FR EN ES PT
Browse forums 
Ankama Trackers

Update – DOFUS Retro – 1.37

By [Ankama]DOFUS - ADMIN - February 02, 2022, 12:00:00
AnkaTracker
 The game servers have been updated. Here's a list of the changes made on 2/2/22:

1. Graphical Fixes

  • Sadidas are no longer offset when they cast a spell on a dragoturkey.
  • Fixed the "Tooschuss Ski Carrier" cloak that had the appearance of another cloak while running.
 

2. Remastered-Only Fixes

  • Some graphical backgrounds of Otomai's Ark are now in remastered quality.
  • Enutrofs no longer change size when using the ". . . . ." (Crobak) emote.
  • The "Kokopok" spell's animation has been fixed.
  • The "Strengthstorm" spell's animation has been optimized.
  • The "Jellidice" monster no longer turns into a Strawberry Jelly when hit.
  • The "Polykrome Soft Oak" hat correctly affects the character's colors.
  • The "Tanukouï San" monster no longer flickers after attacking.
  • Fixed the carousel's scrolling speed in the character creation interface.
  • Iops' hair is managed by headgear when they are under the effect of a protection potion.
 

3. Usability and Improvements

  • Several features have been added, which can be accessed by holding the Shift key:
    • Use several consumables (potions, scrolls, etc.) at a time:
      • By right-clicking the item in the inventory; OR
      • By holding the Shift key and double-clicking an item.
    • Assign several capital points at a time by clicking the "+" button in the characteristics panel.
      • Then pressing the "max" button will automatically enter the maximum value before the next threshold.
    • Quickly open the advanced characteristics window by clicking the "Your Characteristics" button on the banner.
    • Quickly open the perceptor tab by clicking the "Your Guild" button on the banner.
    • Quickly open the region tab by clicking the "Conquest" button on the banner.
  • You can now sell items to an NPC using the dialog validation key (Enter by default).
    • A quantity confirmation window has been added regardless of quantity so as to avoid any mistakes.
  • The current target of a challenge can now be highlighted by hovering over its icon instead of having to click the magnifying glass.
  • Once per game session, a warning message will be sent during a secure craft as a reminder that the item will go into the customer's inventory.
  • The geo-position filters activated by default have changed and are all active except for conquest territories.
  • The alignment quest "A Difficult Choice" has been fixed and correctly redirects to the right step based on the player's choice.
  • The alignment quest "The Death of Rimaraf" has been fixed and correctly ends if you choose not to murder Rimaraf.
    • Anyone for whom the quest is still active must speak to the NPC "Amayiro", who will validate it.
  • To avoid abuse, the items "Larva Brain" and "Treechorn" now weigh 2 pods per unit.
  • The items "Zatoishwan" and "Aermyne 'Braco' Scalptaras", as well as some quest items, no longer weigh any pods.
  • Creating a new character automatically lists the available servers instead of the "Automatic Server/Choose a Server" screen.
    • If it is the first time a character is being created, the home page correctly appears.
 

4. Non-Combat Fixes

  • Perceptors' timestamps have been fixed and correctly show the date of the day they were placed.
  • Timestamps of members' last logins have been fixed and no longer show "less than a day ago" instead of "x months ago".
  • Spells with an area of effect of 1 are correctly shown in the spell information interface (e.g., "Mound" spell).
  • It is no longer possible to lose the keys to the Ilyzaelle and Qu'Tan dungeons by becoming neutral again.
  • The butchers' workshop in the "Bonta" sub-area is now marked on the world map.
  • The farmers' workshops and alchemists' workshop in the "Grassy Plains" and "Tree Keeholo Trunk" sub-areas are now marked on the world map.
  • The criterion for using gifts to obtain Black Crow items has been removed.
 

