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Update 2.64

By [Ankama]DOFUS - ADMIN - June 28, 2022, 16:15:00
AnkaTracker Announcements

Full Changelog

Temporal Anomaly Revamp

Current Situation

The existing temporal anomaly system is in place to spread players across the various territories of the World of Twelve and prevent players from going to the same territories. To do so, the system counts the number of battles fought in a zone, then compares this number with the other territories of the same level. The higher the number of monsters defeated in a territory relative to other territories of the same level, the more the XP and loot bonus in that territory goes down (minimum: -18%), and vice versa (maximum: 90%).

When a territory has a negative bonus, it is eligible to open an anomaly. If an anomaly opens in the territory, monsters in the territory get a power boost. The territory's zaap will then grant access to one of the 10 anomaly bosses at random. This boss is the same level as the zone and can only be defeated once per character. The anomaly will close 30 minutes after a player has defeated the anomaly boss.

The current system had a number of issues:

  • Doing an anomaly wasn't appealing to many people because the rewards were too hard to get.
  • The territory bonuses stagnated at -18% or +90%.
  • Anomalies stayed open for too long.
  • The system didn't penalize the types of players who overgenerated resources.

With these changes, we want to:

  • make anomalies more appealing as a source of opportunities for players
  • make legendary pets more accessible
  • use bonuses to add variety to zones

New System

  • We've changed how the zone bonuses/penalties work:
    • There is no longer a penalty. The bonus ranges from 0% to 100%.
    • This bonus changes every hour. The more battles there are in a territory relative to other territories of the same level:
      • the more the bonus will slowly go up, or even go down
      • the more the bonus applied to territories of the same level will go up quickly
    • Battles fought in dungeons and dimensions have a greater impact on the bonus than those fought in "regular" territories.
    • The formula for calculating this bonus has been balanced to have a majority of territories with a bonus between 20 and 80%.
  • An anomaly can open in all territories with a bonus higher than 90% (corresponding to the territories rarely visited by players).
  • When an anomaly opens, it now has multiple effects on the territory:
    • The loot and XP bonus is increased to 150%.
    • The power boost applied to monsters in the territory is removed.
    • An anomaly now stays open for 2 hours. This duration is fixed and not based on the people who take on the boss in the anomaly.
    • Once the anomaly is closed, a "residual anomaly" remains, extending the 150% bonus in the territory for 1 hour. At the end of this period, the residual anomaly will end and the territory bonus will drop to 0% again.
  • Dungeons can now be affected by anomalies, in the same way as outside territories.
 

Bosses

  • The per-character battle limit in an anomaly has been removed. A character can participate in an anomaly boss fight as many times as they want while the anomaly is open.
  • Encounters with anomaly bosses are limited to 4 players.
  • All anomaly bosses are now level 200. They have been rebalanced as well.
  • Some anomaly boss maps have undergone minor improvements.
 

Uchronic Elixir

  • Three new Uchronic Elixir consumables can be used to increase monsters' power in combat in exchange for a special reward, in a territory with an anomaly or in an anomaly.
    • In a territory, this gives a chance to earn time loops, timeless loops, and anomaly fragments.
    • In an anomaly, this increases the chance of earning time loops, timeless loops, and Babyhemoth relics (only a major uchronic elixir works for Babyhemoth relics).
  • Any old uchronic elixirs in players' possession when the game updates will become minor uchronic elixirs.
 

Legendary Pets

  • Some of the items needed to get a legendary pet have changed:
    • The Babyhemoth Animal Legend resource (needed to craft a Babyhemoth Reflection) is now called a Babyhemoth Relic. This resource can no longer be obtained from chests in the Well of Infinite Dreams, but it can now be obtained as loot from an anomaly boss.
    • The recipes for Quintessences and the Babyhemoth Reflection have been modified.
    • A new resource, anomaly fragments, has been added to the game. It can be earned as loot from anomaly monsters (chronomorphs), as well as from monsters in a territory affected by an anomaly once you've consumed a uchronic elixir. This resource has been added to the recipes for time crystals, timeless crystals, babyhemoth reflections, nanogrines, and to minor, improved, and major uchronic elixirs.
  • Legendary pets can now only be equipped starting at level 200.
  • It wasn't possible to change a pet's legendary power if the power came from a Bakusharna Quintessence. We've removed this restriction. From now on, all legendary powers can be replaced by giving the pet another infused croquette, regardless of which quintessence the power comes from.
  • Most of the legendary powers have been rebalanced and three new powers have been created:
    • Pukachi Quintessence
      • Bwork Precision:
        • When the bearer starts their turn adjacent to an enemy, they gain 3% ranged damage for 1 turn, otherwise they gain 3% close-combat damage for 1 turn.
        • The legendary power now works even if the character is being carried by a Pandawa.
      • Wabbit Impatience: Hasn't changed.
      • Boowolf Fury: The bearer gains 5% final damage for 2 turns on the death of each ally (excluding summons) that was present at the start of the fight (stackable 2 times).
      • Moskito Thirst: The bearer sacrifices 10% of their final damage to heal themself for 10% of the damage they inflict on enemies during their turn.
      • Trool Brutality: At the start of combat, the bearer sacrifices 1% of final damage per enemy to gain 2% final damage every time one of the enemies that was present at the start of combat (excluding summons) dies (stackable 5 times).
      • Kanig Barbarism: When the bearer finishes off an entity with a weapon, the bearer gains 150 Power for weapons for 2 turns (stackable 2 times).
    • Magikrab Quintessence
      • Gobbette Sweetness: At the start of each turn, the bearer sacrifices 5% of close-combat damage to give 5% close-combat damage to adjacent allies for 1 turn (stackable 1 time).
      • Greedoblop Gluttony: When an ally (excluding summons) present at the start of the fight dies, the bearer is healed for 20% of their health points. The effect can be triggered 3 times max per fight.
      • Bwak Generosity (BUFF): When the bearer ends their turn adjacent to an enemy, the bearer sacrifices 2% ranged damage for the following turn to give 2% ranged damage to their allies for 1 turn (stackable 1 time).
      • Chafer Immortality: When an ally (excluding summons) present at the start of the fight dies, the bearer gains 100% of that ally's level as shield for the rest of the fight. The effect can be triggered 5 times max per fight.
      • Sauroshell Protection: At the start of combat, the bearer gains 75% of each ally's level in shield but loses 5% resistance every time an ally that was present at the start of the fight (excluding summons) dies.
      • Crackler Robustness: At the start of combat, the bearer sacrifices 2% resistance per ally to give 3% resistance to their allies.
      • Treechnid Bark: When the bearer suffers an attempted MP loss, they gain 75% of their level as shield for 1 turn. The effect can be triggered 1 time max per turn.
      • Domoizelle Devotion:
        • Is now a power from the Magikrab Quintessence.
        • At the end of each turn, the bearer transfers 5% of their health points to adjacent allies.
    • Kwaketch'd Quintessence
      • Piwi Velocity: When the bearer is locked, they gain 2 MP for 1 turn (stackable 1 time).
      • Hystritcheria: At the start of combat, the bearer sacrifices 1% of their resistance to gain 6 Dodge and 3 Lock per enemy.
      • Arachnee Web: Hasn't changed.
      • Koalak Savings: When the bearer is locked, they gain 1 AP for 1 turn (stackable 1 time).
      • Kitsou Evasion: Hasn't changed.
      • Kozaru Agitation: When the bearer pushes, attracts or transposes an entity, the bearer gains 5 Lock for 1 turn (stackable 3 times).
    • Bakusharna Quintessence
      • Scurvion Toxicity: Hasn't changed.
      • Pandora's Call: Hasn't changed.
      • Neye Acuity: At start of turn, the bearer gains 3 Range. This bonus is lost if they use at least 1 MP.
      • Spimush Altruism: When the bearer ends their turn adjacent to an ally, the bearer sacrifices 1 AP for the following turn to give 1 AP to adjacent allies for 1 turn (stackable 1 time).
      • Persaport Empathy: The bearer receives a bonus of 10% healing done to allied players and sidekicks during the bearer's turn. The bearer loses this bonus as soon as one of them dies.
      • Tofoone Benevolence: When the bearer ends their turn adjacent to an ally, the bearer sacrifices 1 MP for the following turn to give 1 MP to adjacent allies for 1 turn (stackable 1 time).
      • Dreggon Fetter: Hasn't changed.
    • For improved clarity in combat, new visual effects appear when a legendary power is activated. Each legendary power has its own unique visual effect.
    • Quintessences work differently from before:
      • 27 new resources have been created, corresponding to 27 legendary powers. They're called infused croquettes (e.g. Bwork Infused Croquette, Arachnee Infused Croquette, etc.). This is the resource you have to give a pet to endow it with a legendary power.
      • Quintessences are now a consumable that gives a random infused croquette from the quintessence.
 

Interface

  • The icon for temporal anomalies visible in the top left of the screen (next to the territory's level) has been changed:
    • The territory's bonus is now shown on the icon itself.
    • The icon's colors are now based on the territory's bonus.
    • The mouseover text has been changed.
    • When you click on the icon, the world map opens with the temporal anomaly interface open.
  • The temporal anomaly interface in the world map has been changed:
    • The icon used to access this interface has been modified for clarity.
    • A new column has been added with the territory's level.

    • You can now select an option to be notified when an anomaly opens. This option is turned off by default.
 

Other

  • Achievements related to temporal anomalies have been added.
  • In connection with changes made to temporal anomalies, the loot drop formula has been modified:

    • The impact of prospecting will now be based on the level gap between the character(s) and the monster(s).

    • The impact of prospecting and idols has been reduced.

  • A screen about temporal anomalies has been added. It appears when the character hits level 50.
  • The quest "There's a Time for Everything" has been modified. The resource may now be dropped by a monster in a territory that's affected by an anomaly.
  • The in-game guide has been updated to explain the new system in detail.
  • Certain almanax bonuses have changed.
  • The chat message that says an anomaly is open in the territory has been modified for clarity and precision.
 

Alterations

Current Situation

Currently, there is a system in the game for giving the player blessings or curses. These status effects can be obtained in various ways, including through dialogue or certain fights or by consuming certain consumables. Here are a few popular examples of in-game blessings/curses: a follower character, the lurgi, Necronyx, potions that change the player's color, changes to the player's appearance or spells in tactical fights (against the Bolgrot, for example), etc. These blessings/curses are shown to the player in the form of a small interface around the edge of the player's screen.

Why Change the System?

With the current system, there is a limited number of blessings and curses possible at the same time. When this maximum is reached, existing blessings/curses are replaced by new ones (and therefore disappear). And the possibilities for effects are limited.
 

New System

  • The system of blessings/curses is now called Alterations.
  • There is no longer a limit on the number of alterations a character can have at one time.
  • After the update, you will not lose your current blessings and curses. The old system and the new one will coexist. That means all the existing blessings and curses in the game will remain unchanged as part of the old system. They will therefore be replaced if their maximum is reached. However, all the newly created alterations will be part of the new system (and will never max out).
  • The HUD interface has been modified. It will display up to 6 alterations. An alteration's remaining duration will appear below the icon in the HUD interface (in amount of fights, wins, losses, or time).
  • A new detailed interface related to alterations has also been added to the game.
    • This detailed interface is accessible via the gear in the HUD interface:
       
    • This detailed interface lists your current alterations with the name, a description, and time remaining.
    • You can look up and sort your alterations.
    • You can favorite some of your alterations (up to 3) and display them in the HUD interface. By default, your most recent alterations will be displayed.
 

Improvements/Changes

Combat

  • The Summons Skill spell now has a variant: Summons' Freedom. Depending on the variant you choose, your summons will be controlled by default or not. You can always cast the spell during combat to change their behavior.
  • The Necronyx spell has been changed:
    • The spell is now learned by speaking to the NPC God Sadida at the end of the quest "Fatal Weapon".
    • It is now a common spell and not a blessing.
    • For players who've already completed the quest, the spell can be learned by speaking to the NPC Sadida Priestess. The blessing is then removed during this dialogue.
  • Summons' and sidekicks' spells are now visible in a new interface outside of the player's turn. These spells can also be selected to be cast from this new interface.
  • Giving up during combat in a Kanojedo (in Amakna, Astrub, the Vigilante Base, or the Dreggon Village) is no longer considered a defeat. You stay on the map and no longer lose energy.
  • If the group leader gives up during combat in the Well of Infinite Dreams, the fight immediately ends for all group members.
  • The following Sadida summons have been reduced in size for improved clarity: Leafy Tree, Tree of Life, Groute, and Treant.
  • The Weakened state is now visible to all players, not just the one who has it. Also, its time remaining is now shown.
  • 2 new Kolossium maps have been created for 1v1 and 3v3.

Miscellaneous

  • In the guild log, the announcement that appears when a member has been promoted will now include information on whoever promoted the player.
  • A guild will gain access to its guild chest 30 days after being created. First this block will be applied to depositing items in the chest. We will then completely block all access to the chest for guilds that are less than 30 days old.
  • The almanax bonuses in Vulkania for the month of July have been replaced by the almanax for the meridia Bryss.
  • A new consumable can be purchased from the NPC Akademy Canteen Worker in the third room of the Gob Akademy dungeon. This one offers the Gobelishous Illusion alteration, which turns your character into a gobelishous.

