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Class Improvement - Feca

By [Ankama]DOFUS - ADMIN - February 20, 2019, 17:58:25
AnkaTracker

This topic is intended to gather your ideas and suggestions on improvements to the Feca class.
Please, keep in mind that class balancing focuses on both PvP and PvM at once.

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First Ankama intervention

The accompanying graphic allows us to view the results of this first survey for the Feca class.

  • Dommages - Damage
  • Survie (soin, protection, et tanking) - Survival (healing, protection, and tanking)
  • Amélioration - Improvements
  • Placement - Placement
  • Entrave - Debuffer
  • Vision actuelle - Current vision
  • Vision idéale - Ideal vision

In red, you can see the ideal vision you have for each class role. The blue profile presents the current vision and feeling in the game.

Like most classes, Fecas have two similar (but not identical) profiles – the class as it is today is broadly in line with what players expect. However, there is a noticeable divergence in the graphic, with a preference for preventing movement over survival and improvements.

We always compare these parts of the diagram with your comments in order to provide ourselves with a more-concrete vision that is closer to the in-game reality.
We'd also like to remind you that in order to solve perception divergences, nerfing and upping aren't the only tools we have at our disposal.

You can see the class comparison on the main topic
See message in context
Reactions 8
Score : 2122

Make stormy attack 4 ap and not hit feca. No other class has 2 5ap spells of the same element and it just doesn't fit into the standard 11ap combo (stormy attack 5 ap + tension 5ap = 10 ap and 1 leftover useless ap feca cannot use)

4 0
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Score : 400

I like feca as he is now, but.. Ap reap is to strong, also combo glyphs with gravi is op..

Debuffs should have max cap per target and whole his team.
expl: u can reap only 25% OF your oponent ap/MP - pvp
​​​​​​60% - pvm
IT will stop of abusing cancer build in pvp and brainless range teams in pvm.

2 -6
Reply
Score : 202

need some damage spells. Need more range for str spells

5 -1
Reply

The accompanying graphic allows us to view the results of this first survey for the Feca class.

  • Dommages - Damage
  • Survie (soin, protection, et tanking) - Survival (healing, protection, and tanking)
  • Amélioration - Improvements
  • Placement - Placement
  • Entrave - Debuffer
  • Vision actuelle - Current vision
  • Vision idéale - Ideal vision

In red, you can see the ideal vision you have for each class role. The blue profile presents the current vision and feeling in the game.

Like most classes, Fecas have two similar (but not identical) profiles – the class as it is today is broadly in line with what players expect. However, there is a noticeable divergence in the graphic, with a preference for preventing movement over survival and improvements.

We always compare these parts of the diagram with your comments in order to provide ourselves with a more-concrete vision that is closer to the in-game reality.
We'd also like to remind you that in order to solve perception divergences, nerfing and upping aren't the only tools we have at our disposal.

You can see the class comparison on the main topic
Reply
Score : 193

Please fix the glyphs. Whenever you enter or exit them it stops your movement causing you to have to click 3-4 times on the same square to move through a glyph. It's the most bothersome thing, and wasn't a problem in the previous update. sad

5 0
Reply
Score : 546

This is something that was changed in a recent patch(don't exactly remember when, though), if I recall the reason correctly, to make players more aware that they are entering a glyph... but sometimes moving through it is intentional or you're already inside it and trying to get out, in which case that "feature" is just annoying.

0 0
Score : 335

Feca is pretty good, only real issue is the costs of spells like stormy attack and a few of the new spells, which aren't really worth taking vs the alternative, for example the power value of feca shield is stronger than inertia, and reinforced protection still disabling protection spells isn't worth the power of  Ataraxia

2 0
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Your feedback indicates that single-element Fecas (with the exception of the water path) are not interesting to play either in terms of fun or in terms of PvE combat viability. This seems even clearer to you during PvP combat.
In addition, it seems that in PvE, players like playing the following modes: water, water-fire and air-fire.

In the forums:
Regarding Fecas, much of your feedback covered the desire to strengthen the class's own characteristics such as tanking, debuffing, and protection.

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