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Class Improvement - Xelor

By [Ankama]DOFUS - ADMIN - February 20, 2019, 17:58:30
Reactions 30
Score : 56
A positioning spell that heals / generates shield points would be nice. So every time that spell was used to generate a telefrag, the xelor gains hp/shield. Clock really doesn't give enough survivability.
3 0
Score : 136
Xels should be nerfed. They can reach long ranges easily then hit near 2k-3k damages then go back to where they start. They can reach long ranges, hit good damages, ap removal, and good mobility. I think Xel is the strongest character on that game with a good player. They are finisher in 3vs3 kolos. If opponents include xelors and if u dont have it, probably u will lose this fight.

 
bladebatuhantr|2021-02-11 11:33:34
Xels should be nerfed. They can reach long ranges easily then hit near 2k-3k damages then go back to where they start. They can reach long ranges, hit good damages, ap removal, and good mobility. I think Xel is the strongest character on that game with a good player. They are finisher in 3vs3 kolos. If opponents include xelors and if u dont have it, probably u will lose this fight.

Some xel players start to vote me -1, but this is true. Xelors have to be nerfed.
3 -10
Score : -13
Could someone please explain Why the FUCK this SHIT class is STILL doing 5K damage in kolo on Turn two! ?? Every time I come back to this game to try KOLO out this class ruins the entire fucking experience. They don't just teleport across the map do 5K damage and teleport back but they can also teleport our allies to their side. How FUCKING STUPID do your developers have to be not to see a issue with this . How many years it's been since they've been able to do this blows my mind . This is why I quit KOLO every damn time I try again because every time there's a xelor on the other team it's this BULL SHIT
2 -4
Score : 5971
Preach
1 -1
Score : 308
Xelor continues to be the only class that can decide a 3 v 3 kolo and 5 v 5 perc/prism fight immediately by turn two. They start their turn on the other side of the map and are able to reach someone who's completely on the opposite side. From 20+ cells away . But you already know that.  For years they've been able to do this with less than a handfull of classes being able to counter this and if they can stop them it's only for one turn . If you stop them on turn two by turn three someone is getting swapped regardless. The fight is over before it even starts .Why is it that You continue to nerf other classes making them weaker but you don't see a issue with a class that can decide the outcome of a PVP fight  by turn two? It's incredibly stupid how ankama continues  nerfing classes that are already weak while seeing no issue with this one.  No other class can ruin a PVP  fight as fast as xelor .  It makes zero sense . 
2 -1
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