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Class Improvement - Eniripsa

By [Ankama]DOFUS - ADMIN - February 20, 2019, 17:57:36
This topic is intended to gather your ideas and suggestions on improvements to the Eniripsa class.
Please, keep in mind that class balancing focuses on both PvP and PvM at once.
First Ankama intervention
The accompanying graphic allows us to view the results of this first survey for the Eniripsa class.
 
  • Dommages - Damage
  • Survie (soin, protection, et tanking) - Survival (healing, protection, and tanking)
  • Amélioration - Improvements
  • Placement - Placement
  • Entrave - Debuffer
  • Vision actuelle - Current vision
  • Vision idéale - Ideal vision


In red, you can see the ideal vision you have for each class role. The blue profile presents the current vision and feeling in the game.

Like most classes, Eniripsas have two similar (but not identical) profiles – the class as it is today is broadly in line with what players expect.

The most-significant divergence, regarding positioning that you currently deem too weak, remains very slight.

The diagram represents one of the elements taken into account upon reflection; your comments allow us to provide a more-concrete vision that is closer to the in-game reality.
We'd also like to remind you that in order to solve perception divergences, nerfing and upping aren't the only tools we have at our disposal.

You can see the class comparison on the main topic.
See message in context
Reactions 35
Score : 834
Please make it the best healing class as it used to (and should) be. It is not necessary to boost it. It is necessary to nerf all other healing spells, that other classes have.
9 -6
Score : 898
I like eni as she is, but its sad that she can heal only from int.. She needs more healing way to let eni use other element.
also ankama killed dmg - heal method sad they nerf it to hard, in bad way. IT could be 75% of dmg will.revers to heal but still counting beffore target res 
1 -2
Score : 1827
Well, they could have increased healing allies with Chance and Agi spells but just less on the caster. This was the reason why it got nerfed. The eni did too much dmg while also self-healing insane amounts. Would be good if it did more healing on allies but not for the caster.
1 0
Score : 50
I like Damager Eniripsa (earth) but not being able to move enemys with Frightening Word is so frustrating. What about doing one of it's earth spells atracct enemys like Iop does with Gattering? and also changing the Frightening's Word variant from place or doing Agonising Word self-targeteable. I mean, being a short range damager and having to harm yourselve in a close combat is not funny. This changes would make the Earth-gameplay more interesting.

Also, Defensive Word doesn't feels like being woth: it's too much erosion for a worthless spell comparated with Furious Word and, Brutal Word is not interesting to use. 

 
4 0
Score : 7384
Enis need controllable Coney. Incredibly important in end game content. Its AI is disgusting and it dies in 1-2 turns. 

I'd prefer if Enis had more tactical options. They're a bit too simple and inflexible as they are, in my opinion. They can hit stuff and heal stuff, but don't have much in terms of positioning or mobility. Rallying word was a nice addition with Coney, but Coney hardly survives. I'd like for all classes to have options for more advanced players really.
11 0
Score : 138
Coney will almost always try to go through my elio's portal to heal a further away character and end up blocking the portal, like everytime.  
9 0
Score : 1024
The Alternative Spell to Friendship Word (Affectionate Word) sucks so hard and Needs to be reworked or compleatly replaced.

It would be cool to see the earth build with some sort of help, even just moving around the alternative variants so you don’t have to give up necessary support spells for an attack. It also really sucks that the vile that is supposed to be helping you heal does damage to you and your team.

Lastly maybe instead of more healing, we can get spells that help reduce erosion? Or temporary vit boosts? Damage sustained? Also a bit of field manipulation wouldn’t hurt.
3 0
Score : 7384
I love the ideas for more supportive options besides healing. I honestly wish they wouldn't have added a 4th element and would have instead used that space for more support options.
4 -1
The accompanying graphic allows us to view the results of this first survey for the Eniripsa class.
 
  • Dommages - Damage
  • Survie (soin, protection, et tanking) - Survival (healing, protection, and tanking)
  • Amélioration - Improvements
  • Placement - Placement
  • Entrave - Debuffer
  • Vision actuelle - Current vision
  • Vision idéale - Ideal vision


In red, you can see the ideal vision you have for each class role. The blue profile presents the current vision and feeling in the game.

Like most classes, Eniripsas have two similar (but not identical) profiles – the class as it is today is broadly in line with what players expect.

The most-significant divergence, regarding positioning that you currently deem too weak, remains very slight.

The diagram represents one of the elements taken into account upon reflection; your comments allow us to provide a more-concrete vision that is closer to the in-game reality.
We'd also like to remind you that in order to solve perception divergences, nerfing and upping aren't the only tools we have at our disposal.

