on the target's elemental state. Consumes the elemental state.
      • Fire: 240% of level as Shield (2 turns)
      • Earth: 1 MP (2 turns)
      • Air: 1 AP (2 turns)
      • Water: 150 Power (2 turns)
    • Casting conditions:
      • Area of effect: single-cell
      • AP cost: 1
      • Minimum range: 1
      • Maximum range: 5 / 6.
      • Modifiable range: no
      • Line of sight: yes
      • Straight-line casting: no
      • Diagonal casting: no
      • Casts per turn: 1 / 1
      • Cell must be free: no
      • Cell must be occupied: yes
  • Arcane Torrent
    • New spell!
    • How it works: Inflicts elemental damage on all targets in the area of effect if at least one of the targets is bearing the corresponding elemental state. Having several targets in different elemental states therefore makes it possible to strike in the four elements. Consumes the targets' elemental states.
    • Casting conditions:
      • Area of effect: circle 2
      • AP cost: 4
      • Minimum range: 1
      • Maximum range: 6
      • Modifiable range: no
      • Line of sight: no
      • Straight-line casting: yes
      • Diagonal casting: no
      • Casts per turn: 1
      • Cell must be free: no
      • Cell must be occupied: no
      • Max. effect stacking: /
      • Max. effect stacking: /
      • Critical: 10%
 

Iop

Spell Pairs and Rank Acquisition Levels

  1. Pressure (Lvl. 1, 68, 134) vs. Pounding (Lvl. 105, 172)
  2. Jump (Lvl. 1, 66, 132) vs. Determination (Lvl. 95, 162)
  3. Intimidation (Lvl. 1, 67, 133) vs. Conquest (Lvl. 100, 167)
  4. Outpouring (Lvl. 3, 69, 136) vs. Threat (Lvl. 110, 177)
  5. Divine Sword (Lvl. 6, 71, 138) vs. Cleaver (Lvl. 115, 182)
  6. Destructive Sword (Lvl. 10, 77, 144) vs. Destructive Ring (Lvl. 120, 187)
  7. Massacre (Lvl. 15, 82, 149) vs. Gathering (Lvl. 125, 192)
  8. Blow (Lvl. 20, 87, 154) vs. Violence (Lvl. 130, 197)
  9. Concentration (Lvl. 25, 92, 159) vs. Accumulation (Lvl. 135)
  10. Chopper (Lvl. 30, 97, 164) vs. Fracture (Lvl. 140)
  11. Friction (Lvl. 35, 105, 169) vs. Fight Back (Lvl. 145)
  12. Duel (Lvl. 40, 107, 174) vs. Grip (Lvl. 150)
  13. Sword of Judgement (Lvl. 45, 112, 179) vs. Condemnation (Lvl. 155)
  14. Power (Lvl. 50, 117, 184) vs. Virtue (Lvl. 160)
  15. Precipitation (Lvl. 55, 122, 189) vs. Agitation (Lvl. 165)
  16. Strengthstorm (Lvl. 60, 127, 194) vs. Tumult (Lvl. 170)
  17. Celestial Sword (Lvl. 65, 131, 198) vs. Zenith (Lvl. 175)
  18. Fervour (Lvl. 70, 137) vs. Endurance (Lvl. 180)
  19. Vitality (Lvl. 75, 142) vs. Prosecution (Lvl. 185)
  20. Sword of Iop (Lvl. 80, 147) vs. Pygmachia (Lvl. 190)
  21. Sword of Fate (Lvl. 85, 152) vs. Sentence (Lvl. 195)
  22. Iop's Wrath (Lvl. 90, 157) vs. Fit of Rage (Lvl. 200)
 

Changes Spell by Spell

  • Pressure
    • Damage:
      • Level 1: 14 to 17 (CH: 17 to 20)
      • Level 68: 19 to 22 (CH: 22 to 26)
      • Level 134: 24 to 28 (CH: 29 to 34)
  • Pounding
    • Ranks: 1 → 2
    • Damage:
      • Level 105: 24 to 27 (CH: 29 to 33)
      • Level 172: 30 to 34 (CH: 36 to 41)
  • Jump
    • No change.
  • Determination
    • Ranks: 1 → 2
    • Casting conditions:
      • AP cost: 2 → 3 / 2
  • Intimidation
    • Damage:
      • Level 1: 6 to 8 (CH: 8 to 10)
      • Level 67: 8 to 10 (CH: 10 to 12)
      • Level 133: 11 to 13 (CH: 13 to 16)
  • Conquest
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 6 → 5 / 6
  • Outpouring
    • Damage:
      • Level 3: 23 to 25 (CH: 27 to 30)
      • Level 69: 30 to 33 (CH: 36 to 39)
      • Level 136: 38 to 42 (CH: 46 to 50)
  • Threat
    • Ranks: 1 → 2
    • Damage:
      • Level 110: 21 to 23 (CH: 25 to 27)
      • Level 177: 26 to 28 (CH: 31 to 34)
  • Divine Sword
    • Damage:
      • Level 6: 12 to 14 (CH: 15 to 17)
      • Level 71: 17 to 19 (CH: 20 to 22)
      • Level 138: 21 to 23 (CH: 25 to 28)
  • Cleaver
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 4 → 4 / 3
    • Damage:
      • Level 115: 40 to 45 (CH: 48 to 54)
      • Level 182: 47 to 53 (CH: 56 to 64)
  • Destructive Sword
    • Damage:
      • Level 10: 19 to 22 (CH: 23 to 26)
      • Level 77: 26 to 29 (CH: 31 to 35)
      • Level 144: 32 to 36 (CH: 38 to 43)
  • Destructive Ring
    • Ranks: 1 → 2
    • Casting conditions:
      • Casts per turn: 2 → 1 / 2
    • Damage:
      • Level 120: 23 to 26 (CH: 27 to 31)
      • Level 187: 26 to 30 (CH: 31 to 36)
  • Massacre
    • No change.
  • Gathering
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 6 → 5 / 6
  • Breath
    • No change.
  • Violence
    • Ranks: 1 → 2
    • How it works:
      • Bonuses have been reduced at rank 1: 50 Pushback damage + 25 Lock → 40 Pushback damage + 20 Lock
  • Concentration
    • Damage:
      • Level 25: 13 to 15 (CH: 15 to 18)
      • Level 92: 16 to 19 (CH: 19 to 23)
      • Level 159: 20 to 24 (CH: 24 to 29)
    • Damage on Summons:
      • Level 25: 19 to 21 (CH: 23 to 26)
      • Level 92: 24 to 27 (CH: 29 to 33)
      • Level 159: 30 to 34 (CH: 36 to 41)
  • Accumulation
    • How it works: The damage bonus is no longer unbewitchable.
    • Damage:
      • Level 135: 22 to 26 (CH: 26 to 31)
  • Chopper
    • Formerly Cut.
    • Casting conditions:
      • Maximum stacking: 2 → 1
    • Damage:
      • Level 30: 11 to 14 (CH: 14 to 17)
      • Level 97: 14 to 18 (CH: 17 to 21)
      • Level 164: 18 to 22 (CH: 22 to 26)
  • Fracture
    • Casting conditions:
      • Maximum stacking: infinite → 2
    • Damage:
      • Level 140: 34 to 38 (CH: 41 to 46)
  • Friction
    • No change.
  • Fight Back
    • No change.
  • Duel
    • No change.
  • Grip
    • No change.
  • Sword of Judgement
    • Air damage:
      • Level 45: 12 to 14 (CH: 14 to 16)
      • Level 112: 16 to 18 (CH: 19 to 21)
      • Level 179: 19 to 21 (CH: 23 to 25)
    • Fire damage:
      • Level 45: 12 to 14 (CH: 14 to 16)
      • Level 112: 16 to 18 (CH: 19 to 21)
      • Level 179: 19 to 21 (CH: 23 to 25)
  • Condemnation
    • Fire damage:
      • Level 155: 25 to 29
    • Air damage:
      • Level 155: 25 to 29
    • Fire damage increased:
      • Level 155: 41 to 45
  • Power
    • No change.
  • Virtue
    • No change.
  • Precipitation
    • No change.
  • Agitation
    • No change.
  • Strengthstorm
    • Damage:
      • Level 60: 25 to 28 (CH: 30 to 33)
      • Level 127: 30 to 34 (CH: 36 to 41)
      • Level 194: 34 to 38 (CH: 41 to 46)
  • Tumult
    • Damage:
      • Level 170: 19 to 21 (CH: 23 to 25)
      • Bonus per enemy in the area of effect: 30 → 20
  • Celestial Sword
    • Damage:
      • Level 69: 28 to 31 (CH: 34 to 37)
      • Level 122: 31 to 35 (CH: 38 to 42)
      • Level 162: 36 to 40 (CH: 43 to 48)
  • Zenith
    • Damage:
      • Level 175: 86 to 94 (CH: 103 to 113)
  • Fervour
    • New spell!
    • Is now the variant of Endurance.
    • Ranks: 2
    • How it works: "Inflicts Water damage. Applies shield points to allies adjacent to the target.
      • 75% of level as Shield (1 turn)
    • Casting conditions:
      • Area of effect: single target
      • AP cost: 3
      • Minimum range: 1
      • Maximum range: 3
      • Straight-line casting: no
      • Modifiable range: no
      • Line of sight: yes
      • Casts per turn: 3
      • Casts per target: 2
      • Critical: 25%
      • Full cell: yes
      • Maximum stacking: 1
    • Damage:
      • Level 70: 19 to 21 (CH: 22 to 25)
      • Level 137: 24 to 27 (CH: 29 to 32)
  • Endurance
    • Is now the variant of Fervour.
    • Damage:
      • Level 180: 34 to 38 (CH: 41 to 46)
  • Vitality
    • Is now the variant of Prosecution.
    • Ranks: 3 → 2
  • Prosecution
    • New spell!
    • Is now the variant of Vitality.
    • Ranks: 1
    • How it works: Applies an Erosion penalty.
      • 30% Erosion (2 turns)
    • Casting conditions:
      • Area of effect: single target
      • AP cost: 3
      • Minimum range: 1
      • Maximum range: 3
      • Modifiable range: no
      • Straight-line casting: no
      • Line of sight: yes
      • Casts per turn: 1
      • Casts per target: 1
      • Maximum stacking: 1
  • Sword of Iop
    • Ranks: 3 → 2
    • Damage:
      • Level 80: 30 to 33 (CH: 36 to 39)
      • Level 147: 37 to 41 (CH: 44 to 49)
  • Pygmachia
    • Damage:
      • Level 190: 9 to 11 (CH: 11 to 13)
  • Sword of Fate
    • Ranks: 3 → 2
    • Damage:
      • Level 85: 31 to 34 (CH: 37 to 40)
      • Level 152: 38 to 42 (CH: 46 to 50)
  • Sentence
    • Damage:
      • Level 195: 13 to 16 (CH: 16 to 19)
  • Iop's Wrath
    • Ranks: 3 → 2
    • Damage:
      • Level 90: 65 to 80 (CH: 78 to 96)
      • Level 157: 81 to 100 (CH: 97 to 120)
  • Fury
    • Damage:
      • Level 200: 28 to 32 (CH: 34 to 38)
 

Feca

Spell Pairs and Rank Acquisition Levels

  1. Rampart (Lvl. 1, 66, 132) vs. Fortification (Lvl. 95, 162)
  2. Natural Attack (Lvl. 1, 67, 133) vs. Natural Attraction (Lvl. 100, 167)
  3. Blindness (Lvl. 1, 68, 134) vs. Dazzling (Lvl. 105, 172)
  4. Typhoon (Lvl. 3, 69, 136) vs. Gust (Lvl. 110, 177)
  5. Bubble (Lvl. 6, 71, 138) vs. Swelling (Lvl. 115, 182)
  6. Barricade (Lvl. 10, 77, 144) vs. Pavise (Lvl. 120, 187)
  7. Aggressive Glyph (Lvl. 15, 82, 149) vs. Fulminating Glyph (Lvl. 125, 192)
  8. Lethargy (Lvl. 20, 87, 154) vs. Lifelessness (Lvl. 130, 197)
  9. Cloudy Attack (Lvl. 25, 92, 159) vs. Stormy Attack (Lvl. 135)
  10. Bastion (Lvl. 30, 97, 164) vs. Manoeuvre (Lvl. 140)
  11. Backlash (Lvl. 35, 102, 169) vs. Tetany (Lvl. 145)
  12. Teleglyph (Lvl. 40, 107, 174) vs. Aegis (Lvl. 150)
  13. Repulsion Glyph (Lvl. 45, 112, 179) vs. Barrier (Lvl. 155)
  14. Truce (Lvl. 50, 117, 184) vs. Reinforcement (Lvl. 160)
  15. Blinding Glyph (Lvl. 55, 122, 189) vs. Protective Glyph (Lvl. 165)
  16. Shiver (Lvl. 60, 127, 194) vs. Tension (Lvl. 170)
  17. Paralysing Glyph (Lvl. 65, 131, 198) vs. Roaming Glyph (Lvl. 175)
  18. Torpor (Lvl. 70, 137) vs. Lateral Flame (Lvl. 180)
  19. Reinforced Protection (Lvl. 75, 142) vs. Ataraxia (Lvl. 185)
  20. Gravitational Glyph (Lvl. 80, 147) vs. Excursion Glyph (Lvl. 190)
  21. Burning Glyph (Lvl. 85, 152) vs. Perception Glyph (Lvl. 195)
  22. Feca Shield (Lvl. 90, 157) vs. Inertia (Lvl. 200)
 

Changes Spell by Spell

  • Rampart
    • No change.
  • Fortification
    • Damage reduction: 20 → 15 / 20
  • Natural Attack
    • Damage:
      • Level 1: 10 to 12 (CH: 13 to 15)
      • Level 67: 14 to 16 (CH: 17 to 19)
      • Level 133: 18 to 20 (CH: 22 to 24)
  • Natural Attraction
    • Casting conditions modified at ranks 1 / 2:
    • Maximum range: 7 → 6 / 7
    • Damage:
      • Level 100: 24 to 27 (CH: 29 to 33)
      • Level 167: 30 to 34 (CH: 36 to 41)
  • Blindness
    • Damage:
      • Level 1: 12 to 14 (CH: 14 to 16)
      • Level 68: 15 to 17 (CH: 19 to 21)
      • Level 134: 20 to 22 (CH: 24 to 26)
  • Dazzling
    • Damage:
      • Level 105: 34 to 39 (CH: 40 to 46)
      • Level 172: 42 to 48 (CH: 50 to 58)
  • Typhoon
    • Damage:
      • Level 3: 13 to 15 (CH: 15 to 17)
      • Level 69: 17 to 19 (CH: 20 to 22)
      • Level 136: 22 to 24 (CH: 26 to 29)
  • Gust
    • Damage:
      • Level 110: 21 to 23 (CH: 25 to 27)
      • Level 177: 26 to 28 (CH: 31 to 34)
  • Bubble
    • Damage:
      • Level 6: 9 to 11 (CH: 10 to 12)
      • Level 71: 12 to 14 (CH: 14 to 16)
      • Level 138: 15 to 17 (CH: 18 to 20)
  • Swelling
    • Damage:
      • Level 115: 32 to 36 (CH: 39 to 43)
      • Level 182: 38 to 42 (CH: 46 to 50)
  • Barricade
    • No change.
  • Pavise
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 5 → 3 / 5
  • Aggressive Glyph
    • Damage:
      • Level 15: 24 to 26 → 20 to 22
      • Level 82: 28 to 30 → 26 to 28
      • Level 149: 32 to 34
  • Fulminating Glyph
    • Damage:
      • Level 125: 27 to 31 (CH: 32 to 37)
      • Level 192: 31 to 35 (CH: 37 to 42)
  • Lethargy
    • Damage:
      • Level 20: 23 to 25 (CH: 27 to 30)
      • Level 87: 29 to 32 (CH: 35 to 39)
      • Level 154: 36 to 40 (CH: 43 to 48)
  • Lifelessness
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 7 → 6 / 7
    • Intelligence theft:
      • Level 130: 120 (CH: 140)
      • Level 197: 150 (CH: 170)
    • Damage:
      • Level 130: 34 to 38 (CH: 41 to 45)
      • Level 197: 38 to 42 (CH: 46 to 50)
  • Cloudy Attack
    • Damage:
      • Level 25: 19 to 21 (CH: 23 to 25)
      • Level 92: 25 to 27 (CH: 30 to 32)
      • Level 159: 31 to 33 (CH: 37 to 40)
  • Stormy Attack
    • Damage:
      • Level 135: 38 to 42 (CH: 46 to 50)
  • Bastion
    • No change.
  • Manoeuvre
    • No change.
  • Backlash
    • Damage:
      • Level 35: 18 to 21 (CH: 22 to 25)
      • Level 102: 23 to 27 (CH: 28 to 32)
      • Level 169: 29 to 33 (CH: 35 to 40)
  • Tetany
    • Damage:
      • Level 145: 34 to 38 (CH: 41 to 46)
  • Teleglyph
    • No change.
  • Aegis
    • No change.
  • Repulsion Glyph
    • Damage:
      • Level 45: 11 to 12 → 13 to 14
      • Level 112: 16 to 17 → 17 to 18
      • Level 179: 21 to 22 → 21 to 22
  • Barrier
    • No change.
  • Truce
    • No change.
  • Reinforcements
    • No change.
  • Blinding Glyph
    • Damage:
      • Level 55: 21 to 24 → 20 to 22
      • Level 122: 26 to 29 → 27 to 30
      • Level 189: 31 to 34 → 31 to 34
  • Protective Glyph
    • Damage:
      • Level 165: 31 to 35 (CH: 37 to 42)
  • Shiver
    • Damage:
      • Level 60: 22 to 25 (CH: 26 to 30)
      • Level 127: 27 to 30 (CH: 32 to 36)
      • Level 194: 30 to 34 (CH: 36 to 41)
  • Tension
    • Damage:
      • Level 170: 38 to 42 (CH: 46 to 50)
  • Paralysing Glyph
    • Damage:
      • Level 65: 21 to 23 → 22 to 25
      • Level 131: 26 to 28 → 27 to 30
      • Level 198: 31 to 33 → 30 to 34
  • Roaming Glyph
    • Damage:
      • Level 175: 30 to 34 (CH: 36 to 41)
  • Torpor
    • New spell!
    • Variant of Lateral Flame.
    • 2 ranks unlocked at levels 1 / 2.
    • How the spell works: Inflicts Earth damage and steals Dodge.
    • Casting conditions at ranks 1 / 2:
      • Area of effect: cell
      • AP cost: 3 / 3
      • Minimum range: 1 / 1
      • Maximum range: 3 / 4
      • Modifiable range: no
      • Line of sight: yes
      • Casts per turn: 3 / 3
      • Casts per target per turn: 2 / 2
      • Critical: 5%
    • Damage:
      • Level 70: 21 to 23 (CH: 25 to 28)
      • Level 137: 27 to 30 (CH: 32 to 36)
  • Lateral Flame
    • New spell!
    • Variant of Torpor.
    • 1 rank unlocked at level 1 → 2.
    • How the spell works: Inflicts Fire damage and attracts targeted entities towards the center of the area of effect.
      • 3-cell line perpendicular to the casting line.
    • Casting conditions at rank 1:
      • Area of effect: 3-cell line perpendicular to the casting line.
      • AP cost: 4
      • Minimum range: 1
      • Maximum range: 6
      • Modifiable range: no
      • Line of sight: yes
      • Straight-line casting: yes
      • Casts per turn: 3
      • Casts per target per turn: 2
      • Critical: 5%
    • Damage:
      • Level 180: 31 to 35 (CH: 37 to 42)
  • Reinforced Protection
    • Power: 100 / 150 / 200 → 120 / 200
    • Glyph power: 150 / 200 / 250 → 160 / 250
  • Ataraxia
    • No change.
  • Gravitational Glyph
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 1 / 2 / 3 → 2 / 3
      • Recast interval: 7 / 6 / 5 → 7 / 5
  • Excursion Glyph
    • No change.
  • Burning Glyph
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 4 / 5 / 5 → 4 / 5
    • MP penalty: 3 / 3 / 4 → 3 / 4
    • Damage:
      • Level 85: 27 to 30
      • Level 152: 33 to 37
  • Perception Glyph
    • Damage:
      • Level 195: 37 to 41 (CH: 44 to 49)
  • Feca Shield
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 3 / 4 / 5 → 3 / 5
    • Damage suffered: 75% / 70% / 65% → 75% / 65%
  • Inertia
    • No change.
 

