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Alliance Revamp

By [Ankama]DOFUS - ADMIN - March 28, 2023, 17:45:00
AnkaTracker

Alliances

We recently posted two devblogs about alliances to introduce the main features of the alliance revamp. To provide a more detailed explanation, here is a complete list of the changes made in the update. You can also find most of this information directly in-game in the guide. At the entrance to the temple, a sign has also been added that can be used to display these details directly in the guide.

Alliance Creation and Concept

  • The alliance system has been revised and the new version replaces the existing system. This means that existing alliances in the game will be deleted. On the day of the update:
    • No alliance name reservation system will be available.
    • Prisms will be deleted along with the nuggets they contain. Therefore, make sure you collect your nuggets before the update. The modules on the prisms will be returned to the alliance leaders' banks.
    • Perceptors will be deleted. Perceptors' contents will be returned to the perceptor owners' banks.
  • An alliance is now a group of people (and no longer a group of guilds). The maximum number of members is 250.
  • You now need to be level 50 or higher to be able to join an alliance.
  • You still need an alliagem and to visit the Alliance Temple to create an alliance.
  • The members list and alliance log interface has been modernized to match the one for guilds made in 2022.
  • Management of automatic exclusions and deletions of alliances for inactivity has been updated to match guilds.
  • The books in the Guild and Alliance Temples have been updated.
  • Certain censored words weren't blocked when creating a guild or alliance. This has been fixed.

Recruitment and Alliance Directory

  • The alliance directory has been updated and modernized with filters and search functions.
  • A recruitment system very similar to the one used by guilds has been implemented for alliances.
  • Like guilds, you can manage recruitment and applications received, submit an application, etc.
  • Unlike guilds, you can't add an application condition for the number of achievement points a member needs.
  • The list of interests, ambiances and game times have been adapted to better fit the functions of an alliance. Certain obsolete interests have been removed from guilds.

Alliance Ranks and Rights

  • Like what was done for guilds, each alliance member will have a rank.
  • Configurable rights will be associated with each rank via a specific interface.
  • Rights and ranks can only be managed if the player has the corresponding rights.
  • There are four default ranks: Alliance General, Lieutenant, Candidate and Rookie.
  • Specific rights for alliances have been created and split into four categories: Members, Log, Alliance versus Alliance, and Perceptors. Following these changes, certain obsolete rights have been removed from guilds.

Perceptors

  • Perceptors are no longer tied to guilds. Therefore, the tabs and rights relating to perceptors on guilds have been removed.
  • Alliance members will now be able to place perceptors. You must be in an alliance to place a perceptor.
  • New Perceptor Summoning Potions have been created: 1 potion every 20 levels. You will therefore need the level 21-40 potion to place a perceptor in a level 30 or 40 territory.
  • You can now only place one perceptor per alliance per group of territories. A territory group is a group of territories that are generally linked by an identical monster family. Here are a few examples to illustrate the concept: (Dopple Village, Dopple Mine and Cania Bay) / (Dragon Pig's Den, Dragon Pig's Maze, Porco Territory) / (Wind Dojo, Aerdala) etc.
  • Perceptors' appearance has been updated.
  • When the update goes live, a large share of perceptor potions will become obsolete. These potions will become recyclable and can be given to pets as food.
  • Perceptors will no longer collect kamas or experience. All mentions of these two elements have been removed.
  • Customization:
    • The "Customization" tab has been renamed "Perceptors".
    • Perceptors now have their own characteristics. They are displayed in this interface. 
    • 40 spells exclusive to perceptors have been created. You can select up to 6 spells that will be assigned by default to all future perceptors placed by the alliance.
    • These spells include all spell types (damage, heal, buff, etc.). 
    • You can also have specific spells on each perceptor by going to talk to the perceptor directly.
  • Perceptor Equipment:
    • Equipment grants bonus characteristics to perceptors.
    • Equipment items that grant Chance and Strength don't increase a perceptor's Prospecting and Pods. The base Prospecting value for perceptors is 200.
    • If a fight is lost, all equipment on the perceptor is lost.
    • You need to speak to a perceptor directly to give it equipment.
    • Equipment items are divided into 7 types: Banners, Chests, Cuirasses, Horseshoes, Daggers, Bags, Tunics. The same naming system used for runes has been applied to these equipment items.
    • The equipment items can be crafted from a new resource sold for nuggets by the NPC Nuggetito (new NPC in front of the Alliance Temple). The recipes for these items have been spread out over the different professions.
  • Perceptors in Combat: 
    • Perceptors are now controlled by a defender by default. A right associated with control has been created. If multiple players in the fight have this right, the player with the highest initiative will control the perceptor. If the player controlling the perceptor dies, the perceptor won't die, and the player will continue to control the perceptor. If the perceptor is fighting alone (no defender came), it will be controlled by the AI.
    • The death of a perceptor in combat does not mean the defenders lose.
    • Perceptors are now level 200 monsters.
    • Information about attacked perceptors can now be found in the "Attack" tab. A "Raise the alert about an attack on a perceptor or prism" option has been added to this interface.
    • The 1-hour wait restriction between each attack on a perceptor has been kept.
    • The restrictions on attacking and defending perceptors in multi-account mode have been tightened. You now need to enter a phone number to attack/defend a perceptor.
  • When a fight is launched against a perceptor, the starting placement is now independent of the starting slots of monsters on the map. The arrangement of placement slots will be selected at random for each fight. Therefore, neither the attackers nor the defenders will be able to predict it.
  • An attack on a perceptor can be launched if the player has no alliance and can be launched with players from different alliances.
  • All information about placed perceptors is displayed in the "Conquests" tab, in the same list as prisms.

How Prisms Work and Their States

  • Like perceptors, new Prism Summoning Potions have been created: 1 potion every 20 levels.
  • An alliance must have been in existence for at least 48 hours to be able to place a prism.
  • Each prism now has a durability value ranging from 100% à 0%. When resources are recycled on a prism, its durability decreases. The higher the amount of nuggets generated by the prism, the more its durability decreases. The durability formula also takes into account the age of the prism. For the same number of nuggets created, the longer it has been since the prism was placed, the faster its durability decreases.
  • Prisms now have 5 possible states:
    • Normal (white): the prism's base state.
    • Weakened (orange): the prism's durability is less than 10%.
    • Vulnerable (red): a KOTH is in progress in the territory.
    • Protected (purple): the prism can't be attacked and its durability is over 10%.
    • Inhibited (green): the loss of durability is two times smaller when recycling on this prism, and the prism's durability is over 10%.
    • The "Sabotaged" state has been removed.
  • You can now only place a single module on each prism. A 10-min delay has also been added between two module changes on a prism.
  • Prism Crystals:
    • You can put crystals on each prism. A prism can only have 1 crystal at a time and only 4 throughout its "life": 
      • A "Peacemaker" crystal: applies the "Protected" state to the prism. However, modules on the prism don't have any effect.
      • An "Inhibitor" crystal: applies the "Inhibited" state to the prism.
    • You can't put a crystal on a prism in the Weakened state.
    • The effects of crystals last for 12 hours.
    • A crystal can be crushed by a new crystal even if the existing crystal's effect has not yet ended.
    • Crystals can be bought with nuggets from the NPC Nuggetito (new NPC in front of the Alliance Temple).
  • Prisms in Combat: 
    • You must belong to an alliance to attack a prism.
    • Prisms are now invulnerable and won't cast a spell as long as an ally is in the fight. When the last ally dies, the prism loses its invulnerability and plays normally. When the prism loses its invulnerability (when it no longer has any allies), it kills its opponents in 5 turns.
    • The restrictions on attacking and defending prisms in multi-account mode have been tightened. You now need to enter a phone number to attack/defend a prism.
  • To reduce prism attack harassment behavior: 
    • If an alliance attacks a prism and then loses the fight, all members of this alliance are prevented from attacking the prism for one hour.
    • If an alliance has just won a KOTH and place a prism on the newly won territory, the prism gains the "Peacemaker" state for free for a certain length of time. The duration depends on the number of territories controlled by the alliance. The more territories controlled by the alliance, the shorter the duration.
  • Conquest Villages: 
    • Only two conquest villages have been retained ("Imp Village" and "Abandoned Labowatowies"). Control of these territories still determines the use of transportation method associated with them ("Imp Carrier" and "Wabbit Drill" respectively). 
    • The other restrictions tied to conquest villages have been removed (including monster aggression, Zaap use, and resource harvesting).
    • The cannons of the old conquest villages have been removed.
  • The loot bonus at the end of a fight in a territory controlled by your own alliance has been removed.
  • The territory interface on the world map has been updated to display the above changes.
  • When you mouse over a territory on the map, the color displayed is now the state of the prism.
  • In the "Alliance" tab, the conquest interface lists all alliance prisms along with each prism's state, position, modules, placement date, and number of nuggets.
  • The "Prismatic Recall Potion" item has been removed. 

King of the Hill 

  • We define King of the Hill as the mechanic where multiple alliances are fighting each other in a territory to try and gain control of it. For the rest of the changelog, the abbreviation KOTH will be used to refer to this system.
  • Players can only participate in a KOTH involving their alliance if they have been a member of the alliance for at least 48 hours.
  • A KOTH can be triggered in three ways: 
    • If a prism reaches 0% durability.
    • If a prism is attacked and the attackers win the fight.
    • If a prism is placed on neutral territory (not controlled by any alliance). In this situation, the alliance that placed the prism is considered the "Defender".
    • In all three situations, there is no obligation for alliances to participate. Therefore, a player can reduce the durability of a prism to 0% then leave to do something else.
  • Probation Period
    • The probation period is the length of time between the arrival of a character in a territory where a KOTH is underway and the actual inclusion of the character in the KOTH. This period is 1 minute + the remaining time before the next minute of the KOTH counter.
    • During this period, the player cannot attack other players, does not win any map control points, and does not earn any points (for the Scout role).
    • The probation period that used to apply after a fight in a KOTH has been removed.
  • If a player has activated their AvA mode and a KOTH starts in the territory they are in, the player immediately enters the probation period.
  • During a KOTH, you need to be the first alliance to gain 30 minutes of domination. At the end of each minute of the KOTH, the system identifies which alliance in the KOTH has the most cumulative points. This alliance earns 1 minute of domination.
  • Cumulative score calculation – the cumulative score is the sum of three scores: 
    • Combat: when a player in the KOTH wins/loses a fight, the alliance gains/loses combat points. The combat score can be negative.
    • Control: the way control points are calculated has not changed. It functions in the same way based on the distribution of players on the territory maps.
    • Scout: the number of points earned in the "Scout" role.
    • The points earned in these three categories aren't reset at the end of each minute of the KOTH. Example: in the 10th minute of a KOTH, if an alliance has 15 combat points and 5 control points (a cumulative score of 20), in the 11th minute, the alliance will still have 20 cumulative points.
    • If two alliances have the same cumulative score, they both earn 1 minute of domination.
  • The interface shown during a KOTH in progress has been completely redesigned to highlight all these elements.
  • During the KOTH, each player can choose a role: 
    • Champion: players with this role cumulate points after each victory. Their counter starts at 0 and increases by 25 points per victory. The champion's alliance gains these cumulated points after each victory. When the champion dies or leaves the area, they lose all their points. This role is limited to 1 per alliance per KOTH.
    • Seer: this role lets you see the roles of players from other alliances during the KOTH. This role is limited to 10 per alliance per KOTH.
    • Scout: players in this role earn 5 points per minute in a stock of their own. Scouts cannot earn points on the prism's map. This temporary stock cannot exceed 50 points. The points in this temporary stock are displayed above each Scout. If a Scout leaves the KOTH territory, their temporary stock of points is lost. To convert this temporary stock of points into "Scout points" counted in the cumulative score, Scouts must go to the map with the prism and use a Scout potion. Scouts don't earn points by winning a fight. In the event of a loss, Scouts cause their team to lose half the points from their temporary stock rounded up. This role is limited to 50 per alliance per KOTH.
    • Healer: this role hasn't changed. It is still used to revive a player who has lost a fight in KOTH. This role is limited to 100 per alliance per KOTH.
    • Undertaker: this role hasn't changed. It is still used to permanently eject a player who has lost a fight in KOTH. This role is limited to 150 per alliance per KOTH.
    • Sentinel: this role hasn't changed. It is still used to automatically attack a player from an opposing alliance who passes within 6 cells or less of the player. This role is limited to 150 per alliance per KOTH.
    • Cannon Fodder: this role is the default role. It has no special function and there are no limits to how many can be in this role during the KOTH.
    • You can change role via the NPC "Hal Ions" in front of the Alliance Temple. However, this is a wait time between two role changes.
    • The role of all alliance members is displayed in the alliance member list interface.
  • Calculation of Combat Points:
    • In the case of victory, the base gain is 50 points. In the case of defeat, the base loss is -25 points.
    • Calculation of Base Points: The number of points gained or lost depends on the team that has the fewest characters when the combat was started. For example, during a fight between alliance A (with 3 characters) and alliance B (5 characters), alliance A is in the minority. Base point gains therefore depend on alliance A. At the end of the fight, the winning alliance can gain a maximum of 150 points (3x50) and cause a loss of a maximum of 75 points (3x25) for its opponent.
    • After base points have been determined, role points can be added or removed if characters with specific roles were present in the fight (scout or champion).
    • After base points and role points have been added together, the elasticity principle is applied. The gap between two opposing alliances' cumulated points applies a bonus (for the dominated alliance) or a penalty (for the dominating appliance) to the value of end-of-combat points. The wider the gap in cumulated points, the greater the value of the bonus/penalty. Thus, managing to win a fight against the alliance that is first in the KOTH earns you a lot more points than defeating the alliance in last place.
    • A chat message is sent to communicate the points earned/lost in the event of victory/defeat.
  • Fights during a KOTH are now limited to two alliances. You can't join a fight if a member of your alliance is not already in the fight.
  • To make things clearer and easier, when clicking on another player during a KOTH, the number of contextual menu options has been drastically reduced to make it easier to click on "Attack". Furthermore, if several characters are overlaid on a tile, clicking on the character stack will display the list of overlaid characters and you can attack the one you want.
  • To prevent any abusive tactics, disconnecting a character during a KOTH immediately removes the character from the KOTH.
  • If players don't want to participate in a KOTH, they can turn off the "Activate AvA Mode" option.
  • When the player reconnects, if the character is in a territory with a KOTH in progress: 
    • If AvA mode is deactivated, nothing happens.
    • If AvA mode is activated, the character is teleported to their saved Zaap. If a KOTH is also in progress in this territory, the character is teleported to Astrub.
  • Several icons are shown above the head of a player in a territory with a KOTH in progress:
    • Role icons: star, skull, spyglass, cross, hand, eye and shield for Champion, Undertaker, Scout, Healer, Sentinel, Seer, and Cannon Fodder respectively.
    • Defenders are shown with blue icons. For players of an opposing alliance (except Seers), the shield icon is displayed.
    • Attackers (excluding those of one's alliance) are shown with red icons. For players of an opposing alliance (except Seers), the sword icon is displayed.
    • If your alliance is attacking, your allies' icons will be in green.
    • White flag: appears when a member eliminated from a KOTH returns to the territory where the KOTH took place.
    • Timer: when a player is in the probation period. As soon as the probation period is over, the icon of the player's role is shown instead.
  • During a KOTH, if no alliance is participating, then the alliance considered as the "Defender" will automatically earn 1 minute of domination every minute starting from the third minute of the KOTH. This automatic point will end as soon as an alliance enters the KOTH and has at least 1 cumulative point.
  • There is no limit on the number of alliances in a KOTH.
  • When a KOTH ends, all fights in the KOTH in the territory are immediately stopped.
  • After a victory in KOTH, the winning alliance has a 120-minute priority period to place a prism on the territory.
  • The restrictions for participating in a KOTH in multi-account mode have been tightened. You now need to enter a phone number to take part in a KOTH.