5. Combat Fixes

  • Fixed an issue that prevented automatic loot (e.g., "Mumminotor Relic") from being obtained during a drop bonus event.
First Ankama intervention
The game servers have been updated. Here's a list of the changes made on 2/3/22:

1. Graphical Fixes

  • Cra charges are now visible when hovering over the player's name.
 

2. Non-Combat Fixes

  • Characters on Boune no longer have any influence over the ability to create characters on Temporis servers, nor over the ability to log in to them.
  • The NPC "Reece Eller", who converts items into Iopken fragments, no longer logs players out.
  • Starting the quest "The Hall of the Valiant" can no longer get stuck due to the daily quest completion limit.
  • The NPC "Iop" will validate the quest "The Hall of the Valiant" if you defeat the Snoowolf before speaking to "Trivia".
  • The Glutton correctly receives its characteristics when fed with chow.
  • The Hall of the Valiant maps should no longer be unable to load.
  • The NPC "Sal Sman" now sells Great Intelligence Scrolls.
  • The Iopotion should no longer disappear from your inventory if you get logged out before reaching the Hall of the Valiant map.
  • The NPC "Bibiblop" should no longer disappear from his map.
  • Hel Munster now sells smithmagic tools in his store.
 

3. Combat Fixes

  • The spell "Zatoishwan's Wrath" correctly grants the Pandawa passive's AP/MP bonus.
  • Fixed the effects of Eniripsa spells' passives:
    • The second damage bonus line now correctly gives a permanent damage bonus (like the Sacrier Punishment spell).
  • Fixed an issue with the "Labyrinth of the Minotoror" dungeon that prevented experience and loot from being obtained.
See message in context
Reactions 5
The game servers have been updated. Here's a list of the changes made on 2/3/22:

1. Graphical Fixes

  • Cra charges are now visible when hovering over the player's name.
 

2. Non-Combat Fixes

  • Characters on Boune no longer have any influence over the ability to create characters on Temporis servers, nor over the ability to log in to them.
  • The NPC "Reece Eller", who converts items into Iopken fragments, no longer logs players out.
  • Starting the quest "The Hall of the Valiant" can no longer get stuck due to the daily quest completion limit.
  • The NPC "Iop" will validate the quest "The Hall of the Valiant" if you defeat the Snoowolf before speaking to "Trivia".
  • The Glutton correctly receives its characteristics when fed with chow.
  • The Hall of the Valiant maps should no longer be unable to load.
  • The NPC "Sal Sman" now sells Great Intelligence Scrolls.
  • The Iopotion should no longer disappear from your inventory if you get logged out before reaching the Hall of the Valiant map.
  • The NPC "Bibiblop" should no longer disappear from his map.
  • Hel Munster now sells smithmagic tools in his store.
 

3. Combat Fixes

  • The spell "Zatoishwan's Wrath" correctly grants the Pandawa passive's AP/MP bonus.
  • Fixed the effects of Eniripsa spells' passives:
    • The second damage bonus line now correctly gives a permanent damage bonus (like the Sacrier Punishment spell).
  • Fixed an issue with the "Labyrinth of the Minotoror" dungeon that prevented experience and loot from being obtained.
The game servers have been updated. Here's a list of the changes made on 2/9/22:

1. Graphical Fixes

  • Fixed a problem that could make a large pink rectangle appear when quickly opening advanced characteristics.
  • Changed some maps:
    • Entrance to the Sadida temple: added obstructing cells on the trapdoor.
    • Moved a positioning cell that was under the scenery in "The Dreggons' Sanctuary".
    • Removed excess teleportation suns in the "Cania Plains".

2. Usability and Improvements

  • The default keyboard shortcut to skip a turn/say you're ready in combat is now "F1".
  • Temporis Interface:
    • Added an extra challenge category for bosses that were missing (Bworker, Kimbo, etc.).
    • Boss portraits have changed.
    • The Dofus in the "Dofus" tab no longer lights up if the three quests haven't been completed;
      • this was confusing because they must all have been completed to purchase this Dofus from "Reece Eller".
 