Bug Fixes

Quests
  • A new hunting quest called "Too Sinister" is now available in Frigost. This quest is randomly given as part of the hunting quests in the zone as long as the player meets the requirements for it.
  • The quest "The Divine Child" and subsequent quests, previously reserved for people who own the Goultard special edition of the Dofus manga, are now available to anyone. Some of the quest rewards are still reserved for people who own the manga.
  • The following quests have been removed:
    • Suspicion
    • The Great Work
    • Charlie's Agents
  • One Box to Rule Them All: the objective is confirmed and Martalo's Watch acquired in the same line of dialogue. The player is therefore no longer stuck if they close the dialogue menu during the conversation.
  • Existential Question: the Persistent Moskito now has an icon in the timeline and an attack animation.
  • An Eternal Harvest: in step 2, you are twice asked to collect a tiwabbit's soul. This has been changed. Now you have to collect a tiwabbit soul and a tiwabbit wostawvin soul.
  • The mobs no longer appear on the map at [-19, 30] where the NPC Colm O' Ver is found for the quest "Dungeons and Yet More Dungeons".
  • Frigost quests that can be started using a looted item have been standardized:
    • Unlimited repeatable quests no longer grant experience or kamas; they give ice kama fragments as a reward.
    • Non-repeatable quests grant experience and kamas (ratio reset to 1, thus increased), plus either a unique reward or 1 ice kama.
    • The quest "A Big Cube, a Li'l Cube" is now non-repeatable. It always grants 1 Apewicube.
    • The quest "Obscurantism" can be validated by one of two NPCs. However, the reward is now the same in either case (ice kama fragments).
    • The conditions for getting the Apewicube as a combat reward have been updated.

Achievements

  • The achievement "Bend Without Breaking" related to Damadrya gave half as much XP as the achievements for other bosses of the same level. This has been fixed.

Combat

  • Resistance bonuses and penalties on enemies will correctly update between fights.
  • The effects of the Dofusteuse can now be seen in the timeline in combat.
  • The Dorigamercy and Dorigexecution challenges are no longer compatible.

  • In the preview for casting a spell, the size of icons is now fixed.
  • The challenges "First" and "Last" are now incompatible with the War monster.
  • An enemy can properly trigger the Lavasmith Dofus of multiple units during the enemy's turn, and this applies to each trigger type.
  • The challenges "First" and "Last" are now incompatible with the War monster.

Monsters

  • The Destroyers monster family now appears in the bestiary, in the category "Shustuft Crust Monsters".
  • The monsters in temporal anomalies now appear in the bestiary, in the category "Temporal Anomaly".

Items

  • The visual for globally pre-sentient potions for petsmounts is now easier to distinguish from globally pre-sentient potions for mounts.

Maps and Navigation

  • Cosmetics marketplaces and podiums have been separated into two distinct maps so that players who want to buy cosmetics don't get in the way of players who want to use the podium.
  • Fixed various issues with settings in World of Twelve maps (much thanks to Loreillo for all the feedback!).

Treasure Hunts

  • New treasure hunt clues have been added to the world.
  • Fixed certain clues that were incorrectly placed:
    • on harvestable trees
    • hidden by scenery elements
  • The Barbaric challenge is now incompatible in the battle with Vigichest.

Miscellaneous

  • The rules for naming characters are now consistent with those for Temporis pre-registration.
  • The version number is correctly shown in the error window that appears during maintenance.
  • When health steal is displayed in the smithmagic interface, it correctly shows two rows if necessary.
  • There was sometimes a display issue in the marketplace when the player opened multiple resources to see the prices for each batch. This has been fixed.
  • Fixed the chat message shown in the quest "The Allegory of the Tavern" when the player is taking too long to find one of the hints.
  • The sound for the Warrior emote would play multiple times when the animation played. This has been fixed.
  • The button "Rename the mount" and the button to close the mount interface were overlapping. This has been fixed.
  • The error message that appears when you update the guild information too quickly has been changed for clarity.
  • The recycling bonus from Black Rat and White Rat breeding items will now take effect if the player controls the territory.
  • Various spelling mistakes in dialogue and item descriptions have been corrected.
  • Certain Mirabelle Plum Shigekax were not consumable. This has been fixed.
 

Classes: Balancing and Fixes

ROGUE

Goals of Balancing

  • Reduce the capacity for improvement, thanks to Kaboom
  • Reduce the capacity for reduction (especially with the Water path and its AP reduction)
  • Reduce the power of Fuze, which reinforces the two previous points
  • Reduce the mobility provided by Ruse
  • Improve Resilient Bombs
  • Improve multiple spells that compared unfavorably with their respective variants
  • Allow simultaneous access to all spells in an elemental path (except bombs) to vary gameplay and harness their full potential
  • Overall strengthen positioning gameplay and thereby emphasize walls and charged explosions
  • Improve the identity and power of the Fire path, which had been on the sidelines compared to other paths

Spell Kit

 

Class Set

Here, the colors correspond to the modified spells' elements: red = fire / blue = water / green = air / brown = earth / purple = best element/multiple elements / black = utility/no element
 Hoodwink Headgear – Level 40
 
  • Disables the Explobomb spell's line of sight
  • Increases the Resilient Explobomb spell's maximum range by 2
  • Increases the Pulsar spell's maximum range by 1
  • Increases the Shrapnel spell's maximum range by 1
  • Reduces the Dirty Trick spell's cooldown period by 1
  • Increases the Walking Bomb spell's maximum range by 2
  • Reduces the Magnet spell's AP cost by 1
  • Makes the Crossing spell's range modifiable

 Hanging Cloak – Level 80
 
  • Disables the Water Bomb spell's line of sight
  • Increases the Resilient Water Bomb spell's maximum range by 2
  • Increases the Stolen Goods spell's maximum range by 1
  • Increases the Weigh Down spell's maximum range by 1
  • Reduces the Roguery spell's cooldown period by 1
  • Increases the Strategy spell's maximum range by 2
  • Reduces the Last Breath spell's AP cost by 1
  • Increases the Magnetic Trap spell's maximum number of casts per turn by 1

 Doc Post-Martems – Level 100
 
  • Disables the Grenado spell's line of sight
  • Increases the Resilient Grenado spell's maximum range by 2
  • Disables the Carbine spell's line of sight
  • Increases the Obliteration spell's maximum range by 1
  • Increases the Musket spell's maximum range by 2
  • Increases the Shot Pellets spell's maximum range by 1
  • Reduces the Kickback spell's AP cost by 1
  • Increases the Ruse spell's maximum range by 2
  • 1 MP

 Glisserin Belt – Level 130
 
  • Disables the Powder spell's line of sight
  • Increases the Sticky Bomb spell's maximum number of casts per turn by 1
  • 15% Critical with the Deception spell
  • 15% Critical with the Arquebus spell
  • Disables straight-line casting for the Extraction spell
  • 20% Critical with the Cadence spell
  • Increases the Detonator spell's maximum range by 2
  • Disables the Fuze spell's line of sight

 Enig Mittens – Level 150
 
  • Disables the Seismobomb spell's line of sight
  • Increases the Resilient Seismobomb spell's maximum range by 2
  • Disables the Bombard spell's line of sight
  • Increases the Machine Gun spell's maximum range by 2
  • 20% Critical with the Boomerang Daggers spell
  • Increases the Blunderbuss spell's maximum range by 1
  • Reduces the Kaboom spell's cooldown period by 1
  • Increases the Imposture spell's maximum range by 1
 

Spell Details

  •    Kaboom State:
    • How it works:
      • The bonuses from Kaboom are now applied by the Rogue, not by the bombs themselves. The bonuses can therefore be dissipated.
  •  Roguish Downpour:
    • Casting conditions:
      • Max stacking: 2 → 1
  •  Roguish Tornado:
    • Casting conditions:
      • Max stacking: 2 → 1
  •  Resilient Bombs:
    • Casting conditions:
      • AP cost: 3 → 2

 

  •  Detonator:
    • Casting conditions:
      • Casts per turn: 1 / 2 / 3 → 2 / 2 / 2
  • Fuze:
    • How it works:
      • Gives 3 AP back to the caster right before the explosion.
    •  Casting conditions:
      • Casts per turn: 1 / 2 → 1 / 1
  •   Ruse:
    • How it works:
      • Shield value has increased: 200 → 225%
      • Can also be cast on allies: moves the caster 2 cells closer.
    •  Casting conditions:
      • Casts per turn: 2 → 1
  • Pulsar:
    • Is now the variant of Shrapnel.
  • Shrapnel:
    • Is now the variant of Pulsar.
    • Ranks: 155 → 115 / 182
    • Casting conditions:
      • Max range: 5 → 4 / 5
    • Damage:
      • Level 115: 14 to 16 (Crit: 17 to 19)
      • Level 182: 17 to 19 (Crit: 20 to 23)
  • Carbine:
    • Is now the variant of Obliteration
  • Obliteration:
    • Is now the variant of Carbine
    • Ranks: 115 / 182 → 125 / 192
    • How it works:
      • Obliteration is now an Earth spell.
      • "Inflicts Earth damage. Damage is increased based on the number of Seismobombs or Sticky Bombs that have exploded since the last time Obliteration was cast."
      • The damage bonus has been increased: +10 → +13
      • Directly targeting caster's Bomb: +0 to 5 Combo (damage bonuses are transferred to the Bomb in the form of Combo)
    • Casting conditions:
      • AP cost: 5 → 4
    • Damage:
      • Level 125: 32 to 38 (CH: 39 to 45) → 29 to 32 (CH: 35 to 39)
      • Level 192: 37 to 43 (CH: 44 to 52) → 33 to 37 (CH: 40 to 44)
  • Bombard:
    • Is now the variant of Machine Gun
  • Machine Gun:
    • Is now the variant of Bombard
    • Ranks: 125 / 192 → 150
  • Walking Bomb:
    • How it works:
      • The Walking Bomb now has the Unlockable and Unable to Lock states.
      • Also gets the targeted Bomb's Combo value.
    • Casting conditions:
      • Cooldown period: 4 / 3 → 3 / 2
  • Stolen Goods:
    • Is now the variant of Weigh Down
  • Weigh Down:
    • Is now the variant of Stolen Goods
    • Ranks: 150 → 155
    • How it works:
      • Weigh Down is now a Fire spell.
      • "Inflicts Fire damage. On one of the caster's Bombs: inflicts Fire damage on enemies located between two aligned Bombs. Adds 1 Combo to affected Bombs once per Bomb per turn."
      • The Walking Bomb and Megabomb can no longer be used as pivots to trigger the area effect.
  • Blunderbuss:
    • Casting conditions:
      • Max range: 4 → 3
  • Sticky Bomb:
    • Casting conditions:
      • AP cost: 3 → 2
  • Musket:
    • Is now the variant of Shot Pellets
    • Ranks: 195 → 75 / 142
    • Casting conditions:
      • Max range: 5 → 4 / 5
    • Damage:
      • Level 75: 15 to 17 (Crit: 18 to 20)
      • Level 142: 19 to 21 (Crit: 23 to 25)
  • Shot Pellets:
    • Is now the variant of Musket
  • Deception:
    • Is now the variant of Arquebus
  • Arquebus:
    • Is now the variant of Deception
    • Ranks: 75 / 142 → 195
    • Casting conditions:
      • Casts per turn: 3 → 2
  •   Kaboom:
    • How it works:
      • "On caster's Bombs: adds 1 → 2 Combo."
  • Boombot:
    • Exhaler:
      • "Pushes a target to the designated cell.
        If the target is one of the caster's Bombs: also adds 1 Combo if it is moved."
    • Inhaler:
      • "Attracts the target to the targeted cell.
        If the target is one of the caster's Bombs: also adds 1 Combo if it is moved."
  • Magnet:
    • Casting conditions:
      • Casts per target: 1 → 2
      • Line of sight: yes → no
 

CRA

Goals of Balancing

  • Reduce the capacity for damage too easily accessible using Arrow of Judgement
  • Prevent Plaguing Arrow from being spammed at low level
  • Rebalance the elemental paths relative to each other, especially in terms of number of spells
  • Improve the least used variants
  • Ease certain casting conditions that can be burdensome
  • Offer tools for "protection" to this class, while preserving its identity
  • Several new spells will thus be added, operating on the principle of dissuasion/revenge rather than direct protection.
  • A trap will also be joining the spell kit: the Cra is also a hunter, and this trap will certainly give them several nice combos!

