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Intelligence Feca Guide

By daemonlordjames#2884 - FORMER SUBSCRIBER - November 27, 2010, 16:38:30

 
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Score : 2884
Equipment Guides for Omnis or Hybrid Feca


Set #1 for omnis elements:
Buck Anear's Hat, Buck Anear's Hook, Autumnal Soft Oak G-String, Soft Oak Flip-Flops, Minotot Necklace, Minotot Cloak, either a Gelano or Wreck Ring. Weapon is either The Xyothine or Shaman Pingwin Staff.

Set #2 for omnis elements:
Batouta Helmet, Pierced Boots, Biibl Belt, Nose Ring, Minotot Necklace, Minotot Cloak, Buck Anear's Hook.

Note: This can acquire 1/3 critical hit chance on a Thrusty Staff, so scrolling agility to at least 33 is recommended.

Thanks goes to Priz for his valuable information in regards to set choices.

Note: These are open to debate/modifications, since no one set is the best for this class (thank God).
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Score : 19
Hey there!

First of all, Great guide! Kudos! And then for my own suggestions for xp'ing around level 130-160:
I, myself, did a lot of different things. Greedovres from the Moon Island was great xp for soloing - Throw a Burning and Paralyzing glyph and that's pretty much it. Also i did a lot of Dark Jungle with an Xyothine, usually stared mobs to get around 1 mil per fight. When i was bored of those two places i usually went to the Dreggon Peninsula, not only decent xp, but also great drops. You would probably need at least one person to join you here. And of course you would need to join every good xp-run - Soft Oak, Peki, Dreggon etc. Frigost seems like a great suggestion as well.

From level 160-200 you should know what to level on. Again i ran the Soft Oak, Peki, Dreggon, Minotot, Ouga, Bherb, Tynril, Kimbo, Kralove and generally everything that might be decent xp. Although this was before Frigost came out and i think it would be a great place to level.

Hope i helped to shed some light on it!

~TjaZ
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Score : 3965
Excellent guide.

A couple of notes I would like to make:

For the 40-70 range you mentioned Red Scara/Fire Kwak which is a good combo that a lot of people use but an alternative is Viootifool Set filled with Kwak. Viootifool is the same as red scara only instead of a ring you get boots with the same stats as a red scara ring. Using those instead of Kwak boots, which aren't all that great, can allow you to use a fire kwak ring and a red scara ring giving you more intelligence, crits, init and resist. Its what I used in that range and I think it worked quite well.

At the early 100s you may want to look into Ouassulet and Boots Kwish from the Vassal set. Don't bother with the other parts of the set as Graytess Cape and Krutch are right around the corner and far superior choices. These boots and ammy are considerably better than their Royal Cherry counterparts and should last you well into your 120s

For epic level XP hunts I personally love Ghost Pirates at Alma's Cradle if you can get there. They have fairly low MP/AP resist so if you find the right maps you can drop a para glyph on them and pretty much stay away well enough to keep from taking too much damage. There are still often a lot of mobs with multiple bonus stars so the xp can be massive. If you can recruit a full group to go with you the lvl 1000+ mobs can provide 5-10m xp per fight, depending on your wisdom.

Even in you can only bring 1 or 2 people you can look forward to getting up to 3m a fight with challenges and fights can go anywhere from 5-15mins.

Edit: Forgot to mention this earlier but I did dopples (almost) every day from level 60 until I was well into my 150s. Not only are dopples decent xp but this is also how I got most of my scrolling done. I raised each stat one at a time to 50 and then farmed/bought the mats for the great/powerful scrolls. I know 1 stat point a day doesn't seem like much but it adds up and dopples only take about an hour or less out of your day. I should note however that they can be quite difficult right after they increase in level. Meaning level 60-65 vs lvl 80 dopple; lvl 80-85 vs lvl 100 dopple etc.
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Score : 7936
Might have missed it, but should also mention Moon Island Beach as a good place to level past 70. Its relatively low damage so shields cover most of it, shields also cover most of the AP-theft the try to do, making it pretty easy fights.
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Score : 3496
Im a lvl 80 Feca.
And I have around 600 Int! 8AP, 4MP, but low Hp =(
Is that good? Cause alot people say that it is very high!