Ouginak

Spell pairs and rank acquisition levels:

  1. Prey (Lvl. 1, 66, 132) vs. Venison (Lvl. 95, 162)
  2. Watchdog (Lvl. 1, 67, 133) vs. Jaw (Lvl. 100, 167)
  3. Ulna (Lvl. 1, 68, 134) vs. Calcaneus (Lvl. 105, 172)
  4. Carcass (Lvl. 3, 69, 136) vs. Stripping (Lvl. 110, 177)
  5. Tally Ho (Lvl. 6, 71, 138) vs. Woof (Lvl. 115, 182)
  6. Convergence (Lvl. 10, 77, 144) vs. Tailing (Lvl. 120, 187)
  7. Yapper Launcher (Lvl. 15, 82, 149) vs. Gangrene (Lvl. 125, 192)
  8. Mastiff (Lvl. 20, 87, 154) vs. Muzzle (Lvl. 130, 197)
  9. Tibia (Lvl. 25, 92, 159) vs. Humerus (Lvl. 135)
  10. Tracking (Lvl. 30, 97, 164) vs. Hunt (Lvl. 140)
  11. Bloodhound (Lvl. 35, 102, 169) vs. Beaten (Lvl. 145)
  12. R-Canine (Lvl. 40, 107, 174) vs. Snuggletooth (Lvl. 150)
  13. Protective Pelt (Lvl. 45, 112, 179) vs. Ferocity (Lvl. 155)
  14. Carrion (Lvl. 50, 117, 184) vs. Radius (Lvl. 160)
  15. Marrow Bone (Lvl. 55, 122, 189) vs. Vertebra (Lvl. 165)
  16. Appeasement (Lvl. 60, 127, 194) vs. Affection (Lvl. 170)
  17. Cerberus (Lvl. 65, 131, 198) vs. Amarok (Lvl. 175)
  18. Panic (Lvl. 70, 137) vs. Pursuit (Lvl. 180)
  19. Bark (Lvl. 75, 142) vs. Gnaw (Lvl. 185)
  20. Tetanisation (Lvl. 80, 147) vs. Carving Up (Lvl. 190)
  21. Sniff (Lvl. 85, 152) vs. Determination (Lvl. 195)
  22. Canine Channel (Lvl. 90, 157) vs. Call of the Pack (Lvl. 200)
 

Changes Spell by Spell

  • Prey
    • No change.
  • Venison
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 6 → 5 / 6
  • Watchdog
    • Damage:
      • Level 1: 18 to 20 (CH: 22 to 24)
      • Level 66: 24 to 27 (CH: 29 to 32)
      • Level 132: 31 to 34 (CH: 37 to 41)
  • Jaw
    • Damage:
      • Level 100: 23 to 25 (CH: 27 to 30)
      • Level 167: 28 to 31 (CH: 34 to 37)
  • Ulna
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Maximum range: 6 / 7 / 8 → 6 / 8 / 10
      • Modifiable range: yes → no
    • Damage:
      • Level 1: 13 to 15 (CH: 16 to 18)
      • Level 68: 17 to 20 (CH: 21 to 23)
      • Level 134: 22 to 25 (CH: 26 to 30)
  • Calcaneus
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 7 → 7 / 9
      • Modifiable range: yes → no
    • Damage:
      • Level 105: 11 to 13 (CH: 13 to 15)
      • Level 172: 14 to 16 (CH: 17 to 19)
  • Carcass
    • No change.
  • Stripping
    • Damage:
      • Level 110: 23 to 26 (CH: 27 to 31)
      • Level 177: 28 to 32 (CH: 34 to 38)
    • Damage bonus:
      • Level 110: 16
      • Level 177: 20
  • Tally Ho
    • Damage:
      • Level 6: 17 to 19 (CH: 20 to 22)
      • Level 71: 23 to 25 (CH: 28 to 30)
      • Level 138: 29 to 31 (CH: 35 to 37)
  • Woof
    • Damage:
      • Level 115: 17 to 19 (CH: 20 to 22)
      • Level 182: 20 to 22 (CH: 24 to 26)
  • Convergence
    • No change.
  • Tailing
    • Casting conditions modified at ranks 1 / 2:
      • Casts per turn: 2 → 1 / 2
  • Yapper Launcher
    • No change.
  • Gangrene
    • Erosion penalty:
      • Level 125: 40% → 25%
      • Level 192: 40% → 30%
    • Casting conditions modified at ranks 1 / 2:
      • AP cost: 4 → 3 / 3
  • Mastiff
    • Damage:
      • Level 20: 10 to 12 (CH: 13 to 15)
      • Level 87: 13 to 15 (CH: 16 to 18)
      • Level 154: 17 to 19 (CH: 20 to 23)
  • Muzzle
    • Damage:
      • Level 130: 46 to 51 (CH: 55 to 61)
      • Level 197: 51 to 57 (CH: 61 to 68)
  • Tibia
    • Damage:
      • Level 25: 25 to 28 (CH: 30 to 34)
      • Level 92: 32 to 36 (CH: 39 to 43)
      • Level 159: 40 to 45 (CH: 48 to 54)
  • Humerus
    • Damage:
      • Level 135: 41 to 46 (CH: 49 to 55)
  • Tracking
    • Damage:
      • Level 30: 20 to 22 (CH: 23 to 27)
      • Level 97: 25 to 28 (CH: 30 to 34)
      • Level 164: 31 to 35 (CH: 37 to 42)
  • Hunt
    • Damage:
      • Level 140: 39 to 44 (CH: 47 to 53)
  • Bloodhound
    • Damage:
      • Level 35: 18 to 20 (CH: 21 to 23)
      • Level 102: 23 to 25 (CH: 27 to 30)
      • Level 169: 28 to 31 (CH: 34 to 37)
  • Beaten
    • Damage:
      • Level 145: 28 to 31 (CH: 34 to 37)
  • R-Canine
    • No change.
  • Snuggletooth
    • No change.
  • Protective Pelt
    • No change.
  • Ferocity
    • No change.
  • Carrion
    • Damage:
      • Level 50: 21 to 23 (CH: 25 to 28)
      • Level 117: 28 to 31 (CH: 34 to 38)
      • Level 184: 33 to 37 (CH: 40 to 44)
  • Radius
    • Damage:
      • Level 160: 32 to 36 (CH: 38 to 43)
  • Marrow Bone
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Modifiable range: yes → no
    • Damage:
      • Level 55: 19 to 21 (CH: 23 to 25)
      • Level 122: 25 to 27 (CH: 30 to 32)
      • Level 189: 29 to 31 (CH: 35 to 37)
    • Bonus base damage:
      • Level 55: 4
      • Level 122: 5
      • Level 189: 6
  • Vertebra
    • How the spell works has changed: The poison is no longer unbewitchable on the Prey.
    • Casting conditions modified at rank 1:
      • AP cost: 5 → 4
      • Maximum range: 6 → 3
      • Modifiable range: yes → no
      • Critical: 25% → 15%
    • +20% damage (per AP) compared to before.
    • Damage:
      • Level 165: 27 to 30 (CH: 32 to 36)
  • Appeasement
    • No change.
  • Affection
    • No change.
  • Cerberus
    • Damage:
      • Level 65: 31 to 34 (CH: 37 to 41)
      • Level 131: 37 to 41 (CH: 44 to 49)
      • Level 198: 41 to 46 (CH: 49 to 55)
  • Amarok
    • Bug fixed:
      • Entities in alignment are still attracted if the target dies from a critical hit.
    • Damage:
      • Level 175: 28 to 31 (CH: 34 to 37)
  • Panic
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 2 / 4 / 6 → 3 / 6
      • Recast interval: 4 / 3 / 2 → 4 / 2
  • Pursuit
    • No change.
  • Bark
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 2 / 3 / 4 → 2 / 4
      • Recast interval: 4 / 3 / 2 → 4 / 2
  • Gnaw
    • No change.
  • Tetanisation
    • Damage:
      • Level 80: 33 to 37 (CH: 39 to 44)
      • Level 147: 41 to 46 (CH: 49 to 55)
  • Carving Up
    • Damage:
      • Level 190: 31 to 35 (CH: 37 to 42)
  • Sniff
    • Casting conditions modified at ranks 1 / 2:
      • Recast interval: 4 / 3 / 2 → 4 / 2
  • Determination
    • No change.
  • Canine Channel
    • New spell!
    • Variant of Call of the Pack.
    • 2 ranks unlocked at levels 90 / 157.
    • How the spell works: Reduces allied damage suffered by the caster by 100% for 1 turn. Inflicts part of this damage on surrounding Prey (40% at 1 cell, 30% at 2 cells, and 15% at 3 cells)
    • Casting conditions at ranks 1 / 2:
      • Area of effect: cell
      • AP cost: 2 / 2
      • Minimum range: 0 / 0
      • Maximum range: 0 / 0
      • Modifiable range: no
      • Recast interval: 3 / 2
  • Call of the Pack
    • New spell!
    • Variant of Canine Channel.
    • 1 rank unlocked at level 200.
    • How the spell works: Moves the targeted ally closer if the caster is in close combat with a Prey.
      • Moves 4 cells closer.
    • Casting conditions at rank 1:
      • Area of effect: cell
      • AP cost: 2
      • Minimum range: 7
      • Maximum range: 13
      • Modifiable range: no
      • Line of sight: no
      • Casts per turn: 1
 

Pandawa

Spell pairs and rank acquisition levels:

  1.  Blow-Out (Lvl. 1, 66, 132) vs. Boozer (Lvl. 95, 162)
  2.  Blazing Fist (Lvl. 1, 67, 133) vs. Burning Circle (Lvl. 100, 167)
  3.  Debauchery (Lvl. 1, 68, 134) vs. Hangover (Lvl. 105, 172)
  4.  Terror (Lvl. 3, 69, 136) vs. Consolation (Lvl. 110, 177)
  5.  Alcoholic Breath (Lvl. 6, 71, 138) vs. Numbness (Lvl. 115, 182)
  6.  Alcoshu (Lvl. 10, 77, 144) vs. Hooch (Lvl. 120, 187)
  7.  Karcham (Lvl. 15, 82, 149) vs. Chamrak (Lvl. 125, 192)
  8.  Schnaps (Lvl. 20, 87, 154) vs. Liqueur (Lvl. 130, 197)
  9.  Propulsion (Lvl. 25, 92, 159) vs. Brandy (Lvl. 135)
  10.  Drunkenness (Lvl. 30, 97, 164) vs. Inebriation (Lvl. 140)
  11.  Stabilisation (Lvl. 35, 102, 169) vs. Sherpa (Lvl. 145)
  12.  Eviction (Lvl. 40, 107, 174) vs. Nausea (Lvl. 150)
  13.  Tipple (Lvl. 45, 112, 179) vs. Distillation (Lvl. 155)
  14.  Stain (Lvl. 50, 117, 184) vs. Brewing (Lvl. 160)
  15.  Vulnerability (Lvl. 55, 122, 189) vs. Prohibition (Lvl. 165)
  16.  Melancholy (Lvl. 60, 127, 194) vs. Pandjiu (Lvl. 170)
  17.  Zatoishwan's Wrath (Lvl. 65, 131, 198) vs. Fermentation (Lvl. 175)
  18.  Explosive Flask (Lvl. 70, 137) vs. Absinthe (Lvl. 180)
  19.  Vertigo (Lvl. 75, 142) vs. Waterfall (Lvl. 185)
  20.  Pandatak (Lvl. 80, 147) vs. Filthipint (Lvl. 190)
  21.  Pandiniuras (Lvl. 85, 152) vs. Stretcher (Lvl. 195)
  22.  Spirit Bond (Lvl. 90, 157) vs. Bamboo (Lvl. 200)
 

Changes Spell by Spell

  • Blow-Out
    • How the spell works has changed: Applies the Drunk state, gives 1 AP, and removes 1 MP. Casting Blow-Out again cancels the first effects, and gives Dodge and 1 AP for the current turn.
      • Now works in a similar way to Boozer.
      • -2 / 3 / 4 Effect duration
      • +15 / 20 / 25 Dodge
    • Casting conditions modified at ranks 1 / 2 / 3:
      • AP cost: 2 / 2 / 2 → 1 / 1 / 1
      • Recast interval: 2 / 2 / 2 → none
  • Boozer
    • How the spell works has changed: Applies the Drunk state, reduces damages received, and removes 1 MP. Casting Boozer again cancels the first effects and gives 1 MP for the current turn.
      • No longer unbewitches when cast again.
  • Blazing Fist
    • Damage:
      • Level 1: 15 to 18 (CH: 18 to 21)
      • Level 67: 20 to 23 (CH: 23 to 28)
      • Level 133: 25 to 30 (CH: 30 to 36)
  • Burning Circle
    • Damage:
      • Level 95: 27 to 31 (CH: 33 to 37)
      • Level 162: 34 to 38 (CH: 41 to 46)
    • Casting conditions modified at ranks 1 / 2:
      • Forbidden state: Drunk → none
  • Debauchery
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Casts per target per turn: 3 / 3 / 3 → 2 / 2 / 2
    • Damage:
      • Level 1: 14 to 16 (CH: 16 to 19)
      • Level 68: 18 to 20 (CH: 21 to 24)
      • Level 134: 23 to 26 (CH: 28 to 31)
  • Hangover
    • Damage:
      • Level 105: 20 to 23 (CH: 24 to 27)
      • Level 172: 25 to 28 (CH: 30 to 34)
  • Terror
    • No change.
  • Consolation
    • How the spell works has changed:
      • Proximity: 4 → 3 / 4
      • Heals: 7% → 7% / 8%
    • Casting conditions at ranks 1 / 2:
      • Max. range: 6 → 5 / 6
  • Alcoholic Breath
    • How the spell works has changed:
      • Pushback distance: 1 → 2
    • Damage:
      • Level 6: 14 to 16 (CH: 16 to 19)
      • Level 71: 19 to 21 (CH: 22 to 25)
      • Level 138: 23 to 26 (CH: 28 to 31)
  • Numbness
    • How the spell works has changed:
      • MP Reduction: 3 → 2 / 3
    • Casting conditions at ranks 1 / 2:
      • AP cost: 5 → 4 / 4
      • Maximum range: 7 → 5 / 7
    • Damage:
      • Level 115: 26 to 29 (CH: 32 to 35)
      • Level 182: 31 to 34 (CH: 37 to 41)
  • Alcoshu
    • New spell!
    • Variant of Hooch
    • How the spell works: Steals Water health. The Drunk state is required.
    • Casting conditions at ranks 1 / 2 / 3:
      • Area of effect: Cell
      • AP cost: 3 / 3 / 3
      • Minimum range: 1 / 1 / 1
      • Maximum range: 3 / 4 / 5
      • Modifiable range: yes
      • Line of sight: yes
      • Casts per turn: 3 / 3 / 3
      • Casts per target per turn: 2 / 2 / 2
      • Required State: Drunk
      • Critical: 5%
    • Damage:
      • Level 10: 14 to 16 (CH: 17 to 19)
      • Level 77: 19 to 22 (CH: 23 to 26)
      • Level 144: 24 to 27 (CH: 29 to 32)
  • Hooch
    • Damage:
      • Level 120: 46 to 50 (CH: 55 to 60)
      • Level 187: 53 to 57 (CH: 64 to 68)
  • Karcham
    • No change.
  • Chamrak
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range (casting): 4 → 3 / 4
  • Schnaps
    • How the spell works has changed:
      • Applies a penalty of 5 / 10 / 15 MP Parry.
    • Damage:
      • Level 20: 22 to 24 (CH: 26 to 28)
      • Level 87: 28 to 30 (CH: 34 to 36)
      • Level 154: 35 to 37 (CH: 42 to 44)
  • Liqueur
    • How the spell works has changed:
      • No longer requires the Drunk state.
    • Damage:
      • Level 130: 20 to 22 (CH: 24 to 27)
      • Level 197: 22 to 25 (CH: 26 to 30)
  • Propulsion
    • How the spell works has changed:
      • The damage is inflicted in the best element (before reduction)
    • Damage:
      • Level 25: 21 to 24 (CH: 26 to 29)
      • Level 92: 27 to 31 (CH: 33 to 37)
      • Level 159: 34 to 38 (CH: 41 to 46)
  • Brandy
    • No change.
  • Drunkenness
    • No change.
  • Inebriation
    • How the spell works has changed:
      • Max. effect stacking for the Incapacitating Barrel's Pouring spell has been reduced to 1.
      • The Summons inherits 100% of its caster's Wisdom.
  • Stabilisation
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Recast interval: 4 / 3 / 2 → 5 / 4 / 3
  • Sherpa
    • No change.
  • Eviction:
    • How the spell works has changed:
      • Now requires the Drunk → Sober state.
    • Damage:
      • Level 40: 11 to 14 (CH: 14 to 17)
      • Level 107: 14 to 18 (CH: 17 to 21)
      • Level 174: 18 to 22 (CH: 22 to 26)
  • Nausea
    • Damage:
      • Level 150: 15 to 17 (CH: 18 to 20)
  • Tipple
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Maximum range (casting): 5 / 5 / 6 → 4 / 5 / 6
    • Damage:
      • Level 45: 15 to 18 (CH: 18 to 21)
      • Level 112: 20 to 23 (CH: 24 to 28)
      • Level 179: 24 to 28 (CH: 29 to 34)
  • Distillation
    • Damage:
      • Level 155: 38 to 42 (CH: 46 to 50)
  • Stain
    • No change.
  • Brewing
    • No change.
  • Vulnerability
    • No change.
  • Prohibition
    • How the spell works has changed:
      • If the spell is cast on the Pandawa, the Unhealable state is applied at the start of the next turn.
  • Melancholy
    • Variant of Pandjiu
    • Damage:
      • Level 60: 28 to 31 (CH: 34 to 37)
      • Level 127: 35 to 39 (CH: 42 to 46)
      • Level 194: 39 to 43 (CH: 47 to 52)
  • Pandjiu
    • New spell!
    • Variant of Melancholy
    • How the spell works: Inflicts Fire damage on enemies and attracts the target 2 cells.
    • Casting conditions at rank 1:
      • Area of effect: Cell
      • AP cost: 4
      • Minimum range: 1
      • Maximum range: 6
      • Modifiable range: no
      • Line of sight: yes
      • Casts per turn: 2
      • Casts per target per turn: 1
      • Critical: 5%
    • Damage:
      • Level 170: 29 to 33 (CH: 35 to 40)
  • Zatoishwan's Wrath
    • No change.
  • Fermentation
    • No change.
  • Explosive Flask
    • Casting conditions modified at ranks 1 / 2 / 3:
      • Maximum range (casting): 4 / 4 / 5 → 4 / 5
    • Damage:
      • Level 70: 20 to 23 (CH: 24 to 27)
      • Level 137: 26 to 29 (CH: 31 to 35)
  • Absinthe
    • How the spell works has changed:
      • Steals health.
    • Damage:
      • Level 180: 23 to 26 (CH: 28 to 31)
  • Vertigo
    • Rank 3 has become rank 2.
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range (casting): 4 / 5 / 6 → 4 / 6
  • Waterfall
    • No change.
  • Pandatak
    • Damage:
      • Level 80: 33 to 37 (CH: 39 to 44)
      • Level 147: 41 to 46 (CH: 49 to 55)
  • Filthipint
    • Damage:
      • Level 190: 35 to 39 (CH: 42 to 47)
  • Pandiniuras
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range (casting): 2 / 4 / 6 → 3 / 6
      • MP bonus: 3 / 3 / 4 → 3 / 4
  • Stretcher
    • Casting conditions at rank 1:
      • Minimum range: 1 → 2
      • Maximum range: 4 → 5
  • Spirit Bond
    • Rank 3 has become rank 2.
    • How the spell works has changed:
      • The Pandawasta applies a Dodge penalty instead of a Lock penalty.
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range (casting): 4 / 4 / 5 → 4 / 5
  • Bamboo
    • No change.
 

