The accompanying graphic allows us to view the results of this first survey for the Cra class.
In red, you can see the ideal vision you have for each class role. The blue profile presents the current vision and feeling in the game.
Like most classes, Cras have two similar (but not identical) profiles – the class as it is today is in line with what players expect.
It is noted, however, that you see the class as far too powerful compared to what you would like.
This is part of the information we'll take into account when balancing classes. Your comments will also help us to put the diagram into perspective by providing us with a more-concrete vision that is closer to the in-game reality.
We'd also like to remind you that in order to solve perception divergences, nerfing and upping aren't the only tools we have at our disposal.
You can see the class comparison on the main topic.
See message in context

- Dommages - Damage
- Survie (soin, protection, et tanking) - Survival (healing, protection, and tanking)
- Amélioration - Improvements
- Placement - Placement
- Entrave - Debuffer
- Vision actuelle - Current vision
- Vision idéale - Ideal vision
In red, you can see the ideal vision you have for each class role. The blue profile presents the current vision and feeling in the game.
Like most classes, Cras have two similar (but not identical) profiles – the class as it is today is in line with what players expect.
It is noted, however, that you see the class as far too powerful compared to what you would like.
This is part of the information we'll take into account when balancing classes. Your comments will also help us to put the diagram into perspective by providing us with a more-concrete vision that is closer to the in-game reality.
We'd also like to remind you that in order to solve perception divergences, nerfing and upping aren't the only tools we have at our disposal.
You can see the class comparison on the main topic.
cra fighting on rang but have stronger dmg than mele fighters.. Why? Safe pos isnt enough benefit?
all rangers should have lower dmg than mele fighters..
also
Debuffs should have max cap per target and whole his team.
expl: u can reap only 25% OF your oponent ap/MP - pvp
60% - pvm
IT will stop of abusing cancer build in pvp and brainless range teams in pvm.
I run a team of 4 myself, none of the classes is cra and I struggle with some more difficult areas and my brain is whispering "This would be so much easier if you had a Cra in your team".
So my suggestion is to simply nerf this particular class to the point where it's as strong as other classes, not way above them. I know there are plenty of players who are terrifyied that this is going to happen, but I feel like you, as developers, should be fair to all the players and you should respect their style of playing (so simply make Cra non-obligatory).
Also, this hit-and-run strategy is not a strategy at all. I see Cras dealing TONS of damage and being untouchable at once. My main is Rogue and I really need a lot of planning and turns to achieve similar damage to those silly shooters that can take down my bombs within one turn from 84975934 range anytime they want.
See what happens with Korri souls? Plenty of Cras running leeching services. It's only Cras. People create Cra to be able to do Korri. People create Cra to do end-game dungeons. People create Cra to be gods of kolossium. People create Cra to kill large groups of hard mobs to farm resources quickly. People create Cra to be able to hit everything with ultra-hard idols and still remain untouched.
So what's the disadvantage of the class? What's the alternative for Cra if you still want to be that strong and keep the distance?
Please, Ankama, do something that will change this meta. Cra's are overpowered, everyone knows it and still there's nothing done with that.
In my opinion ankama shouldn't give players so much attention, because I am sure they will ruin the game. You all talking about nerfing cra, you probably and clearly no nothing about the class, how expensive and how hard it is to play with cra, all you say is (It's too overpowered, it's too braindead), that's what people that haven't played the class say (even if you have, it just shows that you lack the understanding of the class). It's very easy to kill cra, all you need is mp or ap resistance and a little brain, if you haven't been able to beat one, it's probably because you're just too dumb.
You also talked about cra destroying kolo, it means you didn't look the top 100 chars in 3 v 3 kolo, there is no cra near that. Cra suck at kolo now, because it's not really needed in one.
To wrap everything, Ankama I think you should just focus on your job, not saying completely ignore players opinions, but some players are just saying stuff out of hate for some particular class and some lack of experience on facing them or using them. My advice to you is, continue doing what you are doing, because the game is great as it is.
I invite you to take a look at the news thread announcing these "single topics" in the Class subforums. Towards the end, Ankama describes how they will utilize the feedback presented here and why they're requesting such feedback.
