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Score : 187

Intelligence Sram? ... DONE!

By Crazoo11 May 21, 2013, 21:50:34
Anyways all the other information is at my old topic here smile

Click here

And this topic is about my int sram lvl 80 Tell me what you think about his hits! smile

Click here

My hp is now alot higher than in this vid btw. biggrin 
Reactions 6
Score : 2585
Blimey.. Just... Speechless! The damage on Dragline was awesome! You could easily 2-turn someone at your level (Maybe even 1 turn) Obviously I do a bit more with Lethal Attack (about 450-500) but Ive seen pure Str Srams in kolo (lvl 100+) that do half of the damage you do with Dragline. Congratulations, you have officially convinced me to go Str/Int. I also dropped your video a lil' ol' like wink
Score : 7286
Just clarify something for me? (Well a few things)

Considering making my sram int (int/agi or int/str later probably... more likely the latter)

Does Dragline actually hit in an AoE, so is it able to hit multiple people at once? (And what's the max stack on the int buff?)
Does the damage get weaker the further away the damage is from the sram?
Does the spell damage allies?

Tricky Blow - how often do you blow the enemy out of range of another attack?
How strong is it if combined with some pushback trophies?

Chakra Concentration - How hard is it to use?
How strong is the int steal?
Does it do a damaging hit, then an extra hit for each trap activated, or just damage when traps are activated? (the spell description isn't too explicit...)

Any other details you think might be useful for me when I plan to build my sram into an int build? (It's currently level 50 and agi, but resetting him to turn him int would be easy enough at level 80 or so)

Thanks,
Xzaos
Score : 6451
Does Dragline actually hit in an AoE, so is it able to hit multiple people at once? (And what's the max stack on the int buff?)

Yes, it will hit every target in the effected squares. You can only stack it 2 times, but just like Mistake, each stack can be of a different value.
Lvl 5 steals 70 Int.
If you hit 2 targets your first stack will be for a value of 140 Steal.
So 140x4= 560 Int, however it isn't that easy to hit 8 targets lol

My main complaint about Dragline, unlike Mistake, if you kill the target with a cast of Dragline, you DO NOT get the Int steal from it.

Does the damage get weaker the further away the damage is from the sram?

As far as I know yes, but I haven't been that attentive.
It would only be 10%

Does the spell damage allies?

No, it doesn't take their Int either.

Tricky Blow - how often do you blow the enemy out of range of another attack?

Range of 3 with a pushback of 2.
So every time unless they are adjacent.
However I have never found this to be a problem...I do have MP.

How strong is it if combined with some pushback trophies?

That isn't really the way to go.
It only pushes 3 Cells so it isn't worth it.
Granted Repelling Trap benefits too.

Chakra Concentration - How hard is it to use?

Very easy to use.
You can simply Tricky Trap 1-2 squares behind, ChakaCon, then Tricky Blow.

How strong is the Int steal?
It isn't phenomenal, where it really shines is with complex trap networks.

For example:
CC with target, you on bottom, them on top, Repelling Trap diagonal up from them so with pb it will shoot them to the right.
Mass trap centered 2 squares behind them.
Trick Trap right Behind them.
Repelling Trap directly to their right, so the Left AoE is on their current tile.
Tricky Trap on the upward tile of the second Repelling Trap.
Tricky Trap 1-2 squares up from the upward tile of the 2nd Repelling Trap.
ChakaCon the target, then Use Tricky Blow.
You took lots of damage in the set up, but you can do Blitzkreig on most enemies and some bosses this way.
(There are other, more HP efficient methods, but those are more complex.)

Does it do a damaging hit, then an extra hit for each trap activated, or just damage when traps are activated? (the spell description isn't too explicit...)

Deals Trap damage+Fire damage:
136 (89+47)

Score : 7286
Okay, thanks for the info smile

Also, which would be a better build - int/str or int/agi? (Considering using the class hat, as it seems to provide a lot of bonuses for int srams. -CD on Chakra, -1ap for Dragline, +dmg for Tricky Blow..[assuming that the -CD isn't a mistake on the wiki?])

Or do you think I should just stick pure int until around level 140 for a good pre-made set? (i.e. Soft Oak or Ceremonial Rat...)

Xzaos
Score : 6451
The Hat you describe is accurate, -1 AP, -1 CD, +range (mass trap), +15Dam

I never wait to hybrid, but I do accumulate all the stat scrolls for my main element before making the Char.

Str/Int is much better.
There is little synergy with Str/Agi, which is my current build.

But I like to play the more difficult ones.
I do have Str/Agi/Int all scrolled to 101 though.
Score : 7286
I could (at a stretch) try str/agi with a tiny bit of int. Class hat, 11ap...

Dragline to pull 4 enemies in, then double Mistake for some more stats.... Ahh well, I've got a while before I start actually using that sram, so I'll decide in a bit smile 
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