Spell Kit

Class Set

Here, the colors correspond to the modified spells' elements: red = fire / blue = water / green = air / brown = earth / purple = best element/multiple elements / black = utility/no element
Robbie Hoodie Cap – Level 40
 
  • 15% Critical with the Magic Arrow spell
  • Increases the Concentration Arrow spell's maximum number of casts per target by 1
  • Reduces the Distant Shooting spell's AP cost by 1
  • Reduces the Absolute Acuteness spell's AP cost by 1
  • Increases the Frozen Arrow spell's maximum number of casts per target by 1
  • Increases the Paralysing Arrow spell's maximum range by 2
  • 25% Critical with the Absorptive Arrow spell
  • Reduces the Devouring Arrow spell's AP cost by 1

Cape Hulco – Level 80
 
  • Disables the Burning Arrow spell's line of sight
  • Increases the Repulsive Arrow spell's maximum range by 2
  • Reduces the Bow Skill spell's cooldown period by 1
  • Disables the Recall Beacon spell's line of sight
  • Reduces the Plaguing Arrow spell's AP cost by 1
  • 25% Critical with the Slaughtering Arrow spell
  • 30% Critical with the Explosive Arrow spell
  • 20 Damage with the Fulminating Arrow spell

 Veggie Boots – Level 100
 
  • Reduces the Atonement Arrow spell's AP cost by 1
  • 25% Critical with the Redemption Arrow spell
  • Reduces the Powerful Shooting spell's cooldown period by 1
  • Reduces the Tactical Beacon spell's cooldown period by 1
  • Reduces the Poisoned Arrow spell's AP cost by 1
  • Reduces the Conniving Arrow spell's AP cost by 1
  • Disables the Slow-Down Arrow spell's line of sight
  • Increases the Striking Arrow spell's maximum number of casts per turn by 1
  • 1 MP

 Targ Belt – Level 130
 
  • Reduces the Punitive Arrow spell's AP cost by 1
  • 25% Critical with the Arrow of Judgement spell
  • Increases the Immobilising Arrow spell's maximum number of casts per target by 1
  • Increases the Assailing Arrow spell's maximum range by 1
  • Increases the Lashing Arrow spell's maximum number of casts per target by 1
  • Disables straight-line casting for the Withdrawal Arrow spell
  • 30% Critical with the Destructive Arrow spell
  • Increases the Barricade Shot spell's maximum range by 2

 Honoh Ring – Level 150
 
  • Reduces the Retreat Arrow spell's AP cost by 1
  • Increases the Erosive Arrow spell's maximum range by 2
  • Reduces the Bat's Eye spell's AP cost by 1
  • Reduces the Crushing Arrow spell's cooldown period by 1
  • 15% Critical with the Tormenting Arrow spell
  • Reduces the Tyrannical Arrow spell's AP cost by 1
  • Increases the Vendetta spell's maximum range by 2
  • Reduces the Sentinel spell's cooldown period by 1
 

Spell Details

  • Magic Arrow:
    • How it works:
      • The Range steal on enemies is now 3 instead of 2. The bonus to allies is also 3 now.
      • The spell can now be cast on yourself.
    • Casting conditions:
      • Min range: 1 → 0
      • Max stacking: 1 / 1 / 2 → 1 / 1 / 1
    • Damage:
      • Level 1: 11 to 13 (CH: 13 to 15) → 14 to 16 (CH: 16 to 19)
      • Level 66: 15 to 17 (CH: 18 to 20) → 18 to 21 (CH: 21 to 25)
      • Level 132: 19 to 21 (CH: 23 to 25) → 23 to 27 (CH: 28 to 32)
  • Reprisal:
    • Casting conditions:
      • Cooldown period: 5 / 4 → 4 / 3
  •  Distant Shooting:
    • How it works:
      • No longer affects enemies.
  • Redemption Arrow:
    • How it works:
      • The bonus's duration has been increased to 2 turns.
      • The damage bonus has been increased at all levels:
        • Level 125: 10 → 12
        • Level 192: 12 → 14
    • Damage:
      • Level 125: 17 to 19 (CH: 20 to 23) → 20 to 23 (CH: 24 to 27)
      • Level 192: 19 to 22 (CH: 23 to 26) → 23 to 26 (CH: 28 to 31)
  •    Bat's Eye:
    •  How it works:
      • The Range reduction has decreased: -2 / -4 / -6 → -2 / -3 / -4
    •   Casting conditions:
      • Area of effect: 2 / 2 / 3-cell circle → 2-cell circle
      • Min range: 5 → 3
      • Cooldown period: 3 / 3 / 3 → 2 / 2 / 2
      • Initial cooldown period: 1 → 0
    • Damage:
      • Level 20: 10 to 12 (CH: 12 to 14) → 13 to 15 (CH: 16 to 18)
      • Level 87: 13 to 15 (CH: 15 to 17) → 17 to 19 (CH: 20 to 23)
      • Level 154: 16 to 18 (CH: 19 to 22) → 21 to 24 (CH: 25 to 29)
  • Crushing Arrow:
    • Casting conditions:
      • Min range: 5 → 3
  •   Bow Skill:
    • Is now the variant of Recall Beacon
    • Ranks: 90 / 157 → 25 / 92 / 159
    • How it works:
      •  The damage bonus has been adjusted for the new ranks: 40 (50) / 60 (70) → 20 (25) / 40 (50) / 60 (70) Damage
    • Casting conditions:
      • Max range: 3 / 6 → 4 / 5 / 6
  • Recall Beacon:
    • Is now the variant of Bow Skill
  • Punitive Arrow:
    • Casting conditions:
      • Min range: 6 → 4
  • Arrow of Judgement
    • Casting conditions:
      • Casts per target: 2 → 1
    • Damage:
      • Level 145:
        • 13 to 14 (CH: 15 to 17) → 14 to 15 (CH: 16 to 18)
        • 25 to 28 (CH: 30 to 33) → 31 to 35 (CH: 37 to 42)
  • Powerful Shooting:
    • How it works:
      • Also increases the critical hit rate
        • 6 (8) / 8 (10) / 10 (12)% Critical (3 turns; can be dissipated)
    • Casting conditions:
      • Cooldown period: 6 → 4
  •  Plaguing Arrow:
    •  Casting conditions:
      • Casts per target: 2 / 2 / 2 → 1 / 2 / 2
    • Damage:
      • Level 45: 8 to 10 (CH: 10 to 12) → 10 to 12 (CH: 13 to 15)
      • Level 112: 11 to 13 (CH: 13 to 15) → 14 to 16 (CH: 17 to 19)
      • Level 179: 13 to 15 (CH: 16 to 18) → 17 to 19 (CH: 20 to 23)
  • Abolition Arrow
    • This spell has been removed.
  • Poisoned Arrow:
    • Is now the variant of Conniving Arrow
  •   Conniving Arrow:
    • Is now the variant of Poisoned Arrow
    • Ranks: 80 / 147 → 160
    • How it works:
      • The spell can also be cast on enemies.
      • The spell accounts for the caster's Critical Damage.
    •   Casting conditions:
      • Min range: 5 → 3
  • Curative Arrow
    • This spell has been removed.
  • Tormenting Arrow:
    • Casting conditions:
      • Min range: 5 → 4
  •   Destructive Arrow
    •  How it works:
      • The damage penalty is the same whether a normal hit or critical hit: 66 → 60 damage
    •  Casting conditions:
      • Casts per turn: 2 → 3
  • Barricade Shot:
    • Casting conditions:
      • Min range: 4 → 2
      • Critical Hit: 25 → 15
  • Absorptive Arrow:
    • Casting conditions:
      • Min range: 6 → 4
      • AP cost: 4 → 3
    • Damage:
      • Level 65: 21 to 23 (CH: 26 to 28) → 19 to 21 (CH: 23 to 25)
      • Level 131: 26 to 28 (CH: 31 to 33) → 23 to 25 (CH: 28 to 30)
      • Level 198: 29 to 31 (CH: 35 to 37) → 26 to 28 (CH: 31 to 34)
  • Slow-Down Arrow:
    • Description:
      • "Removes AP and inflicts Water damage in an area of effect."
    • Casting conditions:
      • Area of effect: 2-cell circle → 3-cell cone
      • Diagonal casting: yes → no
      • Target needed: yes → no
      • Casts per target: 1 → /
    • Damage:
      • Level 75: 29 to 31 (CH: 35 to 37) → 27 to 29 (CH: 33 to 35)
      • Level 142: 36 to 38 (CH: 43 to 46) → 34 to 36 (CH: 41 to 43)
  • Lark Mirror:
    • Variant of Eye for Eye
    • Ranks: 80 / 147
    • How it works:
      • "Places a single-cell trap that attracts targets and removes MP from enemies in an area of effect when triggered."
        • -2 MP (1 turn; parryable)
    • Casting conditions:
      • Area of effect: 3-cell cross
      • AP cost: 2
      • Max range: 4
      • Min range: 2
      • Modifiable range: yes
      • Line of sight: no
      • Free cell: yes
      • Cooldown period: 2
      • Max stacking: 1
  • Eye for Eye:
    • Is now the variant of Lark Mirror
    • Ranks: 190
    • How it works:
      • "Pushes the target 2 cells and steals Range from the target if it is an enemy. For 1 turn:
        • If the target is an enemy, repels the target if they attack the caster and steals Range from the target.
        • If the target is an ally, repels the target's enemy attackers and steals Range from them."
          • Steals 2 Range (1 turn; can be dissipated; stackable 3 times)
    • Casting conditions:
      • AP cost: 3
      • Max range: 6
      • Min range: 1
      • Modifiable range: no
      • Line of sight: yes
      • Target needed: yes
      • Cooldown period: 3
  • Critical Shooting:
    • This spell has been removed (see Powerful Shooting).
  • Vendetta:
    • Is now the variant of Sentinel
    • Ranks: 90 / 157
    • How it works:
      • "Increases the targeted ally's critical hit rate and applies the Vendetta state. For 1 turn, enemies that inflict damage on the target suffer additional damage for 1 turn."
        • 10 / 15% Critical (1 turn; cannot be dissipated; max. stacking 1)
        • Damage suffered x 5% (1 turn; cannot be dissipated; max. stacking 3)
    • Casting conditions:
      • AP cost: 2
      • Max range: 6
      • Min range: 0
      • Modifiable range: yes
      • Line of sight: yes
      • Cooldown period: 3 / 2
  • Sentinel:
    • Is now the variant of Vendetta
  • Frozen Arrow:
    • How it works:
      • Damage now steals health.
      • AP reduction has been replaced by a penalty to heals received by the target.
        • Heals received × 50% (1 turn; max. stacking 1)
  • Immobilising Arrow:
    • Damage:
      • Level 30: 6 to 7 (CH: 7 to 8) → 7 to 9 (CH: 8 to 10)
      • Level 97: 8 to 9 (CH: 10 to 11) → 9 to 11 (CH: 10 to 12)
      • Level 164: 10 to 11 (CH: 12 to 13) → 11 to 13 (CH: 13 to 16)
  • Lashing Arrow:
    • Casting conditions:
      • Max stacking: 4 → 2
  • Erosive Arrow:
    • Casting conditions:
      • Straight-line casting: yes → no
      • Modifiable range: yes → no
      • Max range: 5 / 6 → 6 / 7
 

ENUTROF

Goals of Balancing

  • Make triggered spells (Placer Mining, Hard Cash, and Firedamp Explosion) less powerful and gratuitous by giving the mechanic more finesse
  • Rethink how spells are organized and acquired to improve progression throughout the game, as well as the potential of each elemental path
  • Prevent Shovel Kiss from being spammed at low level
  • Improve certain utility and elemental spells that have struggled to match their variant
  • Improve the Earth path, which has been a bit inferior to the others
  • In general, put more emphasis on "greed" in gameplay: incentivize seeking out powerful effects, with trade-offs that may be costly for the Enutrof if they're greedy or their luck runs out!

Spell Kit

Class Set

Here, the colors correspond to the modified spells' elements: red = fire / blue = water / green = air / brown = earth / purple = best element/multiple elements / black = utility/no element

 Sthood – Level 40
 
  • 10 Damage with the Coin Throwing spell
  • Increases the Placer Mining spell's maximum range by 2
  • Increases the Living Bag spell's maximum range by 3
  • Reduces the Living Satchel spell's cooldown period by 1
  • Reduces the Auriferous Shovel spell's AP cost by 1
  • 20% Critical with the Shovel Throwing spell
  • 30% Critical with the Shovel of the Ancients spell
  • Increases the Sieving spell's maximum range by 1

 Cape Hernaum – Level 80
 
  • Increases the Prime of Life spell's maximum range by 1
  • Increases the Collapse spell's maximum range by 2
  • Reduces the Acceleration spell's cooldown period by 1
  • Disables straight-line casting for the Wandering spell
  • 15 Damage with the Mound spell
  • 20% Critical with the Mine Fire spell
  • Reduces the Treasure Key spell's cooldown period by 1
  • Increases the Armlock spell's maximum number of casts per turn by 1

 Crusuede Shoes – Level 100
 
  • 25% Critical with the Shovel Kiss spell
  • Increases the Deposit spell's maximum range by 2
  • 20 Damage with the Ghostly Shovel spell
  • Reduces the Spade of the Ancients spell's AP cost by 1
  • Reduces the Pandora's Box spell's AP cost by 1
  • Increases the Toolbox spell's maximum range by 2
  • 25% Critical with the Unsummoning spell
  • Increases the Firedamp Explosion spell's maximum range by 2
  • 1 MP

 Belt Urgid – Level 130
 
  • Increases the Opportuneness spell's maximum number of casts per turn by 1
  • Increases the Hard Cash spell's maximum range by 2
  • Increases the Living Shovel spell's maximum range by 4
  • Increases the Living Spade spell's maximum range by 2
  • Increases the Loafylactic spell's maximum range by 1
  • 20% Critical with the Peat Bog spell
  • Reduces the Corruption spell's AP cost by 1
  • Reduces the Decadence spell's cooldown period by 1

 Rememb Ring – Level 150
 
  • Reduces the Greed spell's AP cost by 1
  • Reduces the Miserliness spell's AP cost by 1
  • 20 Damage with the Obsolescence spell
  • Increases the Bankruptcy spell's maximum range by 1
  • Increases the Clumsiness spell's maximum range by 1
  • Reduces the Golden Age spell's cooldown period by 1
  • Reduces the Living Chest spell's AP cost by 1
  • Increases the Living Trunk spell's maximum range by 3
 

