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Osatopia 2

By [Ankama]DOFUS - ADMIN - September 26, 2023, 10:30:00
AnkaTracker Announcements

Challenge Update

Following your feedback and many responses to the survey on challenges, we've made the first wave of changes. The goal of these changes is to address some of the biggest issues you raised. However, we'll continue to monitor your feedback and analyze your responses in greater depth to offer further changes in the future.

  • The base bonuses for challenges have all been increased by 50%.
  • The additional bonus for challenges when the player is in outnumbered has been harmonized at 30%. The bonus when the player is outleveled has also been harmonized at 30%.
  • Some drop rates have all been modified:
    • Rate for rare resources: 1.2% → 2%.
    • Rate for resources from resource protectors: 0.6% → 1%.
    • Rate for quest resources: rare resources are now at 2% and common resources are at 12%. The Paragon drop rate has been increased from 0.5% to 0.7%.
  • "Elemental Mystique", "Untouchable", "Tireless", "Unbroken Line" and "Faraway So Close" have been disabled due to their low popularity. We're currently considering whether to make changes to them in the future or leave them disabled.
  • Several changes have been made to the Turquoise Dofus quests:
    • Kimbo:
      • At the end of their turn, enemies attract all allies located more than 8 cells (previously 4 cells) away by 1 cell.
    • Sphincter Cell:
      • When an opponent dies, their allies gain 200% damage for 2 turns. → When an enemy dies, the enemies gain 2 MP for 1 turn.
    • Korriander:
      • Allies or enemies that die inflict 50% of their HP in damage to anyone 6 or more cells away. →  Opponents kill enemies located on adjacent cells when they die.
    • Obsidemon:
      • At the start of their turn (previously at the end of their turn), enemies apply a 100% increase in damage suffered by allies within 6 cells or less.
      • Long-range damage on enemies is reduced by 20% (previously 40%).
    • Kanigrula:
      • Damage inflicted by your opponents increases 40% (previously 80%) per game turn.
    • Idol crafting recipes have been changed to lower their cost:
      • The amount of Nuggets required has been reduced.
      • Boss essences have been replaced by 1 rare boss resource.
  • The area bonus that allows anomalies to open has changed: 50% → 70%.
  • The maximum bonus an area can reach has changed: 70% → 80%. 
  • The "Kill on Sight" challenge no longer fails if a monster is attacked in a turn in which a monster is killed.
  • With the "Focus" challenge, when effects are removed from a monster when it is killed, attacking another monster no longer makes the challenge fail.
  • With the "Heartless" challenge, healing a summons no longer makes the challenge fail. If, however, a summons heals an ally, then the challenge fails.
  • The description of the "Close Combat" challenge has been changed to match how the challenge works.

Alliances

As with challenges, the first wave of changes has been made to reduce the cost of AvA and make controlling a territory more appealing. Changes have also been made to KOTH to put greater emphasis back on PvP. Further changes will be made in the future, and an in-game survey will be posted to find out how you feel about these changes and what you still hope to see.

  • Area prism recipes have been changed to lower their cost:
    • Alloys and substrates have been decreased: 2 → 1.
    • Required alloys and substrates have been changed.
    • Some quantities have been changed.
    • Dungeon keeper essences have been replaced by common monster resources.
  • The experience bonus when a player fights a monster in a territory controlled by their alliance has been changed: 25% → 50%.
  • The invulnerability period after placing a prism has been increased. For example:
    • For alliances controlling 1 prism: 10 hrs. → 24 hrs.
    • For alliances controlling 4 prisms: 4 hrs. → 8 hrs.
    • For alliances controlling 10 prisms: 2.5 hrs. → 4 hrs.
  • "Scout" role:
    • The maximum number of points a scout can have has been changed: 50 → 30.
    • The number of cumulative points per minute has been changed: 5 → 3.
    • The maximum number of scouts in a KOTH has been changed: 50 → 30.
  • Conquest potion recipes have been changed:
    • They now all require two resources instead of just one.
    • In the Undertaker potion recipe, nettles have been replaced by vampire blood.
  • Some Perceptor spells have changed to lower the Perceptors' overall power: 
    • Annuity
      • Fire healing is now Earth healing.
    • Centoror's Endurance
      • Cooldown period: 2 → 3.
    • Standard Mister Bar
      • Cooldown period: 2 → 3.
    • Overpayment
      • AP cost: 2 → 3.
    • Subsidy
      • AP cost: 3 → 4.
      • Maximum range: 6 → 5.
    • End of Abundance
      • Cooldown period: 3 → 5.
    • Enfranchisement
      • Maximum range: 8 → 6.
    • Exoneration
      • Cooldown period: 2 → 3.
    • Levy
      • The MP theft is parryable in all cases.
    • Salt Tax
      • The AP theft is parryable in all cases.
    • Blinkers
      • AP cost: 3 → 4.
      • Cooldown period: / → 2.
      • Range penalty: 4 → 5.
    • Malversation
      • AP cost: 3 → 4.
      • Cooldown period: / → 2.
    • Go Bust
      • Maximum range: 6 → 4.
      • Cooldown period: / → 2.
      • Erosion penalty: 20% → 13%.
    • Menalt's Wrath
      • Cooldown period: / → 2.
      • Damage suffered: ×107% → ×110%.
    • Chancellery
      • Cooldown period: / → 2.
      • -15% HP → -15% final damage.
    • Surtax
      • AP cost: 3 → 4.
      • Cooldown period: / → 2.
    • Sagittarius
      • Cooldown period: 2 → 3.
  • Perceptors' base stats have been reduced:
    • HP: 4,000 → 3,000
    • AP: 10
    • MP: 7
    • Range: 0
    • Initiative: 3,000 → 2,000
    • Critical: 20
    • Pods: 3,000
    • Prospecting: 200
    • Elements: 800 → 600
    • Fixed Damage: 80 → 60
    • Critical Damage: 0
    • Pushback Damage: 128
    • Resistance %: 32 → 24
    • Fixed Resistance: 0
    • Critical Resistance: 0
    • Pushback Resistance: 0
    • Lock: 64 → 48
    • Dodge: 128 → 96
    • AP Reduction: 64 → 48
    • MP Reduction: 64 → 48
    • AP Parry: 64 → 48
    • MP Parry: 64 → 48
    • Heals: 64 → 48
  • The recycling bonus while in control of a territory has been changed: 50% → 25%.
  • The recycling bonus while in control of adjacent territories has been changed: 100% → 50%.
  • Elasticity is now calculated at the end of the fight when calculating KOTH end-of-fight points. This way, if there were changes in the overall KOTH ranking during the fight, elasticity is calculated based on the end-of-fight ranking.

Quests and Achievements

  • "Belladonna" special achievement: The achievement can no longer designate a dead ally.
  • "Sponge Mob" special achievement: 
    • The state applied on being attracted or pushed back is represented by a state icon and can no longer be dissipated.
    • Transposition no longer triggers the challenge.
    • Verification now happens properly at the start of the second turn.
  • "Ush" special achievement: The state indicating that a monster has indeed been hit is represented by a state icon and can no longer be dissipated.
  • "Kanniball Andchain" special achievement: The achievement now only concerns enemy fighters to prevent the Haloperi Doll from causing the achievement to fail.
  • "Nidas" special achievement: Carried entities no longer cause the achievement to fail improperly.
  • "Tramston Is Dumb" quest: Guards now properly have an icon in the timeline.
  • "Inspection Round" quest: The Astrubian Mercenary no longer mentions that Dofus are not for sale in Marketplaces in his dialogue.
  • "The Sands of Time" quest: You can now leave the Elvis Irr fight map without starting the fight.
  • "Riff-Raft" quest: Excess kokoko wood planks and kokoko wood beams are now removed from the inventory at the end of the quest.
  • "Truth at Bottom" and "The Sands of Time" quests: At the end of the fight against Vortex, if the answers weren't selected in the right order, you could be teleported out of the dungeon without validating both quests. The order in which the answers appear has been changed to fix this issue.
  • "Real Triton Strategy" quest: Lieutenant Rayner no longer does damage to her allies.

Guilds

  • In the guild directory, a new button has been added to filter out guilds for which the player doesn't meet the required criteria.

Combat

  • It is now possible to equip a sidekick for a fight against a resource protector.
  • If a multi-accounting player was playing multiple characters with AvA mode active and one of their characters disconnected from a fight against monsters in an area with an ongoing KOTH, they could not reconnect. This issue has now been fixed.
  • If the player is affected by an improved uchronic elixir, the Puddly Village uchronic malfunction is properly activated.
  • Some common spell icons have been changed to match their effects.
  • Infinite Dreams:
    • Dazahk Freezammer's Dream now works properly.