You can see the class comparison on the main topic.
Score : 41
This one is hard again, I use this to heal . Yet my healing is so much lower then it use to be. You have to wait to long to heal others . Kinda of hinders the whole purpose of a healer
 
3 0
Score : 39
Puzzling word has absolutly no reason to exist if Striking word exists. Same but better. Yeah it prevent the use of Alternative word but why would I force myself to use a spell as bad a Puzzling word when something much better could exist?
No need to buff the heals, but nerf the healing other class can have! Ecaflip should not be able to DPS so much while healing so much.
Also Selective word with a target necessary killed the interest of the spell.
Eni lacks mobility too. Lifting word (4 AP) that kill the Coney (-2AP) is too expensive!! Maybe allow the MP buff on self also??
1 -1
Score : 7384
Striking is better than puzzling? What? You can't directly heal allies with striking word; it damages them. The heal is very difficult to use in many cases in end game content unless you're doing impertinence achievement or melee idols. It also does less damage than puzzling word... and has 1 lower range. 

Definitely true on selective word though it's still better in many cases than impartial, I'd like it to go back to how it was.
4 0
Overall, you think that Eniripsas as a class are easy to play, fun, and viable in PvE but not in PvP. The fire path stood out in that you do not find it particularly fun, as did the water path that is seen as too weak in fights against other players.
The earth element is seen as too weak in both game modes.

In the forums:
Many of you questioned the damage this class must do and commented on the difficulty surviving during quests with solo combats.
Score : 18
Enis need little buff to dmg.
3 0
Score : 41
My big problem with Enis(besides the fact that their best build can just be replaced by the Lumino sidekick!) right now is that nothing but Int is viable for end-game content, and this problem arises due to the fact that a lot of the enemies are invulnerable until a certain condition are met.
Before the change to Agi and Cha healing, Enis of these elements could still heal allies when playing against invulnerable bosses and be useful until the boss/bounty became vulnerable, but that isn't the case any more since their heals do nothing until the boss/bounty is vulnerable. Also, solely limiting enis to heal with their spells leaves them to only be useful in early parts of fights, but once erosion hits, enis are only healing a little bit of health back, and that health may not be enough to help team mates survive the enemies next attack!


My other problem with Eni is that they don't have a lot of buffing/debuffing options without having some major repercussions(Defensive Word, removing Stimulated state). Other classes can give the exact same buffs with Enis without the negative repercussions.

I think both of these problems can be solved with a rework to Agi/Cha:

For Cha, make it so Cha spells apply a shield of a set amount(300-400, for example) per hit with a spell. This will help the Eni be useful in late game dungeons by helping other teammates survive as well as the Eni itself. This eni can go in and take charge late game as well, helping their tanks have more survival in long, drawn out fights that lead to lots of erosion!

For Agi, reintroduce the "mark" system that all allies can benefit from. Hitting an enemy with an agi spell puts a mark that when an ally attacks, he gains (for example) 50% power per hit and heals 10% of the damage given to the enemy. This would help solve both issues as it would allow enis to be able to buff allies in a fun way, as well as being able to heal in a different way as well. It would also help them synergize with a lot of different classes, and could lead to some really fun combinations that normally wouldn't happen! (Huppermage with their low AP cost spells could potentially have a lot to gain for combining with Agi enis!)

Neither of these options would make Eni too powerful, but would make them more fun and have unique options to help their teammates that other classes wouldn't.

I hope any of this is useful! Eni is my favorite class, but unfortunately, my role was reduced to just healing my teammates every turn in a straightforward way that just wasn't fun, and people would just replace me with Lumino anyway!
3 0
Score : 7384
I'd say a good Eni is quite significantly better than a Lumino, to say the least. On top of much better healing, a good Eni can hit 3k+ damage, buff AP/MP, unbewitch, and quite a bit more... I don't know anyone who would rather have a Lumino than me.

I'd also add that I hope for improvements to int Eni as well, as it's my favorite build.
0 0
Score : 16
Leave Eni's alone please, I dont mind that we're not the only really good healing class anymore, we're still the best thanks to WoR and Revitalizing. Great for PvM still, and now we can hit quite hard as well. Eni's are in a good spot. 

Chance/Agi/Strength arent really viable builds for Eni's IMO, cuz whats the point? If you want a class of them elements, dont make an Eni. We're Healers. 
0 -3
Score : 52
It would be better if they improve the self-healing and the buffing / Debuffing spells. As well as the Coney's heals and shield points. I mean Eni's specialize in healing, buffing, and debuffing, so they should be able to do it without so much restrictions. 

I agree with you on the damage part. Yet I believe the class needs some changes regarding other things and it will be perfect. 

Hope there will be some further changes.
 