My equipment: (and other stats also)
-Royal Cherry Amublop +42 intelligence
-Gelano +1 AP
-Hooded Cloak +41 intelligence
-Royal Cherry Bloopts +40 intelligence
-Kryst O'Ball (Int maged) +30 intelligence
-Royal Gobball Headgear +79 intelligence
-Red Scararing +33 intelligence
-Jellibelt +48 intelligence

Mount - lvl 54 Orchid Camo =3

So what you people think? =3
When I am lvl 83, I want to use a Red Hammer! biggrin
And I am also looking for an other ring.

Well I train at the trees, just because I like it, And the koalaks, ( I love some challanges =) )

people say that I should turn to Str, when I am higher, but I like it to be Int.
So is it just Ok, to be Int? I Love it! ohmy
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Score : 2135
Haha nice guide. One thing for those with some kamas early on get striking and a hammer.if you have an atooin or other dmg pet that helps too. I used (twiggy dags, or hammer whatever you can get lvl 1) along with dmg pet to crush everything. Find a single chafer and defeat it. Do this and you will lvl up easily, hammer is faster for AoE and adv set lets you dodge if surrounded. As for piglets there are some magic reduction items. You can put those on and use striking at piglets. Since they surround you you can kill them faster, and as soon as air shield they can't touch you. If you stay here and grind it is boring, but getting up to 60-70 is easy. You can wear prespic and later get into int gear and use staff to smack monsters upside the nogin (lol is it double G, oh well haha). Include rats as burning helps do them fast and shields reduce good dmg. When one gets 8ap gob dung is fast with teleport/glyph. Xping will be easy and good kamas. I'll post some other things if you would like to add them to your guide DLJ.
As for the one lvl 80 feca those are not too bad, and most stuff pre 100 solo xp stuff won't hit much on you so not much hp is needed. And from my own self if you can make the gear work then it does not matter as i
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Sorry unable to edit, but for the orchid mount that is okay to start with. I would say get a plum/orch is you want the hp as lvl 100 has +200hp and +1range. All for sacrificing 20int. A gold/orch might also be good, although i prefer mounts for dmg and wis pets for wis if you can afford.

~KAN~
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Score : 2884
I'm at a loss currenty on the equipment choices. I know a few things which I plan to get but I am not sure on most of the items. Levels 160-180(200?) are open for disgussion involving the equipment and I would appreciate feedback.

Now I'm back to class, so I'll be back on later today to edit once replies are made.
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Score : 11069
+1 for the guide ^^ biggrin

hope this'll bring more feca's to the game (again)
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Score : 3965
daemonlordjames|2010-12-13 14:46:00
I'm at a loss currently on the equipment choices. I know a few things which I plan to get but I am not sure on most of the items. Levels 160-180(200?) are open for discussion involving the equipment and I would appreciate feedback.

Now I'm back to class, so I'll be back on later today to edit once replies are made.


Kind of depends on what you are in now and what weapon you are looking at. Post back with some info and I can probably give you a few ideas. Really all boils down to money and whether or not you want/need 1/2 crits on your weapon. Also depends on how accessible the frigost dungeons are for you as there are some nice choices in there.

Personally I think the best overall option is Full Soft Oak and Axe Cidental. Tot set is overall better but its pretty expensive/hard to craft and you have the Gladiator Bworker set right around the corner. You can always mix and match. If you don't use a full set you should look at the Buck Anear's hook for a ring. Its all around better than SO.

