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Class Improvement - Eniripsa

By [Ankama]DOFUS - ADMIN - February 20, 2019, 17:57:36

This topic is intended to gather your ideas and suggestions on improvements to the Eniripsa class.
Please, keep in mind that class balancing focuses on both PvP and PvM at once.

Ankama intervention 2

Overall, you think that Eniripsas as a class are easy to play, fun, and viable in PvE but not in PvP. The fire path stood out in that you do not find it particularly fun, as did the water path that is seen as too weak in fights against other players.
The earth element is seen as too weak in both game modes.

In the forums:
Many of you questioned the damage this class must do and commented on the difficulty surviving during quests with solo combats.

See message in context
Reactions 22
Score : 439

Please make it the best healing class as it used to (and should) be. It is not necessary to boost it. It is necessary to nerf all other healing spells, that other classes have.

5 -6
Score : 561

I like eni as she is, but its sad that she can heal only from int.. She needs more healing way to let eni use other element.
also ankama killed dmg - heal method sad they nerf it to hard, in bad way. IT could be 75% of dmg will.revers to heal but still counting beffore target res 

1 -2
Score : 1789

Well, they could have increased healing allies with Chance and Agi spells but just less on the caster. This was the reason why it got nerfed. The eni did too much dmg while also self-healing insane amounts. Would be good if it did more healing on allies but not for the caster.

1 0
Score : 41

I like Damager Eniripsa (earth) but not being able to move enemys with Frightening Word is so frustrating. What about doing one of it's earth spells atracct enemys like Iop does with Gattering? and also changing the Frightening's Word variant from place or doing Agonising Word self-targeteable. I mean, being a short range damager and having to harm yourselve in a close combat is not funny. This changes would make the Earth-gameplay more interesting.

Also, Defensive Word doesn't feels like being woth: it's too much erosion for a worthless spell comparated with Furious Word and, Brutal Word is not interesting to use. 


3 0
Score : 5966

Enis need controllable Coney. Incredibly important in end game content. Its AI is disgusting and it dies in 1-2 turns. 

I'd prefer if Enis had more tactical options. They're a bit too simple and inflexible as they are, in my opinion. They can hit stuff and heal stuff, but don't have much in terms of positioning or mobility. Rallying word was a nice addition with Coney, but Coney hardly survives. I'd like for all classes to have options for more advanced players really.

8 0
Score : 112

Coney will almost always try to go through my elio's portal to heal a further away character and end up blocking the portal, like everytime.  

5 0
Score : 979

The Alternative Spell to Friendship Word (Affectionate Word) sucks so hard and Needs to be reworked or compleatly replaced.

It would be cool to see the earth build with some sort of help, even just moving around the alternative variants so you don’t have to give up necessary support spells for an attack. It also really sucks that the vile that is supposed to be helping you heal does damage to you and your team.

Lastly maybe instead of more healing, we can get spells that help reduce erosion? Or temporary vit boosts? Damage sustained? Also a bit of field manipulation wouldn’t hurt.

2 0
Score : 5966

I love the ideas for more supportive options besides healing. I honestly wish they wouldn't have added a 4th element and would have instead used that space for more support options.

4 -1

The accompanying graphic allows us to view the results of this first survey for the Eniripsa class.

  • Dommages - Damage
  • Survie (soin, protection, et tanking) - Survival (healing, protection, and tanking)
  • Amélioration - Improvements
  • Placement - Placement
  • Entrave - Debuffer
  • Vision actuelle - Current vision
  • Vision idéale - Ideal vision

In red, you can see the ideal vision you have for each class role. The blue profile presents the current vision and feeling in the game.

Like most classes, Eniripsas have two similar (but not identical) profiles – the class as it is today is broadly in line with what players expect.

The most-significant divergence, regarding positioning that you currently deem too weak, remains very slight.

The diagram represents one of the elements taken into account upon reflection; your comments allow us to provide a more-concrete vision that is closer to the in-game reality.
We'd also like to remind you that in order to solve perception divergences, nerfing and upping aren't the only tools we have at our disposal.