3. Non-Combat Fixes

  • Map #4 in the "Grotto Hesque" dungeon has been fixed, so the dungeon is available again.
  • The gatekeepers of the "Ilyzaelle's Lookout" and "Qu'Tan's Sanctuary" dungeons correctly remove the keys upon entry, so the dungeons are available again.
  • The special map in the "Treechnid Forest" for Colonel Lyeno's quest has changed to no longer include harvestable resources. Monsters there now only give one combat challenge and reappear at the usual rate.
  • Temporis Fix:
    • The drop rate for high-level non-set items has significantly increased.
    • It is no longer possible to recycle equipment sold by NPCs for Iopken fragments.
    • The "Labyrinth of the Minotoror" dungeon correctly offers combat challenges.
    • The spawn rate for "Dark Vlad" linked to his challenges has been fixed, and he will appear instantly.
    • The Shield of the Valiant is now a ceremonial item.
    • The Ilyzaelle and Qu'Tan sets can correctly be obtained in the game.
 

4. Combat Fixes

  • Temporis Fix:
    • The "Coup in Bonta" exotic challenge's monster no longer skips its turns without doing anything.
    • The "Word of Altruism" spell's passive effect is applied to allies in a fight.
    • The "Royal Rainbow Blop" fight also validates the other royal blops' "Hack and Slash" quests.
    • The fight against several royal jellies correctly validates all the fought jellies' "Hack and Slash" quests;
      • due to a broader problem, the fight against two jellies will systematically be against a "Royal Blue Jelly" and a "Royal Mint Jelly" and will validate both these quests.
The game servers have been updated. Here's a list of the changes made on 2/16/22:

1. Usability and Improvements

  • Temporis Fixes:
    • The time to change alignments has decreased from two weeks to one week.
    • In order to better manage the influx of players to the Giant Kralove, we have changed the method by which it appears so we can increase the number of groups in the dungeon without affecting the number of stars the boss generates.
      • Due to this change, there is also only one challenge left in the boss's room.
 

2. Non-Combat Fixes

  • Archmonsters can no longer appear on the special map in the "Treechnid Forest" for Colonel Lyeno's quest.
  • It is now possible to use a teleportation potion from the Slab Room in the Bulb Dungeon and Kitsoune Dungeon to avoid getting stuck.
  • Fixed an issue that could prevent logging in via the "Modern" client.
  • Temporis Fixes:
    • Fixed an issue with the NPC "Luey Newis-Hews"; he is now back in the Hall.
      • You will now receive a marker item that tracks the completed steps.
    • The drop rates for items in the "Ougaa", "Ilyzaelle", "Qu'Tan", and "Giant Kralove" sets have increased.
      • Given the rarity of these items versus others and the difficult accessibility of the fights, we felt that these rates were too low.
    • The crafting of items linked to the "Ilyzaelle" and "Qu'Tan" sets has been fixed.
    • It is no longer possible to teleport from the "Hall of the Valiant" before completing the step that unlocks the ability to use the "Iopotion".
    • The NPC "Lorkos" should no longer prevent you from leaving on the "Labyrinth of the Minotoror" phoenix map.
    • Perceptors can now be captured and placed in the "Labyrinth of the Minotoror".
    • Fixed a delay when unlocking the Ivory, Ebony, and Ochre Dofus with "Mark Etable".
 

3. Combat Fixes

  • Shifted positioning cells that were in the scenery in "The Dreggons' Sanctuary" and "Dreggon Village".
  • An entry point for the bug linked to slowdowns after using invisibility has been fixed, so it should not happen again.
  • Temporis Fixes:
    • Sram Adjustments:
      • The "Jinx" spell applies the "Targeted" state.
      • Fixed an issue allocating resistances for the "Targeted" state, especially but not exclusively with the Pandawa class's vulnerabilities.
        • This should also solve issues linked to monsters such as "Gourlo the Terrible".
    • Sacrier Adjustments:
      • Punishments now give twice as many characteristics as damage suffered; the maximum characteristics per turn are unchanged.
        • We deem that the Sacrier class, although powerful, could lag behind their allies who are up and running more quickly; the class's potential is the same but will reach the maximum limit more quickly.
    • Ecaflip Adjustments:
      • The Ecaflip class's passive became relatively weak as the levels progressed, so we have added a fixed damage (and final damage, from spell level 6) bonus if an attack spell gets a critical hit; this boost lasts for one full turn.
    • Sadida Adjustments:
      • The "Dolly Sacrifice" spell now applies a health steal poison on summons.
    • The "Coup in Bonta" exotic fight can no longer be joined by players other than the person who starts the fight; it is also no longer possible to prevent the monster from summoning.
    • Fixed an issue that prevented class sets from being dropped by "Dopples" above level 100.
    • The "Dazzling Belt" and "Nine Tails" are no longer dropped by monsters below level 160.

1. Graphical Fixes

  • Fixed the color assignment for Pandit family monsters; they will now use the values correctly so you can more easily tell them apart.
  • Fixed an animation speed issue with the female Enutrof in the game's "non-remastered" version.
 

2. Usability and Improvements

  • Optimized the game's launch routine when using the "modern" architecture; it should start faster and require fewer resources.
 

3. Non-Combat Fixes

  • Fixed a visual lag issue when opening chests at the end of the "Blacksmith Dungeon".
    • This measure also aims to fix the situation where players couldn't open chests because of the "Unable to launch guided mode" message.
    • Players who are still affected should uninstall and reinstall the game.
  • Fixed the Pandala Bridge obstruction caused by the NPC when the player didn't have the quest "Pandala: An Island Like No Other".
  • Temporis Fixes:
    • Fixed an issue that prevented the items "Knowledge Stone" and "Bloody Rock" from being crafted at the crusher.
    • The number of shells and eggs that Dreggon family monsters drop at the end of fights has increased to make smithmagic potions more accessible.
    • The cost of a "Wrapped Iopken" has decreased from 25 to 15 "Iopken Fragments" to make recycling items more appealing.
 

4. Combat Fixes

  • Temporis Fixes:
    • Sram Adjustments:
      • Due to a knock-on effect that allowed monsters to gain cumulative resistances, we have replaced the "Multiple Targeting" state of traps with the "Targeting" state of other spells.
    • Rebalancing of Iop's Exotic Challenge "Viviparous"
      • Grozilla's and Grasmera's health points and damage have decreased. Their MP/AP dodge rates and AP have increased.
      • Spells have been overhauled and adjusted to increase the variety of possible strategies.
    • Iop's Exotic Challenge "Coup in Bonta"
      • It is no longer possible to prevent the Brakmarian Portal from summoning.
      • The Brakmarian Portal's summons' resistances have decreased to make combat more flexible.
The game servers have been updated. Here's a list of the changes made on March 9, 2022:

1. Usability and Improvements

  • Changes related to the Goultarminator but available to all players:
    • It is now possible to reconnect to a fight during friendly challenges.
    • To make spectator mode more convenient to use:
        • The information banner is updated automatically and no longer needs to be refreshed using the mouse.
        • An animation is played on the cell of the character starting their turn.
 

2. Non-Combat Fixes

  • Changes related to the Goultarminator but available to all players:
    • Aggression restrictions are now applied on all Goultarminator maps.
  • Fixed a regression that made it impossible to set experience allocated to Dragoturkeys at 0%.
 

3. Combat Fixes

  • Changes related to the Goultarminator but available to all players:
    • Fixed an issue that allowed a character to see enemies during the preparation phase on a Tournament mode map.
    • Shifted a positioning cell that was below the "ready" button in the Goultarminator lobby.
Respond to this thread