With the new frigost gears out there and the classics there are really a ton of possibilities at that level range.
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Score : 2884
I suppose I am asking for either pure intelligence increases or as many hybrid statistics as possible while maintaining decent intelligence. I considered that weapon but I went against it, though I do suppose it would be very a very nice weapon to use with Soft Oak.

Very good advice to someone that understand what their options are but it's pretty plain and doesn't give exacts for equipment that I'm looking for in the guide. If you could rephrase it for specific equipment types such as specific Minotot Set parts or maybe even a full custom set then that would be prefered. smile

P.S. No one wants to talk about spells? I kind of want to get a disgussion started about it so I can post some up there. I could start it but it's late here and I'll be up for an hour working on it, so if it's not replied when I wake up I'll start one.

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Score : 2884
My spell ideas are thus:

Level 1-13
Natural Attack should be leveled to level 5 then Earth Armour to level two, at which point you should reset Natural Attack for Cloudy Attack inside of Incarnam.

Level 13-51
Spells to level, respectively; Earth Armour, Wind Armour, Glowing Armour, Aqueuous Armour.
Levels 52-61
Save up points and level Teleport to level five.

Level 62-81
Burning Glyph, Feca Shield, at their appropiate levels.

Level 82-101
Level up Paralyzing Glyph to level four, unlearn Cloudy Attack and level Natural Attack to level six, level up Glowing Armour to level six, level up Reinforced Protection to level three.

Level 102-121
Level up Earth Armour to level six, level up Aqueous Armour to level six.

Level 122-151
Level up Wind Armour to level six, level up any spell of your choice (I.E. Soul Capture, Summoning of Arachnee [which isn't half bad by the way]).

Level 152-161
Level up Teleport to level six, save points or spend them on something else.

Level 162-181
Level up Burning Glyph to level six, level up Paralyzing Glyph to level six, save points.

Level 182-200
Level up Glyph of Blindness, Truce, and Immunity (requires to unlearn points used on a special spell)

That's pretty much my spell guide and what I'll be doing myself if I'm not scrolled in spell scrolls by the time I'm level 200 (unlikely). Are there any debates on the leveling procedures or is this a good cookie-cutter build choice for an intelligence Feca?
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Score : 2135
Yah looked it over and seems fine. Class spell i never used low lvl as it wasnt out then, but i see it more for die hard situations or allies. And never lvld cloudy either just stuck to spells u have lvld later. But then again that was b4 dopples were so easy to reset spells. As for gear take a look at other builds as most int chars use the same gear with maybe different weps. I do know that around 12x though getting half crits on one of those wands was nice. However lacking in wis. All depends if you want to list pure fight and then hybrid and also wis sets to get in any lvl range. Int/str or int/agi and int/cha are all good.

~KAN~
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Score : 3965
Ok, I think Ive come up with a nice set for feca who wants a little bit of everything. I don't know how to make those little pop up things when posting equips here and Im way too lazy to make links for each of these but here you go:

Buck Anear's Hat 60int/60agi
Buck Anear's Hook 40int/40agi

Soft Oak Autumnal G-String 40int/40str
Soft Oak Flip Flops 40int/40str

Minotot Necklace 40int/40cha
Minotot Cloak 50int/50cha

2nd Ring:
Most likely a Gelano but if you can work with 8ap you will want Wreck Ring 40int/40agi/40cha

Weapon: The Xyothine 50int

This set up will also give you 24 crits which with the possible 140 (241 if scrolled) agility should give you 1/2 on the xyo. If not get a +crit gelano.
Shaman Pingwin Staff is also an option although you won't have 1/2 crits without a turq
Buck Anear's Sabre is actually really nice looking although I think you would be short of 1/2 crits. Replacing SO Boots with Dreggon boots would make up for it but you would lose some of your Str.