Monsters

  • Kordis: The monster now only drops ice kamas and kama fragments as end-of-fight loot. The book In Search of Immortality is now given as a reward for the Kordis-linked "Monster? Us Plants!" quest. The NPC Grampa Muscle also sells it.
  • Typhomet: The monster inflicts damage properly at the end of his turn on all enemies that were hit with his Heretic's Gaze spell.

Navigation

  • On the world map, a scale symbol has been added to show where the entrance to the Imp Village is.
  • In the Pandala smithmagi's workshop, the workshops and the crusher have been placed on the ground floor of the building.

Other

  • In Rhia's shop in the "The Treasure Chest", a black square appeared when hovering over items. This issue has now been fixed.
  • You can now interact with the Summons Skill spell island totem even if you already have the spell. This will teleport just the character off the island.


https://www.dofus.com/en/mmorpg/news/update/1634715-osatopia-2
First Ankama intervention
A bug fix was applied during maintenance on September 28, 2023. Here is a list of the changes:

TEMPORIS

Classes

  • The AP cost of ultimate spells has been reduced by 1 per turn between turn 5 and turn 7.
  • FOGGERNAUT
    • Scaphander: The Power bonus is now applied in a cross shape and not on the central cell.
    • Foggernauts' Modsters now have an underwater appearance under Maxturretization.
  • SRAM
    • Passive: The power gain has been fixed.
    • Drift Trap: A bug that allowed Srams' Modsters to be permanently invisible has been fixed.
  • FORGELANCE
    • Passive:
      • Fixed a bug that was adding 30% final damage to the target that reflects damage.
      • Reflection area: 1-cell square --> 2-cell empty-center circle.
      • Fixed a bug that made all players benefit from the combat of the Forgelance passive.
  • OSAMODAS
    • Whip: Fixed a bug that was preventing symmetrical teleportation in relation to the target if the cell is occupied.

Monsters

  • The Vitality of Modsters in the "Bworks Camp" area has been fixed.
  • Crocodang
    • Crocodamage:
      • The overall cooldown period is now fixed for Crocodangs summoned after the spell has been cast.
      • Corrected the overall cooldown set when summoned if another Crocodang has cast the spell before (2 turns if it's on the same turn, 1 turn if it's on the following turn)
  • Tarantumacallit & Taranthrax:
    • Tarentamination: The states are correctly removed when poisons are prematurely triggered by the spells Arachnomorpha and Chelicerae.
    • Arachnomorpha & Chelicerae: Damage inflicted by triggering poisons correctly benefits from the penalties to resistances applied by the spells Poisonbite, Venombite, Poisonsting and Venomsting.
    • Chelicerae: 1 use per turn -> cooldown period (and overall) 2 / 2 / 1
  • Poisoneon:
    • Collagen: The area-of-effect preview has been fixed.

Quests

  • Arena masters no longer display the wrong dialog after acquiring a Spiritite.
  • It is now possible to show freshly captured Modsters on Incarnam to Profess Orrelm in the Ephemeral Dimension.

Other

  • Certain NPCs were not showing up in the game. This issue has been fixed.
  • The Pioneer Croquette has been re-enabled.
  • The Insatiaboar recipe correctly requires a Piwiesque Hormone.

CLASSIC

Classes

  • SRAM:
    • Disabled spells have been re-enabled.
    • Certain spells were no longer visible/usable. This issue has now been fixed.

Other

  • The "Brakmar Passage" maps now work correctly.
  • The NPC "Abrazelon Sixgriffe" on the map (2,-15) is now correctly present on the classic servers.
  • The steles in the quest to acquire the spell "Summons Skill" now work correctly.
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Reactions 8
A bug fix was applied during maintenance on September 28, 2023. Here is a list of the changes:

TEMPORIS

Classes

  • The AP cost of ultimate spells has been reduced by 1 per turn between turn 5 and turn 7.
  • FOGGERNAUT
    • Scaphander: The Power bonus is now applied in a cross shape and not on the central cell.
    • Foggernauts' Modsters now have an underwater appearance under Maxturretization.
  • SRAM
    • Passive: The power gain has been fixed.
    • Drift Trap: A bug that allowed Srams' Modsters to be permanently invisible has been fixed.
  • FORGELANCE
    • Passive:
      • Fixed a bug that was adding 30% final damage to the target that reflects damage.
      • Reflection area: 1-cell square --> 2-cell empty-center circle.
      • Fixed a bug that made all players benefit from the combat of the Forgelance passive.
  • OSAMODAS
    • Whip: Fixed a bug that was preventing symmetrical teleportation in relation to the target if the cell is occupied.

Monsters

  • The Vitality of Modsters in the "Bworks Camp" area has been fixed.
  • Crocodang
    • Crocodamage:
      • The overall cooldown period is now fixed for Crocodangs summoned after the spell has been cast.
      • Corrected the overall cooldown set when summoned if another Crocodang has cast the spell before (2 turns if it's on the same turn, 1 turn if it's on the following turn)
  • Tarantumacallit & Taranthrax:
    • Tarentamination: The states are correctly removed when poisons are prematurely triggered by the spells Arachnomorpha and Chelicerae.
    • Arachnomorpha & Chelicerae: Damage inflicted by triggering poisons correctly benefits from the penalties to resistances applied by the spells Poisonbite, Venombite, Poisonsting and Venomsting.
    • Chelicerae: 1 use per turn -> cooldown period (and overall) 2 / 2 / 1
  • Poisoneon:
    • Collagen: The area-of-effect preview has been fixed.

Quests

  • Arena masters no longer display the wrong dialog after acquiring a Spiritite.
  • It is now possible to show freshly captured Modsters on Incarnam to Profess Orrelm in the Ephemeral Dimension.

Other

  • Certain NPCs were not showing up in the game. This issue has been fixed.
  • The Pioneer Croquette has been re-enabled.
  • The Insatiaboar recipe correctly requires a Piwiesque Hormone.

CLASSIC

Classes

  • SRAM:
    • Disabled spells have been re-enabled.
    • Certain spells were no longer visible/usable. This issue has now been fixed.

Other

  • The "Brakmar Passage" maps now work correctly.
  • The NPC "Abrazelon Sixgriffe" on the map (2,-15) is now correctly present on the classic servers.
  • The steles in the quest to acquire the spell "Summons Skill" now work correctly.
A bug fix was applied during maintenance on October 3rd, 2023. Here is a list of the changes:

TEMPORIS

Classes

  • OUGINAK
    • Prey:
      • The transfer of Prey when it dies has been fixed.
  • ECAFLIP
    • Passive:
      • The passive's power gain has been fixed.
  • PANDAWA
    • Passive:
      • The passive's power gain has been fixed.
    • Aperitif Lure:
      • Attraction and pushback have been removed from the spell.
      • The spell now gives the Karchamrak spell infinite range for 1 turn.
    • Stain:
      • Spell range: 1 to 3 → 1 to 3/4/5/6/7, no line of sight
      • Damage suffered penalty: 10% → 20%
      • Casts per turn: 2 → 3
  • HUPPERMAGE
    • The character now remains static when an elemental combination is triggered.
  • MASQUERAIDER
    • At rank 1, the effects of Schizophrenia are properly removed on the following turn.
    • Passive:
      • Pushback damage bonus when inflicting pushback damage: 10/25/50/75/100 → 10/20/35/50/70
  • FOGGERNAUT
    • Passive:
      • Foggernauts' Modsters now start at Evolution I as soon as they are summoned.
  • ELIOTROPE
    • Ultimate:
      • Final damage bonus: 3% → 5%
  • ENUTROF
    • Passive:
      • Power bonus per MP used: 20/30/40/50 → 30/40/50/60
      • Max. stacking 10 → infinite stacking
  • IOP
    • Passive:
      • Close-combat damage bonus: 16% → 18%
  • SRAM
    • Passive:
      • Power bonus while invisible: 50/100/150/175/200 → 50/100/150/200/250
    • Fear:
      • Spell range: 2 to 4/5/6/7/8 → 2 to 5/6/7/8/9
      • The caster now gains MP when turning invisible.

Modster Balancing

  • SCORCHEROO
    • Wombam (level 150):
      • Uses per turn: 1 →2
      • Maximum range: 1 → 2
      • Line of sight: no → yes
      • Straight-line casting: no → yes
    • Lagaroo:
      • Maximum range: 2 / 3 / 4 → 3 / 4 / 5
  • WALLABURN
    • Wombrawl (level 150):
      • Uses per turn: 1 →2
    • Gingeroo:
      • Line of sight: yes → no
  • GUSTIFUL
    • Chillgust:
      • Area of effect: 1-cell empty-center cross → 1-cell square
      • Uses per turn (level 150): 2 → 3
  • SIROCCORN
    • Northwhip:
      • Area of effect: 2-cell straight line → 3-cell straight line
      • Maximum range (level 150): 1 → 2
    • Chillwave:
      • Area of effect: 1-cell empty-center cross → 1-cell square
  • SWEETAPIR
    • Trunk (level 150):
      • AP cost: 3 → 2
    • Tapithrash (level 150):
      • Line of sight: yes → no
    • Greenhorn:
      • Limit per turn per target: 1 → none
      • AP cost (level 150): 2 → 1
  • BETAPIR
    • Tapirouette:
      • Pushback: 1 cell → 2 / 2 / 3 cells
      • The MP steal is no longer improperly able to be dissipated.
    • Trunk-n-Clunk (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
    • Greenbean:
      • Uses per turn (level 150): 2 → 3
      • Limit per turn per target (levels 1 and 60): 1 → none
      • Limit per turn per target (level 150): 1 → 2
      • AP cost (level 150): 2 → 1
  • AMPHIBRUTE
    • Babyshakes:
      • Max. effect stacking: none → 1
      • AP penalty: 1 / 1 / 3 → 2 / 2 / 4
    • Amphusion:
      • Area of effect: 1-cell cross → 1-cell square
      • Max. effect stacking: 3 → 4
  • BOARIOT
    • Boarush (level 150):
      • Uses per turn: 3
  • INSATIABOAR
    • Hogswallop:
      • Max. effect stacking: 1 → 2
      • AP cost (level 150): 3 → 2
      • Uses per turn (level 150): 2 → 3
    • Peccariposte:
      • Uses per turn: 2 → 3
      • Straight-line casting (level 150): no → yes
      • Diagonal-line casting (level 150): no → yes
  • ZEBUFFALO
    • Yakalele:
      • Max. effect stacking (level 150): 1 → 2
      • Maximum range: 1 → 1 / 2 / 3
      • Limit per turn per target: 2 → none
    • Buffalo Gal:
      • Maximum range: 1 → 1 / 2 / 3
      • Straight-line casting: no → yes
      • Uses per turn: 2 → 3
  • BOMBLASTIK
    • Air Horn (level 150):
      • Uses per turn: 2 → 3
    • Smackracket (level 150):
      • Uses per turn: 2 → 3
    • The Modster properly uses the Air Horn and Smackracket spells when not controlled.
  • HARPITFAL
    • Harpyrouette:
      • Uses per turn: 4 → 5
      • Limit per turn per target: 2 → 3
    • Traplixir:
      • AP cost: 3 → 2
      • Duration of effects: 2 turns → 3 turns
      • Agility bonus/penalty (level 60): 100 → 150
      • Bonuses are also applied to the ally who triggers the trap.
    • Flytrap:
      • AP cost: 3 → 2
  • SCULPTUSLOG
    • Colonnade (level 150):
      • Uses per turn: 2 → 3
    • The Modster properly uses the Effigy spell when not controlled.
  • SCULPTUSLAY
    • Marbling:
      • AP cost: 3 → 2
    • Colossavvy:
      • Area of effect: 1-cell empty-center cross → 1-cell square
      • Uses per turn (level 150): 2 → 3
  • DRAGONIHILATE
    • Toxicandle:
      • Limit per turn per target (level 150): 1 → 2
      • Max. effect stacking (level 150): 2 → 3
      • Maximum range: 1 → 2 / 3 / 4
    • Pillage (level 150):
      • AP cost: 4 → 3
    • Circulava (level 150):
      • Uses per turn: 1 → 2
      • The Gravity state is properly forbidden when casting the spell.
  • BULGIBLIND
    • Cross-Eyed:
      • Uses per turn: 3 → 4
      • Limit per turn per target (level 150): 2 → 3
  • VOODOLL
    • Zealotuber:
      • Maximum range: 1 / 2 / 3 → 2 / 3 / 4
      • Intelligence stolen: 30 (40!) / 60 (80!) / 100 (120!) → 40 / 80 / 120
    • Ritual (level 150):
      • Uses per turn: 2 → 3
  • PORKUPAIN
    • Porcupillory:
      • Healing is now equal to spell damage.
    • Earthsecution (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 1 → 2
  • THIKSCALE
    • Tritombstone (level 150):
      • Line of sight: yes → no
  • SPLASKULL
    • Ink Ritual:
      • Base healing has doubled.
    • Ink Bubble:
      • AP cost: 3 → 2
    • Blotting Paper:
      • Healing has doubled.
  • TIGERPUSS
    • Skintycat:
      • AP penalty: 2 / 2 / 4 → 2 / 3 / 6
      • Maximum range: 1 → 3 / 4 / 5
      • Line of sight: no → yes
    • Felinophobia:
      • Minimum range: 2 → 1
  • TEKILARVA
    • Strugglue:
      • Maximum range: 1 → 2 / 3 / 4
  • MAGICED
    • Fraytastic:
      • Maximum range: 2 / 3 / 4 → 4 / 5 / 6
      • Uses per turn (level 150): 2 → 3
  • MINICORN
    • Muskhorn:
      • Maximum range: 2 / 3 / 4 → 3 / 4 / 5
  • MYSTICORN
    • Gorehorn:
      • Maximum range: 3 / 4 / 5 → 4 / 5 / 6
      • Limit per turn per target (level 150): 1 → none
  • SUNFLOWHURT
    • Wallopollen:
      • The effects have doubled.
    • Dispetalay (level 150):
      • Area of effect: 2-cell cross → 3-cell cross
  • MUSCULARD
    • Squatchop (level 150):
      • Uses per turn: 3 → 5
      • Limit per turn per target: 2 → 3
  • SPIRISCRIBE
    • Doodlicious (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
      • Pushback: 2 cells → 3 cells
    • Scribblicious:
      • Uses per turn: 2 → 3
  • PUMAPANTZ
    • Deezypantz:
      • Maximum range: 5 → 5 / 6 / 7
    • Znutzypantz:
      • Uses per turn: 2 → 3
      • Limit per turn per target: none → 2 / 2 / none
      • AP cost (level 150): 4 → 3
    • Pushypantz (level 150):
      • AP cost: 3 → 2
  • ARSTINGIC
    • Toxicity (level 150):
      • Max. effect stacking: 1 → 2
  • PUNCHENSPOOKY
    • Mudfire (level 150):
      • Uses per turn: 1 → 2
    • Polymorpheus:
      • AP cost: 3 → 2
  • MARMORTAR
    • Flight of Fancy:
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
    • Shootout:
      • Cooldown period: 3 → none
      • Uses per turn: 1
  • BOSSZOOKA
    • Bazoocrack:
      • AP cost: 3 → 2
    • Third-Degree Bairn:
      • Uses per turn: 1 → 2
    • Biggie Zooks:
      • Cooldown period: 3 → none
      • Uses per turn: 1
  • PUPPLUSHY
    • Root and Scoot:
      • Duration of the Rooted state: 1 turns → 2 turns
      • Uses per turn (level 150): 1 → 2
      • Limit per turn per target (level 150): none → 1
      • The Rooted state dissipates properly when Pupplushy dies.
    • Ventriloquy:
      • The Rooted state dissipates properly when Pupplushy dies.
  • HAMMERASCAL
    • Hammering:
      • Maximum range: 3 → 3 / 4 / 5
      • The effects have doubled.
    • Mallet:
      • Maximum range: 5 → 5 / 6 / 7
      • Uses per turn (level 150): 3 → 4
      • Limit per turn per target (level 150): 2 → 3
    • Anvil:
      • Maximum range: 5 → 5 / 6 / 7
  • HOODLEADUM
    • Hood:
      • Maximum range: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → none
    • Odd:
      • AP penalty: 2 → 2 / 2 / 3
  • PITBURRY
    • Somersault:
      • AP cost: 3 → 2
  • PRECIPINCER
    • Abbreviation:
      • Minimum range: 3 → 3 / 2 / 1
  • MASCARPINCER
    • Surimix (level 150):
      • Max. effect stacking: 2 → 3
  • PAPALM TREE
    • Corozo (level 150):
      • Line of sight: yes → no
    • Palm Kernel (level 150):
      • Uses per turn: 2 → 3
  • RAYVOLTING
    • Pandebownium (level 150):
      • Uses per turn: 1 → 2
  • DOLMINI
    • Syenite (level 150):
      • Uses per turn: 2 → 3
  • DOLMENHIR 
    • Deadiment:
      • Max. effect stacking: 1 → 2
    • Lignite (level 150):
      • Uses per turn: 2 → 3
  • MOSKINVIGOR
    • Itchcursion:
      • Effects change properly with every rank.
      • Uses per turn (level 150): 3 → 4
      • Limit per turn per target (level 150): 1 → 2
      • Max. effect stacking (level 150): 2 → 3
    • Twairl (level 150):
      • Uses per turn: 2 → 3
      • Limit per turn per target: 1 → 2
    • Overflyght:
      • AP cost: 1 → 2
  • CROWKTAIL
    • Portent:
      • Modifiable range: no → yes
      • Limit per turn per target: 1 → none
      • Uses per turn (level 150): 2 → 3
    • Shadowcrowk:
      • AP cost: 4 → 3
  • CROWSTALMAYZ
    • Omen:
      • AP cost: 3 → 2
      • Modifiable range: no → yes
      • Limit per turn per target: 1 → none
      • Uses per turn (level 150): 2 → 3
    • Corvus (level 150):
      • Uses per turn: 1 → 2
    • Shadowmayz:
      • Modifiable range: no → yes
  • WATCHPUP
    • Dog Pound:
      • AP cost: 4 → 3
  • KOALAXE
    • Marsupibam:
      • AP cost: 3 → 2
    • Megaxe (level 150):
      • Uses per turn: 2 → 3
  • KROOKOALA
    • Marsupick:
      • AP cost: 3 → 2
    • Eukalipstick:
      • Uses per turn: 2 → 3
      • AP cost (level 150): 5 → 4
  • YELLOBOLDER
    • Ouroborock:
      • Effects are properly displayed for the Modster.
      • AP cost (level 150): 4 → 3
      • Cooldown period (level 150): 2 → 1
    • Monolisk:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
    • Serpenstone (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
  • SLACKTURNAL
    • Sleepstalker (level 150):
      • AP cost: 3 → 2
    • Eclipsery:
      • Uses per turn: 2 / 2 / 3 → 3 / 3 / 4
    • Dark Healing:
      • Max. effect stacking: 2 → 3
  • CUSTOMAUS
    • Sweet Voodoo (level 150):
      • Uses per turn: 2 → 3
    • Swishker (level 150):
      • Uses per turn: 2 → 3
  • REDRUSE
    • Sharper Image (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
      • The Modster properly uses its spell when not controlled.
    • Malisheyes (level 150):
      • Cooldown period: 3 → 2
  • FRIZSPARROW
    • Squawk (level 150):
      • Uses per turn: 2 → 3
  • ARMOUROACH
    • Beetlage:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
    • Cockroach (level 150):
      • Uses per turn: 2 → 3
  • REINSCORCHNATE
    • Conscience:
      • Uses per turn: 3 → 5
      • Limit per turn per target: 2 → 4
  • INFERNIGHT
    • Impetuousness:
      • Uses per turn: 2 → 3
      • Limit per turn per target: none → 2 / 2 / none
  • CRUSTALID
    • Isopod (level 150):
      • Limit per turn per target: 2 → none
    • Metamere (level 150):
      • Limit per turn per target: 2 → none
  • CRUSHTACEAN
    • Isopal (level 150):
      • Limit per turn per target: 2 → none
    • Ecdysone (level 150):
      • Limit per turn per target: 2 → none
  • ALFADED
    • Hostamenity (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
    • Blossoming (level 150):
      • AP cost: 4 → 3
  • TRAPTOR
    • Grim Raptor:
      • Maximum range: 3 → 3 / 4 / 5
      • Uses per turn (level 150): 2 → 3
      • Max. effect stacking (level 150): 1 → 2
    • Space Harrier:
      • Max. effect stacking: 1 → none
  • TOADSLIME
    • Woddling:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 1 → 2
  • AMPHIBRUIN
    • Toadswoddling:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 1 → 2
    • Toad Pee (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
  • CROCODANG
    • Go, Croc, Go!:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • LUCIFEAR
    • Incandelicacy:
      • Uses per turn: 2 → 3 / 3 / 4
      • Limit per turn per target: 1 → 2 / 2 / 3
      • Pushback: 2 → 3
    • Beelzebash (level 150):
      • Pushback: 2 / 2 / 4 → 4 / 4 / 6
  • FALCOMBUSTION
    • Flambrilliant:
      • AP cost: 4 → 2
  • SHADYWHALE
    • Cetaceous:
      • Damage on the ring has decreased by 30%.
  • WILDERLILY
    • Rotapush:
      • It is now triggered only upon enemy damage.
  • ARSTINGIC
    • Blorrosion:
      • AP cost: 5 → 4
    • Pesticide:
      • AP cost: 4 → 3
    • Toxicity (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
  • AMPHOROBBER
    • Pitcher Punch:
      • Max. effect stacking: 1 → 2
  • BUNOGGIN
    • Praline:
      • AP cost: 5 → 4
      • Uses per turn: 1 → 2 / 2 / 3
  • LYCANINE
    • Commotion:
      • Uses per turn(level 150): 2 → 3
    • Savagery:
      • Maximum range: 2 / 3 / 4 → 3 / 4 / 5
      • Uses per turn (level 150): 3 → 4
      • Duration of the increased AP cost: 3 turns → 2 turns
  • LONGHARE
    • Skinnysmash:
      • Uses per turn: 1 → 2 / 2 / 3
      • Maximum range: 4 → 4 / 5 / 6
    • Waddlage (level 150):
      • Uses per turn: 2 → 3
      • AP cost: 2 → 1
  • TOBACORPULENT
    • Vampiric Seed (level 150):
      • AP cost: 3 → 2
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
    • Pentaloach:
      • Maximum range (level 150): 1 → 3
      • Additional effect: "For 1 turn, inflicts Neutral damage if the targets suffer Earth damage."
      • Max. effect stacking: none → 1
  • SNORSPARROW
    • The MP bonus applied if Snorsparrow is targeted has been fixed.

Other

  • Modsters from the progression timeline no longer show "beastologist" as a way of obtaining them in the collection.
  • The Spiritite aura is properly sent to the classic servers once the number of tempokens has been reached.
  • Items in the Hell Mina Set are now dropped by Malters as end-of-fight loot.
  • NPC Yobderly Jolene: The number of osatokens given by the NPC after trading Modsters has been rebalanced based on the Modster's rarity.

CLASSIC

Quests

  • In the Welcome to Tenth Grade quest (Vigilante Base), the parched recruit now has 780 to 7,800 Initiative (previously 7,146 to 11,466).
  • Resources obtained at the end of the following quests have been harmonized to match the number of resources obtained through the achievements:
    • Hot 'n' Cold
    • Saving Gus in Private
    • Sylargh's Plans
    • You Want Smooth Skin?
    • The Last Map
    • All Is Not Frost

Other

  • Some resource protectors' drop rates for rare resources hadn't been changed. This has been fixed.
  • Sometimes, inventory items weren't displayed when the play had an item of equipment associated with a livitinem. This has been fixed.
  • The drop rate for orichor in Kerub's Temple in Ecaflipus has increased from 2.4% to 3.6% for consistency with the other dimensions.
  • The icon for Infinite Dream modifiers has been restored in the room details interface.
  • The icon showing where the Imp Village is on the world map is now visible.
  • The Contract Killer challenge no longer targets enemy summons.
  • The tooltip for monster groups now takes into account the experience bonus linked to territory control.
A bug fix was applied during maintenance on October 10, 2023. Here is a list of the changes:

CLASSIC

Quests

  • Transformations and quests requiring transformations have been fixed.
 

Combat

  • Some values in the combat chat were incorrect. This has been fixed.
  • After you disconnected and reconnected in combat in an area with a modifier, the modifier was no longer shown. This has been fixed.
 

Achievements

  • Special achievements for level-200 bosses will now be completed at level 190 like these bosses' other achievements.
  • Royal Pingwin (Special): The Royal Pingwin properly chooses an allied fighter at random rather than the closest one.

Other

  • Dream modifiers were sometimes shown incorrectly or not at all. This has been fixed.
  • Unequipping a harness works properly again.
  • The alliance right "Manage ranks and rights below my own" now works properly.

TEMPORIS

Classes

  • OSAMODAS
    • Ultimate:
      • Fixed a bug that would prevent players from summoning a Modster after a Modster that had been summoned again using the spell died.
  • ROGUE
    • Kickback:
      • Fixed a bug that failed to move the caster closer to an enemy.
    • Kickback & Crossing:
      • These spells now increment a Modster Bomb's Combo by 1 in the area of effect only once per turn.
    • Passive:
      • As soon as a Rogue Modster is summoned, it will be transformed into a Modster Bomb with 0 Combo.
    • Healplosion:
      • Fixed a bug that gave the wrong duration values for effects based on Combo.
  • ENUTROF
    • Ultimate:
      • The Enutrof's ultimate now also removes all MP from all enemies and applies the Gravity state on them for 1 turn.
  • PANDAWA
    • Stain:
      • The spell properly multiplies damage suffered by 20% rather than 10%.
  • HUPPERMAGE
    • Polarity:
      • AP cost: 3 → 2
    • Passive:
      • Fire/Air bonus: CH: 10/20/30/40/50% → CH: 30/40/50/60/70%
      • Water/Air bonus: Dodge bonus → Lock & Dodge bonus: 40/50/60/70/80
      • Earth/Fire bonus: Lock bonus → Fixed Damage bonus: 10/20/30/50/70
      • Earth/Water bonus: Shield bonus 150/160/180/190/200% of level → 200/220/240/260/280%
    • Ultimate:
      • Elemental damage 5/10/15/20 → 15/19/23/27
  • XELOR
    • Haziness:
      • Duration of the Telefrag state: 1 → 2
    • Passive:
      • Xelors' Modsters will now gain more Power on the first successful attempted AP reduction during the current turn.
      • Bonuses linked to AP reduction are now applied to all the caster's Modsters currently on the field.
  • SADIDA
    • Non-Sadida Modsters are no longer improperly transformed into Dolls.
    • Poison Bramble:
      • Uses: 1 → 2 per turn, 1 per target
      • Spell range: 4 to 7/7/8/9/10 → 4 to 7/8/9/10/11
  • FORGELANCE
    • Manydra:
      • Fixed a bug that failed to unbewitch the spell upon suffering ranged damage.
  

Miscellaneous

  • You can now complete alignment quests without them being reset after you disconnect and reconnect.
  • The Giant Kralove can no longer be carried/transposed or pushed.
  • The Kroma Elemortishin, Javox, Parajink, Hammerascal, and Splaskull Hunter achievements have been removed.
  • Capturing nets have been added to the Agent Jonsey NPC.
  • Mysticorn now grants the right number of osatokens with Yobderly Jolene.
  • The Fuyutora and the Big Wave emote will no longer be available from Robling Bling.
  • Kroma Furoar now has the right look on Sakai.
  • Hydragon now has the right look when appearing in combat.
  • The Legitimate Self-Defence challenge has been removed.
  • The Nomad challenge has been added.
  

Modster Balancing

  • MODSTERS
    • Kroma Croquette:
      • The spell can no longer be used if the Modster to capture has been killed.
    • Control level:
      • The control level of each Modster is now stated in the effects of each summoning spell.
      • The Modster's level in the inventory now matches its control level (be aware that you don't need to be at the Modster's level to use and equip it).
    • Wild Modsters: 
      • Wild Modsters properly use the spell ranks associated with their level.
      • Wild Modsters in the progression timeline properly use the maximum ranks for their spells in all cases.
  • ALFADED
    • Blossoming:
      • The effects are correctly applied on a critical hit at all ranks.
      • Straight-line casting (level 150): yes → no
    • Pollination (level 150):
      • Cooldown period: 3 → 2
  • BUGBEAR
    • Honeyslugger (level 150):
      • Uses per turn: 2 → 3
      • Limit per turn per target: 1 → 2
    • Ursine:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
      • Limit per turn per target (level 150): 1 → 2
  • DIREBEAR
    • Apicurious (level 150):
      • AP cost: 5 → 4
      • Limit per turn per target: 1 → none
    • Ursus (level 150):
      • Uses per turn: 2 → 3
      • Limit per turn per target: 1 → none
  • TUNGTASTIK
    • Suckup:
      • Maximum range: 5 → 5 / 6 / 7
      • Limit per turn per target (level 150): 2 → none
    • Absolutely Astungding (level 150):
      • Limit per turn per target: 1 → none
  • BONYSAUR
    • Jaw (level 150):
      • Uses per turn: 2 → 3
    • Extinction:
      • Maximum range: 2 → 4 / 5 / 6
      • AP cost: 3 → 2
      • Limit per turn per target: 2 → none
    • Cretaceous:
      • Maximum range: 5 → 5 / 6 / 7
  • PUMPOIZIN
    • Underwatering (level 150):
      • Uses per turn: 1 → 2
    • Pesticide (level 150):
      • Uses per turn: 2 → 3
    • Myopumpkin:
      • Duration of effects: 2 turns → 3 turns
  • PUMPOXIN
    • Biocide:
      • Uses per turn: 2 → 3
    • Down and Drought:
      • AP cost: 4 → 3
      • Uses per turn: 1 → 1 / 2 / 3
    • Potenpumpkin:
      • Maximum range: 7 → 7 / 8 / 9
      • Duration of effects: 2 turns → 3 turns
  • STINGCLOPS
    • Sweat Rash:
      • AP cost: 4 → 3
    • Eczemace (level 150):
      • Limit per turn per target: 2 → none
    • Histamine:
      • Uses per turn: 2 → 2 / 3 / 4
  • EVOKITZ
    • Pirouette:
      • Cooldown period: 2 → 1
    • Neutrality:
      • Uses per turn: 4 → 4 / 5 / 6
      • Limit per turn per target: 3 → 3 / 4 / 5
  • SPARKITZ
    • Twirlferno:
      • Cooldown period: 2 → 1
    • Sparkurtsy:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • WINDIKITZ
    • Twirlwind:
      • Cooldown period: 2 → 1
    • Velocity:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • EARTHAKITZ
    • Twirldirt:
      • Cooldown period: 2 → 1
    • Earthitude:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • NAUTIKITZ
    • Twirlpool:
      • Cooldown period: 2 → 1
    • Humidity:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • CACTASSIN
    • Jutsuper:
      • Uses per turn: 2 → 3
      • Line of sight (level 150): yes → no
    • Nindo (level 150):
      • Uses per turn: 2 → 4
      • Limit per turn per target: 2 → 3
    • Trapster:
      • AP cost: 3 → 2
      • Uses per turn: 1 → 1 / 2 / 3
  • BRAWLEQUIN
    • Smashquerade:
      • AP cost: 3 → 2
      • Uses per turn: 3 → 4 / 5 / 6
      • Limit per turn per target: 2 → 3 / 4 / none
    • Lachrymosis (level 150):
      • Cooldown period: 1 → none
      • Uses per turn: 2
    • Wail and Weep (level 150):
      • Cooldown period: 3 → 2
  • DRACOSHELL
    • Cracklage (level 150):
      • Uses per turn: 2 → 3
    • Dracolonic:
      • Uses per turn: 1 → 2 / 2 / 3
  • DRACOLOUR
    • Crackly Tackle:
      • Uses per turn: 2 → 3
    • Dracrocus:
      • Uses per turn: 1 → 2
  • BUMPIKORN
    • Bumpkin:
      • AP cost: 4 → 3
      • Max. effect stacking: 1 → 2
      • Limit per turn per target (level 150): 2 → none
    • Stay a Spell:
      • Cooldown period: 3 → 2
    • Fuzzy Flock:
      • Uses per turn: 1 → 1 / 2 / 3
      • Max. effect stacking: 1 → 1 / 2 / 3
  • STEMACE
    • Beating:
      • Max. effect stacking: 1 → 2 / 2 / 3
      • Limit per turn per target (level 150): 2 → none
    • Spinion:
      • AP cost: 4 → 3
    • Traprickle:
      • Duration of the glyph: 1 → 2
  • BAGGATEEF
    • Tooth for a Tooth:
      • Cooldown period: 3 → 2
      • Overall cooldown period: 3 → none
    • Descaling:
      • Uses per turn: 1 → 2
  • CRUSTANKCEAN
    • Bisque:
      • Maximum range: 5 → 5 / 6 / 7
      • Line of sight: yes → no
      • Modifiable range (level 150): no → yes
      • Uses per turn (level 150): 3 → 4
    • Crabilge (level 150):
      • Cooldown period: 2 → 1
    • Octopal:
      • Cooldown period: 2 → none
      • Overall cooldown period: 2 → none
      • Uses per turn: 1 / 1 / 2
      • Maximum range: 4 → 4 / 5 / 6
  • MELOMASK
    • Masquerage:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
    • Pranked:
      • AP cost: 4 → 3
      • Now steals health from enemies only.
  • GHOULDOG
    • Bloodhound:
      • Uses per turn: 2 → 3 / 3 / 4
      • Maximum range: 7 → 7 / 8 / 9
    • Snort (level 150):
      • Uses per turn: 2 → 3
    • Muttz:
      • Maximum range: 1 → 3 / 4 / 5
      • Uses per turn (level 150): 2 → 3
  • BULLACLAVA
    • Bark (level 150):
      • Uses per turn: 1 → 2
    • Mangy Mutt:
      • Maximum range: 1 → 4 / 5 / 6
      • Straight-line casting (level 150): yes → no
      • Diagonal casting (level 150): yes → no
      • Uses per turn: 2 → 3 / 3 / 4
    • The Final Bloodhound:
      • AP cost: 4 → 3
      • Uses per turn (level 150): 2 → 3
  • POISONEON
    • Whistlethal:
      • Limit per turn per target (level 150): 2 → none
      • AP cost: 3 → 2
    • Phospector (level 150):
      • Uses per turn: 1 → 2
  • MYXOMATE
    • Warren:
      • AP cost: 3 → 2
    • Myxalittle:
      • Limit per turn per target: 2 → none
      • Maximum range: 5 → 5 / 6 / 7
    • Rabbit Stew:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • MYXOMASSIVE
    • Warring Warren:
      • AP cost: 3 → 2
      • Cooldown period: 1 → none
      • Uses per turn: 1 / 2 / 3
    • Myxalot:
      • Limit per turn per target: 2 → none
      • Maximum range: 5 → 6 / 7 / 8
      • Uses per turn (level 150): 2 → 3
    • Rabbit Shake:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • SAFARIDICULE
    • Pawpads (level 150):
      • AP cost: 4 → 3
      • Limit per turn per target: 2 → none
    • Scoundroar:
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
  • WHACODILE
    • Crocholer:
      • AP cost: 4 → 4 / 3 / 2
    • Crocoshell:
      • Uses per turn: 1 → 2
      • AP cost (level 150): 5 → 4
      • Max. effect stacking: 1 → 2
    • Lacrossed:
      • Maximum range: 6 → 6 / 7 / 8
      • Diagonal casting (level 150): no → yes
  • DAGNAMITIGER
    • Furibund:
      • AP cost: 4 → 3
      • Uses per turn: 3 → 4
      • Limit per turn per target (level 150): 2 → 3
    • Muzzling:
      • Max. effect stacking: 1 → 2
    • Howling:
      • Max. effect stacking: none → 1
  • WILDERLILY
    • Water Lily:
      • Maximum range: 10 → 10 / 11 / 12
      • Limit per turn per target (level 150): 2 → 3
      • Diagonal casting (level 150): no → yes
    • Swarmalily:
      • Maximum range: 7 → 7 / 8 / 9
      • Cooldown period: 3 → 2
  • BALDOBOSS
    • Vizirout:
      • AP cost: 5 → 4
      • Uses per turn (level 150): 2 → 3
    • Atrichia:
      • Maximum range: 4 / 5 / 6 → 6 / 7 / 8
    • Wig Out:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • PONGCAT
    • Whipshield:
      • Cooldown period: 3 → 2
    • Stank:
      • Limit per turn per target: 1 → none
      • Uses per turn: 2 → 3
    • Pong (level 150):
      • Limit per turn per target: 2 → none
  • ANGELFIEND
    • Paradystopia:
      • AP cost: 4 → 3
      • Uses per turn: 2 → 2 / 3 / 4
    • Mortal Sin:
      • AP cost: 4 → 2
    • Doxology:
      • Uses per turn: no limit → 2 / 3 / 4
      • Limit per turn per target: none → 1 / 1 / 2
      • Max. effect stacking (level 150): 1 → 2
  • DEMONGEL
    • Serafamished:
      • Uses per turn: 1 → 1 / 2 / 3
      • AP cost: 3 → 2
      • Maximum range: 3 / 4 / 5 → 4 / 5 / 6
      • Teleportation now works properly for the closest ally to Demongel.
    • Mercy:
      • AP cost: 5 → 4
      • Max. effect stacking (level 150): 1 → 2
    • Redemption:
      • Uses per turn: 2 → 2 / 3 / 4
      • Limit per turn per target (level 150): 1 → 2
      • Max. effect stacking (level 150): 1 → 2
  • CYBEAR
    • Androidevour:
      • Limit per turn per target: 1 → 1 / 2 / none
    • Biomechanism (level 150):
      • Uses per turn: 1 → 2
    • Cybernetic:
      • Cooldown period: 5 / 4 / 3 → 4 / 3 / 2
  • MOLIGATOR
    • Echoloc (level 150):
      • Uses per turn: 2 → 3
    • Gharial:
      • AP cost: 3 → 2
      • Uses per turn: 3 → 4
      • Limit per turn per target (level 150): 2 → 3
  • TIGERPUSS
    • Felinophobia:
      • Cooldown period: 2 → 1 / 1 / none
      • Uses per turn (level 150): 2
      • Limit per turn per target (level 150): 1
    • Skintycat:
      • Maximum range: 3 / 4 / 5 → 5 / 6 / 7
      • Limit per turn per target (level 150): 3 → none
      • Max. effect stacking: 1 → 2 / 2 / 3
      • AP penalty: 2 / 3 / 6 → 2 / 3 / 4
  • KOKORDIAL
    • Cocorrective:
      • Cooldown period: 2 / 2 / 1 → 1 / 1 / none
      • Uses per turn (level 150): 2
      • Limit per turn per target (level 150): 1
    • Pinacolasso:
      • Limit per turn per target (level 150): 2 → none
  • PRECIPINCER
    • Abbreviation (level 150):
      • Max. effect stacking: 1 → 2
      • Limit per turn per target: 1 → 2
    • Pincefroth (level 150):
      • Limit per turn per target: 2 → none
      • Max. effect stacking: 1 → 2
    • Pinching:
      • Limit per turn per target: 1 → 2 / 2 / none
      • Max. effect stacking: 1 → 2
  • MASCARPINCER
    • Brachyura:
      • Max. effect stacking: 1 → 2
      • AP cost (level 150): 3 → 2
    • Crabs of Steel:
      • Minimum range: 1 → 0
      • AP cost (level 150): 4 → 3
    • Surimix (level 150):
      • Limit per turn per target: 2 → 3
  • PAPALM TREE
    • Corozo:
      • Max. effect stacking: 1 → 2
      • Duration of the poison upon pushback damage: 1 turn → 2 turns
    • Electrunk:
      • AP cost: 3 → 2
      • Limit per turn per target (level 150): 2 → none
  • RAYVOLTING
    • Electrode (level 150):
      • Limit per turn per target: 2 → none
      • Max. effect stacking: 1 → 2
    • Pandebownium:
      • Uses per turn: 1 / 1 / 2 → 2 / 2 / 3
  • RODENTUMBLE
    • Panache:
      • Max. effect stacking: 1 → 2 / 2 / 3
      • Limit per turn per target (level 150): 2 → none
    • Bloodstacorn:
      • Uses per turn: 2 → 3
    • Skrat:
      • Uses per turn: 1 → 2
      • Max. effect stacking (level 150): 1 → 2
  • DOLMINI
    • Sediment:
      • Max. effect stacking: 1 → 2
      • Line of sight (level 150): yes → no
  • DOLMENHIR
    • Deadiment:
      • Max. effect stacking: 2 → 3
      • Limit per turn per target: 2 → none
      • Line of sight (level 150): yes → no
  • MOLLUSTAR
    • Astrologroom (level 150):
      • Uses per turn: 2 → 3
    • Geyser:
      • AP cost: 3 → 2
      • Uses per turn (level 150): 2 → 3
    • Sea Star:
      • Max. effect stacking: 1 → 2 / 2 / 3
      • Uses per turn (level 150): 2 → 3
      • AP cost (level 150): 4 → 3
  • AMPHOROBBER
    • Pitcher Punch:
      • AP cost: 3 → 2
      • Limit per turn per target (level 150): 3 → none
  • MOSKINVIGOR
    • Itchcursion:
      • Duration of the poison: 2 turns → 4 turns
      • Max. effect stacking: 2 / 2 / 3 → 3 / 3 / 4
  • ULTRABBIT
    • Nucleotic:
      • Limit per turn per target (level 150): 2 → none
      • Max. effect stacking: 5 → 10
    • Mutenzyme (level 150):
      • Limit per turn per target: 2 → none
  • CYCLOPUNCH
    • Cyborgclops (level 150):
      • Cooldown period: 1 → none
      • Uses per turn: 2
    • Cut-Throat:
      • Limit per turn per target: 2 → none
      • Line of sight (level 150): yes → no
      • Max. effect stacking: 1 → 2
  • PUPPLUSHY
    • Cuddleflood (level 150):
      • Cooldown period: 1 → none
      • Uses per turn: 2
    • Ventriloquy (level 150):
      • Limit per turn per target: 2 → none
  • FLEXIBENT
    • Sheet:
      • Uses per turn: 2 → 3
      • Limit per turn per target: 2 / 2 / none
      • No longer inflicts damage on allies.
    • Paperwork:
      • Cooldown period (level 150): 1 → none
      • Uses per turn (level 150): 2
      • Max. effect stacking: none → 1
  • DECREPTIBENT
    • Stripping:
      • Uses per turn: 2 → 3
      • Limit per turn per target: 2 / 2 / none
    • Paperwork:
      • Cooldown period (level 150): 1 → none
      • Uses per turn (level 150): 2
  • BEAKIDDO
    • Pariah (level 150):
      • Uses per turn: 1 → 2
    • Brood: 
      • AP cost: 4 → 3
      • Maximum range: 8 → 8 / 9 / 10
      • Uses per turn (level 150): 2 → 3
    • Crest (level 150):
      • Limit per turn per target: 1 → none
  • FALCOMBUSTION
    • Shred Hot:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • SNEERFELLA
    • Playacting:
      • Limit per turn per target: 1 → none
      • Maximum range: 2 → 2 / 3 / 4
    • Simperrific:
      • Maximum range: 3 → 3 / 4 / 5
  • FUROAR
    • Watchdog:
      • AP cost: 3 → 2
      • Limit per turn per target (level 150): 2 → none
    • Bark:
      • Cooldown period: 4 → 2
      • MP bonus: 2 → 2 / 3 / 4
    • Mouthful:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
  • UNPUPILLUS
    • Pupil:
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 2 / 3 / none
    • Macula (level 150):
      • Limit per turn per target: 1 → none
    • Paralysion:
      • AP cost: 3 → 2
      • Duration of the Range penalty: 1 turn → 2 turns
  • PLUMPUPIL
    • Sudden Dilation:
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 2 / 3 / none
    • Eyespot (level 150):
      • Limit per turn per target: 1 → none
    • Paralyris:
      • AP cost: 3 → 2
      • Duration of the Range bonus and penalty: 1 turn → 2 turns
  • HYDRAGON
    • Hydragonihilate:
      • Maximum effect stacking is correctly 2.
    • Hydrage:
      • AP cost: 3 → 2
      • Uses per turn (level 150): 2 → 3
      • Limit per turn per target (level 150): 1 → 2
    • Hydrally:
      • Duration of the glyph: 1 turn → 2 turns
  • VULGARUNE
    • Graceless Glyph:
      • AP cost: 5 → 4
      • Max. effect stacking: 1 → 2
    • Huron:
      • AP cost: 3 → 2
      • Uses per turn: 3 → 2 / 3 / 4
      • Limit per turn per target: 2 → none
    • Layabout:
      • Maximum range: 5 / 6 / 7 → 7 / 8 / 9
      • Limit per turn per target: 1 → none
      • Attraction and pushback: 4 / 5 / 6 cells → 6 / 7 / 8 cells
  • REPTONGUE
    • Aspick (level 150):
      • AP cost: 3 → 2
      • Straight-line casting: no → yes
    • Cobrage (level 150):
      • AP cost: 4 → 3
      • Diagonal casting: no → yes
  • THIEFIERY
    • Inferno:
      • Uses per turn: 1 → 2
    • Fuel:
      • Limit per turn per target: 2 → none
      • Uses per turn (level 150): 3 → 4
  • BOMBARMY
    • Conflagration:
      • Uses per turn: 1 → 2
    • Combustishot:
      • Limit per turn per target: 2 → none
      • Uses per turn (level 150): 3 → 4
    • Defragmentation:
      • Damage is reflected at enemies only.
  • INFERNIGHT
    • Pandemonia (level 150):
      • Straight-line and diagonal casting: no → yes
  • THIKSCALE
    • Thikshard (level 150):
      • Uses per turn: 2 → 3
    • Tritombstone:
      • AP cost: 3 → 2
      • Limit per turn per target (level 150): 2 → none
    • Salamandelirious (level 150):
      • Uses per turn: 2 → 3
  • PUMAPANTZ
    • Deezypantz:
      • Damage per AP used: 1 / 1 / 4 → 2 / 4 / 8
  • BULGIBLIND
    • Dioptre (level 150):
      • Uses per turn: 2 → 3
    • Burlyblink:
      • AP cost: 3 → 2
      • Cooldown period (level 150): 4 → 3
  • TARANTUMACALLIT
    • Venombite:
      • Limit per turn per target: 1 → 2
      • Diagonal casting (level 150): no → yes
    • Poisonbite:
      • Limit per turn per target: 1 → 2
      • Straight-line casting (level 150): no → yes
  • TARANTHRAX
    • Venomsting:
      • Limit per turn per target: 1 → 2
      • Straight-line casting (level 150): no → yes
      • AP cost (level 150): 3 → 2
    • Poisonsting:
      • Limit per turn per target: 1 → 2
      • Diagonal casting (level 150): no → yes
      • AP cost (level 150): 3 → 2
    • Chelicerae:
      • AP cost: 5 → 4
  • HARPITFAL
    • Traplixir:
      • Max. effect stacking: 1 → 2
      • Agility bonus and penalty: 50 / 150 / 300 → 40 / 120 / 250
      • Duration of effects: 3 turns → 4 turns
      • Uses per turn (level 150): 1 → 2
  • SUNFLOWHURT
    • Circhealate (level 150):
      • Uses per turn: 2 → 3
    • Dispetalay (level 150):
      • Uses per turn: 2 → 3
  • MUSCULARD
    • Squatchop:
      • Uses per turn: 3 / 3 / 5 → 3 / 4 / 5
      • Limit per turn per target: 2 / 2 / 3 → 2 / 3 / 4
    • Salt Rub (level 150):
      • Uses per turn: 3 → 4
      • Limit per turn per target: 2 → 3
      • Maximum range: 1 → 2
  • SHADYWHALE
    • Blowhole (level 150):
      • Limit per turn per target: 2 → none
  • SIROCCORN
    • Northwhip:
      • Maximum range: 1 / 1 / 2 → 1 / 2 / 3
      • Uses per turn (level 150): 2 → 3
    • Turblozoom:
      • Limit per turn per target: 1 → none
    • Chillwave: 
      • AP cost (level 150): 4 → 3
  • TUMBLEGUME:
    • Wotka (level 150):
      • Uses per turn: 2 → 3
  • PARAJINK
    • Symbiote:
      • Max. effect stacking: 1 → 2
    • Nematode (level 150):
      • Uses per turn: 2 → 3
  • GUSTIFUL
    • Northwind (level 150):
      • Limit per turn per target: 2 → none
  • AMPHIBRUTE
    • Babyshakes:
      • Reflection: 50% / 75% / 100% → 100%
      • Max. effect stacking: 1 → 2
  • ARMOUROACH
    • Cockroach:
      • Max. effect stacking: 1 → 2
    • Beetlage:
      • Max. effect stacking: 1 → 2
  • TEKILARVA
    • Mucus:
      • AP cost (levels 60 and 150): 3 → 2
      • Limit per turn per target (level 150): 2 → none
    • Strugglue:
      • Maximum range: 2 / 3 / 4 → 4 / 5 / 6
      • Limit per turn per target (level 150): 2 → none
      • Max. effect stacking (level 150): 2 → 3
  • DRAGONIHILATE
    • Circulava (level 150):
      • AP cost: 3 → 2
      • Max. effect stacking: 1 → 2
  • VOODOLL
    • Ritual:
      • AP cost: 4 → 3
    • Lucky Charm (level 150):
      • Maximum range: 1 → 2
    • Zealotuber (level 150):
      • Limit per turn per target: 2 → none
  • SWEETAPIR
    • Trunk (level 150):
      • Line of sight: yes → no
      • Limit per turn per target (level 150): 2 → none
    • Tapithrash (level 150):
      • Uses per turn: 2 → 3
  • BETAPIR
    • Tapirouette:
      • AP cost: 4 → 3
      • Uses per turn (levels 1 and 60): 2 → 3
      • Limit per turn per target (levels 1 and 60): none → 2
      • Line of sight (level 150): yes → no
    • Trunk-n-Clunk (level 150):
      • Line of sight: yes → no
  • TRAPTOR
    • Grim Raptor:
      • Max. effect stacking: 1 / 1 / 2 → none
    • Seize:
      • AP cost: 3 → 2
      • Maximum range: 1 → 1 / 2 / 3
      • Limit per turn per target (level 150): 2 → none
      • Max. effect stacking: 1 → none
    • Space Harrier:
      • Uses per turn: 1 / 1 / 2 → 2 / 2 / 3
      • The end-of-turn effect is properly visible in the target's effects.
  • CHINTSEY
    • Skirmix:
      • Fire damage based on Chintsey's HP: 30% / 30% / 60% → 30% / 40% / 70%
    • Zarafage:
      • AP cost: 3 → 2
    • Burnwave:
      • Maximum range: 2 → 2 / 3 / 4
      • AP cost: 4 → 3
  • TENTARPON
    • Tentaxation:
      • Limit per turn per target: 1 → none
      • Uses per turn (level 150): 2 → 3
      • Erosion penalty: 10% / 15% / 20% → 15% / 20% / 30%
      • Maximum range: 2 / 3 / 4 → 4 / 5 / 6
    • Tentaclobber:
      • Maximum range: 5 → 5 / 6 / 7
      • Water damage based on the target's eroded HP: 10 (15!) / 15 (20!) / 20 (25!) → 20 (25!) / 25 (30!) / 35 (40!)
    • Tentaspray:
      • Maximum range: 5 → 5 / 6 / 7
  • CUSTOMAUS
    • Sweet Voodoo:
      • AP cost: 4 → 3
    • Swishker:
      • AP cost: 3 → 2
      • Minimum range: 1 → 0
  • CLAWMARTEN
    • Ferretiser (level 150):
      • Straight-line and diagonal casting: no → yes
    • Clawflagration (level 150):
      • Straight-line and diagonal casting: no → yes
    • Ferociclaw:
      • AP cost: 5 → 4
  • BROOMBA
    • Salsa Slap (level 150):
      • Cooldown period: 2 → none
      • Uses per turn: 1
    • Brusha-Cha-Cha:
      • Uses per turn (levels 60 and 150): 2 → 3
      • AP cost (level 150): 3 → 2
    • Dusting Off:
      • AP cost (levels 60 and 150): 4 → 3
      • Limit per turn per target (level 150): 2 → none
  • SPLASKULL
    • Ink Ritual:
      • Uses per turn: 3 → 3 / 4 / 5
      • Limit per turn per target: 2 → 2 / 3 / 4
      • Max. effect stacking (level 150): 1 → 2
  • LOBSQUID
    • Tentahaul (level 150):
      • Uses per turn: 2 → 3
    • Sploshtopus (level 150):
      • Uses per turn: 1 → 2
    • Sucker (level 150):
      • Cooldown period: 3 → 2
  • VAMPTOPUS
    • Octopod (level 150):
      • Limit per turn per target: 2 → none
    • Suckerpus (level 150):
      • Uses per turn: 1 → 2
    • Calamunchy (level 150):
      • Cooldown period: 3 → 2
  • PORKUPAIN
    • Porcupillory:
      • AP cost (level 150): 4 → 3
      • Uses per turn: 2 → 3
    • Earthsecution (level 150):
      • Straight-line casting: yes → no
  • PITBURRY
    • Plot:
      • Uses per turn: 1 → 1 / 2 / 3
      • Max. effect stacking: 1 → 1 / 2 / 3
    • Somersault (level 150):
      • Uses per turn: 2 → 3
  • LUCIFEAR
    • Beelzebash:
      • AP cost (level 150): 5 → 4
      • Pushback: 4 / 4 / 6 → 6 / 8 / 10
  • PUNCHENSPOOKY
    • Polymorpheus (level 150):
      • Limit per turn per target: 2 → none
    • Mudfire:
      • Max. effect stacking: 1 → 2
    • Chimerage:
      • Uses per turn: 1 → 2
      • AP cost (level 150): 4 → 3
  • LYCANINE
    • Savagery:
      • Duration of the increased AP cost: 2 turns → 1 turn
      • Duration of the damage bonus: 3 turns → 2 turns
  • BUFSHROOM
    • Zygomycosis (level 150):
      • AP cost: 4 → 3
  • TUFSHROOM
    • Zygomytufness:
      • Limit per turn per target: 2 → none
      • AP cost (level 150): 4 → 3
  • REINSCORCHNATE
    • Conscience:
      • Max. effect stacking: 1 → 1 / 2 / 3
  • CRUSTALID
    • Bisque:
      • Cooldown period: 3 → 2
      • Duration of effects: 2 turns → 1 turn
  • CRUSHTACEAN
    • Bombisque:
      • Cooldown period: 3 → 2
A bug fix was applied during maintenance on October 17, 2023. Here is a list of the changes:

