A bug fix was applied during maintenance on May 11, 2023. Here is a list of changes:
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Temporis
- Fixed a bug that enabled players use the door on the ground floor of the tower to get to their current challenge even if the key hadn't yet been obtained.
- Wisdom has changed from a 3:1 to a 1:1 ratio.
- Fixed the inability to assign your mimisymbiops and unlimited color change potions.
- Added the possibility to go back to Incarnam via Lazarus after level 30.
- Fixed the Wall of Fire spell.
- Fixed the incorrectly high number of Tempokens needed to open the reward chests on the zaap floor.
- Fixed an issue that would make the reward chests on the zaap floor disappear.
- Class sets can no longer be obtained as loot.
- Fixed the inability to obtain a snoowolf hair (for the introductory quest) if the character has been deleted; you will need to redo the dungeon to obtain this hair.
- Fixed the inability to use the door on the ground floor of the tower if the character with the key has been deleted.
- The Royal Mastogob now starts first in its fight.
- The Greedoblop can cast its Glutination spell again.
Class
FECA
- Shield of Faith:
- Line of sight is no longer required to cast the spell.
ENIRIPSA
- Judgment:
- Minimum range has changed to enable Eniripsas to target themselves. (0 Range)
- Divine Intervention:
- The spell's range is now modifiable.
- Flower Up:
- The spell's AP cost has decreased to 3 AP.
- The Flower's damage and healing have increased.
SADIDA
- Beastly Claw:
- The number of casts per turn at rank 1 has changed (1 → 2).
- Crescent Moon:
- The caster is no longer affected if the spell inflicts critical hits.
- Sadida's Will:
- Totem damage has increased.
- Moowolfthropy:
- Fixed critical effects.
- The description has changed.
IOP
- Cleaver:
- The number of casts per turn has changed (2, all ranks combined).
ECAFLIP
- Pickaxe (passive spell)
- Ecaflips now have a critical hit bonus (+3 CH / +5 CH / +7 CH) integrated into their passive.
- Ecaflip's Hand
- Increased the final damage boost effect if cast in a square (30% / 40% / 50%).
SRAM
- Net Flick
- The number of casts per turn has changed from 1 to 2 (all ranks combined).
- Pickpocket
- Maximum range has changed from 1 to 2.
PANDAWA
- Hamekameha
- The spell's damage boost has changed:
- Normal effects (90 / 110 / 130)
- Critical effects (110 / 130 / 150)
- Cobra Kai
- The number of casts per turn has changed (2 → 1, all ranks combined).
- Chi Fist
- The AP cost has changed (3 → 4, all ranks combined).
OSAMODAS
- Inspiration:
- Effects have been smoothed over the course of ranks:
- MP boost: 1 to 2 / 2 / 2 to 3
- AP boost: 1 to 2 / 2 / 2 to 3
- Damage boost: 30 / 40 / 50
- Healing boost: 30 / 40 / 50
- Intelligence boost: 200 / 300 / 400
- Chance boost: 200 / 300 / 400
- Strength boost: 200 / 300 / 400
- CH boost: 30 / 40 / 50
- Range boost: 3 / 4 / 5
SCROLLMAGIC
- Summoning of Crocodyl
- Fixed range at rank 2.
- Minor Healing:
- 7 to 12 / 13 to 20 / 15 to 26 → 10 to 15 (CH: 14 to 19) / 16 to 23 (CH: 20 to 27) / 18 to 29 (CH: 24 to 35)
- Major Healing:
- 13 to 20 / 17 to 26 / 21 to 34 → 16 to 23 (CH: 20 to 27) / 20 to 29 (CH: 24 to 33) / 24 to 37 (CH: 28 to 41)
- Mage's Hand:
- Additional effect: adds +5 CH.
- Duration of effects with normal hits: 1 turn → 2 turns.
- Duration of effects with critical hits: 2 turn → 3 turns.
- Persistent Liqueur:
- The spell now only affects enemies.
- Vanguard:
- The spell correctly reduces damage.
Non-Combat Fixes
- Fixed an issue with smithmagic, and workshops have been reopened.