As to the spells, I cannot remember how I did mine its been so long. What you have looks pretty good. I would recommend leveling aggressive glyph to 6 at some point though. It becomes a staple once you have a decent amount of +damage. Release at level 5 can be quite beneficial as well, but I really can't remember when I did it or how I came up with the points for it.
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Score : 2884
Priz|2010-12-16 10:20:00
Ok, I think Ive come up with a nice set for feca who wants a little bit of everything. I don't know how to make those little pop up things when posting equips here and Im way too lazy to make links for each of these but here you go:

Buck Anear's Hat 60int/60agi
Buck Anear's Hook 40int/40agi

Soft Oak Autumnal G-String 40int/40str
Soft Oak Flip Flops 40int/40str

Minotot Necklace 40int/40cha
Minotot Cloak 50int/50cha

2nd Ring:
Most likely a Gelano but if you can work with 8ap you will want Wreck Ring 40int/40agi/40cha

Weapon: The Xyothine 50int

This set up will also give you 24 crits which with the possible 140 (241 if scrolled) agility should give you 1/2 on the xyo. If not get a +crit gelano.
Shaman Pingwin Staff is also an option although you won't have 1/2 crits without a turq
Buck Anear's Sabre is actually really nice looking although I think you would be short of 1/2 crits. Replacing SO Boots with Dreggon boots would make up for it but you would lose some of your Str.

As to the spells, I cannot remember how I did mine its been so long. What you have looks pretty good. I would recommend leveling aggressive glyph to 6 at some point though. It becomes a staple once you have a decent amount of +damage. Release at level 5 can be quite beneficial as well, but I really can't remember when I did it or how I came up with the points for it.

Very nice equipmental suggestions, but I don't think that the Buck Anear's Hat/Hook will be common for quite a while so I'll edit my post after the guide in an "omni-elemental building choices."

I think seperating pure intelligence choices and multi-elemental choices would probably be best since this is an intelligence Feca Guide, not a shielding Feca guid (only slightly ironic wink ).

Very nice ideas though, I hope some other people can contribute to lower levels, since it's a bit lacking in that area for the players whom wish to stay there for a little while instead of streaming through the levels.
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Score : 3965
I'd just like to say that while the Buck set pieces are not yet common, the 150's is about the time that (IMO) it is best for players to start farming mats and making gear as opposed to buying. That makes rarity less of an issue. All frigost gear require only 2 dungeon exlusive materials. 1 of the rare boss drop and anywhere from 6-11 of the common boss drop. This means it is possible to farm all of the mats but those two, if the dungeon is not an option for you, and save up to buy the other parts. Buck drops are pretty common on Rosal now, the price for Scalpulas has dropped through the floor. Used to be several mk and I think its under 1m now.

I understand what you are saying but I think it's important to encourage people to go after these frigost equips rather than viewing them as an outside dream. Especially if they are the best option.

Anyway I only came up with that because you said "I suppose I am asking for either pure intelligence increases or as many hybrid statistics as possible while maintaining decent intelligence. "

The only other option for Int/Agi at that range is ceremonial set pieces so I suppose you could swap the Buck Hat/Ring for those pieces but I would go for the glory wink
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Score : 2884
Priz|2010-12-16 15:01:00
I'd just like to say that while the Buck set pieces are not yet common, the 150's is about the time that (IMO) it is best for players to start farming mats and making gear as opposed to buying. That makes rarity less of an issue. All frigost gear require only 2 dungeon exlusive materials. 1 of the rare boss drop and anywhere from 6-11 of the common boss drop. This means it is possible to farm all of the mats but those two, if the dungeon is not an option for you, and save up to buy the other parts. Buck drops are pretty common on Rosal now, the price for Scalpulas has dropped through the floor. Used to be several mk and I think its under 1m now.

I understand what you are saying but I think it's important to encourage people to go after these frigost equips rather than viewing them as an outside dream. Especially if they are the best option.

Anyway I only came up with that because you said "I suppose I am asking for either pure intelligence increases or as many hybrid statistics as possible while maintaining decent intelligence. "

The only other option for Int/Agi at that range is ceremonial set pieces so I suppose you could swap the Buck Hat/Ring for those pieces but I would go for the glory wink

That's a reasonable statement, I agree.

I still like the multi-elemental set options, I guess I was tired when I put that bit there. Anyhow, I split my second message for the multi-elemental set options (which I will explore myself if Ankama can ever get Dofus working on Fedora 13. <_< ) and I am appreciating the feedback. Though I am a bit saddened that no one else is replying, I guess most Feca players are just alts or don't use the forums?
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Score : 3965
Well, no one else is pipping up so here we go with a few more sets.

Level 158 Crit set:

Soft Oak Hat (or archer voodoo mask if you want to sacrifice Vit for several other stat increases) 5 crits
Minotot Necklace 4 crits
Minotot Cape 4 crits
Autumnal Soft Oak G-String 4 crits
Dreggon Boots 4 crits
Buck Anear's Hook or Notwithstand Ring 4 crits (buck gives int/agi notwithstand gives 50% dmg and more vit and PP)
If Frigost gear is unavailable you can use a Feudala Wedding Ring for 3 crits.
Gelano w/+1 crit

With that set up and at least you will have 1/2 crits on either Kape Axe or The Xyothine. You can actually get 1/2 on Kape Axe without any agility.

Both weapons have potential downsides. Kape axe has a 1/30 Crit Fail rate which can brutal when you are unlucky. The Xyothine is a wand with a minimum range of 3 which can be hard to adjust to if you are used to up close tanking.

When you get to Level 176 you can upgrade weapons to a Thrusty Staff. If you do so you will need at least 41 agility to attain 1/2 crits on the thrusty since it doesnt give a crit bonus as the Xyothine does. You can achieve this through scrolling or, if you choose to use it, Buck Anear's Hook gives 40 agility so you could get by with that and scroll just a couple points or overmage the agi if need be .

This set up will last you until:

Crit Set lvl 189 for full set:

Full Gladiator Bworker Set which is

Batouta Helmet (level 189)
Pierced Boots (lvl 184)
Biibl Belt (lvl 181)
Nose Ring (lvl 179)
filled with:
Minotot Necklace
Minotot Cape
Buck Anear's Hook

With this set up you will be at 1/3 crits on thrusty so you will need to have your agility scrolled to 101 and at least 33 agility from your Buck Ring to achieve 1/2. The damage from the crit are well worth it though.

You will also have a substantial amount of chance at this point and if possible you should start scrolling this by now (if you don't already have it done). With scrolled Chance and the extra from your gear you can get close to 400 Chance making bubble worth leveling to 6 if you can get the diamonds or find a way to spare the points. This can be really useful when fighting monsters with about 20% less chance resist than their int res. For monsters with really low water res you can do quite a bit more damage than you would with natural attack.

I may come back later with other sets for just Maximum Int w/o crits.

Best options are probably just a Full Soft Oak or Full Minotot Set until you get to gladiator bworker. Although with the new frigost equips there are a lot of potential custom set options.
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Score : 2884
I recently got a set worth looking at for a nice intelligence boost with massive initiative boosts.

Archer Voodoo Mask: 301-500 initiative, 61-80 intelligence
Obsidemon Cloak: 201-300 initiative, 41-60 intelligence
Minotot Sandals: 31-50 intelligence (couldn't find any boots that gave decent initiative at a decent level for intelligence)
Nose Ring: 301-400 initiative, 26-40 intelligence
Sleet Amulet: 151-200 initiative, 46-60 intelligence
Pants Fordamemory: 201-300 initiative, 41-60 intelligence
Gelano or Awmigawd Band for the extra 1 AP if you need it.

Total that brings to 1700 initiative if you don't swap out a ring with something that gives initiative. All while retaining decent intelligence, what do you think?

P.S. I plan to get this as my set, regardless of the feedback. wink
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