Recycling and Nuggets

  • Players who are at level 50 or higher can now recycle on any prism.
    • For all players (whether they belong to the alliance that owns the prism or not), recycling on a prism without a module has the following nugget distribution: 30% for the player / 30% for the prism / 40% destroyed.
    • Recycling modules affect all players (even players who aren't members of the alliance that owns the prism).
  • The recycling formula has been revised slightly.
    • Resources from a boss produce slightly less nuggets.
    • A slight bonus has been added if you recycle on a prism that belongs to your alliance.
    • A bonus ranging from single to double has been added if your alliance controls territories adjacent to the territory in which you are recycling. Adjacent territories are shown in the recycling interface.
  • During recycling, the logic of how nuggets are distributed has been updated.
    • Before: distributed across all the alliance's prisms in proportion to the level of the territory.
    • After: distributed 50% on the prism used and 50% on the alliance's other prisms. Only the durability of the prism used will decrease.
  • Recycling Interface:
    • This interface has been updated to show the modifications listed above.
    • There was an error in the number of nuggets shown before recycling and the actual number present in the game. This has been fixed.
  • The logic of how nuggets are distributed at the end of a KOTH has been revised. 
    • Each alliance now has a nugget pot.
    • At the end of the KOTH, 10% of the nuggets on the prism are lost. If the defender wins, 75% of the prism's nuggets go directly into their pot. The alliance who finishes in second place (if applicable) collects 15% of the nuggets. If an attacker wins the KOTH, they earn 75% of the prism's nuggets. The defender earns 15% of the nuggets.
    • Therefore, the system that distributed nuggets to the monsters in the territory has been completely removed.
  • Nugget Pot: 
    • This pot can be accessed from a specific section in the Alliance tab.
    • The interface can be used to distribute the nuggets in the pot to different members of the alliance.
    • Rights for accessing and distributing the pot have been created.
    • You can't deposit nuggets into this pot.
    • The pot does not have a maximum number of nuggets it can hold.
  • The prices in nuggets of items sold by Teggun have been increased. 

Sidekicks

  • Incarnations have been removed and replaced with sidekicks in this update. Details on this transition can be found in the devblog on the subject.
  • In conjunction with these sidekicks, a new "Sidekick" ornament has been created.
  • As part of modifications to how the Manitou Zoth is acquired (formerly an incarnation but now a sidekick), a fake quest temporal anomaly has been created, which redirects to the old Premium house.
  • The default keyboard shortcut to access the sidekick interface has been changed ("v").
  • Spell levels display correctly in the sidekick interface.
  • The preview of sidekicks' spell ranges works properly if they are increased or reduced in combat.

Quests

  • Following the removal of incarnations, several quest fights have been rebalanced:
    • "New Heir" quest / fight against "Swampy Gloot":
      • Sidekicks are now allowed in this fight.
      • The second wave now arrives in turn 5 (previously turn 4).
    • "Shake Hands with the Devil" quest / fight against "Destrunic Golem":
      • Sidekicks are now allowed in this fight.
    • "Mother of the Dreggons" quest / fight against "Forest Dreggon, Scalded Dreggon and Lake Dreggon":
      • Sidekicks are now allowed in this fight.
    • "Amaknanomaly" / fight against "Grozilla and Grasmera":
      • Sidekicks are now allowed in this fight.
    • "The Last Emperor's Revenge" quest / fight against "Bulak":
      • The HP of Possessed Dopples (summons) has decreased from 1,100 to 1,000.
      • The resistances of Possessed Dopples (summons) has decreased from 10% to 8%.
    • "Norrdeal" quest / fight against "Hyrkul": 
      • The HP of "Centorors of the Valiant Heart" (NPC allies) has increased from 13,000 to 15,000.
      • "Fervour of the Valiant Heart" spell: The shield's duration has increased from 1 turn to 2 turns.
      • "Tornado of the Brave" spell: Critical effects are now more powerful than normal effects.
      • "Heroic Charge" spell: The duration of effects has increased from 1 turn to 2 turns.
    • "Godanwa, the Transcendence" quest / fight against "Pandhidharma": 
      • "Grand Master's Transcended Fist" spell: pushes back 12 -> 10 cells
      • "Setsun Impact" spell: applies erosion 15%  -> 10%
      • "Austral Fist" spell: pushback 6 -> 5 cells
      • "Boreal Volley" spell: pushback 6 -> 5 cells
      • "Setsun Impact" spell: pushback 6 -> 5 cells
      • "Ryzsun Palm" spell: pushback 6 -> 5 cells
    • "Apprenticeship: Master of Shadows" - "Apprenticeship: Legendary Hero" - "Apprenticeship: Apocalypse Hero" - "Apprenticeship: Guardian of Torture"  - "Apprenticeship: Master of Illusions" - "Apprenticeship: Guardian of Knowledge" quest / fight against "Captain Chafer":
      • Wisdom: 900 -> 500
      • Agility, Strength, Chance, Intelligence: 900 -> 800
      • Harassment:
        • Casts per turn: 3 -> 2
        • MP loss: 3 -> 2 and 4 -> in CH
  • "The Exiled Witch" quest:
    • It had been possible to select a starting point that was in a wall. It has been removed.
    • The Famished Tsunam and Famished Shinlam monsters have been rebalanced.
  • "A Painful Separation" quest: the height of the stairs is now properly managed in combat.
  • "Use of Strength" alignment quest: the recommended level is now correct (level 153).
  • "Cryptology" quest: a "!" has been added to the map to show the player that a quest can be started at the dungeon entrance.
  • "Search for a Bitter-Hammer in an Ereboria Tunnel" quest:
    • An alternative answer option has been added to complete the objective without triggering the fight.
    • The fights against the Deathdrowners have been rebalanced.
  • "Head Trip Through the Countryside" quest: an alternative answer option has been added to complete the objective without triggering the fight.
  • "Take Root" quest: an alternative answer option has been added to complete the objective without triggering the fight.
  • The well in front of the Famished Sunflower's Barn now works properly. During the "Apprenticeship: Knife Fighter" quest, for the "contaminate the well" objective, you now need to click on a bucket at the foot of the well.
  • "Drawn Into the Game" quest: the Ecaflee parasite counter goes down if the character finishes the quest.
  • Kordis:
    • To get the ice kama, the "Monster? Us Plants!" quest needs to be in progress.
    • Characters who have completed this quest can obtain a kama fragment.

Items

  • When an item is chameleon (it takes on the color of the character wearing it), this is now indicated in its tooltip.
  • Evils of Ephedrya (nerf): 
    • The set now has a -300 Neutral damage penalty as soon as 1 item is equipped.
  • Crocobur - Crocobur's Appetite (nerf): 
    • How it works: 
      • "At the start of each turn, the bearer inflicts damage on themself in their best attack element in order to steal health from adjacent entities at the end of their turn."
    • Damage: 
      • 16 to 20 → 11 to 15
  • Hammerture (buff): 
    • Casting conditions:

      • AP cost: 6 → 5

      • Critical: 20 → 10%

      • Critical Bonus: +20 → +10

  • Pandamonium Wand:
    • Casting conditions: 
      • AP cost: 4 → 5
      • Min range: 3 → 2
  • Sparkling Silver Dofus:
    • The Dofus activate properly if the bearer falls below 20% vitality if they suffered damage from traps, summons, reflected damage, pushback damage, poisons or glyphs.
  • The Copperbeard Helm recipe has bene changed and now requires 16 Tankanvil Armours instead of 46.
  • The warning messages on Temporis Kwakaps have been removed.
  • When opening a gift wrapped by a player, the chat message now shows the right number of items.
  • The "croquette" resource obtained from Whitish Fang has been renamed "Ball" to avoid confusion with the Enriched Croquette.

Monsters

  • "Cruel" and "Maniac" challenges: when a monster was killed by one of its allies, the monster was still considered alive by these two challenges. This has been fixed.
  • Servitude: the Treason spell now works properly on Forgelances.
  • Disabling the display of states in combat no longer disables the icon above a group of monsters showing that an archmonster is present.
  • Sacrier Dopple: the name of the state applied by the Swift Punishment spell now correctly appears in the tooltip for the state.
  • Snowdew: the Whomp spell now has a critical hit that does more damage than base damage.
  • War: the monster could sometimes summon several weapons at the same time on the same threshold. This has been fixed.
  • Ilyzaelle:
    • If Ilyzaelle was alone when she is supposed to kill herself, she stayed alive and had to be reset to 0 HP to win the fight. This has been fixed.
    • Ilyzaelle is now "Unmovable" when she switches sides.
    • Ilyzaelle now has HP thresholds.
  • Misery:
    • Carrion are now considered summons.
    • Misery can summon up to 4 Carrion at the same time.
    • She kills all Carrion on the battlefield at the start of each turn, without line of sight.
    • A Carrion can no longer be summoned onto the same cell as another entity, and only one Carrion appears per entity killed.
  • The levels of Barley Scarecrow are now correct according to the Farmer profession level.
  • Minowang, Al Howin Gobtubby, Lagoonurkey, Water Seemyool, and Nougat Rabmarac Bar have been added as loot at the end of the fight against the bosses Belladonna and Berylbell.
  • Buddy Dubble: The MP reduction by the Diversion spell cannot be dissipated, and lasts 1 turn.
  • Infinite Dreams:
    • The rewards linked to Raccooper are now correctly conditional on the achievements linked to this dungeon.
    • Nagate, Belladonna, and Turtelonia are available again. The three maps linked to these bosses can only "appear" with their boss.
    • The reward display in the bazar remains correct after logging back in.
    • Added or redistributed bosses are properly saved after logging out and back in.

Combat

  • In characteristics, the AP and MP reduction bonuses and penalties no longer visually obscure the reduction bonuses from Wisdom.
  • Savouwy Cawwot:
    • The cawwot glyph is no longer placed two times improperly.

Interfaces

  • Merchant mode has been completely removed from the game. The button and interface for it no longer appear.
  • When a player logs back in, the message saying that energy was gained mentions energy instead of health points.
  • When you mouse over the pods bar in the inventory, the % of pods used is now correctly shown.

Backgrounds and Navigation:

  • After dying and transforming in Externam, the player is teleported to Astrub. However, no indicator was shown for the nearest phoenix. This has been fixed.
  • When the player logged out while a ghost, after logging back in, the indicator for the nearest phoenix didn't appear. This has been fixed.
  • A number of issues with scenery have been fixed in Frigost, Brakmar and its surroundings, Ephedrya, Pandala, Amakna, Sufokia, Atoll of the Possessed, Nolifis Island, Sunktuary, Kwismas Island, Cania, Sidimote Moors, Vulkania, Otomai Island, Bonta, Infinite Dreams, Evil Forest, Enurado, Koalak Mountain, and Astrub.

Other

  • It is now possible to change your class to Forgelance.
  • The NPC "Andre Inkarnay" has been added in front of the Incarnam Inn. This NPC gives a "Class Change Potion", which is an item linked to the character that can be used by level 20 characters and below to change their class.

  • The rules for putting houses and paddocks up for sale have changed.
    • Houses:
      • Before:
        • If the owner has been offline for 6 months, the house becomes "abandoned".
        • On the first Tuesday of the month, during maintenance, abandoned houses become "For sale soon" (or are removed if an instance).
        • A random number of hours after maintenance, the house can be purchased.
      • After:
        • (unchanged) If the owner has been offline for 6 months, the house becomes "abandoned".
        • 1 month after being abandoned, the house goes up for sale (or is removed if an instance).
    • Paddocks:
      • Before:
        • If the paddock isn't used by the guild for 3 months, a "warning" icon appears in the guild UI, and a notice on the door of the paddock says it is abandoned.
        • If the paddock isn't used by the guild for another 3 months (6 months total), the paddock becomes "abandoned".
        • On the first Tuesday of the month, during maintenance, abandoned paddocks become "For sale soon" (or are removed if an instance).
        • A random number of hours after maintenance, the paddock can be purchased.
      • After:
        • (unchanged) If the paddock isn't used by the guild for 3 months, a "warning" icon appears in the guild UI, and a notice on the door of the paddock says it is abandoned.
        • (unchanged) If the paddock isn't used by the guild for another 3 months (6 months total), the paddock becomes "abandoned".
        • 1 month after being abandoned, the paddock goes up for sale (or is removed if an instance).
    • For both of these, a check is done every hour.
  • Kit Knapping's Mine:
    • The monsters in the first three rooms no longer give combat experience or loot.
    • The random combat loot has been replaced by loot from a chest (100% drop rate). The chest contains some loot, 10 ore, 1 alloy, and 1 to 10 miner scrolls. The higher level the ore/alloy, the lower the chance of getting it from the chest.
  • A new potion makes its first appearance. It gives 4,000 experience points to mounts. It can be bought from Teggun's shop at the Alliance Temple and from Pink Tada's shop in [23,24].
  • The login server has been completely redone. This change is primarily a technical upgrade and invisible to players.
  • Certain players were experiencing disconnections during their Kolossium fights without being able to log back in again. This has been fixed.
  • Rune icons for basic characteristics have been improved for better visibility.
  • The maximum number of members in a guild has increased from 240 to 250. The minimum number is 150. The formula for calculating the number of members remains unchanged.
  • To limit abuse, if a guild member leaves / is kicked out of a guild when they were the last member to have opened recruitment, recruitment goes directly to closed.
  • The messages for when a guild member is kicked out or has left the guild are now different.
  • The hammer on the "Honourable Craftsman" ornament is now displayed properly.
  • The "Servitude" ornament no longer shows Kolossium rankings and leagues.