Ankama is certainly aware that they will receive very "passionate" feedback from players about classes, but well-defined opinions of whatever level of bias are actually very useful for the developers to truly understand the community's thinking.
You are certainly entitled to your opinion about how much Ankama should really listen to the playerbase, but this isn't the appropriate place to share this sentiment. I encourage you to voice your feedback on the overall initiative in the news thread
It needs improvement vs players and a nerf versus mobs. You dont ever want to get hit by mobs and so ranged classes have a clear advantage in this field. Even more so with Erosion in the game. Maybe a gear/Dofus/Trophy change can balance classes in PvE, so that melee has not to worry as much about those negative effects(-50% erosion/-50% ranged Dmg[PvE only] p.e.). So other classes can compete with Cras in PvE and the class can be buffed for PvP.
I do a lot of 1x1 PvP with Cra (currently i'm at the top 67# of the global ladder) and here are my thoughts:
Cra PvM = God Tier no doubt;
Cra 1x1 PvP (High level) = The cra needs to do a lot of damage to outsustain almost every other class so STR builds is kinda balanced against every class except Osamodas which is way above.
The other build (CHA - AP withdraw) do realy well against classes who doesn't have shields and/or heals (Roublard for exemple) but lacks damage against classes who does (Sacrier, Iop, Mask, Feca, etc.)
Cra Group Pvp (High level) = Awful Tier (It`s so easy to counter play) The cra doesn't do much after being pulled in close combat and/or blocked (and there's a lot of classes who can do it).
I think you guys could nerf it's maximum range and give him some tools (maybe dmg ou survival) to not be useless in close combat after being pulled ou blocked.
Giving the Cra tools to circumvent stuff like that would make the effort of the other player meaningless.
Every class has to have a flaw that others can exploit otherwise everyone can do everything and how is that fun at all?
Thinking ahead and communicating with your team is part of Group-PvP and if the Cra receives help from their team it's often that the opposing player has to retreat.
If there's a feca at the enemy team and uses the Gravitational Glyph you're done.
I agree that "every class has to have a flaw that others can exploit" but there's a lot of classes in Group-PvP that can make the cra useless and it's kinda abusive.
I know that cra is overpowered in PvM but that's it right?
We don't see a lot of cras in the competitive scenario (DWS) for a reason.
My point is they should nerf cra PvM so we can play a more diversified game but give him some tools to be in a average tier in the competitive scenario.
Not going to comment about cra's strength as a whole, but the "ranger" class should hands down be the worst class in melee...and currently...they're not.
That way the locking player must remain in the same area and the Cra has more time to receive help from teammates or he sacrifices his range to be more defensive and go toe to toe with the aggressor.
Thoughts?
If Ankama, were to find a way as to make most other characters be equally useful in PvM, that would fix Cras "problem" aswell.
The only thing i feel is missing from Cra atm, is better looking animations, otherwise theyre in a great spot
Currently I use agi in kolo 3v3 to great success. However as was mentioned before cra needs protection or its dead. I've had builds with absurd % res and Ivory but even then once I'm pulled in, its game over most times. With agi build at least I can dodge sometimes and then elio or panda (who I kolo with the most) can help me out. But even then there are plenty of counters.
I was one of the first on Echo to go Ap reduction cha build and it was really great as a debuff in 5v5 but damage wise it paled when compared to Iops Tumult etc. Plus people get pretty mad at you and focus you real fast.
I feel cra has a ton of gimmicks but that needs to be toned down a bit in favor of more pvp related defenses the group can enjoy. Cra is god tier in PvM 100% but PvP? Pretty average overall and in many ways just bad. -Aerafal
In red, you can see the ideal vision you have for each class role. The blue profile presents the current vision and feeling in the game.
Like most classes, Cras have two similar (but not identical) profiles – the class as it is today is in line with what players expect.
It is noted, however, that you see the class as far too powerful compared to what you would like.
This is part of the information we'll take into account when balancing classes. Your comments will also help us to put the diagram into perspective by providing us with a more-concrete vision that is closer to the in-game reality.
We'd also like to remind you that in order to solve perception divergences, nerfing and upping aren't the only tools we have at our disposal.
You can see the class comparison on the main topic.
Kolo and group play isn't the only kind of play. some play solo and nerfing the hell out of it will kill their game stone dead. It needs damage to survive.