Spell Details

  •   Placer Mining:
    • How it works:
      • "Inflicts Water damage. For 2 turns, inflicts Water damage if the target suffers an attempted MP reduction.
      • Each time it is triggered, the minimum and maximum amplitude of damage increases. May be triggered 3 times per turn."
      • Triggered damage:
        • Level 95:
          • Trigger 1: 8
          • Trigger 2: 6 to 9
          • Trigger 3: 2 to 10
        • Level 162:
          • Trigger 1: 10
          • Trigger 2: 8 to 11
          • Trigger 3: 4 to 13
    • Casting conditions:
      • Casts per turn: 2 → 1
      • Casts per target: 1 → /
    • Damage:
      • Level 95: 8
      • Level 162: 10
  • Prime of Life:
    • Is now the variant of Collapse
    • Ranks: 20 / 87 / 154 → 1 / 67 / 133
    • Damage:
      • Level 1: 17 to 19 (Crit: 20 to 23)
      • Level 67: 22 to 25 (Crit: 26 to 30)
      • Level 133: 28 to 32 (Crit: 34 to 38)
  •  Collapse:
    • Is now the variant of Prime of Life
    • Ranks: 55 / 122 / 189 → 100 / 167
    • How it works:
      • "Inflicts Earth damage. For 2 turns, inflicts Earth damage if the target suffers an attempted Range reduction.
      • Each time it is triggered, the minimum and maximum amplitude of damage increases. May be triggered 3 times per turn."
      • Triggered damage:
        • Level 122:
          • Trigger 1: 10
          • Trigger 2: 8 to 11
          • Trigger 3: 4 to 13
        • Level 189:
          • Trigger 1: 12
          • Trigger 2: 10 to 13
          • Trigger 3: 6 to 15
    • Casting conditions:
      • Max range: 7 / 8 / 9 → 6 / 7
      • Casts per turn: 2 → 1
      • Casts per target: 1 → /
    • Damage:
      • Level 122: 10
      • Level 189: 12
  • Shovel Kiss:
    • Casting conditions:
      • Casts per target: 2 / 2 / 2 → 1 / 1 / 2
  •   Deposit:
    •   Casting conditions:
      • AP cost: 4 → 3
    •  Damage/Healing:
      • Level 110: 25 to 27 (CH: 30 to 33) → 23 to 26 (CH: 28 to 31)
      • Level 177: 31 to 34 (CH: 37 to 41) → 29 to 32 (CH: 35 to 38)
  •   Opportuneness:
    •  Is now the variant of Hard Cash
    •   Casting conditions:
      • Max range: 4 / 5 / 6 → 6 / 7 / 8
  •  Hard Cash
    • Is now the variant of Opportuneness
    • Ranks: 165 → 115 / 182
    • How it works:
      • "Inflicts Air damage. For 2 turns, inflicts Air damage if the target suffers an attempted AP reduction.
      • Each time it is triggered, the minimum and maximum amplitude of damage increases. May be triggered 3 times per turn."
      • Triggered damage:
        • Level 115:
          • Trigger 1: 9
          • Trigger 2: 7 to 10
          • Trigger 3: 3 to 12
        • Level 182:
          • Trigger 1: 11
          • Trigger 2: 9 to 12
          • Trigger 3: 5 to 14
    • Casting conditions:
      • Max range: 6 → 4 / 5
      • Casts per turn: 2 → 1
      • Casts per target: 1 → /
    • Damage:
      • Level 115: 9
      • Level 182: 11
  •   Mound:
    •  Ranks: 1 / 67 / 133 → 20 / 87 / 154
    • How it works:
      • "Inflicts Earth damage in an area of effect and reduces Range."
        • -2 Range (1 turn; can be dissipated; max. stacking 1)
    •    Casting conditions:
      • Max stacking: / → 1
  • Living Spade
    • Characteristics:
      • Lock: -75 → 25
    • Casting conditions:
      • Max range: 5 → 7
      • Line of sight: yes → no
    • Spade Strike:
      • How it works:
        • When the Spade inflicts damage, it increases its Dodge and that of the Enutrof and their summons.
          • 40 Dodge (2 turns; can be dissipated)
      • Casting conditions:
        • Target necessary: no → yes
        • Max stacking: / → 1
  •   Loafylactic:
    • Is now the variant of Peat Bog
    • Ranks: 115 / 182 → 45 / 112 / 179
    • Casting conditions:
      • Max range: 5 / 7 → 5 / 6 / 7
      • Max stacking: 2 → 1
    • Damage:
      • Level 45: 12 to 14 (Crit: 14 to 16)
      • Level 112: 16 to 18 (Crit: 19 to 21)
      • Level 179: 19 to 21 (Crit: 23 to 25)
  • Peat Bog:
    • Is now the variant of Loafylactic
    • Ranks: 100 / 167 → 155
    • How it works:
      • The additional damage for each of the caster's unspent MP has been removed.
      • Instead, the spell's base damage goes up for every MP spent by the caster on their turn.
        • Increases the base damage of Peat Bog by 5.
    •   Casting conditions:
      • Casts per turn: 2 → 1
    • Damage:
      • Level 155:
        • 18 to 20 (CH: 22 to 24) + 36 to 40 (CH: 43 to 48) → 22 to 25 (CH: 26 to 30)
  • Ghostly Shovel:
    • Ranks: 45 / 112 / 179 → 55 / 122 / 189
    • Damage:
      • Level 55: 17 to 19 (Crit: 20 to 22)
      • Level 122: 23 to 25 (Crit: 27 to 29)
      • Level 189: 26 to 28 (Crit: 31 to 34)
  •   Spade of the Ancients:
    • Ranks: 155 → 165
    •   Casting conditions:
      • AP cost: 5 → 4
    • Damage:
      • Level 165: 38 to 42 (CH: 46 to 50) → 32 to 36 (CH: 38 to 43)
  • Last Resort:
    • Casting conditions:
      • AP cost: 3 → 2
  •   Shovel of the Ancients:
    •   Casting conditions:
      • AP cost: 5 → 4
    • Damage:
      • Level 70: 36 to 40 (CH: 43 to 48) → 30 to 33 (CH: 36 to 39)
      • Level 137: 46 to 51 (CH: 55 to 61) → 38 to 42 (CH: 46 to 50)
  •   Sieving:
    •   Casting conditions:
      • AP cost: 4 → 3
    • Damage:
      • Level 180: 28 to 32 (CH: 34 to 38) → 25 to 29 (CH: 30 to 35)
  • Lucky Shovel:
    • How it works:
      • When summoned and then at the start of each turn, the Lucky Shovel gives the caster a random bonus (1 turn; cannot be dissipated; max. stacking 1).
        • 30 Dodge
        • 100 Power
        • 20 AP and MP Reduction
  • Decadence:
    • How it works:
      • "On an ally: increases their final damage immediately but reduces it on the following turn.
      • On an enemy: removes AP immediately but reduces the damage they suffer on the following turn."
        • On allies: +10% damage inflicted / -10% damage inflicted
        • On enemies: -2 parryable AP / -10% damage suffered
    • Casting conditions:
      • Cooldown period: 2 → /
      • Casts per turn: / → 2
      • Casts per target: / → 1
  • Firedamp Explosion:
    • How it works:
      • "Inflicts Fire damage on enemies. For 2 turns, inflicts Fire damage on enemies in a 2-cell area of effect around the target if it is healed.
      • Each time it is triggered, the minimum and maximum amplitude of damage increases. May be triggered 3 times per turn.
      • Triggered damage:
        • Level 195:
          • Trigger 1: 14
          • Trigger 2: 12 to 15
          • Trigger 3: 8 to 17
    • Casting conditions:
      • Max range: 9 → 8
    • Damage:
      • Level 195: 14
  • Living Chest:
    • Characteristics:
      • Chance: / → 200 / 250
  • Living Trunk:
    • Treasure Chest:
      • Casting conditions:
        • AP cost: 2 → 3
        • Casts per turn: 1 → 2

Miscellaneous

  • The description of the Iop's Duel and Grip spells has been updated for clarity.
 

Temporis-Only Changes

New Features for Guild Chests

Tabs

  • Tabs have been added to the guild chest. Each tab has 100 slots.
  • Each guild will have access to the first tab for free (like today). The other 3 tabs have to be unlocked.
  • Tabs in the guild chest can be renamed and an icon assigned to each one.
  • In the guild log, incoming or outgoing transactions for each tab will be displayed based on what rights you have. A message has also been added when you unlock a tab.
  • Restrictions can be applied to the items permitted in each tab. For example, one tab in the guild chest might only allow bread and runes to be deposited.
  • You can directly transfer an item from one tab to another via a pop-up menu by right-clicking the item.

Rights and Ranks

  • The rights "Consult", "Deposit", and "Withdraw" have been created for each tab in the chest. These are independent between tabs.
  • The right "Manage guild chest rights" has been renamed "Manage guild chest". This right is used to modify the settings for the guild chest tabs.
  • After the update, all guild masters will automatically earn all the newly created rights.

Unlocking Tabs

  • Tabs are unlocked through a guild pot that guild members can contribute kamas to.
  • Kamas added to the guild pot cannot be recovered. Note that this also applies when a guild is deleted.
  • Contributions to the guild pot apply to one tab at a time. Once the kama goal is reached, the tab is unlocked. A new guild pot will then be started to unlock the next tab, and so on.
  • Here are the unlock tiers:
    • 1st tab: free
    • 2nd tab: 5,000,000 kamas
    • 3rd tab: 10,000,000 kamas
    • 4th tab: 15,000,000 kamas
  • You can display a list of all contributors to the current guild pot to unlock the next tab. Once that tab is unlocked, this list will be erased and a new one will be created for the new pot. Tab unlocks are shown in the guild log.
  • Two restrictions apply when contributing to this guild pot:

    • To contribute, the guild member must have been in the guild for at least 48 hours.
    • You can only make one contribution per day, per character, and per tab.

Miscellaneous

  • The Wor'Mhole Potion usable in Temporis now has a cooldown period during an AvA match.

 



https://www.dofus.com/en/mmorpg/news/update/1471713-update-2-64
First Ankama intervention

The game servers have been updated. Here's a list of the changes made on 6/30/22:

1. Temporis

  • The unlimited rallying horn is no longer consumed after its first use.
  • Modsters respawn more frequently now. In zones with practically no Modsters, you have to defeat groups of monsters to make more Modsters spawn.
  • The experience bonus from the Feastrawb Sweet and the Super Feastrawb Sweet works properly now. Both of these consumables have been reactivated in the game.
  • The unlimited class change potion can no longer be used on another player.
  • It is now possible for two players to summon one Windive each.
  • In some cases, the experience bonus granted by the Feastrawb Sweet and the Super Feastrawb Sweet remained even after time ran out. This has been fixed.
  • The Osamodas passive has been fixed:
    • A resummoned creature is no longer included in the dead Modsters count.
    • An Osamodas can resummon a creature even when there is more than one Osamodas in the battle.
  • In some cases, the Modster summoning limit could be removed in combat. This has been fixed.
  • Megamodster adoption certificates are usable again.
  • In some cases, it was possible to keep the Modster spell from the tutorial. This has been fixed.
  • Mutagens now require fewer lower-third mutagens to be crafted (5 > 3).
  • The "Night Monsters" achievement: no longer asks you to fight an Oni and a Pumpkwin.
  • The "Goblin" achievement: the objectives' text has been updated and the new goblins have been added.
  • There are no longer Modsters in Al Howin's Vegetable Patch.
  • Modsters that could be collected in the tempokens timeline had a related capture achievement. These achievements have been removed.
  • The description of the Temporis server has been updated in the server selection interface.
  • The following Modster spells have been fixed:
    • Slimesage (Splatter): The shield is properly cast on allies near the caster.
    • Thiefiery (Passive: Fragmentation): Multiplies damage suffered (70% -> 80%).
    • Flexibent (Paperwork): 300% Shield based on level instead of 600%. The Paperwork area of effect is now a 2-cell circle.
    • Pitburry (Plot): 30 Damage instead of 40 Damage.
    • Yeterrible (Icefield): Global cooldown is 4 turns; initial cooldown is 1 turn.
    • Rayvolting (Pandebownium): Number of casts per turn: 2 -> 1.
    • Magmacaque (Babooning Around): The spell no longer requires a line of sight.
 

2. Other

  • In the guild rights management interface, if the player clicked on a right, all preceding rights were selected. This has been fixed.
  • Enemies that use resurrection (e.g. Grohlum or Sylargh) no longer resurrect players.
  • Veggie Boots: the Critical Hit bonus on Redemption Arrow has been fixed. The equipment has been reactivated in the game.
See message in context
Reactions 8

The game servers have been updated. Here's a list of the changes made on 6/30/22:

1. Temporis

  • The unlimited rallying horn is no longer consumed after its first use.
  • Modsters respawn more frequently now. In zones with practically no Modsters, you have to defeat groups of monsters to make more Modsters spawn.
  • The experience bonus from the Feastrawb Sweet and the Super Feastrawb Sweet works properly now. Both of these consumables have been reactivated in the game.
  • The unlimited class change potion can no longer be used on another player.
  • It is now possible for two players to summon one Windive each.
  • In some cases, the experience bonus granted by the Feastrawb Sweet and the Super Feastrawb Sweet remained even after time ran out. This has been fixed.
  • The Osamodas passive has been fixed:
    • A resummoned creature is no longer included in the dead Modsters count.
    • An Osamodas can resummon a creature even when there is more than one Osamodas in the battle.
  • In some cases, the Modster summoning limit could be removed in combat. This has been fixed.
  • Megamodster adoption certificates are usable again.
  • In some cases, it was possible to keep the Modster spell from the tutorial. This has been fixed.
  • Mutagens now require fewer lower-third mutagens to be crafted (5 > 3).
  • The "Night Monsters" achievement: no longer asks you to fight an Oni and a Pumpkwin.
  • The "Goblin" achievement: the objectives' text has been updated and the new goblins have been added.
  • There are no longer Modsters in Al Howin's Vegetable Patch.
  • Modsters that could be collected in the tempokens timeline had a related capture achievement. These achievements have been removed.
  • The description of the Temporis server has been updated in the server selection interface.
  • The following Modster spells have been fixed:
    • Slimesage (Splatter): The shield is properly cast on allies near the caster.
    • Thiefiery (Passive: Fragmentation): Multiplies damage suffered (70% -> 80%).
    • Flexibent (Paperwork): 300% Shield based on level instead of 600%. The Paperwork area of effect is now a 2-cell circle.
    • Pitburry (Plot): 30 Damage instead of 40 Damage.
    • Yeterrible (Icefield): Global cooldown is 4 turns; initial cooldown is 1 turn.
    • Rayvolting (Pandebownium): Number of casts per turn: 2 -> 1.
    • Magmacaque (Babooning Around): The spell no longer requires a line of sight.
 