0 0
Score : 1158
I would givee eniripsa the possibility to bring back erroded hp on characters by percentage of healing or overhealing spells.
0 0
Score : 1158
a good int / cha set that can be used together with Queen of Fate set or Mesm/Militia set's would be nice to (so 6 dofuses on eni would actualy work)
0 0
Score : 58
As a eni main we could use a few buffs and I'll be going down that list as I think is needed. 1st and foremost make coney controllable as other summons in game that's just making things fair. 2ndly let's make the class a bit more fun lets make our water spells grant shields like the iop but better because that's our job not theirs. let's make our air spells take advantage of our wings and give us similar movement spells that drag or swap us with allies possibly granting a heal in the process because having a fairy nearby is healthy think Tinker bell. Fire build is pretty viable as healing is linked to the int stat and the only way to improve fire would be with glyphs because striking word is amazing except it doesn't heal allies and that's a let down but Its really good cuz it leaves a glyph. Earth enis are surprisingly powerful but making the eni cast erosion on its self is ridiculous in terms of draw back I say a turn of healable would make more sense. They give up healing for power thats the whole premise. I would also like to remain to dominate healing class let's make regen word heal in AoE of it being cast you know cuz it's a word that can be heard. Let's make coney a little more helpful he finally cast +heals as iops have a move that give them +damage or have coney be able to cast sacrifice word that would make eni a better tank as hitting the eni heals allies and being healed by coney means we can heal ourselves more. Or you know revamp the whole class lol
5 0
Score : 7384
I like your ideas.
0 0
Score : 160
I was all excited for the spotted dofus having +heals. And now I'm sad it doesn't.

I think that having a character on a PVM team that specializes in healing, should always be better than having 4 characters that can self-heal via stealing HP.
1 0
Score : 33
Hello, guys im new in this game. Is this good class for sole pve? Or should i play with other class?. Thank you for your respond
0 0
Score : 215
Not sure how lively the Dofus forum itself is, you might want to try out the DOFUS subreddit. Personally I can't really judge how solid Eniripsa is in solo play, but a guildy of mine has at times mentioned that the solo potential could use some work, though that is mainly during some quest fights, from what I understood.
0 0
Score : 1
Dorigami doesnt work with Seductive words vail, please update
Edit: Also add Enutrofs summons to the equation lol and allied summons
biggrin
0 0
Score : 347
We  need to talk about Eniripsas. They spell kit need to change to keep up with the new class mechanics and ankama's lack of concern for the class is visible.
The main point is that most spells and variants are simply very similar duplicates that are not capable of significantly altering the playstyle. For example, here are some spells that are pretty much the same.
 
 Puzzling and Striking Word: 4Ap, mostly the same single target damage, mostly the same healling (striking it's just clumsy and not so useful or straight forward), mostly same range... So nobody uses Striking because the 3ap variant have more range, good damage and instant healing on allies.
The idea of glyph heals is cool, but in reality they are simply too difficult to use and stay far behind direct healing spells.

 WOUNDING AND MISCHIEVOUS WORD: this is horrible. The skills are simply the same thing, just one cost 4AP and the other 3AP.  The healling effect it's just clumsy and dificult to use.
[left]THUNDEROUS & OVERWHELMING WORD: those are the best damage dealer spells in the water tree. Both can be cast just one time per target and cost 5AP (4ap would be much fair, at least for the Overwhelming Word that have lower damage, or maybe  increase damage and remove the MP withdrawal -  or maybe give one and area of effect and the other more range and damage ).
[/left]


The Coneys: nobody uses the variant cause it's horrible compared to the main spell. It gives 100 SP and can't even acumulate. And then it cost 4AP!

  

STIMULATING AND SELF-SACRIFICING WORD:  really? When you reach level 195 with galvanizing word, who remembers stimulating word? 2AP to buff just one member of your team per turn... it would take ages to buff multiple teammates. Simply no camparation. Both skills should benefit 2 allies per turn

another problem is the high cost of Action Points compared to other classes. Several 5AP spells can only be cast once per turn, with low range, medium damage and few effects, which leaves the class in a lower position compared to others, both in PVP and PVM.

Eniripsa's healing powers are currently comparable to all other classes with healing spells, when in fact it should be the class's strongest point
Also, a good suggestion would be to create significant playstyle choices for the eniripsa on each elemental path, with some focused on healing, others shield support, buff, debuff, damage or mobility.

FIRE > MEDIUM DAMAGE AND STRONG HEALING

AIR > MEDIUM DAMAGE AND SHIELD POINTS ON ALIES OR MOBILITY

WATER >  STRONG DAMAGE AND HEALTH STEALING

EARTH > MEDIUM/STRONG AREA DAMAGE AND ALLIES POWER BUFF BUT WITH HEALTH COST

2AP COST/LOW DAMAGE SPELLS TO ALL ELEMENTS 9most spells cost 4~5 AP and this is just not fair for the class thas have one of the lowest damage of them all.

These are just some ideas, I've always liked the class and it makes me very frustrated that Eniripsas are so clumsy and behind all other classes. If there were a few simple changes to some spells, it would make a big difference. I'd love to hear from you all, I believe that together we can make Dofus a bigger game than it already is.

And please don't mind my spelling, English is not my first language and I'm still learning xD

hugs and kisses =*
3 0
Score : -1352
Interesting read. Thank you!
0 0
Score : 6
So, do we have an approximate date for the rework drop?
0 0
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