Forgelance

Goals

  • Enhance the power and appeal of the Earth and Fire paths
  • Balance the variant options between utility spells
  • Make Air/Psh-Dam less effective while leveling
  • Slightly reduce the positioning and movement abilities of the Air and Water modes through variant choices 
  • Make descriptions clearer

Utility

Spell Change Details
Immortal Lance

Balancing (Nerf)

  • The Lance's HP has been reduced: 850 → 730 (level 200)
Epilogue

Balancing (Nerf)

  • Is now the variant of Parry.
  • Casting conditions:
    • Max range: 5 / 6 / 7 → 4 / 5 / 6
Parry

Balancing (Buff)

  • Is now the variant of Epilogue.
  • Ranks: 80 / 147 → 105 / 172
  • How it works:
    • Immediately recalls the Lance if the caster is Disarmed.
    • No longer requires the Armed state.
    • No longer ends the current turn, but prevents the Eclipse spell from being used on the same turn.
    • Recovers the Lance again at the end of the turn if the caster is Disarmed.
Phalanx

Balancing (Buff)

  • Is now the variant of Oriflamme.
  • How it works:
    • Also increases the caster's and allies' Pushback Resistance.
      • 50 / 100 / 150 Pushback Resistance (2 turns; can be dissipated; stacking 1)
Oriflamme

Balancing (Nerf/Buff)

  • Is now the variant of Phalanx.
  • Ranks: 105 / 172 → 135
  • How it works:
    • Removed healing and the bonuses to Range and Pushback Resistance.
      • "Summons or moves the Lance.  Applies shielding and increases the Critical Resistance of the caster and their allies in an area of effect."
        • 350% of level as Shield (2 turns; can be dissipated; stacking 1)
        • 75 Critical Resistance (2 turns; can be dissipated; stacking 1)
Heroic Charge
 

Change

  • Is now the variant of Gallantry.
Gallantry

Change

  • Is now the variant of Heroic Charge.
  • Ranks: 60 / 127 / 194 → 120 / 187
  • Casting conditions: 
    • Uses per turn: → 1 / 2
Iron Prelude
 

Balancing (Nerf/Buff)

  • Is now the variant of Twilight.
  • Ranks: 135 → 60 / 127 / 194
  • How it works:
    • The power bonus is applied to the caster and to allies in the area of effect.
    • Power bonus: 250 → 70 / 100 / 150
  • Casting conditions: 
    • Cooldown period: 3 → 2
Twilight

Balancing (Nerf/Buff)

  • Is now the variant of Iron Prelude.
  • Ranks: 190 → 170
  • How it works:
    • Also removes Range from enemies in the area of effect.
      • -3 Range (2 turns; can be dissipated; stacking 1)
Heroic Charge
 

Balancing (Buff)

  • How it works:
    • On the Lance: Recalls the Lance.
  • Casting conditions: 
    • Line of sight: yes → no
Puncheon

Change

  • Is now the variant of Valkyr's Embrace.
  • Ranks: 120 / 187 → 80 / 147
Valkyr's Embrace

Change

  • Is now the variant of Puncheon.
  • Ranks: 170 → 190
Eclipse

Change

  • Casting conditions: 
    • Forbidden state: Parry
 

Fire Path

Spell Change Details
Surtr Sparks
New mechanic!
  • How it works:
    • Lances that stay planted in their targets. When removed, they deal Fire damage based on how many there are.
    • A single target can be affected by 6 sparks max.
    • Surtr Sparks remain for up to 3 turns on the target. Applying or attempting to apply a new spark resets this duration.
    • Applying a spark on a target that already has the 6 state removes all the sparks and triggers damage.
      • Damage:
        • Surtr Sparks I: 1 to 2
        • Surtr Sparks II: 3 to 4
        • Surtr Sparks III: 8 to 10
        • Surtr Sparks IV: 14 to 16
        • Surtr Sparks V: 21 to 24
        • Surtr Sparks VI: 31 to 35
Torch Lancer
Delete
  • This spell has been removed.
Fire Lance

Balancing (Nerf)

  • Is now the variant of Disengaging.
  • Ranks: 100 / 167 → 3 / 69 / 136
  • How it works:
    • Applies 1 Surtr Spark.
  • Casting conditions: 
    • Max range: 6 / 7 → 4 / 5 / 6
  • Damage: 
    • Level 3: / → 12 to 13 (CH: 15 to 17)
    • Level 69: 17 to 19 (CH: 20 to 22) → 16 to 19 (CH: 20 to 22)
    • Level 136: 21 to 24 (CH: 25 to 29)
Burning Estoc

Balancing (Nerf/Buff)

  • Is now the variant of Octave.
  • How it works:
    • No longer pushes targets away.
    • Plants a Surtr Spark in targets hit.
Maelstrom 
New spell!
  • Is now the variant of Ydra.
  • Ranks: 55 / 122 / 189
  • How it works:
    • "Summons or teleports the Lance to the targeted cell and inflicts Fire damage on enemies in an area of effect.
    • If the cell is occupied, recalls the Lance.
    • Damage does not decrease with distance.
    • Removes Surtr Sparks from all enemies and applies one to those in the area of effect.
    • The effects are only applied if the summoning, teleportation or recall is done."
  • Casting conditions: 
    • Area of effect: 2-cell circle
    • AP cost: 2
    • Max range: 1
    • Min range: 0
    • Cooldown period: 2
    • Critical: 15%
  • Damage: 
    • Level 55: 11 to 13 (CH: 14 to 16)
    • Level 122: 16 to 18 (CH: 19 to 21)
    • Level 189: 18 to 20 (CH: 22 to 24)
Hot Iron

Balancing (Nerf/Buff)

  • Is now the variant of No Myr Javelin.
  • Ranks: 175 → 115 / 182
  • How it works:
    • The damage suffered increase has been removed.
    • Now increases the base damage of Surtr Sparks based on the number of enemies hit.
    • Increases the base damage of Surtr Sparks by 2 (max stacking 6, 2 turns, cannot be dissipated).
  • Casting conditions: 
    • Cooldown period: 2 → 1 / 0
    • Casts per turn: / → 2 / 2
    • Max stacking: 1 → 6
  • Damage: 
    • Level 115: / → 26 to 29 (CH: 31 to 35)
    • Level 182: 30 to 34 (CH: 36 to 41) → 20 to 23 (CH: 24 to 28)
Spicy Mill

Change

  • Ranks: 125 / 192 → 130 / 197
  • Damage: 
    • Level 130: 24 to 28 (CH: 29 to 33) → 25 to 29 (CH: 30 to 34)
    • Level 197: 28 to 32 (CH: 34 to 38)
Muspel

Balancing (Nerf/Buff)

  • Is now the variant of Jormun.
  • Ranks: 55 / 122 / 189 → 185
  • How it works:
    • Summons or moves the Lance to the targeted cell. Inflicts Fire damage on enemies in an area of effect.
    • Plants two Surtr Sparks on the targets hit.
  • Casting conditions: 
    • Max range: 6 → 4
    • Min range: 0 → 1
    • State required: Disarmed → None
    • Free cell: yes
  • Damage: 
    • Level 185: 31 to 35 (CH: 37 to 42) → 32 to 36 (CH: 38 to 42)
 

Earth Path

Spell Change Details
Slingshot

Balancing (Nerf/Buff)

  • Is now the variant of Lightning-Javelin.
  • How it works:
    • Max range: 3 / 4 / 5 → 2 / 2 / 3
    • Area of effect: 2-cell circle → 3-cell circle
  • Damage: 
    • Level 1: 13 to 15 (CH: 16 to 18) → 15 to 17 (CH: 18 to 20)
    • Level 65: 17 to 20 (CH: 21 to 23) → 19 to 21 (CH: 22 to 25)
    • Level 133: 22 to 25 (CH: 26 to 30) → 25 to 28 (CH: 30 to 34)
Collapse

Balancing (Buff)

  • Is now the variant of Brass Rain.
  • Ranks: 20 / 87 / 154 → 15 / 82 / 149
  • Casting conditions: 
    • Max range: 1 → 2
Earthen Weakness

Balancing (Nerf/Buff)

  • How it works:
    • No longer pushes the target away and no longer gives MP to the caster.
    • "Switches places with the target and inflicts Earth damage on enemies.
    • Recalls the Lance if it is the target."

  • Casting conditions: 
    • Casts per target: 1 → 2
Middle Earth

Balancing (Buff)

  • Is now the variant of Noa.
  • Ranks: 185 → 85 / 152
  • How it works:
    • "Increases the caster's Power for each enemy in the area of effect and inflicts Earth damage on them.
    • If the caster is in the Disarmed state: the spell's range is infinite, and the effects can only be applied around the caster's Lance."
      • 30 / 50 Power (2 turns; can be dissipated)
  • Casting conditions: 
    • Area of effect: 2-cell orthogonal line → 1-cell square
    • Max range: 1 → 0
    • Max stacking: / → 4
Seismic Pike

Balancing (Nerf/Buff)

  • Is now the variant of Lance of the Lake.
  • Ranks: 115 / 182 → 95 / 162
  • How it works:
    • No longer moves the caster away from the target.
    • "Inflicts Earth damage on enemies in an area of effect."
  • Casting conditions: 
    • Area of effect: 4-cell line → 3-/4-cell rectangle
  • Damage: 
    • Level 95: 23 to 26 (CH: 27 to 32) → 21 to 24 (CH: 25 to 29)
    • Level 162: 27 to 31 (CH: 32 to 37) → 26 to 30 (CH: 31 to 36)
Upheaval

Balancing (Nerf/Buff)

  • How it works:
    • Inflicts Earth damage on enemies in an area of effect and teleports targets symmetrically.
  • Casting conditions: 
    • Area of effect: Point → 1-cell orthogonal line
  • Damage: 
    • Level 145: 29 to 33 (CH: 35 to 40) → 27 to 31 (CH: 31 to 36)
Ydra

Balancing (Nerf/Buff)

  • Is now the variant of Maelstrom.
  • Ranks: 85 / 152 → 165
  • How it works:
    • A complete change.
    • "Switches the caster's and Lance's positions and inflicts Earth damage on enemies in an area of effect.
    • Recovers the Lance."
  • Damage: 
    • Level 165: / → 36 to 40 (CH: 43 to 48)
 

Water Path

Spell Change Details
Lance of the Lake

Balancing (Nerf/Buff)

  • Is now the variant of Seismic Pike.
  • Casting conditions:
    • Max range: 2 → 3 / 4 / 5
    • Modifiable range: no → yes
    • Line of sight: no → yes
    • Area of effect: 3-cell circle → 2-cell circle
  • Damage: 
    • Level 1: 15 to 17 (CH: 18 to 20) → 13 to 15 (CH: 16 to 18)
    • Level 66: 20 to 22 (CH: 23 to 26) → 17 to 20 (CH: 21 to 23)
    • Level 132: 25 to 28 (CH: 30 to 34) → 22 to 25 (CH: 26 to 30)
Biting Trident

Balancing (Buff)

  • Ranks: 15 / 82 / 149 → 20 / 87 / 154
  • Casting conditions: 
    • Max range: 3 → 4 / 5 / 6
    • Modifiable range: no → yes
Balestra

Change

  • Is now the variant of Windmill.
  • Ranks: 140 → 40 / 107 / 174
  • Casting conditions: 
    • Max range: 5 → 3 / 4 / 5
  • Damage: 
    • Level 40: / → 18 to 20 (CH: 21 to 23)
    • Level 107: / → 23 to 25 (CH: 27 to 30)
    • Level 174: 28 to 31 (CH: 34 to 37)
Jormun

Balancing (Buff)

  • Is now the variant of Muspel.
  • How it works:
    • The 2-cell circle damage around the caster is also applied around the Lance when the spell is cast on self.
    • Damage is dealt 1 time max per target.
  • Casting conditions:
    • Max range: 5 / 6 → 7 / 8
Lightning-Javelin

Balancing (Nerf/Buff)

  • Is now the variant of Slingshot.
  • Ranks: 110 / 177 → 100 / 167
  • How it works:
    • On a free cell: summons the Lance and inflicts Water damage on enemies in an area of effect up to the targeted cell.
    • On an enemy: inflicts Water damage on the target, then rebounds on the nearest entity in a 2-cell area of effect, 3 times max.
  • Casting conditions:
    • Max range: 6 / 7 → 5 / 6
    • Free cell: yes → no
    • Casts per turn: 2 → 1
  • Damage: 
    • Level 100: 19 to 21 (CH: 22 to 25) → 23 to 26 (CH: 28 to 31)
    • Level 167: 23 to 26 (CH: 28 to 31) → 28 to 32 (CH: 35 to 39)
Octave

Change

  • Is now the variant of Burning Estoc.
  • Ranks: 40 / 107 / 174 → 140
Elding

Change

  • Is now the variant of Cyclone Lancer.
  • Ranks: 195 → 175
 

Air Path

Spell Change Details
No Myr Javelin

Balancing (Nerf)

  • Is now the variant of Hot Iron.
  • Casting conditions: 
    • Max range: 4 / 5 / 6 → 3 / 4 / 5
  • Damage: 
    • Level 6: 17 to 19 (CH: 20 to 23) → 16 to 18 (CH: 19 to 21)
    • Level 71: 23 to 26 (CH: 27 to 31) → 21 to 24 (CH: 25 to 29)
    • Level 138: 28 to 32 (CH: 34 to 38) → 26 to 30 (CH: 31 to 36)
Brass Volley

Balancing (Buff)

  • Casting conditions: 
    • Max range: 3 / 4 / 5 → 4 / 5 / 6
  • Damage: 
    • Level 35: 13 to 15 (CH: 15 to 17) → 14 to 16 (CH: 17 to 19)
    • Level 102: 16 to 19 (CH: 19 to 22) → 18 to 20 (CH: 21 to 24)
    • Level 169: 20 to 23 (CH: 24 to 28) → 22 to 25 (CH: 26 to 30)
Cyclone Lancer

Balancing (Nerf)

  • Is now the variant of Elding.
  • Ranks: 95 / 162 → 65 / 131 / 198
  • Casting conditions:
    • Max range: 6 / 7 → 4 / 5 / 6
  • Damage: 
    • Level 65: / → 23 to 25 (CH: 28 to 30)
    • Level 131: 25 to 27 (CH: 30 to 32) → 28 to 30 (CH: 33 to 35)
    • Level 198: 31 to 33 (CH: 37 to 40)
Disengaging

Change

  • Is now the variant of Fire Lance.
  • Ranks: 150 → 110 / 177
  • Damage: 
    • Level 110: / → 23 to 26 (CH: 28 to 31)
    • Level 177: 29 to 32 (CH: 35 to 38)
Brass Rain

Change

  • Is now the variant of Collapse.
  • Ranks: 165 → 125 / 192
  • How it works:
    • Pushback Resistance penalty:
      • Level 125: / → -30 (CH: -40)
      • Level 192: -40 (CH: -50)
  • Damage: 
    • Level 125: / → 16 to 18 (CH: 20 to 22)
    • Level 192: 19 to 21 (CH: 23 to 25)
Windmill

Change

  • Is now the variant of Balestra.
  • Ranks: 130 / 197 → 150
Noa

Balancing (Nerf/Buff)

  • Is now the variant of Middle Earth.
  • Ranks: 65 / 131 / 198 → 195
  • How it works:
    • A complete change.
    • "Inflicts Air damage and applies the Noa state on the target.
    • For 1 turn, if the target takes pushback damage, the caster again deals Air damage in an area of effect around the target.
    • Removes the Noa state."
  • Casting conditions: 
    • Area of effect: Point (then 2-cell square)
    • Max range: 4 → 6
    • Line of sight: no → yes
    • State required: Armed
  • Damage: 
    •  Level 195:
      • → Direct damage: 20 to 23 (CH: 24 to 28)
      • → Triggered damage: 23 to 26 (CH: 28 to 31)
 

Class Set

Helm of the Heroes - Level 40
  • Increases the Lance of the Lake spell's maximum range by 1
  • Increases the Seismic Pike spell's maximum casts per turn by 1
  • Increases the Biting Trident spell's maximum range by 1
  • Reduces the Spicy Mill spell's AP cost by 1
  • Increases the Balestra spell's maximum range by 1
  • Reduces the Windmill spell's AP cost by 1
  • Makes the Epilogue spell's range modifiable
  • Reduces the Parry spell's AP cost by 1
Cape of the Courageous - Level 80
  • Increases the Fire Lance spell's maximum range by 2
  • Reduces the Disengaging spell's AP cost by 1
  • Increases the Burning Estoc spell's maximum number of casts per turn by 1
  • Increases the Octave spell's maximum number of casts per target by 1
  • Reduces the Maelstrom spell's cooldown by 1
  • Increases the Ydra spell's maximum range by 1
  • Reduces the Chivalry spell's cooldown by 1
  • Reduces the Renown spell's cooldown by 1
Leggings of the Legend - Level 100
  • Increases the No Myr Javelin spell's maximum range by 1
  • Reduces the Hot Iron spell's AP cost by 1
  • Increases the Brass Volley spell's maximum range by 1
  • Increases the Upheaval spell's maximum number of casts per turn by 1
  • Increases the Cyclone Lancer spell's maximum range by 1
  • Reduces the Elding spell's AP cost by 1
  • Reduces the Heroic Charge spell's AP cost by 1
  • Increases the Gallantry spell's maximum number of casts per target by 1
  • 1 MP
Sash of the Saviour - Level 130
  • Increases the Slingshot spell's maximum range by 2
  • Increases the Lightning-Javelin spell's maximum range by 1
  • Reduces the Collapse spell's AP cost by 1
  • Increases the Brass Rain spell's maximum number of casts per turn by 1
  • Increases the Earthen Weakness spell's maximum number of casts per turn by 1
  • Increases the Lunge spell's maximum range by 1
  • Increases the Kyrja spell's maximum range by 1
  • Reduces the Vajra spell's AP cost by 1
Gloves of the Great - Level 150
  • Reduces the AP cost of Jormun by 1
  • Reduces the Muspel spell's AP cost by 1
  • Increases the Middle Earth spell's maximum range by 1
  • Reduces the Noa spell's AP cost by 1
  • Reduces the Phalanx spell's AP cost by 1
  • Increases the Oriflamme spell's maximum range by 2
  • Reduces the Eclipse spell's cooldown by 1
  • Reduces the Holmgang spell's AP cost by 1

 

Pandawa

Goals

  • Complete the work started in 2.65: 
    • Enable Pandawas to carry and protect their allies again without completely canceling out their damage
    • Strengthen the class's "Damage" role with Power bonuses and improved random-stat elemental spells
    • Put greater emphasis on gameplay with Barrels, both in terms of damage and support
    • Improve the elemental paths, especially through better clarification of the identities of the Earth and Water paths
    • Make switching from the Sober state to the Drunk state smoother
    • The goal is not to strengthen "full tank PvM" Pandawas, but instead to encourage playing with a base of elemental stats as much as possible in all game modes.

Utility

Spell Change Details
Karchamrak

 

Balancing

(Buff)

  • The caster gains 15 to 75 Power for 2 turns (stacking 2, cannot be dissipated) as soon as they carry an entity.
    • Level 3: 20 → 15
    • Level 69: 40 → 30
    • Level 110: 60 → 45
    • Level 136: 80 → 60
    • Level 177: 100 → 75
  • The caster gains 20 to 150 Power for 3 turns (stacking 1, cannot be dissipated) as soon as they start their turn in the Carrying state.
    • Level 3: 20
    • Level 69: 40
    • Level 110: 60
    • Level 136: 100
    • Level 177: 150
Vertigo State

Balancing

(Buff)

  • Formerly "Serenity".
  • The penalty for damage inflicted by carried allies has been updated.
  • When an ally is carried by the caster when starting or ending their turn, that ally's Vertigo counter is incremented: 
    • Vertigo 1: -25% final damage inflicted (1 turn, cannot be dissipated, max stacking 1)
    • Vertigo 2: -50% final damage inflicted (1 turn, cannot be dissipated, max stacking 1)
    • Vertigo 3: Pacifist state (1 turn, cannot be dissipated, max stacking 1)
Ivresse
Drunkard's Barrel

Balancing

(Buff)

  • Great Draught: 
    • How it works: 
      • The heal value has increased: 5 → 7%
      • When thrown, also heals allies around the point of impact by 7% of their HP.
    • Casting conditions: 
      • Area of effect: 2-cell circle
Tipsy's Barrel

Balancing

(Buff)

  • Magic Potion: 
    • How it works: 
      • When thrown, inflicts damage in the caster's best element on enemies around the point of impact.
    • Casting conditions: 
      • Area of effect: 2-cell circle
    • Damage:
      • Level 140: 10 to 12
Prohibition

Balancing

(Buff)

  • How it works:
    • The duration of the Prohibition state has decreased to 1 turn. On the next turn, the caster can therefore enter the Drunk state again.
Pandawa's Hand

Balancing

(Buff)

  • How it works:
    • "Removes Power and inflicts damage in the caster's best element.
    • If the caster is in the Drunk state: removes Power and inflicts Neutral, Earth, Fire, Water and Air damage.
    • At the end of their turn, the caster enters the Sober state. Until the end of their next turn, the caster carries enemies that attack the caster in close combat and inflicts damage in the caster's best element on them, 1 time per target.
    • The effects cannot be unbewitched."
 

Fire Path

Spell Change Details
Pandjiu

Balancing

(Buff)

  • Casting conditions: 
    • Casts per target: 1 → no restriction
Explosive Palm

Balancing

(Buff)

  • How it works/casting conditions: 
    • The AP cost is reduced to 2 the first time it is cast, but it returns to 3 the next two times it is cast on the same turn.
    • The damage bonus has increased: 4 / 6 / 10 → 6 / 8 / 12
Pandilongation 

Balancing

(Buff)

  • Formerly Vertigo.
  • Casting conditions: 
    • Casts per turn: 1 → 2
Absinthe

Balancing

(Buff)

  • How it works:
    • The spell now steals health only.
 

Water Path

Spell Change Details
Distillation

Balancing

(Buff/Nerf)

  • How it works:
    • Sober state: The second and third damage lines are now Poison damage (start of turn).
Brandy

Balancing

(Buff)

  • Casting conditions: 
    • Casts per turn: 1 → 2
Waterfall

Balancing

(Buff/Nerf)

  • Ranks: 20 / 87 / 154 → 185
  • How it works:
    • Waterfall gains the effects of Stretcher.
  • Casting conditions: 
    • Casts per turn: 1 → 2
Alcoshu

Balancing

(Buff)

  • How it works:
    • The spell now steals health only.
 

Air Path

Spell Change Details
Numbness

Balancing

(Buff/Nerf)

  • Casting conditions:
    • Max range: 7 / 8 → 6 / 7
    • Modifiable range: no → yes
Liqueur

Balancing

(Buff)

  • How it works:
    • The spell now steals health only.
Schnaps

Balancing

(Buff)

  • Casting conditions: 
    • Max range: 4 / 5 / 6 → 6 / 7 / 8
Propulsion

Balancing

(Buff)

  • Casting conditions: 
    • Casts per turn: 1 → 2
 

Earth Path

Spell Change Details
Stretcher

Balancing

(Buff/Nerf)

  • Ranks: 185 → 20 / 87 / 154
  • How it works:
    • Stretcher gains the effects of Waterfall.
  • Casting conditions:
    • Max range: 5 → 4 / 4 / 5
  • Damage: 
    • Level 20: / → 20 to 23 (CH: 24 to 27)
    • Level 87: / → 26 to 29 (CH: 31 to 35)
    • Level 154: 32 to 36 (CH: 38 to 43)
Hangover

Balancing

(Buff/Nerf)

  • How it works:
    • "Inflicts Earth damage. If the caster is in the Drunk state, applies the Sober state.
    • The damage is greater if the caster left the Drunk state during the current turn."
Debauchery

Balancing

(Buff/Nerf)

  • How it works:
    • "Applies the Drunk state on the caster and inflicts Earth damage.
    • In the Drunk state, removes Dodge."
Filthipint

Balancing

(Buff)

  • How it works:
    • The spell now steals health only.
 

Class Set

Helmet Hicc - Level 40
Barnacle Getas - Level 130
  • Increases the Hangover spell's maximum range by 2
  • Increases the Distillation spell's maximum range by 2
  • (Mod) → Increases the Stretcher spell's maximum range by 1
  • 30% Critical with the Alcoshu spell
  • Disables the Debauchery spell's line of sight
  • Disables straight-line casting for the Nausea spell
  • Reduces the Stabilisation spell's cooldown period by 1
  • Reduces the Sherpa spell's AP cost by 1
  • Increases the Schnaps spell's maximum range by 1
  • (Mod) → Reduces the Pandjiu spell's AP cost by 1
  • Increases the Propulsion spell's maximum range by 1
  • Disables straight-line casting for the Absinthe spell
  • 30% Critical with the Alcoholic Breath spell
  • (Mod) → Increases the Waterfall spell's maximum range by 1
  • Reduces the Drunkenness spell's AP cost by 1 
  • Reduces the Inebriation spell's AP cost by 1
 

CRA

Spell Change Details
Tyrannical Arrow Improvement
  • The number of times it is triggered per turn is now represented by states in the character effects.
 

ECAFLIP

Spell Change Details

Bluff

Balancing
(Nerf)
  • Casting conditions:
    • Critical: 15% → 5%

Topkaj

Balancing
(Buff)
  • Casting conditions:
    • Maximum range: 5 / 5 / 5 → 5 / 6 / 7
Clover Balancing
(Buff)
  • Casting conditions:
    • Minimum range: 1 → 0
Lucky Star Improvement
  • The number of times it is triggered per turn is now represented by states in the character effects.
Pawpads Balancing
(Nerf)
  • Casting conditions:
    • Critical: 15% → 5%
  • How it works:
    • Damage:
      • 27 to 30 (CH: 32 to 36) → 25 to 28 (CH: 30 to 34)

Corollary Balancing
(Buff)
  • How it works:
    • Area of effect: 2-cell ring → 2-cell circle
Playful Claw Balancing
(Buff)
  • How it works:
    • With a critical hit, damage is no longer reduced 2 times as fast depending on distance.
Claw of Ceangal Balancing
(Nerf)
  • Casting conditions:
    • Critical: 15% → 5%
Bravado Balancing
(Buff)
  • Casting conditions:
    • Critical: 15% → 20%
Misadventure Balancing
(Buff)
  • Casting conditions:
    • Critical: 5% → 15%
  • Changed how the spell works:
    • Inflicts Earth damage in a 2-cell ring.
      If the caster performs a critical hit, the next casting also steals HP in the Earth element within the ring.

      Does not affect the caster.

Fate of Ecaflip Balancing
(Buff/Nerf)
  • How it works:
    • MP removal on pushback damage: -4 MP (2 turns, can be dissipated) -> -3 MP (1 turn, canno)
    • The triggering of MP Removal can no longer be dissipated.
    • Attraction and pushback: 4 cells → 3 cells
 

ELIOTROPE

Spell Change Details
Insult Balancing
(Buff)
  • Changed how the spell works:
    • Inflicts Air damage and reduces enemies' Lock in an area of effect.
      • Lock: -20 (CH: -25) / -35 (CH: -40) / 50 (CH: -55) → -15 / -30 / -45
Affliction Balancing
(Buff)
  • Casting conditions:
    • Max effect stacking: / → 2
  • Changed how the spell works:
    • Inflicts Water damage and increases the caster's Dodge.
      • Dodge: 15 / 25 / 35 (3 turns; can be dissipated)
Tribulation Balancing
(Change)
  • Casting conditions:
    • AP: 3 → 4
    • Maximum range: 6 / 6 → 6 / 7
    • Critical: 25% → 15%
  • Changed how the spell works:
    • Inflicts Water damage on enemies and attracts targets to the middle in an area of effect.
      • Attraction: 1 cell
    • Damage:
      • Rank 1: 18 to 21 (CH: 21 to 25) → 22 to 25 (CH: 27 to 30)
      • Rank 2: 22 to 26 (CH: 26 to 31) → 29 to 32 (CH: 34 to 38)
  • Nova Ring:
    • Increases the maximum number of casts per turn by 1 → Reduces AP cost by 1
Shock Balancing
(Buff)
  • Casting conditions:
    • AP: 4 → 3
  • How it works:
    • Rank 1: 13 to 16 (CH: 16 to 19) → 11 to 13 (CH: 14 to 16)
    • Rank 2: 17 to 20 (CH: 21 to 24) → 15 to 17 (CH: 18 to 20)
    • Rank 3: 22 to 26 (CH: 26 to 31) → 19 to 21 (CH: 22 to 25)
Affront Balancing
(Buff)
  • Changed how the spell works:
    • Inflicts Fire damage.
      The damage is greater if the spell is cast through a portal.
      • Damage through portal: (unchanged)
        • Rank 1: 22 to 25 (CH: 26 to 30)
        • Rank 2: 25 to 29 (CH: 30 to 35)
      • Damage through portal:
        • Rank 1: 13 to 15 (CH: 18 to 21)
        • Rank 2: 16 to 19 (CH: 22 to 25)
Distribution
Virus
Fix
Improvement
  • How it works:
    • Healing is now applied by the caster, not by the target.
Stretching

Balancing
(Buff)

  • Casting conditions:
    • AP: 3 → 2
Therapy

Balancing
(Nerf)

  • How it works:
    • Damage:
      • Rank 1: 14 to 16 (CH: 17 to 19) → 12 to 14 (CH: 15 to 17)
      • Rank 2: 16 to 20 (CH: 22 to 24) → 16 to 18 (CH: 20 to 22)
      • Rank 3: 23 to 25 (CH: 28 to 30) → 21 to 23 (CH: 25 to 28)
Composure Balancing
(Buff)
  • Casting conditions:
    • 5% → 15%
  • Changed how the spell works:
    • Inflicts Water damage.
      The damage is greater if the spell is cast through a portal.
      • Damage through portal: 32 to 36 (CH: 39 to 43) (unchanged)
      • Damage without portal: 21 to 24 (CH: 26 to 30)
Sarcasm Balancing
(Buff)
  • How it works:
    • Critical Penalty: 20% (25%) / 25% (30%) → 25% / 30%
 

ENIRIPSA

Spell Change Details
Water Words
Air Words
Sacrificial Word
Fix
Improvement
  • How it works:
    • Healing is now applied by the caster, not by the targets.
Word of Silence Balancing
(Nerf)
  • How it works:
    • -2 AP / -4 AP → -2 AP / -3 AP
 

FECA

Spell Change Details
Blindness Balancing
(Nerf)
  • How it works:
    • -2 AP / -2 AP / -3 AP → -2 AP / -2 AP / -2 AP
Dazzling Balancing
(Buff)
  • How it works:
    • Area of effect: 2-cell circle → 3-cell circle
    • Attraction: 1 cell → 2 cells
Truce Balancing
(Nerf)
  • How it works:
    • The Pacifist state now remains until the caster's next turn starts.
Stormy Attack Balancing
(Buff)
  • How it works:
    • Critical Penalty: 25% (CH: 30%) → 30%
Blinding Glyph Balancing
(Nerf)
  • How it works:
    • -3 AP / -4 AP / -5 AP → -2 AP / -3 AP / -3 AP
Aggressive Glyph
Blinding Glyph
Paralysing Glyph
Burning Glyph
Balancing
(Buff)
  • How it works:
    • Damage from glyphs is no longer regressive in their area of effect.
 

HUPPERMAGE

Spell Change Details
Elemental Shield Improvement
  • The Elemental Shield state now has an icon visible to the caster and their allied Huppermages and enemies.
Elemental Guardian Improvement
  • Inactive elemental combinations are now shown in the effects of the Elemental Guardian.
Arcane Torrent Improvement
  • The Arcane Torrent states now have icons visible to the Huppermage.
Telluric Blade Balancing
(Buff/Nerf)
  • How it works:
    • Critical Bonus and Penalty: 20% (CH: 25%) → 20% / 25%
 

IOP

Spell Change Details
Vitality Fix
  • How it works:
    • It is no longer possible to stack the caster effects and those for allies more than 2 times.
 

OSAMODAS

Spell Change Details
Canine Fix
  • At rank 1, the Dodge penalty is properly identified with normal hits and with critical hits.
Repulsive Fang Balancing
(Nerf)
  • Casting conditions:
    • Limit per turn per target: / → 1
Aquaculture Fix
  • The spell rebound is done correctly on all the caster's enemies and toads.
High-Energy Shot Balancing
(Buff)
  • Changed how the spell works:
    • Increases the final damage inflicted, Vitality, AP, and MP of one of the caster's summons.

      The effects are transmitted when the Noformo transforms.
      • Final damage: +33% / +45% / +60% → +30% / +45% / +60%
      • The summon's size has increased again.
Call to Order Balancing
(Change)
  • Changed how the spell works:
    • Kills an allied summon.

      On one of the caster's Tofus, Gobballs, Toads, or Wyrmlings: grants one summoning charge based on the summon's family and returns 2 AP to the caster before killing the summon.
      The cooldown period of the associated summoning spell is not applied.

Favouritism

Fix
Balancing
(Change)

  • Casting conditions:
    • Cooldown period: 5 / 4 → 4 / 3
    • Max effect stacking: / → 6
  • Changed how the spell works:
    • Applies the Favourite state on one of the caster's summons:
      • Reduces damage suffered by the summon.
      • At the start of each of the summon's turns, increases the summon's final damage inflicted.

      There can only be one summon with the Favourite state per Osamodas.
      If the spell is cast on another summon, its effects are removed from the previous target.

      The effects cannot be unbewitched, will not be reapplied to a summon that already has the Favourite state, and are transferred when the Noformo transforms.
      • Damage suffered x 80% (infinite; cannot be dissipated)
      • Final damage: +15% (infinite; cannot be dissipated)
      • The summon's size will now increase at the start of each turn.
  • State icons now appear above the summon to show the spell's charge.
  • Wawka Boots:
    • Reduces the cooldown by 1 → Reduces the AP cost by 1
Aquatic Wave Balancing
(Buff)
  • Casting conditions:
    • AP: 4 → 3
    • Critical: 25% → 15%
  • How it works:
    • Damage:
      • Rank 1: 16 to 21 (CH: 23 to 26) → 13 to 16 (CH: 17 to 20)
      • Rank 2: 24 to 27 (CH: 29 to 33) → 19 to 22 (CH: 24 to 27)
      • Rank 3: 30 to 34 (CH: 36 to 41) → 25 to 29 (CH: 31 to 35)
    • Damage suffered (summons): x 115% → x 110%
Scalding Poison Balancing
(Nerf)
  • Casting conditions:
    • Uses per turn: 3 → 2
Duster Balancing
(Change)
  • Casting conditions:
    • Uses per turn: 5 → 2
    • Limit per turn per target: 1 → /
  • Changed how the spell works:
    • Inflicts Air damage.
      The spell's damage is increased for each of the caster's Tofus on the field.

      Gives a Tofucharge (requires a target).
      • Damage:
        • Rank 1: 20 to 22 (CH: 23 to 27)
        • Rank 2: 25 to 28 (CH: 30 to 34)
        • Rank 3: 31 to 35 (CH: 37 to 42)
      • Base damage per Tofu: +3 / +4 / +5
  • Diezzle Belt:
    • Deactivates the spell's line of sight → Increases maximum range by 2
Plucking Balancing
(Buff)
  • Changed how the spell works:
    • Places a single-cell trap that inflicts Air damage on enemies in a 2-cell circle if an allied Osamodas summon triggers it.

      Gives a Tofucharge if it is triggered by an allied Osamodas summon.

Takeoff Balancing
(Buff)
  • How it works:
    • Gives a Tofucharge if an enemy around the caster is hit.
    • Gives a Tofucharge if an enemy around the summon is hit.
Gambol Balancing
(Buff)
  • Casting conditions:
    • AP: 3 → 2
    • Max effect stacking: 2 → /
    • Forbidden state: Gravity → /
  • How it works:
    • Damage: 23 to 25 (CH: 28 to 30) → 17 to 19 (CH: 22 to 25)
  • Cape Anama:
    • Increases Critical by 15% → Increases the maximum number of casts per target by 1
Replacement Fix
Balancing
(Buff)
  • Changed how the spell works:
    • Kills one of the caster's Tofus, Gobballs, Toads, or Wyrmlings to replace it with a new identical summon, increasing its Vitality for each of the starting target's HP thresholds.

      The initial cooldown periods of the new summon's spells are not applied if the summon being replaced was present for at least one turn.
      The effects of the Protective Balm, High-Energy Shot, Favouritism, and Natural Defence spells are transferred to the new summon.

  • Use of the associated summoning spell is no longer locked if the replacement summon is killed on being summoned.
Relay Improvement
Balancing
(Buff)
  • How it works:
    • The spell no longer applies an extra cooldown if the targeted ally is a summon.
  • A 5-cell circle is now shown as a preview around the targeted ally to represent the area of the position switch.
  • The link duration is now shown on the state icon.
Crop Balancing
(Buff)
  • Casting conditions:
    • Uses per turn: 1 → 2
    • Limit per turn per target: / → 1
Geyser Balancing
 
  • Cool Hood:
    • Increases Critical by 20% → Increases maximum range by 3
Protective Balm Balancing
 
  • Cape Anama:
    • Increases maximum range by 1 → Makes range modifiable
Cross Scale Balancing
 
  • Cape Anama:
    • Increases Critical by 15% → Increases maximum range by 2
Crackler Punch Balancing
 
  • Wawka Boots:
    • Increases maximum range: 1 → 2
Whirlwind Balancing
  • Lion Ring:
    • Reduces AP cost by 1 → Increases maximum range by 1
Gobball Fleece Balancing
  • Lion Ring:
    • Increases Critical by 15% → Increases maximum range by 3
Call to Order Balancing
  • Lion Ring:
    • Increases maximum range by 2 → Makes range modifiable
Innumerable Set Improvement
  • The damage bonus has been replaced with a bonus to damage in each element.
 

OUGINAK

Spell Change Details
Cerberus Balancing
(Buff)
  • How it works:
    • Dodge Penalty: 20 / 35 / 50 (CH: 30 / 45 / 60) → 30 / 45 / 60
Beaten Fix
  • The Yapper advances and inflicts damage properly after applying spell damage.
  • In the spell's tooltip, the effects are showed properly in the right order.
Ferocity

Improvement

  • Its triggering is now represented by a status in the character effects.
 

ROGUE

Spell Change Details
Obliteration Balancing
(Nerf)
  • How it works:
    • Base damage per Seismobomb or Sticky Bomb exploded: +13 / +13 → +7 / +10
Mimesis
(Walking Bomb)

Fix
Balancing
(Nerf)

  • Changed how the spell works:
    • Can copy up to 7 Combos.
    • When a wall is formed with a copy bomb, the damage inflicted is correctly part of the Rogue's turn.
Shrapnel
Cadence
Balancing
(Nerf)
  • Casting conditions:
    • Max effect stacking: 3 → 2
Kaboom State Balancing
(Nerf)
  • Changed how the spell works:
    • The effects can now only be stacked once per Bomb type, with a common stacking of 3.
Roguish Downpour Balancing
(Nerf)
  • How it works:
    • The reduction value now depends on the Combo (max stacking 1, still shared with the Wall of Water):
      • Combo I to IV = no reduction
      • Combo V to IX: -1 AP
      • Combo X to XV: -2 AP
Wall of Water Balancing
(Nerf)
  • How it works:
    • Removes 2 AP (max stacking 1, always shared with the Opponent).
    • The reduction now happens if the target starts its turn in the wall.
Roguish Tornado Balancing
(Nerf)
  • How it works:
    • The reduction value now depends on the Combo (max stacking 1, still shared with the Wall of Air): 
      • Combo I to IV = -1 MP
      • Combo V to IX: -2 MP
      • Combo X to XV: -3 MP
Wall of Air Balancing
(Nerf)
  • How it works:
    • Removes 2 MP (max stacking 1, always shared with the Tornado).
Explodaboom Balancing
(Buff)
  • How it works:
    • The Range bonus has increased: 2 → 4
Sismodaboom Balancing
(Buff/Nerf)
  • How it works:
    • The final damage bonus has been replaced by a spell damage bonus.
    • The value of the bonus has increased: 5 → 7%
Explobomb
Grenado
Seismobomb
Water Bomb
Balancing
(Nerf)
  • Casting conditions:
    • Limit per turn per target: / → 1
Imposture Balancing
(Buff/Nerf)
  • How it works:
    • Also applies the Imposture state to the caster and the targeted ally on the next turn: prevents the Kaboom state from being applied for 1 turn (cannot be dissipated).
    • The Kaboom state is now applied whether the position swap is done with an ally or an enemy.
Magnetic Trap Balancing
(Nerf)
  • Casting conditions:
    • AP: 2 → 3
Sticky Bomb Balancing
(Buff/Nerf)
  • Casting conditions: 
    • Uses per turn: 2 → 1
    • Trapped cell: no restrictions → no
  • How it works:
    • Cast on nothing: places a trap that applies a Sticky Bomb on the target that triggers it.
Strategy Balancing
(Nerf)
  • How it works:
    • The shield value has been reduced: 75 → 50%
    • The shield is only applied if the Bomb is actually moved.
Remission Balancing
(Nerf)
  • Casting conditions: 
    • Cooldown period: 2 → 3
Rogue Bombs Fix
  • Explosion damage (excluding direct targeting) is properly digressive based on the distance between the center of the area of effect and the entities hit.
 

SACRIER

Spell Change Details
Suffering

Improvement
Fix

  • At Suffering 1, the Riposte spell's maximum range is no longer increased by 0.
  • The maximum range of the Attraction, Transposition, and Riposte spells is now increased only if these spells are selected.
  • Suffering 6 is no longer improperly able to be dissipated.
Attraction Improvement
  • The spell now has an animation on the caster when the player is on a mount.
Stase Balancing
(Nerf)
  • How it works:
    • Critical Penalty: 10% (15%) / 15% (20%) → 10% / 15%
 

SADIDA

Spell Change Details
General Improvement
  • Some Sadida spells are now only cast on cells occupied by a visible entity:
    • Sylvan Power
    • Natural Gift
    • Poisoned Wind
    • Tree of Life
    • Transmuted Madoll
    • Transmuted Block
    • Repotting
    • Vegetal Influence
    • Transmuted Sacrificed
    • Vegetal Altruism
    • Transmuted Inflatable
    • Plaguing Bramble
    • Transmuted Ultra-Powerful
Dollish Infection Improvement
  • The number of times it is triggered per turn is now represented by states in the character effects.
Sadida Trees Balancing
(Buff/Nerf)
  • How it works:
    • The Intertwined Forest has been removed.
  • Characteristics:
    • Reduced the HP of a Tree:
      • 230 / 330 / 425 → 0
      • Base HP inherited from the caster: 0% → 100% (1050 HP at level 200)
    • Resistance: 16% / 18% / 20% → 10% / 15% / 20%
Transmuted Dolls Fix
  • If a Transmuted Doll dies on being summoned, it correctly turns back into a Puny Tree.
Bramble Balancing
  • How it works:
    • The Dollish Substitution state has been removed.
  • Cape o'Tbelly:
    • Increases damage by 15 → Increases maximum number of casts per target by 1
Poisoned Undergrowth Balancing
(Buff)
  • Casting conditions:
    • AP: 4 → 3
  • How it works:
    • The Dollish Substitution state has been removed.
    • Poison:
      • Rank 1: 20 to 23 (2 turns; can be dissipated) → 17 to 21 (2 turns; can be dissipated)
      • Rank 2: 25 to 29 (2 turns; can be dissipated) → 22 to 25 (2 turns; can be dissipated)
Prickly Embers Balancing
(Buff)
  • Casting conditions:
    • AP: 4 → 3
  • How it works:
    • Damage:
      • Rank 1: 17 to 20 (CH: 21 to 24 → 14 to 16 (CH: 17 to 19)
      • Rank 2: 23 to 26 (CH: 27 to 31) → 19 to 21 (CH: 22 to 25)
      • Rank 3: 29 to 33 (CH: 35 to 40) → 24 to 27 (CH: 29 to 32)
  • Cap Ricott:
    • Reduces AP cost by 1 → Increases maximum range by 2
Tree of Life Balancing
(Buff)
  • Casting conditions:
    • Max effect stacking: / → 1
  • How it works:
    • On a Leafy Tree, Vitality is: +50% / +50% → +50% / +75%
    • Healing on attack: 60% / 100% → 100% / 100%
    • 20 (HP restored) → Healing: 15% / 25% of max HP
Bush Fire Balancing
(Buff)
  • Casting conditions:
    • AP: 4 → 3
    • Damage:
      • Rank 1: 12 to 14 (CH: 14 to 16) → 9 to 11 (CH: 11 to 13) Fire and Water damage
      • Rank 2: 15 to 17 (CH: 18 to 20) → 13 to 15 (CH: 16 to 18) Fire and Water damage
  • Belt Atio:
    • Reduces AP cost by 1 → Increases maximum range by 2
Voodoo Curse Improvement
Balancing
(Nerf)
  • Casting conditions:
    • Straight-line casting: no → yes
  • The number of times it is triggered per turn is now represented by states in the character effects.
Dolly Sacrifice Balancing
(Buff)
  • Casting conditions:
    • Maximum range: 4 / 5 / 6 → 6 / 7 / 8
  • How it works:
    • Steals HP in the Water element from allies or inflicts Water damage on enemies.

      On an enemy in the Infected state: inflicts Water damage on all enemies in the Infected state.

      On one of the caster's Dolls:
      • Steals HP in the Water element and kills the Doll.
      • Heals allies in a 2-cell circle around the caster.
      • Reduces the targeted Doll's cooldown period by 1 turn.
    • Heal: Restores 10% of the target's HP.
Aggressive Bramble
Shake
Fix
  • The MP are correctly given to the caster after one or more enemies die.
Natural Gift
Inoculation
Fix
Balancing
(Buff)
  • The area-of-effect preview is now correct if the spell is cast on a doll.
  • How it works:
    • The way it works on a Leafy Tree has been expanded to the caster's Dolls.
Madoll Balancing
(Buff)
  • Casting conditions:
    • Cooldown period: 6 / 5 / 4 → 4 / 4 / 4
  • Characteristics:
    • Dodge has been increased: 10 / 15 / 20 → 25 / 30 / 40
    • MP: 3 → 4
Irritation
(Madoll)
Balancing
(Nerf)
  • Casting conditions:
    • Maximum range: 6 / 6 / 6 → 4 / 5 / 6
  • How it works:
    • -2 AP / -2 AP / -3 AP → -2 AP / -2 AP / -2 AP
The Block Balancing
(Buff)
  • Casting conditions:
    • Cooldown period: 6 / 5 / 4 → 4 / 4 / 4
Dollish Substitution
(The Block)
Balancing
(Change)
  • Casting conditions:
    • Maximum range: infinite → 6 / 8 / 10
    • Cooldown period: 3 → 4 / 3 / 2
    • Global cooldown: 2 → /
    • State required: Dollish SubstitutionControlled
      • The Block must now be mastered for the spell to be used.
  • Changed how the spell works:
    • Switches places with an allied Leafy Tree.
Rise of Sap Balancing
(Buff/Nerf)
  • Casting conditions:
    • Maximum range: 5 / 7 → 5 / 6
  • How it works:
    • Also heals allies in the area of effect by 50% of the damage inflicted on enemies.
  • Cap Ricott:
    • Increases Critical by 15% → Increases maximum range by 2
Sylvan Power Balancing
(Buff/Nerf)
  • Casting conditions:
    • Cooldown period: 4 / 3 / 2 → 2 / 2 / 2
  • Characteristics:
    • Reduced the HP of Groute:
      • 200 / 275 / 350 → 0
      • Base HP inherited from the caster: 0% → 100% (1,050 HP at level 200)
        • These changes have no impact at level 200.
    •  Resistance: 20% → 10% / 15% / 20%
Sylvan Shoot
(Groute)
Balancing
(Nerf)
  • How it works:
    • Pushback: 7 → 3 / 5 / 7
Sylvan Healing
(Groute)
Balancing
(Nerf)
  • How it works:
    • Healing: 15% → 7% / 10% / 15% of max HP
Vegetal Influence Balancing
(Nerf)
  • Characteristics:
  • Reduced the HP of Treant:
    • 200 / 275 / 350 → 0
    • Base HP inherited from the caster: 0% → 100% (1,050 HP at level 200)
      • These changes have no impact at level 200.
Sacrificial Doll Balancing
(Buff/Nerf)
  • Casting conditions:
    • Cooldown period: 6 / 5 / 4 → 4 / 4 / 4
  • Characteristics:
    • Agility has been reduced: 500 → 50 / 75 / 100
    • Chance has been increased: 0 → 400 / 450 / 500
    • Wisdom has been increased: 0 → 50 / 75 / 100 (300 Wisdom at level 200)
    • AP Parry and MP Parry have been reduced: 40 → 0

Dollish Explosion
(Sacrificial Doll)

Balancing
(Buff)
  • Casting conditions:
    • Minimum range: 1 → 0
  • Changed how the spell works:
    • Applies the Infected state on the targeted enemy and inflicts Water damage.
      Also applies the Infected state on all enemies adjacent to allied Leafy Trees.
      Kills the caster.
Inflatable Balancing
(Buff/Nerf)
  • Characteristics:
    • Dodge has been increased: 20 / 25 / 30 → 25 / 30 / 40
    • Wisdom has been increased: 0 → 50 / 75 / 100 (300 Wisdom at level 200)
    • AP Parry and MP Parry have been reduced: 40 → 0
Dollish Acceleration
(The Inflatable)
Balancing
(Buff)
  • Casting conditions:
    • Maximum range: 2 / 4 / 6 → 4 / 5 / 6
  • How it works:
    • 2 MP (2 turns) / 2 MP (2 turns) / 3 MP (3 turns) → 2 MP (3 turns) / 2 MP (3 turns) / 3 MP (3 turns)
    • Controlled by AI, the Inflatable no longer casts its spell on static summons.
Dollish Care
(The Inflatable)
Balancing
(Nerf)
  • How it works:
    • HP restored: 50 → 35 / 40 / 50
    • Adjacent to a Leafy Tree, Healing is: 7% → 3% / 5% / 7% of max HP
Cutting
(The Ultra-Powerful)
Balancing
(Nerf)
  • Casting conditions:
    • Maximum range: 10 → 6 / 8
    • Max effect stacking: 4 → 1
  • How it works:
    • -4 MP Parry (4 turns) → -10 MP Parry / -15 MP Parry (2 turns)
    • -4 MP → -2 MP / -3 MP
    • Adjacent to a Leafy Tree: -4 MP (stackable 4 times) → -2 MP / -3 MP (stackable 1 time)
 

SRAM

Spell Change Details
Insidious Poison Balancing
(Buff)
  • Casting conditions:
    • Maximum range: 4 / 4 / 4 → 4 / 5 / 6
Insidious Trap Balancing
(Buff)
  • How it works:
    • The glyph's damage is no longer regressive in the area of effect.
Pitfall Improvement
  • The spell's effects are now shown in the character's effects.
    • These effects are only visible if the spell is selected.
Plotter

Fix
Improvement

  • How it works:
    • Damage from Explosion of the Plotter is no longer improperly regressive in its area of effect.
  • Increased damage from Explosion of the Plotter is now shown in the double's effects.
Raiding
Perquisition
Improvement
  • How it works:
    • Healing is now applied by the caster, not by the target.
Perfidy Improvement
  • The spell's effects are now shown in the character's effects.
    • These effects are only visible if the spell is selected.
Mortuary Mark Improvement
  • States now appear on the caster to show the spell's power.
    • These effects are only visible if the spell is selected.
 

FOGGERNAUT

Spell Change Details
Excavation
(Drill)
Balancing
(Nerf)
  • How it works:
    • Damage:
      • Rank 1: 40 to 44 → 34 to 39
      • Rank 2: 45 to 49 → 38 to 43
Anchor Balancing
(Buff)
  • Casting conditions:
    • Maximum range: 6 / 7 / 8 → 6 / 8 / 10
Mooring Balancing
(Nerf)
  • Casting conditions:
    • Maximum range: 7 / 7 → 6 / 7
  • How it works:
    • Damage:
      • Rank 1: 14 to 17 (CH: 16 to 20) → 14 to 16 (CH: 17 to 20)
      • Rank 2: 17 to 21 (CH: 20 to 25) → 17 to 20 (CH: 21 to 25)
Pilfer Balancing
(Buff)
  • Casting conditions:
    • Straight-line casting: no → yes
  • How it works:
    • Damage:
      • Rank 2: 17 to 20 (CH: 21 to 23) → 17 to 20 (CH: 21 to 24)
Scuttle Balancing
(Buff)
  • How it works:
    • Damage:
      • Rank 1: CH: 45 to 52 → CH: 46 to 52
      • Rank 2: CH: 56 to 65 → CH: 57 to 65
Torrent Balancing
(Buff)
  • Casting conditions:
    • Straight-line casting: no → yes
    • Uses per turn: 2 / 2 / 3 → 3 / 3 / 3
    • Limit per turn per target: - / - / - → 2 / 2 / 2
  • How it works:
    • Damage:
      • Rank 1: 14 to 16 (CH: 16 to 19) → 15 to 18 (CH: 19 to 22)
      • Rank 2: 19 to 22 (CH: 22 to 26) → 20 to 23 (CH: 24 to 27)
      • Rank 3: 23 to 27 (CH: 28 to 32) → 25 to 28 (CH: 29 to 33)
Harmattan Balancing
(Buff)
  • Casting conditions:
    • Maximum range: 5 / 5 → 5 / 6
Salt Armour Balancing
(Buff)
  • Casting conditions:
    • Maximum range: 4 / 6 / 8 → 6 / 7 / 8
  • How it works:
    • Critical hits have been removed.
    • On an allied turret: Unmovable state (2 turns) → Unshakable state (2 turns)
    • Ranged resistance:
      • On an allied Turret: 16% (CH: 18%) / 18% (CH: 20%) / 20% (CH: 22%) → 15% / 20% / 25%
      • On an ally: 8% (CH: 9%) / 9% (CH: 10%) / 10% (CH: 11%) → 8% / 10% / 12% 
Surge Balancing
(Buff)
  • How it works:
    • Damage penalty: 50 (CH: 55) (1 turn) → 60 (1 turn)
Backwash Balancing
(Buff)
  • How it works:
    • Damage:
      • Rank 1: 13 to 16 (CH: 16 to 19) → 12 to 15 (CH: 16 to 19)
      • Rank 2: 17 to 20 (CH: 20 to 24) → 17 to 20 (CH: 21 to 25)
      • Rank 3: 21 to 25 (CH: 25 to 30) → 22 to 26 (CH: 27 to 32)
Vapour Balancing
(Buff)
  • Casting conditions:
    • AP: 4 → 3
    • Maximum range: 4 / 4 / 5 → 4 / 5 / 6
    • Critical: 25% → 15%
    • Max effect stacking: 2 → 1
  • How it works:
    • Damage:
      • Rank 1: 20 to 22 (CH: 23 to 27) → 16 to 18 (CH: 20 to 22)
      • Rank 2: 26 to 30 (CH: 32 to 36) → 22 to 25 (CH: 27 to 31)
      • Rank 3: 31 to 35 (CH: 37 to 42) → 28 to 32 (CH: 34 to 39)
    • Critical Penalty: 15% (CH: 20%) → 10% / 15% / 20%
Valve Balancing
(Buff)
  • Casting conditions:
    • Maximum range: 8 → 10
Hypertension Balancing
(Buff)
  • Casting conditions:
    • Starting cooldown: 2 → 1
Rescue Balancing
(Buff)
  • Casting conditions:
    • Critical: 5% → 25%
  • How it works:
    • HP restored: 19 to 21 (CH: 23 to 25) → 23 to 25 (CH: 27 to 30)
Torpedo Balancing
(Buff)
  • Casting conditions:
    • Maximum range: 4 / 4 / 5 → 4 / 5 / 6
Covering Balancing
(Buff)
  • Casting conditions:
    • AP: 3 → 2
    • Minimum range: 1 → 0
Breakwater Balancing
(Buff)
  • Casting conditions:
    • Maximum range: 5 / 7 → 6 / 7
    • Cooldown period: 6 / 4 → 5 / 4
Compass Balancing
(Buff)
  • Casting conditions:
    • Maximum range: 7 → 8
Froth Balancing
(Buff)
  • How it works:
    • Damage:
      • Rank 1: 29 to 34 (CH: 35 to 40) → 30 to 34 (CH: 36 to 40)
      • Rank 2: 36 to 42 (CH: 43 to 50) → 38 to 43 (CH: 45 to 51)
Nautilus Balancing
(Buff)
  • Casting conditions:
    • Minimum range: 2 → 1
    • Maximum range: 8 → 10
Ambush Balancing
(Nerf)
  • Casting conditions:
    • Maximum range: 6 / 7 / 8 → 4 / 5 / 6
Trident Improvement
Balancing
(Buff)
  • Casting conditions:
    • Minimum range: 2 → 1
  • The number of times it is triggered per turn is now represented by states in the character effects.
Seizing Balancing
(Buff)
  • How it works:
    • Damage: 30 to 34 (CH: 36 to 41) → 32 to 36 (CH: 38 to 43)
 

XELOR

Spell Change Details
Telefrag Fix
  • Consumption of the state, and the resulting effects, happens properly if the target was initially in the state.
Hand Improvement
  • The Hand state now has an icon visible to the caster and their Xelor allies.
Gear Balancing
(Buff)
  • Changed how the spell works:
    • Damage no longer decreases based on distance.
Loss of Motivation Balancing
(Buff)
  • Casting conditions:
    • Straight-line casting: no → yes
Synchro Improvement
  • Status icons now appear above the Synchro to indicate how many spells have synchronized it since it was summoned.
  • The size of the summons is reduced for each Telefrag generated.
Drying Up Balancing
(Buff)
  • Changed how the spell works:
    • Inflicts Air damage on enemies.
      Rebounds on the nearest enemy in a 2-cell circle.
      Can also rebound on the Accomplice, Xelor's Dial, and allies in the Telefrag state without inflicting damage on them.

      The spell's damage increases with each target in the Telefrag state hit.

      Consumes the Telefrag states.
    • Base damage per target in the Telefrag state: +10 / +10 → +7 / +10
Temporal Oop Shield Improvement
  • The Temporal Oop Shield state now has an icon that's visible to everyone.
Knell Improvement
Balancing
(Nerf)
  • Casting conditions:
    • Cooldown period: 2 → 3
  • Changed how the spell works:
    • Inflicts Air, Water, Earth, and Fire damage on enemies in an area of effect.
      Damage is increased for each Telefrag consumed since it was last cast.
      The effects are removed after the spell has been used.

      Requires consuming at least one Telefrag to be used.
  • Knell states now have icons that are visible to the Xelor.
Time Theft Balancing
(Buff)
  • How it works:
    • Also consumes allies' Telefrag states.
Xelor's Sandglass Balancing
(Buff/Nerf)
  • Casting conditions: 
    • AP cost: 2 → 3
    • Maximum range: 6 / 6 / 7 → 6 / 7 / 8
  • How it works:
    • Now consumes the target's Telefrag state.
  • Damage: 
    • Level 25: 9 to 11 (CH: 11 to 13) → 11 to 13 (CH: 14 to 16)
    • Level 92: 12 to 14 (CH: 14 to 16) → 14 to 16 (CH: 17 to 20)
    • Level 159: 15 to 17 (CH: 18 to 20) → 17 to 20 (CH: 21 to 24)
Disruption Balancing
(Buff)
  • How it works:
    • Teleports the target symmetrically in relation to the caster, inflicts Fire damage on enemies and teleports the target back to its previous position.
  • Casting conditions: 
    • AP cost: 3 → 2
Shadowy Beam Balancing
(Buff/Nerf)
  • Casting conditions: 
    • AP cost: 2 → 3
  • How it works:
    • Now consumes the target's Telefrag state.
  • Damage: 
    • Level 190: 17 to 19 (CH: 20 to 23) → 29 to 32 (CH: 35 to 38)
 

MASQUERAIDER

Spell Change Details
Martelo Balancing
(Buff)
  • How it works:
    • Dodge Penalty: 10 / 15 / 20 (CH: 12 / 17 / 27) → 15 / 25 / 35
Diffraction Improvement
  • The area of effect displayed when you mouse over the caster now shows the different areas of each shield.
Hysterical Mask Balancing
(Buff)
  • Changed how the spell works:
    • Applies the Hysterical Mask on the caster:
      • Applies the Psychopathic state on the caster.
      Applies the Hysterical state on the caster and their allies (except Masqueraiders) in an area of effect: at the end of the target's turn, inflicts Neutral damage on adjacent entities based on how much HP they have lost.
      • On allies (except Masqueraiders): 10% of missing HP (2 turns; can be dissipated)
Masqueraider Masks Balancing
(Buff)
  • Items in the Lunatic set make the masks' range modifiable.


https://www.dofus.com/en/mmorpg/news/update/1584179-alliance-revamp
First Ankama intervention
A patch was applied during maintenance on 3/30/2023. Here's a list of changes:

Miscellaneous

  • When logging out and back in during a fight, the "single-account" restriction prevented players from logging back in. This has been fixed.
  • In some situations, the player could be logged out when viewing a paddock and could lose the mounts inside it. This has been fixed. As a result, paddocks have been reactivated.
  • Players can restart a character again on a permanent-death (Epic) server.
  • The "Cruel" and "Maniac" challenges are working again.
  • The "Arson Fire Lance" is available in the game again.
  • The way the number of available places on a server is calculated has been fixed (the single-account and classic servers' counters had been merged).
  • The right message is shown when a non-subscriber account tries to log into a server that is only accessible to subscribers.
  • The Trapper Scarf no longer changes a Forgelance's colors when equipped.
 

Alliances

  • In the nugget distribution interface: 
    • The drop-down list of suggested values no longer appears behind the "Confirm Distribution" button.
    • You can now click the "Confirm Distribution" button if the alliance has more than nine members.
    • The "even distribution" properly distributes nuggets to all characters and not just those who are visible.
  • In the end-of-fight and spectator interfaces, the perceptor level now appears properly.
  • In the conquest interface, the duration of the "Protected" and "Inhibited" prism states is now correct.
  • The player is no longer logged out when trying to view the details of a deleted guild.
  • The player is no longer logged out when trying to edit or delete their application to a deleted guild.
  • In some rare situations, it was possible for the prism to keep its "Protected" state when the crystal expired. This has been fixed.
  • In the KOTH tracking interface:
    • The names of roles appear properly when hovering over them.
    • Alliance emblems properly have gilded edges.
    • The interface is properly updated if a player moves from a territory with a KOTH to another territory with a KOTH.
  • "Healers" and "Undertakers" can no longer use their potions if they are in "White Flag" mode.
  • The illustration in the perceptor customization interface has been updated.

Sidekicks

  • The "Lektor Kebab" item can now be crafted by level-30 and higher hunters.
  • The bathroom and aviary exits in the Sidekick Inn have been fixed.
  • Kubitus Signal Carrier: The item's icon now appears properly.
  • RINT
    • Powerful Surprise:
      • Spell's maximum range: 5 → 2
  • KAROTZ
    • Shawp Cawwot:
      • The increase in damage now applies to the spell's base damage rather than fixed damage.
  • STROY ZEMOL
    • Aperitipsy:
      • The increase in damage now applies to the spell's base damage rather than fixed damage.

Classes

  • The effects of glyph-auras properly dissipate if the character is made to switch places outside of a glyph upon entering it.

IOP

  • Duel & Grip:
    • The spells now have a global cooldown period that is equal to the classic cooldown period.
  • Virtue:
    • Max. effect stacking: / → 1

PANDAWA

  • The following spells' tooltips have been updated to separate effects in the Sober state from effects in the Drunk state:
    • Explosive Palm
    • Schnaps
    • Tipple
    • Eviction
    • Debauchery
    • Numbness
  • Bamboo Grove
    • Global cooldown period: / -> 2

Monsters

  • The health points of the Raccooper, Draegnerys, Kharnotaurus, and Crocabulia guardians now depend on the number of players in the fight.
  • Cannicodyl: The "Nocturnal Rage" spell's bonuses now apply to Cannicodyl in all situations.
  • Corruption: The "Culture Broth" glyph properly follows the monster outside of its turn.
  • Resource Protectors: The "Acrobatics" spell is properly forbidden in the Gravity state.

Quests/Achievements

  • The "Uchronic Fights" achievement is working.
  • Bontarian alignment quest 25, "Lyeno, Treechnid Against His Will": If Colonel Lyeno has been lost as a following character, you can now reacquire him by talking to him on map [-34,-58].
  • Bontarian alignment quest 44, "Topside Down": The letter to Xelor now refers to the Kikim Inn.
  • The Cannon Dorf Ball is no longer acquired as end-of-fight loot in the event of a defeat against monsters.
See message in context
Reactions 9
A patch was applied during maintenance on 3/30/2023. Here's a list of changes:

Miscellaneous

  • When logging out and back in during a fight, the "single-account" restriction prevented players from logging back in. This has been fixed.
  • In some situations, the player could be logged out when viewing a paddock and could lose the mounts inside it. This has been fixed. As a result, paddocks have been reactivated.
  • Players can restart a character again on a permanent-death (Epic) server.
  • The "Cruel" and "Maniac" challenges are working again.
  • The "Arson Fire Lance" is available in the game again.
  • The way the number of available places on a server is calculated has been fixed (the single-account and classic servers' counters had been merged).
  • The right message is shown when a non-subscriber account tries to log into a server that is only accessible to subscribers.
  • The Trapper Scarf no longer changes a Forgelance's colors when equipped.
 

Alliances

  • In the nugget distribution interface: 
    • The drop-down list of suggested values no longer appears behind the "Confirm Distribution" button.
    • You can now click the "Confirm Distribution" button if the alliance has more than nine members.
    • The "even distribution" properly distributes nuggets to all characters and not just those who are visible.
  • In the end-of-fight and spectator interfaces, the perceptor level now appears properly.
  • In the conquest interface, the duration of the "Protected" and "Inhibited" prism states is now correct.
  • The player is no longer logged out when trying to view the details of a deleted guild.
  • The player is no longer logged out when trying to edit or delete their application to a deleted guild.
  • In some rare situations, it was possible for the prism to keep its "Protected" state when the crystal expired. This has been fixed.
  • In the KOTH tracking interface:
    • The names of roles appear properly when hovering over them.
    • Alliance emblems properly have gilded edges.
    • The interface is properly updated if a player moves from a territory with a KOTH to another territory with a KOTH.
  • "Healers" and "Undertakers" can no longer use their potions if they are in "White Flag" mode.
  • The illustration in the perceptor customization interface has been updated.

Sidekicks

  • The "Lektor Kebab" item can now be crafted by level-30 and higher hunters.
  • The bathroom and aviary exits in the Sidekick Inn have been fixed.
  • Kubitus Signal Carrier: The item's icon now appears properly.
  • RINT
    • Powerful Surprise:
      • Spell's maximum range: 5 → 2
  • KAROTZ
    • Shawp Cawwot:
      • The increase in damage now applies to the spell's base damage rather than fixed damage.
  • STROY ZEMOL
    • Aperitipsy:
      • The increase in damage now applies to the spell's base damage rather than fixed damage.

Classes

  • The effects of glyph-auras properly dissipate if the character is made to switch places outside of a glyph upon entering it.

IOP

  • Duel & Grip:
    • The spells now have a global cooldown period that is equal to the classic cooldown period.
  • Virtue:
    • Max. effect stacking: / → 1

PANDAWA

  • The following spells' tooltips have been updated to separate effects in the Sober state from effects in the Drunk state:
    • Explosive Palm
    • Schnaps
    • Tipple
    • Eviction
    • Debauchery
    • Numbness
  • Bamboo Grove
    • Global cooldown period: / -> 2

Monsters

  • The health points of the Raccooper, Draegnerys, Kharnotaurus, and Crocabulia guardians now depend on the number of players in the fight.
  • Cannicodyl: The "Nocturnal Rage" spell's bonuses now apply to Cannicodyl in all situations.
  • Corruption: The "Culture Broth" glyph properly follows the monster outside of its turn.
  • Resource Protectors: The "Acrobatics" spell is properly forbidden in the Gravity state.

Quests/Achievements

  • The "Uchronic Fights" achievement is working.
  • Bontarian alignment quest 25, "Lyeno, Treechnid Against His Will": If Colonel Lyeno has been lost as a following character, you can now reacquire him by talking to him on map [-34,-58].
  • Bontarian alignment quest 44, "Topside Down": The letter to Xelor now refers to the Kikim Inn.
  • The Cannon Dorf Ball is no longer acquired as end-of-fight loot in the event of a defeat against monsters.
As a reminder, the following problems have been fixed outside of maintenance: 
  • In some situations, when the internet connection was lost during a fight, the character would automatically lose the fight. This was fixed on Thursday afternoon.
  • There were still some rare situations where the character could be logged out when viewing their paddock and lose some of their dragoturkeys. This was fixed on Friday morning.
A patch was applied during maintenance on 04/04/2023. Here's a list of changes:

Miscellaneous

  • Some players may have had trouble logging in after putting breeding items in public paddocks. This has been fixed.
  • Some of the characters who were stuck due to the "Impossible to select that character" error on the character list will no longer be stuck. However, there will still be some cases where they will still get stuck. We are actively trying to fix this.
  • The door at [-21,20] in the Sunktuary is now working.
  • The kama storage limitations on accounts that are no longer subscribers are now correct.
  • The remaining subscription time displays properly for players who are no longer subscribers.
  • A new Kolossium season is starting today.

Social

  • Under certain conditions, KOTHs would never end, and players who tried to access or log back into these territories were logged out. This has been fixed.
  • The time between when the player joins an alliance and when they can place a prism and/or take part in a KOTH is now 48 hours.
  • In some cases, the term "Protected" was used to refer to a prism's "Pacified" state. This has been fixed.
  • Deleting an alliance during a KOTH no longer logs the player out.
  • In some cases, players who wanted to defend a perceptor would appear twice in the attack interface. This has been fixed.
  • The alliance interface now automatically closes when the player enters a fight in the Kolossium.
  • In the alliance recruitment interface, the lists of "Interests" and "Ambiances" are now correct.
  • When automatically recruiting a guild, if the "Minimum Achievement Points" option is deselected, then this options will no longer be taken into account.
  • It is now possible to change servers or characters when the "Social" interface is open without experiencing infinite loading.
  • An important message has been added to crystals to specify that they are only valid for 12 hours and that they replace the crystal that is already on the prism.
  • On the world map: 
    • when double-clicking a territory, the current filter is not removed; and
    • double-clicking a territory on another world map now properly opens the right world map.
  • The perceptor customization interface is now correctly disabled during a fight in the Kolossium.
  • The duration of the "Pacified" state granted to a prism after a KOTH victory now properly displays in the conquest interface.
  • When recycling, adjacent territory bonuses now apply properly even if the alliance doesn't control the prism.

Sidekicks

  • The Grouillot Signal Carrier properly gives the "Grouillot Signal" when consumed.
  • The Manitou Zoth no longer lets you earn experience points when defeated in combat (the experience gain is given as a reward for the Manitou's quest).
  • The loot criterion of the chimeric egg has been fixed. It is still necessary to meet this criterion to get the item.

GRUTE

  • Dinthurt:
    • The spell properly applies a shield based on the caster's level: 5% of their HP → 150% of level.

Temporal Anomalies

  • The effects of temporal anomalies are properly applied only once to each monster.
  • The effects of the Brakmar and the Puddly Village anomalies have been fixed.
  • Stat increases of monsters that are under the effects of an anomaly no longer display in the Combat channel. This information is now represented by a state.

Combat

  • "The effects of glyph-auras properly dissipate if the character is made to switch places outside of a glyph upon entering it": This change that occurred last week has been canceled because it produced some regressions.
  • It is again possible to get D'vine Tingies as loot at the end of a fight against an archmonster.
  • Error 28 or 29 sometimes appeared int the Combat channel. These were the "Waiting for player…" and "Waiting for players…" errors. The right texts now appear properly in the chat.
  • War:
    • In some cases, his thresholds weren't properly activated. This issue has been fixed.

