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[Guide] A General Guide to Feca's

By Giga-Biga-Bowser#7815 - FORMER SUBSCRIBER - February 13, 2012, 10:58:03
Hello to those of you who have chosen to read this guide. As of the 2.4 Update Fecas have become more popular, and as a direct result of their rising popularity, a new, up to date guide is needed. The guide will not be focused on any direct elemental build to allow the newer players to decide which element they'd like to be for themselves. (Note: This guide will not be all the way to epic levels, only up to the level 100s, after that everything should be a no brainier for you).

-- Why should I play a Feca? --

Fecas are one of the more desirable classes to play. Their shields block incoming damage allowing you and your partners to focus more on killing the opposing forces rather than on conserving their health points (HP). It should be noted that although these shields do not completely stop all damage. There are three major flaws in these armors :

1. Armors do not block all incoming damage, they are limited to only guarding a set amount of damage (Based off character level and the level of the shield). Armors are also unable to block indirect damage such as poisons and pushback.
2. Shields have a gap! After first casting your shield spells, you will have to wait 5 turns to cast them again. Problem is, these shields only last 4 turns, leaving you with a turn of vulnerability. This weakness is easily combated in solo gameplay with filler spells Immunity and Spell Rebound (Truce on rarer occasions), but in group battles this can become a major pain.
3. Armors are prone to unbewitchment. This is mostly a pvp exclusive problem, but some monsters can unbewitch.

But don't let all those minor weaknesses get you down about the class! The pros far outweigh the cons.

Another reason to play as a Feca is for their unique form of attack; The Glyph. A glyph is a spell that affects the terrain of the map. Any player that starts (Ends in the case of Glyph of Repulsion) their turn on a square under the influence of a Glyph will suffer from the effects of that Glyph, which range from damage to mp/ap theft based off of the type of the Glyph. The earliest form of a Feca's Glyph can be found in Aggressive Glyph at level 3.

-- Types of Fecas --

Fecas, like any other classes, have multiple types of elemental builds at their disposal. The general elements usable by Fecas are Intelligence (Fire), Strength (Earth) and Chance (Water). More advanced versions of these builds are possible, such as hybrids and a wisdom based build, but these are recommended for players who have the funds to support such an expensive character.

The following sections for specific builds are simply molds; Do not allow them to limit you. If you think another spell looks better than the suggested spell feel free to level that spell.

---The Intelligence Based Feca---

You'll want to put all your characteristic points into Intelligence if you choose to use this build.

Spells:

Level 1-11 (Option 1): Level Natural Attack to 5. It will be your main form of damage until epic levels where weapons become prominent.
----------------(Option 2): Level Earth Armor to 5. Most monsters during the early levels hit Earth damage. All Fecas level all shields eventually.
Level 12-21: Level Glowing Armor to 5. It is one of the staple shields of the class and helps to prevent damage.
Level 22-31 (Option 1): Level Natural Attack to 5 if you haven't done so already.
------------------(Option 2): Level Wind Armor to 5. Another one of our signature shields to level? Is it me or are there too many of those?
Level 32- 41: Finish off those pesky shields by leveling Aqueous Armor to 5. Now you have some freedom.
Level 42-51 (Option 1) Level Agressive Glyph to 5. The range and outright versatility of this spell makes it worth leveling.
------------------(Option 2) Level Immunity to 5. It'll help to close your shield gap.
Level 52-61: Level Teleportation to 5. This spell helps you get out of sticky situations, or better yet, get into them.
Level 62-71: Level Burning Glyph to 5. Possibly the best reason to pick an Intelligence Feca is for this spell, it hits hard in a big area.
Level 72-81: Level Feca Shield to 5. The spell gives you useful resists that stay in effect with your shields. Tank some more now.
Level 82-91: Level Paralyzing Glyph to 5. The largest glyph out there. It will keep your enemies in place by taking their mp. Great in combos with Burning.
Level 92-101: Level 6 Natural Attack. The cast limit increases to 3 per turn, allowing you to get a bit more damage out.

From here on out you should know what to level on your own. If not, make a request for me to go up to a higher level.

Equipment:

Here is a list of equipment until lvl 100. Afterwards you'll know what to get.
Levels 1-10: Adventurer Set. If you don't have enough kamas for it you could always stay with the Novice Set (The Set you get from the tutorial). Also, the Boon Set may be viable, it's easy to get.
Levels 10-38: Wear the Gobball set for hard battles, Adventure set for Wisdom.
Levels 38+: Prespic is your new go-to set. Until the higher levels, where Battle gear and Wisdom gear merge, this will be your best source of wisdom. (~80)
Levels 45-80: Wear a Red Scaraleaf set with Fire Kwak fillers (Note: This set can be replaced at level 60, but I do not think getting the pieces is worth the money. If you must know, post a question on this thread).
Levels 80: Replace your inner Fire Kwak/Scara set with Royal Cherry Blop. The set is ultimately unfinished, but it's better than the previous equipment.
Level 92; 98: Get the outer Feudala pieces (Head and Cape). Congratulations, you've now finished your Royal Cherry/Feud set!

ph34r

---The Strength Based Feca---

You'll want to put all your characteristic points into vitality or wisdom if you choose to use this build. The harsh soft caps on strength make leveling the characteristic a bad idea.

Spells:

Level 1-11: Level Earth Armor to 5.
Level 12-21: Level Glowing Armor to 5.
Level 22-31: Level Wind Armor to 5
Level 32-41 (Or Level 42-51): Finish off those pesky shields by leveling Aqueous Armor to 5. Now you have some freedom.
Level 42-51 (Or Level 32-41): Level Backlash to 5. This is your main damaging spell.
Level 52-61: Level Teleportation to 5. This spell helps you get out of sticky situations, or better yet, get into them.
Level 62-71: Level Immunity to 5. To cover your shield gap or save some noob/partner.
Level 72-81: Level Feca Shield to 5. The spell gives you useful resists that stay in effect with your shields. Tank some more now.
Level 82-91: Level Paralyzing Glyph to 5. The largest glyph out there. It will keep your enemies in place by taking their mp. Great for catching those runners.
Level 92-101: Level 6 Earth Armor. The shield should provide a relatively more noticeable defense.

From here on out you should know what to level on your own. If not, make a request for me to go up to a higher level.

Equipment:

Here is a list of equipment until lvl 100. Afterwards you'll know what to get.
Levels 1-10: Adventurer Set. If you don't have enough kamas for it you could always stay with the Novice Set (The Set you get from the tutorial). Also, the Boon Set may be viable, it's easy to get.
Levels 10-38: Wear the Gobball set for hard battles, Adventure set for Wisdom.
Levels 38+: Prespic is your new go-to set. Until the higher levels, where Battle gear and Wisdom gear merge, this will be your best source of wisdom. (~80)
Levels 45-83: Wear a Green Scaraleaf set with Earth Kwak fillers.
Levels 83: Go for the next best set, the Terrdala set.

The next set would be the Ancestral Tree Set at 114.

ph34r

---The Chance Based Feca---

You'll want to put all your characteristic points into vitality or wisdom if you choose to use this build. Once again, the harsh soft caps make leveling the main characteristic a bad idea. All of your stats will come from equipment.

Spells:

Level 1-11: Level Earth Armor to 5.
Level 12-21 (Option 1): Level Glowing Armor to 5.
-----------------(Option 2): Level Cloudy Attack to 5. This is of course only for the chance theft as the spell hits less than Bubble.
Level 22-31: Level Bubble to 5.
Level 32-41 (Option 1): Level Wind Armor to 5.
-----------------(Option 2): Level Cloudy Attack to 5 if you haven't already.
Level 42-51 (Option 1): Finish off those pesky shields by leveling Aqueous Armor to 5. Now you have some freedom.
-----------------(Option 2): Cloudy Attack still up for grabs.
Level 52-61: Level Teleportation to 5. This spell helps you get out of sticky situations, or better yet, get into them.
Level 62-71 (Option 1): Level Immunity to 5. To cover your shield gap or save some noob/partner.
-----------------(Option 2): Anything you neglected to level over Cloudy.
------------------(Option 3): If Cloudy Attack is still up there you'll get it eventually.
Level 72-81: Level Feca Shield to 5. The spell gives you useful resists that stay in effect with your shields. Tank some more now.
Level 82-91: Level Paralyzing Glyph to 5. The largest glyph out there. It will keep your enemies in place by taking their mp.
Level 92-101: Level 6 Earth Armor. The shield should provide a relatively more noticeable defense.

From here on out you should know what to level on your own. If not, make a request for me to go up to a higher level.

Equipment:

Here is a list of equipment until lvl 100. Afterwards you'll know what to get.
Levels 1-10: Adventurer Set. If you don't have enough kamas for it you could always stay with the Novice Set (The Set you get from the tutorial). Also, the Boon Set may be viable, it's easy to get.
Levels 10-38: Wear the Gobball set for hard battles, Adventure set for Wisdom.
Levels 38+: Prespic is your new go-to set. Until the higher levels, where Battle gear and Wisdom gear merge, this will be your best source of wisdom. (~80)
Level 43: Wear an Akwadala set
Level 80: Putting on inner Royal Blop pieces is recommended at this point.

*I'm really in need of further information on Chance equips.

The next set would be the Ancestral Tree Set at 114.

ph34r

-- Leveling --

These areas are simple recommendations. They are not the best area's and are not the only place you should try. Experimenting is key.

Level 1-30: Sticking to Incarnam is the best general way to level at this point. Presubsequent Chafers can't even hit thorough your shields. Astrub Rocky Intlet provides a nice alternative.

Level 31-60: Having Wind Armor, leveling on Piglets South of the Scaraleaf Plain. With a maxed out Wind Armor, any of the elements should be able to take these piggies on.

Level 61-80: Kanigers can be a decent challenge. At level 70 Intelligence builds can run Gobball dungeon with decent times.

Level 81-100: Bworks are fun and challenging for this level range. If you think you stand a chance, look for solo monsters in Frigost.

*Suggestions wanted.

-- Solo Tips --

(The following tips apply to both solo pvm and pvp)

Due 2/15.

-- Group Tips --

(The following tips apply to both solo pvm and pvp)

Due 2/15.

~ Any Advice? ~
I may be the original author of this guide, but, overall, it's the entire communities guide! If you'd like to make a suggestion to the guide, I'd gladly put it into the guide.
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Score : 4485
it should be noted that purely strength or chance fecas are an unconventional build, and benefit from hybridization, either with each other, or with intel. this is moreso true with strength fecas as blindness cannot deal sufficient damage at range. imo a good feca is one that is capable of hybridizing at least two of the elements feca's have, which means a noted spell point debt well until endgame.
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Score : 118
To further the piglet suggestion for leveling, fecas thrive on smaller bunched up maps when trying to get exp quickly. around the bottom right hand corner are some very nice maps where i personally focused my hunt around. I also found alot of use in striking to make the hunting alot easier by letting them surround me while i have armor on.
(wind armor>striking>striking>striking) Don't level striking though it's absolutely not worth it at all, and the level one version of the spell will suffice
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Score : 3391
My main leveling suggestions:

- under lvl 70, I liked to solo level on Chafers and vampires at the Cemetary - most maps are small, and all monsters run to you but hardly hit through the shield. When leveling with my wife or friends, I usually chose Kanigers or Plain Cracklers
- from 70 - 120 - Moon Beaches - nothing on the beaches can hit through your shields, though the number of good fast-kill tight maps has decreased you should still kill everything fast and drop lots of kokonuts for your future leveling in the jungle
- 90-200? Moon Jungle - once you have paralyzing glyph and at least 4MP the Greedovores become tasty chunks of huge exp, I've seen a few fecas grind all the way to 200 on them; added bonus to jungle mobs are drops for feeding Nomoons and crafting a Dora Bora

Other random tips from a feca with 5 years of experience:
- Cawwot and Leek Pie are both useful spells for any Int or Int hybrid char
- Lightning is pretty useful at low levels for farming gobbals on tight maps
- Fecas make excellent hunters - glyphs make fast work of tofus, gobbals, wabbits and crocodiles (though don't waste a profession slot for butcher, have an alt prepare your meals)
- I suggest going pure Int first, then choosing a second element at around 120-150 (when some of the better sets become available, e.g. Soft Oak, Ceremonial or Tot and you can devote some time to diamond farming)
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Update svp
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Score : 356
why is it still sticked, its from 6 years ago...
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