CLASSIC

Other

  • The character no longer visually disappears when the player exits the Haven Bag customization menu.
  • The Sram common spells that were disabled have been restored. You can read more details in this forum post.
  • The quit icon for a paddock might incorrectly show after a server restart. This issue has now been fixed.

TEMPORIS

Classes

  • MASQUERAIDER
    • Masks correctly apply their effects to allied modsters (excluding Masqueraider modsters) around the caster.

Miscellaneous

  • Ultimate Croquette:
    • When an Ultimate Croquette is consumed, the spells from Mysterious, Enchanting, Captivating, Prestigious and Extraordinary Croquettes can no longer be used while it is active.
    • With the Kroma Croquette, the spell can still be used, and the Kroma modster is correctly acquired at the end of the fight.
  • The NPC Agent Jonsey now sells a Scout Potion and Sentinel Potion.
  • "Beastologists' Paradise" quest: The dialog with Beldarion now works properly.
  • The "Subdued Shades" achievement now validates properly.
  • The "Champion of Champions" achievement now validates properly.
  • The level at 2,050 Tempokens will display the correct value in the timeline.
A bug fix was applied during maintenance on October 24, 2023. Here is a list of the changes:

CLASSIC

Al Howin

  • This zone is now accessible.
  • Malice:
    • The damage preview issues have been fixed.
    • When damage is inflicted on an ally, there will always be another ally who loses the Invulnerable state and another who gains the state.

Achievements/Challenges

  • Batofu (Special): Killing a monster without being in line makes the challenge fail.
  • Moowolf (Special): Finishing off an enemy with a 4th attack makes the challenge fail.
  • Kanigrula (Special): Finishing off a monster with a single ranged attack properly makes the challenge fail.
  • Golden Scarabugly (Special): Finishing off an enemy summon in one attack makes the challenge fail.
  • Lady of the Water Nagate (Special): Finishing off a Cucumbomb in a single attack makes the challenge fail.
  • Kwakwa (Special): Finishing off a monster with pushback damage makes the challenge fail.
  • Hanshi and Shihan (Special): Finishing off a disciple of Wukin at long range or a disciple of Wukang in close combat makes the challenge fail.
  • Batofu (Special): The challenge no longer fails if a monster is attacked more than 10 times.
  • Mantiscore (Special): Killing Mantiscore at long range causes the challenge to fail.
  • Challenge "Memory of an Element": The challenge properly fails if the conditions aren't met when a monster dies.
  • Challenge "Close Combat": The challenge properly fails if a monster is finished off with a single ranged attack.
  • Challenge "Fighting Blind": Finishing off a Jiangshi-Nobi in close combat without having attacked this enemy from long range at least once will make the challenge fail.

TEMPORIS

Classes

  • FORGELANCE
    • The Forgelance's passive is deactivated against Vigichests in Treasure Hunts.

Modsters

  • Kroma Reinscorchnate:
    • Fixed a bug that made it impossible to shield invisible allies.
  • Mutabbit, Ultrabbit, and Hydragon:
    • After being resurrected, the modsters keep their passive.
  • Hydragon:
    • Hydraid: Effect stacking is no longer incorrectly capped.

Miscellaneous

  • Profess Oroaksam:
    • The modsters now attack properly.
  • Sta Nokeo: 
    • The Sweetapir consumable properly gives Sweetapir on Temporis as well as the classic servers.
    • The Gustiful ceremonial pet now has the right condition of purchase.
  • Agent Jonsey:
    • This NPC sells the Forgelance Elixir.
A bug fix was applied during maintenance on October 31st, 2023. Here is a list of the changes:

CLASSIC

Classes

  • SRAM:
    • The Sram's Double/Plotter now has the correct Vitality when summoned.

Quests

  • "Crobak on a Wire" quest battle:
    • Ancestral Crobak:
      • Destabilising Cry: Removes all bewitchments → Removes 1 turn of bewitchment
      • Tear to Shreds: Spell's damage has decreased
      • Passive (Ancestral Crobakassault):
        • Effects are applied immediately instead of at start of the Crobaks' turn
        • 5-Crobak effects: bonus – 20% final damage, 20% CH, and 2 MP
        • 5-Crobak effects: bonus – 10% final damage, 10% CH, and 2 MP
        • 5-Crobak effects: bonus – 10% CH
        • 5-Crobak effects: penalty – 10% final damage, 10% CH, and 1 MP
        • 5-Crobak effects: penalty – 20% final damage, 20% CH, and 2 MP

Miscellaneous

  • The issues with associating/dissociating livitinems are now fixed.

TEMPORIS

Miscellaneous

  • Keys for the following dungeons have been added to the list of keys dropped by monsters: Sylvan Refuge, Bitter-Hammers' Stronghold, and Chamber of Evils.
A bug fix was applied during maintenance on November 7, 2023. Here is a list of the changes:

CLASSIC

Miscellaneous

  • In some cases, the connection to the game would slow down after a character was selected. This issue has now been fixed.
  • Prisms will resume their normal state after the pacifier crystal period has ended.
A bug fix was applied during maintenance on November 14, 2023. Here is a list of the changes:

CLASSIC

Combat

  • Any effects upon receiving or trying to inflict close-combat damage are properly triggered if the target in question attacks itself.
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