Classes

FORGELANCE

  • The following spells' damage no longer decreases with distance:
    • Slingshot
    • Collapse
    • Seismic Pike
    • Upheaval
  • Seismic Pike:
    • Additional way of working:
      • If the cell is or becomes free, summons the Lance.
  • Ydra:
    • Additional way of working:
      • On the caster: inflicts Earth damage on enemies in an area of effect around the caster and recalls the caster's Lance.
    • Casting conditions:
      • Minimum range: 1 → 0
  • Surtr Sparks:
    • Damage:
      • Surtr Sparks I: 1 to 2 → 2 to 3
      • Surtr Sparks II: 3 to 4 → 5 to 7
      • Surtr Sparks III: 8 to 10 → 11 to 13
      • Surtr Sparks IV: 14 to 16 → 18 to 20
      • Surtr Sparks V: 21 to 24 → 26 to 29
      • Surtr Sparks VI: 31 to 35 → 41 to 45
  • Upheaval:
    • CH: 31 to 36 → CH: 35 to 40

ROGUE

  • Shrapnel: 
    • How it works: 
      • On one of the caster's Bombs: inflicts Water damage on enemies and removes AP in a 1-cell square area of effect around the Bomb.
  • Walking Bomb: 
    • Mimesis:
      • How it works: 
        • Applies the Pacifist state on the Walking Bomb for 1 turn (cannot be dissipated) after its transformation.
  • Cadence: 
    • Casting conditions: 
      • Max range: 7 → 6
  • Sticky Bomb: 
    • How it works:
      • The trap makes the caster's Bombs that trigger it explode, but without giving any Combo.
    • Casting conditions:
      • AP cost: 2 → 3
  • Deception: 
    • How it works: 
      • Teleports the caster's Bombs in the area of effect symmetrically.
        • Also works with the Walking Bomb and the Megabomb.
  • Explodaboom: 
    • How it works: 
      • The Range bonus has decreased: 4 → 3 Range
  • The color of the Sticky Bomb's trap has changed.
  • The "Class Mechanic" interface has been updated.

SADIDA

  • Dolly Sacrifice:
    • The spell no longer improperly steals health from infected enemy summons.
  • Dollish Infection:
    • The critical hit preview of spells that use the Infected state has been fixed.
  • The Ultra-Powerful:
    • The summons uses its Cutting spell properly.

PANDAWA

  • Chamrak: 
    • Casting conditions:
      • Max range (Carrying state): 3 / 4 → 2 / 3
      • Straight-line casting: yes → no
  • Debauchery: 
    • Damage: 
      • Level 115: 18 to 20 (CH: 21 to 23) → 17 to 19 (CH: 20 to 22)
      • Level 182: 22 to 24 (CH: 25 to 27) → 20 to 22 (CH: 24 to 26)
  • Terror:
    • Maximum range: 3 / 5 / 7 → 5 / 6 / 7
  • Inebriation: 
    • The value of the Power bonus has been corrected in the tooltip.
    • Tipsy's Barrel: 
      • Ranks: 140 → 30 / 97 / 164
      • Damage: 
        • Level 30: → 6 to 8
        • Level 97: → 8 to 10
        • Level 164: 10 to 12
  • Drunkard's Barrel: 
    • Ranks: 30 / 97 / 164 → 140
  • Bamboo Grove: 
    • How it works: 
      • Summons 12 Little Bamboos.
    • Casting conditions: 
      • Area of effect: 2-cell ring → 2-cell circle
  • Bamboos and Little Bamboos: 
    • How it works: 
      • Bamboos reduces immediate allied damage by 80%.

XELOR

  • Gear: 
    • Casting conditions:
      • Area of effect: 1-cell perpendicular line → 1-cell cross
      • Max range: 5 / 6 → 4 / 5
      • Straight-line casting: yes → no
      • Critical Hit: 25 → 15%
  • Haziness: 
    • Casting conditions: 
      • Max stacking: 1 → no restriction
  • Paradox: 
    • How it works:
      • The Unmovable state is removed at the start of the caster's next turn.
  • Twenty-Fifth Hour: 
    • The following spells are no longer modified by Twenty-Fifth Hour: 
      • Haziness
      • Knell
  • Dark Ray: 
    • Casting conditions:
      • Critical: 5 → 15%
  • Knell: 
    • How it works: 
      • Knell now has 6 charges instead of 5, and each charge increases damage by 3 instead of 4.
    • Casting conditions:
      • Cooldown period: 3 → 2
      • Max stacking: 5 → 6
    • Damage: 
      • 4 → 6 (Air damage)
      • 4 → 6 (Water damage)
      • 4 → 6 (Earth damage)
      • 4 → 6 (Fire damage)

FECA

  • Truce:
    • The effects in the tooltip have been corrected.
A bug fix was applied during maintenance on 4/11/2023. Here's the list of changes:

Social

  • It is now possible to attack a player who is using a consumable.
  • The option to "Let me know when an alliance member logs in" is now working again.
  • Characters in "White Flag" mode (eliminated from a KOTH match) can now correctly access their Haven Bag's zaap.
  • Guild chest rights are now accessible again.
  • Achievement points and the date of a player's last login are now correctly displayed in guilds. However, the information is only updated when the player next logs in again.
  • The number of nuggets actually obtained after recycling was sometimes incorrectly higher than the number shown in the recycling interface. This issue has now been fixed.
  • In the in-game guide, the last few descriptions of alliances as groups of guilds have been corrected.
  • In the recruitment interface, a level lower than 50 in the prerequisites is now automatically reset to the minimum of 50.
  • In the guild members interface, a "!" is displayed next to the "Members" tab when an application is pending.

Miscellaneous

  • The last few characters who were stuck due to the "Impossible to select that character" error on the character list are now no longer stuck.
  • Certain features (e.g. Haven Bag) were blocked two hours before the end of a player's subscription. This has been fixed.
  • In the server selection interface, the maximum number of characters allowed is now correctly displayed.
  • Certain ceremonial items were marked as "chameleon" even though they actually weren't. This has been fixed.

Sidekicks

EKTOPE

  • Sepulcry:
    • Recast interval: 3
    • Area of effect: 1-cell cross
  • Revenant Sting:
    • Recast interval: 3
    • Area of effect: 1-cell cross
  • Devastoadtion
    • Recast interval: 3
    • Area of effect: 1-cell cross

Combat

  • Control of monsters in combat now works correctly.
  • Ebony Dofus:
    • Fixed a bug which made it possible to discharge the Dofus's effects on an ally.
  • King Nidas:
    • The Pouch is correctly summoned on the closest cell to its summoning cell if that cell is occupied.
  • Tyranna the Terrible:
    • Her Constant Pressure passive no longer incorrectly repels the target taking pushback damage.
  • Sylargh:
    • Sylargh's invulnerability is now correctly updated at the right time. As a reminder, it can only be deactivated if it is currently active.

Classes

  • Capes on male and female Forgelances now correctly appear over the arm.
  • The background image when a Forgelance levels up is now correctly centered.

FORGELANCE

  • Battle Standard (Immortal Lance):
    • Max. effect stacking: / → 1
    • The glyph-aura is correctly placed only once in cases where the lance teleports or switches places.

XELOR

  • Knell:
    • The spell now correctly has a Knell VI state.

FOGGERNAUT

  • Boomboom & Excavation:
    • Critical hit damage previews have been fixed.

ROGUE

  • Imposture:
    • The effects are now correctly applied to the caster's summons.

COMMON SPELLS

  • Summons' Freedom:
    • The summons skill is correctly reapplied when the spell is cast for the 3rd time.

Quests and Achievements

  • "Amaknanomaly" quest: Fight against Grozilla and Grasmera:
    • A positioning grid has been added.
    • Starting the fight by mentioning two Ancient Dreggons now correctly allows you to have a sidekick in the fight
  • "Mother of the Dreggons" quest:
    • The fight against the Dreggons can now correctly be done with a sidekick.

Fleaster

  • It is now possible to talk to Emil Kah again to get the Surprise Gift for Dadi if the dialogue was closed too early.
  • Experience and kamas obtained at the end of the quest now appear correctly in the quest interface.
A bug fix was applied during maintenance on 4/18/2023. Here's the list of changes:

Miscellaneous

  • Some players may have still been getting incorrectly blocked from logging in to Draconiros. This issue has been fixed. As far as we know, this was the last known server login problem.
  • Temporal anomalies can now appear again.
  • The Ombre server is now correctly restricted to subscriber accounts only.
  • Blessings/curses obtained at the end of a fight which last for a specified number of additional fights (e.g. Achoo) were having their duration reduced by 1 at the end of the same fight they were obtained in. This has been fixed.
  • The text in the single-server login error pop-up has been modified to make it clearer.
  • Belladonna Manger no longer increases a mount's serenity, and increases its energy.
  • When double-clicking on a batch of mount experience potions, only the potions needed to raise the mount to level 100 are consumed.

Social

  • Prisms' durability has been increased.
  • In the KOTH, the system that varies the number of combat points up or down depending on how far one side is ahead of or behind their opponent has been slightly reduced.
  • In the list of an alliance's or guild's members, the button to join a fight in spectator mode now works again.
  • In the Members tab, a notification has been added to indicate that an application is pending.

Combat

  • Death of a summons in combat sometimes caused various problems (the game sometimes stopped responding, the player's range wasn't updated, etc.). This has been fixed.
  • Crokalcrolak
    • Scaly Acceleration:
      • The AI will now correctly try to cast its spell on its allies, which now correctly applies its effects (MP increase).
    • Savage Save:
      • The AI can target an ally that's low on HP if it is not close to an enemy
  • Kaliste:
    • It is once again possible to switch a targeted non-extinguished elemental with an extinguished elemental before Cra's Curse.

Sidekicks

  • The button in the "sidekick discovery" pop-up now correctly takes the player to the in-game guide.
  • Haku
    • Modifiable range: Yes -> No

Classes

FORGELANCE

  • Holmgang:
    • The spell's effects are now correctly removed from the caster only, and not from all Forgelances, at the start of the caster's next turn.

PANDAWA

  • Karcham & Chamrak:
    • The range bonuses are correctly attributed if the caster enters and leaves the Carrying state more than 10 times in the same turn.

SRAM

  • Epidemic:
    • The spell's effects now propagate correctly on the last turn of the caster's double.
    • The Epidemic state is correctly visible to everyone.

SACRIER

  • Thirst for Blood (Voracious Sword):
    • Healing is now correctly applied by the spell's caster, not by the target.

Quests and Achievements

  • Larvae in the "Edge of the Evil Forest" territory can now be used to complete the "Larvae" achievement.
A bug fix was applied during maintenance on 4/25/2023. Here's the list of changes:

Miscellaneous

  • Under certain very specific conditions, a player could become stuck in a never-ending fight. This issue has now been fixed.
  • The "Amakna Sewers" territory is now displayed correctly on the world map.
  • In marketplaces, the filter "Show only resources currently on sale" now works correctly.
  • Fixed a situation where very old characters could no longer log into the game.

Social

  • During a KOTH, the nugget distribution interface was not appearing in certain cases. This has been fixed.
  • After a server restart, members of the alliances that controlled the "Imp Village" and/or the "Abandoned Laboratories" no longer had access to the "Imp Carrier" and "Wabbit Drill", respectively. This has been fixed.
  • In the prism module/crystal interface, the warning message now appears as soon as a crystal is on the prism.
  • Players without an alliance no longer receive the experience bonus granted when an alliance controls a territory.
  • In the guild and alliance announcement, a scroll bar now appears if the message is too long.
  • In a KOTH, if a player deletes an alliance, the role icon above their head now disappears immediately.
  • When viewing the nugget distribution interface, the "Show offline members" option in the members interface was activating automatically. This has been fixed.
  • When using a guild house potion, if the player had both a guild house potion and a home potion in their inventory, the home potion would be consumed instead. This has been fixed.
  • When the guild right "Manage the guild chest" is selected, the "View the guild chest" right is now automatically selected. The same goes for the "Manage members' XP contributions" right, which now automatically selects the "Manage own XP contribution" right.
  • The Incredible Perceptor Potion now works correctly for placing a perceptor in the "Wa Wabbit's Warren" dungeon.

Sidekicks

  • The level requirements for the "sidekick" achievements that require the player to complete dungeons in the 200 bracket are now identical to the requirements for the associated "dungeon" achievements, namely 190.

Combat

  • Ebony Dofus
    • stacking between poisons and the Fire poison now works correctly.

Quests

  • "Treading on Eggshells" quest:
    • the level required to start the quest is now 10.
    • the fight placement slots on the Astrub public paddock map are now invariable.
  • Devotion quests:
    • the level required to start one of these quests is now 9 (as for the Dopple quests).
  • "Arky's Principles Help Me" quest:
    • the number of piwi feathers given as a reward has been reduced.
  • "Amaknanomaly" quest:
    • a "?" is now displayed over Grozilla and Grasmera.
  • "By the Heritage that Unites You" quest:
    • Fight against Corruption's monsters: the placement slots have been spread out.

Classes

XELOR

  • Synchro:
    • Synchro's synchronization states are now correctly updated with the Flight, Premonition and Temporal Instability spells.
  • The Telefrag state preview now works correctly.

ENIRIPSA

  • Seductive Word:
    • the Flask can no longer incorrectly lock opponents.
A bug fix was applied during maintenance on May 2, 2023. Here is a list of the changes:

Miscellaneous

  • When a player visits another player's Haven Bag, the list of Haven Bag rooms will now list the correct rooms.
  • The sound of the emotes "Bontarian Flames" and "Brakmarian Flames" now plays correctly.

Social

  • The right "Manage ranks and rights below my own" will no longer create ranks above your own.
  • The following role certificates are no longer usable: Cannon Fodder, Seer, Champion, and Scout.
  • If the guild master has been inactive for an extended period, the system will first look to see if the next player in line has logged in recently before giving them the rank of Guild Master. This should keep it from endlessly cycling between two inactive characters for guild master.

Combat

  • The alteration of uchronic elixirs properly decreases after a fight in an anomaly.

Quests

  • You must be subscribed to start the following quests:
    • Trip Around the World
    • Back to Our Gobblies
    • Foam Dungeon
    • Rikiki Dungeon

Classes

FORGELANCE

  • Windmill:
    • The spell correctly unlocks at level 150, not at 130.
A bug fix was applied during maintenance on May 9, 2023. Here is a list of the changes:

Miscellaneous

  • The marker for the Enutrof Temple displays correctly on the world map and the minimap.
  • If a player gets disconnected while in-game due to inactivity, server shutdown, or single-account restrictions, the client no longer automatically tries to reconnect to the server.

Social

  • In a fight against a perceptor, the defender's spells are no longer improperly replaced by the perceptor's spells on the first turn.

Sidekicks

  • Just like classes, sidekicks can now more quickly perform several actions in a row.
A bug fix was applied during maintenance on May 16, 2023. Here is a list of the changes:

Miscellaneous

  • In some situations, the exhaustion of mounts in paddocks was not saving correctly. This has been fixed.
  • Mounts bred in a paddock were sometimes in a different location after the player logged out and logged back in. This has been fixed.
  • In some cases, account-wide achievements were not properly counted; this has been fixed.

Sidekicks

  • Sidekick Inn; NPC Grute:
    • From now on, sidekick ales can only be collected once every 24 hours.
    • Suggestions for replying to the NPC are now random.
A bug fix was applied during maintenance on May 30, 2023. Here is a list of changes:

Combat

  • Following maintenance on May 9, the sequence of class actions in combat was slower. This has been fixed.
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