Rogue

Spell pairs and rank acquisition levels:

  1. Detonator (Lvl. 1, 66, 132) vs. Fuze (Lvl. 95, 162)
  2. Extraction (Lvl. 1, 67, 133) vs. Obliteration (Lvl. 100, 167)
  3. Explobomb (Lvl. 1, 68, 134) vs. Latent Explobomb (Lvl. 105, 172)
  4. Boot (Lvl. 3, 69, 136) vs. Ruse (Lvl. 110, 177)
  5. Roguery (Lvl. 6, 71, 138) vs. Bunker (Lvl. 115, 182)
  6. Grenado (Lvl. 10, 77, 144) vs. Latent Grenado (Lvl. 120, 187)
  7. Boomerang Daggers (Lvl. 15, 82, 149) vs. Cadence (Lvl. 125, 192)
  8. Magnet (Lvl. 20, 87, 154) vs. Crossing (Lvl. 130, 197)
  9. Dirty Trick (Lvl. 25, 92, 159) vs. Strategy (Lvl. 135)
  10. Deception (Lvl. 30, 97, 164) vs. Stolen Goods (Lvl. 140)
  11. Water Bomb (Lvl. 35, 102, 169) vs. Latent Water Bomb (Lvl. 145)
  12. Pulsar (Lvl. 40, 107, 174) vs. Shot Pellets (Lvl. 150)
  13. Boombot (Lvl. 45, 112, 179) vs. Megabomb (Lvl. 155)
  14. Remission (Lvl. 50, 117, 184) vs. Walking Bomb (Lvl. 160)
  15. Carbine (Lvl. 55, 122, 189) vs. Machine Gun (Lvl. 165)
  16. Last Breath (Lvl. 60, 127, 194) vs. Magnetic Trap (Lvl. 170)
  17. Powder (Lvl. 65, 131, 198) vs. Sticky Bomb (Lvl. 175)
  18. Seismobomb (Lvl. 70, 137) vs. Latent Seismobomb (Lvl. 180)
  19. Musket (Lvl. 75, 142) vs. Arquebus (Lvl. 185)
  20. Blunderbuss (Lvl. 80, 147) vs. Shrapnel (Lvl. 190)
  21. Bombard (Lvl. 85, 152) vs. Weigh Down (Lvl. 195)
  22. Kaboom (Lvl. 90, 157) vs. Imposture (Lvl. 200)
 

Changes Spell by Spell

  • Countdown
    • Spell removed.
  • Overload
    • Spell removed.
  • Fuze
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 8 → 6 / 8
  • Obliteration
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 4 → 4 / 5
  • Latent Explobomb
    • Ranks: 1 → 2
    • How it works:
      • If an enemy target ends its turn on the glyph, thus preventing an Explobomb from being summoned, a Sticky Bomb is placed on that target.
    • Casting conditions:
      • Maximum range: 6 → 5 / 6
  • Boot
    • How it works:
      • No longer increases allies' damage. Instead, applies Shield points to moved bombs.
        • 210% of level as Shield (2 turns)
  • Ruse
    • Ranks: 1 → 2
    • Casting conditions:
      • Casts per turn: 2 → 1 / 2
  • Roguery
    • Is now the variant of Bunker.
  • Bunker
    • New spell!
    • Is now the variant of Roguery.
    • How it works: Makes the targeted Bomb invulnerable for 1 turn.
    • Casting conditions:
      • Area of effect: single-cell
      • AP cost: 2
      • Minimum range: 1
      • Maximum range: 8
      • Modifiable range: yes
      • Line of sight: yes
      • Recast interval: 4 / 3
      • Initial recast interval: 1
  • Latent Grenado
    • Ranks: 1 → 2
    • How it works:
      • If an enemy target ends its turn on the glyph, thus preventing a Grenado from being summoned, a Sticky Bomb is placed on that target.
    • Casting conditions:
      • Maximum range: 6 → 5 / 6
  • Boomerang Daggers
    • Damage:
      • Level 15: 16 to 18 (CH: 10 to 11 + 10 to 11)
      • Level 82: 21 to 23 (CH: 12 to 14 + 12 to 14)
      • Level 149: 26 to 29 (CH: 15 to 18 + 15 to 18)
  • Cadence
    • Ranks: 1 → 2
    • Damage:
      • Normal: 17 to 19 → 15 to 17 / 17 to 19
      • Critical: 21 to 23 → 18 to 20 / 21 to 23
  • Crossing
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 7 → 6 / 7
  • Deception
    • Damage:
      • Normal: 25 to 29 / 30 to 34 / 35 to 39 → 21 to 23 / 27 to 30 / 33 to 37
      • Critical: 29 to 33 / 34 to 38 / 39 to 43 → 25 to 28 / 32 to 36 / 40 to 44
  • Stolen Goods
    • Damage:
      • Normal: 22 to 26 → 24 to 28
      • Critical: 27 to 31 → 29 to 34
  • Latent Water Bomb
    • How it works:
      • If an enemy target ends its turn on the glyph, thus preventing a Water Bomb from being summoned, a Sticky Bomb is placed on that target.
  • Pulsar
    • Is now the variant of Shot Pellets.
  • Shot Pellets
    • New spell!
    • Is now the variant of Pulsar.
    • How it works: Steals Fire health in an area of effect.
    • Casting conditions:
      • Area of effect: 1-cell cross
      • AP cost: 4
      • Minimum range: 2
      • Maximum range: 4
      • Modifiable range: no
      • Straight-line casting: no
      • Line of sight: no
      • Casts per turn: 2
      • Critical: 15%
    • Damage:
      • Normal: 29 to 33
      • Critical: 35 to 40
  • Remission
    • Is now the variant of Walking Bomb.
  • Walking Bomb
    • Is now the variant of Remission.
  • Machine Gun
    • Casting conditions:
      • AP cost: 5 → 4
      • Minimum range: 2 → 1
    • Damage:
      • Normal: 43 to 47 → 33 to 37
      • Critical: 48 to 52 → 40 to 44
  • Powder
    • Is now the variant of Sticky Bomb.
  • Sticky Bomb
    • Formerly Gluing Explobomb.
    • Is now the variant of Powder.
    • How it works:
      • Now inflicts damage in the caster's best element.
  • Seismobomb
    • Ranks: 3 → 2
  • Latent Seismobomb
    • How it works:
      • If an enemy target ends its turn on the glyph, thus preventing a Seismobomb from being summoned, a Sticky Bomb is placed on that target.
  • Musket
    • Is now the variant of Arquebus.
    • Ranks: 3 → 2
    • Casting conditions:
      • Maximum range: 6 → 5 / 6
    • Damage:
      • Level 75: 15 to 17 (CH: 18 to 20)
      • Level 142: 19 to 21 (CH: 23 to 25)
  • Arquebus
    • Damage:
      • Normal: 43 to 47 → 35 to 39
      • Critical: 46 to 50 → 42 to 47
  • Blunderbuss
    • Is now the variant of Shrapnel.
    • Ranks: 3 → 2
    • How it works:
      • The erosion value applied has been reduced: 17% → 13%
    • Casting conditions:
      • AP cost: 5 → 4
    • Damage:
      • Normal: 31 to 35 / 35 to 39 / 39 to 43 → 28 to 31 / 35 to 39
      • Critical: 35 to 39 / 39 to 43 / 43 to 47 → 34 to 38 / 42 to 47
  • Shrapnel
    • New spell!
    • Is now the variant of Blunderbuss.
    • How it works: Inflicts Water damage and removes AP. The AP reduction increases based on the number of bombs adjacent to the target.
      • -1 AP (1 turn) (per bomb)
      • -1 AP (1 turn)
    • Casting conditions:
      • AP cost: 2
      • Area of effect: single-cell
      • Minimum range: 1
      • Maximum range: 5
      • Modifiable range: no
      • Line of sight: yes
      • Straight-line casting: no
      • Casts per turn: 3
      • Casts per target: 2
      • Free cell: no
      • Effect stacking: 1
      • Critical: 25%
    • Damage:
      • Normal: 17 to 19
      • Critical: 20 to 23
  • Bombard
    • New spell!
    • Is now the variant of Weigh Down.
    • How it works: Inflicts Earth damage on enemies and repels the targets by 1 cell.
    • Casting conditions:
      • Area of effect: perpendicular line of 2
      • AP cost: 4
      • Minimum range: 1
      • Maximum range: 6
      • Modifiable range: no
      • Straight-line casting: yes
      • Casts per turn: 2
      • Critical: 15%
    • Damage:
      • Normal: 23 to 27 / 29 to 33
      • Critical: 28 to 32 / 35 to 40
  • Weigh Down
    • Is now the variant of Bombard.
  • Kaboom
    • Ranks: 3 → 2
    • Casting conditions:
      • Maximum range: 1 / 3 / 5 → 3 / 5
      • Recast interval: 5 / 4 / 3 → 4 / 3
  • Imposture
    • Casting conditions:
      • Straight-line casting: yes → no
 

Sadida

Spell Pairs and Rank Acquisition Levels

  1. Tree (Lvl. 1, 66, 132) vs. Leafy Tree (Lvl. 95, 162)
  2. Brambles (Lvl. 1, 67, 133) vs. Poisoned Undergrowth (Lvl. 100, 167)
  3. Madoll (Lvl. 1, 68, 134) vs. Transmuted Madoll (Lvl. 105, 172)
  4. Prickly Embers (Lvl. 3, 69, 136) vs. Mangrove (Lvl. 110, 177)
  5. The Block (Lvl. 6, 71, 138) vs. Transmuted Block (Lvl. 115, 182)
  6. Tear (Lvl. 10, 77, 144) vs. Rise of Sap (Lvl. 120, 120)
  7. Proximity Poison (Lvl. 15, 82, 149) vs. Paralysing Poison (Lvl. 125, 192)
  8. Soothing Bramble (Lvl. 20, 87, 154) vs. Repotting (Lvl. 130, 197)
  9. Sylvan Power (Lvl. 25, 92, 159) vs. Vegetal Influence (Lvl. 135)
  10. Sacrificial Doll (Lvl. 30, 97, 164) vs. Transmuted Sacrificed (Lvl. 140)
  11. Earthquake: (Lvl. 35, 102, 169) vs. Shake (Lvl. 145)
  12. Natural Gift (Lvl. 40, 107, 174) vs. Inoculation (Lvl. 150)
  13. Manifold Bramble (Lvl. 45, 112, 179) vs. Force of Nature (Lvl. 155)
  14. Dolly Sacrifice (Lvl. 50, 117, 184) vs. Bane (Lvl. 160)
  15. Poisoned Wind (Lvl. 55, 122, 189) vs. Vegetal Altruism (Lvl. 165)
  16. Inflatable (Lvl. 60, 127, 194) vs. Transmuted Inflatable (Lvl. 170)
  17. Aggressive Bramble (Lvl. 65, 131, 198) vs. Plaguing Bramble (Lvl. 175)
  18. Wild Grass (Lvl. 70, 137) vs. Contagion (Lvl. 180)
  19. Tree of Life (Lvl. 75, 142) vs. Harmony (Lvl. 185)
  20. Bush Fire (Lvl. 80, 147) vs. Voodoo Curse (Lvl. 190)
  21. Insolent Bramble (Lvl. 85, 152) vs. Paralysing Bramble (Lvl. 195)
  22. Ultra-Powerful (Lvl. 90, 157) vs. Transmuted Ultra-Powerful (Lvl. 200)
 