2. Other

  • In the guild rights management interface, if the player clicked on a right, all preceding rights were selected. This has been fixed.
  • Enemies that use resurrection (e.g. Grohlum or Sylargh) no longer resurrect players.
  • Veggie Boots: the Critical Hit bonus on Redemption Arrow has been fixed. The equipment has been reactivated in the game.

The game servers have been updated. Here's a list of the changes made on 7/5/22:

1. Classic Servers

  • D'vine tingies can once again drop as loot from all archmonsters.
  • Dimensional portals now appear correctly on maps.
  • Quest "Shake, Shake Your Genius": The interactive element in the step "Look for clues" works properly now.
  • Quest "Reality Is Out There": The skeleton can be interacted with again.
  • The time remaining before an anomaly closes is now visible when you mouse over the anomaly icon in the upper left corner of the screen.
  • Fixed the selection of rights in the guild rights management interface that checked or unchecked multiple rights in the General tab.
  • There was no longer a boat on the water in Madrestam. This has been fixed.
  • Some stairs in Srambad and Xelorium were showing up wrong. This has been fixed.
  • The legendary pet power "Treechnid Bark" correctly triggers no more than once per turn.
  • Due to a technical change made to class spells, some of these were causing an issue with the ensemble system. This issue has now been fixed.
  • Fixed a display issue where the tooltips for units in combat could become too long.
  • Fixed a display issue where the tooltip for a controllable unit's spell might not appear in combat.
  • ROGUE
    • Obliteration:
      • The spell's animation has been changed.
      • Obliteration states are no longer shown in the chat.
    • The Walking Bomb properly inherits the Combo of the Bomb it targets with its Mimesis spell.
  • CRA
    • Eye for Eye:
      • The effects properly last 1 turn.
    • Bow Skill:
      • How it works:
        • The damage bonus has been reduced at rank 1: 20 (CH: 25) -> 10 (CH: 15)
    • Absorptive Arrow:
      • Casting conditions:
        • AP cost: 3 / 3 / 3 → 4 / 3 / 3
        • Casts per target: 2 / 2 / 2 → 1 / 1 / 2
      • Damage:
        • Level 65: 19 to 21 (CH: 23 to 25) → 17 to 19 (CH: 21 to 23)
        • Level 131: 23 to 25 (CH: 28 to 30) → 21 to 23 (CH: 25 to 28)
        • Level 198: 26 to 28 (CH: 31 to 34) → 23 to 26 (CH: 28 to 31)
    • Frozen Arrow:
      • Casting conditions:
        • Casts per turn: / -> 3 / 3 / 3
        • Casts per target: 2 / 2 / 2 → 1 / 1 / 2
    • The Lark Mirror, Vendetta, and Eye for Eye spells can be used after being unlocked.
    • The Targ Belt no longer disables straight-line casting for the Lashing Arrow spell. The effect has been replaced by a 2 Range bonus.
 

2. Temporis – Miscellaneous

  • An NPC that grants access to the bank has been added to the Beastology Workshop in the Temporis Hub.
  • The amount of osatokens has been increased when a Modster is transferred.
  • Potions for teleporting to dimensions in the tempoken timeline work properly.
  • Megamodster adoption certificates created before maintenance performed on Thursday, June 30 are properly usable.
  • The challenges "Incurable" and "Time Flies" no longer exist in Temporis VII.
  • Completing a challenge by defeating the sewer keeper properly validates the related objective in the Arachnee monster achievement.
  • Stylizard's Reptongue spell has been fixed.
  • The achievement "Mousense Fan" has been fixed and appears in the collection interface.
  • The Hir Cape and In'Orth Hat equipment items no longer drop as loot from mobs.
  • Hell Mina now applies her Hell Mina's Wrath spell to Modsters, not players (only on Temporis servers).
  • Modsters can now be found in the Iridescent Shores zone.
  • Beastology:
    • Now it only takes one mutagen of the lower third to craft a mutagen.
    • The number of mutagens needed to craft megamodsters gradually increases.
    • The recipe for Slamshell has been modified: the yellow balloons have been replaced by Koolich braids.
  • The following achievements have been updated:
    • Archmonster category
      • Rats achievement: has been renamed Maknian Rats, and the level required is lower (80 -> 40).
      • Strubian Rats achievement: Sewer Arachnee has been removed.
      • Arachnees achievement: the level requirement has been lowered (100 -> 40).
      • Goblins achievement: names have been updated.
      • Night Monsters achievement: references to the Oni and the Pumpkwin have been removed.
      • Cracklers achievement: an objective related to the Cracklerge archmonster has been added.
      • Beach Monsters achievement: an objective related to the Starfish Trooper archmonster has been added.
    • Monsters category
      • Rats achievement: has been renamed Maknian Rats; old Bontarian and Brakmarian rats have been removed; and the level required is lower (80 -> 40).
      • Strubian Rats achievement: Sewer Arachnee has been removed.
    • Achievement Points category
      • 1500 achievement: The achievement incorrectly gave 20 tempokens as a reward instead of 10.
    • Hunting achievements for modsters you could get in the tempokens timeline have been removed from the collection interface.
 

3. Temporis – Classes

  • CRA:
    • Time-Delay Arrow: This can now be used at any level.
  • SRAM:
    • Invisibility properly lasts 2 turns.
    • Final damage is now boosted by 17% while invisible.
  • ENIRIPSA:
    • The % healing rate of Fulminating Word is indeed 12% at level 60 and 14% at level 120.
  • ROGUE:
    • Explosion power has been increased at all levels.
    • Explosion damage has been increased at all levels.
  • IOP:
    • Close-combat damage is now 16%.
  • XELOR:
    • The passive now stacks up to 5 times.
  • OSAMODAS:
    • An Osamodas can no longer summon 3 modsters when the revived modster is killed.
 

4. Temporis – Modsters

  • CHESTARVIN
    • Shelter:
      • The preview has been fixed.
    • Grizzlick:
      • Intelligence steal: / -> 3 turns
      • Max. stacking: 1 -> 2
    • Tatters:
      • The preview has been fixed.
  • ALBONEO
    • Supremacy:
      • Max. stacking: 1 -> /
  • ALLIGATYKE
    • Crocorrective:
      • Number of casts per turn per target: 1 -> /
    • Crocodurable:
      • Number of casts per turn per target: 1 -> /
  • ALFADED
    • Blossoming:
      • Max. stacking: 1 -> 2
    • Hostamenity:
      • Critical: 10% -> 20%
  • MARACHNOGANY
    • Sprig:
      • The description has been corrected; damage is 30% greater in close combat.
    • Sap:
      • The preview has been fixed.
      • The effects can now be dissipated.
  • CHROMATOUCAN
    • Bigob:
      • Number of casts per turn per target: 1 -> 2
      • Uses per turn: 2 -> 3
      • Max. stacking: / -> 2
      • Power: 50 -> 100
    • Flutter:
      • Damage is no longer regressive in the area of effect.
    • Warbling:
      • Line of sight: No -> Yes
  • SHEYELD
    • Shell:
      • Max. stacking: 1 -> /
      • Critical: 10% -> 15%
    • Vision:
      • Max. stacking: 1 -> 2
  • FIRESCAMP
    • Burning Arrow:
      • Number of casts per turn per target: 2 -> /
    • Arquebus:
      • Max. stacking: 1 -> /
      • Maximum range: 4 -> 5
    • Pyrotechnics:
      • The spell is faster on execution.
  • WYNGUL
    • Predatemp:
      • Target needed: Yes -> No
      • Maximum range: 8 -> 6
      • Number of casts per turn per target: 2 -> /
      • Uses per turn: 3 -> 2
    • Myne:
      • Modifiable range: Yes -> No
      • Maximum range: 6 -> 7
      • Number of casts per turn per target: 2 -> /
      • Uses per turn: 3 -> 2
      • Target needed: Yes -> No
      • Max. stacking: 1 -> /
    • Flipflop:
      • Line of sight: Yes -> No
  • JITTERSCAR
    • Tapping:
      • How it works:
        • Inflicts Earth damage and reduces close-combat resistances.
        • The spell's damage goes up each time it is cast.
        • -3% close-combat resistance (3 turns)
      • Max. stacking: 3 -> /
      • Uses per turn: 2 -> 3
      • Number of casts per turn per target: / -> 2
    • Escadrill:
      • How it works:
        • Increases the caster's Lock, moves them closer to the target, and removes Dodge from enemies in an area around the target.
        • -30 Dodge (1 turn; 2-cell circle)
  • BANDOCILE
    • Rabbitherapy:
      • Number of casts per turn per target: 1 -> 2
      • Uses per turn: 2 -> 3
      • Max. stacking: 3 -> 2
    • Mot Zarela:
      • Maximum range: 4 -> 6
  • BANDOMINANT
    • Rabbithrashing:
      • Number of casts per turn per target: 2 -> 3
      • Uses per turn: 3 -> 4
      • Critical: 5% -> 15%
      • The spell icon now corresponds to the damage element.
    • Cuwative Cawwot:
      • Heals received x 130%: 1 turn -> 2 turns
    • Megawwot:
      • Power: 100 -> 150
  • SLAMSHELL
    • Rollover:
      • How it works:
        • Inflicts Fire damage and steals odds of landing a critical hit.
        • -7% Critical (-10% CH rate)
      • Max. stacking: 2 -> /
    • Loonch':
      • Close-combat damage: 20% -> 25%
    • Shelliquor:
      • 10% Close-combat damage (1 turn) -> 5% Close-combat damage (7% CH; 2 turns)
      • Max. stacking: 4 -> /
  • HOODLEADUM
    • Hood:
      • Steals 3 AP → Steals 2 AP (max. stacking 1)
  • FEEVARAY
    • Noonch':
      • Close-combat damage: 15% -> 20%
    • Carapaboom:
      • Uses per turn: 1 -> 2
      • Number of casts per turn per target: / -> 1
    • Hammering:
      • The spell no longer deals damage to allies.
  • ARSTINGIC
    • Blorrosion:
      • AP Reduction bonus -> MP Reduction bonus
  • THIEFIERY
    • Inferno:
      • Uses per turn: / -> 1
      • Cooldown period: 3 -> /
      • AP cost: 3 -> 4
      • Damage: 26 to 29 (CH: 31 to 35) -> 31 to 34 (CH: 36 to 40)
  • POLTERGLYPH
    • Glyphateful:
      • Pushback damage penalties last 1 turn.
  • CANNOISY
    • Scuttle:
      • 20 Dodge (CH: 30 Dodge)
  • BOWEDGER
    • Preserveasel:
      • % of level as shield: 500% -> 200%
    • Big Bash:
      • Properly removes close-combat damage instead of reducing damage suffered.
  • CYBHORSE
    • Passive:
      • 50% resistance -> 15% resistance (2 turns; max. stacking 3)
  • CRUDOTRICH
    • Brood:
      • Pushes target 5 cells back -> Pushes target 4 cells back
  • LYCRADISH
    • Sprouting:
      • Damage is in the best element.
  • MAGICED
    • Fraytastic:
      • 20 Lock (CH: 30 Lock)
    • Talisman:
      • Grants shield for 2 turns.
  • PENGLAMOUR
    • Icesurge:
      • Uses per turn: 3 -> 4
    • Punitive Feather:
      • Minimum range: 6 -> 3
    • Ice-skating:
      • MP: 2 -> 4
  • COOLIO
    • Slide:
      • MP: 1 -> 3
      • Max. stacking: 1 -> /
    • Feathering:
      • Increases the spell's base damage: 2 (CH: 3; infinite) -> 3 (CH: 4; 3 turns)
      • Max. stacking: 3 -> /
    • Froth:
      • Damage: 15 to 18 (CH: 18 to 21) -> 18 to 21 (CH: 21 to 24)
  • MUTABBIT
    • Passive:
      • 20% -> 15% final damage
      • 10% -> 15% resistance
    • Nucleotide:
      • The damage boost has been reduced.
  • DRILBIT
    • Puncheon:
      • How it works:
        • Inflicts Earth damage on enemies and reduces their close-combat resistances in an area of effect.
        • -3% close-combat resistance (2 turns)
      • Max. stacking: 3 -> /
      • Uses per turn: 1 -> 2
    • Drilling:
      • How it works:
        • Increases the caster's Lock, moves them closer to the target, and removes Dodge from enemies in an area around the target.
        • -20 Dodge (1 turn; 2-cell circle)
  • ASTROWEAVE
    • Pyjamesh:
      • 20 Lock (CH: 30 Lock)
  • TUMBLEGUME
    • Passive:
      • Damage suffered: 200% -> 130%
  • VULTURRICANE
    • Flurry:
      • How it works:
        • Switches places with the target and increases the caster's ranged damage.
        • Ranged damage: 15% (2 turns)
    • Blizzard:
      • The spell no longer deals damage to allies.
      • Ranged resistance: -15% (1 turn) -> -4% (CH: -6%) (2 turns)
      • Max. stacking: 1 -> /
  • POISANTULA
    • Hook:
      • Properly reduces CH rate.
  • WINDIVE
    • Breeze:
      • How it works:
        • Switches places with the target and increases the caster's ranged damage.
        • Ranged damage: 15% (2 turns)
    • Swell:
      • The spell no longer deals damage to allies.
    • Soricci
      • Uses per turn: 2 -> 3
      • Number of casts per turn per target: / -> 2

The game servers have been updated. Here is a list of the changes made on 7/7/22:

Temporis

  • A general fix applied to the alteration system due to various issues discovered in the past week:
    • Feastrawb sweets have been reactivated.
    • There is a persistent issue with the display of alterations when the player disconnects/reconnects in combat (the alteration disappears). However, this issue is only visual, and the alteration correctly reappears after the player disconnects/reconnects OUT OF combat. We're actively working to fix the issue.
    • Sophrie Lhoot will not return yet, though.
  • Restrictions based on how long a guild has existed no longer apply to sharing houses or paddocks.
  • The Garudania petsmount can now be globally pre-sentient.
  • The mutagens and hormones needed to craft megamodsters can be bought and sold at the resource marketplace.
  • The portal to Astrub in the ephemeral dimension now teleports you to the Astrub zaap.
  • Tempofus appear first in characters' loot lines.
  • It is now possible to get the Chromatoucan modster under the effect of a mysterious croquette.
  • In the Osatopia League, killing an enemy Modster on the first turn no longer keeps you from winning the fight.
  • Kolossium petsmounts can now be purchased from Agent Jonesy in the Modster Centre.
  • Ceremonial items for Modsters (Vulturricane, Penglamour, Slamshell, and Jitterscar) were reducing the Modster's turn to 15 seconds. This has been fixed.
  • The achievement "Mutabbit Fan" works properly now.

Temporis Spells

  • Class passives are no longer stuck at rank 1.
  • OSAMODAS:
    • The Osamodas will revive the second Modster summoned in a single turn.
  • SRAM:
    • Mist: The invisibility effect and the Gravity state now last 2 turns.
  • ROGUE:
    • The passive can no longer be unbewitched.
  • Ritual spell:
    • Can properly be used on a cell with a portal.
    • Now made clear that it prevents the Osamodas's Spiritual Leash from triggering.
  • A number of modsters have been fixed or balanced:
    • Badgerunt
      • Growlette:
        • Critical: 10% → 25%
    • Budling
      • Tuber:
        • Uses per turn: 1 → 2
        • Power: -50 → -100
      • Schmaltzy:
        • Number of casts per turn per target: 2 -> /
        • Uses per turn: 2 → 3
        • Max. stacking: 1 → /
        • Target needed: Yes → No
      • Liquefaction:
        • Number of casts per turn per target: / → 1
        • Uses per turn: 1 → 2
        • Target needed: Yes → No
        • Duration of effects: 1 turn → 2 turns
        • Minimum range: 1 → 0
    • Trikswel
      • Sprout:
        • Number of casts per turn per target: 1 → 2
        • Power: -50 → -150
      • Viscosity:
        • Number of casts per turn per target: 1 → 2
        • Uses per turn: 2 → 3
        • Lock: -15 (CH: -20) → -30 (CH: -40)
      • Distillation:
        • The spell's icon now reflects the spell's effects.
    • Meltidiot
      • Freezing:
        • The spell's activation will no longer erroneously get a critical hit.
        • Max. stacking: 1 → /
        • Target needed: Yes → No
        • Number of casts per turn per target: 1 → /
      • Hypothermia:
        • Number of casts per turn per target: 1 → /
        • Uses per turn: 1 → 2
        • Critical: 5% → 15%
      • Anglaciated:
        • Number of casts per turn per target: 1 → /
        • Uses per turn: 1 → 2
    • Mushbox
      • Shunpo:
        • Line of sight: Yes → No
        • Maximum range: 4 → 5
        • Target needed: Yes → No
      • Kayo:
        • Line of sight: Yes → No
        • Target needed: Yes → No
      • Kickbox:
        • Target needed: Yes → No
    • Cactassin
      • Nindo:
        • Target needed: Yes → No
        • Critical: 10% → 15%
        • Maximum range: 3 → 4
      • Trapster:
        • Cooldown period: 4 → /
        • Uses per turn: / → 1
        • Cell without a trap: No → Yes
        • AP cost: 2 → 4
        • Damage: 41 to 45 (x 2) → 26 to 31 (x 2)
    • Cactuwork
      • Hazard:
        • Cooldown period: 4 → /
        • Uses per turn: / → 1
        • Cell without a trap: No → Yes
        • AP cost: 2 → 4
        • Damage: 22 to 25 (x 2) → 16 to 21 (x 2)
    • Rodch
      • Etching:
        • The spell is correctly cast by the AI.
        • Number of casts per turn per target: / → 2
        • Uses per turn: 2 → 3
      • Border:
        • The caster is now affected by the spell's effects.
    • Shrimpnoramus
      • Fight:
        • Damage: 10 (2 turns) → 30 (2 turns)
      • Scraprawn:
        • Number of casts per turn per target: 2 -> /
      • Uppercure:
        • Critical: 15% → 25%
        • Max. stacking: / → 1
    • Hoodleadum
      • Hood:
        • The spell properly steals AP from the enemy closest to the target.
      • Headgear:
        • Cooldown period: 4 → 3
      • Odd:
        • How it works:
        • Inflicts Fire damage on enemies and removes AP.
        • Minimum range: 2 → 0
    • Hoodwrinkle
      • Poncho:
        • Cooldown period: 4 → 3
      • Ridinghood:
        • Target needed: Yes → No
        • Maximum range: 2 → 3
      • Raincoat:
        • Minimum range: 2 → 1
        • Maximum range: 6 → 5
    • Carniflora
      • Quadriposte:
        • Target needed: Yes → No
        • Critical: 10% → 15%
      • Vampire Seed:
        • Number of casts per turn per target: 1 → /
    • Kokocap
      • Cocomrade:
        • Target needed: Yes → No
        • Max. stacking: 1 → /
      • Pinacolace:
        • Cooldown period: 3 → 2
        • Damage: 23 to 27 (CH: 27 to 31) → 33 to 37 (CH: 37 to 41)
      • Coconfetti:
        • Number of casts per turn per target: 2 -> /
    • Meowinner
      • Whirlkitty:
        • Cooldown period: 4 → 3
        • Duration of effects: 3 turns → 2 turns
        • Maximum range: 5 → 6
      • Angeara:
        • How it works: Steals Neutral HP from enemies in a 2-cell area of effect around each allied Modster in the area of effect.
        • Max. stacking: 1 → /
    • Meowinsome
      • Scramoggy:
        • Max. stacking: 4 → /
        • Area of effect: 1-cell empty-center cross → 2-cell empty-center cross
        • Critical: 15% → 25%
      • Disturbite:
        • Uses per turn: 1 → 2
        • Diagonal casting: No → Yes
      • Gluey:
        • Uses per turn: 2 → 3
        • Diagonal casting: No → Yes
    • Mushtracker
      • Venison:
        • Modifiable range: No → Yes
      • Watchtower:
        • Cooldown period: 4 → 3
        • Duration of effects: 3 turns → 2 turns
    • Chinchilarva
      • Sloughing:
        • The spell's icon now reflects the strike element.
        • Uses per turn: 1 → 2
        • Number of casts per turn per target: / → 1
      • Silkast:
        • How it works:
          • Inflicts Air damage on enemies in an area of effect.
          • Area of effect: Single cell → 1-cell square
        • Minimum range: 1 → 0
        • Maximum range: 3 → 0
        • Uses per turn: 3 → 2
        • Number of casts per turn per target: 2 -> /
        • Line of sight: Yes → No
        • Critical: 15% → 20%
      • Glue:
        • Maximum range: 1 → 3
        • Number of casts per turn per target: / → 2
        • Uses per turn: 2 → 3
        • Max. stacking: 1 → 2
        • Lock: 2 turns → 3 turns
    • Hoghostly
      • Fearfulness:
        • Number of casts per turn per target: 1 → /
        • Uses per turn: 1 → 2
        • Critical: 10% → 20%
        • Damage: 14 to 17 (CH: 17 to 20) → 17 to 20 (CH: 20 to 24)
      • Miasma:
        • The spell no longer inflicts damage on allies.
        • The area of effect gradually decreases properly.
        • Uses per turn: 1 → 2
        • Maximum range: 0 → 3
        • Line of sight: No
        • Damage: 14 to 17 (CH: 17 to 20) → 19 to 22 (CH: 22 to 26)
    • Toadpée
      • Amphibubble:
        • The caster is affected by the spell's effects.
        • Max. stacking: 5 → 1
        • Critical: 10% → 25%
        • Target needed: Yes → No
      • Tongluey:
        • Uses per turn: 2 → 3
      • Toadian Bank
        • Max. stacking: 1 → /
        • Damage: 25 to 29 → 27 to 31
    • Crustankcean
      • Crabilge:
        • Max. stacking: 1 → /
      • Octopal:
        • Line of sight: Yes → No
      • Bisque:
        • Number of casts per turn per target: 2 -> /
    • Pleyeting
      • Myopia:
        • Duration of effects: 2 → 3
        • Critical: 10% → 20%
      • Bastion:
        • Number of casts per turn per target: / → 2
        • Uses per turn: 2 → 3
        • Max. stacking: 1 → /
    • Cyclopunch
      • Cyborgclops:
        • Damage is now inflicted around each allied Modster.
    • Arstingic
      • Pesticide:
        • Target needed: Yes → No
        • Maximum range: 4 → 6
      • Blorrosion:
        • Target needed: Yes → No
    • Psychoink
      • Roar:
        • Pushback damage: 20 → 200
        • Distance the caster is moved: 1 cell → 6 cells
        • Maximum range: 1 → 7
        • Straight-line casting: No → Yes
        • Diagonal casting: No → Yes
        • Line of sight: No → Yes
        • Max. stacking: 1 → 2
        • Critical: 10% → 0%
      • Harshield:
        • Target needed: Yes → No
        • Max. stacking: 1 → /
      • Pyjamas:
        • The spell icon has changed.
        • Target needed: Yes → No
    • Bonysaur
      • Extinction:
        • Area of effect: Single cell → 1-cell cross
        • Target needed: Yes → No
        • Does not affect the caster.
      • Jaw:
        • Critical: 5% → 25%
      • Cretaceous:
        • Free cell: Yes → No
    • Mollustar
      • Geyser:
        • Attracts by 2 cells.
    • Beakiddo
      • Crest:
        • Minimum range: 3 → 2
    • Emigraine
      • Bandage:
        • Minimum range: 2 → 1
      • Stripping:
        • Boosts the caster's healing by 15 (CH: 20).
    • Bleakspin
      • Bloodstacorn:
        • Maximum range: 4 → 6
      • Panache:
        • Maximum range: 3 → 6
    • Boltchin
      • Symmeprick
        • AP cost: 3 → 4
        • Maximum range: 4 → 6
        • Damage: 19 to 23 → 30 to 34
    • Leafuzzy
      • Fringe:
        • Gives the target 2 MP.
    • Javox
      • Insanity:
        • Critical damage: 30 → 10
    • Tobacorpulent
      • Pentaloach:
        • Target needed: Yes → No
      • Vampiric Seed:
        • Maximum range: 3 → 5
    • Tekilarva
      • Cocoontact:
        • Damage: 18 to 21 → 28 to 31
    • Twigrump
      • Root:
        • Healing: 5% → 8%
    • Vampirouette
      • Transfusion:
        • Poison damage: 16 to 18 → 7 to 8
        • Duration of the poison: 1 turn → 2 turns
        • Max. stacking: 1→ /
        • Casts per target: 1 → 2
    • Tumblegume
      • Cawwotene:
        • Damage taken by mobs that hit the Tumblegume is actually 130%.
      • Wotka:
        • Damage is actually dealt in a 2-cell cross, not a 1-cell cross.
    • Voodoll
      • Zealotuber
        • Intelligence stolen: 100 → 50
        • Max. stacking: 1 → /
    • Herbarkeous
      • Chestnut:
        • For 1 turn, an Air poison is applied after teleporting to the target.
    • Poisoneon
      • Whistlethal:
        • The damage becomes a health steal if the target is in the Collagen state.
    • Foxcillate
      • Inertia:
        • Damage: 17 to 20 → 21 to 24
      • Machining:
        • MP: 1 → 3
    • Ostridiot
      • Gizzard:
        • Steals 2 MP for 1 turn (max. stacking 3)

The game servers have been updated. Here's a list of the changes made on 7/12/22:

 

1. Classic Servers

  • In Lord Crow's Library, groups of crowfoxes and drinkers that allow you to move around no longer grant experience or loot. In return, the experience granted by the monster group containing Capsaaloock is multiplied by 5.
  • The NPC Virgil gives clues to the location of Capsaaloock again.
  • Idols can no longer be used against temporal anomaly guardians.
  • "Cursed Disappearance" quest: Interacting with the crypt door now works properly.
  • Guild activities are correctly sorted in the guild log.
  • Loot drop percentages displayed in tooltips have been fixed.
  • Sauroshell Protection:
    • The effects are correctly applied to the bearer.
  • Vibrating Pingwin Feather: It is no longer possible to obtain the feather when you have one or you have already completed the quest (A Big Cube, a Li'l Cube). If you have excess vibrating pingwin feathers, Delphie Fillea can exchange them for ice kama fragments at [-64,-55].
  • Infinite Dreams:
    • The Eternal Conflict map incorrectly allowed you to go to the related dungeon.
    • The White Rat map is now available.
  • The following rule has been added to the guide article on the chat: When you publish an offer to buy or sell, you must imperatively indicate the item(s) or resource(s) you want to buy or sell and the desired price. The purpose of this rule is to ban the practice referred to as "% off trades" (buying or selling items en masse at abnormally low prices).
  • Anomaly maps no longer accept inbound or outbound teleportations.
  • Fixed an issue where the in-fight summons interface in combat might not properly close at the end of the fight.
  • The summons' damage preview was distorted in some cases. This has been fixed.
  • A new resource category has been added: "Temporal Anomaly Resources".
 

2. Temporis Servers

  • The fight with the Modster Meow can only be done alone.
  • The NPC Sophrie Lhoot has been reactivated.
  • Dungeon achievements for the first, second, and third waves are correctly validated with Hell Mina.
  • Rallying Horn:
    • A 10-second delay has been added between teleportation requests.
    • It is no longer possible to receive two teleportation invites from two different players at the same time.
    • The Rallying Horn no longer allows you to teleport to dungeons and special areas such as Wabbit Island or the Malters' Forest.
    • A chat message has been added if the player is too far away to use the Rallying Horn.
  • The "Dodgy Devs" challenge automatically appears against Temple Dopples.
  • The Wor'Mhole Potion is no longer targetable.
  • The central map of the Osatopia League no longer accepts inbound or outbound teleportations.
  • The Aerial Roarped now appears in the right color.
 

3. Temporis Classes

  • OSAMODAS:
    • Passive: Modsters revived using the Osamodas passive spell can now cast their spells immediately after returning to combat.
  • SACRIER:
    • Passive: The tooltip now displays the right Power values.
  • MASQUERAIDER:
    • Correctly receives the effects of the Coward Mask and the Intrepid Mask.
  • FECA:
    • Barricastion:
      • Range has increased from 1 to 5/6/7.
      • Power has increased by 100/200/300.
    • Feca Shield:
      • Gives final damage (max. stacking 3) for each enemy attack received.
      • The spell can now be cast in a diagonal line in addition to being cast in a straight line.
      • Range has increased from 1 to 4/5/6.
    • Teleprotection:
      • The damage decrease has increased at all levels: 11/14/17.
 

4. Temporis Modsters

 
  • GOLDODO
    • Throbbing:
      • Pushback: 2 cells → 3 cells
      • Maximum range: 5 → 7
    • Rump:
      • Pushback: 3 cells → 4 cells
      • Diagonal casting: no → yes
      • Maximum range: 4 → 6
 
  • EMEROCK
    • Dioptase:
      • Max. stacking: 4 → 6
    • Minerare:
      • Area of effect: 1-cell cross → 2-cell cross
      • Uses per turn: 1 → 2
      • Number of casts per turn per target: 1 → /
    • Verdancy:
      • How it works:
        • The caster suffers damage instead of allies in the area of effect.
        • Start-of-turn, end-of-turn and pushback damage is also taken into account.
 
  • THIEFIERY
    • Fuel:
      • Max. stacking: 1 → /
      • Critical: 10% → 15%
 
  • PRECIPINCER
    • Abbreviation:
      • Minimum range: 1 → 0
    • Pinching:
      • Minimum range: 1 → 0
      • The health steal does not affect the caster.
 
  • SHADOMEN
    • Sepulchre:
      • Target needed: yes → no
      • Increases the spell's base damage: 20 → 10
    • Skerrdh:
      • Maximum range: 1 → 2
      • Number of casts per turn per target: 2 → /
      • Max. stacking: 1 → /
      • Target needed: yes → no
      • Pushback no longer incorrectly has a duration.
 
  • FLEXIBENT
    • Paperwork:
      • How it works:
        • Applies shield points on allies in an area of effect and inflicts Air damage on enemies in a 2-cell area of effect around each of the summoner's allied Modsters in the area of effect.
      • Shield: 2 turns → 1 turn
      • Damage: 21 to 25 → 24 to 28
      • Uses per turn: 2 → /
      • Cooldown period: / → 1
      • Global cooldown period: / → 1
    • Sheet:
      • Maximum range: 3 → 4
      • Area of effect: single cell → 1-cell diagonal cross
      • Does not affect the caster.
 
  • UNDERGROOT
    • Botany:
      • Number of casts per turn per target: 1 → /
    • Hawthorn:
      • Target needed: yes → no
      • The health steal is no longer abnormally high in critical hits.
    • Undergrowth:
      • Max. stacking: 1 → /
 
  • CANNOISY
    • Culverin:
      • Number of casts per turn per target: 1 → /
 
  • BOWEDGER
    • Resonance:
      • Max. stacking: 1 → /
      • How it works:
        • Steals Neutral HP from enemies in a 2-cell area of effect around each of the summoner's allied Modsters in the area of effect.
        • Health steal: 20 to 22 → 26 to 29
      • Uses per turn: 2 → /
      • Cooldown period: / → 1
      • Global cooldown period: / → 1
    • Big Bash:
      • Power: 200 → 250
      • Critical: 10% → 20%
 
  • PITBURRY
    • Somersault:
      • Area of effect: 1-cell empty-center cross → 1-cell square
 
  • SCAMPINCER
    • Shortening:
      • Minimum range: 1 → 0
 
  • GHETTAURUS
    • Bellowing:
      • Target needed: yes → no
    • Cockade:
      • Diagonal casting: no → yes
      • Target needed: yes → no
 
  • CLOBBANE
    • Reptilazing:
      • Uses per turn: 1 → 2
      • Maximum range: 1 → 2
      • Straight-line casting: no → yes
    • Towing:
      • Maximum range: 4 → 6
      • Attraction: 3 cells → 5 cells
      • Uses per turn: 1 → 2
      • Target needed: yes → no
    • Stinging Top:
      • Maximum range: 4 → 5
      • Uses per turn: 1 → 2
 
  • CACTUWORK
    • Jutsu:
      • The preview has been fixed.
 
  • CACTASSIN
    • Jutsuper:
      • The preview has been fixed.
 
  • KOKOCAP
    • Pinacolace:
      • How it works:
        • Damage no longer decreases with distance.
      • Area of effect: 3-cell straight line → 3-cell diagonal line
      • Cooldown period: 3 → /
      • Uses per turn: / → 1
 
  • MEOWINNER
    • Angeara:
      • Uses per turn: 2 → /
      • Cooldown period: / → 1
      • Global cooldown period: / → 1
 
  • PRECIPINCER
    • Abbreviation:
      • The spell correctly removes AP from allies.
      • Minimum range: 1 → 0
 
  • BUBBLEDEAL
    • Distribubble:
      • How it works:
        • Inflicts Water damage.
        • The damage of all the caster's spells increases after each casting.
      • Increases the damage of all spells by 2 (3 turns).
      • Max. stacking: / → 5
    • Boiling Point:
      • Area of effect: single cell → 2-cell perpendicular line
 
  • CANNOISY
    • Scuttle:
      • How it works:
        • Also steals HP in the Fire element.
        • Health steal: 6 to 8 (CH: 8 to 11)
 
  • FELION
    • Ferockcious:
      • Target needed: yes → no
 
  • SCAMPINCER
    • Shortening:
      • The spell correctly removes AP from allies.
 
  • GLUTTORNET
    • Swift Sting:
      • Uses per turn: 2 → 3
      • Number of casts per turn per target: 1 → 2
    • Swarm:
      • How it works (new):
        • Teleports the caster to the targeted cell.
        • For 1 turn, increases their odds of landing a critical hit and the damage of all their spells if they suffer ranged damage.
        • The effects cannot be unbewitched.
        • +8% Critical (1 turn)
        • Increases the base damage of all spells by 5 (1 turn).
        • Max. stacking: / → 3
 
  • GHOULDOG
    • Muttz:
      • Also reduces damage suffered from start-of-turn, end-of-turn and pushback damage.
    • Snort:
      • Damage: 23 to 26 → 26 to 29
 
  • CLAMPINCER
    • Spikeflow:
      • Max. stacking: 1 → /
    • Eruption:
      • Max. stacking: 1 → /
      • Target needed: yes → no
      • Area of effect: 1-cell empty-center cross → 2-cell empty-center cross
      • Damage does not decrease with distance.
      • Critical: 15% → 25%
    • Fumes:
      • How it works:
        • Also removes AP from enemies in the caster's line of sight.
        • -1 AP (1 turn)
        • Target needed: yes → no
 
  • GRIBZZLY
    • Villainectar:
      • Area of effect: 1-cell perpendicular line → 2-cell perpendicular line
      • Uses per turn: 1 → 2
      • Number of casts per turn per target: 1 → /
      • Critical: 10% → 15%
    • Hand:
      • Number of casts per turn per target: 1 → 2
      • Bumblesting:
      • The description correctly mentions that the effects cannot be unbewitched.
 
  • SMHOOKE
    • Crater:
      • How it works:
        • Fire damage has become a health steal.
        • Area of effect: single cell → 1-cell square
        • The effects do not affect the caster.
        • Number of casts per turn per target: 2 → /
        • Target needed: yes → no
    • Basalt:
      • How it works:
        • Heals the target and applies shield points on it.
        • Shield: 50% of caster's level (CH: 75%) (2 turns)
        • Max. stacking: / → 2
        • Number of casts per turn per target: 1 → 2
    • Ash:
      • Number of casts per turn per target: 1 → /
      • Target needed: yes → no
 
  • GUERRILARD
    • Bratwhistle:
      • Number of casts per turn per target: 1 → 2
    • Swinesoldier:
      • Uses per turn: 2 → 3
 
  • BOWLT
    • Wedhig:
      • Uses per turn: 2 → 3
 
  • JOSTOWL
    • Mechaboo:
      • Target needed: yes → no
    • Raptor:
      • How it works:
        • Inflicts Air damage on enemies and attracts targets towards the centre in an area of effect.
        • Attraction: 4 cells
      • Target needed: yes → no
    • Hoot:
      • How it works:
        • The damage is doubled on a target with less than 25% of their health points.
 
  • FUROAR
    • Mouthful:
      • Damage: 16 to 18 (CH: 20 to 22) → 18 to 21 (CH: 23 to 27)
    • Bark:
      • MP: 1 → 2
    • Watchdog:
      • Max. stacking: 1 → 2
      • The description correctly mentions that the effects cannot be unbewitched.
      • Number of casts per turn per target: / → 2
      • Uses per turn: 2 → 3
 
  • GLOWAIL
    • Glimmer:
      • Damage: 16 to 18 (CH: 33 to 37) → 24 to 27 (CH: 31 to 35)
    • Beam:
      • The spell's icon correctly appears in the timeline.
    • Candle:
      • Damage: 17 to 20 → 27 to 30
 
  • CYBHORSE
    • Sprat:
      • Max. stacking: 3 → 4
    • Resistance to attack: 15% → 5%
      • Also increases critical resistance (50) if the Modster receives critical damage.
    • Decompression:
      • Target needed: yes → no
 
  • JAVOX
    • Insanity:
      • How it works:
        • The passive now removes critical resistance from targets that are hit by a critical hit from the Modster (15, 3 turns).
        • Critical damage: 10 → 15
 
  • ARMOUROACH
    • Beetlage:
      • The spell's icon in the timeline has been fixed.
    • Patrolegit:
      • The spell's icon in the timeline has been fixed.
      • The shield is correctly applied for each enemy in the 2-cell circle.
    • Cockroach:
      • Minimum range: 1 → 0
      • The spell no longer affects the caster.
      • Area of effect: single cell → 1-cell square
 
  • BRAWLARD
    • Porkeroni:
      • Number of casts per turn per target: 1 → /
 
  • MOLLUSTAR
    • Sea Star:
      • Target needed: yes → no
    • Astrologroom:
      • Max. stacking: 1 → /
      • The spell preview has been fixed.
      • Critical: 10% → 20%
    • Geyser:
      • The critical hit effect order has been fixed.
      • Critical: 5% → 35%
      • Target needed: yes → no
      • Max. stacking: 1 → /
 
  • RODCH
    • Border:
      • Area of effect: 1-cell cross → 3-cell cross
      • The caster is correctly affected by the spell's effects.
 
  • KOALAXE
    • Frigidigenous:
      • The MP loss can no longer be abnormally dissipated.
    • Megaxe:
      • Area of effect: single cell → 2-cell cone
      • Straight-line casting: no → yes
        • How it works:
          • Also teleports targets symmetrically in relation to the point of impact.
    • Marsupibam:
      • Modifiable range: no → yes
 
  • KOALAMIGO
    • Wombam:
      • Number of casts per turn per target: 2 → /
    • Kalipt'hug:
      • Target needed: yes → no
        • How it works:
          • Inflicts damage on enemies and teleports the targets symmetrically in relation to the caster in an area of effect.
 
  • CRUDOTRICH
    • Guano:
      • Area of effect: 2-cell circle → 2-cell star
        • How it works:
          • Also increases the caster's Pushback Damage with each enemy hit.
          • Pushback damage: 50 (2 turns)
    • Brood:
      • Number of casts per turn per target: 1 → /
    • Droppings:
      • Maximum range: 4 → 5
      • Distance the caster is moved: 3 cells → 4 cells
      • Pushback: 3 cells → 4 cells
 
  • WHACODILE
    • Crocholer:
      • Max. stacking: 1 → 2
      • Number of casts per turn per target: 1 → /
    • Lacrossed:
      • Damage: 17 to 20 (CH: 20 to 23) → 20 to 23 (CH: 26 to 30)
    • Crocoshell:
      • Cooldown period: 1 → /
      • Uses per turn: / → 1
      • Shield: 1 turn → 2 turns
 
  • DECRABIT
    • Carrotten:
      • How it works:
        • The spell also removes AP (2, 1 turn).
      • Minimum range: 1 → 0
      • Uses per turn: 2 → 3
    • Witherod:
      • Number of casts per turn per target: 2 → /
      • Uses per turn: 2 → 3
    • Tyrancid:
      • How it works:
        • Teleports everyone to their previous positions.
      • Cooldown period: 1 → /
      • Uses per turn: 1 → 2
 
  • LYCANINE
    • Savagery:
      • The effects correctly last 3 turns.
      • The spell's damage is correctly increased in critical hits.
      • Number of casts per turn per target: 3 → /
      • Target needed: yes → no
    • Commotion:
      • How it works:
        • (+) For 1 turn, removes AP from targets if they suffer Air damage.
      • The AP steal can no longer be abnormally dissipated and is now 2 AP stolen.
      • Max. stacking: / → 4
      • No longer affects the caster.
 
  • LYCRADISH
    • Vegetable Patch:
      • Erosion: 10% → 20%
 
  • MACROKKER
    • Collapse:
      • Pushback resistance: -30 → -50
      • Max. stacking: 1 → 2
      • Number of casts per turn per target: 2 → /
      • Critical: 20% → 45%
 
  • MAGICED
    • Fraytastic:
      • Area of effect: single cell → 1-cell semi-circle
 
  • MAGMACAQUE
    • Grimace:
      • If the target remained in close combat with the Modster, damage was abnormally high.
      • The description is clearer on how the spell works.
 
  • SLIMESAGE
    • Morass:
      • The effects can no longer be abnormally dissipated.
      • The max. effect stacking is correctly shown.
    • Splatter:
      • Number of casts per turn per target: 1 → /
    • Clag:
      • Target needed: yes → no
    • Quag:
      • The description properly reflects the effects applied.
      • The critical hit effect duration is now 3.
 
  • MARACRACK
    • Macumblow:
      • Uses per turn: 1 → 2
      • Max. stacking: / → 1
      • Diagonal casting: no → yes
    • Rithmik:
      • Number of casts per turn per target: 2 → /
    • Chicanery:
      • How it works (new):
      • Teleports everyone symmetrically in relation to the caster.
 
  • GLOOMASON
    • Breeze Block:
      • How it works:
        • Now steals Agility before inflicting damage.
      • Max. stacking: 1 → 3
 
  • JELLYDORABLE
    • Carbonnihilate:
      • Uses per turn: 1 → 2
      • Max. stacking: 1 → 2
    • Petrification:
      • Area of effect: 3-cell empty-center cross → 5-cell empty-center cross
      • Attraction: 2 cells → 4 cells
    • Magma:
      • How it works:
        • (+) For 1 turn, reduces final damage inflicted by the targets if they suffer start-of-turn, end-of-turn, trap or glyph damage.
        • -3% final damage (1 turn, can be dissipated)
      • Max. stacking: / → 5
 
  • HAMMERASCAL
    • Anvil:
      • The spell's icon reflects the effects applied.
      • The heals received bonus is now applied immediately.
 
  • MOLUSQUINT
    • Tidepool:
      • Damage: 21 to 24 → 25 to 28
      • The preview has been fixed.
      • Line of sight: yes → no
 
  • MOSKINVIGOR
    • Twairl:
      • Number of casts per turn per target: 1 → /
      • The spell's icon in the timeline has been fixed.
 
  • BYRDARK
    • Pigment:
      • The spell's icon in the timeline has been fixed.
      • The spell's execution is faster.
    • Masquerade:
      • Damage: 25% → 35%
 
  • POPUPYRAT
    • Pilfering:
      • Number of casts per turn per target: 1 → /
      • Area of effect: single cell → 1-cell square
      • The spell's icon now reflects the effects applied.
 
  • CORRODEPHANT
    • Ivorunt:
      • MP steal (1) → MP loss (3)
      • Max. stacking: / → 1
 
  • TUMBLEGUME
    • Cawwotene:
      • The spell's icon in the timeline has been fixed.
    • Wotka:
      • How it works:
        • Removes AP and inflicts damage in the caster's best attack element on enemies in an area of effect.
        • The removed AP are distributed to the caster and their allies in a 1-cell diagonal cross area of effect from the caster.
        • The preview properly shows the diagonal cross for the AP gain on allies.
 
  • HERBARKEOUS 
    • Mashroom:
      • The additional damage correctly acts like a poison.
      • Max. stacking: / → 2
      • The poison is correctly applied in critical hits.
 
  • FOXCILLATE
    • Inertia:
      • Area of effect: single cell → 2-cell ring
        • How it works:
          • Inflicts Air damage on enemies and teleports targets symmetrically in relation to the centre of the area of effect.
 
  • HERBARKEOUS
    • Deathly:
      • Switching places is done correctly between the target and its closest enemy.
      • Uses per turn: 2 → 3
      • Number of casts per turn per target: 1 → 2
 
  • YETERRIBLE
    • Stalactite:
      • 2-, 3-, and 4-cell circles are now 2-, 3-, and 4-cell stars.
      • Uses per turn: 1 → 2
      • Damage no longer decreases with distance.
    • Frostbite:
      • Number of casts per turn per target: 2 → /
 
  • OSTRIDIOT
    • Gizzard:
      • The MP steal can no longer be abnormally dissipated.
      • Uses per turn: 1 → 3
      • Number of casts per turn per target: 1 → 2
    • Laying:
      • Number of casts per turn per target: 1 → /
    • Cluck:
      • Pushback: 3 → 4
 
  • LEAFUZZY
    • Hairy Hit:
      • Heals now depend on the caster's Intelligence.
      • Heals: 26 to 75 → 51 to 100
      • The preview has been fixed.
    • Fringe:
      • The spell's icon now reflects the effects applied.
      • Max. stacking: / → 2
      • Number of casts per turn per target: 1 → 2
    • Astounder:
      • Critical: 5% → 45%
 
  • BOLTCHIN
    • Symmeprick:
      • Line of sight: yes → no
      • The preview has been fixed.
    • Barb:
      • How it works:
        • Inflicts Water damage on enemies and removes AP.
      • Minimum range: 1 → 0
      • Number of casts per turn per target: 2 → /
      • Uses per turn: / → 3
    • Spineshell:
      • The spell can now be properly applied to an ally.
      • Cooldown period: 4 → 3
 
  • MOSKITWINGE
    • Scratching:
      • Max. stacking: / → 2
      • Diagonal casting: no → yes
 
  • MOSKINVIGOR
    • Itchcursion:
      • Uses per turn: / → 3
      • Number of casts per turn per target: 1 → /
      • Max. stacking: / → 2
      • Diagonal casting: no → yes
 
  • BYRDARK
    • Obscuremedy:
      • Cooldown period: 2 → /
      • Uses per turn: / → 2
      • Number of casts per turn per target: / → 1
      • Area of effect: 3-cell circle → 5-cell circle
 
  • PICKACE
    • Mattock:
      • The area of effect is correctly a 3-cell circle.
      • Uses per turn: / → 1
      • Cooldown period: 3 → /
      • Free cell: yes → no
 
  • BUSHOOT
    • Backfire:
      • Target needed: yes → no
    • Primer:
      • Max. stacking: 1 → 2
      • Minimum range: 2 → 0
      • How it works:
        • (+) On the caster: increases spell damage.
    • Popgun:
      • How it works:
        • Inflicts Fire damage.
        • For 1 turn, removes damage if the target suffers Fire damage.
      • Damage: 20 (CH: 30) (2 turns) → 15 (CH: 15) (1 turn, for 1 turn, can be dissipated)
      • Max. stacking: 1 → 5
 
  • PROPISTIL
    • Blossoming:
      • Number of casts per turn per target: 1 → 2
      • Max. stacking: 1 → 2
  • WIMPLOG
  • Neutrunk:
    • How it works:
      • Inflicts Earth damage on enemies and places a glyph-aura that switches places with the caster.
    • Uses per turn: 2 → 1
    • Number of casts per turn per target: 1 → /
    • Max. stacking: 1 → /
    • Damage: 22 to 25 (CH: 26 to 29) → 32 to 35 (CH: 41 to 45)
    • Minimum range: 3 → 1
  • Fan:
    • The spell's icon and description properly reflect the effects applied.
    • Max. stacking: 1 → /
    • Target needed: yes → no
    • Modifiable range: no → yes
  • Rattan:
    • The spell's icon and description properly reflect the effects applied.
    • Target needed: yes → no
    • Uses per turn: 1 → /
 
  • RAYVOLTING
    • Electrode:
      • Uses per turn: 1 → 4
      • Number of casts per turn per target: 1 → 3
      • Minimum range: 1 → 0
 
  • RHINOSQUID
    • Armadillo:
      • The effects are correctly applied to the caster.
    • Retribution:
      • Initial cooldown period: 1 → /
 
  • ROBOXER
    • Shackling:
      • How it works:
        • (+) For 1 turn, applies an end-of-turn Fire poison if the target suffers Earth damage.
        • Poison: 10 (2 turns, for 1 turn, can be dissipated)
        • Max. stacking: / → 2
 
  • ROWNION
    • Clove:
      • Target needed: yes → no
 
  • SAFARIDICULE
    • Carrion Pup:
      • Target needed: yes → no

The game servers have been updated. Here is a list of the changes made on 7/19/22:

 

1. Classic Servers

  • The gobbowl ball can only be used on gobbowl fields.
  • Corruption Pestilence works properly now. The description has been improved to specify how the legendary effect works: "When the caster returns to full health via healing or health steal, applies a start-of-turn poison in their best element on units up to 2 cells away. The poison lasts 2 turns, cannot be unbewitched, and can be stacked only 1 time."
  • ROGUE
    • Walking Bomb:
      • The Walking Bomb properly copies the XV state of Elemental Bombs.
      • Modified the animation of the walking bomb when replaced by another bomb.
    • Weigh Down:
      • The Weigh Down spell is partially functional. That is, it doesn't work if only 2 bombs are aligned. We are actively trying to fix this.
      • The spread of the animation has been changed.
      • The first Bomb hit gains 1 Combo, whether or not it is aligned with another Bomb.
      • The trail correctly appears now.
  • Fixed a visual issue on the context menu for sharing an alteration in the chat.
 

2. Temporis Servers

  • Summons that inherit the player's stats are now subject to the same restrictions on AP/MP/Range limits as the player.
  • Crafting mutagens no longer requires lower-third mutagens.
  • The recipe for hormones requires fewer mutagens now.
  • In some cases, some guild journal activities were overwritten. This has been fixed.
  • Fixed Tekilarva's name and visual in the collection interface.
  • Third-wave achievements validate properly in the Crimson Dawn Nightmare and Gob Akademy dungeons.
  • In the spell interface, erasing a search now resets the search.
  • When the collection interface was opened with the achievement interface kept open, no modsters were shown. This has been fixed.
 

3. Temporis Classes

  • HUPPERMAGE
    • Exaltation bonuses are correct at level 190.
 

4. Temporis Modsters

  • BOLTCHIN
    • Spineshell:
      • How it works has changed:
        • Removes AP from enemies in an area of effect.
        • For 1 turn, removes AP from enemies if they suffer Water damage.
  • GRIBZZLY
    • Bumblesting:
      • The effects are properly applied.
  • MUTABBIT
    • Mutation:
      • Max. stacking is now 1.
  • BUSHOOT
    • Primer:
      • The spell properly increases damage done by Primer and Popgun.

The game servers have been updated. Here's a list of the changes made on 7/26/22:

 

1. Classic Servers

  • The following bosses have been fixed and are now running as they did before the update.
    • Captain Scarlight
    • Bethel Akarna
    • Dantinea
    • Vortex
  • ROGUE
    • Weigh Down: the spell now works in all situations
 

2. Temporis Servers

  • It is now possible to consume a croquette in the preparation phase
  • Changes have been made to Player vs. Player fights:
    • damage taken by players is reduced by 75%
    • damage taken by Modsters is reduced by 25%
  • The visuals for Sheyeld, Pleyeting and Pitburry are now correct in the collection interface
  • The Fuji Snowfoux wanted notice can be captured if the player fights him in the Ephemeral Dimension
 

3. Temporis Classes

  • MASQUERAIDER
    • Stampede:
      • The spell switches to 2 uses per turn instead of having a fixed 2-turn cooldown period.
    • Coward and Intrepid Masks:
      • The caster correctly acquires the mask bonuses.
  • SADIDA
    • Treefication (passive):
      • It is no longer possible to unbewitch the Sadida's passive.
 

4. Temporis Modsters

  • Chestnut (Herbarkeous) and Transfusion (Vampirouette): the poison cannot accumulate more than 2 times and can only be triggered 3 times per turn. There are no longer any damage differences between a normal hit and a critical hit on poison.

The game servers have been updated. Here's a list of the changes made on 8/2/22:

 

1. Classic Servers

  • The size of the Kamiwolf petsmount has increased.
  • Crafting a Perceptor Deleveling Potion: Wisdom now requires a Pa Wis rune instead of an ivory experience scroll.
  • In some cases, Fire damage upon pushback damage from Tyrannical Arrow is properly triggered by Eye for Eye.
  • Fixed some preview issues for controllable entities when the preview was generated outside of the turn.
  • Several doors and stairways in Brakmar were showing up wrong. This has been fixed.
  • Some interaction areas with doors and stairways were in the wrong places. This has been fixed.
  • ROGUE:
    • The combo is properly transferred to the Bomb coming from the Walking Bomb.
 

2. Temporis Servers

  • The achievements for the second and last waves of Sylargh and Tal Kasha no longer mention Kardorim.
  • Players and Modsters now have 15 seconds of play time in PvP.
  • The character is no longer killed too soon if they still have a Modster to summon and have Mutabbit.

The game servers have been updated. Here's a list of the changes made on 8/9/22:
 

1. Classic Servers

  • Vulkania: The following changes have been made:
    • Draguisla Bonita: The Vulkanian chest has been replaced with a Draguisla Bonita chest, which only contains the ceremonial pieces.
    • The following corktails are available as loot from Draguisla Bonita, but they can also be purchased from Jennifer Engie or Clare Bonnet (after completing the Draguisla Tortilla achievement:
      • Tehlayshop Corktail
      • Tehlaytubiez Corktail
      • Daonlohdabl Corktail
      • Tehlaython Corktail
    • The other 3 corktails are only available from Jennifer Engie and Clare Bonnet:
    • Draguisla Bonita can now be found in all 4 zones of the island at the same time, and you no longer have to wait until her current fight is over for her to respawn.
 

2. Temporis Servers

  • It is now possible to initiate 4v4 combat and prism defense.
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