You can see the class comparison on the main topic.
Score : 17

This one is hard again, I use this to heal . Yet my healing is so much lower then it use to be. You have to wait to long to heal others . Kinda of hinders the whole purpose of a healer

1 0
Score : 13

Puzzling word has absolutly no reason to exist if Striking word exists. Same but better. Yeah it prevent the use of Alternative word but why would I force myself to use a spell as bad a Puzzling word when something much better could exist?
No need to buff the heals, but nerf the healing other class can have! Ecaflip should not be able to DPS so much while healing so much.
Also Selective word with a target necessary killed the interest of the spell.
Eni lacks mobility too. Lifting word (4 AP) that kill the Coney (-2AP) is too expensive!! Maybe allow the MP buff on self also??

1 -1
Score : 5966

Striking is better than puzzling? What? You can't directly heal allies with striking word; it damages them. The heal is very difficult to use in many cases in end game content unless you're doing impertinence achievement or melee idols. It also does less damage than puzzling word... and has 1 lower range. 

Definitely true on selective word though it's still better in many cases than impartial, I'd like it to go back to how it was.

4 0

Overall, you think that Eniripsas as a class are easy to play, fun, and viable in PvE but not in PvP. The fire path stood out in that you do not find it particularly fun, as did the water path that is seen as too weak in fights against other players.
The earth element is seen as too weak in both game modes.

In the forums:
Many of you questioned the damage this class must do and commented on the difficulty surviving during quests with solo combats.

Score : -11

Enis need little buff to dmg.

0 0
Score : 17

My big problem with Enis(besides the fact that their best build can just be replaced by the Lumino sidekick!) right now is that nothing but Int is viable for end-game content, and this problem arises due to the fact that a lot of the enemies are invulnerable until a certain condition are met.
Before the change to Agi and Cha healing, Enis of these elements could still heal allies when playing against invulnerable bosses and be useful until the boss/bounty became vulnerable, but that isn't the case any more since their heals do nothing until the boss/bounty is vulnerable. Also, solely limiting enis to heal with their spells leaves them to only be useful in early parts of fights, but once erosion hits, enis are only healing a little bit of health back, and that health may not be enough to help team mates survive the enemies next attack!

My other problem with Eni is that they don't have a lot of buffing/debuffing options without having some major repercussions(Defensive Word, removing Stimulated state). Other classes can give the exact same buffs with Enis without the negative repercussions.

I think both of these problems can be solved with a rework to Agi/Cha:

For Cha, make it so Cha spells apply a shield of a set amount(300-400, for example) per hit with a spell. This will help the Eni be useful in late game dungeons by helping other teammates survive as well as the Eni itself. This eni can go in and take charge late game as well, helping their tanks have more survival in long, drawn out fights that lead to lots of erosion!

For Agi, reintroduce the "mark" system that all allies can benefit from. Hitting an enemy with an agi spell puts a mark that when an ally attacks, he gains (for example) 50% power per hit and heals 10% of the damage given to the enemy. This would help solve both issues as it would allow enis to be able to buff allies in a fun way, as well as being able to heal in a different way as well. It would also help them synergize with a lot of different classes, and could lead to some really fun combinations that normally wouldn't happen! (Huppermage with their low AP cost spells could potentially have a lot to gain for combining with Agi enis!)

Neither of these options would make Eni too powerful, but would make them more fun and have unique options to help their teammates that other classes wouldn't.

I hope any of this is useful! Eni is my favorite class, but unfortunately, my role was reduced to just healing my teammates every turn in a straightforward way that just wasn't fun, and people would just replace me with Lumino anyway!

1 0
Score : 5966

I'd say a good Eni is quite significantly better than a Lumino, to say the least. On top of much better healing, a good Eni can hit 3k+ damage, buff AP/MP, unbewitch, and quite a bit more... I don't know anyone who would rather have a Lumino than me.

I'd also add that I hope for improvements to int Eni as well, as it's my favorite build.

0 0
Score : 18

Leave Eni's alone please, I dont mind that we're not the only really good healing class anymore, we're still the best thanks to WoR and Revitalizing. Great for PvM still, and now we can hit quite hard as well. Eni's are in a good spot. 

Chance/Agi/Strength arent really viable builds for Eni's IMO, cuz whats the point? If you want a class of them elements, dont make an Eni. We're Healers. 

0 0
Score : 38

It would be better if they improve the self-healing and the buffing / Debuffing spells. As well as the Coney's heals and shield points. I mean Eni's specialize in healing, buffing, and debuffing, so they should be able to do it without so much restrictions. 

I agree with you on the damage part. Yet I believe the class needs some changes regarding other things and it will be perfect. 

Hope there will be some further changes.

0 0
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