Combat Fixes
- An invisible ally no longer blocks their allies' lines of sight.
- Changes in appearance are properly removed as soon as a spell's effect is over (e.g., Sylvan Power).
Temporis
Class
FECA
ENIRIPSA
SADIDA
IOP
ECAFLIP
SRAM
PANDAWA
OSAMODAS
SCROLLMAGIC
Non-Combat Fixes
Combat Fixes
Temporis:
Class:
Pandawa:
Sram:
Eniripsa:
Enutrof:
- Heartzerker (Passive): Damage boost for rage markers has been modified. Damage boost (25 / 30 / 40).
- Frenzy:
Damage:- Rank 1: Normal: 7 to 14 / CH: 11 to 17 => Normal: 11 to 18 / CH: 16 to 23
- Rank 2: Normal: 9 to 16 / CH: 15 to 21 => Normal: 16 to 23 / CH: 21 to 28
- Rank 3: Normal: 13 to 20 / CH: 18 to 25 => Normal: 21 to 28 / CH: 26 to 33
Feca:
Temporis
Class
Enutrof
Intimidation:Lowered AP cost, increased range, added elemental weakness:
- AP cost: 2 AP
- Range: 1 to 3 / 5 / 7
- Weakness in all elements: 6 / 8 / 10%
Rage:The damage boost now lasts 2 turns.Eniripsa
Crisis of Faith:The Eniripsa now applies healing in a 2-cell area of effect each time they inflict damage with a spell: 2 to 5 / 3 to 7 / 4 to 9
This healing is an additional effect of the passive, and therefore does not trigger the other bonuses.Judgment:
Increased healing at all ranks: 8 to 13 / 10 to 17 / 12 to 21
Sram
Net Flick:Target mask modified: Allies no longer take damage from the trap.Ambush:
Invisibility now lasts for 2 turns (all ranks).Pickpocket:
The spell's range is now modifiable (for all ranks).
Sacrier
Blood Bath:The spell no longer inflicts damage on allies.
Added the possibility of a critical hit for all ranks of the spell.
Scrollmagic
Elemental Warbling:Removed criticals and fixed the levels of the Kwak summoned for each spell rank:
- Rank 1: 27 => 24
- Rank 2: 30 => 27
- Rank 3: 18 => 30
Contagion:When a character is affected by multiple contagions at the same time, they will now only propagate one of them.
[*]Effect:
Ramrude:Damage: 8 to 11 => 17 to 23[*]Critical:
Damage: 8 to 11 => 23 to 29
Adds an area of effect for critical hits.Forbidden Word:
Range is now modifiable.Snotwall:
Removed the possibility of landing a critical hit (rank 1).Wall of Fire:
Removed the possibility of landing a critical hit (all ranks).Seismik:
The AP cost has been increased: 4 => 6
The range is no longer modifiable.
The spell no longer hits the caster.
The area of effect has been replaced by a standard 4-cell area.
Damage has been increased: 22 to 42 / 25 to 50 CH => 30 to 50 / 37 to 62 CH
Additional critical effect: Removes 1 to 2 MP.
Traps
Traps no longer require line of sight.Usability and Improvements
Non-Combat Fixes
Usability and improvements:
Non-Combat Fixes:
Temporis
Class
Sadida
Sadida's Will:AP cost is 2 at ranks 2 and 3
Casts per turn: 2 at rank 3
Removed the Moowerewolf limitationBeastly Claw:
AP cost is 3 at rank 3
Max Range: 2 at rank 2 and 3 at rank 3
Damage: 11 to 40 at rank 2 / 23 to 65 at rank 3
Added a second line of damage to the Beastly Claw spell
Pandawa
Windmill Kick:The damage boost is now 750% at rank 1, 1500% at rank 2 and 2500% at rank 3
Usability and Improvements
Non-Combat Fixes
Temporis
Sacrier
Removed the first level of Suffering.Now the Sacrier has 3 levels of Suffering and changes levels in increments of 33% of HP.