Changes Spell by Spell

  • Trees
    • Baseline health points:
      • Grade 1: 190 → 230 (+21%)
      • Grade 2: 270 → 330 (+22%)
      • Grade 3: 350 → 425 (+25%)
    • Intertwined Forest:
      • 15% of close-combat damage suffered by Leafy Trees is inflicted on the Sadida's other Leafy Trees.
  • Tree
    • No other changes.
  • Leafy Tree
    • Grade of the summoned Tree: 3 → 2 / 3
  • Bramble
    • Damage:
      • Level 1: 12 to 14 (CH: 15 to 17)
      • Level 67: 16 to 19 (CH: 20 to 22)
      • Level 133: 21 to 24 (CH: 25 to 29)
  • Poisoned Undergrowth
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 8 → 7 / 8
    • Damage:
      • Level 100: 19 to 21 (CH: 22 to 25)
      • Level 167: 23 to 26 (CH: 28 to 31)
  • Madoll
    • No change.
  • Transmuted Madoll
    • Grade of the summoned Madoll: 3 → 2 / 3
    • Grade of the summoned Tree: 3 → 2 / 3
  • Prickly Embers
    • New spell!
    • Variant of Mangrove.
    • How the spell works: Inflicts Fire damage. On a Leafy Tree, removes the Tree's leaves. On an enemy in the Infected state: inflicts Fire damage on all enemies in the Infected state.
    • Casting conditions at ranks 1 / 2 / 3:
      • Area of effect: cell
      • AP cost: 4 / 4 / 4
      • Minimum range: 1 / 1 / 1
      • Maximum range: 5 / 6 / 7
      • Modifiable range: yes
      • Line of sight: yes
      • Straight-line casting: no
      • Diagonal casting: no
      • Casts per turn: 3 / 3 / 3
      • Casts per target per turn: 2 / 2 / 2
      • Critical: 10%
    • Damage:
      • Level 3: 17 to 20 (CH: 21 to 24)
      • Level 69: 23 to 26 (CH: 27 to 31)
      • Level 136: 29 to 33 (CH: 35 to 40)
  • Mangrove
    • New spell!
    • Variant of Prickly Embers.
    • How the spell works: Inflicts Water damage on enemies. On a Leafy Tree, increases the area of effect and damage but removes the Tree's leaves.
    • Casting conditions at ranks 1 / 2:
      • Area of effect: Cross
      • AP cost: 3 / 3
      • Minimum range: 1 / 1
      • Maximum range: 6 / 8
      • Modifiable range: yes
      • Line of sight: yes
      • Straight-line casting: no
      • Diagonal casting: no
      • Casts per turn: 3 / 3 / 3
      • Casts per target per turn: 2 / 2 / 2
      • Critical: no
  • The Block
    • No change.
  • Transmuted Block
    • Grade of the summoned Block: 3 → 2 / 3
    • Grade of the summoned Tree: 3 → 2 / 3
  • Tear
    • Damage:
      • Level 10: 13 to 15 (CH: 16 to 18)
      • Level 77: 18 to 20 (CH: 21 to 24)
      • Level 144: 22 to 25 (CH: 26 to 30)
  • Rise of Sap
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 7 → 5 / 7
    • Damage:
      • Level 120: 24 to 28 (CH: 29 to 33)
      • Level 187: 28 to 32 (CH: 34 to 38)
  • Proximity Poison
    • Casting conditions modified at ranks 1 / 2 / 3:
      • AP cost: 2 → 3 / 3 / 2
      • Recast interval: - → 2 / - / -
      • Casts per turn: 1 → - / 1 / 1
  • Paralysing Poison
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 4 / 6 / 8 → 6 / 8
      • Recast interval: 2 / 2 / 2 → none
      • Casts per turn: not applicable → 1 / 1 / 1
    • Damage:
      • Level 125: 18
      • Level 192: 21
  • Soothing Bramble
    • MP reduction on infected enemies:
      • Level 20: 4 → 2
      • Level 87: 5 → 3
      • Level 154: 6 → 4
  • Repotting
    • Casting conditions modified at ranks 1 / 2:
      • Recast interval: 3 → 4 / 3
  • Sylvan Power
    • No change.
  • Vegetal Influence
    • No change.
  • Sacrificial Doll
    • No change.
  • Transmuted Sacrificed
    • No change.
  • Earthquake
    • Damage:
      • Level 35: 20
      • Level 102: 26
      • Level 169: 32
  • Shake
    • Damage:
      • Level 145: 34 to 38 (CH: 41 to 46)
  • Natural Gift
    • No change.
  • Inoculation
    • Damage (Tree):
      • Level 150: 38 to 42
    • Damage (infected enemy):
      • Level 150: 29 to 33
  • Manifold Bramble
    • Damage:
      • Level 45: 17 to 19 (CH: 20 to 23)
      • Level 112: 22 to 25 (CH: 27 to 30)
      • Level 179: 27 to 30 (CH: 32 to 36)
  • Force of Nature
    • Leafy Tree damage bonus:
      • Level 155: 20 → 15
    • Damage:
      • Level 155: 21 to 27 (CH: 25 to 32)
  • Dolly Sacrifice
    • Damage (allies and Summons):
      • Level 50: 27 to 30 (CH: 33 to 36)
      • Level 117: 37 to 40 (CH: 44 to 48)
      • Level 184: 43 to 47 (CH: 52 to 56)
    • Damage (enemies):
      • Level 50: 23 to 26 (CH: 28 to 31)
      • Level 117: 31 to 35 (CH: 38 to 42)
      • Level 184: 37 to 41 (CH: 44 to 49)
  • Curse
    • Damage:
      • Level 160: 31 to 35 (CH: 37 to 42)
  • Poisoned Wind
    • No change.
  • Vegetal Altruism
    • No change.
  • Inflatable
    • No change.
  • Transmuted Inflatable
    • No change.
  • Aggressive Bramble
    • Damage:
      • Level 65: 34 to 37 (CH: 40 to 45)
      • Level 131: 40 to 45 (CH: 48 to 54)
      • Level 198: 45 to 50 (CH: 54 to 60)
  • Plaguing Bramble
    • Damage:
      • Level 175: 23 to 26 (CH: 28 to 31)
  • Wild Grass
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 6 / 7 / 8 → 6 / 8
    • Damage:
      • Level 70: 20 to 23 (CH: 24 to 27)
      • Level 137: 26 to 29 (CH: 31 to 35)
  • Contagion
    • Damage:
      • Level 180: 36 to 40 (CH: 43 to 48)
  • Tree of Life
    • Percentage of healing on attack: 50 / 75 / 100 → 60 / 100
  • Harmony
    • No change.
  • Bush Fire
    • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 6 / 7 / 8 → 6 / 8
    • Damage:
      • Level 80: 12 to 14 (CH: 14 to 16)
      • Level 147: 15 to 17 (CH: 18 to 20)
  • Voodoo Curse
    • No change.
  • Insolent Bramble
    • No change.
    • Error on this spell: 3 ranks instead of 2.
    • In the next patch:
      • Casting conditions modified at ranks 1 / 2:
      • Maximum range: 5 / 7 / 9 → 6 / 9
  • Paralysing Bramble
    • Damage:
      • Level 195: 18 to 20 (CH: 22 to 24)
  • Ultra-Powerful
    • No change.
  • Transmuted Ultra-Powerful
    • No change.
 

Sram

Spell Pairs and Rank Acquisition Levels

  1.  Deviousness (Lvl. 1, 66, 132) vs. Pitfall (Lvl. 95, 162)
  2.  Tricky Trap (Lvl. 1, 67, 133) vs. Perfidious Trap (Lvl. 100, 167)
  3.  Invisibility (Lvl. 1, 68, 134) vs. Mist (Lvl. 105, 172)
  4.  Insidious Poison (Lvl. 3, 69, 136) vs. Toxines (Lvl. 110, 177)
  5.  Mistake (Lvl. 6, 71, 138) vs. Raiding (Lvl. 115, 182)
  6.  Tricky Blow (Lvl. 10, 77, 144) vs. Cut-Throat (Lvl. 120, 187)
  7.  Double (Lvl. 15, 82, 149) vs. Plotter (Lvl. 125, 192)
  8.  Miry Trap (Lvl. 20, 87, 154) vs. Larceny (Lvl. 130, 197)
  9.  Mass Trap (Lvl. 25, 92, 159) vs. Trapster (Lvl. 135)
  10.  Cruelty (Lvl. 30, 97, 164) vs. Ambush (Lvl. 140)
  11.  Poisoned Trap (Lvl. 35, 102, 169) vs. Toxic Injection (Lvl. 145)
  12.  Chakra Concentration (Lvl. 40, 107, 174) vs. Fragmentation Trap (Lvl. 150)
  13.  Paralysing Trap (Lvl. 45, 112, 179) vs. Drift Trap (Lvl. 155)
  14.  Insidious Trap (Lvl. 50, 117, 184) vs. Epidemic (Lvl. 160)
  15.  Repelling Trap (Lvl. 55, 122, 189) vs. Mass Grave (Lvl. 165)
  16.  Fear (Lvl. 60, 127, 194) vs. Contempt (Lvl. 170)
  17.  Con (Lvl. 65, 131, 198) vs. Proximity Trap (Lvl. 175)
  18.  Jinx (Lvl. 70, 137) vs. Calamity (Lvl. 180)
  19.  Furrow (Lvl. 75, 142) vs. Perquisition (Lvl. 185)
  20.  Lethal Attack (Lvl. 80, 147) vs. Malevolent Trap (Lvl. 190)
  21.  Lethal Trap (Lvl. 85, 152) vs. Perfidy (Lvl. 195)
  22.  Evasion (Lvl. 90, 157) vs. Mortuary Mark (Lvl. 200)
 

Changes Spell by Spell

  • Deviousness
    • Casting conditions:
      • Casts per target: 3 → 2
    • Damage: 14 to 16 / 17 to 19 / 20 to 22 → 14 to 16 / 19 to 21 / 23 to 26
    • CH damage: 18 to 20 / 21 to 23 / 24 to 26 → 16 to 19 / 22 to 25 / 28 to 31
  • Pitfall
    • Ranks: 1 → 2
    • Damage: 30 to 34 → 24 to 27 / 30 to 34
    • CH damage: 34 to 38 → 29 to 33 / 34 to 38
  • Tricky Trap
    • How it works: Attracts allies and enemies. Inflicts Fire damage on enemies.
  • Perfidious Trap
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 7 → 5 / 7
  • Invisibility
    • How it works:
      • Invisibility duration has been reduced: 3 / 3 / 3 → 2 / 2 / 2
      • MP bonus duration has been reduced: 4 / 4 / 4 → 3 / 3 / 3
    • Casting conditions:
      • Recast interval: 7 / 6 / 6 → 6 / 5 / 5
  • Mist
    • Ranks: 1 → 2
    • Casting conditions:
      • Recast interval: 4 → 5 / 4
  • Toxines
    • Ranks: 1 → 2
    • Casting conditions:
      • Range: 7 → 5 / 7
  • Mistake
    • How it works:
      • Erosion value has increased: 10% → 13%
  • Looting
    • Ranks: 1 → 2
    • Damage: 34 to 38 → 29 to 32 / 34 to 38
    • CH damage: 40 to 44 → 35 to 39 / 40 to 44
  • Cut-throat
    • Ranks: 1 → 2
    • How it works: Inflicts Fire damage and increases the caster's Power and that of allies within 2 cells of the caster's position.
      • 250 Power (traps) (2 turns) → 100 / 150 Power (2 turns)
    • Casting conditions:
      • Maximum range: 7 → 6 / 7
    • Damage: 34 to 38 → 30 to 33 / 34 to 38
    • CH damage: 40 to 44 → 36 to 40 / 40 to 44
  • Double
    • Casting conditions:
      • Straight-line casting: yes → no
  • Plotter
    • Ranks: 1 → 2
    • How it works:
      • The damage inflicted by the Explosion of the Double spell has become damage in the caster's best attack element.
    • Casting conditions:
      • Recast interval: 4 → 5 / 4
    • Damage: 43 to 47 → 36 to 40
  • Miry Trap
    • Casting conditions:
      • Maximum range: 4 / 6 / 8 → 4 / 5 / 6
      • Line of sight: yes → no
  • Larceny
    • Ranks: 1 → 2
    • How it works:
      • Chance theft: 80 → 40 / 80
      • CH Chance theft: 100 → 60 / 100
    • Casting conditions:
      • Maximum range: 0 → 1
    • Damage: 40 to 44 → 34 to 38 / 38 to 42
    • CH damage: 44 to 48 → 41 to 45 / 46 to 50
  • Trapster
    • Damage: 30 to 34 → 26 to 30
    • CH damage: 33 to 37 → 31 to 36
  • Cruelty
    • Casting conditions:
      • Maximum range: 5 / 6 / 7 → 4 / 5 / 6
  • Ambush
    • How it works: Inflicts Fire damage on enemies and attracts the target towards the Double. Dissipates the caster's Invisibility.
      • The spell can now be cast on oneself.
    • Casting conditions:
      • Minimum range: 1 / 1 / 1 → 0 / 0 / 0
  • Toxic Injection
    • Casting conditions:
      • Max. stacking: infinite → 2
  • Fragmentation Trap
    • Casting conditions:
      • Maximum range: 8 → 6
      • Line of sight: yes → no
  • Paralysing Trap
    • How it works:
      • The duration of the MP penalty has changed: 1 / 2 / 3 → 2 / 2 / 2
    • Casting conditions:
      • Recast interval: 7 / 6 / 5 → 6 / 5 / 4
      • Max. stacking: 1
  • Epidemic
    • Damage: 38 to 42 → 33 to 37
    • CH damage: 46 to 50 → 40 to 45
  • Repelling Trap
    • Spell removed.
  • Mass Grave
    • New spell!
    • Replaces Repelling Trap.
    • How it works:
      • Places a single-cell trap that applies the Gravity state in a 2-cell circle for 1 turn.
    • Casting conditions:
      • AP cost: 3
      • Minimum range: 1
      • Maximum range: 6
      • Modifiable range: yes
      • Straight-line casting: no
      • Line of sight: no
      • Recast interval: 3
      • Free cell: yes
      • Non-trapped cell: yes
      • Cell without portal: no
  • Fear
    • Casting conditions:
      • Maximum range: 3 / 5 / 7 → 5 / 6 / 7
      • Casts per turn: infinite → 3
  • Contempt
    • How it works:
      • The spell can now be cast on oneself.
    • Casting conditions:
      • Minimum range: 1 → 0
  • Calamity
    • Damage: 38 to 42 → 33 to 37
  • Perquisition
    • Casting conditions:
      • Maximum range: 5 → 6.
  • Lethal Attack
    • Damage: 39 to 43 / 46 to 50 / 53 to 57 → 39 to 43 / 48 to 53
    • CH damage: 49 to 53 / 56 to 60 / 63 to 67 → 46 to 51 / 58 to 64
  • Perfidy
    • How it works: "Inflicts Earth damage. Each trap triggered lowers the AP cost of Perfidy. The AP cost reduction can be stacked 4 times max. and disappears when the spell is cast.
  • Evasion
    • New spell!
    • How it works: For 1 turn, the caster avoids attacks received in close combat by moving 2 cells away from their attacker. If the caster cannot back away, they suffer damage normally.
    • Casting conditions:
      • AP cost: 2 / 2
      • Minimum range: 0 / 0
      • Maximum range: 0 / 0
      • Modifiable range: no / no
      • Recast interval: 4 / 3
  • Mortuary Mark
    • New spell!
    • How it works: Applies erosion to the target. Each trap triggered increases the erosion applied by Mortuary Mark. The bonus can be stacked 4 times max. and disappears when the spell is cast. Dissipates the caster's Invisibility.
      • Removes the effects of the Invisibility spell.
      • Removes the effects of the Traps spell.
      • 5% Erosion (2 turns) (bonus per trap triggered)
      • 10% Erosion (2 turns)
    • Casting conditions:
      • AP cost: 2
      • Minimum range: 1
      • Maximum range: 3
      • Modifiable range: no
      • Line of sight: yes
      • Casts per turn: 2
      • Max. stacking: 4 (Erosion bonus for the caster)
 

Foggernaut

Spell Pairs and Rank Acquisition Levels

  1.  Pilfer (Lvl. 1, 66, 132) vs. Scuttle (Lvl. 95, 162)
  2.  Anchor (Lvl. 1, 67, 133) vs. Mooring (Lvl. 100, 167)
  3.  Harpooner (Lvl. 1, 68, 134) vs. Trawler (Lvl. 105, 172)
  4.  Evolution (Lvl. 3, 69, 136) vs. Transition (Lvl. 110, 177)
  5.  Torrent (Lvl. 6, 71, 138) vs. Harmattan (Lvl. 115, 182)
  6.  Salt Armour (Lvl. 10, 77, 144) vs. Assistance (Lvl. 120, 187)
  7.  Scaphander (Lvl. 15, 82, 149) vs. Armour-Plating (Lvl. 125, 192)
  8.  Lifesaver (Lvl. 20, 87, 154) vs. Drill (Lvl. 130, 197)
  9.  Backwash (Lvl. 25, 92, 159) vs. Surge (Lvl. 135)
  10.  Tide (Lvl. 30, 97, 164) vs. Corrosion (Lvl. 140)
  11.  Vapour (Lvl. 35, 102, 169) vs. Valve (Lvl. 145)
  12.  Grapnel (Lvl. 40, 107, 174) vs. Hypertension (Lvl. 150)
  13.  Tacturret (Lvl. 45, 112, 179) vs. Bathyscaphe (Lvl. 155)
  14.  Spyglass (Lvl. 50, 117, 184) vs. Periscope (Lvl. 160)
  15.  First Aid (Lvl. 55, 122, 189) vs. Rescue (Lvl. 165)
  16.  Torpedo (Lvl. 60, 127, 194) vs. Short-Circuit (Lvl. 170)
  17.  Ambush (Lvl. 65, 131, 198) vs. Sonar (Lvl. 175)
  18.  Dreadnought (Lvl. 70, 137) vs. Covering (Lvl. 180)
  19.  Breakwater (Lvl. 75, 142) vs. Compass (Lvl. 185)
  20.  Froth (Lvl. 80, 147) vs. Nautilus (Lvl. 190)
  21.  Trident (Lvl. 85, 152) vs. Seizing (Lvl. 195)
  22.  Piston (Lvl. 90, 157) vs. Recursiveness (Lvl. 200)
 

Changes Spell by Spell

  • Turrets
    • The casting conditions for spells summoning Turrets have been harmonized: 2 AP, 1-8 Range with line of sight, recast interval of 3 turns, overall recast interval of 3 turns.
    • Turrets' resistances have been revised, and are now all at 15% in each element regardless of Turret.
    • Turrets now play their positive effects (shield and healing) only on allies and their negative effects (damage) only on enemies when they've reached Evolution III. Movement effects continue to effect everyone without differentiating.
    • The Turrets' special spells – unlocked in Evolution III – are now played during the Foggernaut's turn when they cast their spells activating the Turrets' special spells. For example, casting Ambush on an enemy when the Harpooner is in the Evolution III state immediately triggers the Boombooma spell on the target. The active effect reduction on the target is therefore applied with the damage.
      • Evolution III spells are therefore no longer available in the Turrets' active spells.
    • Turrets in the Evolution II or III states provide the Foggernaut with bonuses at the end of their turn if they are in line of sight and within range (1 to 7 Range maximum), with the bonuses being more powerful in Evolution III. The bonuses depend on the Turret in question.
 
  • Pilfer
    • Damage: 11 to 13 / 14 to 16 / 17 to 19 → 13 to 15 / 17 to 20 / 22 to 25
    • CH damage: 14 to 16 / 17 to 19 / 20 to 22 → 16 to 19 / 21 to 24 / 26 to 29
  • Scuttle
    • Changed from 1 to 2 ranks.
    • Casting conditions:
      • Maximum range: 5 → 5 / 6
  • Anchor
    • Damage: 12 to 14 / 16 to 18 / 20 to 22 → 14 to 16 / 19 to 21 / 24 to 27
    • CH damage: 16 to 18 / 20 to 22 / 24 to 26 → 17 to 20 / 22 to 25 / 29 to 32
  • Mooring
    • Changed from 1 to 2 ranks.
    • Damage: 17 to 21 → 14 to 17 / 17 to 21
    • CH damage: 21 to 25 → 16 to 20 / 21 to 25
  • Harpooner
    • How it works:
      • Harpooner Evolution II:
        • Turret's required state: Evolution II
          • At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:
            • 150 Power (1 turn, dissipates on death only)
      • Harpooner Evolution III:
        • Turret's required state: Evolution III
          • At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:
            • 200 Power (1 turn, dissipates on death only)
      • Booboomf, Booboome, Boombooma and Bwoobwoom:
        • Removed as active spells for the Harpooner and are now a single spell triggered directly by the Ambush and Sonar spells when the Harpooner is in the Evolution III state.
        • Strikes in the best element (before resistance) of the Turret.
    • Casting conditions:
      • Modifiable range: yes → no
  • Trawler
    • How it works:
      • Changed from 1 to 2 ranks.
      • Trawler Evolution II:
        • Turret's required state: Evolution II
          • At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:
            • 15 Lock (1 turn, dissipates on death only)
            • 15 MP Reduction (1 turn, dissipates on death only)
      • Trawler Evolution III:
        • Turret's required state: Evolution III
          • At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:
            • 20 Lock (1 turn, dissipates on death only)
            • 20 MP Reduction (1 turn, dissipates on death only)
      • Double German:
        • Removed as an active spell for the Trawler and is now a spell triggered directly by the Spyglass and Periscope spells when the Trawler is in the Evolution III state.
  • Evolution
    • Casting conditions:
      • Minimum range: 3 / 3 / 3 → 1 / 1 / 1
      • Maximum range: 6 / 8 / 10 → 2 / 3 / 4
      • Recast interval: 2 / 2 / 2 → 0 / 0 / 0
      • Casts per turn: infinite → 1 / 1 / 1
  • Transition
    • Changed from 1 to 2 ranks.
    • Casting conditions:
      • AP cost: 4 → 3 / 3
      • Minimum range: 1 → 4 / 4
      • Maximum range: 3 → 8 / 10
  • Wakflip
    • Casting conditions:
      • Casts per target: 1 → infinite
  • Harmattan
    • Changed from 1 to 2 ranks.
  • Salt Armour
    • How it works:
      • The fixed damage reduction has been replaced by a reduction bonus in % on long-range damage: 26 / 28 / 30 on Turrets and 13 / 14 / 15 on allies (excluding Turrets)
  • Assistance
    • Changed from 1 to 2 ranks.
    • Casting conditions:
      • Maximum range: 6 → 7 / 8
  • Scaphander
    • How it works:
      • "Any AP removed will increase MP" has become a 1 MP gain for 2 turns.
    • Casting conditions:
      • Max. stacking: 4 → 1
  • Armour-Plating
    • Changed from 1 to 2 ranks.
    • How it works:
      • Shield:
        • Allies (excluding Turrets): 240 → 200 / 240
        • Turrets: 480 → 440 / 480
  • Lifesavers
    • How it works:
      • Lifesaver Evolution II:
        • Turret's required state: Evolution II
          • At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:
            • 10% max. Vitality (1 turn, dissipates on death only)
      • Lifesaver Evolution III:
        • Turret's required state: Evolution III
          • At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:
            • 15% max. Vitality (1 turn, dissipates on death only)
      • Intervention (formerly Rescue):
        • Removed as an active spell for the Lifesaver and is now a spell triggered directly by the First Aid and Rescue spells when the Lifesaver is in the Evolution III state.
        • Max. effect stacking: infinite → 1
  • Drill
    • How it works:
      • Changed from 1 to 2 ranks.
      • Drill Evolution II:
        • Turret's required state: Evolution II
          • At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:
            • 25 fixed Damage (1 turn, dissipates on death only)
      • Drill Evolution III:
        • Turret's required state: Evolution III
          • At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:
            • 25 fixed Damage (1 turn, dissipates on death only)
            • 1 MP (1 turn, dissipates on death only)
      • Excavation:
        • Removed as an active spell for the Drill and is now a spell triggered directly by the Ambush and Sonar spells when the Drill is in the Evolution III state.
        • Damage: / → Inflicts damage in the best element (before resistance) of the Turret.
        • Erosion can be unbewitched.
      • Drilling:
        • Line of sight: yes → no
    • Casting conditions:
      • Modifiable range: yes → no
      • Straight-line casting: yes → no
  • Backwash
    • Is now the variant of Surge
  • Surge
    • Is now the variant of Backwash
  • Valve
    • Damage: 16 to 18 → 18 to 21
    • CH damage: 19 to 21 → 22 to 25
  • Grapnel
    • How it works:
      • Attracts the caster towards Turrets by 3 / 3 / 4 → 4 / 5 / 6
      • Attracts the caster towards allies (excluding Turrets) → 1 / 2 / 3
    • Casting conditions:
      • Maximum range: 5 / 6 / 7 → 6 / 7 / 8
      • Modifiable range: yes → no
  • Hypertension
    • How it works:
      • Sets the recast interval for the destroyed Turret to 1 turn.
  • Tacturrets
    • How it works:
      • Tacturret Evolution II:
        • Turret's required state: Evolution II
          • At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:
            • 2 Range (1 turn, dissipates on death only)
      • Tacturret Evolution III:
        • Turret's required state: Evolution III
          • At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:
            • 3 Range (1 turn, dissipates on death only)
      • Transko:
        • Removed as an active spell for the Tacturret and is now a spell triggered directly by the Spyglass and Periscope spells when the Tacturret is in the Evolution III state.
  • Bathyscaphe
    • How it works:
      • Bathyscaphe Evolution II:
        • Turret's required state: Evolution II
          • At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:
            • 100% of the caster's level in Shield (1 turn, dissipates on death only)
      • Bathyscaphe Evolution III:
        • Turret's required state: Evolution III
          • At end of each turn, the Turret casts a spell in a Circle 7 area of effect with 0 Range, which gives the Foggernaut the following bonus(es) for 1 turn if hit by the spell:
            • 100% of the caster's level in Shield (1 turn, dissipates on death only)
            • 1 AP (1 turn, dissipates on death only)
      • Decompression:
        • Removed as an active spell for the Bathyscaphe and is now a spell triggered directly by the First Aid and Rescue spells when the Bathyscaphe is in the Evolution III state.
  • Periscope
    • Casting conditions:
      • AP cost: 4 → 3
  • Torpedo
    • Is now the variant of Short-Circuit
    • Changed from 1 to 3 ranks.
    • Casting conditions:
      • Maximum range: 5 → 4 / 4 / 5
  • Short-Circuit
    • Is now the variant of Torpedo
  • Ambush
    • Casting conditions:
      • AP cost: 5 → 4
  • Dreadnought
    • Is now the variant of Covering
    • Changed from 3 to 2 ranks.
    • How it works:
      • Also immunizes against damage from the Short-Circuit spell.
  • Covering
    • New spell!
    • Is now the variant of Dreadnaut
    • How it works: Immunizes targeted allies against damage inflicted by the Harpooner, the Drill and the Short-Circuit spell, as well as against movement by the Tacturret and the Trawler. Immunizes enemies against heals from the Lifesaver and against the Bathyscaphe's shields.
    • Casting conditions:
      • Area of effect: Circle 3
      • AP cost: 3
      • Minimum range: 1
      • Maximum range: 4
      • Recast interval: 5
  • Breakwater
    • Changed from 3 to 2 ranks.
    • How it works:
      • Enemies are no longer affected by the effect of the sacrifice.
  • Compass
    • Casting conditions:
      • Maximum range: 5 → 7
  • Froth
    • Changed from 3 to 2 ranks.
    • How it works:
      • Pushback has been increased: 1 → 2 cells
    • Casting conditions:
      • Minimum range: 2 → 1
  • Trident
    • Changed from 3 to 2 ranks.
  • Recursiveness
    • Is now the variant of Piston
    • How it works:
      • If the caster casts the spell on themself, they also move with their Turrets, ending their turn adjacent to one of them.
    • Casting conditions:
      • Minimum range: 1 → 0
  • Piston
    • New spell!
    • Is now the variant of Recursiveness
    • How it works: Pushes the targeted ally 3 cells. On one of the caster's Turrets, pushes 6 cells.
    • Casting conditions:
      • AP cost: 2 / 2
      • Minimum range: 1 / 1
      • Maximum range: 1 / 1
      • Casts per turn: 2
 

Xelor

Spell Pairs and Rank Acquisition Levels

  1. Slow Down (Lvl. 1, 66, 132) vs. Souvenir (Lvl. 95, 162)
  2. Hand (Lvl. 1, 67, 133) vs. Cog (Lvl. 100, 167)
  3. Teleportation (Lvl. 1, 68, 134) vs. Spontaneous Return (Lvl. 105, 172)
  4. Shrivelling (Lvl. 3, 69, 136) vs. Drying Up (Lvl. 110, 177)
  5. Rewind (Lvl. 6, 71, 138) vs. Reflect (Lvl. 115, 182)
  6. Xelor's Punch (Lvl. 10, 77, 144) vs. Gear (Lvl. 120, 187)
  7. Accomplice (Lvl. 15, 82, 149) vs. Xelor's Dial (Lvl. 125, 192)
  8. Frostbite (Lvl. 20, 87, 154) vs. Disruption (Lvl. 130, 197)
  9. Xelor's Sandglass (Lvl. 25, 92, 159) vs. Temporal Distortion (Lvl. 135)
  10. Time Theft (Lvl. 30, 97, 164) vs. Petrification (Lvl. 140)
  11. Haziness (Lvl. 35, 102, 169) vs. Conservation (Lvl. 145)
  12. Temporal Dust (Lvl. 40, 107, 174) vs. Temporal Suspension (Lvl. 150)
  13. Rhol Bak (Lvl. 45, 112, 179) vs. Temporal Instability (Lvl. 155)
  14. Loss of Motivation (Lvl. 50, 117, 184) vs. Pendulum (Lvl. 160)
  15. Temporal Paradox (Lvl. 55, 122, 189) vs. Time Rift (Lvl. 165)
  16. Synchro (Lvl. 60, 127, 194) vs. Serious Hour (Lvl. 170)
  17. Counter (Lvl. 65, 131, 198) vs. Temporal Oop Shield (Lvl. 175)
  18. Flight (Lvl. 70, 137) vs. Premonition (Lvl. 180)
  19. Clock (Lvl. 75, 142) vs. Water Clock (Lvl. 185)
  20. Dark Ray (Lvl. 80, 147) vs. Shadowy Beam (Lvl. 190)
  21. Mummification (Lvl. 85, 152) vs. Embalming (Lvl. 195)
  22. Desynchronisation (Lvl. 90, 157) vs. Knell (Lvl. 200)
 

Changes Spell by Spell

  • Slowdown
    • Casting conditions:
      • Maximum stacking: 2 → 1
    • Damage:
      • Level 1: 6 to 8 (CH: 8 to 10)
      • Level 66: 8 to 10 (CH: 10 to 12)
      • Level 132: 11 to 13 (CH: 13 to 16)
  • Souvenir
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 6 → 5 / 6
    • Damage:
      • Level 95: 21 to 24 (CH: 25 to 29)
      • Level 162: 26 to 30 (CH: 31 to 36)
  • Hand
    • How it works:
      • No longer removes AP.
      • Inflicts Fire damage. Inflicts Fire damage when a Telefrag is generated on the target for 1 turn.
    • Casting conditions:
      • Maximum stacking: 2 → 1
    • Damage:
      • Level 1: 13 to 16 (CH: 16 to 19)
      • Level 67: 17 to 20 (CH: 21 to 24)
      • Level 133: 22 to 26 (CH: 26 to 31)
    • Damage (on entry into the Telefrag state):
      • Level 1: 4 to 6
      • Level 67: 6 to 8
      • Level 133: 8 to 10
  • Cog
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 7 → 5 / 7
      • Casts per turn: 2 → 3
      • Casts per target: infinite → 2
    • Damage:
      • Level 100: 14 to 16 (CH: 16 to 19)
      • Level 167: 17 to 20 (CH: 20 to 24)
  • Teleportation
    • No change.
  • Spontaneous Return
    • Ranks: 1 → 2
    • Casting conditions:
      • Casts per target: infinite → 2
  • Shrivelling
    • Damage:
      • Level 3: 15 to 17 (CH: 19 to 21)
      • Level 69: 20 to 23 (CH: 24 to 27)
      • Level 136: 26 to 29 (CH: 31 to 35)
    • Damage (on target in Telefrag state):
      • Level 3: 18 to 20 (CH: 22 to 24)
      • Level 69: 24 to 27 (CH: 29 to 32)
      • Level 136: 31 to 34 (CH: 37 to 41)
  • Drying Up
    • Ranks: 1 → 2
    • How it works:
      • Additional damage is applied at the start of the target's turn.
    • Casting conditions:
      • Maximum range: 6 → 5 / 6
    • Damage:
      • Level 110: 31 to 34 (CH: 37 to 40)
      • Level 177: 38 to 42 (CH: 46 to 50)
  • Rewind
    • No change.
  • Reflect
    • Ranks: 1 → 2
    • Casting conditions:
      • Recast interval: 2 → 3 / 2
  • Xelor's Punch
    • Damage:
      • Level 10: 14 to 16 (CH: 16 to 19)
      • Level 77: 19 to 22 (CH: 22 to 26)
      • Level 144: 23 to 27 (CH: 28 to 32)
  • Gear
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 5 → 5 / 6
    • Damage:
      • Level 120: 27 to 31 (CH: 32 to 37)
      • Level 187: 31 to 35 (CH: 37 to 42)
  • Accomplice
    • No change.
  • Dial
    • Ranks: 1 → 2
    • How it works:
      • Fire damage has become Neutral damage.
    • Casting conditions:
      • Range: 5 → 4 / 5
  • Frostbite
    • Damage:
      • Level 20: 7 to 9 (CH: 8 to 10)
      • Level 87: 9 to 11 (CH: 10 to 12)
      • Level 154: 11 to 13 (CH: 13 to 16)
  • Disruption
    • Ranks: 1 → 2
    • Damage:
      • Level 130: 8 to 10 (CH: 10 to 12)
      • Level 197: 9 to 11 (CH: 11 to 13)
  • Xelor's Sandglass
    • Damage:
      • Level 25: 9 to 11 (CH: 11 to 13)
      • Level 92: 12 to 14 (CH: 14 to 16)
      • Level 159: 15 to 17 (CH: 18 to 20)
  • Temporal Distortion
    • Damage:
      • Level 135: 34 to 38 (CH: 41 to 46)
  • Time Theft
    • Damage:
      • Level 30: 19 to 21 (CH: 23 to 26)
      • Level 97: 24 to 27 (CH: 29 to 33)
      • Level 164: 30 to 34 (CH: 36 to 41)
  • Petrification
    • Casting conditions:
      • Max. stacking: 3 → 1
    • Damage:
      • Level 140: 34 to 38 (CH: 41 to 46)
  • Haziness
    • No change.
  • Conservation
    • No change.
  • Temporal Dust
    • Damage:
      • Level 40: 21 to 23 (CH: 26 to 28)
      • Level 107: 27 to 30 (CH: 33 to 36)
      • Level 174: 34 to 37 (CH: 41 to 44)
  • Temporal Suspension
    • How it works: Inflicts Fire damage on enemies. Reduces the duration of the effects on targets in the Telefrag state and removes the state. Any one target cannot be unbewitched twice in the same turn using Temporal Suspension.
    • Damage:
      • Level 150: 25 to 29 (CH: 30 to 35)
  • Rhol Bak
    • No change.
  • Temporal Instability
    • No change.
  • Loss of Motivation
    • How it works:
      • Any one target cannot be unbewitched twice in the same turn using Loss of Motivation.
    • Damage:
      • Level 50: 14 to 16 (CH: 17 to 20)
      • Level 117: 20 to 22 (CH: 23 to 27)
      • Level 184: 23 to 26 (CH: 28 to 31)
  • Pendulum
    • Casting conditions:
      • Maximum range: 5 → 4
      • Line of sight: yes → no
  • Temporal Paradox
    • No change.
  • Time Rift
    • No change.
  • Synchro
    • Is now the variant of Serious Hour.
    • How it works:
      • The caster no longer loses 1 AP while Synchro is alive.
  • Serious Hour
    • New spell!
    • Is now the variant of Synchro.
    • Ranks: 1
    • How it works: Inflicts damage in the caster's best attack element. Damage is increased if the target and caster are in the Gravity state.
    • Casting conditions:
      • Area of effect: single target
      • AP cost: 4
      • Minimum range: 1
      • Maximum range: 6
      • Modifiable range: no
      • Straight-line casting: no
      • Line of sight: yes
      • Casts per turn: 2
      • Casts per target: 1
      • Critical: 15%
    • Damage:
      • Level 170: 22 to 25 (CH: 26 to 30)
        • 32 to 35 (CH: 38 to 42) (if the target is in the Gravity state)
        • 42 to 45 (CH: 50 to 54) (if the target and caster are in the Gravity state)
  • Counter
    • Ranks: 3 → 2
  • Temporal Oop Shield
    • Description: If the target suffers damage, it and its attacker return to their previous positions.
    • How it works:
      • The teleportation order between the allied target and its attacker has been inverted.
  • Flight
    • Ranks: 3 → 2
  • Premonition
    • No change.
  • Clock
    • Ranks: 3 → 2
    • Damage:
      • Level 75: 29 to 31 (CH: 35 to 38)
      • Level 142: 36 to 39 (CH: 43 to 47)
  • Water Clock
    • Damage:
      • Level 185: 30 to 34 (CH: 36 to 41)
  • Dark Ray
    • Ranks: 3 → 2
    • Damage:
      • Level 80: 27 to 30 (CH: 32 to 36)
      • Level 147: 33 to 37 (CH: 40 to 44)
  • Shadowy Beam
    • How it works:
      • The spell can now be cast on an ally and thereby inflict damage around that ally if the ally is in the Telefrag state.
    • Damage:
      • Level 190: 19 to 23 (CH: 23 to 28)
  • Mummification
    • Is now the variant of Embalming.
    • Ranks: 3 → 2
  • Embalming
    • New spell!
    • Is now the variant of Mummification.
    • Ranks: 1
    • How it works: Applies the Telefrag state for 1 turn. At the start of their next turn, the caster loses 2 AP for each time the spell is cast.
    • Casting conditions:
      • Area of effect: single target
      • AP cost: 1
      • Minimum range: 1
      • Maximum range: 6
      • Modifiable range: no
      • Straight-line casting: no
      • Line of sight: no
      • Casts per turn: 4
      • Casts per target: 1
      • Full cell: yes
  • Desynchronization
    • Is now the variant of Knell.
    • Casting conditions:
      • Maximum range: 6 → 5 / 6
  • Knell
    • No change.
 

Masqueraider

Spell Pairs and Rank Acquisition Levels

  1. Coward Mask (Lvl. 1, 66, 132) vs. Poltroon Mask (Lvl. 95, 162)
  2. Martelo (Lvl. 1, 67, 133) vs. Parafuso (Lvl. 100, 167)
  3. Picada (Lvl. 1, 68, 134) vs. Agular (Lvl. 105, 172)
  4. Intrepid Mask (Lvl. 3, 69, 136) vs. Tireless Mask (Lvl. 110, 177)
  5. Reinforcement (Lvl. 6, 71, 138) vs. Pivot (Lvl. 115, 182)
  6. Tortoruga (Lvl. 10, 77, 144) vs. Armadur (Lvl. 120, 187)
  7. Bling (Lvl. 15, 82, 149) vs. Scudo (Lvl. 125, 192)
  8. Retention (Lvl. 20, 87, 154) vs. Estrelia (Lvl. 130, 197)
  9. Psychopath Mask (Lvl. 25, 92, 159) vs. Hysterical Mask (Lvl. 135)
  10. Furia (Lvl. 30, 97, 164) vs. Cavalcade (Lvl. 140)
  11. Distance (Lvl. 35, 102, 169) vs. Atabak (Lvl. 145)
  12. Plastron (Lvl. 40, 107, 174) vs. Ginga (Lvl. 150)
  13. Ardour (Lvl. 45, 112, 179) vs. Neurosis (Lvl. 155)
  14. Stampede (Lvl. 50, 117, 184) vs. Comedy (Lvl. 160)
  15. Capering (Lvl. 55, 122, 189) vs. Bocciara (Lvl. 165)
  16. Decoy (Lvl. 60, 127, 194) vs. Catalepsy (Lvl. 170)
  17. Trance (Lvl. 65, 131, 198) vs. Masquerade (Lvl. 175)
  18. Apostasy (Lvl. 70, 137) vs. Brincaderia (Lvl. 180)
  19. Apathy (Lvl. 75, 142) vs. Ponteira (Lvl. 185)
  20. Boliche (Lvl. 80, 147) vs. Inferno (Lvl. 190)
  21. Purgatorio (Lvl. 85, 152) vs. Ronda (Lvl. 195)
  22. Grimace (Lvl. 90, 157) vs. Diffraction (Lvl. 200)
 

Changes Spell by Spell

  • Coward Mask
    • No change.
  • Poltroon Mask
    • Ranks: 1 → 2
    • Casting conditions:
      • Recast interval: 3 → 4 / 3
  • Martelo
    • Damage:
      • Level 1: 13 to 15 (CH: 15 to 17)
      • Level 67: 17 to 19 (CH: 20 to 22)
      • Level 133: 22 to 24 (CH: 26 to 29)
  • Parafuso
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 2 → 1 / 2
    • Damage:
      • Level 100: 18 to 21 (CH: 21 to 25)
      • Level 167: 22 to 26 (CH: 26 to 31)
  • Picada
    • Damage:
      • Level 1: 14 to 16 (CH: 17 to 19)
      • Level 68: 19 to 21 (CH: 22 to 25)
      • Level 134: 24 to 27 (CH: 29 to 32)
  • Agular
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 8 → 6 / 8
    • Damage:
      • Level 105: 24 to 27 (CH: 29 to 33)
      • Level 172: 30 to 34 (CH: 36 to 41)
  • Intrepid Mask
    • How it works:
      • The value of the Lock bonus has increased: 10 / 20 / 30 → 20 / 30 / 40
  • Tireless Mask
    • Ranks: 1 → 2
    • Casting conditions:
      • Recast interval: 3 → 4 / 3
  • Reinforcement
    • No change.
  • Pivot
    • Ranks: 1 → 2
    • Casting conditions:
      • Casts per turn: 1 → 0 / 1
      • Recast interval: 0 → 2 / 0
  • Tortoruga
    • No change.
  • Armadur
    • Ranks: 1 → 2
    • Casting conditions:
      • Maximum range: 7 → 5 / 7
  • Bling
    • No change.
  • Scudo:
    • Ranks: 1 → 2
    • Casting conditions:
      • Casts per turn: 2 → 1 / 2
  • Retention
    • Damage:
      • Level 20: 14 to 16 (CH: 16 to 18)
      • Level 87: 18 to 20 (CH: 21 to 23)
      • Level 154: 22 to 24 (CH: 26 to 29)
  • Estrelia
    • Ranks: 1 → 2
    • Casting conditions:
      • Casts per turn: 3 → 1 / 2
      • Casts per target: 2 → infinite
    • Damage:
      • Level 130: 34 to 38 (CH: 41 to 45)
      • Level 197: 38 to 42 (CH: 46 to 50)
  • Psychopath Mask
    • No change.
  • Hysterical Mask
    • No change.
  • Furia
    • Damage:
      • Level 30: 22 to 25 (CH: 27 to 30)
      • Level 97: 28 to 31 (CH: 34 to 38)
      • Level 164: 35 to 39 (CH: 42 to 47)
  • Cavalcade
    • Damage:
      • Level 140: 38 to 42 (CH: 46 to 50)
  • Distance
    • Damage:
      • Level 35: 14 to 16 (CH: 17 to 19)
      • Level 102: 18 to 20 (CH: 22 to 24)
      • Level 169: 23 to 25 (CH: 28 to 30)
  • Atabak
    • Damage:
      • Level 145: 33 to 37 (CH: 40 to 44)
  • Plastron
    • No change.
  • Ginga
    • No change.
  • Ardour
    • No change.
  • Neurosis
    • No change.
  • Stampede
    • No change.
  • Comedy
    • No change.
  • Capering
    • Damage:
      • Level 50: 18 to 20 (CH: 21 to 24)
      • Level 122: 24 to 28 (CH: 29 to 33)
      • Level 189: 28 to 32 (CH: 34 to 38)
  • Bocciara
    • Damage:
      • Level 165: 14 to 16 (CH: 17 to 19)
  • Decoy
    • Damage:
      • Level 60: 16 to 19 (CH: 19 to 23)
      • Level 127: 20 to 23 (CH: 24 to 28)
      • Level 194: 22 to 26 (CH: 26 to 31)
  • Catalepsy
    • Damage:
      • Level 170: 23 to 25 (CH: 28 to 30)
  • Trance
    • No change.
  • Masquerade
    • No change.
  • Apostasy
    • Ranks: 3 → 2
    • Damage:
      • Level 70: 17 to 20 (CH: 21 to 24)
      • Level 137: 22 to 26 (CH: 26 to 31)
  • Brincaderia
    • Casting conditions:
      • Casts per target: 3 → 2
    • Damage:
      • Level 180: 13 to 15 (CH: 16 to 18)
  • Apathy
    • Ranks: 3 → 2
    • Damage:
      • Level 75: 20 to 23 (CH: 24 to 28)
      • Level 142: 25 to 29 (CH: 30 to 35)
  • Ponteira
    • Damage:
      • Level 185: 17 to 19 (CH: 20 to 23)
  • Boliche
    • Ranks: 3 → 2
    • Damage:
      • Level 80: 21 to 23 (CH: 25 to 27)
      • Level 147: 26 to 28 (CH: 31 to 34)
  • Inferno
    • Damage:
      • Level 190: 38 to 42 (CH: 46 to 50)
  • Purgatorio
    • New spell!
    • Ranks: 2
    • How it works: Inflicts Fire damage on enemies and removes 1 turn of bewitchment.
    • Casting conditions:
      • Area of effect:
      • AP cost: 3
      • Minimum range: 1
      • Maximum range: 3
      • Straight-line casting: no
      • Modifiable range: no
      • Line of sight: yes
      • Casts per turn: 1
      • Critical: 25%
    • Damage:
      • Level 85: 26 to 29 (CH: 31 to 35)
      • Level 152: 32 to 36 (CH: 38 to 43)
  • Ronda
    • New spell!
    • Ranks: 1
    • How it works: Inflicts Earth damage on enemies in an area of effect and attracts the targets 2 cells towards the caster.
    • Casting conditions:
      • Area of effect: ring 2
      • AP cost: 4
      • Minimum range: 0
      • Maximum range: 1
      • Straight-line casting: yes
      • Modifiable range: no
      • Line of sight: yes
      • Casts per turn: 1
      • Critical: 15%
    • Damage:
      • Level 195: 38 to 42 (CH: 46 to 50)
  • Grimace
    • Ranks: 3 → 2
  • Diffraction
    • Description: Applies a shield around all allies and enemies. The shield's value is halved on Summons.
    • How it works:
      • Shield value has increased: 300% (150% on Summons) → 450% (225)
 
 

Kama Exchange

  • The in-game Kama Exchange interface has been completely revised.
 

Combat

  • The maximum amount of health eroded can no longer be greater than the maximum amount of health.
  • Damage inflicted in star-shaped areas of effect no longer ignores the gradual decrease in damage toward the star's tips.
  • A bug has been fixed that made it possible to validate certain monster achievements in the arena.
  • Quitting a fight in the preparation phase with a sidekick no longer prevents further fights from starting.
  • Damage-sharing effects now make it possible to share damage between multiple distinct groups.
  • A wanted notice can no longer appear in the monster group to defeat at the end of a hunt at the portal.
  • Lines of sight are disabled correctly when a character being incarnated receives the bonus "unlocks all lines of sight".
  • Movements are now stopped when a character is locked multiple times in a same movement or if the character gains or loses Lock or Dodge.
  • Stealing characteristics in areas of effect no longer generates a bonus per target hit. For example, for a spell that steals 100 Chance in a 2-cell line (max. two targets) with a max. stacking of 3, the caster will get up to 300 (100 × 3) Chance as opposed to 600 (100 × 2 × 3) previously. The stolen characteristics still remain reduced for all targets.
  • The monster status icons during the fight against Bethel Akarna have been fixed; they tracked the monster's template incorrectly.
  • When a spell modifies the caster's AP, the spell icons in the shortcut bar are grayed-out correctly based on the remaining number of AP.
  • The Black Dragon quest: Famished Greedovores have a lower Initiative value and their number of MP is now 4 (instead of 5)
  • Burin's Dane and The Toxine Gang quests: The Srambad Huntress and Poison Huntresses can no longer cast the spell "Toxinistros" on an opponent multiple times during the same turn; the poison's effects cannot be stacked more than three times on a target.
  • Spell-modifying effects (class sets) are no longer removed by similar in-fight effects.
  • The way in which special cases involving invisibility (e.g. an invisible Sram being carried by a Pandawa) are displayed has been fixed.
  • The Pacifist state of the spell Ray of Plight of the monster Hystairkal can no longer be unbewitched.
  • The monsters Moopet and Cheeken each have a new spell.
 

Spell Effects Preview

  • The damage preview correctly accounts for the number of previous casts on a given target.
  • The preview correctly manages triggered effects that cannot be triggered on their own.
  • The preview now accounts for the trigger limits of buffs.
  • Effects that modify the values displayed by the client are no longer accounted for twice by the client.
  • The bonus effect on spell power when calculating the damage preview has been fixed.
  • The way characteristics are managed when a controlled Summons triggers one of its caster's effects has been fixed.
  • Management of items that modify spells (such as class sets) has been added to the preview.
  • The gradual decrease in the damage from effects in diagonal areas of effect has been fixed.
  • A preview of Summons has been added.
 

Artificial Intelligence

  • The AI manages spells cast on oneself better. For example, Coneys should no longer heal themselves twice when a single heal was enough.
 

Items

  • The health bonus of the Treechnid set has been replaced by a Vitality bonus.
  • The description of the legendary effect "Fallanster's Rectitude" has been changed. It indicated that if the caster moved, it would remove the effects of the legendary power from them, but only pushback and attraction removed the reduction bonus in damage suffered.
  • The legendary power of Rykke Errel's cape has been changed: For each distance attack suffered, the bearer gains shield and loses ranged damage for 1 turn; stackable up to 5 times maximum. The damage penalty and shield values vary according to the distance between the bearer and their attacker.
  • Legendary items now have specific icons that are visible in the bewitchment list for the carrier and any other targets.
  • Primordial-profession shields and the Thousand Shield are becoming ceremonial items.
  • The class sets have been updated. Here is the list of items that have undergone changes:
    • Cape of Spades
      • Clover: Increases the maximum number of casts per turn by 1 → Reduces the spell's recast interval by 1
    • Ukando Hat
      • Bluff: 25% critical hits with the spell → Increases the spell's maximum range by 1
      • Heads or Tails: 25% critical hits with the spell → 20% critical hits with the spell
    • Sleephairs
      • Playful Claw: 30% critical hits with the spell → Increases the spell's maximum range by 1
    • Ortal Cloak
      • Snub: effect removed
      • Curative Palm: effect added → Increases the spell's maximum range by 2
    • Cyclone Belt
      • Bullying: effect removed
      • Correction: effect removed
      • Snub: effect added → Increases the spell's maximum range by 2
      • Sarcasm: effect added → Deactivates the spell's line of sight
    • Nova Ring
      • Curative Palm: effect removed
      • Insolence: effect added → Increases the spell's maximum range by 1
    • Cape Sulitis
      • Agonising Word: effect removed
      • Helping Word: effect added → Increases the spell's maximum range by 2
    • Cape Hernaum
      • Mound: 20 damage with the spell → 15 damage with the spell
      • Living Bag: Increases the spell's maximum range by 4 → Increases the spell's maximum range by 3
    • Belt Urgid
      • Living Shovel: Increases the spell's maximum range by 6 → Increases the spell's maximum range by 4
      • Living Spade: Increases the spell's maximum range by 3 → Increases the spell's maximum range by 2
    • Crusuede Shoes
      • Living Chest: Reduces the AP cost by 2 → Reduces the AP cost by 1
      • Mass Clumsiness: effect removed
      • Regenerating Chest: Increases the spell's maximum range by 4 → Increases the spell's maximum range by 3
      • Shovelbrained: effect added → Increases the spell's maximum range by 1
    • Fundamental Cape
      • Elemental Drain: Increases the spell's maximum range by 2 → Deactivates the spell's straight-line casting
    • The Elebelt
      • Runic Repulsion: Increases the spell's maximum range by 3 → Increases the maximum number of casts per turn by 1
    • Oringinal
      • Striking Meteor: Reduces the spell's recast interval by 1 → 15% critical hits with the spell
      • Hurricane: Increases the spell's maximum range by 2 → Increases the spell's maximum range by 1
    • Initial Boots
      • Deflagration: Makes the spell's range modifiable → Increases the spell's maximum range by 1
    • Cloak Orporal
      • Tumult: 20% critical hits with the spell → 15% critical hits with the spell
    • Hat Ariutokinabot
      • Endurance: effect removed
      • Prosecution: effect added → Increases the maximum number of casts per turn by 1
    • Boot-a-Hoop
      • Sword of Judgement: Increases the spell's maximum range by 3 → Increases the spell's maximum range by 2
    • Cape Anama
      • Black Wyrmling: effect removed
      • Animal Link: effect removed
      • Podgy Tofu: effect removed
      • Animal Union: effect removed
      • Albino Wyrmling: effect removed
      • Whip: Deactivates the spell's line of sight → Increases the maximum number of casts per turn by 1
      • Takeoff: Increases the spell's maximum range by 2 → Increases the spell's maximum range by 1
      • Crop: Increases the spell's maximum range by 1 → Increases the maximum number of casts per turn by 1
      • Gambol: effect added → 15% critical hits with the spell
      • Flaming Crow: effect added → Increases the spell's maximum range by 2
      • Protective Balm: effect added → Increases the spell's maximum range by 1
      • Fourth: effect added → Increases the spell's maximum range by 1
      • Cross Scale: effect added → 15% critical hits with the spell
    • Diezzle Belt
      • Red Wyrmling: effect removed
      • Albino Toad: effect removed
      • Podgy Tofu: effect removed
      • Symbiosa: effect removed
      • Call to Order: effect added → Increases the spell's maximum range by 2
      • Third: effect added → Increases the spell's maximum range by 1
      • Fifth: effect added → Increases the spell's maximum range by 1
      • High-Energy Shot: effect added → Reduces the spell's recast interval by 1
    • Lion Ring
      • Black Gobball: effect removed
      • Slimy Toad: effect removed
      • Gobball: effect removed
      • Gobbly: effect removed
      • Sacrificial Fire: effect removed
      • Canine: Increases the spell's maximum range by 2 → Increases the spell's maximum range by 1
      • Batra: effect added → Reduces the AP cost by 1
      • Animal Blessing: effect added → Makes the spell's range modifiable
      • Sixth: effect added → Increases the spell's maximum range by 1
      • Woolly Sledgehammer: effect added → 15% critical hits with the spell
      • Gobball Fleece: effect added → 15% critical hits with the spell
    • Cool Hood
      • Black Tofu: effect removed
      • Albino Tofu: effect removed
      • Second: effect added → Increases the spell's maximum range by 1
      • Aquaculture: effect added → Increases the spell's maximum range by 1
    • Wawka Boots
      • Call to Order: effect removed
      • High-Energy Shot: effect removed
      • Protective Balm: effect removed
      • Constriction: Deactivates the spell's line of sight → Deactivates the spell's straight-line casting
      • Favouritism: Increases the spell's maximum range by 2 → Reduces the spell's recast interval by 1
      • Scalding Poison: effect added → Increases the spell's maximum range by 2
      • First: effect added → Increases the spell's maximum range by 1
      • Sparkmeleon: effect added → Deactivates the spell's line of sight
    • Belting Belt
      • Radius: Increases the spell's maximum range by 1 → Makes the spell's range modifiable
    • Cape Wuera
      • Stabilisation: Deactivates the spell's straight-line casting → Reduces the spell's recast interval by 1
    • Sticky Strap
      • Blow-Out: effect removed
      • Alcoholic Breath: effect removed
      • Drunkenness: effect added → Increases the spell's maximum range by 2
      • Inebriation: effect added → Increases the spell's maximum range by 2
    • Helmet Hicc
      • Numbness: Reduces the AP cost by 1 → Increases the spell's maximum range by 1
    • Geta Bernacle
      • Propulsion: Increases the spell's maximum range by 3 → Increases the spell's maximum range by 2
      • Brandy: Increases the spell's maximum range by 3 → Increases the spell's maximum range by 2
    • Hanging Cloak
      • Sticky Bomb: effect removed
      • Shot Pellets: effect added → Increases the spell's maximum range by 1
    • Glisserin Belt
      • Overload: effect removed
      • Walking Bomb: effect removed
      • Remission: effect added → Reduces the AP cost by 1
      • Sticky Bomb: effect added → Increases the maximum number of casts per turn by 1
    • Enig Mittens
      • Imposture: Increases the spell's maximum range by 2 → Increases the spell's maximum range by 1
    • Hoodwink Headgear
      • Musket: effect removed
      • Countdown: effect removed
      • Bunker: effect added → Reduces the spell's recast interval by 1
      • Crossing: effect added → Makes the spell's range modifiable
    • Doc Post-Martems
      • Remission: effect removed
      • Weigh Down: effect removed
      • Musket: effect added → Increases the spell's maximum range by 2
      • Shrapnel: effect added → Increases the spell's maximum range by 1
    • Cape Ytal
      • Bloodthirsty Madness: effect removed
      • Cauterisation: effect removed
      • Decimation: Reduces the AP cost by 1 → Increases the spell's maximum range by 1
      • Gash: 15% critical hits with the spell → Increases the spell's maximum range by 1
      • Carnage: Deactivates the spell's line of sight → Reduces the AP cost by 1
      • Motivating Pain: Increases the spell's maximum range by 2 → 20% critical hits with the spell
      • Riposte: effect added → Reduces the spell's recast interval by 1
      • Immolation: effect added → 15% critical hits with the spell
    • Strap Pado
      • Penitence: effect removed
      • Clobbering: effect removed
      • Desolation: effect removed
      • Condensation: Reduces the AP cost by 1 → Increases the spell's maximum range by 1
      • Torture: 25% critical hits with the spell → Increases the spell's maximum range by 1
      • Blood Bath: effect added → Reduces the AP cost by 1
      • Influx: effect added → 20% critical hits with the spell
      • Bloodthirsty Madness: effect added → Reduces the spell's recast interval by 1
    • Ring Neinwonwon
      • Convalescence: effect removed
      • Berserk: effect removed
      • Riposte: effect removed
      • Coagulation: Reduces the AP cost by 1 → Reduces the spell's recast interval by 1
      • Fluctuation: Reduces the AP cost by 1 → Reduces the spell's recast interval by 1
      • Aversion: 15% damage → 15% critical hits with the spell
      • Blood Pact: effect added → Increases the spell's maximum range by 1
      • Thorn Crown: effect added → Reduces the AP cost by 1
      • Jashin Ritual: effect added → Reduces the spell's recast interval by 1
    • Cap Rayer
      • Blood Bath: effect removed
      • Ritual Bloodletting: effect removed
      • Perfusion: Increases the maximum number of casts per turn by 1 → Increases the spell's maximum range by 1
      • Absorption: Reduces the AP cost by 1 → 20% critical hits with the spell
      • Slaughter: Increases the spell's maximum range by 2 → Increases the spell's maximum range by 1
      • Punishment: effect added → Reduces the AP cost by 1
      • Attraction: effect added → Reduces the AP cost by 1
    • Nailed Thongs
      • Influx: effect removed
      • Blood Pact: effect removed
      • Sacrifice: Reduces the AP cost by 1 → Reduces the spell's recast interval by 1
      • Light Speed: effect added → Increases the maximum number of casts per turn by 1
      • Penitence: effect added → Reduces the spell's recast interval by 1
    • F-Ha(r)t
      • Repelling Trap: effect removed
      • Mass Grave: effect added → Increases the spell's maximum range by 2
    • Elkebi Ring
      • Miry Trap: Deactivates the spell's line of sight → Increases the maximum number of casts per turn by 1
    • Hat Tsokey
      • Fragmentation Trap: Makes the spell's range modifiable → Increases the maximum number of casts per turn by 1
    • Tanked Backpack
      • Assistance: Makes the spell's range modifiable → Reduces the spell's recast interval by 1
    • Buoy's Belt
      • Evolution: Deactivates the spell's line of sight → Increases the spell's maximum range by 2
      • Transition: Increases the spell's maximum range by 2 → Increases the maximum number of casts per turn by 1
    • Pressure Ring
      • Recursiveness: effect removed
      • Periscope: Reduces the AP cost by 1 → Makes the spell's range modifiable
      • Covering: effect added → Reduces the spell's recast interval by 1
    • Diving Bell End
      • Torpedo: effect removed
      • Surge: effect added → Increases the spell's maximum range by 2
    • Roboots
      • Surge: effect removed
      • Torpedo: effect added → 15% critical hits with the spell
    • Cap Cape
      • Desynchronisation: effect removed
      • Synchro: Makes the spell's range modifiable → Increases the spell's maximum range by 2
      • Pendulum: Deactivates the spell's line of sight → Increases the spell's maximum range by 1
      • Temporal Suspension: Deactivates the spell's straight-line casting → Increases the spell's maximum range by 2
      • Serious Hour: effect added → Reduces the AP cost by 1
    • Sleepless Belt
      • Xelor's Sandglass: 30% critical hits with the spell → 25% critical hits with the spell
      • Dodge: Increases the maximum number of casts per target by 1 → Increases the maximum number of casts per turn by 1
    • Subma Ring
      • Hand: 15 damage → Deactivates the spell's straight-line casting
      • Petrification: 10% critical hits with the spell → 15% critical hits with the spell
    • Shal'Hal Boots
      • Knell: effect removed
      • Frostbite: 30% critical hits with the spell → 25% critical hits with the spell
      • Disruption: effect added → Deactivates the spell's straight-line casting
      • Embalming: effect added → Deactivates the spell's straight-line casting
    • Bangin' Cloak
      • Atabak: Increases the spell's maximum range by 2 → Increases the spell's maximum range by 1
    • Retchual Rope
      • Brincaderia: 30% critical hits with the spell → 25% critical hits with the spell
    • Mithik Bracelet
      • Picada: Increases the spell's maximum range by 2 → Increases the spell's maximum range by 1
      • Boliche: 30% critical hits with the spell → 25% critical hits with the spell
      • Inferno: Reduces the AP cost by 1 → Increases the spell's maximum range by 1
    • Arpone Mask
      • Parafuso: Increases the spell's maximum range by 2 → Increases the spell's maximum range by 1
 

Infinite Dreams

  • The challenges and layout of monsters in a fight in the Infinite Dreams remain the same after a defeat.
  • Toxoliath's Nightmare has been fixed: The glyph generated appears correctly at the start of a character's turn.
  • Intermittent Invulnerability: Invulnerability will apply for only one turn out of three instead of every other turn.
  • A player logged out during a fight in the Well of Dreams that therefore ends no longer blocks a Dream group space.
  • It is no longer possible to validate all encounters with Crocobur's sword for the Ebony Dofus series of quests by entering and exiting the Dreams repeatedly.
  • The external notification icon for invitations to join a group in the Dreams has been updated.
  • A bug has been fixed that displayed the wrong level in the end-of-combat interface if the player was in spectator mode from the Infinite Dreams.
  • Corruption runes have been removed from the Well of Infinite Dreams rewards. Corruption runes that players have can be exchanged for their value in Dream Reflections from the NPC Coco Rupt at the entrance to the Well of Infinite Dreams.
 

Temporal Anomalies

  • Acquiring quest items in the temporal anomalies has been fixed.
  • There's a Time for Everything quest: The item "Perpetual Pixel" can now be acquired whatever the level of the anomaly in relation to the player character's level.
  • The way in which anomalies are displayed on the mini-map is updated when opening or closing new anomalies.
 

Interfaces

  • When hovered over, items can now be compared with equipped items of a certain type (weapons, hats, boots, etc.) when holding down "Shift". If there are multiple items to compare, adding ">" ("|" on American and British keyboards) moves to the next one.
  • Tooltips are now pinned using the "Alt" key.
  • Items are now updated correctly in the Marketplace when the player has the interface open.
  • The way in which mount certificates are displayed for mounts on sale in the Marketplace has been fixed: If a certificate record was opened in the sales list, it was systematically one's own certificate that was opened instead.
  • Sorting the encyclopedia by price no longer makes the game slow down.
  • When movement tracking is activated for a group member, their position on the mini-map is updated correctly as they move.
  • A message has been fixed that appeared mistakenly when trying to invite a character in the tutorial.
  • The error message indicating that your spouse is currently in a tomb no longer makes assumptions about the gender of the married characters.
  • The Almanax achievement progress gauges are once again visible correctly.
  • Archmonster soul stones that have been emptied of their archmonsters are no longer considered as such, but rather as normal soul stones.
  • The command /whois is no longer case-sensitive when searching by account nickname.
  • When modifying an item of equipment in the ensemble interface, the character preview is now updated correctly.
  • When deleting an item linked to a ceremonial item in the inventory, the ceremonial item is unlinked correctly and recovered instead of being lost.
  • The bottom of the options menu is now adapted to the "small-screen optimization" text mode.
  • The error message when banned accounts log in now indicated that an email has been sent.
  • An icon now appears in the professions interface to warn you that the level is limited to 60 for non-subscribers in professions that exceeded this limit.
  • The confirmation message for changing shortcuts is now displayed correctly when defining the "<" and ">" keys ("\" and "|" on American and British keyboards) as shortcuts.
  • The levels for crafting an item are no longer displayed in red for characters who are below that level.
  • Feeding a pet who has a pinned tooltip no longer prevents the tooltip from being pinned again.
  • The tooltip for timers in the Alliance vs. Alliance windows is now displayed only by hovering the mouse over the timers.
  • Opening the themes window no longer looks for the last URL automatically if it was invalid.
  • Canceling a color change when creating a character no longer makes the preview box black.
  • When creating a character, only the selected head has a green background to highlight it.
  • The inventory pod bar now distinguishes pods from items present in the shop (merchant mode)
  • It is now possible to hide all the interfaces visible on the screen with Alt+² (Alt+` on American and British keyboards); this can be changed in the shortcut options.
  • An out-of-game notification has been added when a Globally Pre-Sentient mount arrives at its destination.
  • The command "/travel" no longer closes the search window immediately.
  • It is now possible to disable the theoretical roll shortcuts in the shortcut window.
  • A display problem has been fixed that showed certain monsters as being aggressive while the player was in the suitable level group.
 

Optimization

  • Performance has been improved in the event of multiple summonings (e.g. the Catseye Challenge)
  • The animation engine has been optimized and the memory used by animations has been stabilized.
  • The performance of the chat window and in-game performance (significant slowdowns) have been improved when receiving a very high number of chat messages.
 

Miscellaneous

  • An issue has been fixed that prevented certain breeding items from working correctly in public paddocks.
  • It is once more correctly possible to collect from a Perceptor on the login map or when continuing a save in a dungeon provided that the map has been changed before.
  • It is no longer possible to place a Perceptor in the fifth room of the Royal Gobball's Court.
  • To open chests in Enurado and Xelorium, a minimum level is now required:
    • Crucible of Fortunes: level 90.
    • Auriferous Quarry: level 140.
    • Eternal Rest and Fort Chune: level 190.
    • Gonebyways: level 110.
    • Present Day: level 160.
    • Uncertain Future: level 190.
       
  • It is no longer possible to consume emblem-, name-, or guild-change potions without making any changes.
  • Missing pieces have been added to the Bonta and Brakmar Stadium Haven Bags.
  • The character name no longer remains displayed in the client if they are being followed by a follower NPC whom they are targeting.
  • Two new extracts from Nileza's journal are available in the game: They can be acquired from the NPC Grampa Muscle in exchange for ice kamas, subject to having completed the quest "Monster? Us Plants!" and having defeated Nileza.
  • In the quest "Ambiguous Ambition", the doll enchantment ritual could fail for certain characters. This issue has been fixed.
  • The quests "Snooping Around" and "Puppet Tour" now provide the keys for the first dungeons.
  • Following feedback from some players, various spelling corrections have been made to in-game texts.
  • Recycling bonuses have been added for items crafted using the following resources:
    • LeChouque's Beard
    • Scrawny Bwak
    • Itsh Spine
    • Colousses Gland
    • Sucatrose Tooth
    • Ush's Moustache
    • Queen's Belt
    • Catseye's Die
    • Meno's Hair
    • Koutoulou Larva Wing
    • Dantinea's Dentures
    • Spykbal Ball
    • Mantiscore Carapace
    • Mantiscore Heart
    • Levito Maraca
    • El Spiko
    • El Piko Golden Star
    • Stapleworm Spike
    • Wurmlord Eye
    • Scratchotep Ear
    • Tal Kasha Hair
    • Bandages
    • Magic Oats
    • Cauldini Fabric
    • Cauldini's False Face
    • Ghoulutton Nail
    • Anerice's Spike
    • Hothing Ashes
    • Ilyzaelle Feather
    • Zombrute Flesh
    • Bethel Akarna's Tail
    • Dead Key Tooth
    • Solar's Brain
    • Tankanvil Armour
    • Dazahk Freezammer's Epaulettes
    • Chocoligarch Diadem
    • Chokao Priestess's Embroidery
    • Yazkooalak Ear
    • Crunchler Heart
    • Eguntew Foot
    • Mawabouwaino Chip
       
  • Conditions for use have been added to the following emotes:
    • Animal
    • Draw Attention
    • Mum's the Word
    • Thumb Your Nose
    • Raised Fist
    • Rub Hands
       
  • Two new categories of exploration achievements are available:
    • Antinau Sea Islands: contains the achievements "Nimaltopia" and "Crocuzko".
    • Asse Sea Islands: contains the achievements "Krismahlo Tunnel" and "Krismahlo Island".
  • A new ornament has been added for characters who have reached 18,000 achievement points.
  • The quest "Shadow Duelling" awaits you in Ohwymi for you to acquire the Lucra Lucky ceremonial headgear designed by the player Silam.
  • The gestation period of the Jade and Ginger Rhineetle has been standardized with that of the other Rhineetles. It is changing from 72 hours to 120 hours.
  • Seemyools and their bonuses appear in the website encyclopedia.
  • The Almanax bonus of August 21 has been replaced by a new bonus: Experience gains and chances of obtaining loot are increased by 25% in the Vulkania forest zones.
  • The colors on the Coulive Shield (level 6) in certain views have been fixed.


http://www.dofus.com/en/mmorpg/news/update/1022503-revenge-feathered-dragon
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First Ankama intervention

The servers have been updated in July 5. Here is the list of changes that were made:
 

Spells

  • Boozer can only give a maximum of 3 MP per turn.
 

Quests

  • For the quest The Forest Dragon: Once characters have answered his questions, Polter Guard once again guides towards the dragon Terrakourial.
 

Miscellaneous

  • The notification message that pops-up once a mount with a pre-sentient characteristic arrives at its destination has been corrected.
  • In marketplaces' classic mode, item information updates have been corrected.
  • Several modifications were made, aimed at improving the game's performance.
See message in context
Reactions 5

The servers have been updated in July 5. Here is the list of changes that were made:
 

Spells

  • Boozer can only give a maximum of 3 MP per turn.
 

Quests

  • For the quest The Forest Dragon: Once characters have answered his questions, Polter Guard once again guides towards the dragon Terrakourial.
 

Miscellaneous

  • The notification message that pops-up once a mount with a pre-sentient characteristic arrives at its destination has been corrected.
  • In marketplaces' classic mode, item information updates have been corrected.
  • Several modifications were made, aimed at improving the game's performance.
Reply

The game servers have been updated on July 9. Here's a list of the changes made in the last update:

SPELLS

Ecaflip

  • Roulette: The Bonuses are once again correct at all ranks.
 

Huppermage

  • Stinger: The order in which the states are applied has been fixed (Water then Earth → Earth then Water).
  • Runic Treatment: no longer heals the caster when the spell is cast on another target.
  • Arcane Torrent: damage inflicted in the event of a critical hit has been fixed.
 

Osamodas

  • Scalding Poison: The poison is now visible in the status bar.
  • Duster: The visual in the status bar is now correct.
  • Gambol: The description has been changed to include the MP gain.
  • Whirlwind: The Albino Toad no longer suffers damage.
  • Bile Toaded: "__BILE TOADED: TARGET" no longer appears in the chat window.
 

Pandawa

  • Melancholy: The description no longer includes pushback.
 

Sacrier

  • Suffering: Sufferings can no longer be abnormally stacked.
  • Bleeding:
    • How it works:
      • The way Bleeding works has been partially changed.
 
  • Hemorrhage:
    • Damage:
      • Level 1: 14 to 17 (CH: 17 to 20)
      • Level 66: 19 to 22 (CH: 22 to 26)
      • Level 132: 24 to 28 (CH: 29 to 34)
  • Desolation:
    • Damage:
      • Level 95: 23 to 26 (CH: 27 to 31)
      • Level 162: 28 to 32 (CH: 34 to 38)
  • Nervousness:
    • Damage:
      • Level 1: 13 to 15 (CH: 15 to 18)
      • Level 67: 16 to 20 (CH: 20 to 23)
      • Level 133: 21 to 25 (CH: 25 to 30)
  • Clobbering:
    • Damage:
      • Level 100: 26 to 29 (CH: 31 to 35)
      • Level 167: 32 to 36 (CH: 38 to 43)
  • Blood Bath:
    • Damage:
      • Level 3: 17 to 20 (CH: 21 to 24)
      • Level 69: 23 to 27 (CH: 27 to 32)
      • Level 136: 29 to 34 (CH: 35 to 41)
  • Torture:
    • Damage:
      • Level 110: 18 to 21 (CH: 21 to 25)
      • Level 177: 22 to 26 (CH: 26 to 31)
  • Excruciating Pain:
    • Previously Motivating Pain.
    • Casting conditions:
      • Maximum range: 4 → 5
      • Straight-line casting: yes → no
    • Damage:
      • Level 6: 13 to 15 (CH: 15 to 18)
      • Level 71: 17 to 20 (CH: 20 to 24)
      • Level 138: 21 to 25 (CH: 25 to 30)
  • Immolation:
    • Damage:
      • Level 115: 28 to 31 (CH: 34 to 38)
      • Level 182: 33 to 37 (CH: 40 to 44)
  • Mutilation:
    • How it works:
      • Increases the caster's Power for 3 turns. The caster gains 1 Bleeding charge and suffers Neutral damage immediately, then at the start of each turn for 2 turns. Casting the spell again removes all of its effects but keeps the Bleeding charges already acquired.
  • Punishment:
    • How it works:
      • Applies the Gravity state in an area of effect. The caster suffers Neutral damage and gains 1 Bleeding charge per enemy hit.
  • Flying Sword:
    • How it works:
      • Summons a controllable sword that heals the caster when it inflicts damage. The sword gains 150 Vitality for each charge consumed when it is summoned.
        • 1 Bleeding charge: 150 Vitality (infinite)
        • 2 Bleeding charges: 300 Vitality (infinite)
        • 3 Bleeding charges: 450 Vitality (infinite)
      •             The characteristics of the Flying Sword have been partially overhauled.
  • Swift Sword:
    • How it works:
      • Summons a controllable sword that attracts. The sword gains 150 Vitality for each charge consumed when it is summoned.
        • 1 Bleeding charge: 150 Vitality (infinite)
        • 2 Bleeding charges: 300 Vitality (infinite)
        • 3 Bleeding charges: 450 Vitality (infinite)
      • The characteristics of the Flying Sword have been partially overhauled.
  • Ravages:
    • Damage:
      • Level 20: 16 to 19 (CH: 20 to 23)
      • Level 87: 21 to 24 (CH: 25 to 29)
      • Level 154: 26 to 30 (CH: 31 to 36)
  • Light Speed:
    • Damage:
      • Level 130: 21 to 24 (CH: 25 to 29)
      • Level 197: 23 to 27 (CH: 28 to 32)
  • Assault:
    • Damage:
      • Level 25: 9 to 11 (CH: 11 to 14)
      • Level 92: 12 to 14 (CH: 14 to 17)
      • Level 159: 15 to 18 (CH: 18 to 22)
  • Condensation:
    • Damage:
      • Level 35: 13 to 16 (CH: 16 to 19)
      • Level 102: 17 to 20 (CH: 20 to 24)
      • Level 169: 21 to 25 (CH: 25 to 30)
  • Projection:
    • Casting conditions:
      • Maximum range: 1 → 2
    • Damage:
      • Level 150: 15 to 18 (CH: 18 to 22)
  • Jashin Ritual:
    • Description:
      • Applies the Jashin Ritual state on an enemy target and places a glyph-aura around the caster. If the caster suffers damage while inside this glyph, they apply that damage to their target, and vice versa.
  • Life Transfer:
    • Description:
      • Transfers part of the caster's HP to allies in the area of effect. The caster gains 1 Bleeding charge, then 1 additional charge per ally hit.
  • Riposte:
    • How it works:
      • Moves the caster closer to the target. For 1 turn, if the targeted enemy inflicts damage on the caster, the caster moves 2 cells closer to their attacker and gains 1 Bleeding charge per attack received.
  • Absorption:
    • How it works:
    • % healing becomes fixed healing that depends on the Intelligence and Heal characteristics.
      • Level 55: 14 to 17 (CH: 17 to 20)
      • Level 122: 19 to 23 (CH: 23 to 27)
      • Level 189: 22 to 26 (CH: 26 to 31)
    • Damage:
      • Level 55: 14 to 17 (CH: 17 to 20)
      • Level 189: 22 to 26 (CH: 26 to 31)
      • Level 122: 19 to 23 (CH: 23 to 27)
  • Slaughter:
    • Damage:
      • Level 165: 29 to 33 (CH: 35 to 40)
  • Decimation:
    • How it works:
      • The duration of the damage bonus and Vitality penalty has been increased: 2 → 3 turns.
    • Damage:
      • Level 60: 17 to 20 (CH: 21 to 24)
      • Level 127: 22 to 25 (CH: 26 to 30)
      • Level 194: 24 to 28 (CH: 29 to 34)
  • Gash:
    • How it works:
      • The duration of the damage bonus and Vitality penalty has been increased: 2 → 3 turns.
    • Damage:
      • Level 170: 35 to 39 (CH: 42 to 47)
  • Fury:
    • How it works:
      • The duration of the damage bonus and Vitality penalty has been increased: 2 → 3 turns.
    • Damage:
      • Level 70: 19 to 22 (CH: 22 to 26)
      • Level 137: 24 to 28 (CH: 29 to 34)
  • Carnage:
    • How it works:
      • The duration of the damage bonus and Vitality penalty has been increased: 2 → 3 turns.
    • Damage:
      • Level 180: 35 to 39 (CH: 42 to 47)
  • Stase:
    • Damage:
      • Level 75: 19 to 23 (CH: 23 to 27)
      • Level 142: 22 to 26 (CH: 26 to 31)
  • Dissolution:
    • Damage:
      • Level 185: 29 to 33 (CH: 35 to 40)
  • Coagulation:
    • Description:
      • Applies a shield around the caster for 2 turns. The shield's value is increased with each Bleeding charge consumed. Removes the effects of the Mutilation spell.
      • 1 Bleeding charge: 200 Shield (2 turns)
      • 2 Bleeding charges: 400 Shield (2 turns)
      • 3 Bleeding charges: 600 Shield (2 turns)
  • Blood Pact:
    • How it works:
      • The damage inflicted by the target is reduced by 30%, but it reflects 30% of the damage it suffers onto the caster for 1 turn. The heals received by the target are reduced for 1 turn for each Bleeding charge consumed.
      • 1 Bleeding charge: Heals received × 75% (1 turn)
      • 2 Bleeding charges: Heals received × 50% (1 turn)
      • 3 Bleeding charges: Unhealable state (1 turn)
  • Pillory:
    • Description:
      • Applies the Unmovable state and reduces damage received from a distance for 1 turn. If the target suffers close-combat damage, the effects of the spell are removed and the caster gains 1 Bleeding charge.
  • Berserk:
    • How it works:
      • Increases the caster's Power for each enemy within 2 cells of the caster immediately, then at the start of each turn for 3 turns. The caster's Power is increased for 1 turn for each Bleeding charge consumed.
      • 1 Bleeding charge: 50 Power (1 turn)
      • 2 Bleeding charges: 100 Power (1 turn)
      • 3 Bleeding charges: 150 Power (1 turn)
 

Foggernaut

  • The Drill still used its old Excavation spell as its initial spell. It has been replaced by the Drill Evolution spell.
  • The Tacturret used its Transko spell as its initial spell. It has been replaced by the Tacturret Evolution spell.
  • The Harpooner can now correctly inflict damage in the Water element with its active spell.
 

Xelor

  • Embalming: It correctly removes AP at the start of the next turn.
 

Masqueraider

  • Purgatorio: The critical-hit effects were reversed relative to the non-critical effects. Unbewitchment is thus applied correctly before damage in both cases.

ITEMS

  • Glisserin Belt: No longer modifies the Crossing spell. Reduces the recast interval for the Walking Bomb spell by 1 turn.
  • The recipes for the following items have been changed:
    • Lunar Ring
    • Lunar Boots
    • Turtelonia Wand
    • Crocobelt
    • Crocoshield
    • Crocoring
 

MONSTERS

  • Guilodyle monster: The Invisible Attraction spell no longer attracts static and unmovable targets.
 

QUESTS

  • Reasons of Wrath: The NPC Sandman now correctly teleports characters who have not completed the Forest Dragon quest into Terrakourial's dream.
  • Eggs in the Water: In certain cases, it was possible to lose the Crocodyl repellent before spraying it on the eggs. To recover the repellent, players in this situation can talk to the Crocuzkoian activist.
  • The quest monsters faced during the Vulbis Dofus, Archipelago of Scales, Temporal Anomalies, Reunification of the Six Dofus, and Ebony Dofus series of quests can no longer be fought using idols.
 

MISCELLANEOUS

  • The state displayed in the chat window when applying a state to multiple targets has been fixed (the wrong name was displayed).
  • Missing sounds for certain class spells have been added.
Reply

The game servers were updated on July 16, and here is the list of changes that took place:

CLASSES

Cra

  • Assailant Arrow: the spell's AoE preview is fixed.
  • Concentration Arrow: the spell's AoE preview is fixed.
 

Ecaflip

  • Ecaflip's Audacity: The power bonus awarded during a critical hit, when the target suffers pushback damage, is corrected.
 

Eliotrope

  • Parasite: The target receives additional damage correctly when the spell is cast through a portal.

Eniripsa

  • Galvanizing Word: The spell animation is only cast once, regardless of the number of targets.
 

Huppermage

  • Elemental Guardian: The text is correctly displayed when the spell is cast.
 

Osamodas

  • Dragon's Breath: The spell's rank 3 is correctly unlocked at level 189.
  • Relay: The description mentions 5 cells as per the spell effects.
 

Ouginak

  • Call of the Pack: The spell attracts the targetted ally only if the caster is in the close combat range of an enemy in Prey state.
 

Rogue

  • The error experienced when trying to detonate a mega bomb is corrected.
 

Sacrier

  • Flying Sword: The text is correctly displayed when the spell is cast.
 

Sadida

  • Prickly Embers no longer causes extra damages to allies during a critical hit.
  • The Treant inherits the Sadida's wisdom, the MP removal and the dodge bonuses
  • Grout inherits its summoner's dodge bonus.
 

Foggernaut

  • Trident: Rank 2 damages are fixed.
 

Xelor

  • Serious Hour: When the caster is in Gravity state but the target isn't, the latter suffers damages as expected.

ITEMS

  • Pressure Ring: Increases the Periscope spell's maximum range by 1,
  • Belt Blot: The spell Transition no longer requires a line of sight
  • Arpone mask: The 15% CH bonus applies correctly to the Furia spell
  • The Kharnotaurus Key recipe no longer requires Shape-Shifting Dragoss Shells.
  • The Dreggon Bow no longer has % PvP resistances.
  • Dagger Daggers can only be used once per turn and their CH damage bonus changed from +6 to +5.

MONSTERS

  • Vortex suffers all kinds of damage when it loses its invulnerable state.

QUESTS

  • The Time for Secrets: Characters who have not started or completed the quest "Anger of the Gods" can still access the Osamodas jungle by talking to the Osamodas's Light NPC present in Tylezia's cave.

MISCELLANEOUS

  • The rare resources of Draegnery and Kharnotaurus have been added to the Dungeon's achievements.
  • The search functionality of marketplaces has been improved.
  • In the spell preview, resistances are correctly taken into account when an attack is of the kind to hit in one's "strongest element".
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The game servers were updated on Tuesday, July 30. Here is the list of changes.
 

CLASSES

Cra

  • Conniving Arrow: Applied damage has been fixed to match the damage shown in the description.
 

Ecaflip

  • Clover: The weapon damage penalty is applied correctly.
  • Kraps: The gradual decrease in damage is applied correctly.
 

Eliotrope

  • Parasite: The damage applied at the end of the target's turn is now as high as the damage applied when the spell is cast.
 

Eniripsa

  • Galvanising Word and Stimulating Word: Effects are no longer stackable.
 

Osamodas

  • Whirlwind: The area of effect preview issue has been fixed.
  • Gambolet: Now has an animation.
  • Albino Gobball Spit: Now has an animation.
  • Draconic Inversion: Healing is properly increased when an enemy is hit. The description no longer mentions Dragon Heart.
  • Grazing: The tooltip displays the right shield values. The animation has been fixed. The spell description has been fixed.
  • Slobberhead: The damage increase on the central target is no longer conserved for all targets on the next casting.
 

Ouginak

  • Vertebra: The damage suffered by the target has been fixed.
 

Pandawa

  • Pandiniuras: The recast interval at rank 2 is once again 4, not 5. The interval, which had been 6 / 5 / 4 at ranks 1 / 2 / 3, is now 6 / 4 at ranks 1 / 2.
 

Rogue

  • Walking Bomb: The spell has a spell icon.
 

Sacrier

  • Desolation: The area of effect preview issue has been fixed.
  • Nervousness, Clobbering, Excruciating Pain, Immolation, Decimation, Gash, Fury, Carnage:
    • Spells that improve when they are cast on oneself can once again be used independently without the use of one of them preventing the improvement of the others.
  • Life Transfer: The spell now correctly gives 1 Suffering charge per ally hit.
 

Sadida

  • Force of Nature: With 6 or more trees, damage stays properly increased when a tree dies.
 

Sram

  • Mist: Minimum range has changed from 1 to 0.
  • Con: The characteristics steal is now applied before damage.
    • Damage:
      • Level 115: 25 to 27 (CH: 30 to 33)
      • Level 182: 29 to 32 (CH: 35 to 38)
  • Shakedown: The characteristics steal is now applied before damage. Spell range no longer increases based on the number of traps triggered since the last time Shakedown was cast.
    • Damage:
      • Level 135: 31 to 34 (CH: 37 to 41)
  • Furrow: The characteristics steal is now applied before damage.
    • Damage:
      • Level 150: 36 to 40 (CH: 43 to 48)
  • Miry Trap: Once again inflicts damage on allies so that they can voluntarily lose HP because of the trap and thereby heal nearby allies.
  • Evasion: How the spell works and its description have changed:
    • For 1 turn, the allied target moves 2 cells away from their attacker and becomes invisible for 1 turn if the target receives close-combat damage. If the target cannot move away, they suffer damage normally but still become invisible.
    • Casting conditions:
      • Maximum range: 5 / 6 → 6 / 6
      • Recast interval: 4 / 3 → 5 / 4
 

Foggernaut

  • Harpooner:
    • Boomboom: Damage is now correct at all spell ranks.
 

Xelor

  • Temporal Instability: The glyph effects are now triggered when a Telefrag is generated. The glyph correctly returns entities to their previous positions when the caster generates a Telefrag inside it.
  • Synchro: Synchro no longer removes AP when summoned.
  • Hand: No longer removes the Telefrag state from the target.
  • Spontaneous Return: Maximum range has changed from 7 / 7 to 5 / 7.
  • Xelor's Dial: The Dial's Intelligence stat has changed to Strength so that the Oscillation spell can inflict damage as before but in the Neutral element.
  • Desynchronisation: Maximum range has changed from 6 / 7 to 4 / 6.
 

SPELL PREVIEWS

  • Teleportation when summoning a character has been fixed (the Huppermage Fire rune, for example).
  • Resurrection effects have been fixed (Osamodas Spiritual Leash, for example).
  • Damage value has been fixed with the area of effect is a square.
  • Normal damage is not displayed if the chance of getting a critical hit is greater than 99% with the base rate + bonuses but less than 100% with only bonuses.
 

ITEMS

  • The equipment recipes associated with the Castucs monster family now require the Castuc Juice resource instead of the Fine Sand resource.
  • The PvP resistance bonus on the Dreggon Bow has been removed.
  • The chances of getting a CH and the CH bonuses have been reduced slightly for Dreggon weapons.
    • Staff:
      • CH Bonus: 10 → 5
    • Sword:
      • CH Bonus: 10 → 5
    • Ax:
      • CH Rate: 30 → 20
    • Wand:
      • CH Rate: 30 → 5
      • CH Bonus: 8 → 5
  • The recipe for the key to Kharnotaurus's Lair has changed.
  • Criminal Set:
    • Hat Tsokey: Deactivates straight-line casting for the Shakedown spell → Increases the Shakedown spell's maximum range by 2
    • F-Ha(r)t: Reduces the recast interval for Invisibility by 1 → Reduces the AP cost of Invisibility by 1
 

MONSTERS

  • Turtelonia: The per-monster limit on deactivating the Invulnerable state has been increased.
 

INFINITE DREAMS

  • Reward purchase criteria have been fixed to correspond to achievements linked to Turtelonia.
  • The "add dungeon keeper" options are now available for the keepers of the following dungeons:
    • Draegnerys
    • Kharnotaurus
    • Turtelonia
  • When an "add dungeon keeper" option is purchased, the new boss is properly added to the rooms in which one of the following dungeon keepers are located:
    • Draegnerys
    • Bworkette
    • Kharnotaurus
    • Turtelonia
  • Bworkette can now appear on a map that isn't hers.
  • The following dungeon keepers are now considered to be incompatible with Ougaa:
    • Bethel Akarna
    • Dantinea
    • Puppet Master
    • Crunchler
    • Chokao Priestess
 

QUESTS

  • Merkaptans Are Useful: The end-of-quest kama reward has been lowered to be more consistent with the quest's difficulty. In addition, the drop rate for Merkaptan toolboxes has been cut in half.
  • Fishing for Steamcrab: The end-of-quest kama reward has been lowered to be more consistent with the length of the quest.
  • Chestnut Supplies: The end-of-quest kama reward has been lowered to be more consistent with the length of the quest.
  • Infinite Nightmare: Characters are no longer teleported out of the Infinite Dreams after defeating the Rocky Nightmare.
  • A Painful Separation: The fight with Joris against the militiamen has been improved.
 

INTERFACE

  • In the item creation interface, the window showing the item created now displays properly again.
  • Searches in marketplaces have been improved when running successive searches and when no categories have been selected.
  • The displaying of stacked effects in the combat chat has been fixed.
  • The color of cells when a character is locked and tries to keep moving is orange.
 

MISCELLANEOUS

  • Following feedback from some players, various spelling corrections have been made to in-game texts. DOFUS forum posts (messages from June 23, 2019, through July 23, 2019).
  • Aggression is no longer possible in the non-subscriber area.
  • Achievements are no longer displayed when they are not available on a server (for example, Temporis achievements no longer appear on the classic servers).
 

TEMPORIS

  • The Temporis 3 servers have opened.
Reply

The game servers were updated on Tuesday, August 6. Here is the list of changes:
 

ACHIEVEMENTS

  • Consistent with the other Versatile challenges, Summons are no longer taken into account for the Crocabulia (Versatile) achievement.
 

MISCELLANEOUS

  • When performing two consecutive text searches for items on sale in marketplaces, the second search is no longer limited to the first's filters.
  • Beers may once again be sold in marketplaces.
  • It is impossible to attack another character in the Rogue chapel in Astrub.
  • Characters no longer lose their alignment if they log off and back on while transformed into monsters.
 

TEMPORIS

  • It is possible to watch a fight as a spectator without being on the fight map again.
  • It is possible to defend Perceptors again.
  • The winners of fights after an attack obtain nuggets correctly if their opponent is logged off.
  • Items can no longer be put into or taken out of chests in abandoned houses.
Reply

The game servers were updated on August 12. Here is a list of changes introduced in version 2.52.11:

SPELLS

  • As with the Ivory Dofus, applying a sacrifice to a character affected by Ataraxia removes the spell's effects. Additionally, Ataraxia can no longer be used on the sacrificed character.
 

MONSTERS

  • The Black Tofu's Neutral resistance at rank 5 is now correct. It is 16% (down from 196%).
 

QUESTS

  • Armed Against Destiny: To eliminate a teleportation loop that made it impossible to leave Infinite Dreams, the Sandman's dialogue now allows you to teleport to Amakna Village.
  • He Wants to Be Buried at Sea: You're no longer prevented from transforming into a ghost pirate when you enter the second map of the Rebellious Spirit's wreck.
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