This change should give the class more flexibility, along with a boost in power from the start of combat.Voracity (Passive):
Added a bonus to final damage: 5 / 10 / 15%Puncture:
12 to 17 / 15 to 20 / 20 to 25
Number of casts per turn: 3 at rank 2 and 4 at rank 3
Number of casts per player: 3 at rank 3Blood Bath:
Damage increased at rank 3: 21 to 26Normal Demon:
Damage increased for Demonic Flow: 16 / 20 / 26
Can now cast its Demonic Flow spell more than once on a single targetGreat Demon:
Increased the poison's base damage: 12 / 16 / 24
Feca
Shield of Faith:100 / 250 / 500
All resistances: 10 / 15 / 25
Duration of boosts increased to 3 turnsSense of Duty:
Area of effect increased to 1Crosswise Aura:
With Neutral alignment, glyph's effects change to:
Reduces damage received: 7 to 9 / 9 to 11 / 10 to 12
Boosts allies' damage: +10 / 25 / 45With Brakmarian alignment, glyph's effects change to:
Boosts damage: +10 / 25 / 45
Boosts MP: 1 / 1 / 2With Bontarian alignment, glyph's effects change to:
Reduces damage: 7 to 9 / 9 to 11 / 10 to 12
Boosts AP: 1 / 1 / 2
Eniripsa
Judgment:Damage: 13 to 18 / 20 to 27 / 23 to 35
Healing: 13 to 18 / 20 to 27 / 32 to 35
Number of casts per player increased to 4
Flower Up:
Flower's damage increased: 131 to 150 at rank 2, 251 to 270 at rank 3
Increase in HP restored: 80 at rank 2 and 150 at rank 3
Added a new effect: Boosts final damage dealt by 5 / 10 / 15% at ranks 1 / 2 / 3.Injunction:
Lowered AP cost: 2 at rank 2 and 1 at rank 3
Added two effects on the caster:
Healing boost: 10 / 20 / 50
Boost to final damage dealt: 5 / 5 / 10
Pandawa
Piccolo:The % bonuses are now final damage bonuses: 10 / 20 / 30%
Sram
Pickpocket:Kama steal and damage lines have been switched; now the Sram steals from their target before killing the target.Pitfall:
AP cost lowered to 2 AP for all ranks
Added a bonus + damage: 12 / 20 / 40Net Flick:
Damage has been buffed: 11 to 15 / 14 to 20 / 19 to 23
Scrollmagic
Great Upender:Fixed an issue that prevented players from being pulled in.Snotwall:
AP cost is now 3
Damage has been buffed: 13 to 16 / 15 to 18 / 23 to 26Wall of Fire:
AP cost is now 3
Damage has been buffed: 11 to 16 / 13 to 20 / 16 to 25Strength of Giants:
The spell no longer turns the target into the wrong person if used on an ally or an enemy.
Combat Fixes
Non-Combat Fixes
Non-Combat Fixes
Temporis
Class
CraArrow Cordon:- Number of casts per turn: 2 at all ranks
EniripsaFlower Up:- The damage boost also applies to the summoner of the flower.
Injunction:- Limited to 2 casts per turn.
SadidaCrescent Moon:Scrollmagic
Bottomless Bag:- Turns to recast: Infinite => 10 (the condition that only one chest can be present on the field is unchanged)
- Fix: If the chest dies, a team member can now re-summon a new one.
- Fix: A revived player can again summon a chest as long as there is not already one on the team.
Energy Crystal:Other Changes
Usability and Improvements
Non-Combat Fixes
Combat Fixes
Temporis
Change to cooperative crafting and 100% runes. The crafting is now canceled if the 100% rune is supposed to fail (artisan not high level enough, item bigger than the authorized well)Xelor
Uchronia:Fixed an issue preventing entities from being teleported.
Usability and Improvements
Sprites added for the appearance of PvP combat swords.Non-Combat Fixes
Fixed a bug affecting the appearance of swords out of combat. It now properly takes into account player alignment and group membership.Combat Fixes
Fixed an issue with monsters that have attraction spells (Barrel, Miremop, etc.): The AI no longer tries to attract until it has no more AP.Combat Fixes
Reversed the changes on the following effects, which had been modified for Temporis Retro – Parchomancia:Non-Combat Fixes: